#ifndef TURRET_FLAC_H
#define TURRET_FLAC_H
-#include "flac_weapon.qc"
+#include "flac_weapon.qh"
CLASS(Flac, Turret)
/* spawnflags */ ATTRIB(Flac, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_MISSILE);
#ifdef IMPLEMENTATION
-#include "flac_weapon.qc"
-
#ifdef SVQC
spawnfunc(turret_flac) { if (!turret_initialize(TUR_FLAC)) remove(self); }