1 #include "scores_rules.qh"
3 #include "cl_client.qh"
8 void CheckAllowedTeams (entity for_whom);
10 int NumTeams(int teams)
12 return boolean(teams & BIT(0)) + boolean(teams & BIT(1)) + boolean(teams & BIT(2)) + boolean(teams & BIT(3));
17 return NumTeams(ScoreRules_teams);
18 // NOTE: this method is unreliable, as forced teams set the c* globals to weird values
19 //return boolean(c1 >= 0) + boolean(c2 >= 0) + boolean(c3 >= 0) + boolean(c4 >= 0);
22 // NOTE: SP_ constants may not be >= MAX_SCORE; ST_constants may not be >= MAX_TEAMSCORE
23 // scores that should be in all modes:
24 void ScoreRules_basics(int teams, float sprio, float stprio, float score_enabled)
27 for(i = 0; i < MAX_SCORE; ++i)
28 ScoreInfo_SetLabel_PlayerScore(i, "", 0);
29 for(i = 0; i < MAX_TEAMSCORE; ++i)
30 ScoreInfo_SetLabel_TeamScore(i, "", 0);
32 ScoreRules_teams = teams;
35 ScoreInfo_SetLabel_TeamScore (ST_SCORE, "score", stprio);
37 if (!INDEPENDENT_PLAYERS)
38 ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0);
40 ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
42 if (!INDEPENDENT_PLAYERS)
43 ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER);
46 ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio);
48 ScoreInfo_SetLabel_PlayerScore(SP_DMG, "damage", 0);
49 ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "damagetaken", SFL_LOWER_IS_BETTER);
51 void ScoreRules_basics_end()
53 ScoreInfo_Init(ScoreRules_teams);
55 void ScoreRules_generic()
59 CheckAllowedTeams(NULL);
61 if(c1 >= 0) teams |= BIT(0);
62 if(c2 >= 0) teams |= BIT(1);
63 if(c3 >= 0) teams |= BIT(2);
64 if(c4 >= 0) teams |= BIT(3);
65 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
68 ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
69 ScoreRules_basics_end();