+ float mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, myammo, charge;
+ if(issecondary)
+ {
+ mydmg = cvar("g_balance_nex_secondary_damage");
+ myforce = cvar("g_balance_nex_secondary_force");
+ mymindist = cvar("g_balance_nex_secondary_damagefalloff_mindist");
+ mymaxdist = cvar("g_balance_nex_secondary_damagefalloff_maxdist");
+ myhalflife = cvar("g_balance_nex_secondary_damagefalloff_halflife");
+ myforcehalflife = cvar("g_balance_nex_secondary_damagefalloff_forcehalflife");
+ myammo = cvar("g_balance_nex_secondary_ammo");
+ }
+ else
+ {
+ mydmg = cvar("g_balance_nex_primary_damage");
+ myforce = cvar("g_balance_nex_primary_force");
+ mymindist = cvar("g_balance_nex_primary_damagefalloff_mindist");
+ mymaxdist = cvar("g_balance_nex_primary_damagefalloff_maxdist");
+ myhalflife = cvar("g_balance_nex_primary_damagefalloff_halflife");
+ myforcehalflife = cvar("g_balance_nex_primary_damagefalloff_forcehalflife");
+ myammo = cvar("g_balance_nex_primary_ammo");
+ }
+