]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/monsters/monster/spider.qc
Transifex autosync
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / spider.qc
1 #include "spider.qh"
2
3 #if defined(SVQC)
4         #include <common/mutators/base.qh>
5 #endif
6
7 #ifdef SVQC
8 float autocvar_g_monster_spider_health;
9 float autocvar_g_monster_spider_damageforcescale = 0.6;
10 float autocvar_g_monster_spider_attack_bite_damage;
11 float autocvar_g_monster_spider_attack_bite_delay;
12 float autocvar_g_monster_spider_attack_web_damagetime;
13 float autocvar_g_monster_spider_attack_web_speed;
14 float autocvar_g_monster_spider_attack_web_speed_up;
15 float autocvar_g_monster_spider_attack_web_delay;
16 float autocvar_g_monster_spider_attack_web_range = 800;
17 float autocvar_g_monster_spider_speed_stop;
18 float autocvar_g_monster_spider_speed_run;
19 float autocvar_g_monster_spider_speed_walk;
20
21 .float spider_web_delay;
22
23 void M_Spider_Attack_Web(entity this);
24
25 REGISTER_MUTATOR(spiderweb, true);
26
27 MUTATOR_HOOKFUNCTION(spiderweb, PlayerPhysics_UpdateStats)
28 {
29         entity player = M_ARGV(0, entity);
30
31         if(StatusEffects_active(STATUSEFFECT_Webbed, player))
32                 STAT(MOVEVARS_HIGHSPEED, player) *= 0.5;
33 }
34
35 MUTATOR_HOOKFUNCTION(spiderweb, MonsterMove)
36 {
37     entity mon = M_ARGV(0, entity);
38
39         if(StatusEffects_active(STATUSEFFECT_Webbed, mon))
40         {
41                 M_ARGV(1, float) *= 0.5; // run speed
42                 M_ARGV(2, float) *= 0.5; // walk speed
43         }
44 }
45
46 SOUND(SpiderAttack_FIRE, W_Sound("electro_fire"));
47 METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity weaponentity, int fire))
48 {
49     TC(SpiderAttack, thiswep);
50     bool isPlayer = IS_PLAYER(actor);
51     if (fire & 1)
52     if ((!isPlayer && time >= actor.spider_web_delay) || (isPlayer && weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay))) {
53                 if (!isPlayer) {
54                         actor.spider_web_delay = time + autocvar_g_monster_spider_attack_web_delay;
55                         setanim(actor, actor.anim_shoot, true, true, true);
56                         if(actor.animstate_endtime > time)
57                                 actor.anim_finished = actor.animstate_endtime;
58                         else
59                                 actor.anim_finished = time + 1;
60                         actor.attack_finished_single[0] = actor.anim_finished + 0.2;
61                 }
62         if (isPlayer) actor.enemy = Monster_FindTarget(actor);
63         monster_makevectors(actor, actor.enemy);
64         W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0, DEATH_MONSTER_SPIDER.m_id);
65         if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
66                 M_Spider_Attack_Web(actor);
67         weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
68         return;
69     }
70     if (fire & 2)
71     if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, true, 0.5)) {
72         if (isPlayer) {
73                 actor.enemy = Monster_FindTarget(actor);
74                 actor.attack_range = 60;
75         }
76         Monster_Attack_Melee(actor, actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? actor.anim_melee : actor.anim_shoot), actor.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true);
77         weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, 0, w_ready);
78     }
79 }
80
81 void M_Spider_Attack_Web_Explode(entity this)
82 {
83         if(this)
84         {
85                 Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1);
86                 RadiusDamage(this, this.realowner, 0, 0, 25, NULL, NULL, 25, this.projectiledeathtype, DMG_NOWEP, NULL);
87
88                 FOREACH_ENTITY_RADIUS(this.origin, 25, it != this && it.takedamage && !IS_DEAD(it) && GetResource(it, RES_HEALTH) > 0 && it.monsterdef != MON_SPIDER,
89                 {
90                         StatusEffects_apply(STATUSEFFECT_Webbed, it, time + autocvar_g_monster_spider_attack_web_damagetime, 0);
91                 });
92
93                 delete(this);
94         }
95 }
96
97 void M_Spider_Attack_Web_Explode_use(entity this, entity actor, entity trigger)
98 {
99         M_Spider_Attack_Web_Explode(this);
100 }
101
102 void M_Spider_Attack_Web_Touch(entity this, entity toucher)
103 {
104         PROJECTILE_TOUCH(this, toucher);
105
106         M_Spider_Attack_Web_Explode(this);
107 }
108
109 void M_Spider_Attack_Web(entity this)
110 {
111         sound(this, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM);
112
113         entity proj = new(plasma);
114         proj.owner = proj.realowner = this;
115         proj.use = M_Spider_Attack_Web_Explode_use;
116         setthink(proj, adaptor_think2use_hittype_splash);
117         proj.bot_dodge = true;
118         proj.bot_dodgerating = 0;
119         proj.nextthink = time + 5;
120         PROJECTILE_MAKETRIGGER(proj);
121         proj.projectiledeathtype = DEATH_MONSTER_SPIDER.m_id;
122         setorigin(proj, CENTER_OR_VIEWOFS(this));
123
124         //proj.glow_size = 50;
125         //proj.glow_color = 45;
126         set_movetype(proj, MOVETYPE_BOUNCE);
127         W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
128         settouch(proj, M_Spider_Attack_Web_Touch);
129         setsize(proj, '-4 -4 -4', '4 4 4');
130         proj.takedamage = DAMAGE_NO;
131         proj.damageforcescale = 0;
132         SetResourceExplicit(proj, RES_HEALTH, 500);
133         proj.event_damage = func_null;
134         proj.flags = FL_PROJECTILE;
135         IL_PUSH(g_projectiles, proj);
136         IL_PUSH(g_bot_dodge, proj);
137         proj.damagedbycontents = true;
138         IL_PUSH(g_damagedbycontents, proj);
139
140         proj.bouncefactor = 0.3;
141         proj.bouncestop = 0.05;
142         proj.missile_flags = MIF_SPLASH | MIF_ARC;
143
144         CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
145 }
146
147 bool M_Spider_Attack(int attack_type, entity actor, entity targ, .entity weaponentity)
148 {
149         Weapon wep = WEP_SPIDER_ATTACK;
150         switch(attack_type)
151         {
152                 case MONSTER_ATTACK_MELEE:
153                 {
154                         wep.wr_think(wep, actor, weaponentity, 2);
155                         return true;
156                 }
157                 case MONSTER_ATTACK_RANGED:
158                 {
159                         if(vdist(actor.enemy.origin - actor.origin, <=, autocvar_g_monster_spider_attack_web_range))
160                         {
161                                 wep.wr_think(wep, actor, weaponentity, 1);
162                                 return true;
163                         }
164                 }
165         }
166
167         return false;
168 }
169
170 spawnfunc(monster_spider) { Monster_Spawn(this, true, MON_SPIDER); }
171 #endif // SVQC
172
173 #ifdef SVQC
174 METHOD(Spider, mr_think, bool(Spider this, entity actor))
175 {
176     TC(Spider, this);
177     return true;
178 }
179
180 METHOD(Spider, mr_pain, float(Spider this, entity actor, float damage_take, entity attacker, float deathtype))
181 {
182     TC(Spider, this);
183     setanim(actor, ((random() > 0.5) ? actor.anim_pain2 : actor.anim_pain1), true, true, false);
184     actor.pain_finished = actor.animstate_endtime;
185     return damage_take;
186 }
187
188 METHOD(Spider, mr_death, bool(Spider this, entity actor))
189 {
190     TC(Spider, this);
191     setanim(actor, ((random() > 0.5) ? actor.anim_die2 : actor.anim_die1), false, true, true);
192     return true;
193 }
194 #endif
195 #ifdef GAMEQC
196 METHOD(Spider, mr_anim, bool(Spider this, entity actor))
197 {
198     TC(Spider, this);
199     vector none = '0 0 0';
200     actor.anim_melee = animfixfps(actor, '0 1 5', none); // analyze models and set framerate
201     actor.anim_die1 = animfixfps(actor, '1 1 1', none);
202     actor.anim_die2 = animfixfps(actor, '2 1 1', none);
203     actor.anim_shoot = animfixfps(actor, '3 1 1', none);
204     //actor.anim_fire2 = animfixfps(actor, '4 1 1', none);
205     actor.anim_idle = animfixfps(actor, '5 1 1', none);
206     //actor.anim_sight = animfixfps(actor, '6 1 1', none);
207     actor.anim_pain1 = animfixfps(actor, '7 1 1', none);
208     actor.anim_pain2 = animfixfps(actor, '8 1 1', none);
209     //actor.anim_pain3 = animfixfps(actor, '9 1 1', none);
210     actor.anim_walk = animfixfps(actor, '10 1 1', none);
211     actor.anim_run = animfixfps(actor, '10 1 1', none); // temp?
212     //actor.anim_forwardright = animfixfps(actor, '11 1 1', none);
213     //actor.anim_walkright = animfixfps(actor, '12 1 1', none);
214     //actor.anim_walkbackright = animfixfps(actor, '13 1 1', none);
215     //actor.anim_walkback = animfixfps(actor, '14 1 1', none);
216     //actor.anim_walkbackleft = animfixfps(actor, '15 1 1', none);
217     //actor.anim_walkleft = animfixfps(actor, '16 1 1', none);
218     //actor.anim_forwardleft = animfixfps(actor, '17 1 1', none);
219     return true;
220 }
221 #endif
222 #ifdef SVQC
223 METHOD(Spider, mr_setup, bool(Spider this, entity actor))
224 {
225     TC(Spider, this);
226     if(!GetResource(this, RES_HEALTH)) SetResourceExplicit(actor, RES_HEALTH, autocvar_g_monster_spider_health);
227     if(!actor.speed) { actor.speed = (autocvar_g_monster_spider_speed_walk); }
228     if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_spider_speed_run); }
229     if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_spider_speed_stop); }
230     if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
231
232     actor.monster_loot = ITEM_HealthMedium;
233     actor.monster_attackfunc = M_Spider_Attack;
234
235     return true;
236 }
237 #endif