]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_crylink.qc
Get rid of if not, step 1.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_crylink.qc
index 320d84b3cc50ecbf85579b5c937e1bc119c3fc3e..d447e28878b3b0a85ad9c0bb55bac6aaf121a7d8 100644 (file)
@@ -236,10 +236,10 @@ float W_Crylink_Touch_WouldHitFriendly(entity projectile, float rad)
        {
                if((head.takedamage != DAMAGE_NO) && (head.deadflag == DEAD_NO))
                {
-                       if(IsDifferentTeam(head, projectile.realowner))
-                               ++hit_enemy;
-                       else
+                       if(SAME_TEAM(head, projectile.realowner))
                                ++hit_friendly;
+                       else
+                               ++hit_enemy;
                }
                        
                head = head.chain;
@@ -637,7 +637,7 @@ float w_crylink(float req)
                                }
                                self.crylink_waitrelease = 0;
                                if(!w_crylink(WR_CHECKAMMO1) && !w_crylink(WR_CHECKAMMO2))
-                               if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+                               if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                                {
                                        // ran out of ammo!
                                        self.cnt = WEP_CRYLINK;
@@ -707,13 +707,13 @@ float w_crylink(float req)
                {
                        pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/crylink_impact2.wav", VOL_BASE, ATTEN_NORM);
                }
                else
                {
                        pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, "weapons/crylink_impact.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/crylink_impact.wav", VOL_BASE, ATTEN_NORM);
                }
        }
        else if(req == WR_PRECACHE)