// should match sv_gameplayfix_fixedcheckwatertransition
var float autocvar_cl_gameplayfix_fixedcheckwatertransition = 1;
-void Movetype_Physics_MatchTicrate(float tr, float sloppy);
-void Movetype_Physics_MatchServer(float sloppy);
+void Movetype_Physics_MatchTicrate(float tr, bool sloppy);
+void Movetype_Physics_MatchServer(bool sloppy);
void Movetype_Physics_NoMatchServer();
const float MOVETYPE_NONE = 0;