vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3)
{
vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3)
{
vector o;
entity e;
vector corner0, corner1, corner2, corner3, nearclip;
vector o;
entity e;
vector corner0, corner1, corner2, corner3, nearclip;