void GrapplingHook_Stop()
{
pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1);
- sound (self, CHAN_PROJECTILE, "weapons/hook_impact.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS_SINGLE, "weapons/hook_impact.wav", VOL_BASE, ATTN_NORM);
self.state = 1;
self.think = GrapplingHookThink;