5 #include "../common/triggers/teleporters.qh"
7 #include "mutators/all.qh"
9 #include "weapons/tracing.qh"
11 #include "../common/constants.qh"
12 #include "../common/deathtypes/all.qh"
13 #include "../common/util.qh"
15 #include "../common/monsters/all.qh"
17 #include "../common/weapons/all.qh"
19 #include "../common/triggers/subs.qh"
21 #include "../common/triggers/func/breakable.qh"
23 #include "../lib/csqcmodel/sv_model.qh"
25 #include "../lib/warpzone/anglestransform.qh"
26 #include "../lib/warpzone/util_server.qh"
28 void CopyBody(float keepvelocity);
32 float CheatImpulse(float i) { return 0; }
33 float CheatCommand(float argc) { return 0; }
34 float CheatFrame() { return 0; }
35 void CheatInit() { cheatcount_total = world.cheatcount; }
36 void CheatShutdown() { }
37 void CheatInitClient() { }
38 void CheatShutdownClient() { }
39 void Drag_MoveDrag(entity from, entity to) { }
44 float gamestart_sv_cheats;
50 gamestart_sv_cheats = autocvar_sv_cheats;
57 void CheatInitClient()
61 void CheatShutdownClient()
65 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
67 // dead people cannot cheat
68 if(self.deadflag != DEAD_NO)
70 if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
74 if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
75 if(self.lip < sv_clones)
83 if(gamestart_sv_cheats && autocvar_sv_cheats)
86 // if we get here, player is not allowed to cheat. Log it.
88 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
90 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
92 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
94 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
99 #define BEGIN_CHEAT_FUNCTION() \
100 float cheating, attempting; \
101 cheating = 0; attempting = 0
102 #define DID_CHEAT() \
104 #define ADD_CHEATS(e,n) \
105 cheatcount_total += n; \
107 #define END_CHEAT_FUNCTION() \
108 ADD_CHEATS(self,cheating); \
110 #define IS_CHEAT(i,argc,fr) \
111 if((++attempting, !CheatsAllowed(i,argc,fr))) \
114 float num_autoscreenshot;
115 void info_autoscreenshot_findtarget()
118 e = find(world, targetname, self.target);
121 objerror("Missing target. FAIL!");
124 vector a = vectoangles(e.origin - self.origin);
125 a.x = -a.x; // don't ask
128 // we leave Rick Roll alone
130 spawnfunc(info_autoscreenshot)
132 if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
134 objerror("Too many info_autoscreenshot entitites. FAIL!");
137 if(self.target != "")
138 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
139 // this one just has to exist
142 float CheatImpulse(float i)
144 BEGIN_CHEAT_FUNCTION();
149 case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
150 // shared with regular waypoint init, so this is not a cheat by itself
153 self.personal = new(personal_wp);
155 self.personal.origin = self.origin;
156 self.personal.v_angle = self.v_angle;
157 self.personal.velocity = self.velocity;
158 self.personal.ammo_rockets = self.ammo_rockets;
159 self.personal.ammo_nails = self.ammo_nails;
160 self.personal.ammo_cells = self.ammo_cells;
161 self.personal.ammo_plasma = self.ammo_plasma;
162 self.personal.ammo_shells = self.ammo_shells;
163 self.personal.ammo_fuel = self.ammo_fuel;
164 self.personal.health = self.health;
165 self.personal.armorvalue = self.armorvalue;
166 self.personal.weapons = self.weapons;
167 self.personal.items = self.items;
168 self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
169 self.personal.pauserothealth_finished = self.pauserothealth_finished;
170 self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
171 self.personal.pauseregen_finished = self.pauseregen_finished;
172 self.personal.strength_finished = self.strength_finished;
173 self.personal.invincible_finished = self.invincible_finished;
174 self.personal.teleport_time = time;
175 break; // this part itself doesn't cheat, so let's not count this
176 case CHIMPULSE_CLONE_MOVING.impulse:
178 makevectors (self.v_angle);
179 self.velocity = self.velocity + v_forward * 300;
182 self.velocity = self.velocity - v_forward * 300;
185 case CHIMPULSE_CLONE_STANDING.impulse:
191 case CHIMPULSE_GIVE_ALL.impulse:
193 CheatCommand(tokenize_console("give all"));
194 break; // already counted as cheat
195 case CHIMPULSE_SPEEDRUN.impulse:
199 self.speedrunning = true;
200 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
203 sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
207 // Abort speedrun, teleport back
208 setorigin(self, self.personal.origin);
209 self.oldvelocity = self.velocity = self.personal.velocity;
210 self.angles = self.personal.v_angle;
211 self.fixangle = true;
213 MUTATOR_CALLHOOK(AbortSpeedrun, self);
216 self.ammo_rockets = self.personal.ammo_rockets;
217 self.ammo_nails = self.personal.ammo_nails;
218 self.ammo_cells = self.personal.ammo_cells;
219 self.ammo_plasma = self.personal.ammo_plasma;
220 self.ammo_shells = self.personal.ammo_shells;
221 self.ammo_fuel = self.personal.ammo_fuel;
222 self.health = self.personal.health;
223 self.armorvalue = self.personal.armorvalue;
224 self.weapons = self.personal.weapons;
225 self.items = self.personal.items;
226 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
227 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
228 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
229 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
230 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
231 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
236 if(self.deadflag != DEAD_NO)
237 sprint(self, "UR DEAD AHAHAH))\n");
239 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
241 case CHIMPULSE_TELEPORT.impulse:
243 if(self.movetype == MOVETYPE_NOCLIP)
245 e = find(world, classname, "info_autoscreenshot");
248 sprint(self, "Emergency teleport used info_autoscreenshot location\n");
249 setorigin(self, e.origin);
250 self.angles = e.angles;
252 // should we? self.angles_x = -self.angles_x;
253 self.fixangle = true;
254 self.velocity = '0 0 0';
259 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
261 sprint(self, "Emergency teleport used random location\n");
262 self.angles_x = -self.angles.x;
263 self.fixangle = true;
264 self.velocity = '0 0 0';
268 sprint(self, "Emergency teleport could not find a good location, forget it!\n");
270 case CHIMPULSE_R00T.impulse:
272 RandomSelection_Init();
274 if(e.deadflag == DEAD_NO)
275 if(DIFF_TEAM(e, self))
276 RandomSelection_Add(e, 0, string_null, 1, 1);
277 if(RandomSelection_chosen_ent)
278 e = RandomSelection_chosen_ent;
282 Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
283 sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
286 setorigin(e2, e.origin);
287 RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT.m_id, e);
290 LOG_INFO("404 Sportsmanship not found.\n");
295 END_CHEAT_FUNCTION();
298 void DragBox_Think();
300 float CheatCommand(float argc)
302 BEGIN_CHEAT_FUNCTION();
311 case "pointparticles":
312 IS_CHEAT(0, argc, 0);
317 // origin (0..1, on crosshair line)
321 crosshair_trace(self);
322 start = (1-f) * self.origin + f * trace_endpos;
325 Send_Effect_(argv(1), start, end, f);
329 sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
331 case "trailparticles":
332 IS_CHEAT(0, argc, 0);
337 effectnum = _particleeffectnum(argv(1));
338 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
339 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
340 __trailparticles(self, effectnum, w_shotorg, trace_endpos);
344 sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
347 IS_CHEAT(0, argc, 0);
353 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
354 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
355 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
357 sprint(self, "cannot make stuff there (bad surface)\n");
362 e.model = strzone(argv(1));
363 e.mdl = "rocket_explode";
365 setorigin(e, trace_endpos);
366 e.effects = EF_NOMODELFLAGS;
369 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
370 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
372 WITH(entity, self, e, spawnfunc_func_breakable(e));
376 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
380 sprint(self, "cannot make stuff there (no space)\n");
390 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
393 IS_CHEAT(0, argc, 0);
396 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
400 sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
402 case "dragbox_spawn": {
403 IS_CHEAT(0, argc, 0);
404 entity e = new(dragbox_box);
405 e.think = DragBox_Think;
407 e.solid = -1; // black
408 setmodel(e, MDL_Null); // network it
410 e.cnt = stof(argv(1));
412 e.cnt = max(0, drag_lastcnt);
414 e.aiment = new(dragbox_corner_1);
416 setmodel(e.aiment, MDL_MARKER);
418 setsize(e.aiment, '0 0 0', '0 0 0');
420 setorigin(e.aiment, stov(argv(2)));
423 crosshair_trace(self);
424 setorigin(e.aiment, trace_endpos);
427 e.enemy = new(dragbox_corner_2);
429 setmodel(e.enemy, MDL_MARKER);
431 setsize(e.enemy, '0 0 0', '0 0 0');
432 end = normalize(self.origin + self.view_ofs - e.aiment.origin);
433 end.x = (end.x > 0) * 2 - 1;
434 end.y = (end.y > 0) * 2 - 1;
435 end.z = (end.z > 0) * 2 - 1;
437 setorigin(e.enemy, stov(argv(3)));
439 setorigin(e.enemy, e.aiment.origin + 32 * end);
441 e.killindicator = new(drag_digit);
442 e.killindicator.owner = e;
443 setattachment(e.killindicator, e, "");
444 setorigin(e.killindicator, '0 0 -8');
445 e.killindicator.killindicator = new(drag_digit);
446 e.killindicator.killindicator.owner = e;
447 setattachment(e.killindicator.killindicator, e, "");
448 setorigin(e.killindicator.killindicator, '0 0 8');
452 case "dragpoint_spawn": {
453 IS_CHEAT(0, argc, 0);
454 entity e = new(dragpoint);
455 e.think = DragBox_Think;
457 e.solid = 0; // nothing special
458 setmodel(e, MDL_MARKER);
459 setsize(e, PL_MIN, PL_MAX);
462 e.cnt = stof(argv(1));
464 e.cnt = drag_lastcnt;
466 setorigin(e, stov(argv(2)));
469 crosshair_trace(self);
470 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
471 move_out_of_solid(e);
474 e.killindicator = new(drag_digit);
475 e.killindicator.owner = e;
476 setattachment(e.killindicator, e, "");
477 setorigin(e.killindicator, '0 0 40');
478 e.killindicator.killindicator = new(drag_digit);
479 e.killindicator.killindicator.owner = e;
480 setattachment(e.killindicator.killindicator, e, "");
481 setorigin(e.killindicator.killindicator, '0 0 56');
486 IS_CHEAT(0, argc, 0);
487 RandomSelection_Init();
488 crosshair_trace(self);
489 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
490 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
491 for(entity e = world; (e = find(e, classname, "dragpoint")); )
492 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
493 if(RandomSelection_chosen_ent)
495 remove(RandomSelection_chosen_ent.killindicator.killindicator);
496 remove(RandomSelection_chosen_ent.killindicator);
497 if(RandomSelection_chosen_ent.aiment)
498 remove(RandomSelection_chosen_ent.aiment);
499 if(RandomSelection_chosen_ent.enemy)
500 remove(RandomSelection_chosen_ent.enemy);
501 remove(RandomSelection_chosen_ent);
506 IS_CHEAT(0, argc, 0);
509 RandomSelection_Init();
510 crosshair_trace(self);
511 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
512 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
513 for(entity e = world; (e = find(e, classname, "dragpoint")); )
514 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
515 if(RandomSelection_chosen_ent)
517 if(substring(argv(1), 0, 1) == "*")
518 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
520 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
525 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
528 IS_CHEAT(0, argc, 0);
531 f = fopen(argv(1), FILE_WRITE);
532 fputs(f, "cmd drag_clear\n");
533 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
535 fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
537 for(entity e = world; (e = find(e, classname, "dragpoint")); )
539 fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
545 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
547 case "drag_saveraceent":
548 IS_CHEAT(0, argc, 0);
551 f = fopen(argv(1), FILE_WRITE);
552 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
555 fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
556 fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
557 fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
558 fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
559 fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
562 for(entity e = world; (e = find(e, classname, "dragpoint")); )
566 for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
568 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
570 start = start + oldself.origin;
574 start *= 1 / effectnum;
576 fputs(f, "\"classname\" \"info_player_race\"\n");
577 fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
578 fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
581 fputs(f, "\"target\" \"checkpoint0\"\n");
582 fputs(f, "\"race_place\" \"0\"\n");
586 fputs(f, "\"target\" \"checkpoint0\"\n");
587 fputs(f, "\"race_place\" \"-1\"\n");
591 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
594 // these need race_place
597 for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
600 if(vlen(oldself.origin - start) < vlen(e.origin - start))
602 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
605 fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
614 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
617 IS_CHEAT(0, argc, 0);
618 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
620 for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
622 for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
624 for(entity e = world; (e = find(e, classname, "dragpoint")); )
626 for(entity e = world; (e = find(e, classname, "drag_digit")); )
631 IS_CHEAT(0, argc, 0);
632 BITXOR_ASSIGN(self.flags, FL_GODMODE);
633 if(self.flags & FL_GODMODE)
635 sprint(self, "godmode ON\n");
639 sprint(self, "godmode OFF\n");
642 IS_CHEAT(0, argc, 0);
643 BITXOR_ASSIGN(self.flags, FL_NOTARGET);
644 if(self.flags & FL_NOTARGET)
646 sprint(self, "notarget ON\n");
650 sprint(self, "notarget OFF\n");
653 IS_CHEAT(0, argc, 0);
654 if(self.movetype != MOVETYPE_NOCLIP)
656 self.movetype = MOVETYPE_NOCLIP;
657 sprint(self, "noclip ON\n");
662 self.movetype = MOVETYPE_WALK;
663 sprint(self, "noclip OFF\n");
667 IS_CHEAT(0, argc, 0);
668 if(self.movetype != MOVETYPE_FLY)
670 self.movetype = MOVETYPE_FLY;
671 sprint(self, "flymode ON\n");
676 self.movetype = MOVETYPE_WALK;
677 sprint(self, "flymode OFF\n");
681 IS_CHEAT(0, argc, 0);
682 if(GiveItems(self, 1, argc))
686 IS_CHEAT(0, argc, 0);
688 self.target = argv(1);
696 IS_CHEAT(0, argc, 0);
698 self.killtarget = argv(1);
705 case "teleporttotarget":
706 IS_CHEAT(0, argc, 0);
707 setself(new(cheattriggerteleport));
708 setorigin(self, self.origin);
709 self.target = argv(1);
710 teleport_findtarget();
713 Simple_TeleportPlayer(self, this);
721 END_CHEAT_FUNCTION();
724 float Drag(float force_allow_pick, float ischeat);
725 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
726 void Drag_Finish(entity dragger);
727 float Drag_IsDraggable(entity draggee);
728 float Drag_MayChangeAngles(entity draggee);
729 void Drag_MoveForward(entity dragger);
730 void Drag_SetSpeed(entity dragger, float s);
731 void Drag_MoveBackward(entity dragger);
732 void Drag_Update(entity dragger);
733 float Drag_CanDrag(entity dragger);
734 float Drag_IsDragging(entity dragger);
735 void Drag_MoveDrag(entity from, entity to);
740 BEGIN_CHEAT_FUNCTION();
742 // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
743 // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
744 // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
745 // grabbing itself no longer being accounted as cheating.
750 if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
752 // use cheat dragging if cheats are enabled
753 crosshair_trace_plusvisibletriggers(self);
758 Drag(false, false); // execute dragging
763 END_CHEAT_FUNCTION();
774 .float dragspeed; // speed of mouse wheel action
775 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
776 .vector draglocalvector; // local attachment vector of the dragentity
777 .float draglocalangle;
782 float Drag(float force_allow_pick, float ischeat)
784 BEGIN_CHEAT_FUNCTION();
786 // returns true when an entity has been picked up
787 // If pick is true, the object can also be picked up if it's not being held already
788 // If pick is false, only keep dragging the object if it's already being held
793 if(Drag_IsDragging(self))
797 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
799 Drag_MoveForward(self);
802 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
804 Drag_MoveBackward(self);
807 else if(self.impulse >= 1 && self.impulse <= 9)
809 Drag_SetSpeed(self, self.impulse - 1);
811 else if(self.impulse == 14)
813 Drag_SetSpeed(self, 9);
826 if(Drag_CanDrag(self))
829 crosshair_trace_plusvisibletriggers(self);
830 entity e = trace_ent;
831 float pick = force_allow_pick;
834 // pick is true if the object can be picked up. While an object is being carried, the Drag() function
835 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
836 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
837 // it goes out of range while slinging it around.
839 if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
843 case 0: // can't grab
845 case 1: // owner can grab
846 if(e.owner == self || e.realowner == self)
849 case 2: // owner and team mates can grab
850 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
853 case 3: // anyone can grab
863 if(Drag_IsDraggable(e))
866 IS_CHEAT(0, 0, CHRAME_DRAG);
868 Drag_Finish(e.draggedby);
870 detach_sameorigin(e);
871 Drag_Begin(self, e, trace_endpos);
883 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
887 draggee.dragmovetype = draggee.movetype;
888 draggee.draggravity = draggee.gravity;
889 draggee.movetype = MOVETYPE_WALK;
890 draggee.gravity = 0.00001;
891 draggee.flags &= ~FL_ONGROUND;
892 draggee.draggedby = dragger;
894 dragger.dragentity = draggee;
896 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
897 dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
898 touchpoint = touchpoint - gettaginfo(draggee, 0);
899 tagscale = pow(vlen(v_forward), -2);
900 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
901 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
902 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
904 dragger.dragspeed = 64;
907 void Drag_Finish(entity dragger)
910 draggee = dragger.dragentity;
912 dragger.dragentity = world;
913 draggee.draggedby = world;
914 draggee.movetype = draggee.dragmovetype;
915 draggee.gravity = draggee.draggravity;
917 switch(draggee.movetype)
922 case MOVETYPE_FLYMISSILE:
923 case MOVETYPE_BOUNCE:
924 case MOVETYPE_BOUNCEMISSILE:
925 case MOVETYPE_PHYSICS:
928 draggee.velocity = '0 0 0';
932 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
934 draggee.velocity = '0 0 0';
935 draggee.flags |= FL_ONGROUND; // floating items are FUN
939 float Drag_IsDraggable(entity draggee)
941 // TODO add more checks for bad stuff here
944 if(draggee.classname == "func_bobbing")
946 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
948 if(draggee.classname == "plat")
950 if(draggee.classname == "func_button")
952 // if(draggee.model == "")
956 if(IS_OBSERVER(draggee))
958 if(draggee.classname == "exteriorweaponentity")
960 if(draggee.classname == "weaponentity")
966 float Drag_MayChangeAngles(entity draggee)
968 // TODO add more checks for bad stuff here
969 if(substring(draggee.model, 0, 1) == "*")
974 void Drag_MoveForward(entity dragger)
976 dragger.dragdistance += dragger.dragspeed;
979 void Drag_SetSpeed(entity dragger, float s)
981 dragger.dragspeed = pow(2, s);
984 void Drag_MoveBackward(entity dragger)
986 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
989 void Drag_Update(entity dragger)
991 vector curorigin, neworigin, goodvelocity;
995 draggee = dragger.dragentity;
996 draggee.flags &= ~FL_ONGROUND;
998 curorigin = gettaginfo(draggee, 0);
999 curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
1000 makevectors(dragger.v_angle);
1001 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
1002 goodvelocity = (neworigin - curorigin) * (1 / frametime);
1004 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
1005 dragger.draglocalangle += 360;
1006 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
1007 dragger.draglocalangle -= 360;
1009 f = min(frametime * 10, 1);
1010 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1012 if(Drag_MayChangeAngles(draggee))
1013 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1015 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1017 vector vecs = '0 0 0';
1018 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
1019 if(dragger.(weaponentity).movedir.x > 0)
1020 vecs = dragger.(weaponentity).movedir;
1022 vector dv = v_right * -vecs_y + v_up * vecs_z;
1024 te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
1027 float Drag_CanDrag(entity dragger)
1029 return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
1032 float Drag_IsDragging(entity dragger)
1034 if(!dragger.dragentity)
1036 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1038 dragger.dragentity = world;
1041 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1043 Drag_Finish(dragger);
1049 void Drag_MoveDrag(entity from, entity to)
1053 to.draggedby = from.draggedby;
1054 to.draggedby.dragentity = to;
1055 from.draggedby = world;
1059 void DragBox_Think()
1061 if(self.aiment && self.enemy)
1063 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1064 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1065 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1066 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1067 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1068 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1069 self.mins = -1 * self.maxs;
1070 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1073 if(self.cnt == -1) // actually race_place -1
1075 // show "10 10" for qualifying spawns
1076 setmodel(self.killindicator, MDL_NUM(10));
1077 setmodel(self.killindicator.killindicator, MDL_NUM(10));
1079 else if(self.cnt == -2) // actually race_place 0
1081 // show "10 0" for loser spawns
1082 setmodel(self.killindicator, MDL_NUM(10));
1083 setmodel(self.killindicator.killindicator, MDL_NUM(0));
1087 setmodel(self.killindicator, MDL_NUM(self.cnt % 10));
1088 setmodel(self.killindicator.killindicator, MDL_NUM(floor(self.cnt / 10)));
1091 self.nextthink = time;