5 #include "../common/triggers/teleporters.qh"
7 #include "mutators/all.qh"
9 #include "weapons/tracing.qh"
11 #include "../common/constants.qh"
12 #include "../common/deathtypes/all.qh"
13 #include "../common/util.qh"
15 #include "../common/monsters/all.qh"
17 #include "../common/weapons/all.qh"
19 #include "../common/triggers/subs.qh"
21 #include "../common/triggers/func/breakable.qh"
23 #include "../lib/csqcmodel/sv_model.qh"
25 #include "../lib/warpzone/anglestransform.qh"
26 #include "../lib/warpzone/util_server.qh"
28 void CopyBody(float keepvelocity);
32 float CheatImpulse(float i) { return 0; }
33 float CheatCommand(float argc) { return 0; }
34 float CheatFrame() { return 0; }
35 void CheatInit() { cheatcount_total = world.cheatcount; }
36 void CheatShutdown() { }
37 void CheatInitClient() { }
38 void CheatShutdownClient() { }
39 void Drag_MoveDrag(entity from, entity to) { }
44 float gamestart_sv_cheats;
50 gamestart_sv_cheats = autocvar_sv_cheats;
57 void CheatInitClient()
61 void CheatShutdownClient()
65 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
67 // dead people cannot cheat
68 if(self.deadflag != DEAD_NO)
70 if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
74 if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
75 if(self.lip < sv_clones)
83 if(gamestart_sv_cheats && autocvar_sv_cheats)
86 // if we get here, player is not allowed to cheat. Log it.
88 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
90 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
92 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
94 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
99 #define BEGIN_CHEAT_FUNCTION() \
100 float cheating, attempting; \
101 cheating = 0; attempting = 0
102 #define DID_CHEAT() \
104 #define ADD_CHEATS(e,n) \
105 cheatcount_total += n; \
107 #define END_CHEAT_FUNCTION() \
108 ADD_CHEATS(self,cheating); \
110 #define IS_CHEAT(i,argc,fr) \
111 if((++attempting, !CheatsAllowed(i,argc,fr))) \
114 float num_autoscreenshot;
115 void info_autoscreenshot_findtarget()
118 e = find(world, targetname, self.target);
121 objerror("Missing target. FAIL!");
124 vector a = vectoangles(e.origin - self.origin);
125 a.x = -a.x; // don't ask
128 // we leave Rick Roll alone
130 spawnfunc(info_autoscreenshot)
132 if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
134 objerror("Too many info_autoscreenshot entitites. FAIL!");
137 if(self.target != "")
138 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
139 // this one just has to exist
142 float CheatImpulse(float i)
144 BEGIN_CHEAT_FUNCTION();
149 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
150 // shared with regular waypoint init, so this is not a cheat by itself
153 self.personal = spawn();
154 self.personal.classname = "personal_wp";
156 self.personal.origin = self.origin;
157 self.personal.v_angle = self.v_angle;
158 self.personal.velocity = self.velocity;
159 self.personal.ammo_rockets = self.ammo_rockets;
160 self.personal.ammo_nails = self.ammo_nails;
161 self.personal.ammo_cells = self.ammo_cells;
162 self.personal.ammo_plasma = self.ammo_plasma;
163 self.personal.ammo_shells = self.ammo_shells;
164 self.personal.ammo_fuel = self.ammo_fuel;
165 self.personal.health = self.health;
166 self.personal.armorvalue = self.armorvalue;
167 self.personal.weapons = self.weapons;
168 self.personal.items = self.items;
169 self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
170 self.personal.pauserothealth_finished = self.pauserothealth_finished;
171 self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
172 self.personal.pauseregen_finished = self.pauseregen_finished;
173 self.personal.strength_finished = self.strength_finished;
174 self.personal.invincible_finished = self.invincible_finished;
175 self.personal.teleport_time = time;
176 break; // this part itself doesn't cheat, so let's not count this
177 case CHIMPULSE_CLONE_MOVING:
179 makevectors (self.v_angle);
180 self.velocity = self.velocity + v_forward * 300;
183 self.velocity = self.velocity - v_forward * 300;
186 case CHIMPULSE_CLONE_STANDING:
192 case CHIMPULSE_GIVE_ALL:
194 CheatCommand(tokenize_console("give all"));
195 break; // already counted as cheat
196 case CHIMPULSE_SPEEDRUN:
200 self.speedrunning = true;
201 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
204 sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
208 // Abort speedrun, teleport back
209 setorigin(self, self.personal.origin);
210 self.oldvelocity = self.velocity = self.personal.velocity;
211 self.angles = self.personal.v_angle;
212 self.fixangle = true;
214 MUTATOR_CALLHOOK(AbortSpeedrun, self);
217 self.ammo_rockets = self.personal.ammo_rockets;
218 self.ammo_nails = self.personal.ammo_nails;
219 self.ammo_cells = self.personal.ammo_cells;
220 self.ammo_plasma = self.personal.ammo_plasma;
221 self.ammo_shells = self.personal.ammo_shells;
222 self.ammo_fuel = self.personal.ammo_fuel;
223 self.health = self.personal.health;
224 self.armorvalue = self.personal.armorvalue;
225 self.weapons = self.personal.weapons;
226 self.items = self.personal.items;
227 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
228 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
229 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
230 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
231 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
232 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
237 if(self.deadflag != DEAD_NO)
238 sprint(self, "UR DEAD AHAHAH))\n");
240 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
242 case CHIMPULSE_TELEPORT:
244 if(self.movetype == MOVETYPE_NOCLIP)
246 e = find(world, classname, "info_autoscreenshot");
249 sprint(self, "Emergency teleport used info_autoscreenshot location\n");
250 setorigin(self, e.origin);
251 self.angles = e.angles;
253 // should we? self.angles_x = -self.angles_x;
254 self.fixangle = true;
255 self.velocity = '0 0 0';
260 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
262 sprint(self, "Emergency teleport used random location\n");
263 self.angles_x = -self.angles.x;
264 self.fixangle = true;
265 self.velocity = '0 0 0';
269 sprint(self, "Emergency teleport could not find a good location, forget it!\n");
273 RandomSelection_Init();
275 if(e.deadflag == DEAD_NO)
276 if(DIFF_TEAM(e, self))
277 RandomSelection_Add(e, 0, string_null, 1, 1);
278 if(RandomSelection_chosen_ent)
279 e = RandomSelection_chosen_ent;
283 Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
284 sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
287 setorigin(e2, e.origin);
288 RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT.m_id, e);
291 LOG_INFO("404 Sportsmanship not found.\n");
296 END_CHEAT_FUNCTION();
299 void DragBox_Think();
301 float CheatCommand(float argc)
303 BEGIN_CHEAT_FUNCTION();
312 case "pointparticles":
313 IS_CHEAT(0, argc, 0);
318 // origin (0..1, on crosshair line)
322 crosshair_trace(self);
323 start = (1-f) * self.origin + f * trace_endpos;
326 Send_Effect_(argv(1), start, end, f);
330 sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
332 case "trailparticles":
333 IS_CHEAT(0, argc, 0);
338 effectnum = _particleeffectnum(argv(1));
339 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
340 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
341 trailparticles(self, effectnum, w_shotorg, trace_endpos);
345 sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
348 IS_CHEAT(0, argc, 0);
354 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
355 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
356 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
358 sprint(self, "cannot make stuff there (bad surface)\n");
363 e.model = strzone(argv(1));
364 e.mdl = "rocket_explode";
366 setorigin(e, trace_endpos);
367 e.effects = EF_NOMODELFLAGS;
370 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
371 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
373 WITH(entity, self, e, spawnfunc_func_breakable(e));
377 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
381 sprint(self, "cannot make stuff there (no space)\n");
391 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
394 IS_CHEAT(0, argc, 0);
397 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
401 sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
403 case "dragbox_spawn": {
404 IS_CHEAT(0, argc, 0);
406 e.classname = "dragbox_box";
407 e.think = DragBox_Think;
409 e.solid = -1; // black
410 setmodel(e, MDL_Null); // network it
412 e.cnt = stof(argv(1));
414 e.cnt = max(0, drag_lastcnt);
417 e.aiment.classname = "dragbox_corner_1";
419 setmodel(e.aiment, MDL_MARKER);
421 setsize(e.aiment, '0 0 0', '0 0 0');
423 setorigin(e.aiment, stov(argv(2)));
426 crosshair_trace(self);
427 setorigin(e.aiment, trace_endpos);
431 e.enemy.classname = "dragbox_corner_2";
433 setmodel(e.enemy, MDL_MARKER);
435 setsize(e.enemy, '0 0 0', '0 0 0');
436 end = normalize(self.origin + self.view_ofs - e.aiment.origin);
437 end.x = (end.x > 0) * 2 - 1;
438 end.y = (end.y > 0) * 2 - 1;
439 end.z = (end.z > 0) * 2 - 1;
441 setorigin(e.enemy, stov(argv(3)));
443 setorigin(e.enemy, e.aiment.origin + 32 * end);
445 e.killindicator = spawn();
446 e.killindicator.classname = "drag_digit";
447 e.killindicator.owner = e;
448 setattachment(e.killindicator, e, "");
449 setorigin(e.killindicator, '0 0 -8');
450 e.killindicator.killindicator = spawn();
451 e.killindicator.killindicator.classname = "drag_digit";
452 e.killindicator.killindicator.owner = e;
453 setattachment(e.killindicator.killindicator, e, "");
454 setorigin(e.killindicator.killindicator, '0 0 8');
458 case "dragpoint_spawn": {
459 IS_CHEAT(0, argc, 0);
461 e.classname = "dragpoint";
462 e.think = DragBox_Think;
464 e.solid = 0; // nothing special
465 setmodel(e, MDL_MARKER);
466 setsize(e, PL_MIN, PL_MAX);
469 e.cnt = stof(argv(1));
471 e.cnt = drag_lastcnt;
473 setorigin(e, stov(argv(2)));
476 crosshair_trace(self);
477 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
478 move_out_of_solid(e);
481 e.killindicator = spawn();
482 e.killindicator.classname = "drag_digit";
483 e.killindicator.owner = e;
484 setattachment(e.killindicator, e, "");
485 setorigin(e.killindicator, '0 0 40');
486 e.killindicator.killindicator = spawn();
487 e.killindicator.killindicator.classname = "drag_digit";
488 e.killindicator.killindicator.owner = e;
489 setattachment(e.killindicator.killindicator, e, "");
490 setorigin(e.killindicator.killindicator, '0 0 56');
495 IS_CHEAT(0, argc, 0);
496 RandomSelection_Init();
497 crosshair_trace(self);
498 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
499 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
500 for(entity e = world; (e = find(e, classname, "dragpoint")); )
501 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
502 if(RandomSelection_chosen_ent)
504 remove(RandomSelection_chosen_ent.killindicator.killindicator);
505 remove(RandomSelection_chosen_ent.killindicator);
506 if(RandomSelection_chosen_ent.aiment)
507 remove(RandomSelection_chosen_ent.aiment);
508 if(RandomSelection_chosen_ent.enemy)
509 remove(RandomSelection_chosen_ent.enemy);
510 remove(RandomSelection_chosen_ent);
515 IS_CHEAT(0, argc, 0);
518 RandomSelection_Init();
519 crosshair_trace(self);
520 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
521 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
522 for(entity e = world; (e = find(e, classname, "dragpoint")); )
523 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
524 if(RandomSelection_chosen_ent)
526 if(substring(argv(1), 0, 1) == "*")
527 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
529 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
534 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
537 IS_CHEAT(0, argc, 0);
540 f = fopen(argv(1), FILE_WRITE);
541 fputs(f, "cmd drag_clear\n");
542 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
544 fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
546 for(entity e = world; (e = find(e, classname, "dragpoint")); )
548 fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
554 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
556 case "drag_saveraceent":
557 IS_CHEAT(0, argc, 0);
560 f = fopen(argv(1), FILE_WRITE);
561 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
564 fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
565 fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
566 fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
567 fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
568 fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
571 for(entity e = world; (e = find(e, classname, "dragpoint")); )
575 for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
577 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
579 start = start + oldself.origin;
583 start *= 1 / effectnum;
585 fputs(f, "\"classname\" \"info_player_race\"\n");
586 fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
587 fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
590 fputs(f, "\"target\" \"checkpoint0\"\n");
591 fputs(f, "\"race_place\" \"0\"\n");
595 fputs(f, "\"target\" \"checkpoint0\"\n");
596 fputs(f, "\"race_place\" \"-1\"\n");
600 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
603 // these need race_place
606 for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
609 if(vlen(oldself.origin - start) < vlen(e.origin - start))
611 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
614 fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
623 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
626 IS_CHEAT(0, argc, 0);
627 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
629 for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
631 for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
633 for(entity e = world; (e = find(e, classname, "dragpoint")); )
635 for(entity e = world; (e = find(e, classname, "drag_digit")); )
640 IS_CHEAT(0, argc, 0);
641 BITXOR_ASSIGN(self.flags, FL_GODMODE);
642 if(self.flags & FL_GODMODE)
644 sprint(self, "godmode ON\n");
648 sprint(self, "godmode OFF\n");
651 IS_CHEAT(0, argc, 0);
652 BITXOR_ASSIGN(self.flags, FL_NOTARGET);
653 if(self.flags & FL_NOTARGET)
655 sprint(self, "notarget ON\n");
659 sprint(self, "notarget OFF\n");
662 IS_CHEAT(0, argc, 0);
663 if(self.movetype != MOVETYPE_NOCLIP)
665 self.movetype = MOVETYPE_NOCLIP;
666 sprint(self, "noclip ON\n");
671 self.movetype = MOVETYPE_WALK;
672 sprint(self, "noclip OFF\n");
676 IS_CHEAT(0, argc, 0);
677 if(self.movetype != MOVETYPE_FLY)
679 self.movetype = MOVETYPE_FLY;
680 sprint(self, "flymode ON\n");
685 self.movetype = MOVETYPE_WALK;
686 sprint(self, "flymode OFF\n");
690 IS_CHEAT(0, argc, 0);
691 if(GiveItems(self, 1, argc))
695 IS_CHEAT(0, argc, 0);
697 self.target = argv(1);
705 IS_CHEAT(0, argc, 0);
707 self.killtarget = argv(1);
714 case "teleporttotarget":
715 IS_CHEAT(0, argc, 0);
717 setorigin(self, self.origin);
718 self.classname = "cheattriggerteleport";
719 self.target = argv(1);
720 teleport_findtarget();
723 Simple_TeleportPlayer(self, this);
731 END_CHEAT_FUNCTION();
734 float Drag(float force_allow_pick, float ischeat);
735 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
736 void Drag_Finish(entity dragger);
737 float Drag_IsDraggable(entity draggee);
738 float Drag_MayChangeAngles(entity draggee);
739 void Drag_MoveForward(entity dragger);
740 void Drag_SetSpeed(entity dragger, float s);
741 void Drag_MoveBackward(entity dragger);
742 void Drag_Update(entity dragger);
743 float Drag_CanDrag(entity dragger);
744 float Drag_IsDragging(entity dragger);
745 void Drag_MoveDrag(entity from, entity to);
750 BEGIN_CHEAT_FUNCTION();
752 // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
753 // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
754 // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
755 // grabbing itself no longer being accounted as cheating.
760 if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
762 // use cheat dragging if cheats are enabled
763 crosshair_trace_plusvisibletriggers(self);
768 Drag(false, false); // execute dragging
773 END_CHEAT_FUNCTION();
784 .float dragspeed; // speed of mouse wheel action
785 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
786 .vector draglocalvector; // local attachment vector of the dragentity
787 .float draglocalangle;
792 float Drag(float force_allow_pick, float ischeat)
794 BEGIN_CHEAT_FUNCTION();
796 // returns true when an entity has been picked up
797 // If pick is true, the object can also be picked up if it's not being held already
798 // If pick is false, only keep dragging the object if it's already being held
803 if(Drag_IsDragging(self))
807 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
809 Drag_MoveForward(self);
812 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
814 Drag_MoveBackward(self);
817 else if(self.impulse >= 1 && self.impulse <= 9)
819 Drag_SetSpeed(self, self.impulse - 1);
821 else if(self.impulse == 14)
823 Drag_SetSpeed(self, 9);
836 if(Drag_CanDrag(self))
839 crosshair_trace_plusvisibletriggers(self);
840 entity e = trace_ent;
841 float pick = force_allow_pick;
844 // pick is true if the object can be picked up. While an object is being carried, the Drag() function
845 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
846 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
847 // it goes out of range while slinging it around.
849 if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
853 case 0: // can't grab
855 case 1: // owner can grab
856 if(e.owner == self || e.realowner == self)
859 case 2: // owner and team mates can grab
860 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
863 case 3: // anyone can grab
873 if(Drag_IsDraggable(e))
876 IS_CHEAT(0, 0, CHRAME_DRAG);
878 Drag_Finish(e.draggedby);
880 detach_sameorigin(e);
881 Drag_Begin(self, e, trace_endpos);
893 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
897 draggee.dragmovetype = draggee.movetype;
898 draggee.draggravity = draggee.gravity;
899 draggee.movetype = MOVETYPE_WALK;
900 draggee.gravity = 0.00001;
901 draggee.flags &= ~FL_ONGROUND;
902 draggee.draggedby = dragger;
904 dragger.dragentity = draggee;
906 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
907 dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
908 touchpoint = touchpoint - gettaginfo(draggee, 0);
909 tagscale = pow(vlen(v_forward), -2);
910 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
911 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
912 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
914 dragger.dragspeed = 64;
917 void Drag_Finish(entity dragger)
920 draggee = dragger.dragentity;
922 dragger.dragentity = world;
923 draggee.draggedby = world;
924 draggee.movetype = draggee.dragmovetype;
925 draggee.gravity = draggee.draggravity;
927 switch(draggee.movetype)
932 case MOVETYPE_FLYMISSILE:
933 case MOVETYPE_BOUNCE:
934 case MOVETYPE_BOUNCEMISSILE:
935 case MOVETYPE_PHYSICS:
938 draggee.velocity = '0 0 0';
942 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
944 draggee.velocity = '0 0 0';
945 draggee.flags |= FL_ONGROUND; // floating items are FUN
949 float Drag_IsDraggable(entity draggee)
951 // TODO add more checks for bad stuff here
954 if(draggee.classname == "func_bobbing")
956 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
958 if(draggee.classname == "plat")
960 if(draggee.classname == "func_button")
962 // if(draggee.model == "")
966 if(IS_OBSERVER(draggee))
968 if(draggee.classname == "exteriorweaponentity")
970 if(draggee.classname == "weaponentity")
976 float Drag_MayChangeAngles(entity draggee)
978 // TODO add more checks for bad stuff here
979 if(substring(draggee.model, 0, 1) == "*")
984 void Drag_MoveForward(entity dragger)
986 dragger.dragdistance += dragger.dragspeed;
989 void Drag_SetSpeed(entity dragger, float s)
991 dragger.dragspeed = pow(2, s);
994 void Drag_MoveBackward(entity dragger)
996 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
999 void Drag_Update(entity dragger)
1001 vector curorigin, neworigin, goodvelocity;
1005 draggee = dragger.dragentity;
1006 draggee.flags &= ~FL_ONGROUND;
1008 curorigin = gettaginfo(draggee, 0);
1009 curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
1010 makevectors(dragger.v_angle);
1011 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
1012 goodvelocity = (neworigin - curorigin) * (1 / frametime);
1014 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
1015 dragger.draglocalangle += 360;
1016 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
1017 dragger.draglocalangle -= 360;
1019 f = min(frametime * 10, 1);
1020 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1022 if(Drag_MayChangeAngles(draggee))
1023 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1025 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1027 vector vecs = '0 0 0';
1028 int slot = 0; // TODO: unhardcode
1029 if(dragger.weaponentity[slot].movedir_x > 0)
1030 vecs = dragger.weaponentity[slot].movedir;
1032 vector dv = v_right * -vecs_y + v_up * vecs_z;
1034 te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
1037 float Drag_CanDrag(entity dragger)
1039 return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
1042 float Drag_IsDragging(entity dragger)
1044 if(!dragger.dragentity)
1046 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1048 dragger.dragentity = world;
1051 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1053 Drag_Finish(dragger);
1059 void Drag_MoveDrag(entity from, entity to)
1063 to.draggedby = from.draggedby;
1064 to.draggedby.dragentity = to;
1065 from.draggedby = world;
1069 void DragBox_Think()
1071 if(self.aiment && self.enemy)
1073 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1074 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1075 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1076 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1077 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1078 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1079 self.mins = -1 * self.maxs;
1080 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1083 if(self.cnt == -1) // actually race_place -1
1085 // show "10 10" for qualifying spawns
1086 setmodel(self.killindicator, MDL_NUM(10));
1087 setmodel(self.killindicator.killindicator, MDL_NUM(10));
1089 else if(self.cnt == -2) // actually race_place 0
1091 // show "10 0" for loser spawns
1092 setmodel(self.killindicator, MDL_NUM(10));
1093 setmodel(self.killindicator.killindicator, MDL_NUM(0));
1097 setmodel(self.killindicator, MDL_NUM(self.cnt % 10));
1098 setmodel(self.killindicator.killindicator, MDL_NUM(floor(self.cnt / 10)));
1101 self.nextthink = time;