]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/warpzonelib/client.qc
Merge remote branch 'refs/remotes/origin/fruitiex/racefixes'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / warpzonelib / client.qc
index 3c3eaf5a3dacda1350719773fe293690f8f8e1c5..f02fa4a30266d097b9c595d413829300999eeb4d 100644 (file)
@@ -1,14 +1,38 @@
+void WarpZone_Fade_PreDraw()
+{
+       if(self.warpzone_fadestart)
+               self.alpha = bound(0, (self.warpzone_fadeend - vlen(view_origin - self.origin - 0.5 * (self.mins + self.maxs))) / (self.warpzone_fadeend - self.warpzone_fadestart), 1);
+       else
+               self.alpha = 1;
+       //print(sprintf("%v <-> %v\n", view_origin, self.origin + 0.5 * (self.mins + self.maxs)));
+       if(self.alpha <= 0)
+               self.drawmask = 0;
+       else
+               self.drawmask = MASK_NORMAL;
+}
+
 void WarpZone_Read(float isnew)
 {
+       float f;
+
+       warpzone_warpzones_exist = 1;
        if not(self.enemy)
        {
                self.enemy = spawn();
                self.enemy.classname = "warpzone_from";
        }
        self.classname = "trigger_warpzone";
-       self.origin_x = ReadCoord();
-       self.origin_y = ReadCoord();
-       self.origin_z = ReadCoord();
+
+       f = ReadByte();
+       self.warpzone_isboxy = (f & 1);
+       if(f & 4)
+       {
+               self.origin_x = ReadCoord();
+               self.origin_y = ReadCoord();
+               self.origin_z = ReadCoord();
+       }
+       else
+               self.origin = '0 0 0';
        self.modelindex = ReadShort();
        self.mins_x = ReadCoord();
        self.mins_y = ReadCoord();
@@ -30,24 +54,48 @@ void WarpZone_Read(float isnew)
        self.avelocity_y = ReadCoord();
        self.avelocity_z = ReadCoord();
 
+       if(f & 2)
+       {
+               self.warpzone_fadestart = ReadShort();
+               self.warpzone_fadeend = max(self.warpzone_fadestart + 1, ReadShort());
+       }
+       else
+       {
+               self.warpzone_fadestart = 0;
+               self.warpzone_fadeend = 0;
+       }
+
        // common stuff
        WarpZone_SetUp(self, self.enemy.oldorigin, self.enemy.avelocity, self.oldorigin, self.avelocity);
 
-       // engine currently wants this
-       self.drawmask = MASK_NORMAL;
-
        // link me
        //setmodel(self, self.model);
        setorigin(self, self.origin);
        setsize(self, self.mins, self.maxs);
+
+       // how to draw
+       // engine currently wants this
+       if(self.warpzone_fadestart)
+               self.predraw = WarpZone_Fade_PreDraw;
+       else
+               self.drawmask = MASK_NORMAL;
 }
 
 void WarpZone_Camera_Read(float isnew)
 {
+       float f;
+       warpzone_cameras_exist = 1;
        self.classname = "func_warpzone_camera";
-       self.origin_x = ReadCoord();
-       self.origin_y = ReadCoord();
-       self.origin_z = ReadCoord();
+
+       f = ReadByte();
+       if(f & 4)
+       {
+               self.origin_x = ReadCoord();
+               self.origin_y = ReadCoord();
+               self.origin_z = ReadCoord();
+       }
+       else
+               self.origin = '0 0 0';
        self.modelindex = ReadShort();
        self.mins_x = ReadCoord();
        self.mins_y = ReadCoord();
@@ -63,6 +111,17 @@ void WarpZone_Camera_Read(float isnew)
        self.avelocity_y = ReadCoord();
        self.avelocity_z = ReadCoord();
 
+       if(f & 2)
+       {
+               self.warpzone_fadestart = ReadShort();
+               self.warpzone_fadeend = max(self.warpzone_fadestart + 1, ReadShort());
+       }
+       else
+       {
+               self.warpzone_fadestart = 0;
+               self.warpzone_fadeend = 0;
+       }
+
        // common stuff
        WarpZone_Camera_SetUp(self, self.oldorigin, self.avelocity);
 
@@ -73,6 +132,13 @@ void WarpZone_Camera_Read(float isnew)
        //setmodel(self, self.model);
        setorigin(self, self.origin);
        setsize(self, self.mins, self.maxs);
+
+       // how to draw
+       // engine currently wants this
+       if(self.warpzone_fadestart)
+               self.predraw = WarpZone_Fade_PreDraw;
+       else
+               self.drawmask = MASK_NORMAL;
 }
 
 float warpzone_fixingview;
@@ -104,7 +170,6 @@ void WarpZone_Outside()
 
 vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3)
 {
-       float nearclipdistance;
        vector mi, ma;
        entity e;
        float pd;
@@ -144,7 +209,7 @@ var float autocvar_cl_rollkillspeed = 10;
 #endif
 void WarpZone_FixView()
 {
-       float pd, f;
+       float f;
        vector o;
        entity e;
        vector corner0, corner1, corner2, corner3, nearclip;