e.addValue(e, _("32bit"), "32");
e.configureXonoticTextSliderValues(e);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "vid_fullscreen", _("Full screen"),
- _("Enable fullscreen mode (default: enabled)")));
+ me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "vid_fullscreen", _("Full screen")));
me.TD(me, 1, 2, e = makeXonoticCheckBox_T(0, "vid_vsync", _("Vertical Synchronization"),
_("Enable vertical synchronization to prevent tearing, will cap your fps to the screen refresh rate (default: disabled)")));
me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Vertex Buffer Objects (VBOs)")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 0.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "0", ZCTX(_("VBO^Off")),
- _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));
+ me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "gl_vbo", "0", ZCTX(_("VBO^Off"))));
me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "3", _("Vertices, some Tris (compatible)"),
_("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));
me.TR(me);