#include "miscfunctions.qh"
+
#include "antilag.qh"
#include "command/common.qh"
#include "constants.qh"
#include "g_hook.qh"
#include "ipban.qh"
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include "../common/t_items.qh"
+#include "resources.qh"
+#include "items.qh"
+#include "player.qh"
#include "weapons/accuracy.qh"
#include "weapons/csqcprojectile.qh"
#include "weapons/selection.qh"
#include "../common/command/_mod.qh"
#include "../common/constants.qh"
#include <common/net_linked.qh>
+#include <common/weapons/weapon/crylink.qh>
#include "../common/deathtypes/all.qh"
#include "../common/mapinfo.qh"
#include "../common/notifications/all.qh"
#include "../common/playerstats.qh"
#include "../common/teams.qh"
-#include "../common/triggers/subs.qh"
+#include "../common/mapobjects/subs.qh"
#include "../common/util.qh"
#include "../common/turrets/sv_turrets.qh"
#include <common/weapons/_all.qh>
void crosshair_trace(entity pl)
{
- traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
+ traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
}
.bool ctrace_solidchanged;
void crosshair_trace_plusvisibletriggers(entity pl)
{
it.solid = SOLID_BSP;
it.ctrace_solidchanged = true;
+ IL_PUSH(g_ctrace_changed, it);
}
});
crosshair_trace(pl);
- FOREACH_ENTITY_FLOAT(ctrace_solidchanged, true,
+ IL_EACH(g_ctrace_changed, it.ctrace_solidchanged,
{
it.solid = SOLID_TRIGGER;
it.ctrace_solidchanged = false;
});
+
+ IL_CLEAR(g_ctrace_changed);
}
void WarpZone_crosshair_trace(entity pl)
{
- WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
+ WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
}
-
-string admin_name()
+void dedicated_print(string input)
{
- if(autocvar_sv_adminnick != "")
- return autocvar_sv_adminnick;
- else
- return "SERVER ADMIN";
+ if (server_is_dedicated) print(input);
}
-
void GameLogEcho(string s)
{
string fn;
}
}
-entity findnearest(vector point, .string field, string value, vector axismod)
+entity findnearest(vector point, bool checkitems, vector axismod)
{
- entity localhead;
- float i;
- float j;
- float len;
vector dist;
+ int num_nearest = 0;
- float num_nearest;
- num_nearest = 0;
-
- localhead = find(NULL, field, value);
- while (localhead)
+ IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
{
- if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
- dist = localhead.oldorigin;
+ if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
+ dist = it.oldorigin;
else
- dist = localhead.origin;
+ dist = it.origin;
dist = dist - point;
dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
- len = vlen(dist);
+ float len = vlen2(dist);
- for (i = 0; i < num_nearest; ++i)
+ int l;
+ for (l = 0; l < num_nearest; ++l)
{
- if (len < nearest_length[i])
+ if (len < nearest_length[l])
break;
}
// now i tells us where to insert at
// INSERTION SORT! YOU'VE SEEN IT! RUN!
- if (i < NUM_NEAREST_ENTITIES)
+ if (l < NUM_NEAREST_ENTITIES)
{
- for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
+ for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
{
nearest_length[j + 1] = nearest_length[j];
nearest_entity[j + 1] = nearest_entity[j];
}
- nearest_length[i] = len;
- nearest_entity[i] = localhead;
+ nearest_length[l] = len;
+ nearest_entity[l] = it;
if (num_nearest < NUM_NEAREST_ENTITIES)
num_nearest = num_nearest + 1;
}
-
- localhead = find(localhead, field, value);
- }
+ });
// now use the first one from our list that we can see
- for (i = 0; i < num_nearest; ++i)
+ for (int j = 0; j < num_nearest; ++j)
{
- traceline(point, nearest_entity[i].origin, true, NULL);
+ traceline(point, nearest_entity[j].origin, true, NULL);
if (trace_fraction == 1)
{
- if (i != 0)
- {
- LOG_TRACE("Nearest point (");
- LOG_TRACE(nearest_entity[0].netname);
- LOG_TRACE(") is not visible, using a visible one.");
- }
- return nearest_entity[i];
+ if (j != 0)
+ LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
+ return nearest_entity[j];
}
}
string NearestLocation(vector p)
{
- entity loc;
- string ret;
- ret = "somewhere";
- loc = findnearest(p, classname, "target_location", '1 1 1');
+ string ret = "somewhere";
+ entity loc = findnearest(p, false, '1 1 1');
if (loc)
- {
ret = loc.message;
- }
else
{
- loc = findnearest(p, target, "###item###", '1 1 4');
+ loc = findnearest(p, true, '1 1 4');
if (loc)
ret = loc.netname;
}
return ret;
}
-string AmmoNameFromWeaponentity(entity wpn)
+string AmmoNameFromWeaponentity(Weapon wep)
{
string ammoitems = "batteries";
- switch((wpn.m_weapon).ammo_field)
+ switch (wep.ammo_type)
{
- case ammo_shells: ammoitems = ITEM_Shells.m_name; break;
- case ammo_nails: ammoitems = ITEM_Bullets.m_name; break;
- case ammo_rockets: ammoitems = ITEM_Rockets.m_name; break;
- case ammo_cells: ammoitems = ITEM_Cells.m_name; break;
- case ammo_plasma: ammoitems = ITEM_Plasma.m_name; break;
- case ammo_fuel: ammoitems = ITEM_JetpackFuel.m_name; break;
+ case RESOURCE_SHELLS: ammoitems = ITEM_Shells.m_name; break;
+ case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name; break;
+ case RESOURCE_ROCKETS: ammoitems = ITEM_Rockets.m_name; break;
+ case RESOURCE_CELLS: ammoitems = ITEM_Cells.m_name; break;
+ case RESOURCE_PLASMA: ammoitems = ITEM_Plasma.m_name; break;
+ case RESOURCE_FUEL: ammoitems = ITEM_JetpackFuel.m_name; break;
}
return ammoitems;
}
case "%": replacement = "%"; break;
case "\\":replacement = "\\"; break;
case "n": replacement = "\n"; break;
- case "a": replacement = ftos(floor(this.armorvalue)); break;
- case "h": replacement = ftos(floor(this.health)); break;
+ case "a": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_ARMOR))); break;
+ case "h": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_HEALTH))); break;
case "l": replacement = NearestLocation(this.origin); break;
case "y": replacement = NearestLocation(cursor); break;
case "d": replacement = NearestLocation(this.death_origin); break;
case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
- case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity)); break;
+ case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity).m_weapon); break;
case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
case "S": replacement = ftos(vlen(this.velocity)); break;
0: sends the request
>0: receives a cvar from name=argv(f) value=argv(f+1)
*/
-void GetCvars_handleString(entity this, string thisname, float f, .string field, string name)
+void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
{
if (f < 0)
{
- if (this.(field))
- strunzone(this.(field));
- this.(field) = string_null;
+ strfree(store.(field));
}
else if (f > 0)
{
if (thisname == name)
{
- if (this.(field))
- strunzone(this.(field));
- this.(field) = strzone(argv(f + 1));
+ strcpy(store.(field), argv(f + 1));
}
}
else
stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
}
-void GetCvars_handleString_Fixup(entity this, string thisname, float f, .string field, string name, string(entity, string) func)
+void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
{
- GetCvars_handleString(this, thisname, f, field, name);
+ GetCvars_handleString(this, store, thisname, f, field, name);
if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
if (thisname == name)
{
- string s = func(this, strcat1(this.(field)));
- if (s != this.(field))
+ string s = func(this, strcat1(store.(field)));
+ if (s != store.(field))
{
- strunzone(this.(field));
- this.(field) = strzone(s);
+ strcpy(store.(field), s);
}
}
}
-void GetCvars_handleFloat(entity this, string thisname, float f, .float field, string name)
+void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
{
if (f < 0)
{
else if (f > 0)
{
if (thisname == name)
- this.(field) = stof(argv(f + 1));
+ store.(field) = stof(argv(f + 1));
}
else
stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
}
-void GetCvars_handleFloatOnce(entity this, string thisname, float f, .float field, string name)
+void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
{
if (f < 0)
{
{
if (thisname == name)
{
- if (!this.(field))
+ if (!store.(field))
{
- this.(field) = stof(argv(f + 1));
- if (!this.(field))
- this.(field) = -1;
+ store.(field) = stof(argv(f + 1));
+ if (!store.(field))
+ store.(field) = -1;
}
}
}
else
{
- if (!this.(field))
+ if (!store.(field))
stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
}
}
string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
{
- string o;
- o = W_FixWeaponOrder_ForceComplete(wo);
- if(this.weaponorder_byimpulse)
- {
- strunzone(this.weaponorder_byimpulse);
- this.weaponorder_byimpulse = string_null;
- }
- this.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
+ string o = W_FixWeaponOrder_ForceComplete(wo);
+ strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
return o;
}
/**
* @param f -1: cleanup, 0: request, 1: receive
*/
-void GetCvars(entity this, int f)
+void GetCvars(entity this, entity store, int f)
{
string s = string_null;
Notification_GetCvars(this);
- ReplicateVars(this, s, f);
+ ReplicateVars(this, store, s, f);
- GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
- GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
- GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
- GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
- GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
- GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
- GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
- GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
- GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
- GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
- GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
+ GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
+ GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
+ GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
+ GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
+ GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
+ GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
+ GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
+ GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
+ GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
+ GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
+ GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
- GetCvars_handleFloat(this, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
+ GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
// fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
if (f > 0)
}
// decolorizes and team colors the player name when needed
-string playername(entity p)
+string playername(entity p, bool team_colorize)
{
string t;
- if (teamplay && !gameover && IS_PLAYER(p))
+ if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
{
t = Team_ColorCode(p.team);
return strcat(t, strdecolorize(p.netname));
start_ammo_rockets = 0;
start_ammo_cells = 0;
start_ammo_plasma = 0;
+ if (random_start_ammo == NULL)
+ {
+ random_start_ammo = spawn();
+ }
start_health = cvar("g_balance_health_start");
start_armorvalue = cvar("g_balance_armor_start");
{
g_weaponarena = 1;
g_weaponarena_list = "All Weapons";
- FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ FOREACH(Weapons, it != WEP_Null, {
if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
g_weaponarena_weapons |= (it.m_wepset);
- ));
+ });
}
else if (s == "devall")
{
{
g_weaponarena = 1;
g_weaponarena_list = "Most Weapons";
- FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ FOREACH(Weapons, it != WEP_Null, {
if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
if(it.spawnflags & WEP_FLAG_NORMAL)
g_weaponarena_weapons |= (it.m_wepset);
- ));
+ });
}
else if (s == "none")
{
for (i = 0; i < t; ++i)
{
s = argv(i);
- FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ FOREACH(Weapons, it != WEP_Null, {
if(it.netname == s)
{
g_weaponarena_weapons |= (it.m_wepset);
g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
break;
}
- ));
+ });
}
g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
}
- if(g_weaponarena)
- g_weaponarena_random = cvar("g_weaponarena_random");
- else
- g_weaponarena_random = 0;
- g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
-
if (g_weaponarena)
{
g_weapon_stay = 0; // incompatible
}
else
{
- FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ FOREACH(Weapons, it != WEP_Null, {
int w = want_weapon(it, false);
WepSet s = it.m_wepset;
if(w & 1)
start_weapons_default |= s;
if(w & 4)
start_weapons_defaultmask |= s;
- ));
+ });
}
if(!cvar("g_use_ammunition"))
start_ammo_cells = cvar("g_start_ammo_cells");
start_ammo_plasma = cvar("g_start_ammo_plasma");
start_ammo_fuel = cvar("g_start_ammo_fuel");
+ random_start_weapons_count = cvar("g_random_start_weapons_count");
+ SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
+ "g_random_start_shells"));
+ SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
+ "g_random_start_bullets"));
+ SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
+ cvar("g_random_start_rockets"));
+ SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
+ "g_random_start_cells"));
+ SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
+ "g_random_start_plasma"));
}
if (warmup_stage)
warmup_start_weapons = '0 0 0';
warmup_start_weapons_default = '0 0 0';
warmup_start_weapons_defaultmask = '0 0 0';
- FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ FOREACH(Weapons, it != WEP_Null, {
int w = want_weapon(it, g_warmup_allguns);
WepSet s = (it.m_wepset);
if(w & 1)
warmup_start_weapons_default |= s;
if(w & 4)
warmup_start_weapons_defaultmask |= s;
- ));
+ });
}
}
WepSet precache_weapons = start_weapons;
if (g_warmup_allguns != 1)
precache_weapons |= warmup_start_weapons;
- FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ FOREACH(Weapons, it != WEP_Null, {
if(precache_weapons & (it.m_wepset))
it.wr_init(it);
- ));
+ });
start_ammo_shells = max(0, start_ammo_shells);
start_ammo_nails = max(0, start_ammo_nails);
start_ammo_cells = max(0, start_ammo_cells);
start_ammo_plasma = max(0, start_ammo_plasma);
start_ammo_fuel = max(0, start_ammo_fuel);
+ SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
+ GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
+ SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
+ GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
+ SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
+ GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
+ SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
+ GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
+ SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
+ GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
void precache_playermodels(string s)
{
- FOREACH_WORD(s, true, LAMBDA(precache_playermodel(it)));
+ FOREACH_WORD(s, true, { precache_playermodel(it); });
}
void precache()
.float(entity) isEliminated;
bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
{
- float i, f, b;
- entity e;
- WriteHeader(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS);
- WriteByte(MSG_ENTITY, sendflags);
-
- if(sendflags & 1)
- {
- for(i = 1; i <= maxclients; i += 8)
- {
- for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
- {
- if(eliminatedPlayers.isEliminated(e))
- f |= b;
+ Stream out = MSG_ENTITY;
+ WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
+ serialize(byte, out, sendflags);
+ if (sendflags & 1) {
+ for (int i = 1; i <= maxclients; i += 8) {
+ int f = 0;
+ entity e = edict_num(i);
+ for (int b = 0; b < 8; ++b, e = nextent(e)) {
+ if (eliminatedPlayers.isEliminated(e)) {
+ f |= BIT(b);
+ }
}
- WriteByte(MSG_ENTITY, f);
+ serialize(byte, out, f);
}
}
-
return true;
}
#define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
-void W_Crylink_Dequeue(entity e);
bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
{
if(SUB_OwnerCheck(this, toucher))
}
else
{
- LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".\n");
+ LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
}
}
});
if(!sp)
{
+ int items_checked = 0;
IL_EACH(g_items, checkpvs(mstart, it),
{
if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
sp = it;
break;
}
+
+ ++items_checked;
+ if(items_checked >= attempts)
+ break; // sanity
});
if(!sp)
{
setorigin(e, start);
e.angles = vectoangles(end - start);
- LOG_TRACE("Needed ", ftos(i + 1), " attempts");
+ LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
return true;
}
else
float tagscale;
org = e.origin - gettaginfo(to, gettagindex(to, tag));
- tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
+ tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
t_forward = v_forward * tagscale;
t_left = v_right * -tagscale;
t_up = v_up * tagscale;
return false;
if(e.iscreature)
return true;
+ if (Item_IsLoot(e))
+ {
+ return true;
+ }
switch(e.classname)
{
case "body":
- case "droppedweapon":
return true;
case "bullet": // antilagged bullets can't hit this either
return false;