#include "slider.qh"
#include "mainwindow.qh"
#include "button.qh"
+#include "commandbutton.qh"
+#include "leavematchbutton.qh"
#include "inputbox.qh"
void GameType_ConfigureSliders(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip)
_("The maximum amount of players or bots that can be connected to your server at once")));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Number of bots:")));
+ setDependent(e, "g_campaign", 0, 0);
me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 9, 1, "bot_number",
_("Amount of bots on your server")));
+ setDependent(e, "g_campaign", 0, 0);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Bot skill:")));
- setDependent(e, "bot_number", 0, -1);
+ setDependentAND(e, "bot_number", 0, -1, "g_campaign", 0, 0);
me.TD(me, 1, 2, e = makeXonoticTextSlider_T("skill",
_("Specify how experienced the bots will be")));
e.addValue(e, _("Botlike"), "0");
e.addValue(e, _("Unhuman"), "9");
e.addValue(e, _("Godlike"), "10");
e.configureXonoticTextSliderValues(e);
- setDependent(e, "bot_number", 0, -1);
+ setDependentAND(e, "bot_number", 0, -1, "g_campaign", 0, 0);
me.gotoRC(me, me.rows - 3.8, 0);
me.TD(me, 1, 3, e0 = makeXonoticTextLabel(0.5, string_null));
e0.textEntity = main.mutatorsDialog;
e0.allowCut = 1;
//e0.allowWrap = 1;
+ setDependent(e0, "g_campaign", 0, 0);
// mapListBox is in the right column but the ref is needed for mutators dialog here
me.mapListBox = makeXonoticMapList();
e.onClick = DialogOpenButton_Click;
e.onClickEntity = main.mutatorsDialog;
main.mutatorsDialog.refilterEntity = me.mapListBox;
+ setDependent(e, "g_campaign", 0, 0);
// The right half begins here
e.onClick = MapList_Remove_All;
e.onClickEntity = me.mapListBox;
- // The big button at the bottom
-
+ // bottom row
me.gotoRC(me, me.rows - 1, 0);
- me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Multiplayer!"), '0 0 0'));
+ me.TDempty(me, me.columns * 1/12);
+ me.TD(me, 1, me.columns * 5/12, e = makeXonoticLeaveMatchButton('0 0 0', 0));
+ me.TD(me, 1, me.columns * 5/12, e = makeXonoticButton(_("Start multiplayer!"), '0 0 0'));
e.onClick = MapList_LoadMap;
e.onClickEntity = me.mapListBox;
me.mapListBox.startButton = e;