self.nextthink = time;
if(self.cnt <= 0)
{
- sound(self, CHAN_PROJECTILE, "misc/null.wav", 0, 0);
+ sound(self, CH_SHOTS_SINGLE, "misc/null.wav", 0, 0);
remove(self);
}
else
- sound(self, CHAN_PROJECTILE, "", self.cnt, self.attenuate * autocvar_g_balance_tuba_attenuation);
+ sound(self, CH_SHOTS_SINGLE, "", self.cnt, self.attenuate * autocvar_g_balance_tuba_attenuation);
}
void Ent_TubaNote_UpdateSound()
{
self.enemy.cnt = bound(0, VOL_BASE * autocvar_g_balance_tuba_volume, 1);
self.enemy.count = self.enemy.cnt;
- sound(self.enemy, CHAN_PROJECTILE, TUBA_STARTNOTE(self.cnt), self.enemy.cnt, self.enemy.attenuate * autocvar_g_balance_tuba_attenuation);
+ sound(self.enemy, CH_SHOTS_SINGLE, TUBA_STARTNOTE(self.cnt), self.enemy.cnt, self.enemy.attenuate * autocvar_g_balance_tuba_attenuation);
}
void Ent_TubaNote_StopSound()