float autocvar_crosshair_dot_size;
float autocvar_crosshair_effect_scalefade;
float autocvar_crosshair_effect_speed;
+float autocvar_crosshair_enabled;
float autocvar_crosshair_hitindication;
string autocvar_crosshair_hitindication_color;
float autocvar_crosshair_hitindication_speed;
float autocvar_cl_loddistance2 = 4096;
float autocvar_cl_forceplayermodels;
float autocvar_cl_forceplayercolors;
+string autocvar_cl_forcemyplayermodel;
+float autocvar_cl_forcemyplayerskin;
+float autocvar_cl_forcemyplayercolors;
float autocvar__cl_playerskin;
string autocvar__cl_playermodel;
float autocvar_cl_precacheplayermodels;
+float autocvar_cl_deathglow;