- n = n / cvar("g_balance_crylink_secondary_shots");
- RadiusDamage (e, e.realowner, cvar("g_balance_crylink_secondary_joinexplode_damage") * n,
- cvar("g_balance_crylink_secondary_joinexplode_edgedamage") * n,
- cvar("g_balance_crylink_secondary_joinexplode_radius") * n, e.realowner,
- cvar("g_balance_crylink_secondary_joinexplode_force") * n, e.projectiledeathtype, other);
+ n = n / autocvar_g_balance_crylink_secondary_shots;
+ RadiusDamage (e, e.realowner, autocvar_g_balance_crylink_secondary_joinexplode_damage * n,
+ autocvar_g_balance_crylink_secondary_joinexplode_edgedamage * n,
+ autocvar_g_balance_crylink_secondary_joinexplode_radius * n, e.realowner,
+ autocvar_g_balance_crylink_secondary_joinexplode_force * n, e.projectiledeathtype, other);