#ifdef SVQC
.float gravity;
-.entity realowner;
-
.entity queuenext;
.entity queueprev;
CSQCProjectile(proj, TRUE, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), TRUE);
+ other = proj; MUTATOR_CALLHOOK(EditProjectile);
+
counter = counter + 1;
}
}
CSQCProjectile(proj, TRUE, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), TRUE);
+ other = proj; MUTATOR_CALLHOOK(EditProjectile);
+
counter = counter + 1;
}
}