}
}
-void GameCommand_extendmatchtime(float request) // todo: Perhaps allows the user to send a specific time to extend it.
+void GameCommand_extendmatchtime(float request)
{
switch(request)
{
}
}
-void GameCommand_reducematchtime(float request) // todo: Perhaps allows the user to send a specific time to reduce it.
+void GameCommand_reducematchtime(float request)
{
switch(request)
{