]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Merge branch 'master' into Mario/wepent_experimental
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index 328917336368c11e38341337543f0d227bf1e2c3..2b480e39ec8396b507335ce35f0e61ec09676744 100644 (file)
@@ -37,6 +37,7 @@
 #include "weapons/weaponsystem.qh"
 
 #include "../common/net_notice.qh"
+#include "../common/net_linked.qh"
 #include "../common/physics/player.qh"
 
 #include "../common/items/_mod.qh"
@@ -298,6 +299,8 @@ void PutObserverInServer(entity this)
        TRANSMUTE(Observer, this);
        this.iscreature = false;
        this.teleportable = TELEPORT_SIMPLE;
+       if(this.damagedbycontents)
+               IL_REMOVE(g_damagedbycontents, this);
        this.damagedbycontents = false;
        this.health = FRAGS_SPECTATOR;
        SetSpectatee_status(this, etof(this));
@@ -330,6 +333,7 @@ void PutObserverInServer(entity this)
        this.nextthink = 0;
        this.deadflag = DEAD_NO;
        this.crouch = false;
+       this.revive_progress = 0;
        this.revival_time = 0;
 
        this.items = 0;
@@ -517,6 +521,8 @@ void PutClientInServer(entity this)
                this.wasplayer = true;
                this.iscreature = true;
                this.teleportable = TELEPORT_NORMAL;
+               if(!this.damagedbycontents)
+                       IL_PUSH(g_damagedbycontents, this);
                this.damagedbycontents = true;
                set_movetype(this, MOVETYPE_WALK);
                this.solid = SOLID_SLIDEBOX;
@@ -604,6 +610,7 @@ void PutClientInServer(entity this)
                this.strength_finished = 0;
                this.invincible_finished = 0;
                this.fire_endtime = -1;
+               this.revive_progress = 0;
                this.revival_time = 0;
                this.air_finished = time + 12;
 
@@ -713,7 +720,6 @@ void PutClientInServer(entity this)
 
 void ClientInit_misc(entity this);
 
-.float ebouncefactor, ebouncestop; // electro's values
 // TODO do we need all these fields, or should we stop autodetecting runtime
 // changes and just have a console command to update this?
 bool ClientInit_SendEntity(entity this, entity to, int sf)
@@ -1051,8 +1057,8 @@ ClientPreConnect
 Called once (not at each match start) when a client begins a connection to the server
 =============
 */
-void ClientPreConnect ()
-{ENGINE_EVENT();
+void ClientPreConnect(entity this)
+{
        if(autocvar_sv_eventlog)
        {
                GameLogEcho(sprintf(":connect:%d:%d:%s",
@@ -1191,12 +1197,6 @@ void ClientConnect(entity this)
 
        if (IS_REAL_CLIENT(this))
        {
-               if (!autocvar_g_campaign)
-               {
-                       this.motd_actived_time = -1;
-                       Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_MOTD, getwelcomemessage(this));
-               }
-
                if (g_weaponarena_weapons == WEPSET(TUBA))
                        stuffcmd(this, "cl_cmd settemp chase_active 1\n");
        }
@@ -1223,6 +1223,15 @@ void ClientConnect(entity this)
        });
 
        MUTATOR_CALLHOOK(ClientConnect, this);
+
+       if (IS_REAL_CLIENT(this))
+       {
+               if (!autocvar_g_campaign && !IS_PLAYER(this))
+               {
+                       this.motd_actived_time = -1;
+                       Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_MOTD, getwelcomemessage(this));
+               }
+       }
 }
 /*
 =============
@@ -1278,6 +1287,8 @@ void ClientDisconnect(entity this)
        this.playerid = 0;
        ReadyCount();
        if (vote_called && IS_REAL_CLIENT(this)) VoteCount(false);
+
+       ONREMOVE(this);
 }
 
 void ChatBubbleThink(entity this)
@@ -1604,11 +1615,11 @@ void player_regen(entity this)
 }
 
 bool zoomstate_set;
-void SetZoomState(entity this, float z)
+void SetZoomState(entity this, float newzoom)
 {
-       if(z != this.zoomstate)
+       if(newzoom != this.zoomstate)
        {
-               this.zoomstate = z;
+               this.zoomstate = newzoom;
                ClientData_Touch(this);
        }
        zoomstate_set = true;
@@ -1686,6 +1697,12 @@ void SpectateCopy(entity this, entity spectatee)
        setsize(this, spectatee.mins, spectatee.maxs);
        SetZoomState(this, spectatee.zoomstate);
 
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               this.(weaponentity) = spectatee.(weaponentity);
+       }
+
     anticheat_spectatecopy(this, spectatee);
        this.hud = spectatee.hud;
        if(spectatee.vehicle)