+#ifndef WYVERN_H
+#define WYVERN_H
+
+#ifndef MENUQC
+MODEL(MON_WYVERN, "models/monsters/wizard.mdl");
+#endif
+
+CLASS(Wyvern, Monster)
+ ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED | MON_FLAG_RIDE);
+ ATTRIB(Wyvern, mins, vector, '-20 -20 -58');
+ ATTRIB(Wyvern, maxs, vector, '20 20 20');
#ifndef MENUQC
-bool m_wyvern(int);
+ ATTRIB(Wyvern, m_model, Model, MDL_MON_WYVERN);
#endif
-REGISTER_MONSTER_SIMPLE(
-/* MON_##id */ WYVERN,
-/* spawnflags */ MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED,
-/* mins,maxs */ '-20 -20 -58', '20 20 20',
-/* model */ "wizard.mdl",
-/* netname */ "wyvern",
-/* fullname */ _("Wyvern")
-) {
+ ATTRIB(Wyvern, netname, string, "wyvern");
+ ATTRIB(Wyvern, monster_name, string, _("Wyvern"));
+ENDCLASS(Wyvern)
+
+REGISTER_MONSTER(WYVERN, NEW(Wyvern)) {
#ifndef MENUQC
- this.monster_func = m_wyvern;
+ this.mr_precache(this);
#endif
}
+#include "../../weapons/all.qh"
+
+CLASS(WyvernAttack, PortoLaunch)
+/* flags */ ATTRIB(WyvernAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* impulse */ ATTRIB(WyvernAttack, impulse, int, 9);
+/* refname */ ATTRIB(WyvernAttack, netname, string, "wyvern");
+/* wepname */ ATTRIB(WyvernAttack, message, string, _("Wyvern attack"));
+ENDCLASS(WyvernAttack)
+REGISTER_WEAPON(WYVERN_ATTACK, NEW(WyvernAttack));
+
+#endif
+
+#ifdef IMPLEMENTATION
+
#ifdef SVQC
-float autocvar_g_monster_wyvern_health;
+
float autocvar_g_monster_wyvern_attack_fireball_damage;
float autocvar_g_monster_wyvern_attack_fireball_edgedamage;
float autocvar_g_monster_wyvern_attack_fireball_damagetime;
float autocvar_g_monster_wyvern_attack_fireball_force;
float autocvar_g_monster_wyvern_attack_fireball_radius;
float autocvar_g_monster_wyvern_attack_fireball_speed;
+
+void M_Wyvern_Attack_Fireball_Explode();
+void M_Wyvern_Attack_Fireball_Touch();
+
+METHOD(WyvernAttack, wr_think, void(WyvernAttack thiswep, entity actor, bool fire1, bool fire2)) {
+ if (fire1)
+ if (time > actor.attack_finished_single || weapon_prepareattack(thiswep, actor, false, 1.2)) {
+ if (IS_PLAYER(actor)) W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+ if (IS_MONSTER(actor)) {
+ actor.attack_finished_single = time + 1.2;
+ actor.anim_finished = time + 1.2;
+ monster_makevectors(actor.enemy);
+ }
+
+ entity missile = spawn();
+ missile.owner = missile.realowner = actor;
+ missile.solid = SOLID_TRIGGER;
+ missile.movetype = MOVETYPE_FLYMISSILE;
+ missile.projectiledeathtype = DEATH_MONSTER_WYVERN.m_id;
+ setsize(missile, '-6 -6 -6', '6 6 6');
+ setorigin(missile, actor.origin + actor.view_ofs + v_forward * 14);
+ missile.flags = FL_PROJECTILE;
+ missile.velocity = w_shotdir * (autocvar_g_monster_wyvern_attack_fireball_speed);
+ missile.avelocity = '300 300 300';
+ missile.nextthink = time + 5;
+ missile.think = M_Wyvern_Attack_Fireball_Explode;
+ missile.touch = M_Wyvern_Attack_Fireball_Touch;
+ CSQCProjectile(missile, true, PROJECTILE_FIREMINE, true);
+
+ weapon_thinkf(actor, WFRAME_FIRE1, 0, w_ready);
+ }
+}
+
+METHOD(WyvernAttack, wr_checkammo1, bool(WyvernAttack thiswep)) {
+ return true;
+}
+
+float autocvar_g_monster_wyvern_health;
+float autocvar_g_monster_wyvern_damageforcescale = 0.6;
float autocvar_g_monster_wyvern_speed_stop;
float autocvar_g_monster_wyvern_speed_run;
float autocvar_g_monster_wyvern_speed_walk;
+/*
const float wyvern_anim_hover = 0;
const float wyvern_anim_fly = 1;
const float wyvern_anim_magic = 2;
const float wyvern_anim_pain = 3;
const float wyvern_anim_death = 4;
+*/
-void wyvern_fireball_explode()
+void M_Wyvern_Attack_Fireball_Explode()
{
- entity e;
- if(self)
- {
- Send_Effect("fireball_explode", self.origin, '0 0 0', 1);
+ SELFPARAM();
+ Send_Effect(EFFECT_FIREBALL_EXPLODE, self.origin, '0 0 0', 1);
- RadiusDamage(self, self.realowner, (autocvar_g_monster_wyvern_attack_fireball_damage), (autocvar_g_monster_wyvern_attack_fireball_edgedamage), (autocvar_g_monster_wyvern_attack_fireball_force), world, world, (autocvar_g_monster_wyvern_attack_fireball_radius), self.projectiledeathtype, world);
+ entity owner = self.realowner;
- for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= (autocvar_g_monster_wyvern_attack_fireball_radius))
- Fire_AddDamage(e, self, 5 * Monster_SkillModifier(), (autocvar_g_monster_wyvern_attack_fireball_damagetime), self.projectiledeathtype);
+ RadiusDamage(self, owner, autocvar_g_monster_wyvern_attack_fireball_damage, autocvar_g_monster_wyvern_attack_fireball_edgedamage, autocvar_g_monster_wyvern_attack_fireball_force, world, world, autocvar_g_monster_wyvern_attack_fireball_radius, self.projectiledeathtype, world);
- remove(self);
- }
+ for (entity e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); )
+ if (vlen(e.origin - self.origin) <= (autocvar_g_monster_wyvern_attack_fireball_radius))
+ Fire_AddDamage(e, owner, 5 * MONSTER_SKILLMOD(owner), (autocvar_g_monster_wyvern_attack_fireball_damagetime), self.projectiledeathtype);
+
+ remove(self);
}
-void wyvern_fireball_touch()
+void M_Wyvern_Attack_Fireball_Touch()
{
PROJECTILE_TOUCH;
- wyvern_fireball_explode();
-}
-
-void wyvern_fireball()
-{
- entity missile = spawn();
- vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
-
- monster_makevectors(self.enemy);
-
- missile.owner = missile.realowner = self;
- missile.solid = SOLID_TRIGGER;
- missile.movetype = MOVETYPE_FLYMISSILE;
- missile.projectiledeathtype = DEATH_MONSTER_WYVERN;
- setsize(missile, '-6 -6 -6', '6 6 6');
- setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
- missile.flags = FL_PROJECTILE;
- missile.velocity = dir * (autocvar_g_monster_wyvern_attack_fireball_speed);
- missile.avelocity = '300 300 300';
- missile.nextthink = time + 5;
- missile.think = wyvern_fireball_explode;
- missile.enemy = self.enemy;
- missile.touch = wyvern_fireball_touch;
- CSQCProjectile(missile, true, PROJECTILE_FIREMINE, true);
+ M_Wyvern_Attack_Fireball_Explode();
}
-float wyvern_attack(float attack_type)
+float M_Wyvern_Attack(float attack_type, entity targ)
{
+ SELFPARAM();
switch(attack_type)
{
case MONSTER_ATTACK_MELEE:
case MONSTER_ATTACK_RANGED:
{
- self.attack_finished_single = time + 1.2;
-
- wyvern_fireball();
-
+ w_shotdir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+ Weapon wep = WEP_WYVERN_ATTACK;
+ wep.wr_think(wep, self, true, false);
return true;
}
}
return false;
}
-void spawnfunc_monster_wyvern()
-{
- self.classname = "monster_wyvern";
-
- if(!monster_initialize(MON_WYVERN.monsterid)) { remove(self); return; }
-}
-
-// compatibility with old spawns
-void spawnfunc_monster_wizard() { spawnfunc_monster_wyvern(); }
+spawnfunc(monster_wyvern) { Monster_Spawn(MON_WYVERN.monsterid); }
+#endif // SVQC
-float m_wyvern(float req)
-{
- switch(req)
- {
- case MR_THINK:
+ #ifdef SVQC
+ METHOD(Wyvern, mr_think, bool(Wyvern thismon))
{
- monster_move((autocvar_g_monster_wyvern_speed_run), (autocvar_g_monster_wyvern_speed_walk), (autocvar_g_monster_wyvern_speed_stop), wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover);
return true;
}
- case MR_DEATH:
+ METHOD(Wyvern, mr_pain, bool(Wyvern thismon))
{
- self.frame = wyvern_anim_death;
+ SELFPARAM();
+ self.pain_finished = time + 0.5;
+ setanim(self, self.anim_pain1, true, true, false);
+ return true;
+ }
+ METHOD(Wyvern, mr_death, bool(Wyvern thismon))
+ {
+ SELFPARAM();
+ setanim(self, self.anim_die1, false, true, true);
self.velocity_x = -200 + 400 * random();
self.velocity_y = -200 + 400 * random();
self.velocity_z = 100 + 100 * random();
return true;
}
- case MR_SETUP:
+ #endif
+ #ifndef MENUQC
+ METHOD(Wyvern, mr_anim, bool(Wyvern thismon))
{
- if(!self.health) self.health = (autocvar_g_monster_wyvern_health);
-
- self.monster_loot = spawnfunc_item_cells;
- self.monster_attackfunc = wyvern_attack;
- self.frame = wyvern_anim_hover;
+ SELFPARAM();
+ vector none = '0 0 0';
+ self.anim_die1 = animfixfps(self, '4 1 0.5', none); // 2 seconds
+ self.anim_walk = animfixfps(self, '1 1 1', none);
+ self.anim_idle = animfixfps(self, '0 1 1', none);
+ self.anim_pain1 = animfixfps(self, '3 1 2', none); // 0.5 seconds
+ self.anim_shoot = animfixfps(self, '2 1 5', none); // analyze models and set framerate
+ self.anim_run = animfixfps(self, '1 1 1', none);
return true;
}
- case MR_PRECACHE:
+ #endif
+ #ifdef SVQC
+ spawnfunc(item_cells);
+ METHOD(Wyvern, mr_setup, bool(Wyvern thismon))
{
- precache_model("models/monsters/wizard.mdl");
- return true;
- }
- }
+ SELFPARAM();
+ if(!self.health) self.health = (autocvar_g_monster_wyvern_health);
+ if(!self.speed) { self.speed = (autocvar_g_monster_wyvern_speed_walk); }
+ if(!self.speed2) { self.speed2 = (autocvar_g_monster_wyvern_speed_run); }
+ if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_wyvern_speed_stop); }
+ if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_wyvern_damageforcescale); }
- return true;
-}
+ self.monster_loot = spawnfunc_item_cells;
+ self.monster_attackfunc = M_Wyvern_Attack;
-#endif // SVQC
-#ifdef CSQC
-float m_wyvern(float req)
-{
- switch(req)
- {
- case MR_PRECACHE:
+ return true;
+ }
+ METHOD(Wyvern, mr_precache, bool(Wyvern thismon))
{
return true;
}
- }
+ #endif
- return true;
-}
-
-#endif // CSQC
+#endif