+++ /dev/null
-#ifndef MOVETYPES_H
-#define MOVETYPES_H
-
-.float move_ltime;
-.void(void) move_think;
-.float move_nextthink;
-.void(void) move_blocked;
-
-.float move_movetype;
-.float move_time;
-.vector move_origin;
-.vector move_angles;
-.vector move_velocity;
-.vector move_avelocity;
-.int move_flags;
-.int move_watertype;
-.int move_waterlevel;
-.void(void) move_touch;
-.void(float, float) contentstransition;
-.float move_bounce_factor;
-.float move_bounce_stopspeed;
-.float move_nomonsters; // -1 for MOVE_NORMAL, otherwise a MOVE_ constant
-
-// should match sv_gameplayfix_fixedcheckwatertransition
-float autocvar_cl_gameplayfix_fixedcheckwatertransition = 1;
-
-void Movetype_Physics_MatchTicrate(float tr, bool sloppy);
-void Movetype_Physics_MatchServer(bool sloppy);
-void Movetype_Physics_NoMatchServer();
-void _Movetype_LinkEdict(float touch_triggers);
-void _Movetype_LinkEdict_TouchAreaGrid();
-
-float _Movetype_UnstickEntity();
-
-const int MAX_CLIP_PLANES = 5;
-
-#ifdef CSQC
-const int MOVETYPE_NONE = 0;
-const int MOVETYPE_ANGLENOCLIP = 1;
-const int MOVETYPE_ANGLECLIP = 2;
-const int MOVETYPE_WALK = 3;
-const int MOVETYPE_STEP = 4;
-const int MOVETYPE_FLY = 5;
-const int MOVETYPE_TOSS = 6;
-const int MOVETYPE_PUSH = 7;
-const int MOVETYPE_NOCLIP = 8;
-const int MOVETYPE_FLYMISSILE = 9;
-const int MOVETYPE_BOUNCE = 10;
-const int MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
-const int MOVETYPE_FOLLOW = 12;
-const int MOVETYPE_FLY_WORLDONLY = 33;
-
-const int FL_ITEM = 256;
-const int FL_ONGROUND = 512;
-#endif
-
-const int MOVETYPE_FAKEPUSH = 13;
-
-const float MOVEFLAG_Q2AIRACCELERATE = 1;
-const float MOVEFLAG_NOGRAVITYONGROUND = 2;
-const float MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE = 4;
-
-#ifdef CSQC
-// TODO: figure out server's version of this
-#define moveflags (getstati(STAT_MOVEFLAGS))
-#endif
-
-#endif