#include "gamemode_lms.qh"
-#ifndef GAMEMODE_LMS_H
-#define GAMEMODE_LMS_H
-
-#define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
-void lms_Initialize();
-
-REGISTER_MUTATOR(lms, false)
-{
- MUTATOR_ONADD
- {
- if (time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
- lms_Initialize();
-
- SetLimits(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override), 0, autocvar_timelimit_override, -1);
- }
-
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- // we actually cannot roll back lms_Initialize here
- // BUT: we don't need to! If this gets called, adding always
- // succeeds.
- }
-
- MUTATOR_ONREMOVE
- {
- LOG_INFO("This is a game type and it cannot be removed at runtime.");
- return -1;
- }
-
- return 0;
-}
-
-// scoreboard stuff
-const float SP_LMS_LIVES = 4;
-const float SP_LMS_RANK = 5;
-
-// lives related defs
-float lms_lowest_lives;
-float lms_next_place;
-float LMS_NewPlayerLives();
-
-#endif
-
-#ifdef IMPLEMENTATION
#include <common/mutators/mutator/instagib/items.qc>
#include <server/campaign.qh>
-#include <server/command/cmd.qh>
+#include <server/command/_mod.qh>
int autocvar_g_lms_extra_lives;
bool autocvar_g_lms_join_anytime;
int l = LMS_NewPlayerLives();
- head = find(world, classname, STR_PLAYER);
+ head = find(NULL, classname, STR_PLAYER);
if(head)
have_player = true;
head2 = find(head, classname, STR_PLAYER);
{
// SNAFU (maybe a draw game?)
ClearWinners();
- LOG_TRACE("No players, ending game.\n");
+ LOG_TRACE("No players, ending game.");
return WINNING_YES;
}
}
// When we get here, we have at least two players who are actually LIVING,
// now check if the top two players have equal score.
- WinningConditionHelper();
+ WinningConditionHelper(NULL);
ClearWinners();
if(WinningConditionHelper_winner)
{
lms_lowest_lives = 999;
lms_next_place = player_count;
-
- return false;
}
MUTATOR_HOOKFUNCTION(lms, reset_map_players)
{
if(restart_mapalreadyrestarted || (time < game_starttime))
FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(PlayerScore_Add(it, SP_LMS_LIVES, LMS_NewPlayerLives())));
- return false;
}
MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
MUTATOR_HOOKFUNCTION(lms, PlayerDies)
{
entity frag_target = M_ARGV(2, entity);
-
+
frag_target.respawn_flags |= RESPAWN_FORCE;
- return false;
}
void lms_RemovePlayer(entity player)
if(player.killcount != FRAGS_SPECTATOR)
if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2)
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
else
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
}
MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
}
MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
-{SELFPARAM();
- if(this.deadflag == DEAD_DYING)
- this.deadflag = DEAD_RESPAWNING;
+{
+ entity player = M_ARGV(0, entity);
- return false;
+ if(player.deadflag == DEAD_DYING)
+ player.deadflag = DEAD_RESPAWNING;
}
MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
-
- return false;
}
MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear)
MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
{
if(gameover)
- if(M_ARGV(0, int) == SP_LMS_RANK) // score field
+ if(M_ARGV(0, entity) == SP_LMS_RANK) // score field
return true; // allow writing to this field in intermission as it is needed for newly joining players
- return false;
}
// scoreboard stuff
lms_ScoreRules();
}
-
-
-#endif