float MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
float MOVETYPE_FOLLOW = 12;
float MOVETYPE_FAKEPUSH = 13;
float MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
float MOVETYPE_FOLLOW = 12;
float MOVETYPE_FAKEPUSH = 13;