.float move_nomonsters; // -1 for MOVE_NORMAL, otherwise a MOVE_ constant
// should match sv_gameplayfix_fixedcheckwatertransition
-var float autocvar_cl_gameplayfix_fixedcheckwatertransition = 1;
+float autocvar_cl_gameplayfix_fixedcheckwatertransition = 1;
void Movetype_Physics_MatchTicrate(float tr, bool sloppy);
void Movetype_Physics_MatchServer(bool sloppy);