void M_Golem_Attack_Lightning_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
{
- if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
+ if (GetResource(this, RES_HEALTH) <= 0)
return;
if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
return; // g_projectiles_damage says to halt
- TakeResource(this, RESOURCE_HEALTH, damage);
+ TakeResource(this, RES_HEALTH, damage);
- if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
+ if (GetResource(this, RES_HEALTH) <= 0)
W_PrepareExplosionByDamage(this, attacker, adaptor_think2use);
}
settouch(gren, M_Golem_Attack_Lightning_Touch);
gren.takedamage = DAMAGE_YES;
- SetResourceAmountExplicit(gren, RESOURCE_HEALTH, 50);
+ SetResourceExplicit(gren, RES_HEALTH, 50);
gren.damageforcescale = 0;
gren.event_damage = M_Golem_Attack_Lightning_Damage;
gren.damagedbycontents = true;
METHOD(Golem, mr_setup, bool(Golem this, entity actor))
{
TC(Golem, this);
- if(!GetResourceAmount(actor, RESOURCE_HEALTH)) SetResourceAmountExplicit(actor, RESOURCE_HEALTH, autocvar_g_monster_golem_health);
+ if(!GetResource(actor, RES_HEALTH)) SetResourceExplicit(actor, RES_HEALTH, autocvar_g_monster_golem_health);
if(!actor.attack_range) actor.attack_range = 150;
if(!actor.speed) { actor.speed = (autocvar_g_monster_golem_speed_walk); }
if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_golem_speed_run); }