+ METHOD(FreezeTag, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
+ {
+ if(spawnpoints >= 8 && diameter > 4096)
+ return true;
+ return false;
+ }
+ METHOD(FreezeTag, m_setTeams, void(string sa))
+ {
+ cvar_set("g_freezetag_teams", sa);
+ }
+#ifdef CSQC
+ ATTRIB(FreezeTag, m_modicons, void(vector pos, vector mySize), HUD_Mod_CA);
+#endif