#include <common/gamemodes/_mod.qh>
#include "bigbutton.qh"
#include "commandbutton.qh"
+#include "leavematchbutton.qh"
#include "radiobutton.qh"
#include "textlabel.qh"
#include "campaign.qh"
cvar_set("lastlevel", "1");
}
-.entity quitGameButton;
-void XonoticSingleplayerDialog_draw(entity me)
-{
- entity e = me.quitGameButton;
- e.disabled = !(gamestatus & (GAME_ISSERVER | GAME_CONNECTED));
- e.setText(e, quitGameButton_getText(e));
- SUPER(XonoticSingleplayerDialog).draw(me);
-}
-
void XonoticSingleplayerDialog_fill(entity me)
{
entity e, btnPrev, btnNext, lblTitle;
me.TR(me);
me.TR(me);
me.TD(me, 1, 1, btnPrev = makeXonoticButton("<<", '0 0 0'));
- me.TD(me, 1, me.columns - 2, lblTitle = makeXonoticTextLabel(0.5, _("???")));
+ me.TD(me, 1, me.columns - 2, lblTitle = makeXonoticTextLabel(0.5, "???"));
me.TD(me, 1, 1, btnNext = makeXonoticButton(">>", '0 0 0'));
me.TR(me);
me.TD(me, me.rows - 6, me.columns, me.campaignBox = makeXonoticCampaignList());
me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "2", ZCTX(_("CSKL^Hard"))));
me.TR(me);
me.TDempty(me, me.columns * 1/13);
- me.TD(me, 1, me.columns * 5/13, me.quitGameButton = makeXonoticCommandButton(string_null, '0 0 0', QUITGAME_CMD, 0));
+ me.TD(me, 1, me.columns * 5/13, e = makeXonoticLeaveMatchButton('0 0 0', 0));
me.TDempty(me, me.columns * 1/13);
me.TD(me, 1, me.columns * 5/13, e = makeXonoticButton(_("Play campaign!"), '0 0 0'));
e.onClick = CampaignList_LoadMap;