#include "inputbox.qh"
#include "checkbox.qh"
#include "commandbutton.qh"
+#include "leavematchbutton.qh"
#include "button.qh"
entity makeXonoticServerListTab()
void XonoticServerListTab_refresh(entity this, entity slist)
{
- bool clear = false;
- slist.refreshServerList(slist, clear ? REFRESHSERVERLIST_RESET : REFRESHSERVERLIST_ASK);
+ slist.refreshServerList(slist, REFRESHSERVERLIST_ASK);
}
void XonoticServerListTab_fill(entity me)
slist = makeXonoticServerList();
me.gotoRC(me, 0.5, 0);
+ me.TD(me, 1, 0.8, e = makeXonoticCheckBox(0, "menu_slist_categories", ZCTX(_("SRVS^Categories"))));
+ e.onClickEntity = slist;
+ e.onClick = ServerList_Categories_Click;
+ /* FILTER CONTROLS */
me.TD(me, 1, 0.5, e = makeXonoticTextLabel(1, _("Filter:")));
me.TD(me, 1, 2, e = makeXonoticInputBox(0, string_null));
e.onChange = ServerList_Filter_Change;
e.onChangeEntity = slist;
slist.controlledTextbox = e;
-
- me.gotoRC(me, 0.5, 2.6);
- me.TD(me, 1, 0.9, e = makeXonoticCheckBox(0, "menu_slist_categories", ZCTX(_("SRVS^Categories"))));
- e.onClickEntity = slist;
- e.onClick = ServerList_Categories_Click;
+ me.gotoRC(me, 0.5, 0.8 + 0.5 + 2);
me.TD(me, 1, 0.6, e = makeXonoticCheckBox_T(0, "menu_slist_showempty", ZCTX(_("SRVS^Empty")),
_("Show empty servers")));
slist.filterShowEmpty = e.checked;
e.onClickEntity = slist;
e.onClick = ServerList_ShowEmpty_Click;
- me.TD(me, 1, 0.6, e = makeXonoticCheckBox_T(0, "menu_slist_showfull", ZCTX(_("SRVS^Full")),
+ me.TD(me, 1, 0.5, e = makeXonoticCheckBox_T(0, "menu_slist_showfull", ZCTX(_("SRVS^Full")),
_("Show full servers that have no slots available")));
slist.filterShowFull = e.checked;
e.onClickEntity = slist;
e.onClick = ServerList_ShowFull_Click;
- me.TD(me, 1, 0.6, e = makeXonoticCheckBox_T(0, "net_slist_pause", _("Pause"),
- _("Pause updating the server list to prevent servers from \"jumping around\"")));
- me.TD(me, 1, 1, e = makeXonoticButton_T(_("Refresh"), '0 0 0', _("Reload the server list")));
+ me.TD(me, 1, 0.6, e = makeXonoticCheckBox_T(0, "menu_slist_showlaggy", ZCTX(_("SRVS^Laggy")),
+ _("Show high latency servers")));
+ slist.filterShowLaggy = e.checked;
+ e.onClickEntity = slist;
+ e.onClick = ServerList_ShowLaggy_Click;
+ /* END FILTER CONTROLS */
+ me.TDempty(me, 0.1);
+ me.TD(me, 1, 0.8, e = makeXonoticButton_T(_("Refresh"), '0 0 0', _("Reload the server list")));
e.onClick = XonoticServerListTab_refresh;
e.onClickEntity = slist;
+ me.TD(me, 1, 0.6, e = makeXonoticCheckBox_T(0, "net_slist_pause", _("Pause"),
+ _("Pause updating the server list to prevent servers from \"jumping around\"")));
me.gotoRC(me, 2, 0);
me.TD(me, 1, 1, slist.sortButton1 = makeXonoticButton(string_null, '0 0 0'));
e.onClickEntity = slist;
slist.infoButton = e;
me.TR(me);
-
- /*
- me.TD(me, 1, 1, e = makeXonoticCommandButton_T(_("Disconnect"), '0 0 0', "disconnect", 0,
- _("Disconnect from the server")));
- slist.disconnectButton = e;
- */
-
- me.TD(me, 1, me.columns, e = makeXonoticButton(_("Join!"), '0 0 0'));
+ me.TD(me, 1, me.columns * 0.5, e = makeXonoticLeaveMatchButton('0 0 0', 0));
+ me.TD(me, 1, me.columns * 0.5, e = makeXonoticButton(_("Join!"), '0 0 0'));
e.onClick = ServerList_Connect_Click;
e.onClickEntity = slist;
slist.connectButton = e;