]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into fruitiex/newpanelhud
authorRudolf Polzer <divverent@alientrap.org>
Mon, 10 May 2010 11:15:27 +0000 (13:15 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Mon, 10 May 2010 11:15:27 +0000 (13:15 +0200)
259 files changed:
balance.cfg
balance25.cfg
balanceNexrun.cfg [deleted file]
balanceSamual.cfg
balanceXPM.cfg [new file with mode: 0644]
defaultXonotic.cfg
effectinfo.txt
effects-ultimate.cfg
gfx/crosshairseeker.tga [new file with mode: 0644]
gfx/hud/inv_weapon13.tga
gfx/hud/inv_weaponseeker.tga [new file with mode: 0644]
gfx/menu/wickedx/background.tga [new file with mode: 0644]
gfx/menu/wickedx/background_ingame.tga [new file with mode: 0644]
gfx/menu/wickedx/background_l2.tga [new file with mode: 0644]
gfx/menu/wickedx/bigbutton_c.tga [new file with mode: 0644]
gfx/menu/wickedx/bigbutton_d.tga [new file with mode: 0644]
gfx/menu/wickedx/bigbutton_f.tga [new file with mode: 0644]
gfx/menu/wickedx/bigbutton_n.tga [new file with mode: 0644]
gfx/menu/wickedx/bigbuttongray_c.tga [new file with mode: 0644]
gfx/menu/wickedx/bigbuttongray_d.tga [new file with mode: 0644]
gfx/menu/wickedx/bigbuttongray_f.tga [new file with mode: 0644]
gfx/menu/wickedx/bigbuttongray_n.tga [new file with mode: 0644]
gfx/menu/wickedx/border.tga [new file with mode: 0644]
gfx/menu/wickedx/button_c.tga [new file with mode: 0644]
gfx/menu/wickedx/button_d.tga [new file with mode: 0644]
gfx/menu/wickedx/button_f.tga [new file with mode: 0644]
gfx/menu/wickedx/button_n.tga [new file with mode: 0644]
gfx/menu/wickedx/buttongray_c.tga [new file with mode: 0644]
gfx/menu/wickedx/buttongray_d.tga [new file with mode: 0644]
gfx/menu/wickedx/buttongray_f.tga [new file with mode: 0644]
gfx/menu/wickedx/buttongray_n.tga [new file with mode: 0644]
gfx/menu/wickedx/charmap.tga [new file with mode: 0755]
gfx/menu/wickedx/charmapbutton.tga [new file with mode: 0644]
gfx/menu/wickedx/checkbox_c0.tga [new file with mode: 0644]
gfx/menu/wickedx/checkbox_c1.tga [new file with mode: 0644]
gfx/menu/wickedx/checkbox_d0.tga [new file with mode: 0644]
gfx/menu/wickedx/checkbox_d1.tga [new file with mode: 0644]
gfx/menu/wickedx/checkbox_f0.tga [new file with mode: 0644]
gfx/menu/wickedx/checkbox_f1.tga [new file with mode: 0644]
gfx/menu/wickedx/checkbox_n0.tga [new file with mode: 0644]
gfx/menu/wickedx/checkbox_n1.tga [new file with mode: 0644]
gfx/menu/wickedx/checkmark.tga [new file with mode: 0644]
gfx/menu/wickedx/closebutton_c.tga [new file with mode: 0644]
gfx/menu/wickedx/closebutton_f.tga [new file with mode: 0644]
gfx/menu/wickedx/closebutton_n.tga [new file with mode: 0644]
gfx/menu/wickedx/color.tga [new file with mode: 0755]
gfx/menu/wickedx/colorbutton_c.tga [new file with mode: 0644]
gfx/menu/wickedx/colorbutton_f.tga [new file with mode: 0644]
gfx/menu/wickedx/colorbutton_n.tga [new file with mode: 0755]
gfx/menu/wickedx/colorpicker.tga [new file with mode: 0755]
gfx/menu/wickedx/colorpicker_m.tga [new file with mode: 0755]
gfx/menu/wickedx/crosshairbutton_c.tga [new file with mode: 0644]
gfx/menu/wickedx/crosshairbutton_d.tga [new file with mode: 0755]
gfx/menu/wickedx/crosshairbutton_f.tga [new file with mode: 0644]
gfx/menu/wickedx/crosshairbutton_n.tga [new file with mode: 0755]
gfx/menu/wickedx/cursor.tga [new file with mode: 0644]
gfx/menu/wickedx/inputbox_f.tga [new file with mode: 0644]
gfx/menu/wickedx/inputbox_n.tga [new file with mode: 0644]
gfx/menu/wickedx/radiobutton_c0.tga [new file with mode: 0644]
gfx/menu/wickedx/radiobutton_c1.tga [new file with mode: 0644]
gfx/menu/wickedx/radiobutton_d0.tga [new file with mode: 0644]
gfx/menu/wickedx/radiobutton_d1.tga [new file with mode: 0644]
gfx/menu/wickedx/radiobutton_f0.tga [new file with mode: 0644]
gfx/menu/wickedx/radiobutton_f1.tga [new file with mode: 0644]
gfx/menu/wickedx/radiobutton_n0.tga [new file with mode: 0644]
gfx/menu/wickedx/radiobutton_n1.tga [new file with mode: 0644]
gfx/menu/wickedx/scrollbar_c.tga [new file with mode: 0644]
gfx/menu/wickedx/scrollbar_f.tga [new file with mode: 0644]
gfx/menu/wickedx/scrollbar_n.tga [new file with mode: 0644]
gfx/menu/wickedx/scrollbar_s.tga [new file with mode: 0644]
gfx/menu/wickedx/skinpreview.jpg [new file with mode: 0755]
gfx/menu/wickedx/skinvalues.txt [new file with mode: 0755]
gfx/menu/wickedx/slider_c.tga [new file with mode: 0644]
gfx/menu/wickedx/slider_d.tga [new file with mode: 0644]
gfx/menu/wickedx/slider_f.tga [new file with mode: 0644]
gfx/menu/wickedx/slider_n.tga [new file with mode: 0644]
gfx/menu/wickedx/slider_s.tga [new file with mode: 0644]
gfx/menu/wickedx/tooltip.tga [new file with mode: 0644]
models/player/carni.tga [deleted file]
models/player/carni.txt [deleted file]
models/player/carni.zym.sounds [deleted file]
models/player/carni.zym_0.sounds [new file with mode: 0644]
models/player/carni.zym_0.tga [new file with mode: 0644]
models/player/carni.zym_0.txt [new file with mode: 0644]
models/player/carni.zym_1.sounds [new file with mode: 0644]
models/player/carni.zym_1.tga [new file with mode: 0644]
models/player/carni.zym_1.txt [new file with mode: 0644]
models/player/carniarmor.tga [deleted file]
models/player/carniarmor.txt [deleted file]
models/player/crash.zym.sounds [deleted file]
models/player/crash.zym_0.sounds [new file with mode: 0644]
models/player/crash.zym_0.tga [new file with mode: 0644]
models/player/crash.zym_0.txt [new file with mode: 0644]
models/player/fricka.tga [deleted file]
models/player/fricka.txt [deleted file]
models/player/grunt.tga [deleted file]
models/player/grunt.txt [deleted file]
models/player/grunt.zym.sounds [deleted file]
models/player/grunt.zym_0.sounds [new file with mode: 0644]
models/player/grunt.zym_0.tga [new file with mode: 0644]
models/player/grunt.zym_0.txt [new file with mode: 0644]
models/player/headhunter.tga [deleted file]
models/player/headhunter.txt [deleted file]
models/player/headhunter.zym.sounds [deleted file]
models/player/headhunter.zym_0.sounds [new file with mode: 0644]
models/player/headhunter.zym_0.tga [new file with mode: 0644]
models/player/headhunter.zym_0.txt [new file with mode: 0644]
models/player/heroine.tga [deleted file]
models/player/heroine.txt [deleted file]
models/player/insurrectionist.tga [deleted file]
models/player/insurrectionist.txt [deleted file]
models/player/insurrectionist.zym.sounds [deleted file]
models/player/insurrectionist.zym_0.sounds [new file with mode: 0644]
models/player/insurrectionist.zym_0.tga [new file with mode: 0644]
models/player/insurrectionist.zym_0.txt [new file with mode: 0644]
models/player/jeandarc.zym_1.tga [new file with mode: 0644]
models/player/jeandarc.zym_1.txt [new file with mode: 0644]
models/player/lurk.tga [deleted file]
models/player/lurk.txt [deleted file]
models/player/lurk.zym.sounds [deleted file]
models/player/lurk.zym_0.sounds [new file with mode: 0644]
models/player/lurk.zym_0.tga [new file with mode: 0644]
models/player/lurk.zym_0.txt [new file with mode: 0644]
models/player/lurk.zym_1.sounds [new file with mode: 0644]
models/player/lurk.zym_1.tga [new file with mode: 0644]
models/player/lurk.zym_1.txt [new file with mode: 0644]
models/player/lycanthrope.tga [deleted file]
models/player/lycanthrope.txt [deleted file]
models/player/lycanthrope.zym.sounds [deleted file]
models/player/lycanthrope.zym_0.sounds [new file with mode: 0644]
models/player/lycanthrope.zym_0.tga [new file with mode: 0644]
models/player/lycanthrope.zym_0.txt [new file with mode: 0644]
models/player/marine.tga [deleted file]
models/player/marine.txt [deleted file]
models/player/marine.zym.sounds [deleted file]
models/player/marine.zym_0.sounds [new file with mode: 0644]
models/player/marine.zym_0.tga [new file with mode: 0644]
models/player/marine.zym_0.txt [new file with mode: 0644]
models/player/mulder.tga [deleted file]
models/player/mulder.txt [deleted file]
models/player/nexus.tga [deleted file]
models/player/nexus.txt [deleted file]
models/player/nexus.zym.sounds [deleted file]
models/player/nexus.zym_0.sounds [new file with mode: 0644]
models/player/nexus.zym_0.tga [new file with mode: 0644]
models/player/nexus.zym_0.txt [new file with mode: 0644]
models/player/nexus.zym_1.sounds [new file with mode: 0644]
models/player/nexus.zym_1.tga [new file with mode: 0644]
models/player/nexus.zym_1.txt [new file with mode: 0644]
models/player/nexus2.sounds [new file with mode: 0644]
models/player/pyria.tga [deleted file]
models/player/pyria.txt [deleted file]
models/player/pyria.zym.sounds [deleted file]
models/player/pyria.zym_0.sounds [new file with mode: 0644]
models/player/pyria.zym_0.tga [new file with mode: 0644]
models/player/pyria.zym_0.txt [new file with mode: 0644]
models/player/quark.tga [deleted file]
models/player/quark.txt [deleted file]
models/player/reptile.tga [deleted file]
models/player/reptile.txt [deleted file]
models/player/shock.tga [deleted file]
models/player/shock.txt [deleted file]
models/player/shock.zym.sounds [deleted file]
models/player/shock.zym_0.sounds [new file with mode: 0644]
models/player/shock.zym_0.tga [new file with mode: 0644]
models/player/shock.zym_0.txt [new file with mode: 0644]
models/player/skadi.tga [deleted file]
models/player/skadi.txt [deleted file]
models/player/skadi.zym.sounds [deleted file]
models/player/skadi.zym_0.sounds [new file with mode: 0644]
models/player/skadi.zym_0.tga [new file with mode: 0644]
models/player/skadi.zym_0.txt [new file with mode: 0644]
models/player/skadi1.sounds [new file with mode: 0644]
models/player/specop.tga [deleted file]
models/player/specop.txt [deleted file]
models/player/specop.zym.sounds [deleted file]
models/player/specop.zym_0.sounds [new file with mode: 0644]
models/player/specop.zym_0.tga [new file with mode: 0644]
models/player/specop.zym_0.txt [new file with mode: 0644]
models/player/visitant.zym.sounds [deleted file]
models/player/visitant.zym_1.tga [new file with mode: 0644]
models/player/visitant.zym_1.txt [new file with mode: 0644]
models/player/visitant0.sounds [new file with mode: 0644]
models/player/xolar.dpm.sounds [deleted file]
models/player/xolar.dpm_0.sounds [new file with mode: 0644]
models/player/xolar.dpm_0.tga [new file with mode: 0644]
models/player/xolar.dpm_0.txt [new file with mode: 0644]
models/player/xolar.tga [deleted file]
models/player/xolar.txt [deleted file]
models/player/xolar.zym.sounds [deleted file]
models/player/xolar1.sounds [new file with mode: 0644]
models/tagrocket.md3 [new file with mode: 0644]
models/tagrocket.tga [new file with mode: 0644]
models/weapons/g_seeker.md3 [new file with mode: 0644]
models/weapons/h_seeker.dpm [new file with mode: 0644]
models/weapons/h_seeker.dpm.framegroups [new file with mode: 0644]
models/weapons/v_seeker.md3 [new file with mode: 0644]
particles/particlefont.tga
particles/particlefont.txt
physicsNexrun.cfg [deleted file]
physicsNexrun_old.cfg [deleted file]
physicsXPM.cfg [new file with mode: 0644]
qcsrc/client/Main.qc
qcsrc/client/View.qc
qcsrc/client/d [new file with mode: 0644]
qcsrc/client/damage.qc
qcsrc/client/gibs.qc
qcsrc/client/hook.qc
qcsrc/client/hud.qc.orig [new file with mode: 0644]
qcsrc/client/main.qh
qcsrc/client/projectile.qc
qcsrc/client/sbar.qc.BACKUP.4129.qc [new file with mode: 0644]
qcsrc/client/sbar.qc.BASE.4129.qc [new file with mode: 0644]
qcsrc/client/sbar.qc.LOCAL.4129.qc [new file with mode: 0644]
qcsrc/client/target_music.qc
qcsrc/common/constants.qh
qcsrc/common/util.qc
qcsrc/common/util.qh
qcsrc/menu/item/image.c
qcsrc/menu/mbuiltin.qh
qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c
qcsrc/menu/xonotic/dialog_settings_effects.c
qcsrc/menu/xonotic/image.c
qcsrc/menu/xonotic/playermodel.c
qcsrc/server/bot/havocbot/havocbot.qc
qcsrc/server/bot/havocbot/role_onslaught.qc
qcsrc/server/cl_client.qc
qcsrc/server/cl_player.qc
qcsrc/server/csqcprojectile.qc
qcsrc/server/g_damage.qc
qcsrc/server/g_triggers.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/t_items.qc
qcsrc/server/w_all.qc
qcsrc/server/w_fireball.qc
qcsrc/server/w_grenadelauncher.qc
qcsrc/server/w_seeker.qc [new file with mode: 0644]
qcsrc/warpzonelib/client.qc
qcsrc/warpzonelib/client.qh
sound/weapons/flac_fire.ogg [new file with mode: 0644]
sound/weapons/flacexp1.ogg [new file with mode: 0644]
sound/weapons/flacexp2.ogg [new file with mode: 0644]
sound/weapons/flacexp3.ogg [new file with mode: 0644]
sound/weapons/seeker_fire.ogg [new file with mode: 0644]
sound/weapons/seekerexp1.ogg [new file with mode: 0644]
sound/weapons/seekerexp2.ogg [new file with mode: 0644]
sound/weapons/seekerexp3.ogg [new file with mode: 0644]
sound/weapons/tag_fire.ogg [new file with mode: 0644]
sound/weapons/tag_impact.ogg [new file with mode: 0644]
sound/weapons/tag_rocket_fly.ogg [new file with mode: 0644]
sound/weapons/tagexp1.ogg [new file with mode: 0644]
sound/weapons/tagexp2.ogg [new file with mode: 0644]
sound/weapons/tagexp3.ogg [new file with mode: 0644]
textures/seeker.tga [new file with mode: 0644]
textures/seeker_gloss.tga [new file with mode: 0644]
textures/seeker_glow.tga [new file with mode: 0644]
textures/seeker_norm.tga [new file with mode: 0644]
textures/seeker_pants.tga [new file with mode: 0644]
update-cvarcount.sh

index 37a36e8d9d0a2acd5618785b4f3e97b6f1a6d154..b7750d4d7b06fcd82d95ca562776a9d5920f1cea 100644 (file)
@@ -20,6 +20,7 @@ set g_weaponreplace_hlac ""
 set g_weaponreplace_campingrifle ""
 set g_weaponreplace_tuba ""
 set g_weaponreplace_fireball ""
+set g_weaponreplace_seeker ""
 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
 // }}}
 
@@ -40,6 +41,7 @@ set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the
 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_balance_health_start 100
 set g_balance_armor_start 0
 set g_start_ammo_shells 45
@@ -309,6 +311,8 @@ set g_balance_grenadelauncher_secondary_animtime 0.3
 set g_balance_grenadelauncher_secondary_ammo 2
 set g_balance_grenadelauncher_secondary_health 70
 set g_balance_grenadelauncher_secondary_damageforcescale 4
+set g_balance_grenadelauncher_secondary_bouncefactor 0.5
+set g_balance_grenadelauncher_secondary_bouncestop 0.075
 // }}}
 // {{{ electro
 set g_balance_electro_lightning 0
@@ -553,40 +557,91 @@ set g_balance_tuba_radius 200
 set g_balance_tuba_force 40
 // }}}
 // {{{ fireball
-set g_balance_fireball_primary_ammo 5
-set g_balance_fireball_primary_animtime 0.3
-set g_balance_fireball_primary_damage 40
+set g_balance_fireball_primary_ammo 40
+set g_balance_fireball_primary_animtime 0.15
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
 set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_damagetime 5
-set g_balance_fireball_primary_force 100
+set g_balance_fireball_primary_edgedamage 0
+set g_balance_fireball_primary_force 700
+set g_balance_fireball_primary_health 50
 set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 30
+set g_balance_fireball_primary_laserdamage 80
 set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 110
-set g_balance_fireball_primary_lifetime 7
-set g_balance_fireball_primary_refire 2
-set g_balance_fireball_primary_speed 900
-set g_balance_fireball_primary_speed_up 100
-set g_balance_fireball_primary_speed_z 0
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 650
 set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 25
-set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_bfgdamage 100
-set g_balance_fireball_secondary_bfgforce 500
-set g_balance_fireball_secondary_bfgradius 750
-set g_balance_fireball_secondary_damage 150
+set g_balance_fireball_secondary_ammo 5
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
 set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_edgedamage 0
-set g_balance_fireball_secondary_force 700
-set g_balance_fireball_secondary_health 50
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_force 100
 set g_balance_fireball_secondary_laserburntime 0.5
 set g_balance_fireball_secondary_laserdamage 30
 set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 256
-set g_balance_fireball_secondary_lifetime 15
-set g_balance_fireball_secondary_radius 200
-set g_balance_fireball_secondary_refire 0
-set g_balance_fireball_secondary_refire2 4
-set g_balance_fireball_secondary_speed 650
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
+set g_balance_fireball_secondary_refire 2
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
 // }}}
+// {{{ seeker
+set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_missile_accel 1.05
+set g_balance_seeker_missile_ammo 2
+set g_balance_seeker_missile_animtime 0.3
+set g_balance_seeker_missile_count 4
+set g_balance_seeker_missile_damage 40
+set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_decel 0.9
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_edgedamage 10
+set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_lifetime 15
+set g_balance_seeker_missile_proxy 0
+set g_balance_seeker_missile_proxy_delay 0.2
+set g_balance_seeker_missile_proxy_maxrange 45
+set g_balance_seeker_missile_radius 80
+set g_balance_seeker_missile_refire 0.5
+set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_smart_mindist 800
+set g_balance_seeker_missile_smart_trace_max 2500
+set g_balance_seeker_missile_smart_trace_min 1000
+set g_balance_seeker_missile_speed 700
+set g_balance_seeker_missile_speed_accel 0
+set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed_z 0
+set g_balance_seeker_missile_speed_max 1250
+set g_balance_seeker_missile_spread 0
+set g_balance_seeker_missile_turnrate 0.65
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.3
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.7
+set g_balance_seeker_tag_speed 9000
+set g_balance_seeker_tag_spread 0
+// End new seeker
index 11cc3a40ba08574826427a8b24733d841b0fba45..2f4ca97bcfa62f87fbcfecf71483e7963f8f6087 100644 (file)
@@ -20,6 +20,7 @@ set g_weaponreplace_hlac ""
 set g_weaponreplace_campingrifle ""
 set g_weaponreplace_tuba ""
 set g_weaponreplace_fireball ""
+set g_weaponreplace_seeker ""
 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
 // }}}
 
@@ -40,6 +41,7 @@ set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the
 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_balance_health_start 150
 set g_balance_armor_start 0
 set g_start_ammo_shells 40
@@ -309,6 +311,8 @@ set g_balance_grenadelauncher_secondary_animtime 0.3
 set g_balance_grenadelauncher_secondary_ammo 2
 set g_balance_grenadelauncher_secondary_health 10
 set g_balance_grenadelauncher_secondary_damageforcescale 4
+set g_balance_grenadelauncher_secondary_bouncefactor 0.5
+set g_balance_grenadelauncher_secondary_bouncestop 0.075
 // }}}
 // {{{ electro
 set g_balance_electro_lightning 0
@@ -553,40 +557,91 @@ set g_balance_tuba_radius 200
 set g_balance_tuba_force 40
 // }}}
 // {{{ fireball
-set g_balance_fireball_primary_ammo 5
-set g_balance_fireball_primary_animtime 0.3
-set g_balance_fireball_primary_damage 100
+set g_balance_fireball_primary_ammo 40
+set g_balance_fireball_primary_animtime 0.15
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
 set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_damagetime 5
-set g_balance_fireball_primary_force 100
+set g_balance_fireball_primary_edgedamage 0
+set g_balance_fireball_primary_force 700
+set g_balance_fireball_primary_health 50
 set g_balance_fireball_primary_laserburntime 0.5
 set g_balance_fireball_primary_laserdamage 80
 set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 128
-set g_balance_fireball_primary_lifetime 7
-set g_balance_fireball_primary_refire 1.5
-set g_balance_fireball_primary_speed 700
-set g_balance_fireball_primary_speed_up 100
-set g_balance_fireball_primary_speed_z 0
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 650
 set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 15
-set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_bfgdamage 200
-set g_balance_fireball_secondary_bfgforce 0
-set g_balance_fireball_secondary_bfgradius 1500
-set g_balance_fireball_secondary_damage 150
+set g_balance_fireball_secondary_ammo 5
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
 set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_edgedamage 0
-set g_balance_fireball_secondary_force 700
-set g_balance_fireball_secondary_health 50
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_force 100
 set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 80
+set g_balance_fireball_secondary_laserdamage 50
 set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 256
-set g_balance_fireball_secondary_lifetime 15
-set g_balance_fireball_secondary_radius 200
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
 set g_balance_fireball_secondary_refire 2
-set g_balance_fireball_secondary_refire2 0
-set g_balance_fireball_secondary_speed 650
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
 // }}}
+// {{{ seeker
+set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_missile_accel 1.05
+set g_balance_seeker_missile_ammo 2
+set g_balance_seeker_missile_animtime 0.3
+set g_balance_seeker_missile_count 4
+set g_balance_seeker_missile_damage 40
+set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_decel 0.9
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_edgedamage 10
+set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_lifetime 15
+set g_balance_seeker_missile_proxy 0
+set g_balance_seeker_missile_proxy_delay 0.2
+set g_balance_seeker_missile_proxy_maxrange 45
+set g_balance_seeker_missile_radius 80
+set g_balance_seeker_missile_refire 0.5
+set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_smart_mindist 800
+set g_balance_seeker_missile_smart_trace_max 2500
+set g_balance_seeker_missile_smart_trace_min 1000
+set g_balance_seeker_missile_speed 700
+set g_balance_seeker_missile_speed_accel 0
+set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed_z 0
+set g_balance_seeker_missile_speed_max 1250
+set g_balance_seeker_missile_spread 0
+set g_balance_seeker_missile_turnrate 0.65
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.3
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.7
+set g_balance_seeker_tag_speed 9000
+set g_balance_seeker_tag_spread 0
+// End new seeker
diff --git a/balanceNexrun.cfg b/balanceNexrun.cfg
deleted file mode 100644 (file)
index a23e9b4..0000000
+++ /dev/null
@@ -1,592 +0,0 @@
-// {{{ weapon replacement
-// NOTE: this only replaces weapons on the map
-// use g_start_weapon_* to also replace the on-startup weapons!
-// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
-// set the cvars to "0" to totally disable a weapon
-set g_weaponreplace_laser ""
-set g_weaponreplace_shotgun "uzi"
-set g_weaponreplace_uzi "shotgun"
-set g_weaponreplace_grenadelauncher ""
-set g_weaponreplace_electro ""
-set g_weaponreplace_crylink ""
-set g_weaponreplace_nex ""
-set g_weaponreplace_hagar ""
-set g_weaponreplace_rocketlauncher ""
-set g_weaponreplace_porto ""
-set g_weaponreplace_minstanex ""
-set g_weaponreplace_hook 0
-set g_weaponreplace_hlac 0
-set g_weaponreplace_campingrifle 0
-set g_weaponreplace_tuba ""
-set g_weaponreplace_fireball 0
-set sv_q3acompat_machineshotgunswap 0
-// }}}
-
-// {{{ starting gear
-set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_balance_health_start 125
-set g_balance_armor_start 0
-set g_start_ammo_shells 0
-set g_start_ammo_nails 100
-set g_start_ammo_rockets 0
-set g_start_ammo_cells 0
-set g_start_ammo_fuel 0
-set g_warmup_start_health 200 "starting values when being in warmup-stage"
-set g_warmup_start_armor 100 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_lms_start_health 200
-set g_lms_start_armor 100
-set g_lms_start_ammo_shells 30
-set g_lms_start_ammo_nails 210
-set g_lms_start_ammo_rockets 150
-set g_lms_start_ammo_cells 150
-set g_lms_start_ammo_fuel 0
-set g_balance_nix_roundtime 25
-set g_balance_nix_incrtime 1.6
-set g_balance_nix_ammo_shells 15
-set g_balance_nix_ammo_nails 45
-set g_balance_nix_ammo_rockets 15
-set g_balance_nix_ammo_cells 15
-set g_balance_nix_ammo_fuel 0
-set g_balance_nix_ammoincr_shells 2
-set g_balance_nix_ammoincr_nails 6
-set g_balance_nix_ammoincr_rockets 2
-set g_balance_nix_ammoincr_cells 2
-set g_balance_nix_ammoincr_fuel 2
-// }}}
-
-// {{{ pickup items
-set g_pickup_shells 10
-set g_pickup_shells_max 30
-set g_pickup_nails 30
-set g_pickup_nails_max 210
-set g_pickup_rockets 20
-set g_pickup_rockets_max 150
-set g_pickup_cells 50
-set g_pickup_cells_max 150
-set g_pickup_fuel 25
-set g_pickup_fuel_jetpack 50
-set g_pickup_fuel_max 999
-set g_pickup_armorsmall 5
-set g_pickup_armorsmall_max 200
-set g_pickup_armormedium 25
-set g_pickup_armormedium_max 200
-set g_pickup_armorbig 50
-set g_pickup_armorbig_max 200
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 200
-set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 200
-set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 100
-set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 100
-set g_pickup_healthmega 100
-set g_pickup_healthmega_max 200
-set g_pickup_respawntime_short 30
-set g_pickup_respawntime_medium 30
-set g_pickup_respawntime_long 30
-set g_pickup_respawntime_powerup 90
-set g_pickup_respawntime_weapon 5
-set g_pickup_respawntime_ammo 30
-set g_pickup_respawntimejitter_short 0
-set g_pickup_respawntimejitter_medium 0
-set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 15
-set g_pickup_respawntimejitter_weapon 0
-set g_pickup_respawntimejitter_ammo 0
-// }}}
-
-// {{{ regen/rot
-set g_balance_health_regen 0
-set g_balance_health_regenlinear 0
-set g_balance_pause_health_regen 0
-set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0
-set g_balance_health_rotlinear 1
-set g_balance_pause_health_rot 1
-set g_balance_pause_health_rot_spawn 0
-set g_balance_health_regenstable 100
-set g_balance_health_rotstable 100
-set g_balance_health_limit 999
-set g_balance_armor_regen 0
-set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0
-set g_balance_armor_rotlinear 1
-set g_balance_pause_armor_rot 1
-set g_balance_pause_armor_rot_spawn 0
-set g_balance_armor_regenstable 100
-set g_balance_armor_rotstable 100
-set g_balance_armor_limit 999
-set g_balance_armor_blockpercent 0.66
-
-set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
-set g_balance_fuel_regenlinear 0
-set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
-set g_balance_fuel_rot 0.05
-set g_balance_fuel_rotlinear 0
-set g_balance_pause_fuel_rot 5
-set g_balance_pause_fuel_rot_spawn 10
-set g_balance_fuel_regenstable 50
-set g_balance_fuel_rotstable 100
-set g_balance_fuel_limit 999
-// }}}
-
-// {{{ misc
-set g_balance_selfdamagepercent 0.75
-set g_balance_weaponswitchdelay 0.1
-set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
-set g_weaponratefactor 1 "weapon fire rate multiplier"
-set g_weapondamagefactor 1 "weapon damage multiplier"
-set g_weaponforcefactor 1 "weapon force multiplier"
-set g_weaponspreadfactor 1 "weapon spread multiplier"
-set g_balance_firetransfer_time 0.9
-set g_balance_firetransfer_damage 0.8
-set g_throughfloor_damage 0.5
-set g_throughfloor_force 0.7
-set g_projectiles_newton_style 0
-// possible values:
-// 0: absolute velocity projectiles (like Quake)
-// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
-// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
-// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
-// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
-set g_projectiles_newton_style_2_minfactor 0.7
-set g_projectiles_newton_style_2_maxfactor 5
-set g_projectiles_spread_style 4
-// possible values:
-// 0: forward + solid sphere (like Quake) - varies velocity
-// 1: forward + flattened solid sphere
-// 2: forward + solid circle
-// 3: forward + normal distribution 3D - varies velocity
-// 4: forward + normal distribution on a plane
-// 5: forward + circle with 1-r falloff
-// 6: forward + circle with 1-r^2 falloff
-// 7: forward + circle with (1-r)(2-r) falloff
-set g_balance_falldamage_deadminspeed 150
-set g_balance_falldamage_minspeed 675
-set g_balance_falldamage_factor 0.25
-set g_balance_falldamage_maxdamage 10
-// }}}
-
-// {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.25
-set g_balance_powerup_invincible_time 30
-set g_balance_powerup_strength_damage 4
-set g_balance_powerup_strength_force 4
-set g_balance_powerup_strength_time 30
-set g_balance_powerup_strength_selfdamage 2
-set g_balance_powerup_strength_selfforce 2
-// }}}
-
-// {{{ jetpack/hook
-set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
-set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
-set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
-set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
-set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
-set g_jetpack_fuel 8 "fuel per second for jetpack"
-set g_jetpack_attenuation 2 "jetpack sound attenuation"
-
-set g_grappling_hook_tarzan 2 // 2: can also pull players
-set g_balance_grapplehook_speed_fly 1800
-set g_balance_grapplehook_speed_pull 2000
-set g_balance_grapplehook_force_rubber 2000
-set g_balance_grapplehook_force_rubber_overstretch 1000
-set g_balance_grapplehook_length_min 50
-set g_balance_grapplehook_stretch 50
-set g_balance_grapplehook_airfriction 0.2
-set g_balance_grapplehook_health 130
-// }}}
-
-// {{{ weapon properties
-// {{{ laser
-set g_balance_laser_primary_damage 22
-set g_balance_laser_primary_edgedamage 0
-set g_balance_laser_primary_force 200
-set g_balance_laser_primary_radius 52
-set g_balance_laser_primary_speed 0
-set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_refire 0.1
-set g_balance_laser_primary_animtime 0.1
-set g_balance_laser_primary_lifetime 0
-set g_balance_laser_primary_shotangle 0
-set g_balance_laser_primary_delay 0
-set g_balance_laser_gauntlet 1
-set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 30
-set g_balance_laser_secondary_edgedamage 0
-set g_balance_laser_secondary_force 100
-set g_balance_laser_secondary_radius 3
-set g_balance_laser_secondary_speed 1500
-set g_balance_laser_secondary_spread 0
-set g_balance_laser_secondary_refire 0
-set g_balance_laser_secondary_animtime 0.15
-set g_balance_laser_secondary_lifetime 0.066
-set g_balance_laser_secondary_shotangle 0
-set g_balance_laser_secondary_delay 0
-// }}}
-// {{{ shotgun
-set g_balance_shotgun_primary_bullets 36
-set g_balance_shotgun_primary_damage 3
-set g_balance_shotgun_primary_force 10
-set g_balance_shotgun_primary_spread 0.18
-set g_balance_shotgun_primary_refire 1
-set g_balance_shotgun_primary_animtime 0.7
-set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 12000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
-set g_balance_shotgun_secondary 0
-set g_balance_shotgun_secondary_bullets 22
-set g_balance_shotgun_secondary_damage 2
-set g_balance_shotgun_secondary_force 12
-set g_balance_shotgun_secondary_spread 0.25
-set g_balance_shotgun_secondary_refire 1.5
-set g_balance_shotgun_secondary_animtime 0.2
-set g_balance_shotgun_secondary_ammo 0.5
-set g_balance_shotgun_secondary_speed 12000
-set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
-// }}}
-// {{{ uzi
-set g_balance_uzi_first 0
-set g_balance_uzi_first_damage 10
-set g_balance_uzi_first_force 50
-set g_balance_uzi_first_spread 0.007
-set g_balance_uzi_first_refire 0.15
-set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 7
-set g_balance_uzi_sustained_force 30
-set g_balance_uzi_sustained_spread 0.02
-set g_balance_uzi_sustained_refire 0.1
-set g_balance_uzi_sustained_ammo 1
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
-// }}}
-// {{{ mortar
-set g_balance_grenadelauncher_primary2secondary 1
-set g_balance_grenadelauncher_primary_damage 60
-set g_balance_grenadelauncher_primary_edgedamage 10
-set g_balance_grenadelauncher_primary_force 250
-set g_balance_grenadelauncher_primary_radius 100
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 200
-set g_balance_grenadelauncher_primary_speed_z 0
-set g_balance_grenadelauncher_primary_spread 0
-set g_balance_grenadelauncher_primary_lifetime 5
-set g_balance_grenadelauncher_primary_refire 0.7
-set g_balance_grenadelauncher_primary_animtime 0.3
-set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_secondary_damage 65
-set g_balance_grenadelauncher_secondary_edgedamage 10
-set g_balance_grenadelauncher_secondary_force 300
-set g_balance_grenadelauncher_secondary_radius 200
-set g_balance_grenadelauncher_secondary_speed 800
-set g_balance_grenadelauncher_secondary_speed_up 0
-set g_balance_grenadelauncher_secondary_speed_z 200
-set g_balance_grenadelauncher_secondary_spread 0
-set g_balance_grenadelauncher_secondary_lifetime 2
-set g_balance_grenadelauncher_secondary_refire 0.8
-set g_balance_grenadelauncher_secondary_animtime 0.5
-set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 0
-set g_balance_grenadelauncher_secondary_damageforcescale 0
-// }}}
-// {{{ electro
-set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 6
-set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 60 // todo: probaby needs movement nerfing code when hit?
-set g_balance_electro_primary_radius 850
-set g_balance_electro_primary_comboradius 0
-set g_balance_electro_primary_speed 0
-set g_balance_electro_primary_spread 0
-set g_balance_electro_primary_lifetime 0
-set g_balance_electro_primary_refire 0.066
-set g_balance_electro_primary_animtime 0.066
-set g_balance_electro_primary_ammo 0.66
-set g_balance_electro_secondary_damage 45
-set g_balance_electro_secondary_spread 0.10
-set g_balance_electro_secondary_edgedamage 10
-set g_balance_electro_secondary_force 100
-set g_balance_electro_secondary_radius 150
-set g_balance_electro_secondary_speed 900
-set g_balance_electro_secondary_speed_up 200
-set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0.05
-set g_balance_electro_secondary_lifetime 2.5
-set g_balance_electro_secondary_refire 0.1
-set g_balance_electro_secondary_refire2 2
-set g_balance_electro_secondary_animtime 0.2
-set g_balance_electro_secondary_ammo 2
-set g_balance_electro_secondary_health 5
-set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_count 3
-set g_balance_electro_combo_damage 50
-set g_balance_electro_combo_edgedamage 0
-set g_balance_electro_combo_force 100
-set g_balance_electro_combo_radius 250
-set g_balance_electro_combo_comboradius 0
-set g_balance_electro_combo_speed 2000
-// }}}
-// {{{ crylink
-set g_balance_crylink_primary_damage 18
-set g_balance_crylink_primary_edgedamage 18
-set g_balance_crylink_primary_force 40
-set g_balance_crylink_primary_radius 110
-set g_balance_crylink_primary_speed 1800
-set g_balance_crylink_primary_spread 0.01
-set g_balance_crylink_primary_shots 4
-set g_balance_crylink_primary_bounces 0
-set g_balance_crylink_primary_refire 0.4
-set g_balance_crylink_primary_animtime 0.4
-set g_balance_crylink_primary_ammo 2
-set g_balance_crylink_primary_bouncedamagefactor 0.5
-
-set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_star_fadetime 0.25
-set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_other_fadetime 0.25
-
-set g_balance_crylink_secondary 0
-set g_balance_crylink_secondary_damage 8
-set g_balance_crylink_secondary_edgedamage 8
-set g_balance_crylink_secondary_force -40
-set g_balance_crylink_secondary_radius 10
-set g_balance_crylink_secondary_speed 4000
-set g_balance_crylink_secondary_spread 0.01
-set g_balance_crylink_secondary_shots 3
-set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_refire 0.1
-set g_balance_crylink_secondary_animtime 0.1
-set g_balance_crylink_secondary_ammo 1
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
-
-set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_line_fadetime 2
-// }}}
-// {{{ nex
-set g_balance_nex_damage 100
-set g_balance_nex_force 200
-set g_balance_nex_refire 1.25
-set g_balance_nex_animtime 0.8
-set g_balance_nex_ammo 5
-set g_balance_nex_damagefalloff_mindist 1000
-set g_balance_nex_damagefalloff_maxdist 3000
-set g_balance_nex_damagefalloff_halflife 1500
-set g_balance_nex_damagefalloff_forcehalflife 1500
-// }}}
-// {{{ minstanex
-set g_balance_minstanex_refire 1
-set g_balance_minstanex_animtime 1
-set g_balance_minstanex_ammo 10
-// }}}
-// {{{ hagar
-set g_balance_hagar_primary_damage 12
-set g_balance_hagar_primary_edgedamage 5
-set g_balance_hagar_primary_force 70
-set g_balance_hagar_primary_radius 50
-set g_balance_hagar_primary_spread 0
-set g_balance_hagar_primary_speed 1800
-set g_balance_hagar_primary_lifetime 5
-set g_balance_hagar_primary_refire 0.1
-set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_secondary 0
-set g_balance_hagar_secondary_damage 11
-set g_balance_hagar_secondary_edgedamage 4
-set g_balance_hagar_secondary_force 60
-set g_balance_hagar_secondary_radius 70
-set g_balance_hagar_secondary_spread 0.05
-set g_balance_hagar_secondary_speed 1800
-set g_balance_hagar_secondary_lifetime_min 5
-set g_balance_hagar_secondary_lifetime_rand 0
-set g_balance_hagar_secondary_refire 0.1
-set g_balance_hagar_secondary_ammo 1
-// }}}
-// {{{ rocketlauncher
-set g_balance_rocketlauncher_damage 90
-set g_balance_rocketlauncher_edgedamage 30
-set g_balance_rocketlauncher_force 350
-set g_balance_rocketlauncher_radius 110
-set g_balance_rocketlauncher_speed 1000
-set g_balance_rocketlauncher_speedaccel 0
-set g_balance_rocketlauncher_speedstart 1000
-set g_balance_rocketlauncher_lifetime 10
-set g_balance_rocketlauncher_refire 0.9
-set g_balance_rocketlauncher_animtime 0.7
-set g_balance_rocketlauncher_ammo 3
-set g_balance_rocketlauncher_health 0
-set g_balance_rocketlauncher_damageforcescale 0
-set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 0 // max degrees per second
-set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
-set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
-set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
-set g_balance_rocketlauncher_guidestop 1 // stop guiding when firing again
-set g_balance_rocketlauncher_laserguided_speed 1000 //650
-set g_balance_rocketlauncher_laserguided_speedaccel 0
-set g_balance_rocketlauncher_laserguided_speedstart 1000
-set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
-set g_balance_rocketlauncher_laserguided_allow_steal 1
-// }}}
-// {{{ porto
-set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_animtime 0.3
-set g_balance_porto_primary_speed 5000
-set g_balance_porto_primary_lifetime 30
-set g_balance_portal_health 200 // these get recharged whenever the portal is used
-set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
-// }}}
-// {{{ hook
-set g_balance_hook_primary_fuel 2 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
-set g_balance_hook_primary_animtime 0.3 // good shoot anim
-set g_balance_hook_primary_hooked_time_max 0 // infinite
-set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
-set g_balance_hook_secondary_damage 25 // not much
-set g_balance_hook_secondary_edgedamage 5 // not much
-set g_balance_hook_secondary_radius 500 // LOTS
-set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 50 // a whole pack
-set g_balance_hook_secondary_lifetime 10 // infinite
-set g_balance_hook_secondary_speed 0 // not much throwing
-set g_balance_hook_secondary_gravity 5 // fast falling
-set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
-set g_balance_hook_secondary_animtime 0.3 // good shoot anim
-set g_balance_hook_secondary_power 3 // effect behaves like a square function
-set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
-// }}}
-// {{{ hlac
-set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.03
-set g_balance_hlac_primary_spread_add 0.002
-set g_balance_hlac_primary_spread_crouchmod 0.5
-
-set g_balance_hlac_primary_damage 6
-set g_balance_hlac_primary_edgedamage 0
-set g_balance_hlac_primary_force 60 // todo: probably needs movement nerfing code when hit
-set g_balance_hlac_primary_radius 850
-set g_balance_hlac_primary_speed 0
-set g_balance_hlac_primary_lifetime 0
-
-set g_balance_hlac_primary_refire 0.066
-set g_balance_hlac_primary_animtime 0.066
-set g_balance_hlac_primary_ammo 0.066
-
-set g_balance_hlac_secondary 0
-set g_balance_hlac_secondary_spread 0.06
-set g_balance_hlac_secondary_spread_crouchmod 0.5
-
-set g_balance_hlac_secondary_damage 11
-set g_balance_hlac_secondary_edgedamage 10
-set g_balance_hlac_secondary_force 60
-set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 20000
-set g_balance_hlac_secondary_lifetime 5
-
-set g_balance_hlac_secondary_refire 0.6
-set g_balance_hlac_secondary_animtime 0.6
-set g_balance_hlac_secondary_ammo 10
-set g_balance_hlac_secondary_shots 5
-// }}}
-// {{{ campingrifle
-set g_balance_campingrifle_magazinecapacity 0
-set g_balance_campingrifle_reloadtime 2 // matches reload anim
-set g_balance_campingrifle_auto_reload_after_changing_weapons 0
-set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
-set g_balance_campingrifle_tracer 1
-set g_balance_campingrifle_primary_damage 50
-set g_balance_campingrifle_primary_headshotaddeddamage 80
-set g_balance_campingrifle_primary_spread 0
-set g_balance_campingrifle_primary_force 0
-set g_balance_campingrifle_primary_speed 35000
-set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.7
-set g_balance_campingrifle_primary_animtime 0.7
-set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
-set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
-set g_balance_campingrifle_secondary_damage 15
-set g_balance_campingrifle_secondary_headshotaddeddamage 25
-set g_balance_campingrifle_secondary_spread 0.02
-set g_balance_campingrifle_secondary_force 0
-set g_balance_campingrifle_secondary_speed 20000
-set g_balance_campingrifle_secondary_lifetime 5
-set g_balance_campingrifle_secondary_refire 0.1
-set g_balance_campingrifle_secondary_animtime 0.1
-set g_balance_campingrifle_secondary_ammo 4
-set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
-set g_balance_campingrifle_secondary_burstcost 0.35
-// }}}
-// {{{ tuba
-set g_balance_tuba_refire 0.05
-set g_balance_tuba_animtime 0.05
-set g_balance_tuba_attenuation 0.5
-set g_balance_tuba_volume 1
-set g_balance_tuba_fadetime 0.25
-set g_balance_tuba_damage 5
-set g_balance_tuba_edgedamage 0
-set g_balance_tuba_radius 200
-set g_balance_tuba_force 40
-// }}}
-// {{{ fireball
-set g_balance_fireball_primary_ammo 5
-set g_balance_fireball_primary_animtime 0.3
-set g_balance_fireball_primary_damage 40
-set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_damagetime 5
-set g_balance_fireball_primary_force 100
-set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 30
-set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 110
-set g_balance_fireball_primary_lifetime 7
-set g_balance_fireball_primary_refire 2
-set g_balance_fireball_primary_speed 900
-set g_balance_fireball_primary_spread 0
-set g_balance_fireball_primary_speed_up 100
-set g_balance_fireball_primary_speed_z 0
-set g_balance_fireball_secondary_ammo 25
-set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_bfgdamage 100
-set g_balance_fireball_secondary_bfgforce 500
-set g_balance_fireball_secondary_bfgradius 750
-set g_balance_fireball_secondary_damage 150
-set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_edgedamage 0
-set g_balance_fireball_secondary_force 700
-set g_balance_fireball_secondary_health 50
-set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 30
-set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 256
-set g_balance_fireball_secondary_lifetime 15
-set g_balance_fireball_secondary_radius 200
-set g_balance_fireball_secondary_refire 0
-set g_balance_fireball_secondary_refire2 4
-set g_balance_fireball_secondary_speed 650
-set g_balance_fireball_secondary_spread 0
-// }}}
index 19f7896188a8c8acd764d487c05e748d8fbc5291..e633c74329de875a5013c4b7cbc334b6ccee1a03 100644 (file)
@@ -20,6 +20,7 @@ set g_weaponreplace_hlac 0 // I don't particularly like this weapon.
 set g_weaponreplace_campingrifle ""
 set g_weaponreplace_tuba ""
 set g_weaponreplace_fireball 0 // Don't kill me div0, just for now until I figure out a good balance for it.
+set g_weaponreplace_seeker ""
 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
 // }}}
 
@@ -40,6 +41,7 @@ set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the
 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_balance_health_start 100
 set g_balance_armor_start 0
 set g_start_ammo_shells 45
@@ -309,6 +311,8 @@ set g_balance_grenadelauncher_secondary_animtime 0.3
 set g_balance_grenadelauncher_secondary_ammo 2
 set g_balance_grenadelauncher_secondary_health 70
 set g_balance_grenadelauncher_secondary_damageforcescale 4
+set g_balance_grenadelauncher_secondary_bouncefactor 0.5
+set g_balance_grenadelauncher_secondary_bouncestop 0.075
 // }}}
 // {{{ electro
 set g_balance_electro_lightning 0
@@ -553,40 +557,91 @@ set g_balance_tuba_radius 200
 set g_balance_tuba_force 40
 // }}}
 // {{{ fireball
-set g_balance_fireball_primary_ammo 5
-set g_balance_fireball_primary_animtime 0.3
-set g_balance_fireball_primary_damage 40
+set g_balance_fireball_primary_ammo 40
+set g_balance_fireball_primary_animtime 0.15
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
 set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_damagetime 5
-set g_balance_fireball_primary_force 100
+set g_balance_fireball_primary_edgedamage 0
+set g_balance_fireball_primary_force 700
+set g_balance_fireball_primary_health 50
 set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 30
+set g_balance_fireball_primary_laserdamage 80
 set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 110
-set g_balance_fireball_primary_lifetime 7
-set g_balance_fireball_primary_refire 2
-set g_balance_fireball_primary_speed 900
-set g_balance_fireball_primary_speed_up 100
-set g_balance_fireball_primary_speed_z 0
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 650
 set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 25
-set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_bfgdamage 100
-set g_balance_fireball_secondary_bfgforce 500
-set g_balance_fireball_secondary_bfgradius 750
-set g_balance_fireball_secondary_damage 150
+set g_balance_fireball_secondary_ammo 5
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
 set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_edgedamage 0
-set g_balance_fireball_secondary_force 700
-set g_balance_fireball_secondary_health 50
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_force 100
 set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 30
+set g_balance_fireball_secondary_laserdamage 50
 set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 256
-set g_balance_fireball_secondary_lifetime 15
-set g_balance_fireball_secondary_radius 200
-set g_balance_fireball_secondary_refire 0
-set g_balance_fireball_secondary_refire2 4
-set g_balance_fireball_secondary_speed 650
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
+set g_balance_fireball_secondary_refire 2
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
 // }}}
+// {{{ seeker
+set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_missile_accel 1.05
+set g_balance_seeker_missile_ammo 2
+set g_balance_seeker_missile_animtime 0.3
+set g_balance_seeker_missile_count 4
+set g_balance_seeker_missile_damage 40
+set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_decel 0.9
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_edgedamage 10
+set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_lifetime 15
+set g_balance_seeker_missile_proxy 0
+set g_balance_seeker_missile_proxy_delay 0.2
+set g_balance_seeker_missile_proxy_maxrange 45
+set g_balance_seeker_missile_radius 80
+set g_balance_seeker_missile_refire 0.5
+set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_smart_mindist 800
+set g_balance_seeker_missile_smart_trace_max 2500
+set g_balance_seeker_missile_smart_trace_min 1000
+set g_balance_seeker_missile_speed 700
+set g_balance_seeker_missile_speed_accel 0
+set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed_z 0
+set g_balance_seeker_missile_speed_max 1250
+set g_balance_seeker_missile_spread 0
+set g_balance_seeker_missile_turnrate 0.65
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.3
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.7
+set g_balance_seeker_tag_speed 9000
+set g_balance_seeker_tag_spread 0
+// End new seeker
diff --git a/balanceXPM.cfg b/balanceXPM.cfg
new file mode 100644 (file)
index 0000000..4d2fd05
--- /dev/null
@@ -0,0 +1,647 @@
+// {{{ weapon replacement
+// NOTE: this only replaces weapons on the map
+// use g_start_weapon_* to also replace the on-startup weapons!
+// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
+// set the cvars to "0" to totally disable a weapon
+set g_weaponreplace_laser ""
+set g_weaponreplace_shotgun "uzi"
+set g_weaponreplace_uzi "shotgun"
+set g_weaponreplace_grenadelauncher ""
+set g_weaponreplace_electro ""
+set g_weaponreplace_crylink ""
+set g_weaponreplace_nex ""
+set g_weaponreplace_hagar ""
+set g_weaponreplace_rocketlauncher ""
+set g_weaponreplace_porto ""
+set g_weaponreplace_minstanex ""
+set g_weaponreplace_hook 0
+set g_weaponreplace_hlac 0
+set g_weaponreplace_campingrifle 0
+set g_weaponreplace_tuba ""
+set g_weaponreplace_fireball 0
+set g_weaponreplace_seeker 0
+set sv_q3acompat_machineshotgunswap 0
+// }}}
+
+// {{{ starting gear
+set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_balance_health_start 125
+set g_balance_armor_start 0
+set g_start_ammo_shells 0
+set g_start_ammo_nails 100
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_start_ammo_fuel 0
+set g_warmup_start_health 200 "starting values when being in warmup-stage"
+set g_warmup_start_armor 100 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
+set g_lms_start_health 200
+set g_lms_start_armor 100
+set g_lms_start_ammo_shells 30
+set g_lms_start_ammo_nails 210
+set g_lms_start_ammo_rockets 150
+set g_lms_start_ammo_cells 150
+set g_lms_start_ammo_fuel 0
+set g_balance_nix_roundtime 25
+set g_balance_nix_incrtime 1.6
+set g_balance_nix_ammo_shells 15
+set g_balance_nix_ammo_nails 45
+set g_balance_nix_ammo_rockets 15
+set g_balance_nix_ammo_cells 15
+set g_balance_nix_ammo_fuel 0
+set g_balance_nix_ammoincr_shells 2
+set g_balance_nix_ammoincr_nails 6
+set g_balance_nix_ammoincr_rockets 2
+set g_balance_nix_ammoincr_cells 2
+set g_balance_nix_ammoincr_fuel 2
+// }}}
+
+// {{{ pickup items
+set g_pickup_shells 10
+set g_pickup_shells_max 30
+set g_pickup_nails 30
+set g_pickup_nails_max 210
+set g_pickup_rockets 20
+set g_pickup_rockets_max 150
+set g_pickup_cells 50
+set g_pickup_cells_max 150
+set g_pickup_fuel 25
+set g_pickup_fuel_jetpack 50
+set g_pickup_fuel_max 999
+set g_pickup_armorsmall 5
+set g_pickup_armorsmall_max 200
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 200
+set g_pickup_armorbig 50
+set g_pickup_armorbig_max 200
+set g_pickup_armorlarge 100
+set g_pickup_armorlarge_max 200
+set g_pickup_healthsmall 5
+set g_pickup_healthsmall_max 200
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 100
+set g_pickup_healthlarge 50
+set g_pickup_healthlarge_max 100
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 200
+set g_pickup_respawntime_short 30
+set g_pickup_respawntime_medium 30
+set g_pickup_respawntime_long 30
+set g_pickup_respawntime_powerup 90
+set g_pickup_respawntime_weapon 5
+set g_pickup_respawntime_ammo 30
+set g_pickup_respawntimejitter_short 0
+set g_pickup_respawntimejitter_medium 0
+set g_pickup_respawntimejitter_long 0
+set g_pickup_respawntimejitter_powerup 15
+set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_ammo 0
+// }}}
+
+// {{{ regen/rot
+set g_balance_health_regen 0
+set g_balance_health_regenlinear 0
+set g_balance_pause_health_regen 0
+set g_balance_pause_health_regen_spawn 0
+set g_balance_health_rot 0
+set g_balance_health_rotlinear 1
+set g_balance_pause_health_rot 1
+set g_balance_pause_health_rot_spawn 0
+set g_balance_health_regenstable 100
+set g_balance_health_rotstable 100
+set g_balance_health_limit 999
+set g_balance_armor_regen 0
+set g_balance_armor_regenlinear 0
+set g_balance_armor_rot 0
+set g_balance_armor_rotlinear 1
+set g_balance_pause_armor_rot 1
+set g_balance_pause_armor_rot_spawn 0
+set g_balance_armor_regenstable 100
+set g_balance_armor_rotstable 100
+set g_balance_armor_limit 999
+set g_balance_armor_blockpercent 0.66
+
+set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
+set g_balance_fuel_regenlinear 0
+set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
+set g_balance_fuel_rot 0.05
+set g_balance_fuel_rotlinear 0
+set g_balance_pause_fuel_rot 5
+set g_balance_pause_fuel_rot_spawn 10
+set g_balance_fuel_regenstable 50
+set g_balance_fuel_rotstable 100
+set g_balance_fuel_limit 999
+// }}}
+
+// {{{ misc
+set g_balance_selfdamagepercent 0.75
+set g_balance_weaponswitchdelay 0.05
+set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
+set g_weaponratefactor 1 "weapon fire rate multiplier"
+set g_weapondamagefactor 1 "weapon damage multiplier"
+set g_weaponforcefactor 1 "weapon force multiplier"
+set g_weaponspreadfactor 1 "weapon spread multiplier"
+set g_balance_firetransfer_time 0.9
+set g_balance_firetransfer_damage 0.8
+set g_throughfloor_damage 0.5
+set g_throughfloor_force 0.7
+set g_projectiles_newton_style 0
+// possible values:
+// 0: absolute velocity projectiles (like Quake)
+// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
+// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
+// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
+// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
+set g_projectiles_newton_style_2_minfactor 0.7
+set g_projectiles_newton_style_2_maxfactor 5
+set g_projectiles_spread_style 4
+// possible values:
+// 0: forward + solid sphere (like Quake) - varies velocity
+// 1: forward + flattened solid sphere
+// 2: forward + solid circle
+// 3: forward + normal distribution 3D - varies velocity
+// 4: forward + normal distribution on a plane
+// 5: forward + circle with 1-r falloff
+// 6: forward + circle with 1-r^2 falloff
+// 7: forward + circle with (1-r)(2-r) falloff
+set g_balance_falldamage_deadminspeed 150
+set g_balance_falldamage_minspeed 675
+set g_balance_falldamage_factor 0.25
+set g_balance_falldamage_maxdamage 10
+// }}}
+
+// {{{ powerups
+set g_balance_powerup_invincible_takedamage 0.25
+set g_balance_powerup_invincible_time 30
+set g_balance_powerup_strength_damage 4
+set g_balance_powerup_strength_force 4
+set g_balance_powerup_strength_time 30
+set g_balance_powerup_strength_selfdamage 2
+set g_balance_powerup_strength_selfforce 2
+// }}}
+
+// {{{ jetpack/hook
+set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
+set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
+set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
+set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
+set g_jetpack_fuel 8 "fuel per second for jetpack"
+set g_jetpack_attenuation 2 "jetpack sound attenuation"
+
+set g_grappling_hook_tarzan 2 // 2: can also pull players
+set g_balance_grapplehook_speed_fly 1800
+set g_balance_grapplehook_speed_pull 2000
+set g_balance_grapplehook_force_rubber 2000
+set g_balance_grapplehook_force_rubber_overstretch 1000
+set g_balance_grapplehook_length_min 50
+set g_balance_grapplehook_stretch 50
+set g_balance_grapplehook_airfriction 0.2
+set g_balance_grapplehook_health 130
+// }}}
+
+// {{{ weapon properties
+// {{{ laser
+set g_balance_laser_primary_damage 22
+set g_balance_laser_primary_edgedamage 0
+set g_balance_laser_primary_force 200
+set g_balance_laser_primary_radius 52
+set g_balance_laser_primary_speed 0
+set g_balance_laser_primary_spread 0
+set g_balance_laser_primary_refire 0.1
+set g_balance_laser_primary_animtime 0.1
+set g_balance_laser_primary_lifetime 0
+set g_balance_laser_primary_shotangle 0
+set g_balance_laser_primary_delay 0
+set g_balance_laser_gauntlet 1
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary_damage 30
+set g_balance_laser_secondary_edgedamage 0
+set g_balance_laser_secondary_force 100
+set g_balance_laser_secondary_radius 3
+set g_balance_laser_secondary_speed 1500
+set g_balance_laser_secondary_spread 0
+set g_balance_laser_secondary_refire 0
+set g_balance_laser_secondary_animtime 0.15
+set g_balance_laser_secondary_lifetime 0.066
+set g_balance_laser_secondary_shotangle 0
+set g_balance_laser_secondary_delay 0
+// }}}
+// {{{ shotgun
+set g_balance_shotgun_primary_bullets 36
+set g_balance_shotgun_primary_damage 3
+set g_balance_shotgun_primary_force 10
+set g_balance_shotgun_primary_spread 0.18
+set g_balance_shotgun_primary_refire 1
+set g_balance_shotgun_primary_animtime 0.7
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_speed 12000
+set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_secondary 0
+set g_balance_shotgun_secondary_bullets 22
+set g_balance_shotgun_secondary_damage 2
+set g_balance_shotgun_secondary_force 12
+set g_balance_shotgun_secondary_spread 0.25
+set g_balance_shotgun_secondary_refire 1.5
+set g_balance_shotgun_secondary_animtime 0.2
+set g_balance_shotgun_secondary_ammo 0.5
+set g_balance_shotgun_secondary_speed 12000
+set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
+// }}}
+// {{{ uzi
+set g_balance_uzi_first 0
+set g_balance_uzi_first_damage 10
+set g_balance_uzi_first_force 50
+set g_balance_uzi_first_spread 0.007
+set g_balance_uzi_first_refire 0.15
+set g_balance_uzi_first_ammo 1
+set g_balance_uzi_sustained_damage 7
+set g_balance_uzi_sustained_force 30
+set g_balance_uzi_sustained_spread 0.02
+set g_balance_uzi_sustained_refire 0.1
+set g_balance_uzi_sustained_ammo 1
+set g_balance_uzi_speed 18000
+set g_balance_uzi_bulletconstant 115 // 13.1qu
+// }}}
+// {{{ mortar
+set g_balance_grenadelauncher_primary2secondary 1
+set g_balance_grenadelauncher_primary_damage 60
+set g_balance_grenadelauncher_primary_edgedamage 10
+set g_balance_grenadelauncher_primary_force 250
+set g_balance_grenadelauncher_primary_radius 100
+set g_balance_grenadelauncher_primary_speed 2000
+set g_balance_grenadelauncher_primary_speed_up 200
+set g_balance_grenadelauncher_primary_speed_z 0
+set g_balance_grenadelauncher_primary_spread 0
+set g_balance_grenadelauncher_primary_lifetime 5
+set g_balance_grenadelauncher_primary_refire 0.7
+set g_balance_grenadelauncher_primary_animtime 0.3
+set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_secondary_damage 65
+set g_balance_grenadelauncher_secondary_edgedamage 10
+set g_balance_grenadelauncher_secondary_force 300
+set g_balance_grenadelauncher_secondary_radius 200
+set g_balance_grenadelauncher_secondary_speed 800
+set g_balance_grenadelauncher_secondary_speed_up 0
+set g_balance_grenadelauncher_secondary_speed_z 200
+set g_balance_grenadelauncher_secondary_spread 0
+set g_balance_grenadelauncher_secondary_lifetime 2
+set g_balance_grenadelauncher_secondary_refire 0.8
+set g_balance_grenadelauncher_secondary_animtime 0.5
+set g_balance_grenadelauncher_secondary_ammo 2
+set g_balance_grenadelauncher_secondary_health 0
+set g_balance_grenadelauncher_secondary_damageforcescale 0
+set g_balance_grenadelauncher_secondary_bouncefactor 0.5
+set g_balance_grenadelauncher_secondary_bouncestop 0.075
+// }}}
+// {{{ electro
+set g_balance_electro_lightning 1
+set g_balance_electro_primary_damage 6
+set g_balance_electro_primary_edgedamage 0
+set g_balance_electro_primary_force 60 // todo: probaby needs movement nerfing code when hit?
+set g_balance_electro_primary_radius 850
+set g_balance_electro_primary_comboradius 0
+set g_balance_electro_primary_speed 0
+set g_balance_electro_primary_spread 0
+set g_balance_electro_primary_lifetime 0
+set g_balance_electro_primary_refire 0.066
+set g_balance_electro_primary_animtime 0.066
+set g_balance_electro_primary_ammo 0.66
+set g_balance_electro_secondary_damage 45
+set g_balance_electro_secondary_spread 0.10
+set g_balance_electro_secondary_edgedamage 10
+set g_balance_electro_secondary_force 100
+set g_balance_electro_secondary_radius 150
+set g_balance_electro_secondary_speed 900
+set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_speed_z 0
+set g_balance_electro_secondary_spread 0.05
+set g_balance_electro_secondary_lifetime 2.5
+set g_balance_electro_secondary_refire 0.1
+set g_balance_electro_secondary_refire2 2
+set g_balance_electro_secondary_animtime 0.2
+set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_health 5
+set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_count 3
+set g_balance_electro_combo_damage 50
+set g_balance_electro_combo_edgedamage 0
+set g_balance_electro_combo_force 100
+set g_balance_electro_combo_radius 250
+set g_balance_electro_combo_comboradius 0
+set g_balance_electro_combo_speed 2000
+// }}}
+// {{{ crylink
+set g_balance_crylink_primary_damage 18
+set g_balance_crylink_primary_edgedamage 18
+set g_balance_crylink_primary_force 50
+set g_balance_crylink_primary_radius 100
+set g_balance_crylink_primary_speed 1100
+set g_balance_crylink_primary_spread 0.01
+set g_balance_crylink_primary_shots 4
+set g_balance_crylink_primary_bounces 0
+set g_balance_crylink_primary_refire 0.4
+set g_balance_crylink_primary_animtime 0.4
+set g_balance_crylink_primary_ammo 2
+set g_balance_crylink_primary_bouncedamagefactor 0.5
+
+set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_primary_middle_fadetime 5
+set g_balance_crylink_primary_star_lifetime 3 // range: 700 full, fades to 2450
+set g_balance_crylink_primary_star_fadetime 5
+set g_balance_crylink_primary_other_lifetime 3 // range: 700 full, fades to 2450
+set g_balance_crylink_primary_other_fadetime 5
+
+set g_balance_crylink_secondary 0
+set g_balance_crylink_secondary_damage 8
+set g_balance_crylink_secondary_edgedamage 8
+set g_balance_crylink_secondary_force -40
+set g_balance_crylink_secondary_radius 10
+set g_balance_crylink_secondary_speed 4000
+set g_balance_crylink_secondary_spread 0.01
+set g_balance_crylink_secondary_shots 3
+set g_balance_crylink_secondary_bounces 0
+set g_balance_crylink_secondary_refire 0.1
+set g_balance_crylink_secondary_animtime 0.1
+set g_balance_crylink_secondary_ammo 1
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
+
+set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_middle_fadetime 5
+set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_line_fadetime 2
+// }}}
+// {{{ nex
+set g_balance_nex_damage 100
+set g_balance_nex_force 200
+set g_balance_nex_refire 1.25
+set g_balance_nex_animtime 0.8
+set g_balance_nex_ammo 5
+set g_balance_nex_damagefalloff_mindist 1000
+set g_balance_nex_damagefalloff_maxdist 3000
+set g_balance_nex_damagefalloff_halflife 1500
+set g_balance_nex_damagefalloff_forcehalflife 1500
+// }}}
+// {{{ minstanex
+set g_balance_minstanex_refire 1
+set g_balance_minstanex_animtime 1
+set g_balance_minstanex_ammo 10
+// }}}
+// {{{ hagar
+set g_balance_hagar_primary_damage 12
+set g_balance_hagar_primary_edgedamage 5
+set g_balance_hagar_primary_force 70
+set g_balance_hagar_primary_radius 50
+set g_balance_hagar_primary_spread 0
+set g_balance_hagar_primary_speed 1800
+set g_balance_hagar_primary_lifetime 5
+set g_balance_hagar_primary_refire 0.1
+set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_secondary 0
+set g_balance_hagar_secondary_damage 11
+set g_balance_hagar_secondary_edgedamage 4
+set g_balance_hagar_secondary_force 60
+set g_balance_hagar_secondary_radius 70
+set g_balance_hagar_secondary_spread 0.05
+set g_balance_hagar_secondary_speed 1800
+set g_balance_hagar_secondary_lifetime_min 5
+set g_balance_hagar_secondary_lifetime_rand 0
+set g_balance_hagar_secondary_refire 0.1
+set g_balance_hagar_secondary_ammo 1
+// }}}
+// {{{ rocketlauncher
+set g_balance_rocketlauncher_damage 90
+set g_balance_rocketlauncher_edgedamage 30
+set g_balance_rocketlauncher_force 350
+set g_balance_rocketlauncher_radius 110
+set g_balance_rocketlauncher_speed 1000
+set g_balance_rocketlauncher_speedaccel 0
+set g_balance_rocketlauncher_speedstart 1000
+set g_balance_rocketlauncher_lifetime 10
+set g_balance_rocketlauncher_refire 0.9
+set g_balance_rocketlauncher_animtime 0.7
+set g_balance_rocketlauncher_ammo 3
+set g_balance_rocketlauncher_health 0
+set g_balance_rocketlauncher_damageforcescale 0
+set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_guiderate 0 // max degrees per second
+set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
+set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
+set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
+set g_balance_rocketlauncher_guidestop 1 // stop guiding when firing again
+set g_balance_rocketlauncher_laserguided_speed 1000 //650
+set g_balance_rocketlauncher_laserguided_speedaccel 0
+set g_balance_rocketlauncher_laserguided_speedstart 1000
+set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
+set g_balance_rocketlauncher_laserguided_allow_steal 1
+// }}}
+// {{{ porto
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_animtime 0.3
+set g_balance_porto_primary_speed 5000
+set g_balance_porto_primary_lifetime 30
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+// }}}
+// {{{ hook
+set g_balance_hook_primary_fuel 2 // hook monkeys set 0
+set g_balance_hook_primary_refire 0 // hook monkeys set 0
+set g_balance_hook_primary_animtime 0.3 // good shoot anim
+set g_balance_hook_primary_hooked_time_max 0 // infinite
+set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
+set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
+set g_balance_hook_secondary_damage 25 // not much
+set g_balance_hook_secondary_edgedamage 5 // not much
+set g_balance_hook_secondary_radius 500 // LOTS
+set g_balance_hook_secondary_force -2000 // LOTS
+set g_balance_hook_secondary_ammo 50 // a whole pack
+set g_balance_hook_secondary_lifetime 10 // infinite
+set g_balance_hook_secondary_speed 0 // not much throwing
+set g_balance_hook_secondary_gravity 5 // fast falling
+set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
+set g_balance_hook_secondary_animtime 0.3 // good shoot anim
+set g_balance_hook_secondary_power 3 // effect behaves like a square function
+set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+// }}}
+// {{{ hlac
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_primary_spread_max 0.03
+set g_balance_hlac_primary_spread_add 0.002
+set g_balance_hlac_primary_spread_crouchmod 0.5
+
+set g_balance_hlac_primary_damage 6
+set g_balance_hlac_primary_edgedamage 0
+set g_balance_hlac_primary_force 60 // todo: probably needs movement nerfing code when hit
+set g_balance_hlac_primary_radius 850
+set g_balance_hlac_primary_speed 0
+set g_balance_hlac_primary_lifetime 0
+
+set g_balance_hlac_primary_refire 0.066
+set g_balance_hlac_primary_animtime 0.066
+set g_balance_hlac_primary_ammo 0.066
+
+set g_balance_hlac_secondary 0
+set g_balance_hlac_secondary_spread 0.06
+set g_balance_hlac_secondary_spread_crouchmod 0.5
+
+set g_balance_hlac_secondary_damage 11
+set g_balance_hlac_secondary_edgedamage 10
+set g_balance_hlac_secondary_force 60
+set g_balance_hlac_secondary_radius 70
+set g_balance_hlac_secondary_speed 20000
+set g_balance_hlac_secondary_lifetime 5
+
+set g_balance_hlac_secondary_refire 0.6
+set g_balance_hlac_secondary_animtime 0.6
+set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_shots 5
+// }}}
+// {{{ campingrifle
+set g_balance_campingrifle_magazinecapacity 0
+set g_balance_campingrifle_reloadtime 2 // matches reload anim
+set g_balance_campingrifle_auto_reload_after_changing_weapons 0
+set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
+set g_balance_campingrifle_tracer 1
+set g_balance_campingrifle_primary_damage 50
+set g_balance_campingrifle_primary_headshotaddeddamage 80
+set g_balance_campingrifle_primary_spread 0
+set g_balance_campingrifle_primary_force 0
+set g_balance_campingrifle_primary_speed 35000
+set g_balance_campingrifle_primary_lifetime 5
+set g_balance_campingrifle_primary_refire 0.7
+set g_balance_campingrifle_primary_animtime 0.7
+set g_balance_campingrifle_primary_ammo 10
+set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
+set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
+set g_balance_campingrifle_secondary_damage 15
+set g_balance_campingrifle_secondary_headshotaddeddamage 25
+set g_balance_campingrifle_secondary_spread 0.02
+set g_balance_campingrifle_secondary_force 0
+set g_balance_campingrifle_secondary_speed 20000
+set g_balance_campingrifle_secondary_lifetime 5
+set g_balance_campingrifle_secondary_refire 0.1
+set g_balance_campingrifle_secondary_animtime 0.1
+set g_balance_campingrifle_secondary_ammo 4
+set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
+set g_balance_campingrifle_secondary_burstcost 0.35
+// }}}
+// {{{ tuba
+set g_balance_tuba_refire 0.05
+set g_balance_tuba_animtime 0.05
+set g_balance_tuba_attenuation 0.5
+set g_balance_tuba_volume 1
+set g_balance_tuba_fadetime 0.25
+set g_balance_tuba_damage 5
+set g_balance_tuba_edgedamage 0
+set g_balance_tuba_radius 200
+set g_balance_tuba_force 40
+// }}}
+// {{{ fireball
+set g_balance_fireball_primary_ammo 40
+set g_balance_fireball_primary_animtime 0.15
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
+set g_balance_fireball_primary_damageforcescale 4
+set g_balance_fireball_primary_edgedamage 0
+set g_balance_fireball_primary_force 700
+set g_balance_fireball_primary_health 50
+set g_balance_fireball_primary_laserburntime 0.5
+set g_balance_fireball_primary_laserdamage 80
+set g_balance_fireball_primary_laseredgedamage 20
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 650
+set g_balance_fireball_primary_spread 0
+set g_balance_fireball_secondary_ammo 5
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
+set g_balance_fireball_secondary_damageforcescale 4
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_force 100
+set g_balance_fireball_secondary_laserburntime 0.5
+set g_balance_fireball_secondary_laserdamage 50
+set g_balance_fireball_secondary_laseredgedamage 20
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
+set g_balance_fireball_secondary_refire 2
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
+set g_balance_fireball_secondary_spread 0
+// }}}
+// {{{ seeker
+set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_missile_accel 1.05
+set g_balance_seeker_missile_ammo 2
+set g_balance_seeker_missile_animtime 0.3
+set g_balance_seeker_missile_count 4
+set g_balance_seeker_missile_damage 40
+set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_decel 0.9
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_edgedamage 10
+set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_lifetime 15
+set g_balance_seeker_missile_proxy 0
+set g_balance_seeker_missile_proxy_delay 0.2
+set g_balance_seeker_missile_proxy_maxrange 45
+set g_balance_seeker_missile_radius 80
+set g_balance_seeker_missile_refire 0.5
+set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_smart_mindist 800
+set g_balance_seeker_missile_smart_trace_max 2500
+set g_balance_seeker_missile_smart_trace_min 1000
+set g_balance_seeker_missile_speed 700
+set g_balance_seeker_missile_speed_accel 0
+set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed_z 0
+set g_balance_seeker_missile_speed_max 1250
+set g_balance_seeker_missile_spread 0
+set g_balance_seeker_missile_turnrate 0.65
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.3
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.7
+set g_balance_seeker_tag_speed 9000
+set g_balance_seeker_tag_spread 0
+// End new seeker
index 971359eac820f81be6de76d40bced2b8506ec667..61c10e8ad37a19fe2390ad88dce33843075d4a16 100644 (file)
@@ -193,6 +193,12 @@ seta crosshair_hlac_color_green 0.65       "crosshair color green component to display
 seta crosshair_hlac_color_blue 0.2     "crosshair color blue component to display when wielding the H.L.A.C."
 seta crosshair_hlac_color_alpha 1      "crosshair alpha value to display when wielding the H.L.A.C."
 seta crosshair_hlac_size 0.6   "crosshair size when wielding the H.L.A.C."
+seta crosshair_seeker ""       "crosshair to display when wielding the TAG Seeker"
+seta crosshair_seeker_color_red 1      "crosshair color red component to display when wielding the TAG seeker"
+seta crosshair_seeker_color_green 0.35 "crosshair color green component to display when wielding the TAG seeker"
+seta crosshair_seeker_color_blue 0.35  "crosshair color blue component to display when wielding the TAG seeker"
+seta crosshair_seeker_color_alpha 0.9  "crosshair alpha value to display when wielding the TAG seeker"
+seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker"
 seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle"
 seta crosshair_campingrifle_color_red 0.85     "crosshair color red component to display when wielding the campingrifle"
 seta crosshair_campingrifle_color_green 0.5    "crosshair color green component to display when wielding the campingrifle"
@@ -415,9 +421,9 @@ set bot_ai_keyboard_treshold 0.57
 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
 set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
 set bot_ai_custom_weapon_priority_distances "300 850"  "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
-set bot_ai_custom_weapon_priority_far   "minstanex nex campingrifle rocketlauncher grenadelauncher electro hagar hlac crylink laser uzi fireball shotgun tuba" "Desired weapons for far distances ordered by priority"
-set bot_ai_custom_weapon_priority_mid   "minstanex rocketlauncher nex fireball grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba" "Desired weapons for middle distances ordered by priority"
-set bot_ai_custom_weapon_priority_close "minstanex nex uzi hlac tuba hagar crylink grenadelauncher shotgun electro campingrifle rocketlauncher laser fireball" "Desired weapons for close distances ordered by priority"
+set bot_ai_custom_weapon_priority_far   "minstanex nex campingrifle rocketlauncher grenadelauncher electro hagar hlac crylink laser uzi fireball seeker shotgun tuba"  "Desired weapons for far distances ordered by priority"
+set bot_ai_custom_weapon_priority_mid   "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba"  "Desired weapons for middle distances ordered by priority"
+set bot_ai_custom_weapon_priority_close "minstanex nex uzi hlac tuba seeker hagar crylink grenadelauncher shotgun electro campingrifle rocketlauncher laser fireball"  "Desired weapons for close distances ordered by priority"
 set bot_ai_weapon_combo 1      "Enable bots to do weapon combos"
 set bot_ai_weapon_combo_threshold 0.3  "Try to make a combo N seconds after the last attack"
 set bot_ai_friends_aware_pickup_radius "500"   "Bots will not pickup items if a team mate is this distance near the item"
@@ -1520,11 +1526,22 @@ alias sethostname "set menu_use_default_hostname 0; hostname $*"
 set sv_foginterval 0
 
 // Audio track names (for old-style "cd loop NUMBER" usage)
-set g_cdtracks_remaplist "digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity thunder brokenlight brokenlight stairs sixtyfour_ desert3 ninesix sixtyfour_revisited northern-lights" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"
-set g_cdtracks_dontusebydefault "digital-pursuit thunder brokenlight" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist"
+set _cdtrack_first "1"
+alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
+alias _cdtrack_1 "g_cdtracks_remaplist \"$1\"; set _cdtrack_first 0"
+alias _cdtrack "_cdtrack_$_cdtrack_first $2"
+set g_cdtracks_remaplist ""
+exec cdtracks.cfg
+unset _cdtrack_first
+unalias _cdtrack_0
+unalias _cdtrack_1
+unalias _cdtrack
+
 cd remap $g_cdtracks_remaplist
 set sv_intermission_cdtrack ""
-set menu_cdtrack brokenlight
+
+set g_cdtracks_dontusebydefault ""
+set menu_cdtrack "ninesix"
 
 // maxidle (in seconds): kick players idle for more than that amount of time
 set sv_maxidle 0
@@ -1557,14 +1574,14 @@ set g_jump_grunt 0      "Do you make a grunting noise every time you jump? Is it the
 alias allready "sv_cmd allready"
 
 // note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh.
-seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher fireball hlac hagar crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
+seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list"
-seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun.  Default value: explosives"
-seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser"      "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun.  Default value: energy"
-seta cl_weaponpriority2 "minstanex nex campingrifle"                    "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun.  Default value: hitscan exact"
-seta cl_weaponpriority3 "minstanex nex campingrifle uzi shotgun"        "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun.  Default value: hitscan all"
-seta cl_weaponpriority4 "grenadelauncher hlac hagar crylink shotgun"    "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun.  Default value: spam weapons"
-seta cl_weaponpriority5 "laser hook porto"                              "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun.  Default value: weapons for moving"
+seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun.  Default value: explosives"
+seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser"             "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun.  Default value: energy"
+seta cl_weaponpriority2 "minstanex nex campingrifle"                           "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun.  Default value: hitscan exact"
+seta cl_weaponpriority3 "minstanex nex campingrifle uzi shotgun"               "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun.  Default value: hitscan all"
+seta cl_weaponpriority4 "grenadelauncher hlac hagar crylink seeker shotgun"    "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun.  Default value: spam weapons"
+seta cl_weaponpriority5 "laser hook porto"                                     "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun.  Default value: weapons for moving"
 seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
 seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
 seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
index 7dfb6713439325289360315abe338136f2521f31..a644a84d47bd6b337f221d40eff538143dd3a5f2 100644 (file)
@@ -595,7 +595,7 @@ velocityjitter 0 0 256
 effect TE_TEI_G3
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 color 0xFFFFFF 0xFFFFFF
 size 4 4
 alpha 128 128 256
@@ -769,10 +769,11 @@ originjitter 11 11 11
 effect teleport
 count 1000
 type spark
-tex 40 40
-color 0x807aff 0x4463d5
-size 1 3
+tex 64 64
+color 0xff8400 0xff2a00
+size 1 1
 alpha 0 256 100
+stretchfactor 2
 //gravity 1
 bounce 1.5
 originjitter 1 1 1
@@ -780,6 +781,14 @@ velocityjitter 1000 1000 1500
 velocitymultiplier 0.5
 airfriction 2
 stretchfactor 0.6
+effect teleport
+countabsolute 1
+type smoke
+tex 65 65
+size 150 150
+alpha 190 190 180
+sizeincrease -80
+color 0xff8400 0xff2a00
 
 
 
@@ -873,20 +882,48 @@ lightcolor 2 2 2
 // used in qcsrc/server/w_hlac.qc:     pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
 // used in qcsrc/server/w_laser.qc:    pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
 effect laser_muzzleflash
-count 1
+// glow and light
+countabsolute 1
 type smoke
-color 0xFFFFFF 0xFFFFFF
-tex 0 8
-size 5 5
-alpha 64 64 128
-airfriction 12
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
-velocitymultiplier 0.01
+color 0xcc0000 0xff0000
+tex 65 65
+size 10 15
+alpha 256 512 6280
+airfriction 10
+sizeincrease -100
+stretchfactor 2
 lightradius 200
 lightradiusfade 2000
 lightcolor 3 0.1 0.1
-
+// electricity
+effect laser_muzzleflash
+count 6
+type spark
+color 0xb44215 0xff0000
+tex 43 43
+size 5 7
+alpha 256 512 6280
+airfriction 10
+originjitter 2 2 2
+velocityjitter 150 150 150
+velocitymultiplier 0.2
+sizeincrease -100
+stretchfactor 2.3
+rotate -180 180 4000 -4000
+// fire
+effect laser_muzzleflash
+count 12
+type spark
+color 0xff4200 0xff0000
+tex 8 15
+size 7 9
+alpha 256 512 6280
+airfriction 12
+originjitter 2 2 2
+velocityjitter 100 100 100
+velocitymultiplier 0.2
+sizeincrease -100
+stretchfactor 2
 
 
 // decal
@@ -955,19 +992,17 @@ lightcolor 2 1.5 0.2
 sizeincrease 12
 velocitymultiplier 0.05
 effect shotgun_muzzleflash
-count 10
+count 32
 type spark
-tex 40 40
-color 0xFFFDD9 0xff5a00
-size 2 2
+tex 48 55
+color 0xffdb96 0xff5400
+size 10 20
 alpha 0 128 1024
 originjitter 1 1 1
-velocityjitter 444 444 444
-velocitymultiplier 1.7
-gravity 0.3
+velocityjitter 100 100 100
 airfriction 5
-
-
+stretchfactor 2.5
+velocitymultiplier 0.5
 
 // shotgun pellet impact
 // decal
@@ -976,7 +1011,7 @@ effect shotgun_impact
 countabsolute 1
 type decal
 tex 56 59
-size 3 3
+size 5 8
 alpha 256 256 0
 originjitter 10 10 10
 //lightradius 30
@@ -984,43 +1019,48 @@ originjitter 10 10 10
 //lightcolor 1 1 1
 // dust/smoke drifting away from the impact
 effect shotgun_impact
-count 5
-type smoke
+type alphastatic
+notunderwater
 tex 0 8
-color 0xFFFFFF 0xA37443
-size 7 7
-alpha 0 64 32
-originjitter 1 1 1
-airfriction 7
-liquidfriction 16
-velocityjitter 100 100 100
-sizeincrease 12
-velocitymultiplier 0.25
+count 6
+size 10 20
+sizeincrease 25
+alpha 300 550 756
+velocityjitter 150 150 150
+velocitymultiplier 0.2
+airfriction 5
+color 0x473a37 0x0b0a07
+rotate 0 360 -50 50
 // dust/smoke staying at the impact
 effect shotgun_impact
+type alphastatic
+notunderwater
+tex 36 36
 count 1
-type smoke
-tex 0 8
-color 0xFFFFFF 0xFFFFFF
-size 17 17
-alpha 64 64 32
-sizeincrease 4
+size 10 11
+sizeincrease 74
+alpha 200 350 500
+velocityjitter 11 11 11
+airfriction 5
+color 0x201d1a 0x000000
+bounce 6
+velocitymultiplier 0.03
+rotate 0 360 -50 50
 // sparks
 effect shotgun_impact
 notunderwater
-count 20
+count 3
 type spark
 tex 40 40
 color 0xFDFFD9 0xFDFFD9
 size 0.6 0.6
-alpha 256 256 768
+alpha 0 356 268
 gravity 1
-bounce 1
-airfriction 5
+bounce 1.5
+airfriction 1.1
 originjitter 1 1 1
-velocityjitter 400 400 400
-velocitymultiplier 0.1
-
+velocityjitter 200 200 200
+velocitymultiplier 0.2
 
 
 // used in qcsrc/server/w_uzi.qc:      pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
@@ -1051,10 +1091,10 @@ velocitymultiplier 0.5
 airfriction 12
 
 
-// decal
 // used in qcsrc/server/cl_client.qc:  //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
 // used in qcsrc/client/damage.qc:                             pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
 // used in qcsrc/client/damage.qc:                             pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
+// decal
 effect machinegun_impact
 countabsolute 1
 type decal
@@ -1067,42 +1107,64 @@ lightradiusfade 800
 lightcolor 6 3.6 0.6
 // dust/smoke drifting away from the impact
 effect machinegun_impact
-count 5
-type smoke
+type alphastatic
+notunderwater
 tex 0 8
-color 0xFFFFFF 0xA37443
-size 7 7
-alpha 0 64 32
-originjitter 1 1 1
-airfriction 7
-liquidfriction 16
-velocityjitter 100 100 100
-sizeincrease 12
-velocitymultiplier 0.25
+count 6
+size 10 20
+sizeincrease 15
+alpha 300 550 456
+velocityjitter 150 150 150
+velocitymultiplier 0.1
+airfriction 5
+color 0x473a37 0x0b0a07
+rotate 0 360 -50 50
 // dust/smoke staying at the impact
 effect machinegun_impact
+type alphastatic
+notunderwater
+tex 36 36
 count 1
-type smoke
-tex 0 8
-color 0xFFFFFF 0xFFFFFF
-size 17 17
-alpha 64 64 32
-sizeincrease 4
+size 10 11
+sizeincrease 74
+alpha 200 350 500
+velocityjitter 11 11 11
+airfriction 5
+color 0x201d1a 0x000000
+bounce 6
+velocitymultiplier 0.03
+rotate 0 360 -50 50
+//derbis
+effect machinegun_impact
+type alphastatic
+notunderwater
+tex 66 68
+count 2
+size 1 5
+airfriction 1
+gravity 1.4
+alpha 300 550 256
+velocityjitter 350 350 350
+velocitymultiplier 0.2
+bounce 1.7
+color 0x63493e 0xffffff
+rotate 0 360 -500 500
 // sparks
 effect machinegun_impact
 notunderwater
-count 20
+count 2
 type spark
 tex 40 40
 color 0xFDFFD9 0xFDFFD9
 size 0.3 0.3
-alpha 256 256 768
+alpha 256 256 168
 gravity 1
 bounce 1
-airfriction 5
+airfriction 2
 originjitter 1 1 1
-velocityjitter 400 400 400
-velocitymultiplier 0.1
+velocityjitter 300 300 300
+velocitymultiplier 0.2
+
 
 
 
@@ -1125,16 +1187,17 @@ lightradius 200
 lightradiusfade 2000
 lightcolor 2 1.5 0.2
 effect grenadelauncher_muzzleflash
-count 30
+count 32
 type spark
-tex 40 40
-color 0xFFFDD9 0xFFFDD9
-size 3 3
+tex 48 55
+color 0xffdb96 0xff5400
+size 10 20
 alpha 0 128 1024
 originjitter 1 1 1
-velocityjitter 300 300 300
+velocityjitter 100 100 100
 velocitymultiplier 0.5
-airfriction 12
+airfriction 5
+stretchfactor 2.5
 
 
 
@@ -1143,14 +1206,14 @@ airfriction 12
 // used in qcsrc/client/projectile.qc:                 trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
 // used in qcsrc/client/projectile.qc:                 trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
 effect TR_GRENADE
-trailspacing 6
-type alphastatic
-color 0x303030 0x000000
+trailspacing 2
+type smoke
+color 0x101010 0x000000
 tex 0 8
-size 1 2
+size 3 2
 bounce 1
-sizeincrease 2
-alpha 100 200 280
+sizeincrease 10
+alpha 300 400 780
 originjitter 1 1 1
 velocityjitter 1 1 1
 velocitymultiplier -0.02
@@ -1191,14 +1254,14 @@ velocityjitter 16 16 16
 // used in qcsrc/client/projectile.qc:                 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
 effect TR_KNIGHTSPIKE // used for MF_TRACER2
 notunderwater
-trailspacing 5
-type alphastatic
+trailspacing 3
+type smoke
 color 0x303030 0x000000
 tex 0 8
 size 3 3
 bounce 1
 sizeincrease 11
-alpha 100 200 400
+alpha 300 400 600
 originjitter 2 2 2
 velocityjitter 3 3 3
 velocitymultiplier -0.02
@@ -1234,55 +1297,55 @@ effect grenade_explode
 countabsolute 1
 type decal
 tex 8 16
-size 72 72
+size 48 48
 alpha 256 256 0
-originjitter 23 23 23
-lightradius 400
-lightradiusfade 750
+originjitter 26 26 26
+lightradius 250
+lightradiusfade 400
 lightcolor 8 4 1
-// fire effect
+// fire effect which expands then slows
 effect grenade_explode
 notunderwater
-count 64
+count 80
 type static
 tex 48 55
-color 0x8f0d00 0xff5a00
-size 33 44
-sizeincrease 45
-alpha 200 256 512
-bounce 1.5
+color 0xe03f00 0x5e0000
+size 16 26
+sizeincrease 20
+alpha 128 228 356
+bounce 4.5
 airfriction 8
 liquidfriction 8
 originjitter 8 8 8
-velocityjitter 512 512 512
-// fire effect 2
+velocityjitter 256 256 256
+// fire effect which make brigt dot inside
 effect grenade_explode
 notunderwater
-count 28
-type smoke
+count 30
+type static
 tex 48 55
-color 0xea691b 0xeed05a
-size 33 44
-sizeincrease 55
-alpha 200 256 612
-bounce 2.5
-airfriction 19
-liquidfriction 19
+color 0xe03f00 0xffdf92
+size 6 16
+sizeincrease 40
+alpha 228 328 756
+bounce 1
+airfriction 8
+liquidfriction 8
 originjitter 8 8 8
-velocityjitter 912 912 912
+velocityjitter 256 256 256
 // smoke
 effect grenade_explode
 type alphastatic
 notunderwater
 tex 0 8
-count 64
+count 20
 size 20 40
-sizeincrease 44
-alpha 200 450 456
-velocityjitter 444 444 444
+sizeincrease 34
+alpha 300 550 556
+velocityjitter 256 256 256
 airfriction 5
 color 0x000000 0x111111
-bounce 2
+bounce 6
 // underwater bubbles
 effect grenade_explode
 underwater
@@ -1290,60 +1353,100 @@ count 64
 type bubble
 tex 62 62
 color 0x404040 0x808080
-size 3 3
+size 3 6
 alpha 128 256 64
 gravity -0.125
 bounce 1.5
 liquidfriction 0.25
 originjitter 16 16 16
-velocityjitter 144 144 144
+velocityjitter 196 196 196
+rotate 0 0 0 0
+// underwatershockwave
+effect grenade_explode
+underwater
+type smoke
+countabsolute 1
+tex 33 33
+size 5 5
+sizeincrease 1500
+alpha 40 40 300
+velocitymultiplier 0.3
 // bouncing sparks
 effect grenade_explode
 notunderwater
-count 64
+count 32
 type spark
 tex 40 40
-color 0xffa800 0xffedaf
-size 1 1
-sizeincrease 2
-alpha 44 256 384
+color 0xffa35b 0xfff2be
+size 1 0.1
+alpha 644 956 484
 gravity 1
-airfriction -1
-bounce 1.5
+airfriction 1
+bounce 1.6
 liquidfriction 0.8
 velocityoffset 0 0 80
 originjitter 16 16 16
-velocityjitter 224 224 324
+velocityjitter 424 424 624
+// derbis
+effect grenade_explode
+notunderwater
+count 24
+type alphastatic
+tex 66 68
+color 0x6a3d25 0xcac5b4
+size 2 6
+alpha 644 956 684
+gravity 1.3
+airfriction 0.5
+bounce 1.6
+velocityjitter 324 324 524
+rotate -180 180 -1000 1000
 
 
 
 // used in qcsrc/server/w_electro.qc:  pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
 // used in qcsrc/server/w_electro.qc:  pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
 effect electro_muzzleflash
-count 1
+countabsolute 1
 type smoke
 color 0x283880 0x283880 // 0x202020 0x404040
-tex 0 8
-size 5
+tex 65 65
+size 15 15
 alpha 256 256 512
 originjitter 1.5 1.5 1.5
 velocityjitter 6 6 6
+sizeincrease -10
 velocitymultiplier 0.01
 lightradius 200
 lightradiusfade 2000
 lightcolor 1.5 3 6
+
 effect electro_muzzleflash
-count 30
+count 14
 type spark
-tex 31 31
+tex 8 15
 color 0xD9FDFF 0xD9FDFF
-size 3 3
-alpha 0 128 1024
+size 5 15
+alpha 110 228 2024
 originjitter 1 1 1
-velocityjitter 300 300 300
+velocityjitter 150 150 150
 velocitymultiplier 0.5
-airfriction 12
+airfriction 2
+stretchfactor 1.5
 
+effect electro_muzzleflash
+count 10
+type spark
+tex 41 41
+color 0xD9FDFF 0xD9FDFF
+size 7 6
+alpha 110 228 1024
+originjitter 1 1 1
+velocityjitter 350 350 350
+velocitymultiplier 2.5
+airfriction 8
+gravity 1.3
+stretchfactor 0.1
 
 
 // electro trail
@@ -1391,6 +1494,16 @@ originjitter 17 17 17
 lightradius 250
 lightradiusfade 250
 lightcolor 3.125 4.375 10
+// shockwave
+effect electro_impact
+type smoke
+countabsolute 1
+tex 33 33
+size 32 32
+sizeincrease 1000
+color 0x80C0FF 0x80C0FF
+alpha 40 40 350
+velocitymultiplier 44
 // flare effect
 effect electro_impact
 countabsolute 1
@@ -1413,6 +1526,7 @@ gravity -0.3
 airfriction 6
 originjitter 1 1 1
 velocityjitter 512 512 512
+rotate -180 180 -9999 9999
 // inner cloud of smoke
 effect electro_impact
 count 60
@@ -1452,9 +1566,10 @@ count 128
 type spark
 tex 41 41
 color 0xFDFFD9 0xFDFFD9
-size 16 16
+size 1 2
 alpha 256 256 1024
 bounce 2
+stretchfactor 0.4
 //airfriction 2
 originjitter 1 1 1
 velocityjitter 512 512 512
@@ -1493,11 +1608,13 @@ size 48 48
 alpha 128 128 64
 // large sparks
 effect electro_combo
-count 20
+count 10
 type static
 color 0x2030FF 0x80C0FF
 size 32 32
-alpha 256 256 256
+sizeincrease 50
+tex 0 7
+alpha 156 156 156
 bounce 2
 airfriction 6
 liquidfriction 16
@@ -1507,13 +1624,16 @@ effect electro_combo
 count 64
 type spark
 tex 41 41
-color 0xFDFFD9 0xFDFFD9
-size 16 16
-alpha 444 512 866
-bounce 2
+color 0xa9cacf 0x0054ff
+size 2 4
+stretchfactor 2
+gravity 0.3
+alpha 444 512 700
+velocitymultiplier 3
+bounce 1.6
 //airfriction 2
 originjitter 1 1 1
-velocityjitter 512 512 512
+velocityjitter 312 312 312
 // inner cloud of smoke
 effect electro_combo
 count 0.25
@@ -1524,6 +1644,16 @@ size 24 24
 alpha 256 256 256
 originjitter 20 20 20
 velocityjitter 32 32 32
+// shockwave
+effect electro_combo
+type smoke
+countabsolute 1
+color 0xa9cacf 0x0054ff
+tex 33 33
+size 30 30
+sizeincrease 600
+alpha 40 40 100
+velocitymultiplier 0.3
 
 
 
@@ -1532,12 +1662,10 @@ velocityjitter 32 32 32
 effect crylink_muzzleflash
 count 1
 type smoke
-color 0x202020 0x404040
-tex 0 8
-size 5 5
-alpha 128 128 256
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
+color 0xdd9cff 0xff0090
+tex 65 65
+size 15 20
+alpha 128 128 2024
 velocitymultiplier 0.01
 lightradius 200
 lightradiusfade 2000
@@ -1545,15 +1673,15 @@ lightcolor 1.6 0.2 2
 effect crylink_muzzleflash
 count 10
 type spark
-tex 40 40
+tex 35 36
 color 0xA080C0 0xA080C0
-size 3 3
+size 5 10
 alpha 0 128 1024
 originjitter 1 1 1
 velocityjitter 200 200 200
 velocitymultiplier 0.3
 airfriction 12
-
+stretchfactor 1.5
 
 
 // crylink impact effect
@@ -1584,7 +1712,7 @@ type spark
 tex 41 41
 color 0xA040C0 0xA040C0
 bounce 2
-size 4 4
+size 1 2
 alpha 256 256 1024
 velocityjitter 256 256 256
 // purple splash
@@ -1609,28 +1737,31 @@ velocityjitter 32 32 32
 // used in qcsrc/server/w_minstanex.qc:        pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
 // used in qcsrc/client/particles.qc:  pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1)
 effect nex_muzzleflash
-count 10
-type smoke
-color 0x202020 0x404040
-tex 0 8
+count 24
+type spark
+color 0x202020 0x0072ff
+tex 48 55
 size 16 16
-alpha 128 128 192
+alpha 328 328 4000
 originjitter 4 4 4
-velocityjitter 24 24 24
-velocitymultiplier 0.02
+velocityjitter 180 180 180
+velocitymultiplier 1.4
+stretchfactor 2
+sizeincrease -100
+airfriction 9
 lightradius 200
 lightradiusfade 200
 lightcolor 2 2.5 3
 effect nex_muzzleflash
-count 150
+count 100
 type spark
 tex 41 41
 color 0xD9FDFF 0xD9FDFF
-size 3 3
+size 1 1
 alpha 0 128 1024
 originjitter 1 1 1
 velocityjitter 600 600 600
-velocitymultiplier 0.5
+velocitymultiplier 1.5
 airfriction 9
 
 
@@ -1639,7 +1770,7 @@ airfriction 9
 //effect nex_beam
 //countabsolute 1
 //type beam
-//tex 60 60
+//tex 200 200
 //color 0xFFFFFF 0xFFFFFF
 //size 6 6
 //alpha 128 128 192
@@ -1698,15 +1829,35 @@ originjitter 14 14 14
 lightradius 200
 lightradiusfade 250
 lightcolor 4 6 8
+rotate -180 180 0 0
+// rotating something
+effect nex_impact
+count 10
+type smoke
+tex 46 46
+color 0x1680A0 0x1680A0
+size 25 28
+sizeincrease 20
+alpha 55 55 50
+rotate 180 -180 500 -500
 // shockwave
 effect nex_impact
 countabsolute 1
 type static
-tex 34 34
+tex 33 33
+color 0x1680A0 0x1680A0
 size 16 16
-alpha 100 100 300
-sizeincrease 200
-
+alpha 50 50 400
+sizeincrease 900
+// shockwave2
+effect nex_impact
+countabsolute 1
+type static
+tex 65 65
+color 0x1680A0 0x1680A0
+size 5 5
+alpha 50 50 100
+sizeincrease 500
 
 // flare effect
 effect nex_impact
@@ -1736,11 +1887,24 @@ color 0xD9FDFF 0xD9FDFF
 size 4 4
 alpha 0 128 512
 bounce 2
+stretchfactor 3
 velocityjitter 600 600 600
 velocitymultiplier 0.5
 airfriction 9
-
-
+// small sparks that live longer
+effect nex_impact
+count 32
+type spark
+tex 41 41
+color 0xD9FDFF 0xD9FDFF
+size 2 2
+alpha 255 255 112
+bounce 1.6
+stretchfactor 0.7
+velocityjitter 300 300 600
+velocitymultiplier 2.5
+airfriction 2
+gravity 1
 
 // used in qcsrc/server/w_hagar.qc:    pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
 // used in qcsrc/server/w_hagar.qc:    pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
@@ -1761,14 +1925,16 @@ lightcolor 2 1.5 0.2
 effect hagar_muzzleflash
 count 30
 type spark
-tex 40 40
-color 0xFFFDD9 0xFFFDD9
-size 3 3
+tex 48 55
+color 0xff8400 0xff4200
+size 5 10
 alpha 0 128 1024
 originjitter 1 1 1
-velocityjitter 300 300 300
+velocityjitter 200 200 200
 velocitymultiplier 0.5
 airfriction 12
+stretchfactor 2
+rotate -180 180 -400 400
 
 
 
@@ -1878,18 +2044,19 @@ velocityjitter 96 96 96
 // bouncing sparks
 effect hagar_explode
 notunderwater
-count 16
+count 8
 type spark
-color 0x903010 0xFFD030
-size 2 2
 tex 40 40
-alpha 256 256 384
+color 0xffa35b 0xfff2be
+size 1 0.1
+alpha 644 956 684
 gravity 1
-airfriction 0.2
-bounce 1.5
+airfriction 1
+bounce 1.6
 liquidfriction 0.8
 velocityoffset 0 0 80
-velocityjitter 256 256 256
+originjitter 16 16 16
+velocityjitter 224 224 224
 
 
 
@@ -1910,16 +2077,18 @@ velocitymultiplier -0.13
 //lightradiusfade 2000
 //lightcolor 2 1.5 0.2
 effect rocketlauncher_muzzleflash
-count 30
-type spark
-tex 40 40
+count 12
+type smoke
+tex 35 36
 color 0xFFFDD9 0xFFFDD9
-size 3 3
-alpha 0 128 1024
-originjitter 1 1 1
-velocityjitter 300 300 300
-velocitymultiplier 0.5
-airfriction 12
+size 5 10
+sizeincrease 20
+alpha 10 25 20
+originjitter 3 3 3
+velocityjitter 100 100 100
+velocitymultiplier 0.3
+airfriction 9
+rotate -180 180 -30 30
 
 
 
@@ -1931,10 +2100,11 @@ airfriction 12
 // used in qcsrc/client/projectile.qc:                 trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
 effect TR_ROCKET
 trailspacing 5
-type alphastatic
+type smoke
+notunderwater
 color 0x000000 0x666666
 tex 0 8
-size 1 4
+size 3 4
 bounce 1
 sizeincrease 11
 alpha 200 300 200
@@ -1944,10 +2114,10 @@ lightcolor 6 3 1
 originjitter 2 2 2
 velocityjitter 3 3 3
 velocitymultiplier -0.02
+rotate -180 180 -30 30
 //gravity -0.11
 // fire
 effect TR_ROCKET
-notunderwater
 trailspacing 2
 type static
 color 0xffdf72 0x811200
@@ -1960,25 +2130,28 @@ velocityjitter 32 32 32
 velocitymultiplier -1.5
 // bubbles
 effect TR_ROCKET
+type bubble
 underwater
 trailspacing 8
-type bubble
 tex 62 62
-color 0x404040 0x808080
-size 1 1
+size 1 2
 alpha 256 256 256
 gravity -0.125
 bounce 1.5
 liquidfriction 4
 velocityjitter 16 16 16
+velocitymultiplier -0.31
+rotate 0 0 0 0
 // sparks
 effect TR_ROCKET
+notunderwater
 trailspacing 10
 type spark
 tex 40 40
 color 0xFFFDD9 0xFFFDD9
-size 1 1
+size 0.5 0.5
 alpha 444 512 1866
+stretchfactor 0.3
 //gravity 1
 bounce 1
 //velocityoffset 0 0 15
@@ -1992,59 +2165,59 @@ effect rocket_explode
 countabsolute 1
 type decal
 tex 8 16
-size 48 48
+size 72 72
 alpha 256 256 0
-originjitter 26 26 26
-lightradius 250
-lightradiusfade 400
+originjitter 23 23 23
+lightradius 400
+lightradiusfade 750
 lightcolor 8 4 1
-// fire effect which expands then slows
+// fire effect
 effect rocket_explode
 notunderwater
-count 80
+count 64
 type static
 tex 48 55
-color 0xe03f00 0x5e0000
-size 16 26
-sizeincrease 20
-alpha 128 228 356
-bounce 4.5
+color 0x8f0d00 0xff5a00
+size 33 44
+sizeincrease 45
+alpha 200 256 512
+bounce 1.5
 airfriction 8
 liquidfriction 8
 originjitter 8 8 8
-velocityjitter 256 256 256
-// fire effect which make brigt dot inside
+velocityjitter 512 512 512
+// fire effect 2
 effect rocket_explode
 notunderwater
-count 30
-type static
+count 28
+type smoke
 tex 48 55
-color 0xe03f00 0xffdf92
-size 6 16
-sizeincrease 40
-alpha 228 328 756
-bounce 1
-airfriction 8
-liquidfriction 8
+color 0xea691b 0xeed05a
+size 33 44
+sizeincrease 55
+alpha 200 256 612
+bounce 2.5
+airfriction 19
+liquidfriction 19
 originjitter 8 8 8
-velocityjitter 256 256 256
+velocityjitter 912 912 912
 // smoke
 effect rocket_explode
 type alphastatic
 notunderwater
 tex 0 8
-count 20
+count 64
 size 20 40
-sizeincrease 34
-alpha 300 550 556
-velocityjitter 256 256 256
+sizeincrease 44
+alpha 200 450 456
+velocityjitter 444 444 444
 airfriction 5
 color 0x000000 0x111111
-bounce 6
+bounce 2
 // underwater bubbles
 effect rocket_explode
 underwater
-count 32
+count 64
 type bubble
 tex 62 62
 color 0x404040 0x808080
@@ -2054,24 +2227,47 @@ gravity -0.125
 bounce 1.5
 liquidfriction 0.25
 originjitter 16 16 16
-velocityjitter 96 96 96
+velocityjitter 144 144 144
+// underwatershockwave
+effect rocket_explode
+underwater
+type smoke
+countabsolute 1
+tex 33 33
+size 30 30
+sizeincrease 1900
+alpha 40 40 300
+velocitymultiplier 0.3
 // bouncing sparks
 effect rocket_explode
 notunderwater
-count 16
+count 32
 type spark
-color 0x903010 0xFFD030
-size 2 2
 tex 40 40
-alpha 256 256 384
+color 0xffa35b 0xfff2be
+size 1 0.1
+alpha 644 956 484
 gravity 1
-airfriction 0.2
-bounce 1.5
+airfriction 1
+bounce 1.6
 liquidfriction 0.8
 velocityoffset 0 0 80
-velocityjitter 256 256 256
-
-
+originjitter 16 16 16
+velocityjitter 424 424 624
+// derbis
+effect rocket_explode
+notunderwater
+count 24
+type alphastatic
+tex 66 68
+color 0x6a3d25 0xcac5b4
+size 2 6
+alpha 644 956 684
+gravity 1.3
+airfriction 0.5
+bounce 1.6
+velocityjitter 324 324 524
+rotate -180 180 -1000 1000
 
 // used in qcsrc/server/g_hook.qc:     pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
 effect grapple_muzzleflash
@@ -2093,7 +2289,7 @@ lightcolor 1 0 0
 effect nex242_misc_laser_beam
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 size 1 1
 alpha 256 256 64
 color 0xff0000 0xff0000
@@ -2117,7 +2313,7 @@ velocitymultiplier 100
 effect nex242_misc_laser_beam_fast
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 size 1 1
 alpha 256 256 640
 color 0xff0000 0xff0000
@@ -2140,7 +2336,7 @@ velocitymultiplier 100
 effect nex242_misc_laser_green_beam
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 size 1 1
 alpha 256 256 64
 color 0x00ff00 0x00ff00
@@ -2162,7 +2358,7 @@ velocitymultiplier 100
 effect nex242_misc_laser_blue_beam
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 size 1 1
 alpha 256 256 64
 color 0x0000ff 0x0000ff
@@ -2184,7 +2380,7 @@ velocitymultiplier 100
 effect nex242_misc_laser_yellow_beam
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 size 1 1
 alpha 256 256 64
 color 0xffff00 0xffff00
@@ -2206,7 +2402,7 @@ velocitymultiplier 100
 effect nex242_misc_laser_cyan_beam
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 size 1 1
 alpha 256 256 64
 color 0x00ffff 0x00ffff
@@ -2228,7 +2424,7 @@ velocitymultiplier 100
 effect nex242_misc_laser_magenta_beam
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 size 1 1
 alpha 256 256 64
 color 0xff00ff 0xff00ff
@@ -2250,7 +2446,7 @@ velocitymultiplier 100
 effect nex242_misc_laser_white_beam
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 size 1 1
 alpha 256 256 64
 color 0xffffff 0xffffff
@@ -2272,7 +2468,7 @@ velocitymultiplier 100
 effect nex242_misc_laser_black_beam
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 size 1 1
 alpha 256 256 64
 color 0x000000 0x000000
@@ -2294,7 +2490,7 @@ velocitymultiplier 100
 effect nex242_misc_laser_orange_beam
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 size 1 1
 alpha 256 256 64
 color 0xff6600 0xff6600
@@ -2452,6 +2648,7 @@ airfriction 3
 liquidfriction 6
 velocityjitter 512 512 512
 
+
 // decal
 // used in qcsrc/server/g_triggers.qc:                                 self.cnt = particleeffectnum("laser_deadly")
 // used in qcsrc/server/g_triggers.qc:                 self.cnt = particleeffectnum("laser_deadly")
@@ -3594,41 +3791,42 @@ originjitter 10 10 10
 effect morphed_damage_dissolve
 tex 43 43
 count 20
-type spark
+type smoke
 color 0xffffff 0x9271fb
-size 62 62
+size 40 40
 sizeincrease -16
-alpha 256 256 328
-gravity -0.4
-airfriction 3
+alpha 456 456 1828
+gravity -1.9
+airfriction 8
 liquidfriction 6
 velocityjitter 256 256 512
+rotate -180 180 -399 -99
 
 effect morphed_damage_dissolve
 tex 43 43
 count 5
-type spark
+type smoke
 color 0x7bdbff 0xbed2ff
-size 62 62
+size 40 40
 sizeincrease -16
-alpha 256 256 328
+alpha 256 256 628
 gravity -0.8
-airfriction 5
+airfriction 9
 liquidfriction 6
 velocityjitter 256 256 512
+rotate -180 180 0 0
 
 effect morphed_damage_dissolve
-tex 0 8
+tex 65 65
 count 10
 type smoke
 color 0xffffff 0x9271fb
 size 44 44
 sizeincrease -16
-alpha 256 256 228
+alpha 156 156 128
 airfriction 3
 liquidfriction 6
-originjitter 32 32 96
-
+originjitter 22 22 76
 
 effect morphed_damage_dissolve
 tex 46 46
@@ -3637,18 +3835,19 @@ type smoke
 color 0xffffff 0x9271fb
 size 32 32
 sizeincrease -16
-alpha 256 256 228
+alpha 56 56 128
 gravity 1
 bounce 1.5
 airfriction 3
 liquidfriction 6
 velocityjitter 400 400 0
+rotate -180 180 999 -999
 
 // Team / hit minsta effects
 effect TE_TEI_G3RED
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 color 0xFF0000 0xFF0000
 size 4 4
 alpha 128 128 256
@@ -3669,7 +3868,7 @@ type smoke
 effect TE_TEI_G3RED_HIT
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 color 0xFF0000 0xFF0000
 size 8 8
 alpha 128 128 256
@@ -3700,7 +3899,7 @@ type smoke
 effect TE_TEI_G3BLUE
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 color 0x0000FF 0x1100FF
 size 4 4
 alpha 128 128 256
@@ -3721,7 +3920,7 @@ type smoke
 effect TE_TEI_G3BLUE_HIT
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 color 0x0000FF 0x1100FF
 size 8 8
 alpha 128 128 256
@@ -3753,7 +3952,7 @@ type smoke
 effect TE_TEI_G3YELLOW
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 color 0xffff00 0xffff11
 size 4 4
 alpha 128 128 256
@@ -3772,7 +3971,7 @@ type smoke
 effect TE_TEI_G3YELLOW_HIT
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 color 0xffff00 0xffff11
 size 8 8
 alpha 128 128 256
@@ -3803,7 +4002,7 @@ type smoke
 effect TE_TEI_G3PINK
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 color 0xFF00FF 0xFF11FF
 size 4 4
 alpha 128 128 256
@@ -3824,7 +4023,7 @@ type smoke
 effect TE_TEI_G3PINK_HIT
 countabsolute 1
 type beam
-tex 60 60
+tex 200 200
 color 0xFF00FF 0xFF11FF
 size 8 8
 alpha 128 128 256
@@ -4498,20 +4697,6 @@ velocityjitter 16 16 16
 
 
 // rocket guiding start
-// smoke
-effect rocket_guide
-type alphastatic
-notunderwater
-tex 0 8
-count 5
-size 10 20
-sizeincrease 17
-alpha 300 550 556
-velocityjitter 128 128 128
-airfriction 5
-color 0x000000 0x111111
-bounce 6
-velocitymultiplier -0.1
 // underwater bubbles
 effect rocket_guide
 underwater
@@ -4533,16 +4718,25 @@ notunderwater
 count 16
 type spark
 color 0x903010 0xFFD030
-size 2 2
+size 0.3 0.7
 tex 40 40
-alpha 256 256 384
+alpha 256 256 984
 gravity 1
 airfriction 0.2
 bounce 1.5
 liquidfriction 0.8
 velocityoffset 0 0 80
-velocityjitter 256 256 256
-velocitymultiplier -0.1
+velocityjitter 156 156 156
+velocitymultiplier -0.3
+stretchfactor 0.4
+effect rocket_guide
+countabsolute 1
+type smoke
+tex 65 65
+color 0x903010 0xFFD030
+size 10 10
+sizeincrease 300
+alpha 100 100 500
 
 
 // gauntlet laser
@@ -4631,16 +4825,85 @@ velocitymultiplier 20
 velocityoffset 0 0 10
 airfriction 1
 
-// effect for respawn ghosts
-// used in qcsrc/server/cl_client.qc:          pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1)
-effect respawn_ghost
-count 75
-type static
-color 0xA0A0A0 0xFFFFFF
-size 2 2
-alpha 32 64 128
-airfriction 1
-liquidfriction 4
-originoffset 0 0 -8
-originjitter 28 28 16
-velocityjitter 0 0 256
\ No newline at end of file
+//happy death fx for cl_gentle
+effect happy_damage_dissolve
+tex 69 69
+count 30
+type alphastatic
+color 0x00FFFF 0xFF00FF
+size 32 32
+sizeincrease -10
+alpha 256 256 228
+gravity -0.4
+bounce 1.5
+airfriction 3
+liquidfriction 6
+velocityjitter 312 312 312
+effect happy_damage_dissolve
+tex 69 69
+count 30
+type alphastatic
+color 0xFF00FF 0xFFFF00
+size 32 32
+sizeincrease -10
+alpha 256 256 228
+gravity -0.4
+bounce 1.5
+airfriction 3
+liquidfriction 6
+velocityjitter 312 312 312
+effect happy_damage_dissolve
+tex 69 69
+count 30
+type alphastatic
+color 0xFFFF00 0x00FFFF
+size 32 32
+sizeincrease -10
+alpha 256 256 228
+gravity -0.4
+bounce 1.5
+airfriction 3
+liquidfriction 6
+velocityjitter 312 312 312
+
+
+//happy damage fx for cl_gentle
+effect happy_damage_hit
+tex 69 69
+count 0.2
+type alphastatic
+color 0x00FFFF 0xFF00FF
+size 26 26
+sizeincrease -28
+alpha 128 128 192
+gravity -0.4
+bounce 1.5
+airfriction 5
+liquidfriction 10
+velocityjitter 156 156 156
+effect happy_damage_hit
+tex 69 69
+count 0.2
+type alphastatic
+color 0xFF00FF 0xFFFF00
+size 26 26
+sizeincrease -28
+alpha 128 128 192
+gravity -0.4
+bounce 1.5
+airfriction 5
+liquidfriction 10
+velocityjitter 156 156 156
+effect happy_damage_hit
+tex 69 69
+count 0.2
+type alphastatic
+color 0xFFFF00 0x00FFFF
+size 26 26
+sizeincrease -28
+alpha 128 128 192
+gravity -0.4
+bounce 1.5
+airfriction 5
+liquidfriction 10
+velocityjitter 156 156 156
\ No newline at end of file
index cfce0c470bb6c6a53bc4467f54cf6193fa8b1dc6..123600875ac7ab55c041f99a5be68a93192ee926 100644 (file)
@@ -14,7 +14,7 @@ r_drawparticles_drawdistance 2000
 r_glsl_deluxemapping 1
 r_glsl_offsetmapping 1
 r_glsl_offsetmapping_reliefmapping 1
-r_hdr 1
+r_hdr 2
 r_motionblur 0.5
 r_picmipworld 0
 r_shadow_gloss 1
diff --git a/gfx/crosshairseeker.tga b/gfx/crosshairseeker.tga
new file mode 100644 (file)
index 0000000..7311550
Binary files /dev/null and b/gfx/crosshairseeker.tga differ
index ba59acaf143a73b01261307cc95c6051313054d3..0a8cf7ed023f1c5ae882d69cd178e6dfb158f081 100644 (file)
Binary files a/gfx/hud/inv_weapon13.tga and b/gfx/hud/inv_weapon13.tga differ
diff --git a/gfx/hud/inv_weaponseeker.tga b/gfx/hud/inv_weaponseeker.tga
new file mode 100644 (file)
index 0000000..0a8cf7e
Binary files /dev/null and b/gfx/hud/inv_weaponseeker.tga differ
diff --git a/gfx/menu/wickedx/background.tga b/gfx/menu/wickedx/background.tga
new file mode 100644 (file)
index 0000000..d785d64
Binary files /dev/null and b/gfx/menu/wickedx/background.tga differ
diff --git a/gfx/menu/wickedx/background_ingame.tga b/gfx/menu/wickedx/background_ingame.tga
new file mode 100644 (file)
index 0000000..2532d17
Binary files /dev/null and b/gfx/menu/wickedx/background_ingame.tga differ
diff --git a/gfx/menu/wickedx/background_l2.tga b/gfx/menu/wickedx/background_l2.tga
new file mode 100644 (file)
index 0000000..2532d17
Binary files /dev/null and b/gfx/menu/wickedx/background_l2.tga differ
diff --git a/gfx/menu/wickedx/bigbutton_c.tga b/gfx/menu/wickedx/bigbutton_c.tga
new file mode 100644 (file)
index 0000000..a8bf8ad
Binary files /dev/null and b/gfx/menu/wickedx/bigbutton_c.tga differ
diff --git a/gfx/menu/wickedx/bigbutton_d.tga b/gfx/menu/wickedx/bigbutton_d.tga
new file mode 100644 (file)
index 0000000..f6a832b
Binary files /dev/null and b/gfx/menu/wickedx/bigbutton_d.tga differ
diff --git a/gfx/menu/wickedx/bigbutton_f.tga b/gfx/menu/wickedx/bigbutton_f.tga
new file mode 100644 (file)
index 0000000..c4cda96
Binary files /dev/null and b/gfx/menu/wickedx/bigbutton_f.tga differ
diff --git a/gfx/menu/wickedx/bigbutton_n.tga b/gfx/menu/wickedx/bigbutton_n.tga
new file mode 100644 (file)
index 0000000..d54d5d5
Binary files /dev/null and b/gfx/menu/wickedx/bigbutton_n.tga differ
diff --git a/gfx/menu/wickedx/bigbuttongray_c.tga b/gfx/menu/wickedx/bigbuttongray_c.tga
new file mode 100644 (file)
index 0000000..38e9653
Binary files /dev/null and b/gfx/menu/wickedx/bigbuttongray_c.tga differ
diff --git a/gfx/menu/wickedx/bigbuttongray_d.tga b/gfx/menu/wickedx/bigbuttongray_d.tga
new file mode 100644 (file)
index 0000000..959ef93
Binary files /dev/null and b/gfx/menu/wickedx/bigbuttongray_d.tga differ
diff --git a/gfx/menu/wickedx/bigbuttongray_f.tga b/gfx/menu/wickedx/bigbuttongray_f.tga
new file mode 100644 (file)
index 0000000..55ff591
Binary files /dev/null and b/gfx/menu/wickedx/bigbuttongray_f.tga differ
diff --git a/gfx/menu/wickedx/bigbuttongray_n.tga b/gfx/menu/wickedx/bigbuttongray_n.tga
new file mode 100644 (file)
index 0000000..edff6d6
Binary files /dev/null and b/gfx/menu/wickedx/bigbuttongray_n.tga differ
diff --git a/gfx/menu/wickedx/border.tga b/gfx/menu/wickedx/border.tga
new file mode 100644 (file)
index 0000000..d435e60
Binary files /dev/null and b/gfx/menu/wickedx/border.tga differ
diff --git a/gfx/menu/wickedx/button_c.tga b/gfx/menu/wickedx/button_c.tga
new file mode 100644 (file)
index 0000000..745ee7c
Binary files /dev/null and b/gfx/menu/wickedx/button_c.tga differ
diff --git a/gfx/menu/wickedx/button_d.tga b/gfx/menu/wickedx/button_d.tga
new file mode 100644 (file)
index 0000000..6639525
Binary files /dev/null and b/gfx/menu/wickedx/button_d.tga differ
diff --git a/gfx/menu/wickedx/button_f.tga b/gfx/menu/wickedx/button_f.tga
new file mode 100644 (file)
index 0000000..817d849
Binary files /dev/null and b/gfx/menu/wickedx/button_f.tga differ
diff --git a/gfx/menu/wickedx/button_n.tga b/gfx/menu/wickedx/button_n.tga
new file mode 100644 (file)
index 0000000..643360e
Binary files /dev/null and b/gfx/menu/wickedx/button_n.tga differ
diff --git a/gfx/menu/wickedx/buttongray_c.tga b/gfx/menu/wickedx/buttongray_c.tga
new file mode 100644 (file)
index 0000000..032ea91
Binary files /dev/null and b/gfx/menu/wickedx/buttongray_c.tga differ
diff --git a/gfx/menu/wickedx/buttongray_d.tga b/gfx/menu/wickedx/buttongray_d.tga
new file mode 100644 (file)
index 0000000..55f1e62
Binary files /dev/null and b/gfx/menu/wickedx/buttongray_d.tga differ
diff --git a/gfx/menu/wickedx/buttongray_f.tga b/gfx/menu/wickedx/buttongray_f.tga
new file mode 100644 (file)
index 0000000..5ed3a7d
Binary files /dev/null and b/gfx/menu/wickedx/buttongray_f.tga differ
diff --git a/gfx/menu/wickedx/buttongray_n.tga b/gfx/menu/wickedx/buttongray_n.tga
new file mode 100644 (file)
index 0000000..6ba22b5
Binary files /dev/null and b/gfx/menu/wickedx/buttongray_n.tga differ
diff --git a/gfx/menu/wickedx/charmap.tga b/gfx/menu/wickedx/charmap.tga
new file mode 100755 (executable)
index 0000000..d8ed1d5
Binary files /dev/null and b/gfx/menu/wickedx/charmap.tga differ
diff --git a/gfx/menu/wickedx/charmapbutton.tga b/gfx/menu/wickedx/charmapbutton.tga
new file mode 100644 (file)
index 0000000..54fe07e
Binary files /dev/null and b/gfx/menu/wickedx/charmapbutton.tga differ
diff --git a/gfx/menu/wickedx/checkbox_c0.tga b/gfx/menu/wickedx/checkbox_c0.tga
new file mode 100644 (file)
index 0000000..aafd089
Binary files /dev/null and b/gfx/menu/wickedx/checkbox_c0.tga differ
diff --git a/gfx/menu/wickedx/checkbox_c1.tga b/gfx/menu/wickedx/checkbox_c1.tga
new file mode 100644 (file)
index 0000000..4e517e2
Binary files /dev/null and b/gfx/menu/wickedx/checkbox_c1.tga differ
diff --git a/gfx/menu/wickedx/checkbox_d0.tga b/gfx/menu/wickedx/checkbox_d0.tga
new file mode 100644 (file)
index 0000000..40efe7a
Binary files /dev/null and b/gfx/menu/wickedx/checkbox_d0.tga differ
diff --git a/gfx/menu/wickedx/checkbox_d1.tga b/gfx/menu/wickedx/checkbox_d1.tga
new file mode 100644 (file)
index 0000000..bba6824
Binary files /dev/null and b/gfx/menu/wickedx/checkbox_d1.tga differ
diff --git a/gfx/menu/wickedx/checkbox_f0.tga b/gfx/menu/wickedx/checkbox_f0.tga
new file mode 100644 (file)
index 0000000..aafd089
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diff --git a/gfx/menu/wickedx/checkbox_f1.tga b/gfx/menu/wickedx/checkbox_f1.tga
new file mode 100644 (file)
index 0000000..4e517e2
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diff --git a/gfx/menu/wickedx/checkbox_n0.tga b/gfx/menu/wickedx/checkbox_n0.tga
new file mode 100644 (file)
index 0000000..aafd089
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diff --git a/gfx/menu/wickedx/checkbox_n1.tga b/gfx/menu/wickedx/checkbox_n1.tga
new file mode 100644 (file)
index 0000000..4e517e2
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diff --git a/gfx/menu/wickedx/checkmark.tga b/gfx/menu/wickedx/checkmark.tga
new file mode 100644 (file)
index 0000000..cf34dde
Binary files /dev/null and b/gfx/menu/wickedx/checkmark.tga differ
diff --git a/gfx/menu/wickedx/closebutton_c.tga b/gfx/menu/wickedx/closebutton_c.tga
new file mode 100644 (file)
index 0000000..56488ec
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diff --git a/gfx/menu/wickedx/closebutton_f.tga b/gfx/menu/wickedx/closebutton_f.tga
new file mode 100644 (file)
index 0000000..7338573
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diff --git a/gfx/menu/wickedx/closebutton_n.tga b/gfx/menu/wickedx/closebutton_n.tga
new file mode 100644 (file)
index 0000000..e4b6058
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diff --git a/gfx/menu/wickedx/color.tga b/gfx/menu/wickedx/color.tga
new file mode 100755 (executable)
index 0000000..5189ab4
Binary files /dev/null and b/gfx/menu/wickedx/color.tga differ
diff --git a/gfx/menu/wickedx/colorbutton_c.tga b/gfx/menu/wickedx/colorbutton_c.tga
new file mode 100644 (file)
index 0000000..1c294f7
Binary files /dev/null and b/gfx/menu/wickedx/colorbutton_c.tga differ
diff --git a/gfx/menu/wickedx/colorbutton_f.tga b/gfx/menu/wickedx/colorbutton_f.tga
new file mode 100644 (file)
index 0000000..0031c35
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diff --git a/gfx/menu/wickedx/colorbutton_n.tga b/gfx/menu/wickedx/colorbutton_n.tga
new file mode 100755 (executable)
index 0000000..7fec859
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diff --git a/gfx/menu/wickedx/colorpicker.tga b/gfx/menu/wickedx/colorpicker.tga
new file mode 100755 (executable)
index 0000000..6f9845b
Binary files /dev/null and b/gfx/menu/wickedx/colorpicker.tga differ
diff --git a/gfx/menu/wickedx/colorpicker_m.tga b/gfx/menu/wickedx/colorpicker_m.tga
new file mode 100755 (executable)
index 0000000..6775942
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diff --git a/gfx/menu/wickedx/crosshairbutton_c.tga b/gfx/menu/wickedx/crosshairbutton_c.tga
new file mode 100644 (file)
index 0000000..1c294f7
Binary files /dev/null and b/gfx/menu/wickedx/crosshairbutton_c.tga differ
diff --git a/gfx/menu/wickedx/crosshairbutton_d.tga b/gfx/menu/wickedx/crosshairbutton_d.tga
new file mode 100755 (executable)
index 0000000..110faa1
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diff --git a/gfx/menu/wickedx/crosshairbutton_f.tga b/gfx/menu/wickedx/crosshairbutton_f.tga
new file mode 100644 (file)
index 0000000..0031c35
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diff --git a/gfx/menu/wickedx/crosshairbutton_n.tga b/gfx/menu/wickedx/crosshairbutton_n.tga
new file mode 100755 (executable)
index 0000000..ac94535
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diff --git a/gfx/menu/wickedx/cursor.tga b/gfx/menu/wickedx/cursor.tga
new file mode 100644 (file)
index 0000000..0a2e295
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diff --git a/gfx/menu/wickedx/inputbox_f.tga b/gfx/menu/wickedx/inputbox_f.tga
new file mode 100644 (file)
index 0000000..6b5bd20
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diff --git a/gfx/menu/wickedx/inputbox_n.tga b/gfx/menu/wickedx/inputbox_n.tga
new file mode 100644 (file)
index 0000000..ad169c2
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diff --git a/gfx/menu/wickedx/radiobutton_c0.tga b/gfx/menu/wickedx/radiobutton_c0.tga
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index 0000000..68ed15e
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diff --git a/gfx/menu/wickedx/radiobutton_c1.tga b/gfx/menu/wickedx/radiobutton_c1.tga
new file mode 100644 (file)
index 0000000..68ed15e
Binary files /dev/null and b/gfx/menu/wickedx/radiobutton_c1.tga differ
diff --git a/gfx/menu/wickedx/radiobutton_d0.tga b/gfx/menu/wickedx/radiobutton_d0.tga
new file mode 100644 (file)
index 0000000..f935318
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diff --git a/gfx/menu/wickedx/radiobutton_d1.tga b/gfx/menu/wickedx/radiobutton_d1.tga
new file mode 100644 (file)
index 0000000..1bcc41d
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diff --git a/gfx/menu/wickedx/radiobutton_f0.tga b/gfx/menu/wickedx/radiobutton_f0.tga
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index 0000000..237e09b
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diff --git a/gfx/menu/wickedx/radiobutton_f1.tga b/gfx/menu/wickedx/radiobutton_f1.tga
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index 0000000..68ed15e
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diff --git a/gfx/menu/wickedx/radiobutton_n0.tga b/gfx/menu/wickedx/radiobutton_n0.tga
new file mode 100644 (file)
index 0000000..55dae24
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diff --git a/gfx/menu/wickedx/radiobutton_n1.tga b/gfx/menu/wickedx/radiobutton_n1.tga
new file mode 100644 (file)
index 0000000..68ed15e
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diff --git a/gfx/menu/wickedx/scrollbar_c.tga b/gfx/menu/wickedx/scrollbar_c.tga
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index 0000000..eb4326d
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diff --git a/gfx/menu/wickedx/scrollbar_f.tga b/gfx/menu/wickedx/scrollbar_f.tga
new file mode 100644 (file)
index 0000000..eb4326d
Binary files /dev/null and b/gfx/menu/wickedx/scrollbar_f.tga differ
diff --git a/gfx/menu/wickedx/scrollbar_n.tga b/gfx/menu/wickedx/scrollbar_n.tga
new file mode 100644 (file)
index 0000000..eb4326d
Binary files /dev/null and b/gfx/menu/wickedx/scrollbar_n.tga differ
diff --git a/gfx/menu/wickedx/scrollbar_s.tga b/gfx/menu/wickedx/scrollbar_s.tga
new file mode 100644 (file)
index 0000000..c7d4700
Binary files /dev/null and b/gfx/menu/wickedx/scrollbar_s.tga differ
diff --git a/gfx/menu/wickedx/skinpreview.jpg b/gfx/menu/wickedx/skinpreview.jpg
new file mode 100755 (executable)
index 0000000..9b8e393
Binary files /dev/null and b/gfx/menu/wickedx/skinpreview.jpg differ
diff --git a/gfx/menu/wickedx/skinvalues.txt b/gfx/menu/wickedx/skinvalues.txt
new file mode 100755 (executable)
index 0000000..f91a8f2
--- /dev/null
@@ -0,0 +1,224 @@
+title WickedX
+author sev
+
+// Colors: 'Red Green Blue'
+// Suffixes: Clicked (_c), Disabled (_d), Focused (_f), Normal (_n)
+
+// Background layer scaling:
+//   Crop (c), Letterbox (l), Height (h), Width (w), Stretch (s)
+// Background layer positioning:
+//   Top Left (7), Top Center (8) Top Right (9)
+//   Middle Left (4), Middle Center (5) Middle Right (6)
+//   Bottom Left (1), Bottom Center (2) Bottom Right (3)
+// ALIGN_BACKGROUND(_INGAME) spspsp, s=Scale p=Position
+
+//------------------------------------------------------------------------------
+// Structure (e.g. positions, sizes, margins)
+//------------------------------------------------------------------------------
+// item: color picker
+//   uses "colorpicker" images
+MARGIN_COLORPICKER              '0 0 0'
+
+// item: dialog
+//   uses "border" images
+//   uses "closebutton" images
+MARGIN_TOP                      8
+MARGIN_BOTTOM                   8
+MARGIN_LEFT                     8
+MARGIN_RIGHT                    8
+MARGIN_COLUMNS                  4
+MARGIN_ROWS                     4
+HEIGHT_DIALOGBORDER             1
+
+// font sizes (used for everything)
+FONTSIZE_NORMAL                 12
+HEIGHT_NORMAL                   1.5
+FONTSIZE_TITLE                  16
+HEIGHT_TITLE                    1.5
+HEIGHT_ZOOMEDTITLE              -1
+
+// general 
+//   uses "background" images
+//   uses "background_ingame" images
+ALIGN_BACKGROUND                h5h5
+ALIGN_BACKGROUND_INGAME         h5
+ALPHA_BACKGROUND_INGAME         1
+ALPHA_DISABLED                  0.2
+ALPHA_BEHIND                    0.5
+ALPHA_TEXT                      0.7
+
+// mouse
+//   uses "cursor" images
+SIZE_CURSOR                     '32 32 0'
+OFFSET_CURSOR                   '0 0 0'
+ALPHA_CURSOR_INTRO              0
+
+// nexposee positions of windows (they are the scale transformation
+// centers, NOT the actual positions of the windows!)
+POSITION_DIALOG_MULTIPLAYER     '0.8 0.4 0'
+POSITION_DIALOG_SINGLEPLAYER    '0.2 0.4 0'
+POSITION_DIALOG_SETTINGS        '0.5 0.95 0'
+POSITION_DIALOG_CREDITS         '-0.05 1.2 0'
+POSITION_DIALOG_QUIT            '1.05 1.2 0'
+
+// tooltips
+//   uses "tooltip" images
+MARGIN_TOOLTIP                  '8 8 0'
+BORDER_TOOLTIP                  '16 16 0'
+FONTSIZE_TOOLTIP                12
+ALPHA_TOOLTIP                   0.7
+WIDTH_TOOLTIP                   0.3
+AVOID_TOOLTIP                   '8 8 0'
+
+//------------------------------------------------------------------------------
+// Colors (e.g. font colors, field colors)
+//------------------------------------------------------------------------------
+// item: campaign
+ALPHA_CAMPAIGN_SELECTABLE       0.8
+COLOR_CAMPAIGN_SELECTABLE       '1 1 1'
+ALPHA_CAMPAIGN_CURRENT          1
+COLOR_CAMPAIGN_CURRENT          '1 1 1'
+ALPHA_CAMPAIGN_FUTURE           0.2
+COLOR_CAMPAIGN_FUTURE           '1 1 1'
+ALPHA_CAMPAIGN_DESCRIPTION      0.7
+
+// item: credits list
+COLOR_CREDITS_TITLE             '0.875 0.375 0'
+ALPHA_CREDITS_TITLE             1
+COLOR_CREDITS_FUNCTION          '0 0.1875 0.4375'
+ALPHA_CREDITS_FUNCTION          0.5
+COLOR_CREDITS_PERSON            '0 0.375 0.75'
+ALPHA_CREDITS_PERSON            0.875
+ROWS_CREDITS                    20
+WIDTH_CREDITS                   0.5
+
+// item: cvar list
+ALPHA_CVARLIST_SAVED            1
+ALPHA_CVARLIST_TEMPORARY        0.7    
+COLOR_CVARLIST_CHANGED          '0 0.375 0.75' 
+COLOR_CVARLIST_REVERTBUTTON     '1 0 0'
+COLOR_CVARLIST_UNCHANGED        '1 1 1'
+
+// item: list box
+COLOR_LISTBOX_SELECTED          '0.875 0.375 0'
+ALPHA_LISTBOX_SELECTED          1
+COLOR_LISTBOX_WAITING           '1 1 1'
+ALPHA_LISTBOX_WAITING           0.5
+
+// item: map list
+COLOR_MAPLIST_TITLE             '1 1 1'
+COLOR_MAPLIST_AUTHOR            '0 0.375 0.75'
+COLOR_MAPLIST_INCLUDEDBG        '0 0.1875 0.4375'
+ALPHA_MAPLIST_INCLUDEDFG        1
+ALPHA_MAPLIST_INCLUDEDBG        0.375
+ALPHA_MAPLIST_NOTINCLUDEDFG     0.25
+
+// item: nexposee
+ALPHAS_MAINMENU                 '0.8 0.9 1'
+
+// item: player model
+COLOR_MODELTITLE                '1 1 1'
+ALPHA_MODELTITLE                1
+
+// item: server info
+COLOR_SERVERINFO_NAME           '1 1 1'
+COLOR_SERVERINFO_IP             '0.875 0.375 0'
+
+// item: server list
+ALPHA_SERVERLIST_FULL           0.4
+ALPHA_SERVERLIST_EMPTY          0.7
+COLOR_SERVERLIST_LOWPING        '0 1 0'
+COLOR_SERVERLIST_MEDPING        '1 0.75 0'
+COLOR_SERVERLIST_HIGHPING       '1 0 0'
+ALPHA_SERVERLIST_HIGHPING       0.4
+ALPHA_SERVERLIST_FAVORITE       0.8
+COLOR_SERVERLIST_FAVORITE       '1 1 1'
+
+// item: skin list
+COLOR_SKINLIST_TITLE            '1 1 1'
+COLOR_SKINLIST_AUTHOR           '0 0.375 0.75'
+
+//------------------------------------------------------------------------------
+// Images (colors multiplied to images)
+//------------------------------------------------------------------------------
+// item: button
+//   uses "button" images
+//   uses "buttongray" images
+//   uses "bigbutton" images
+//   uses "bigbuttongray" images
+COLOR_BUTTON_N                  '1 1 1'
+COLOR_BUTTON_C                  '1 1 1'
+COLOR_BUTTON_F                  '1 1 1'
+COLOR_BUTTON_D                  '1 1 1'
+
+// item: checkbox
+//   uses "checkbox" images
+COLOR_CHECKBOX_N                '1 1 1'
+COLOR_CHECKBOX_C                '0.5 0.75 1'
+COLOR_CHECKBOX_F                '0.5 0.75 1'
+COLOR_CHECKBOX_D                '1 1 1'
+
+// item: crosshair button
+//   uses "crosshairbutton" images
+
+// dialog background colors
+//   uses "border" images
+COLOR_DIALOG_MULTIPLAYER        '1 1 1'
+COLOR_DIALOG_SETTINGS           '1 1 1'
+COLOR_DIALOG_TEAMSELECT         '1 1 1'
+COLOR_DIALOG_QUIT               '1 1 1'
+COLOR_DIALOG_ADVANCED           '1 1 1'
+COLOR_DIALOG_MUTATORS           '1 1 1'
+COLOR_DIALOG_MAPINFO            '1 1 1'
+COLOR_DIALOG_USERBIND           '1 1 1'
+COLOR_DIALOG_SINGLEPLAYER       '1 1 1'
+COLOR_DIALOG_CREDITS            '1 1 1'
+COLOR_DIALOG_WEAPONS            '1 1 1'
+COLOR_DIALOG_RADAR              '1 1 1'
+COLOR_DIALOG_SERVERINFO         '1 1 1'
+COLOR_DIALOG_CVARS              '1 0 0'
+
+// item: input box
+//   uses "inputbox" images
+COLOR_INPUTBOX_N                '1 1 1'
+COLOR_INPUTBOX_F                '1 1 1'
+MARGIN_INPUTBOX_CHARS           1
+
+// item: key grabber
+COLOR_KEYGRABBER_TITLES         '1 1 1'
+ALPHA_KEYGRABBER_TITLES         1
+COLOR_KEYGRABBER_KEYS           '1 1 1'
+ALPHA_KEYGRABBER_KEYS           0.7
+
+// item: player color button
+//   uses "colorbutton" images
+//   uses "color" images
+
+// item: player name editor
+//   uses "charmap" images
+//   uses "charmapbutton" images
+
+// item: radio button
+//   uses "radiobutton" images
+COLOR_RADIOBUTTON_N             '1 1 1'
+COLOR_RADIOBUTTON_C             '1 1 1'
+COLOR_RADIOBUTTON_F             '1 1 1'
+COLOR_RADIOBUTTON_D             '1 1 1'
+
+// item: scrollbar
+//   uses "scrollbar" images
+COLOR_SCROLLBAR_N               '1 1 1'
+COLOR_SCROLLBAR_C               '0.5 0.75 1'
+COLOR_SCROLLBAR_F               '0.5 0.75 1'
+COLOR_SCROLLBAR_S               '0.25 0.25 0.25'
+WIDTH_SCROLLBAR                 16
+
+// item: slider
+//   uses "slider" images
+COLOR_SLIDER_N                  '1 1 1'
+COLOR_SLIDER_C                  '0.5 0.75 1'
+COLOR_SLIDER_F                  '0.5 0.75 1'
+COLOR_SLIDER_D                  '1 1 1'
+COLOR_SLIDER_S                  '0.25 0.25 0.25'
+WIDTH_SLIDERTEXT                0.333333333333
+TOLERANCE_SLIDER                '0.2 2 0'
diff --git a/gfx/menu/wickedx/slider_c.tga b/gfx/menu/wickedx/slider_c.tga
new file mode 100644 (file)
index 0000000..42e3e98
Binary files /dev/null and b/gfx/menu/wickedx/slider_c.tga differ
diff --git a/gfx/menu/wickedx/slider_d.tga b/gfx/menu/wickedx/slider_d.tga
new file mode 100644 (file)
index 0000000..87ccbe5
Binary files /dev/null and b/gfx/menu/wickedx/slider_d.tga differ
diff --git a/gfx/menu/wickedx/slider_f.tga b/gfx/menu/wickedx/slider_f.tga
new file mode 100644 (file)
index 0000000..42e3e98
Binary files /dev/null and b/gfx/menu/wickedx/slider_f.tga differ
diff --git a/gfx/menu/wickedx/slider_n.tga b/gfx/menu/wickedx/slider_n.tga
new file mode 100644 (file)
index 0000000..42e3e98
Binary files /dev/null and b/gfx/menu/wickedx/slider_n.tga differ
diff --git a/gfx/menu/wickedx/slider_s.tga b/gfx/menu/wickedx/slider_s.tga
new file mode 100644 (file)
index 0000000..954c90c
Binary files /dev/null and b/gfx/menu/wickedx/slider_s.tga differ
diff --git a/gfx/menu/wickedx/tooltip.tga b/gfx/menu/wickedx/tooltip.tga
new file mode 100644 (file)
index 0000000..1dc5679
Binary files /dev/null and b/gfx/menu/wickedx/tooltip.tga differ
diff --git a/models/player/carni.tga b/models/player/carni.tga
deleted file mode 100644 (file)
index 8794d66..0000000
Binary files a/models/player/carni.tga and /dev/null differ
diff --git a/models/player/carni.txt b/models/player/carni.txt
deleted file mode 100644 (file)
index d6d082c..0000000
+++ /dev/null
@@ -1,10 +0,0 @@
-Carni
-models/player/carni
-0
-models/player/carni.zym
-species alien
-
-Mutated Warrior
-
-Sex: Male
-Weight: 107 kg
\ No newline at end of file
diff --git a/models/player/carni.zym.sounds b/models/player/carni.zym.sounds
deleted file mode 100644 (file)
index b691675..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
-//TAG: carni-lycan
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/carni-lycan/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/carni-lycan/coms/attackinfive 0
-coverme sound/player/carni-lycan/coms/coverme 0
-defend sound/player/carni-lycan/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/carni-lycan/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/carni-lycan/coms/incoming 0
-meet sound/player/carni-lycan/coms/meet 0
-needhelp sound/player/carni-lycan/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/carni-lycan/coms/seenflag 0
-taunt sound/player/carni-lycan/coms/taunt 3
-teamshoot sound/player/carni-lycan/coms/teamshoot 3
-death sound/player/carni-lycan/player/death 3
-drown sound/player/carni-lycan/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/carni-lycan/player/falling 0
-gasp sound/player/carni-lycan/player/gasp 0
-jump sound/player/carni-lycan/player/jump 0
-pain25 sound/player/carni-lycan/player/pain25 0
-pain50 sound/player/carni-lycan/player/pain50 0
-pain75 sound/player/carni-lycan/player/pain75 0
-pain100 sound/player/carni-lycan/player/pain100 0
diff --git a/models/player/carni.zym_0.sounds b/models/player/carni.zym_0.sounds
new file mode 100644 (file)
index 0000000..2ff25cb
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: carni-lycan\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/carni-lycan/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/carni-lycan/coms/attackinfive 0\r
+coverme sound/player/carni-lycan/coms/coverme 0\r
+defend sound/player/carni-lycan/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/carni-lycan/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/carni-lycan/coms/incoming 0\r
+meet sound/player/carni-lycan/coms/meet 0\r
+needhelp sound/player/carni-lycan/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/carni-lycan/coms/seenflag 0\r
+taunt sound/player/carni-lycan/coms/taunt 3\r
+teamshoot sound/player/carni-lycan/coms/teamshoot 3\r
+death sound/player/carni-lycan/player/death 3\r
+drown sound/player/carni-lycan/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/carni-lycan/player/falling 0\r
+gasp sound/player/carni-lycan/player/gasp 0\r
+jump sound/player/carni-lycan/player/jump 0\r
+pain25 sound/player/carni-lycan/player/pain25 0\r
+pain50 sound/player/carni-lycan/player/pain50 0\r
+pain75 sound/player/carni-lycan/player/pain75 0\r
+pain100 sound/player/carni-lycan/player/pain100 0\r
diff --git a/models/player/carni.zym_0.tga b/models/player/carni.zym_0.tga
new file mode 100644 (file)
index 0000000..8e79315
Binary files /dev/null and b/models/player/carni.zym_0.tga differ
diff --git a/models/player/carni.zym_0.txt b/models/player/carni.zym_0.txt
new file mode 100644 (file)
index 0000000..e043d34
--- /dev/null
@@ -0,0 +1,6 @@
+name Carni
+species alien
+sex Male
+weight 107
+
+Mutated Warrior
diff --git a/models/player/carni.zym_1.sounds b/models/player/carni.zym_1.sounds
new file mode 100644 (file)
index 0000000..2ff25cb
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: carni-lycan\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/carni-lycan/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/carni-lycan/coms/attackinfive 0\r
+coverme sound/player/carni-lycan/coms/coverme 0\r
+defend sound/player/carni-lycan/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/carni-lycan/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/carni-lycan/coms/incoming 0\r
+meet sound/player/carni-lycan/coms/meet 0\r
+needhelp sound/player/carni-lycan/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/carni-lycan/coms/seenflag 0\r
+taunt sound/player/carni-lycan/coms/taunt 3\r
+teamshoot sound/player/carni-lycan/coms/teamshoot 3\r
+death sound/player/carni-lycan/player/death 3\r
+drown sound/player/carni-lycan/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/carni-lycan/player/falling 0\r
+gasp sound/player/carni-lycan/player/gasp 0\r
+jump sound/player/carni-lycan/player/jump 0\r
+pain25 sound/player/carni-lycan/player/pain25 0\r
+pain50 sound/player/carni-lycan/player/pain50 0\r
+pain75 sound/player/carni-lycan/player/pain75 0\r
+pain100 sound/player/carni-lycan/player/pain100 0\r
diff --git a/models/player/carni.zym_1.tga b/models/player/carni.zym_1.tga
new file mode 100644 (file)
index 0000000..b5ed513
Binary files /dev/null and b/models/player/carni.zym_1.tga differ
diff --git a/models/player/carni.zym_1.txt b/models/player/carni.zym_1.txt
new file mode 100644 (file)
index 0000000..0e52584
--- /dev/null
@@ -0,0 +1,7 @@
+name Armored Carni
+species alien
+sex Male
+weight 107
+age 15
+
+Mutated Warrior
diff --git a/models/player/carniarmor.tga b/models/player/carniarmor.tga
deleted file mode 100644 (file)
index 0d4d317..0000000
Binary files a/models/player/carniarmor.tga and /dev/null differ
diff --git a/models/player/carniarmor.txt b/models/player/carniarmor.txt
deleted file mode 100644 (file)
index 8adb0c7..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
-Armored Carni
-models/player/carniarmor
-1
-models/player/carni.zym
-species alien
-
-Mutated Warrior
-
-Sex: Male
-Weight: 107 kg
-Age: 15
\ No newline at end of file
diff --git a/models/player/crash.zym.sounds b/models/player/crash.zym.sounds
deleted file mode 100644 (file)
index dd7be39..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
-//TAG: soldier
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/soldier/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/soldier/coms/attackinfive 0
-coverme sound/player/soldier/coms/coverme 0
-defend sound/player/soldier/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/soldier/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-//incoming sound/player/soldier/coms/incoming 0
-meet sound/player/soldier/coms/meet 0
-needhelp sound/player/soldier/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/soldier/coms/seenflag 0
-taunt sound/player/soldier/coms/taunt 3
-teamshoot sound/player/soldier/coms/teamshoot 3
-death sound/player/soldier/player/death 3
-drown sound/player/soldier/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/soldier/player/falling 0
-gasp sound/player/soldier/player/gasp 0
-jump sound/player/soldier/player/jump 0
-pain25 sound/player/soldier/player/pain25 0
-pain50 sound/player/soldier/player/pain50 0
-pain75 sound/player/soldier/player/pain75 0
-pain100 sound/player/soldier/player/pain100 0
diff --git a/models/player/crash.zym_0.sounds b/models/player/crash.zym_0.sounds
new file mode 100644 (file)
index 0000000..51608c5
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: soldier\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/soldier/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/soldier/coms/attackinfive 0\r
+coverme sound/player/soldier/coms/coverme 0\r
+defend sound/player/soldier/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/soldier/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+//incoming sound/player/soldier/coms/incoming 0\r
+meet sound/player/soldier/coms/meet 0\r
+needhelp sound/player/soldier/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/soldier/coms/seenflag 0\r
+taunt sound/player/soldier/coms/taunt 3\r
+teamshoot sound/player/soldier/coms/teamshoot 3\r
+death sound/player/soldier/player/death 3\r
+drown sound/player/soldier/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/soldier/player/falling 0\r
+gasp sound/player/soldier/player/gasp 0\r
+jump sound/player/soldier/player/jump 0\r
+pain25 sound/player/soldier/player/pain25 0\r
+pain50 sound/player/soldier/player/pain50 0\r
+pain75 sound/player/soldier/player/pain75 0\r
+pain100 sound/player/soldier/player/pain100 0\r
diff --git a/models/player/crash.zym_0.tga b/models/player/crash.zym_0.tga
new file mode 100644 (file)
index 0000000..8d543fc
Binary files /dev/null and b/models/player/crash.zym_0.tga differ
diff --git a/models/player/crash.zym_0.txt b/models/player/crash.zym_0.txt
new file mode 100644 (file)
index 0000000..c2e1f66
--- /dev/null
@@ -0,0 +1,6 @@
+name Quark
+species robot_shiny
+weight 138
+age 3
+
+Robot Fighter
diff --git a/models/player/fricka.tga b/models/player/fricka.tga
deleted file mode 100644 (file)
index 1dc5b02..0000000
Binary files a/models/player/fricka.tga and /dev/null differ
diff --git a/models/player/fricka.txt b/models/player/fricka.txt
deleted file mode 100644 (file)
index 982aa9e..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
-Fricka
-models/player/fricka
-1
-models/player/visitant.zym
-species alien
-
-Mutated Warrior
-
-Sex: Female
-Weight: 57 kg
-Age: 16
\ No newline at end of file
diff --git a/models/player/grunt.tga b/models/player/grunt.tga
deleted file mode 100644 (file)
index 0a4d020..0000000
Binary files a/models/player/grunt.tga and /dev/null differ
diff --git a/models/player/grunt.txt b/models/player/grunt.txt
deleted file mode 100644 (file)
index f780717..0000000
+++ /dev/null
@@ -1,12 +0,0 @@
-Grunt
-models/player/grunt
-0
-models/player/grunt.zym
-species robot_solid
-
-Half Mechanical 
-Human Fighter
-
-Sex: Male
-Weight: 170 kg
-Age: 53
diff --git a/models/player/grunt.zym.sounds b/models/player/grunt.zym.sounds
deleted file mode 100644 (file)
index b691675..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
-//TAG: carni-lycan
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/carni-lycan/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/carni-lycan/coms/attackinfive 0
-coverme sound/player/carni-lycan/coms/coverme 0
-defend sound/player/carni-lycan/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/carni-lycan/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/carni-lycan/coms/incoming 0
-meet sound/player/carni-lycan/coms/meet 0
-needhelp sound/player/carni-lycan/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/carni-lycan/coms/seenflag 0
-taunt sound/player/carni-lycan/coms/taunt 3
-teamshoot sound/player/carni-lycan/coms/teamshoot 3
-death sound/player/carni-lycan/player/death 3
-drown sound/player/carni-lycan/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/carni-lycan/player/falling 0
-gasp sound/player/carni-lycan/player/gasp 0
-jump sound/player/carni-lycan/player/jump 0
-pain25 sound/player/carni-lycan/player/pain25 0
-pain50 sound/player/carni-lycan/player/pain50 0
-pain75 sound/player/carni-lycan/player/pain75 0
-pain100 sound/player/carni-lycan/player/pain100 0
diff --git a/models/player/grunt.zym_0.sounds b/models/player/grunt.zym_0.sounds
new file mode 100644 (file)
index 0000000..2ff25cb
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: carni-lycan\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/carni-lycan/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/carni-lycan/coms/attackinfive 0\r
+coverme sound/player/carni-lycan/coms/coverme 0\r
+defend sound/player/carni-lycan/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/carni-lycan/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/carni-lycan/coms/incoming 0\r
+meet sound/player/carni-lycan/coms/meet 0\r
+needhelp sound/player/carni-lycan/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/carni-lycan/coms/seenflag 0\r
+taunt sound/player/carni-lycan/coms/taunt 3\r
+teamshoot sound/player/carni-lycan/coms/teamshoot 3\r
+death sound/player/carni-lycan/player/death 3\r
+drown sound/player/carni-lycan/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/carni-lycan/player/falling 0\r
+gasp sound/player/carni-lycan/player/gasp 0\r
+jump sound/player/carni-lycan/player/jump 0\r
+pain25 sound/player/carni-lycan/player/pain25 0\r
+pain50 sound/player/carni-lycan/player/pain50 0\r
+pain75 sound/player/carni-lycan/player/pain75 0\r
+pain100 sound/player/carni-lycan/player/pain100 0\r
diff --git a/models/player/grunt.zym_0.tga b/models/player/grunt.zym_0.tga
new file mode 100644 (file)
index 0000000..96fa4b4
Binary files /dev/null and b/models/player/grunt.zym_0.tga differ
diff --git a/models/player/grunt.zym_0.txt b/models/player/grunt.zym_0.txt
new file mode 100644 (file)
index 0000000..34c4080
--- /dev/null
@@ -0,0 +1,8 @@
+name Grunt
+species robot_solid
+sex Male
+weight 170
+age 53
+
+Half Mechanical 
+Human Fighter
diff --git a/models/player/headhunter.tga b/models/player/headhunter.tga
deleted file mode 100644 (file)
index 1ae9249..0000000
Binary files a/models/player/headhunter.tga and /dev/null differ
diff --git a/models/player/headhunter.txt b/models/player/headhunter.txt
deleted file mode 100644 (file)
index 569dc20..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
-Headhunter
-models/player/headhunter
-0
-models/player/headhunter.zym
-species alien
-
-Mutated Warrior
-
-Sex: Male
-Weight: 115 kg
-Age: 34
\ No newline at end of file
diff --git a/models/player/headhunter.zym.sounds b/models/player/headhunter.zym.sounds
deleted file mode 100644 (file)
index b691675..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
-//TAG: carni-lycan
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/carni-lycan/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/carni-lycan/coms/attackinfive 0
-coverme sound/player/carni-lycan/coms/coverme 0
-defend sound/player/carni-lycan/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/carni-lycan/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/carni-lycan/coms/incoming 0
-meet sound/player/carni-lycan/coms/meet 0
-needhelp sound/player/carni-lycan/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/carni-lycan/coms/seenflag 0
-taunt sound/player/carni-lycan/coms/taunt 3
-teamshoot sound/player/carni-lycan/coms/teamshoot 3
-death sound/player/carni-lycan/player/death 3
-drown sound/player/carni-lycan/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/carni-lycan/player/falling 0
-gasp sound/player/carni-lycan/player/gasp 0
-jump sound/player/carni-lycan/player/jump 0
-pain25 sound/player/carni-lycan/player/pain25 0
-pain50 sound/player/carni-lycan/player/pain50 0
-pain75 sound/player/carni-lycan/player/pain75 0
-pain100 sound/player/carni-lycan/player/pain100 0
diff --git a/models/player/headhunter.zym_0.sounds b/models/player/headhunter.zym_0.sounds
new file mode 100644 (file)
index 0000000..2ff25cb
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: carni-lycan\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/carni-lycan/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/carni-lycan/coms/attackinfive 0\r
+coverme sound/player/carni-lycan/coms/coverme 0\r
+defend sound/player/carni-lycan/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/carni-lycan/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/carni-lycan/coms/incoming 0\r
+meet sound/player/carni-lycan/coms/meet 0\r
+needhelp sound/player/carni-lycan/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/carni-lycan/coms/seenflag 0\r
+taunt sound/player/carni-lycan/coms/taunt 3\r
+teamshoot sound/player/carni-lycan/coms/teamshoot 3\r
+death sound/player/carni-lycan/player/death 3\r
+drown sound/player/carni-lycan/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/carni-lycan/player/falling 0\r
+gasp sound/player/carni-lycan/player/gasp 0\r
+jump sound/player/carni-lycan/player/jump 0\r
+pain25 sound/player/carni-lycan/player/pain25 0\r
+pain50 sound/player/carni-lycan/player/pain50 0\r
+pain75 sound/player/carni-lycan/player/pain75 0\r
+pain100 sound/player/carni-lycan/player/pain100 0\r
diff --git a/models/player/headhunter.zym_0.tga b/models/player/headhunter.zym_0.tga
new file mode 100644 (file)
index 0000000..fa4ce0c
Binary files /dev/null and b/models/player/headhunter.zym_0.tga differ
diff --git a/models/player/headhunter.zym_0.txt b/models/player/headhunter.zym_0.txt
new file mode 100644 (file)
index 0000000..a465d3e
--- /dev/null
@@ -0,0 +1,7 @@
+name Headhunter
+species alien
+sex Male
+weight 115
+age 34
+
+Mutated Warrior
diff --git a/models/player/heroine.tga b/models/player/heroine.tga
deleted file mode 100644 (file)
index e2621fb..0000000
Binary files a/models/player/heroine.tga and /dev/null differ
diff --git a/models/player/heroine.txt b/models/player/heroine.txt
deleted file mode 100644 (file)
index 2b7394f..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
-Heroine
-models/player/heroine
-1
-models/player/jeandarc.zym
-species human
-
-Solo Fighter
-
-Sex: Female
-Weight: 50 kg
-Age: 23
\ No newline at end of file
diff --git a/models/player/insurrectionist.tga b/models/player/insurrectionist.tga
deleted file mode 100644 (file)
index e6bc1e8..0000000
Binary files a/models/player/insurrectionist.tga and /dev/null differ
diff --git a/models/player/insurrectionist.txt b/models/player/insurrectionist.txt
deleted file mode 100644 (file)
index 01b074d..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
-Insurrectionist
-models/player/insurrectionist
-0
-models/player/insurrectionist.zym
-species human
-
-Warrior
-
-Sex: Male
-Weight: 87 kg
-Age: 56
\ No newline at end of file
diff --git a/models/player/insurrectionist.zym.sounds b/models/player/insurrectionist.zym.sounds
deleted file mode 100644 (file)
index 24888d6..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
-//TAG: insurrectionist
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/insurrectionist/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/insurrectionist/coms/attackinfive 0
-coverme sound/player/insurrectionist/coms/coverme 0
-defend sound/player/insurrectionist/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/insurrectionist/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/insurrectionist/coms/incoming 0
-meet sound/player/insurrectionist/coms/meet 0
-needhelp sound/player/insurrectionist/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/insurrectionist/coms/seenflag 0
-taunt sound/player/insurrectionist/coms/taunt 4
-teamshoot sound/player/insurrectionist/coms/teamshoot 3
-death sound/player/insurrectionist/player/death 3
-drown sound/player/insurrectionist/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/insurrectionist/player/falling 0
-gasp sound/player/insurrectionist/player/gasp 0
-jump sound/player/insurrectionist/player/jump 0
-pain25 sound/player/insurrectionist/player/pain25 0
-pain50 sound/player/insurrectionist/player/pain50 0
-pain75 sound/player/insurrectionist/player/pain75 0
-pain100 sound/player/insurrectionist/player/pain100 0
diff --git a/models/player/insurrectionist.zym_0.sounds b/models/player/insurrectionist.zym_0.sounds
new file mode 100644 (file)
index 0000000..3b58cf1
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: insurrectionist\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/insurrectionist/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/insurrectionist/coms/attackinfive 0\r
+coverme sound/player/insurrectionist/coms/coverme 0\r
+defend sound/player/insurrectionist/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/insurrectionist/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/insurrectionist/coms/incoming 0\r
+meet sound/player/insurrectionist/coms/meet 0\r
+needhelp sound/player/insurrectionist/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/insurrectionist/coms/seenflag 0\r
+taunt sound/player/insurrectionist/coms/taunt 4\r
+teamshoot sound/player/insurrectionist/coms/teamshoot 3\r
+death sound/player/insurrectionist/player/death 3\r
+drown sound/player/insurrectionist/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/insurrectionist/player/falling 0\r
+gasp sound/player/insurrectionist/player/gasp 0\r
+jump sound/player/insurrectionist/player/jump 0\r
+pain25 sound/player/insurrectionist/player/pain25 0\r
+pain50 sound/player/insurrectionist/player/pain50 0\r
+pain75 sound/player/insurrectionist/player/pain75 0\r
+pain100 sound/player/insurrectionist/player/pain100 0\r
diff --git a/models/player/insurrectionist.zym_0.tga b/models/player/insurrectionist.zym_0.tga
new file mode 100644 (file)
index 0000000..fd09128
Binary files /dev/null and b/models/player/insurrectionist.zym_0.tga differ
diff --git a/models/player/insurrectionist.zym_0.txt b/models/player/insurrectionist.zym_0.txt
new file mode 100644 (file)
index 0000000..860b63d
--- /dev/null
@@ -0,0 +1,7 @@
+name Insurrectionist
+species human
+sex Male
+weight 87
+age 56
+
+Warrior
diff --git a/models/player/jeandarc.zym_1.tga b/models/player/jeandarc.zym_1.tga
new file mode 100644 (file)
index 0000000..84e1903
Binary files /dev/null and b/models/player/jeandarc.zym_1.tga differ
diff --git a/models/player/jeandarc.zym_1.txt b/models/player/jeandarc.zym_1.txt
new file mode 100644 (file)
index 0000000..8555a6b
--- /dev/null
@@ -0,0 +1,7 @@
+name Heroine
+species human
+sex Female
+weight 50
+age 23
+
+Solo Fighter
diff --git a/models/player/lurk.tga b/models/player/lurk.tga
deleted file mode 100644 (file)
index 1ac6fe1..0000000
Binary files a/models/player/lurk.tga and /dev/null differ
diff --git a/models/player/lurk.txt b/models/player/lurk.txt
deleted file mode 100644 (file)
index ebf5e84..0000000
+++ /dev/null
@@ -1,10 +0,0 @@
-Lurk
-models/player/lurk
-0
-models/player/lurk.zym
-species alien
-
-Reptilian Combatant
-
-Weight: 84 kg
-Age: 47
\ No newline at end of file
diff --git a/models/player/lurk.zym.sounds b/models/player/lurk.zym.sounds
deleted file mode 100644 (file)
index cc46b5b..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
-//TAG: reptilian
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/reptilian/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/reptilian/coms/attackinfive 0
-coverme sound/player/reptilian/coms/coverme 0
-defend sound/player/reptilian/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/reptilian/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/reptilian/coms/incoming 0
-meet sound/player/reptilian/coms/meet 0
-needhelp sound/player/reptilian/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/reptilian/coms/seenflag 0
-taunt sound/player/reptilian/coms/taunt 3
-teamshoot sound/player/reptilian/coms/teamshoot 3
-death sound/player/reptilian/player/death 3
-drown sound/player/reptilian/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/reptilian/player/falling 0
-gasp sound/player/reptilian/player/gasp 0
-jump sound/player/reptilian/player/jump 0
-pain25 sound/player/reptilian/player/pain25 0
-pain50 sound/player/reptilian/player/pain50 0
-pain75 sound/player/reptilian/player/pain75 0
-pain100 sound/player/reptilian/player/pain100 0
diff --git a/models/player/lurk.zym_0.sounds b/models/player/lurk.zym_0.sounds
new file mode 100644 (file)
index 0000000..8346c17
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: reptilian\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/reptilian/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/reptilian/coms/attackinfive 0\r
+coverme sound/player/reptilian/coms/coverme 0\r
+defend sound/player/reptilian/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/reptilian/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/reptilian/coms/incoming 0\r
+meet sound/player/reptilian/coms/meet 0\r
+needhelp sound/player/reptilian/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/reptilian/coms/seenflag 0\r
+taunt sound/player/reptilian/coms/taunt 3\r
+teamshoot sound/player/reptilian/coms/teamshoot 3\r
+death sound/player/reptilian/player/death 3\r
+drown sound/player/reptilian/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/reptilian/player/falling 0\r
+gasp sound/player/reptilian/player/gasp 0\r
+jump sound/player/reptilian/player/jump 0\r
+pain25 sound/player/reptilian/player/pain25 0\r
+pain50 sound/player/reptilian/player/pain50 0\r
+pain75 sound/player/reptilian/player/pain75 0\r
+pain100 sound/player/reptilian/player/pain100 0\r
diff --git a/models/player/lurk.zym_0.tga b/models/player/lurk.zym_0.tga
new file mode 100644 (file)
index 0000000..fd55f55
Binary files /dev/null and b/models/player/lurk.zym_0.tga differ
diff --git a/models/player/lurk.zym_0.txt b/models/player/lurk.zym_0.txt
new file mode 100644 (file)
index 0000000..a6cad8b
--- /dev/null
@@ -0,0 +1,6 @@
+name Lurk
+species alien
+weight 84
+age 47
+
+Reptilian Combatant
diff --git a/models/player/lurk.zym_1.sounds b/models/player/lurk.zym_1.sounds
new file mode 100644 (file)
index 0000000..8346c17
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: reptilian\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/reptilian/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/reptilian/coms/attackinfive 0\r
+coverme sound/player/reptilian/coms/coverme 0\r
+defend sound/player/reptilian/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/reptilian/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/reptilian/coms/incoming 0\r
+meet sound/player/reptilian/coms/meet 0\r
+needhelp sound/player/reptilian/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/reptilian/coms/seenflag 0\r
+taunt sound/player/reptilian/coms/taunt 3\r
+teamshoot sound/player/reptilian/coms/teamshoot 3\r
+death sound/player/reptilian/player/death 3\r
+drown sound/player/reptilian/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/reptilian/player/falling 0\r
+gasp sound/player/reptilian/player/gasp 0\r
+jump sound/player/reptilian/player/jump 0\r
+pain25 sound/player/reptilian/player/pain25 0\r
+pain50 sound/player/reptilian/player/pain50 0\r
+pain75 sound/player/reptilian/player/pain75 0\r
+pain100 sound/player/reptilian/player/pain100 0\r
diff --git a/models/player/lurk.zym_1.tga b/models/player/lurk.zym_1.tga
new file mode 100644 (file)
index 0000000..18eb918
Binary files /dev/null and b/models/player/lurk.zym_1.tga differ
diff --git a/models/player/lurk.zym_1.txt b/models/player/lurk.zym_1.txt
new file mode 100644 (file)
index 0000000..b3ec555
--- /dev/null
@@ -0,0 +1,6 @@
+name Reptile
+species alien
+weight 80
+age 32
+
+Reptilian Combatant
diff --git a/models/player/lycanthrope.tga b/models/player/lycanthrope.tga
deleted file mode 100644 (file)
index d212e4d..0000000
Binary files a/models/player/lycanthrope.tga and /dev/null differ
diff --git a/models/player/lycanthrope.txt b/models/player/lycanthrope.txt
deleted file mode 100644 (file)
index d7795ca..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
-Lycanthrope
-models/player/lycanthrope
-0
-models/player/lycanthrope.zym
-species human
-
-Monsterous Opponent
-
-Sex: Female
-Weight: 106 kg
-Age: 24
\ No newline at end of file
diff --git a/models/player/lycanthrope.zym.sounds b/models/player/lycanthrope.zym.sounds
deleted file mode 100644 (file)
index b691675..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
-//TAG: carni-lycan
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/carni-lycan/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/carni-lycan/coms/attackinfive 0
-coverme sound/player/carni-lycan/coms/coverme 0
-defend sound/player/carni-lycan/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/carni-lycan/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/carni-lycan/coms/incoming 0
-meet sound/player/carni-lycan/coms/meet 0
-needhelp sound/player/carni-lycan/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/carni-lycan/coms/seenflag 0
-taunt sound/player/carni-lycan/coms/taunt 3
-teamshoot sound/player/carni-lycan/coms/teamshoot 3
-death sound/player/carni-lycan/player/death 3
-drown sound/player/carni-lycan/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/carni-lycan/player/falling 0
-gasp sound/player/carni-lycan/player/gasp 0
-jump sound/player/carni-lycan/player/jump 0
-pain25 sound/player/carni-lycan/player/pain25 0
-pain50 sound/player/carni-lycan/player/pain50 0
-pain75 sound/player/carni-lycan/player/pain75 0
-pain100 sound/player/carni-lycan/player/pain100 0
diff --git a/models/player/lycanthrope.zym_0.sounds b/models/player/lycanthrope.zym_0.sounds
new file mode 100644 (file)
index 0000000..2ff25cb
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: carni-lycan\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/carni-lycan/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/carni-lycan/coms/attackinfive 0\r
+coverme sound/player/carni-lycan/coms/coverme 0\r
+defend sound/player/carni-lycan/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/carni-lycan/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/carni-lycan/coms/incoming 0\r
+meet sound/player/carni-lycan/coms/meet 0\r
+needhelp sound/player/carni-lycan/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/carni-lycan/coms/seenflag 0\r
+taunt sound/player/carni-lycan/coms/taunt 3\r
+teamshoot sound/player/carni-lycan/coms/teamshoot 3\r
+death sound/player/carni-lycan/player/death 3\r
+drown sound/player/carni-lycan/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/carni-lycan/player/falling 0\r
+gasp sound/player/carni-lycan/player/gasp 0\r
+jump sound/player/carni-lycan/player/jump 0\r
+pain25 sound/player/carni-lycan/player/pain25 0\r
+pain50 sound/player/carni-lycan/player/pain50 0\r
+pain75 sound/player/carni-lycan/player/pain75 0\r
+pain100 sound/player/carni-lycan/player/pain100 0\r
diff --git a/models/player/lycanthrope.zym_0.tga b/models/player/lycanthrope.zym_0.tga
new file mode 100644 (file)
index 0000000..836eb82
Binary files /dev/null and b/models/player/lycanthrope.zym_0.tga differ
diff --git a/models/player/lycanthrope.zym_0.txt b/models/player/lycanthrope.zym_0.txt
new file mode 100644 (file)
index 0000000..bb8f646
--- /dev/null
@@ -0,0 +1,7 @@
+name Lycanthrope
+species human
+sex Female
+weight 106
+age 24
+
+Monsterous Opponent
diff --git a/models/player/marine.tga b/models/player/marine.tga
deleted file mode 100644 (file)
index e75e1c6..0000000
Binary files a/models/player/marine.tga and /dev/null differ
diff --git a/models/player/marine.txt b/models/player/marine.txt
deleted file mode 100644 (file)
index 4a6d6f8..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
-Marine
-models/player/marine
-0
-models/player/marine.zym
-species human
-
-Service Man
-
-Sex: Male
-Weight: 93 kg
-Age: 35
\ No newline at end of file
diff --git a/models/player/marine.zym.sounds b/models/player/marine.zym.sounds
deleted file mode 100644 (file)
index e868802..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
-//TAG: marine
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/marine/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/marine/coms/attackinfive 0
-coverme sound/player/marine/coms/coverme 0
-defend sound/player/marine/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/marine/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/marine/coms/incoming 0
-meet sound/player/marine/coms/meet 0
-needhelp sound/player/marine/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/marine/coms/seenflag 0
-taunt sound/player/marine/coms/taunt 3
-teamshoot sound/player/marine/coms/teamshoot 4
-death sound/player/marine/player/death 3
-drown sound/player/marine/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/marine/player/fall 1
-gasp sound/player/marine/player/gasp 0
-jump sound/player/marine/player/jump 0
-pain25 sound/player/marine/player/pain25 0
-pain50 sound/player/marine/player/pain50 0
-pain75 sound/player/marine/player/pain75 0
-pain100 sound/player/marine/player/pain100 0
diff --git a/models/player/marine.zym_0.sounds b/models/player/marine.zym_0.sounds
new file mode 100644 (file)
index 0000000..323b13c
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: marine\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/marine/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/marine/coms/attackinfive 0\r
+coverme sound/player/marine/coms/coverme 0\r
+defend sound/player/marine/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/marine/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/marine/coms/incoming 0\r
+meet sound/player/marine/coms/meet 0\r
+needhelp sound/player/marine/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/marine/coms/seenflag 0\r
+taunt sound/player/marine/coms/taunt 3\r
+teamshoot sound/player/marine/coms/teamshoot 4\r
+death sound/player/marine/player/death 3\r
+drown sound/player/marine/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/marine/player/fall 1\r
+gasp sound/player/marine/player/gasp 0\r
+jump sound/player/marine/player/jump 0\r
+pain25 sound/player/marine/player/pain25 0\r
+pain50 sound/player/marine/player/pain50 0\r
+pain75 sound/player/marine/player/pain75 0\r
+pain100 sound/player/marine/player/pain100 0\r
diff --git a/models/player/marine.zym_0.tga b/models/player/marine.zym_0.tga
new file mode 100644 (file)
index 0000000..f7efd21
Binary files /dev/null and b/models/player/marine.zym_0.tga differ
diff --git a/models/player/marine.zym_0.txt b/models/player/marine.zym_0.txt
new file mode 100644 (file)
index 0000000..f7a8ec5
--- /dev/null
@@ -0,0 +1,7 @@
+name Marine
+species human
+sex Male
+weight 93
+age 35
+
+Service Man
diff --git a/models/player/mulder.tga b/models/player/mulder.tga
deleted file mode 100644 (file)
index b0e8112..0000000
Binary files a/models/player/mulder.tga and /dev/null differ
diff --git a/models/player/mulder.txt b/models/player/mulder.txt
deleted file mode 100644 (file)
index 9a4cb8f..0000000
+++ /dev/null
@@ -1,10 +0,0 @@
-Mulder
-models/player/mulder
-1
-models/player/nexus.zym
-species robot_solid
-
-Nexuiz's Soldier
-
-Weight: 282 kg
-Age: 313
diff --git a/models/player/nexus.tga b/models/player/nexus.tga
deleted file mode 100644 (file)
index fb915b6..0000000
Binary files a/models/player/nexus.tga and /dev/null differ
diff --git a/models/player/nexus.txt b/models/player/nexus.txt
deleted file mode 100644 (file)
index ffc0431..0000000
+++ /dev/null
@@ -1,10 +0,0 @@
-Nexus
-models/player/nexus
-0
-models/player/nexus.zym
-species human
-
-Nexuiz's Soldier
-
-Weight: 282 kg
-Age: 313
\ No newline at end of file
diff --git a/models/player/nexus.zym.sounds b/models/player/nexus.zym.sounds
deleted file mode 100644 (file)
index dd7be39..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
-//TAG: soldier
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/soldier/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/soldier/coms/attackinfive 0
-coverme sound/player/soldier/coms/coverme 0
-defend sound/player/soldier/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/soldier/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-//incoming sound/player/soldier/coms/incoming 0
-meet sound/player/soldier/coms/meet 0
-needhelp sound/player/soldier/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/soldier/coms/seenflag 0
-taunt sound/player/soldier/coms/taunt 3
-teamshoot sound/player/soldier/coms/teamshoot 3
-death sound/player/soldier/player/death 3
-drown sound/player/soldier/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/soldier/player/falling 0
-gasp sound/player/soldier/player/gasp 0
-jump sound/player/soldier/player/jump 0
-pain25 sound/player/soldier/player/pain25 0
-pain50 sound/player/soldier/player/pain50 0
-pain75 sound/player/soldier/player/pain75 0
-pain100 sound/player/soldier/player/pain100 0
diff --git a/models/player/nexus.zym_0.sounds b/models/player/nexus.zym_0.sounds
new file mode 100644 (file)
index 0000000..51608c5
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: soldier\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/soldier/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/soldier/coms/attackinfive 0\r
+coverme sound/player/soldier/coms/coverme 0\r
+defend sound/player/soldier/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/soldier/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+//incoming sound/player/soldier/coms/incoming 0\r
+meet sound/player/soldier/coms/meet 0\r
+needhelp sound/player/soldier/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/soldier/coms/seenflag 0\r
+taunt sound/player/soldier/coms/taunt 3\r
+teamshoot sound/player/soldier/coms/teamshoot 3\r
+death sound/player/soldier/player/death 3\r
+drown sound/player/soldier/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/soldier/player/falling 0\r
+gasp sound/player/soldier/player/gasp 0\r
+jump sound/player/soldier/player/jump 0\r
+pain25 sound/player/soldier/player/pain25 0\r
+pain50 sound/player/soldier/player/pain50 0\r
+pain75 sound/player/soldier/player/pain75 0\r
+pain100 sound/player/soldier/player/pain100 0\r
diff --git a/models/player/nexus.zym_0.tga b/models/player/nexus.zym_0.tga
new file mode 100644 (file)
index 0000000..cab6e0f
Binary files /dev/null and b/models/player/nexus.zym_0.tga differ
diff --git a/models/player/nexus.zym_0.txt b/models/player/nexus.zym_0.txt
new file mode 100644 (file)
index 0000000..c33fc9f
--- /dev/null
@@ -0,0 +1,6 @@
+name Nexus
+species human
+weight 282
+age 313
+
+Nexuiz's Soldier
diff --git a/models/player/nexus.zym_1.sounds b/models/player/nexus.zym_1.sounds
new file mode 100644 (file)
index 0000000..51608c5
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: soldier\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/soldier/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/soldier/coms/attackinfive 0\r
+coverme sound/player/soldier/coms/coverme 0\r
+defend sound/player/soldier/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/soldier/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+//incoming sound/player/soldier/coms/incoming 0\r
+meet sound/player/soldier/coms/meet 0\r
+needhelp sound/player/soldier/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/soldier/coms/seenflag 0\r
+taunt sound/player/soldier/coms/taunt 3\r
+teamshoot sound/player/soldier/coms/teamshoot 3\r
+death sound/player/soldier/player/death 3\r
+drown sound/player/soldier/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/soldier/player/falling 0\r
+gasp sound/player/soldier/player/gasp 0\r
+jump sound/player/soldier/player/jump 0\r
+pain25 sound/player/soldier/player/pain25 0\r
+pain50 sound/player/soldier/player/pain50 0\r
+pain75 sound/player/soldier/player/pain75 0\r
+pain100 sound/player/soldier/player/pain100 0\r
diff --git a/models/player/nexus.zym_1.tga b/models/player/nexus.zym_1.tga
new file mode 100644 (file)
index 0000000..c6579f9
Binary files /dev/null and b/models/player/nexus.zym_1.tga differ
diff --git a/models/player/nexus.zym_1.txt b/models/player/nexus.zym_1.txt
new file mode 100644 (file)
index 0000000..4b6bfae
--- /dev/null
@@ -0,0 +1,6 @@
+name Mulder
+species robot_solid
+weight 282
+age 313
+
+Nexuiz's Soldier
diff --git a/models/player/nexus2.sounds b/models/player/nexus2.sounds
new file mode 100644 (file)
index 0000000..51608c5
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: soldier\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/soldier/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/soldier/coms/attackinfive 0\r
+coverme sound/player/soldier/coms/coverme 0\r
+defend sound/player/soldier/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/soldier/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+//incoming sound/player/soldier/coms/incoming 0\r
+meet sound/player/soldier/coms/meet 0\r
+needhelp sound/player/soldier/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/soldier/coms/seenflag 0\r
+taunt sound/player/soldier/coms/taunt 3\r
+teamshoot sound/player/soldier/coms/teamshoot 3\r
+death sound/player/soldier/player/death 3\r
+drown sound/player/soldier/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/soldier/player/falling 0\r
+gasp sound/player/soldier/player/gasp 0\r
+jump sound/player/soldier/player/jump 0\r
+pain25 sound/player/soldier/player/pain25 0\r
+pain50 sound/player/soldier/player/pain50 0\r
+pain75 sound/player/soldier/player/pain75 0\r
+pain100 sound/player/soldier/player/pain100 0\r
diff --git a/models/player/pyria.tga b/models/player/pyria.tga
deleted file mode 100644 (file)
index a0c9837..0000000
Binary files a/models/player/pyria.tga and /dev/null differ
diff --git a/models/player/pyria.txt b/models/player/pyria.txt
deleted file mode 100644 (file)
index c54aa30..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
-Pyria
-models/player/pyria
-0
-models/player/pyria.zym
-species human
-
-Necro Warrior
-
-Sex: Female
-Weight: 57 kg
-Age: 53
\ No newline at end of file
diff --git a/models/player/pyria.zym.sounds b/models/player/pyria.zym.sounds
deleted file mode 100644 (file)
index 691c58f..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
-//TAG: pyria-skadi
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/pyria-skadi/coms/attack 2
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/pyria-skadi/coms/attackinfive 0
-//coverme sound/player/pyria-skadi/coms/coverme 0
-//defend sound/player/pyria-skadi/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/pyria-skadi/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-//incoming sound/player/pyria-skadi/coms/incoming 0
-meet sound/player/pyria-skadi/coms/meet 0
-needhelp sound/player/pyria-skadi/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/pyria-skadi/coms/seenflag 0
-taunt sound/player/pyria-skadi/coms/taunt 5
-teamshoot sound/player/pyria-skadi/coms/teamshoot 4
-death sound/player/pyria-skadi/player/death 3
-drown sound/player/pyria-skadi/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/pyria-skadi/player/falling 0
-gasp sound/player/pyria-skadi/player/gasp 0
-jump sound/player/pyria-skadi/player/jump 0
-pain25 sound/player/pyria-skadi/player/pain25 0
-pain50 sound/player/pyria-skadi/player/pain50 0
-pain75 sound/player/pyria-skadi/player/pain75 0
-pain100 sound/player/pyria-skadi/player/pain100 0
diff --git a/models/player/pyria.zym_0.sounds b/models/player/pyria.zym_0.sounds
new file mode 100644 (file)
index 0000000..d313aa5
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: pyria-skadi\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/pyria-skadi/coms/attack 2\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/pyria-skadi/coms/attackinfive 0\r
+//coverme sound/player/pyria-skadi/coms/coverme 0\r
+//defend sound/player/pyria-skadi/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/pyria-skadi/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+//incoming sound/player/pyria-skadi/coms/incoming 0\r
+meet sound/player/pyria-skadi/coms/meet 0\r
+needhelp sound/player/pyria-skadi/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/pyria-skadi/coms/seenflag 0\r
+taunt sound/player/pyria-skadi/coms/taunt 5\r
+teamshoot sound/player/pyria-skadi/coms/teamshoot 4\r
+death sound/player/pyria-skadi/player/death 3\r
+drown sound/player/pyria-skadi/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/pyria-skadi/player/falling 0\r
+gasp sound/player/pyria-skadi/player/gasp 0\r
+jump sound/player/pyria-skadi/player/jump 0\r
+pain25 sound/player/pyria-skadi/player/pain25 0\r
+pain50 sound/player/pyria-skadi/player/pain50 0\r
+pain75 sound/player/pyria-skadi/player/pain75 0\r
+pain100 sound/player/pyria-skadi/player/pain100 0\r
diff --git a/models/player/pyria.zym_0.tga b/models/player/pyria.zym_0.tga
new file mode 100644 (file)
index 0000000..6d86c4f
Binary files /dev/null and b/models/player/pyria.zym_0.tga differ
diff --git a/models/player/pyria.zym_0.txt b/models/player/pyria.zym_0.txt
new file mode 100644 (file)
index 0000000..2c52f60
--- /dev/null
@@ -0,0 +1,7 @@
+name Pyria
+species human
+sex Female
+weight 57
+age 53
+
+Necro Warrior
diff --git a/models/player/quark.tga b/models/player/quark.tga
deleted file mode 100644 (file)
index 57c655b..0000000
Binary files a/models/player/quark.tga and /dev/null differ
diff --git a/models/player/quark.txt b/models/player/quark.txt
deleted file mode 100644 (file)
index c8e4156..0000000
+++ /dev/null
@@ -1,10 +0,0 @@
-Quark
-models/player/quark
-0
-models/player/crash.zym
-species robot_shiny
-
-Robot Fighter
-
-Weight: 138 kg
-Age: 3 years
\ No newline at end of file
diff --git a/models/player/reptile.tga b/models/player/reptile.tga
deleted file mode 100644 (file)
index 0768936..0000000
Binary files a/models/player/reptile.tga and /dev/null differ
diff --git a/models/player/reptile.txt b/models/player/reptile.txt
deleted file mode 100644 (file)
index 2e8b9c6..0000000
+++ /dev/null
@@ -1,10 +0,0 @@
-Reptile
-models/player/reptile
-1
-models/player/lurk.zym
-species alien
-
-Reptilian Combatant
-
-Weight: 80 kg
-Age: 32
\ No newline at end of file
diff --git a/models/player/shock.tga b/models/player/shock.tga
deleted file mode 100644 (file)
index e296c2a..0000000
Binary files a/models/player/shock.tga and /dev/null differ
diff --git a/models/player/shock.txt b/models/player/shock.txt
deleted file mode 100644 (file)
index 6e33ca5..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
-Shock Trooper
-models/player/shock
-0
-models/player/shock.zym
-species human
-
-Necro Warrior
-
-Sex: Male
-Weight: 66 kg
-Age: 65
\ No newline at end of file
diff --git a/models/player/shock.zym.sounds b/models/player/shock.zym.sounds
deleted file mode 100644 (file)
index e868802..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
-//TAG: marine
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/marine/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/marine/coms/attackinfive 0
-coverme sound/player/marine/coms/coverme 0
-defend sound/player/marine/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/marine/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/marine/coms/incoming 0
-meet sound/player/marine/coms/meet 0
-needhelp sound/player/marine/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/marine/coms/seenflag 0
-taunt sound/player/marine/coms/taunt 3
-teamshoot sound/player/marine/coms/teamshoot 4
-death sound/player/marine/player/death 3
-drown sound/player/marine/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/marine/player/fall 1
-gasp sound/player/marine/player/gasp 0
-jump sound/player/marine/player/jump 0
-pain25 sound/player/marine/player/pain25 0
-pain50 sound/player/marine/player/pain50 0
-pain75 sound/player/marine/player/pain75 0
-pain100 sound/player/marine/player/pain100 0
diff --git a/models/player/shock.zym_0.sounds b/models/player/shock.zym_0.sounds
new file mode 100644 (file)
index 0000000..323b13c
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: marine\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/marine/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/marine/coms/attackinfive 0\r
+coverme sound/player/marine/coms/coverme 0\r
+defend sound/player/marine/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/marine/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/marine/coms/incoming 0\r
+meet sound/player/marine/coms/meet 0\r
+needhelp sound/player/marine/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/marine/coms/seenflag 0\r
+taunt sound/player/marine/coms/taunt 3\r
+teamshoot sound/player/marine/coms/teamshoot 4\r
+death sound/player/marine/player/death 3\r
+drown sound/player/marine/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/marine/player/fall 1\r
+gasp sound/player/marine/player/gasp 0\r
+jump sound/player/marine/player/jump 0\r
+pain25 sound/player/marine/player/pain25 0\r
+pain50 sound/player/marine/player/pain50 0\r
+pain75 sound/player/marine/player/pain75 0\r
+pain100 sound/player/marine/player/pain100 0\r
diff --git a/models/player/shock.zym_0.tga b/models/player/shock.zym_0.tga
new file mode 100644 (file)
index 0000000..a5fde6c
Binary files /dev/null and b/models/player/shock.zym_0.tga differ
diff --git a/models/player/shock.zym_0.txt b/models/player/shock.zym_0.txt
new file mode 100644 (file)
index 0000000..8ebf949
--- /dev/null
@@ -0,0 +1,7 @@
+name Shock Trooper
+species human
+sex Male
+weight 66
+age 65
+
+Necro Warrior
diff --git a/models/player/skadi.tga b/models/player/skadi.tga
deleted file mode 100644 (file)
index 3d4bb91..0000000
Binary files a/models/player/skadi.tga and /dev/null differ
diff --git a/models/player/skadi.txt b/models/player/skadi.txt
deleted file mode 100644 (file)
index b3111b7..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
-Skadi
-models/player/skadi
-0
-models/player/skadi.zym
-species human
-
-Necro Warrior
-
-Sex: Female
-Weight: 52 kg
-Age: 63
\ No newline at end of file
diff --git a/models/player/skadi.zym.sounds b/models/player/skadi.zym.sounds
deleted file mode 100644 (file)
index 691c58f..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
-//TAG: pyria-skadi
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/pyria-skadi/coms/attack 2
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/pyria-skadi/coms/attackinfive 0
-//coverme sound/player/pyria-skadi/coms/coverme 0
-//defend sound/player/pyria-skadi/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/pyria-skadi/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-//incoming sound/player/pyria-skadi/coms/incoming 0
-meet sound/player/pyria-skadi/coms/meet 0
-needhelp sound/player/pyria-skadi/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/pyria-skadi/coms/seenflag 0
-taunt sound/player/pyria-skadi/coms/taunt 5
-teamshoot sound/player/pyria-skadi/coms/teamshoot 4
-death sound/player/pyria-skadi/player/death 3
-drown sound/player/pyria-skadi/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/pyria-skadi/player/falling 0
-gasp sound/player/pyria-skadi/player/gasp 0
-jump sound/player/pyria-skadi/player/jump 0
-pain25 sound/player/pyria-skadi/player/pain25 0
-pain50 sound/player/pyria-skadi/player/pain50 0
-pain75 sound/player/pyria-skadi/player/pain75 0
-pain100 sound/player/pyria-skadi/player/pain100 0
diff --git a/models/player/skadi.zym_0.sounds b/models/player/skadi.zym_0.sounds
new file mode 100644 (file)
index 0000000..d313aa5
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: pyria-skadi\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/pyria-skadi/coms/attack 2\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/pyria-skadi/coms/attackinfive 0\r
+//coverme sound/player/pyria-skadi/coms/coverme 0\r
+//defend sound/player/pyria-skadi/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/pyria-skadi/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+//incoming sound/player/pyria-skadi/coms/incoming 0\r
+meet sound/player/pyria-skadi/coms/meet 0\r
+needhelp sound/player/pyria-skadi/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/pyria-skadi/coms/seenflag 0\r
+taunt sound/player/pyria-skadi/coms/taunt 5\r
+teamshoot sound/player/pyria-skadi/coms/teamshoot 4\r
+death sound/player/pyria-skadi/player/death 3\r
+drown sound/player/pyria-skadi/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/pyria-skadi/player/falling 0\r
+gasp sound/player/pyria-skadi/player/gasp 0\r
+jump sound/player/pyria-skadi/player/jump 0\r
+pain25 sound/player/pyria-skadi/player/pain25 0\r
+pain50 sound/player/pyria-skadi/player/pain50 0\r
+pain75 sound/player/pyria-skadi/player/pain75 0\r
+pain100 sound/player/pyria-skadi/player/pain100 0\r
diff --git a/models/player/skadi.zym_0.tga b/models/player/skadi.zym_0.tga
new file mode 100644 (file)
index 0000000..9ed26e2
Binary files /dev/null and b/models/player/skadi.zym_0.tga differ
diff --git a/models/player/skadi.zym_0.txt b/models/player/skadi.zym_0.txt
new file mode 100644 (file)
index 0000000..aa2c380
--- /dev/null
@@ -0,0 +1,7 @@
+name Skadi
+species human
+sex Female
+weight 52
+age 63
+
+Necro Warrior
diff --git a/models/player/skadi1.sounds b/models/player/skadi1.sounds
new file mode 100644 (file)
index 0000000..d313aa5
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: pyria-skadi\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/pyria-skadi/coms/attack 2\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/pyria-skadi/coms/attackinfive 0\r
+//coverme sound/player/pyria-skadi/coms/coverme 0\r
+//defend sound/player/pyria-skadi/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/pyria-skadi/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+//incoming sound/player/pyria-skadi/coms/incoming 0\r
+meet sound/player/pyria-skadi/coms/meet 0\r
+needhelp sound/player/pyria-skadi/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/pyria-skadi/coms/seenflag 0\r
+taunt sound/player/pyria-skadi/coms/taunt 5\r
+teamshoot sound/player/pyria-skadi/coms/teamshoot 4\r
+death sound/player/pyria-skadi/player/death 3\r
+drown sound/player/pyria-skadi/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/pyria-skadi/player/falling 0\r
+gasp sound/player/pyria-skadi/player/gasp 0\r
+jump sound/player/pyria-skadi/player/jump 0\r
+pain25 sound/player/pyria-skadi/player/pain25 0\r
+pain50 sound/player/pyria-skadi/player/pain50 0\r
+pain75 sound/player/pyria-skadi/player/pain75 0\r
+pain100 sound/player/pyria-skadi/player/pain100 0\r
diff --git a/models/player/specop.tga b/models/player/specop.tga
deleted file mode 100644 (file)
index e19d0ab..0000000
Binary files a/models/player/specop.tga and /dev/null differ
diff --git a/models/player/specop.txt b/models/player/specop.txt
deleted file mode 100644 (file)
index e8a4b98..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
-Specop
-models/player/specop
-0
-models/player/specop.zym
-species human
-
-Solo Warrior
-
-Sex: Female
-Weight: 61 kg
-Age: 31
\ No newline at end of file
diff --git a/models/player/specop.zym.sounds b/models/player/specop.zym.sounds
deleted file mode 100644 (file)
index 3d0ea27..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
-//TAG: specop
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/specop/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/specop/coms/attackinfive 0
-coverme sound/player/specop/coms/coverme 0
-defend sound/player/specop/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/specop/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/specop/coms/incoming 0
-meet sound/player/specop/coms/meet 0
-needhelp sound/player/specop/coms/needhelp 1
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/specop/coms/seenflag 0
-taunt sound/player/specop/coms/taunt 4
-teamshoot sound/player/specop/coms/teamshoot 4
-death sound/player/specop/player/death 3
-drown sound/player/specop/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/specop/player/falling 0
-gasp sound/player/specop/player/gasp 0
-jump sound/player/specop/player/jump 0
-pain25 sound/player/specop/player/pain25 0
-pain50 sound/player/specop/player/pain50 0
-pain75 sound/player/specop/player/pain75 0
-pain100 sound/player/specop/player/pain100 0
diff --git a/models/player/specop.zym_0.sounds b/models/player/specop.zym_0.sounds
new file mode 100644 (file)
index 0000000..cdd8542
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: specop\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/specop/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/specop/coms/attackinfive 0\r
+coverme sound/player/specop/coms/coverme 0\r
+defend sound/player/specop/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/specop/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/specop/coms/incoming 0\r
+meet sound/player/specop/coms/meet 0\r
+needhelp sound/player/specop/coms/needhelp 1\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/specop/coms/seenflag 0\r
+taunt sound/player/specop/coms/taunt 4\r
+teamshoot sound/player/specop/coms/teamshoot 4\r
+death sound/player/specop/player/death 3\r
+drown sound/player/specop/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/specop/player/falling 0\r
+gasp sound/player/specop/player/gasp 0\r
+jump sound/player/specop/player/jump 0\r
+pain25 sound/player/specop/player/pain25 0\r
+pain50 sound/player/specop/player/pain50 0\r
+pain75 sound/player/specop/player/pain75 0\r
+pain100 sound/player/specop/player/pain100 0\r
diff --git a/models/player/specop.zym_0.tga b/models/player/specop.zym_0.tga
new file mode 100644 (file)
index 0000000..1c0e06e
Binary files /dev/null and b/models/player/specop.zym_0.tga differ
diff --git a/models/player/specop.zym_0.txt b/models/player/specop.zym_0.txt
new file mode 100644 (file)
index 0000000..5ef5723
--- /dev/null
@@ -0,0 +1,7 @@
+name Specop
+species human
+sex Female
+weight 61
+age 31
+
+Solo Warrior
diff --git a/models/player/visitant.zym.sounds b/models/player/visitant.zym.sounds
deleted file mode 100644 (file)
index f5f9ee2..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
-//TAG: fricka
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/fricka/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/fricka/coms/attackinfive 0
-//coverme sound/player/fricka/coms/coverme 0
-defend sound/player/fricka/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/fricka/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/fricka/coms/incoming 0
-meet sound/player/fricka/coms/waypoint 0
-//needhelp sound/player/fricka/coms/needhelp 0
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/fricka/coms/flagseen 0
-taunt sound/player/fricka/coms/taunt 4
-teamshoot sound/player/fricka/coms/teamshoot 3
-death sound/player/fricka/player/death 3
-drown sound/player/fricka/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/fricka/player/falling 0
-gasp sound/player/fricka/player/gasp 0
-jump sound/player/fricka/player/jump 0
-pain25 sound/player/fricka/player/pain25 0
-pain50 sound/player/fricka/player/pain50 0
-pain75 sound/player/fricka/player/pain75 0
-pain100 sound/player/fricka/player/pain100 0
diff --git a/models/player/visitant.zym_1.tga b/models/player/visitant.zym_1.tga
new file mode 100644 (file)
index 0000000..295e89a
Binary files /dev/null and b/models/player/visitant.zym_1.tga differ
diff --git a/models/player/visitant.zym_1.txt b/models/player/visitant.zym_1.txt
new file mode 100644 (file)
index 0000000..627b73c
--- /dev/null
@@ -0,0 +1,7 @@
+name Fricka
+species alien
+sex Female
+weight 57
+age 16
+
+Mutated Warrior
diff --git a/models/player/visitant0.sounds b/models/player/visitant0.sounds
new file mode 100644 (file)
index 0000000..278a3a0
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: fricka\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/fricka/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/fricka/coms/attackinfive 0\r
+//coverme sound/player/fricka/coms/coverme 0\r
+defend sound/player/fricka/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/fricka/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/fricka/coms/incoming 0\r
+meet sound/player/fricka/coms/waypoint 0\r
+//needhelp sound/player/fricka/coms/needhelp 0\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/fricka/coms/flagseen 0\r
+taunt sound/player/fricka/coms/taunt 4\r
+teamshoot sound/player/fricka/coms/teamshoot 3\r
+death sound/player/fricka/player/death 3\r
+drown sound/player/fricka/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/fricka/player/falling 0\r
+gasp sound/player/fricka/player/gasp 0\r
+jump sound/player/fricka/player/jump 0\r
+pain25 sound/player/fricka/player/pain25 0\r
+pain50 sound/player/fricka/player/pain50 0\r
+pain75 sound/player/fricka/player/pain75 0\r
+pain100 sound/player/fricka/player/pain100 0\r
diff --git a/models/player/xolar.dpm.sounds b/models/player/xolar.dpm.sounds
deleted file mode 100644 (file)
index dd7be39..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
-//TAG: soldier
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/soldier/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/soldier/coms/attackinfive 0
-coverme sound/player/soldier/coms/coverme 0
-defend sound/player/soldier/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/soldier/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-//incoming sound/player/soldier/coms/incoming 0
-meet sound/player/soldier/coms/meet 0
-needhelp sound/player/soldier/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/soldier/coms/seenflag 0
-taunt sound/player/soldier/coms/taunt 3
-teamshoot sound/player/soldier/coms/teamshoot 3
-death sound/player/soldier/player/death 3
-drown sound/player/soldier/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/soldier/player/falling 0
-gasp sound/player/soldier/player/gasp 0
-jump sound/player/soldier/player/jump 0
-pain25 sound/player/soldier/player/pain25 0
-pain50 sound/player/soldier/player/pain50 0
-pain75 sound/player/soldier/player/pain75 0
-pain100 sound/player/soldier/player/pain100 0
diff --git a/models/player/xolar.dpm_0.sounds b/models/player/xolar.dpm_0.sounds
new file mode 100644 (file)
index 0000000..51608c5
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: soldier\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/soldier/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/soldier/coms/attackinfive 0\r
+coverme sound/player/soldier/coms/coverme 0\r
+defend sound/player/soldier/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/soldier/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+//incoming sound/player/soldier/coms/incoming 0\r
+meet sound/player/soldier/coms/meet 0\r
+needhelp sound/player/soldier/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/soldier/coms/seenflag 0\r
+taunt sound/player/soldier/coms/taunt 3\r
+teamshoot sound/player/soldier/coms/teamshoot 3\r
+death sound/player/soldier/player/death 3\r
+drown sound/player/soldier/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/soldier/player/falling 0\r
+gasp sound/player/soldier/player/gasp 0\r
+jump sound/player/soldier/player/jump 0\r
+pain25 sound/player/soldier/player/pain25 0\r
+pain50 sound/player/soldier/player/pain50 0\r
+pain75 sound/player/soldier/player/pain75 0\r
+pain100 sound/player/soldier/player/pain100 0\r
diff --git a/models/player/xolar.dpm_0.tga b/models/player/xolar.dpm_0.tga
new file mode 100644 (file)
index 0000000..ed2106a
Binary files /dev/null and b/models/player/xolar.dpm_0.tga differ
diff --git a/models/player/xolar.dpm_0.txt b/models/player/xolar.dpm_0.txt
new file mode 100644 (file)
index 0000000..e00a563
--- /dev/null
@@ -0,0 +1,6 @@
+name Xolar
+species robot_solid
+weight 582
+age 439
+
+Heavy Nexuiz's Soldier
diff --git a/models/player/xolar.tga b/models/player/xolar.tga
deleted file mode 100644 (file)
index f5ab215..0000000
Binary files a/models/player/xolar.tga and /dev/null differ
diff --git a/models/player/xolar.txt b/models/player/xolar.txt
deleted file mode 100644 (file)
index 4f6bbe9..0000000
+++ /dev/null
@@ -1,10 +0,0 @@
-Xolar
-models/player/xolar
-0
-models/player/xolar.dpm
-species robot_solid
-
-Heavy Nexuiz's Soldier
-
-Weight: 582 kg
-Age: 439
diff --git a/models/player/xolar.zym.sounds b/models/player/xolar.zym.sounds
deleted file mode 100644 (file)
index dd7be39..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
-//TAG: soldier
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/soldier/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/soldier/coms/attackinfive 0
-coverme sound/player/soldier/coms/coverme 0
-defend sound/player/soldier/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/soldier/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-//incoming sound/player/soldier/coms/incoming 0
-meet sound/player/soldier/coms/meet 0
-needhelp sound/player/soldier/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/soldier/coms/seenflag 0
-taunt sound/player/soldier/coms/taunt 3
-teamshoot sound/player/soldier/coms/teamshoot 3
-death sound/player/soldier/player/death 3
-drown sound/player/soldier/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/soldier/player/falling 0
-gasp sound/player/soldier/player/gasp 0
-jump sound/player/soldier/player/jump 0
-pain25 sound/player/soldier/player/pain25 0
-pain50 sound/player/soldier/player/pain50 0
-pain75 sound/player/soldier/player/pain75 0
-pain100 sound/player/soldier/player/pain100 0
diff --git a/models/player/xolar1.sounds b/models/player/xolar1.sounds
new file mode 100644 (file)
index 0000000..dd7be39
--- /dev/null
@@ -0,0 +1,32 @@
+//TAG: soldier
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/soldier/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/soldier/coms/attackinfive 0
+coverme sound/player/soldier/coms/coverme 0
+defend sound/player/soldier/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
+freelance sound/player/soldier/coms/freelance 2
+//getflag sound/player/carni-lycan/player/getflag 0
+//incoming sound/player/soldier/coms/incoming 0
+meet sound/player/soldier/coms/meet 0
+needhelp sound/player/soldier/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/soldier/coms/seenflag 0
+taunt sound/player/soldier/coms/taunt 3
+teamshoot sound/player/soldier/coms/teamshoot 3
+death sound/player/soldier/player/death 3
+drown sound/player/soldier/player/drown 0
+//fall sound/player/carni-lycan/player/fall 0
+falling sound/player/soldier/player/falling 0
+gasp sound/player/soldier/player/gasp 0
+jump sound/player/soldier/player/jump 0
+pain25 sound/player/soldier/player/pain25 0
+pain50 sound/player/soldier/player/pain50 0
+pain75 sound/player/soldier/player/pain75 0
+pain100 sound/player/soldier/player/pain100 0
diff --git a/models/tagrocket.md3 b/models/tagrocket.md3
new file mode 100644 (file)
index 0000000..8e0279e
Binary files /dev/null and b/models/tagrocket.md3 differ
diff --git a/models/tagrocket.tga b/models/tagrocket.tga
new file mode 100644 (file)
index 0000000..adf0a8c
Binary files /dev/null and b/models/tagrocket.tga differ
diff --git a/models/weapons/g_seeker.md3 b/models/weapons/g_seeker.md3
new file mode 100644 (file)
index 0000000..db25bf5
Binary files /dev/null and b/models/weapons/g_seeker.md3 differ
diff --git a/models/weapons/h_seeker.dpm b/models/weapons/h_seeker.dpm
new file mode 100644 (file)
index 0000000..dd94bbc
Binary files /dev/null and b/models/weapons/h_seeker.dpm differ
diff --git a/models/weapons/h_seeker.dpm.framegroups b/models/weapons/h_seeker.dpm.framegroups
new file mode 100644 (file)
index 0000000..0a59625
--- /dev/null
@@ -0,0 +1,4 @@
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
diff --git a/models/weapons/v_seeker.md3 b/models/weapons/v_seeker.md3
new file mode 100644 (file)
index 0000000..8a21e65
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+107 0.68798828125 0.37548828125 0.74951171875 0.43701171875
+108 0.75048828125 0.37548828125 0.81201171875 0.43701171875
+109 0.81298828125 0.37548828125 0.87451171875 0.43701171875
+110 0.87548828125 0.37548828125 0.93701171875 0.43701171875
+111 0.93798828125 0.37548828125 0.99951171875 0.43701171875
+112 0.00048828125 0.43798828125 0.06201171875 0.49951171875
+113 0.06298828125 0.43798828125 0.12451171875 0.49951171875
+114 0.12548828125 0.43798828125 0.18701171875 0.49951171875
+115 0.18798828125 0.43798828125 0.24951171875 0.49951171875
+116 0.25048828125 0.43798828125 0.31201171875 0.49951171875
+117 0.31298828125 0.43798828125 0.37451171875 0.49951171875
+118 0.37548828125 0.43798828125 0.43701171875 0.49951171875
+119 0.43798828125 0.43798828125 0.49951171875 0.49951171875
+120 0.50048828125 0.43798828125 0.56201171875 0.49951171875
+121 0.56298828125 0.43798828125 0.62451171875 0.49951171875
+122 0.62548828125 0.43798828125 0.68701171875 0.49951171875
+123 0.68798828125 0.43798828125 0.74951171875 0.49951171875
+124 0.75048828125 0.43798828125 0.81201171875 0.49951171875
+125 0.81298828125 0.43798828125 0.87451171875 0.49951171875
+126 0.87548828125 0.43798828125 0.93701171875 0.49951171875
+127 0.93798828125 0.43798828125 0.99951171875 0.49951171875
+128 0.00048828125 0.50048828125 0.06201171875 0.56201171875
+129 0.06298828125 0.50048828125 0.12451171875 0.56201171875
+130 0.12548828125 0.50048828125 0.18701171875 0.56201171875
+131 0.18798828125 0.50048828125 0.24951171875 0.56201171875
+132 0.25048828125 0.50048828125 0.31201171875 0.56201171875
+133 0.31298828125 0.50048828125 0.37451171875 0.56201171875
+134 0.37548828125 0.50048828125 0.43701171875 0.56201171875
+135 0.43798828125 0.50048828125 0.49951171875 0.56201171875
+136 0.50048828125 0.50048828125 0.56201171875 0.56201171875
+137 0.56298828125 0.50048828125 0.62451171875 0.56201171875
+138 0.62548828125 0.50048828125 0.68701171875 0.56201171875
+139 0.68798828125 0.50048828125 0.74951171875 0.56201171875
+140 0.75048828125 0.50048828125 0.81201171875 0.56201171875
+141 0.81298828125 0.50048828125 0.87451171875 0.56201171875
+142 0.87548828125 0.50048828125 0.93701171875 0.56201171875
+143 0.93798828125 0.50048828125 0.99951171875 0.56201171875
+144 0.00048828125 0.56298828125 0.06201171875 0.62451171875
+145 0.06298828125 0.56298828125 0.12451171875 0.62451171875
+146 0.12548828125 0.56298828125 0.18701171875 0.62451171875
+147 0.18798828125 0.56298828125 0.24951171875 0.62451171875
+148 0.25048828125 0.56298828125 0.31201171875 0.62451171875
+149 0.31298828125 0.56298828125 0.37451171875 0.62451171875
+150 0.37548828125 0.56298828125 0.43701171875 0.62451171875
+151 0.43798828125 0.56298828125 0.49951171875 0.62451171875
+152 0.50048828125 0.56298828125 0.56201171875 0.62451171875
+153 0.56298828125 0.56298828125 0.62451171875 0.62451171875
+154 0.62548828125 0.56298828125 0.68701171875 0.62451171875
+155 0.68798828125 0.56298828125 0.74951171875 0.62451171875
+156 0.75048828125 0.56298828125 0.81201171875 0.62451171875
+157 0.81298828125 0.56298828125 0.87451171875 0.62451171875
+158 0.87548828125 0.56298828125 0.93701171875 0.62451171875
+159 0.93798828125 0.56298828125 0.99951171875 0.62451171875
+200 0 0.62548828125 1 0.68701171875
+201 0 0.68798828125 1 0.74951171875
+202 0 0.75048828125 1 0.81201171875
+203 0 0.81298828125 1 0.87451171875
+204 0 0.87548828125 1 0.93701171875
+205 0 0.93798828125 1 0.99951171875
diff --git a/physicsNexrun.cfg b/physicsNexrun.cfg
deleted file mode 100644 (file)
index da81a24..0000000
+++ /dev/null
@@ -1,33 +0,0 @@
-// Nexrun tweaked to suit CPM
-sv_gravity 800
-sv_maxspeed 320
-// CPMA: 320
-sv_maxairspeed 320
-// CPMA: 320
-sv_stopspeed 100
-sv_accelerate 15
-sv_airaccelerate 1
-sv_friction 8
-edgefriction 1
-sv_stepheight 34
-// CPMA: 18
-sv_jumpvelocity 270
-sv_wateraccelerate 4
-sv_waterfriction 1
-sv_airaccel_sideways_friction 0
-sv_airaccel_qw 0.95
-// CPMA: 1
-sv_airstopaccelerate 2.5
-sv_airstrafeaccelerate 70
-sv_maxairstrafespeed 30
-sv_aircontrol 150
-sv_aircontrol_power 2
-sv_warsowbunny_turnaccel 0
-sv_warsowbunny_accel 0.1593
-sv_warsowbunny_topspeed 925
-sv_warsowbunny_backtosideratio 0.8
-sv_friction_on_land 0
-sv_doublejump 1
-sv_jumpspeedcap_min 0
-sv_jumpspeedcap_max 1
-sv_jumpspeedcap_max_disable_on_ramps 1
diff --git a/physicsNexrun_old.cfg b/physicsNexrun_old.cfg
deleted file mode 100644 (file)
index 164c48d..0000000
+++ /dev/null
@@ -1,33 +0,0 @@
-// CPMA tweaked to match the speeds in old Nexrun
-sv_gravity 800
-sv_maxspeed 400
-// CPMA: 320
-sv_maxairspeed 400
-// CPMA: 320
-sv_stopspeed 100
-sv_accelerate 15
-sv_airaccelerate 1
-sv_friction 8
-edgefriction 1
-sv_stepheight 34
-// CPMA: 18
-sv_jumpvelocity 270
-sv_wateraccelerate 4
-sv_waterfriction 1
-sv_airaccel_sideways_friction 0
-sv_airaccel_qw 0.95
-// CPMA: 1
-sv_airstopaccelerate 2.5
-sv_airstrafeaccelerate 70
-sv_maxairstrafespeed 30
-sv_aircontrol 150
-sv_aircontrol_power 2
-sv_warsowbunny_turnaccel 0
-sv_warsowbunny_accel 0.1593
-sv_warsowbunny_topspeed 925
-sv_warsowbunny_backtosideratio 0.8
-sv_friction_on_land 0
-sv_doublejump 1
-sv_jumpspeedcap_min 0
-sv_jumpspeedcap_max 1
-sv_jumpspeedcap_max_disable_on_ramps 1
diff --git a/physicsXPM.cfg b/physicsXPM.cfg
new file mode 100644 (file)
index 0000000..da81a24
--- /dev/null
@@ -0,0 +1,33 @@
+// Nexrun tweaked to suit CPM
+sv_gravity 800
+sv_maxspeed 320
+// CPMA: 320
+sv_maxairspeed 320
+// CPMA: 320
+sv_stopspeed 100
+sv_accelerate 15
+sv_airaccelerate 1
+sv_friction 8
+edgefriction 1
+sv_stepheight 34
+// CPMA: 18
+sv_jumpvelocity 270
+sv_wateraccelerate 4
+sv_waterfriction 1
+sv_airaccel_sideways_friction 0
+sv_airaccel_qw 0.95
+// CPMA: 1
+sv_airstopaccelerate 2.5
+sv_airstrafeaccelerate 70
+sv_maxairstrafespeed 30
+sv_aircontrol 150
+sv_aircontrol_power 2
+sv_warsowbunny_turnaccel 0
+sv_warsowbunny_accel 0.1593
+sv_warsowbunny_topspeed 925
+sv_warsowbunny_backtosideratio 0.8
+sv_friction_on_land 0
+sv_doublejump 1
+sv_jumpspeedcap_min 0
+sv_jumpspeedcap_max 1
+sv_jumpspeedcap_max_disable_on_ramps 1
index 4462074503dc3d7e3f33026f9ea61ed58e03b4f4..c47d1388f198af483684f3e874ce79d2e5ac3e09 100644 (file)
@@ -1022,6 +1022,9 @@ void Ent_Init()
 
        g_weaponswitchdelay = ReadByte() / 255.0;
 
+       g_balance_grenadelauncher_secondary_bouncefactor = ReadCoord();
+       g_balance_grenadelauncher_secondary_bouncestop = ReadCoord();
+
        if(!postinit)
                PostInit();
 }
index 0184c96765e9c00cad6e5dd1acdfa4a8de5a080c..cb76f7af5699e1c9dda8e3c1e2414a047adc0d96 100644 (file)
@@ -291,6 +291,10 @@ float TrueAimCheck()
                        mi = '-16 -16 -16';
                        ma = '16 16 16';
                        break;
+               case WEP_SEEKER: // projectile has a size!
+                       mi = '-2 -2 -2';
+                       ma = '2 2 2';
+                       break;
                case WEP_ELECTRO: // projectile has a size!
                        mi = '0 0 -3';
                        ma = '0 0 -3';
@@ -363,17 +367,19 @@ void CSQC_UpdateView(float w, float h)
        vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
 
        warpzone_fixview_origin = pmove_org + vo;
-       warpzone_fixview_angles = input_angles;
+       warpzone_fixview_cl_viewangles = input_angles;
+       warpzone_fixview_angles = view_angles;
        WarpZone_FixView();
        pmove_org = warpzone_fixview_origin - vo;
-       input_angles = warpzone_fixview_angles;
+       input_angles = warpzone_fixview_cl_viewangles;
+       view_angles = warpzone_fixview_angles;
 
        if(cvar("cl_lockview"))
        {
-               pmove_org = warpzone_fixview_origin = freeze_pmove_org;
-               input_angles = freeze_input_angles;
+               pmove_org = freeze_pmove_org;
+               input_angles = view_angles = freeze_input_angles;
                R_SetView(VF_ORIGIN, pmove_org + vo);
-               R_SetView(VF_ANGLES, input_angles);
+               R_SetView(VF_ANGLES, view_angles);
                //R_SetView(VF_CL_VIEWANGLES, input_angles);
        }
        freeze_pmove_org = pmove_org;
diff --git a/qcsrc/client/d b/qcsrc/client/d
new file mode 100644 (file)
index 0000000..d5a11c1
--- /dev/null
@@ -0,0 +1,19 @@
+--- sbar.qc.BASE.4129.qc       2010-05-06 19:58:30.171990860 +0200
++++ sbar.qc    2010-05-06 20:01:25.251979343 +0200
+@@ -3395,8 +3395,15 @@
+               rr = RACE_RECORD;
+       t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
+-      if(score && score < t || !t)
++      if(score && (score < t || !t)) {
+               db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
++              if(cvar("cl_autodemo_delete_keeprecords"))
++              {
++                      f = cvar("cl_autodemo_delete");
++                      f &~= 1;
++                      cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
++              }
++      }
+       if(t != crecordtime_prev) {
+               crecordtime_prev = t;
index 89edacd9443a49e622a3e40ef5710c68c58bdb8a..9e90bee2240161c7293450712830d826fac63b53 100644 (file)
@@ -218,6 +218,56 @@ void Ent_DamageInfo(float isNew)
                                if(!issilent)
                                        sound(self, CHAN_PROJECTILE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
                                break;
+                       case WEP_SEEKER:
+                               org2 = org + backoff * 6;
+                               if(secondary)
+                               {
+                                       pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1);
+                                       if(!issilent)
+                                       {
+                                               if (r<0.15)
+                                                       sound(self, CHAN_PROJECTILE, "weapons/flacexp1.wav", 1, ATTN_NORM);
+                                               else if (r<0.7)
+                                                       sound(self, CHAN_PROJECTILE, "weapons/flacexp2.wav", 1, ATTN_NORM);
+                                               else
+                                                       sound(self, CHAN_PROJECTILE, "weapons/flacexp3.wav", 1, ATTN_NORM);
+                                       }
+                               }
+                               else
+                               {
+                                       if(bounce)
+                                       {
+                                               pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+                                               if(!issilent)
+                                               {
+                                                       if (r<0.15)
+                                                               sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
+                                                       else if (r<0.7)
+                                                               sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
+                                                       else
+                                                               sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
+                                               }
+                                       }
+                                       else if(headshot)
+                                       {
+                                               if(!issilent)
+                                                       sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
+                                       }
+                                       else
+                                       {
+                                               pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+                                               if(!issilent)
+                                               {
+                                                       if (r<0.15)
+                                                               sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
+                                                       else if (r<0.7)
+                                                               sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
+                                                       else
+                                                               sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
+                                               }
+                                       }
+                               }
+                               break;
                        case WEP_HLAC:
                                org2 = org + backoff * 6;
                                pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
@@ -241,16 +291,16 @@ void Ent_DamageInfo(float isNew)
                                break;
                        case WEP_FIREBALL:
                                if(secondary)
+                               {
+                                       // firemine goes out silently
+                               }
+                               else
                                {
                                        org2 = org + backoff * 16;
                                        pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1);
                                        if(!issilent)
                                                sound(self, CHAN_PROJECTILE, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
                                }
-                               else
-                               {
-                                       // firemine goes out silently
-                               }
                                break;
                        default:
                                dprint("Unhandled damage of weapon ", ftos(hitwep), "\n");
@@ -265,6 +315,9 @@ void DamageInfo_Precache()
        precache_sound("weapons/crylink_impact.wav");
        precache_sound("weapons/electro_impact.wav");
        precache_sound("weapons/electro_impact_combo.wav");
+       precache_sound("weapons/flacexp1.wav");
+       precache_sound("weapons/flacexp2.wav");
+       precache_sound("weapons/flacexp3.wav");
        precache_sound("weapons/grenade_impact.wav");
        precache_sound("weapons/hagexp1.wav");
        precache_sound("weapons/hagexp2.wav");
@@ -281,4 +334,11 @@ void DamageInfo_Precache()
        precache_sound("weapons/rocket_impact.wav");
        precache_sound("weapons/fireball_impact.wav");
        precache_sound("weapons/fireball_impact2.wav");
+       precache_sound("weapons/seekerexp1.wav");
+       precache_sound("weapons/seekerexp2.wav");
+       precache_sound("weapons/seekerexp3.wav");
+       precache_sound("weapons/tagexp1.wav");
+       precache_sound("weapons/tagexp2.wav");
+       precache_sound("weapons/tagexp3.wav");
+       precache_sound("weapons/tag_impact.wav");
 }
index 9842a28753d404d20d599235ed86fcd613455749..a92567e61928f90ff8f4c74916430234f4768f3d 100644 (file)
@@ -156,9 +156,11 @@ void Ent_GibSplash(float isNew)
 
        if(type & 0x80)
        {
-               if(cvar("cl_gentle") > 1)
+               if(cvar("cl_gentle") == 2)
                        gentle_prefix = "";
-               else
+               else if(cvar("cl_gentle") == 3) 
+                       gentle_prefix = "happy_";
+               else if(cvar("cl_gentle"))
                        gentle_prefix = "morphed_";
        }
        else if(cvar("cl_particlegibs"))
index 101ab9f019ad561e836b832a69f6941d2edac2b1..dbd8ab2ad89fd7429a8b8349ccd54634e8aacd16 100644 (file)
@@ -16,6 +16,13 @@ void Draw_CylindricLine(vector from, vector to, float thickness, string texture,
        // direction is perpendicular to the view normal, and perpendicular to the axis
        thickdir = normalize(cross(axis, view_origin - from));
 
+/*
+       print("from ", vtos(from), "\n");
+       print("to ", vtos(to), "\n");
+       print("org ", vtos(view_origin), "\n");
+       print("dir ", vtos(thickdir), "\n");
+*/
+
        A = from - thickdir * (thickness / 2);
        B = from + thickdir * (thickness / 2);
        C = to + thickdir * (thickness / 2);
diff --git a/qcsrc/client/hud.qc.orig b/qcsrc/client/hud.qc.orig
new file mode 100644 (file)
index 0000000..4a118d4
--- /dev/null
@@ -0,0 +1,2769 @@
+/*
+==================
+Misc HUD functions
+==================
+*/
+
+// a border picture is a texture containing nine parts:
+//   1/4 width: left part
+//   1/2 width: middle part (stretched)
+//   1/4 width: right part
+// divided into
+//   1/4 height: top part
+//   1/2 height: middle part (stretched)
+//   1/4 height: bottom part
+void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
+{
+       vector dX, dY;
+       vector width, height;
+       vector bW, bH;
+       //pic = draw_UseSkinFor(pic);
+       width = eX * theSize_x;
+       height = eY * theSize_y;
+       if(theSize_x <= theBorderSize_x * 2)
+       {
+               // not wide enough... draw just left and right then
+               bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
+               if(theSize_y <= theBorderSize_y * 2)
+               {
+                       // not high enough... draw just corners
+                       bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
+                       drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
+               }
+               else
+               {
+                       dY = theBorderSize_x * eY;
+                       drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
+               }
+       }
+       else
+       {
+               if(theSize_y <= theBorderSize_y * 2)
+               {
+                       // not high enough... draw just top and bottom then
+                       bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
+                       dX = theBorderSize_x * eX;
+                       drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
+               }
+               else
+               {
+                       dX = theBorderSize_x * eX;
+                       dY = theBorderSize_x * eY;
+                       drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
+               }
+       }
+}
+
+// return HUD background color
+vector HUD_GetBgColor()
+{
+       vector color;
+       if (teamplay)
+               GetTeamRGB(myteam) * hud_color_bg_team;
+       else {
+               // allow custom HUD colors in non-teamgames
+               color_x = cvar("hud_color_bg_r");
+               color_y = cvar("hud_color_bg_g");
+               color_z = cvar("hud_color_bg_b");
+       }
+       return color;
+}
+
+// return accuracy text color
+vector HUD_AccuracyColor(float accuracy)
+{
+       vector rgb;
+       float yellow_accuracy = cvar("hud_accuracy_yellow"); // value at which this function returns yellow
+       if(accuracy >= 100) {
+               rgb_x = 0;
+               rgb_y = 1;
+       }
+       else if(accuracy > yellow_accuracy) {
+               rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
+               rgb_y = 1;
+       }
+       else {
+               rgb_x = 1;
+               rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
+       }
+       rgb_z = 0;
+       return rgb;
+}
+
+// draw number in the XSCALE font
+void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
+{
+       float l, i;
+       string str, tmp, l_length;
+       float minus, plus;
+       vector vsize, num_color;
+
+       vsize_x = vsize_y = lettersize;
+       vsize_z = 0;
+
+       // showsign 1: always prefix with minus sign (useful in race distribution display)
+       // showsign 2: always prefix with plus sign (useful in race distribution display)
+       // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
+
+       if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
+       {
+               plus = true;
+               pos_x -= lettersize;
+       } else
+               plus = false;
+
+       if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
+       {
+               minus = true;
+               num = -num;
+               pos_x -= lettersize;
+       } else
+               minus = false;
+
+       if(digits < 0)
+       {
+               tmp = ftos(num);
+               digits = -digits;
+               str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
+       } else
+               str = ftos(num);
+
+       l = strlen(str);
+       l_length = ftos(l);
+
+       if(l > digits)
+       {
+               str = substring(str, l-digits, 999);
+               l = strlen(str);
+       } else if(l < digits)
+               pos_x += (digits-l) * lettersize;
+
+       if (highlighted == 1) {
+               vector hl_size;
+               hl_size_x = vsize_x * l + vsize_x * 0.2;
+               hl_size_y = vsize_y * 1.1;
+               hl_size_z = 0;
+               if(minus)
+                       hl_size_x = hl_size_x + vsize_x;
+
+               vector hl_pos;
+               hl_pos_x = pos_x - lettersize/10;
+               hl_pos_y = pos_y - lettersize/20;
+               hl_pos_z = 0;
+
+               drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
+       }
+
+       if (stroke == 1)
+               num_color = '1 1 1';
+       else
+               num_color = rgb;
+
+       if(minus)
+       {
+               if (stroke == 1)
+                       drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
+               drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       } else if(plus)
+       {
+               if (stroke == 1)
+                       drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
+               drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       }
+
+       for(i = 0; i < l; ++i)
+       {
+               tmp = substring(str, i, 1);
+               if (stroke == 1)
+                       drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
+               drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       }
+}
+
+// color the number differently based on how big it is (used in the health/armor panel)
+void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
+{
+       vector color;
+       if(x > 200) {
+               color_x = 0;
+               color_y = 1;
+               color_z = 0;
+       }
+       else if(x > 150) {
+               color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
+               color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
+               color_z = 0;
+       }
+       else if(x > 100) {
+               color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
+               color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
+               color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
+       }
+       else if(x > 50) {
+               color_x = 1;
+               color_y = 1;
+               color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+       }
+       else if(x > 20) {
+               color_x = 1;
+               color_y = (x-20)*90/27/100; // green value between 0 -> 1
+               color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+       }
+       else {
+               color_x = 1;
+               color_y = 0;
+               color_z = 0;
+       }
+       HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
+}
+
+float stringwidth_colors(string s, vector theSize)
+{
+       return stringwidth(s, TRUE, theSize);
+}
+
+float stringwidth_nocolors(string s, vector theSize)
+{
+       return stringwidth(s, FALSE, theSize);
+}
+
+#define CENTERPRINT_MAX_LINES 30
+string centerprint_messages[CENTERPRINT_MAX_LINES];
+float centerprint_width[CENTERPRINT_MAX_LINES];
+vector centerprint_start;
+float centerprint_expire;
+float centerprint_num;
+float centerprint_offset_hint;
+vector centerprint_fontsize;
+
+void centerprint(string strMessage)
+{
+       float i, j, n, hcount;
+       string s;
+
+       centerprint_fontsize = HUD_GetFontsize("scr_centersize");
+
+       centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
+
+       if(cvar("scr_centertime") <= 0)
+               return;
+
+       if(strMessage == "")
+               return;
+
+       // strip trailing newlines
+       j = strlen(strMessage) - 1;
+       while(substring(strMessage, j, 1) == "\n" && j >= 0)
+               j = j - 1;
+       strMessage = substring(strMessage, 0, j + 1);
+
+       if(strMessage == "")
+               return;
+
+       // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
+       j = 0;
+       while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
+               j = j + 1;
+       strMessage = substring(strMessage, j, strlen(strMessage) - j);
+       centerprint_offset_hint = j;
+
+       if(strMessage == "")
+               return;
+
+       // if we get here, we have a message. Initialize its height.
+       centerprint_num = 0;
+
+       n = tokenizebyseparator(strMessage, "\n");
+       i = hcount = 0;
+       for(j = 0; j < n; ++j)
+       {
+               getWrappedLine_remaining = argv(j);
+               while(getWrappedLine_remaining)
+               {
+                       s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
+                       if(centerprint_messages[i])
+                               strunzone(centerprint_messages[i]);
+                       centerprint_messages[i] = strzone(s);
+                       centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
+                       ++i;
+
+                       // half height for empty lines looks better
+                       if(s == "")
+                               hcount += 0.5;
+                       else
+                               hcount += 1;
+
+                       if(i >= CENTERPRINT_MAX_LINES)
+                               break;
+               }
+       }
+
+       float h, havail;
+       h = centerprint_fontsize_y*hcount;
+
+       havail = vid_conheight;
+       if(cvar("con_chatpos") < 0)
+               havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
+       if(havail > vid_conheight - 70)
+               havail = vid_conheight - 70; // avoid overlapping HUD
+
+       centerprint_start_x = 0;
+
+#if 0
+       float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
+
+       // here, the centerprint would cover the crosshair. REALLY BAD.
+       forbiddenmin = vid_conheight * 0.5 - h - 16;
+       forbiddenmax = vid_conheight * 0.5 + 16;
+
+       allowedmin = scoreboard_bottom;
+       allowedmax = havail - h;
+       preferred = (havail - h)/2;
+
+
+       // possible orderings (total: 4! / 4 = 6)
+       //  allowedmin allowedmax forbiddenmin forbiddenmax
+       //  forbiddenmin forbiddenmax allowedmin allowedmax
+       if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
+       {
+               // forbidden doesn't matter in this case
+               centerprint_start_y = bound(allowedmin, preferred, allowedmax);
+       }
+       //  allowedmin forbiddenmin allowedmax forbiddenmax
+       else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
+       {
+               centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+       }
+       //  allowedmin forbiddenmin forbiddenmax allowedmax
+       else if(allowedmin < forbiddenmin)
+       {
+               // make sure the forbidden zone is not covered
+               if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+                       centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+               else
+                       centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
+       }
+       //  forbiddenmin allowedmin allowedmax forbiddenmax
+       else if(allowedmax < forbiddenmax)
+       {
+               // it's better to leave the allowed zone (overlap with scoreboard) than
+               // to cover the forbidden zone (crosshair)
+               if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+                       centerprint_start_y = forbiddenmax;
+               else
+                       centerprint_start_y = forbiddenmin;
+       }
+       //  forbiddenmin allowedmin forbiddenmax allowedmax
+       else
+       {
+               centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
+       }
+#else
+       centerprint_start_y =
+               min(
+                       max(
+                               max(scoreboard_bottom, vid_conheight * 0.5 + 16),
+                               (havail - h)/2
+                       ),
+                       havail - h
+               );
+#endif
+
+       centerprint_num = i;
+       centerprint_expire = time + cvar("scr_centertime");
+}
+
+void HUD_DrawCenterPrint (void)
+{
+       float i;
+       vector pos;
+       string ts;
+       float a;
+
+       //if(time > centerprint_expire)
+       //      return;
+
+       //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
+       a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
+       //sz = 1.2 / (a + 0.2);
+
+       if(a <= 0)
+               return;
+
+       pos = centerprint_start;
+       for (i=0; i<centerprint_num; i = i + 1)
+       {
+               pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
+               ts = centerprint_messages[i];
+               if (ts != "")
+               {
+                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                       drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
+                       //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
+                       pos_y = pos_y + centerprint_fontsize_y;
+               }
+               else
+                       // half height for empty lines looks better
+                       pos_y = pos_y + centerprint_fontsize_y * 0.5;
+       }
+}
+
+void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+       position_x -= 2 / 3 * strlen(text) * scale_x;
+       drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+       position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
+       drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+// return the string of the given race place
+string race_PlaceName(float pos) {
+       if(pos == 1)
+               return "1st";
+       else if(pos == 2)
+               return "2nd";
+       else if(pos == 3)
+               return "3rd";
+       else
+               return strcat(ftos(pos), "th");
+}
+
+// return the string of the onscreen race timer
+string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
+{
+       string col;
+       string timestr;
+       string cpname;
+       string lapstr;
+       lapstr = "";
+
+       if(histime == 0) // goal hit
+       {
+               if(mytime > 0)
+               {
+                       timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
+                       col = "^1";
+               }
+               else if(mytime == 0)
+               {
+                       timestr = "+0.0";
+                       col = "^3";
+               }
+               else
+               {
+                       timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
+                       col = "^2";
+               }
+
+               if(lapdelta > 0)
+               {
+                       lapstr = strcat(" (-", ftos(lapdelta), "L)");
+                       col = "^2";
+               }
+               else if(lapdelta < 0)
+               {
+                       lapstr = strcat(" (+", ftos(-lapdelta), "L)");
+                       col = "^1";
+               }
+       }
+       else if(histime > 0) // anticipation
+       {
+               if(mytime >= histime)
+                       timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
+               else
+                       timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
+               col = "^3";
+       }
+       else
+               col = "^7";
+
+       if(cp == 254)
+               cpname = "Start line";
+       else if(cp == 255)
+               cpname = "Finish line";
+       else if(cp)
+               cpname = strcat("Intermediate ", ftos(cp));
+       else
+               cpname = "Finish line";
+
+       if(histime < 0)
+               return strcat(col, cpname);
+       else if(hisname == "")
+               return strcat(col, cpname, " (", timestr, ")");
+       else
+               return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
+}
+
+// Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
+float race_CheckName(string net_name) {
+       float i;
+       for (i=RANKINGS_CNT-1;i>=0;--i)
+               if(grecordholder[i] == net_name)
+                       return i+1;
+       return 0;
+}
+
+/*
+==================
+HUD panels
+==================
+*/
+
+string HUD_Panel_GetName(float id)
+{
+       switch(id) {
+               case 0: return "weaponicons"; break;
+               case 1: return "inventory"; break;
+               case 2: return "powerups"; break;
+               case 3: return "healtharmor"; break;
+               case 4: return "notify"; break;
+               case 5: return "timer"; break;
+               case 6: return "radar"; break;
+               case 7: return "score"; break;
+               case 8: return "racetimer"; break;
+               case 9: return "vote"; break;
+               case 10: return "pressedkeys"; break;
+               default: return "";
+       }
+}
+
+vector HUD_Panel_CheckLimitSize(float id, vector mySize)
+{
+       switch(id) {
+               case 0: 
+                       mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
+                       mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
+                       break;
+               case 1: 
+                       mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
+                       break;
+               case 3: 
+                       mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
+                       break;
+               case 5: 
+                       mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
+                       break;
+               case 9: 
+                       mySize_y = (1/4) * mySize_x; // 1/4 * width
+                       break;
+               case 10: 
+                       mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
+                       break;
+       }
+       return mySize;
+}
+
+// return active status of panel
+float HUD_Panel_CheckActive(float id)
+{
+       if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
+               return 1;
+       return 0;
+}
+
+// return size of given panel
+vector HUD_Panel_GetSize(float id)
+{
+       return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
+}
+
+// return pos of given panel
+vector HUD_Panel_GetPos(float id)
+{
+       vector pos;
+       pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
+
+       if (pos_x < 0)
+               pos_x = vid_conwidth + pos_x;
+       if (pos_y < 0)
+               pos_y = vid_conheight + pos_y;
+       return pos;
+}
+
+float HUD_Panel_GetMarigin(float id)
+{
+       return bound(1, MARIGIN_MULTIPLIER * cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_marigin"), 30), 200);
+}
+
+vector HUD_Panel_GetColor(float id)
+{
+       if(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")) != "")
+               return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")));
+       else
+               return stov(cvar_string("hud_color"));
+}
+
+float HUD_Panel_GetBgActive(float id)
+{
+       if(cvar("_hud_configure"))
+               return 1;
+
+       return cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_bg"), 1);
+}
+
+vector HUD_Panel_GetProgressBarColor(string item)
+{
+       return stov(cvar_string(strcat("hud_progreshud_", item, "_color")));
+}
+
+float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
+// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
+{
+       float i;
+
+       vector myTarget;
+       myTarget = mySize;
+
+       vector targPos;
+       vector targSize;
+       vector myCenter;
+       vector targCenter;
+
+       for (i = 0; i < panel_cnt; ++i) {
+               if(i == id || !HUD_Panel_CheckActive(i))
+                       continue;
+
+               targPos = HUD_Panel_GetPos(i);
+               targSize = HUD_Panel_GetSize(i);
+
+               targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
+               targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
+
+               if(myPos_y + mySize_y < targPos_y)
+                       continue;
+               if(myPos_y > targPos_y + targSize_y)
+                       continue;
+
+               if(myPos_x + mySize_x < targPos_x)
+                       continue;
+               if(myPos_x > targPos_x + targSize_x)
+                       continue;
+
+               // OK, there IS a collision.
+
+               myCenter_x = myPos_x + 0.5 * mySize_x;
+               myCenter_y = myPos_y + 0.5 * mySize_y;
+
+               targCenter_x = targPos_x + 0.5 * targSize_x;
+               targCenter_y = targPos_y + 0.5 * targSize_y;
+
+               float k, y;
+               if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
+               {
+                       if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+                               myTarget_x = targPos_x - myPos_x;
+                       else // push it upwards
+                               myTarget_y = targPos_y - myPos_y;
+               }
+               else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
+               {
+                       if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+                               myTarget_x = targPos_x + targSize_x;
+                       else // push it upwards
+                               myTarget_y = targPos_y - myPos_y;
+               }
+               else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
+               {
+                       if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+                               myTarget_x = targPos_x - myPos_x;
+                       else // push it downwards
+                               myTarget_y = targPos_y + targSize_y;
+               }
+               else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
+               {
+                       if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+                               myTarget_x = targPos_x + targSize_x;
+                       else // push it downwards
+                               myTarget_y = targPos_y + targSize_y;
+               }
+       }
+
+       return myTarget;
+}
+
+// TODO: checkResize
+float HUD_Panel_SetSize(float id, vector mySize)
+{
+       float didntresize;
+
+       vector oldSize;
+       oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
+
+       vector myPos;
+       myPos = HUD_Panel_GetPos(id);
+
+       // check for collisions
+       mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
+
+       mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
+       mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
+
+       // cap against panel's own limits
+       mySize = HUD_Panel_CheckLimitSize(id, mySize);
+
+       //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
+       //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
+
+       // TODO: is this needed?
+       // this is to check if (and how) SetPos should be called
+       if(mySize_x == oldSize_x && mySize_y == oldSize_y)
+               didntresize = 3; // didnt resize either
+       else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
+               didntresize = 2; // resized Y
+       else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
+               didntresize = 1; // resized X
+
+       string s;
+       s = strcat(ftos(mySize_x), " ", ftos(mySize_y));
+       cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
+       return didntresize;
+}
+
+// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
+{
+       float i;
+
+       vector myTarget;
+       myTarget = myPos;
+
+       vector targPos;
+       vector targSize;
+       vector myCenter;
+       vector targCenter;
+
+       for (i = 0; i < panel_cnt; ++i) {
+               if(i == id || !HUD_Panel_CheckActive(i))
+                       continue;
+
+               targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
+               targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
+
+               if(myPos_y + mySize_y < targPos_y)
+                       continue;
+               if(myPos_y > targPos_y + targSize_y)
+                       continue;
+
+               if(myPos_x + mySize_x < targPos_x)
+                       continue;
+               if(myPos_x > targPos_x + targSize_x)
+                       continue;
+
+               // OK, there IS a collision.
+
+               myCenter_x = myPos_x + 0.5 * mySize_x;
+               myCenter_y = myPos_y + 0.5 * mySize_y;
+
+               targCenter_x = targPos_x + 0.5 * targSize_x;
+               targCenter_y = targPos_y + 0.5 * targSize_y;
+
+               float k, y;
+               if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
+               {
+                       if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+                               myTarget_x = targPos_x - mySize_x;
+                       else // push it upwards
+                               myTarget_y = targPos_y - mySize_y;
+               }
+               else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
+               {
+                       if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+                               myTarget_x = targPos_x + targSize_x;
+                       else // push it upwards
+                               myTarget_y = targPos_y - mySize_y;
+               }
+               else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
+               {
+                       if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+                               myTarget_x = targPos_x - mySize_x;
+                       else // push it downwards
+                               myTarget_y = targPos_y + targSize_y;
+               }
+               else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
+               {
+                       if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+                               myTarget_x = targPos_x + targSize_x;
+                       else // push it downwards
+                               myTarget_y = targPos_y + targSize_y;
+               }
+       }
+
+       return myTarget;
+}
+
+void HUD_Panel_SetPos(float id, vector pos, float didntresize)
+{
+       vector oldPos;
+       oldPos = HUD_Panel_GetPos(id);
+       if(didntresize == 2)
+               pos_x = oldPos_x;
+       else if(didntresize == 1)
+               pos_y = oldPos_y;
+       else if(didntresize == 3)
+               return;
+
+       vector mySize;
+       mySize = HUD_Panel_GetSize(id);
+
+       pos = HUD_Panel_CheckMove(id, pos, mySize);
+
+       pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
+       pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+
+       if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
+               pos_x = pos_x - vid_conwidth;
+       if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
+               pos_y = pos_y - vid_conheight;
+
+       string s;
+       s = strcat(ftos(pos_x), " ", ftos(pos_y));
+
+       cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
+}
+
+float mouseClicked;
+float prevMouseClicked; // previous state
+float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
+{
+       prevMouseClicked = mouseClicked;
+       if(nPrimary == K_MOUSE1)
+       {
+               if(bInputType == 0) { // key pressed
+                       mouseClicked = 1;
+                       return true;
+               }
+               if(bInputType == 1) {// key released
+                       mouseClicked = 0;
+                       return true;
+               }
+       }
+       return false;
+}
+
+vector mousepos, mouseprevpos;
+vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
+vector panel_click_pos; // panel pos (saved only upon a click)
+vector panel_click_size; // panel size (saved only upon a click)
+float highlightedPanel;
+float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
+void HUD_Panel_Mouse()
+{
+       if(mouseClicked == 0) {
+               highlightedPanel = -1;
+               highlightedAction = 0;
+       }
+
+       mousepos = mousepos + getmousepos();
+
+       mousepos_x = bound(0, mousepos_x, vid_conwidth);
+       mousepos_y = bound(0, mousepos_y, vid_conheight);
+
+       drawpic(mousepos, "gfx/menu/default/cursor.tga", '32 32 0', '1 1 1', 1, hud_alpha_fg);
+
+       if(mouseClicked)
+       {
+               float i, marigin;
+               vector panelPos;
+               vector panelSize;
+
+               for(i = 0; i <= panel_cnt; i++)
+               {
+                       panelPos = HUD_Panel_GetPos(i);
+                       panelSize = HUD_Panel_GetSize(i);
+                       marigin = HUD_Panel_GetMarigin(i);
+                       if(prevMouseClicked == 0) {
+                               // move
+                               if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
+                               {
+                                       highlightedPanel = i;
+                                       highlightedAction = 1;
+                               }
+                               // resize from topleft border
+                               else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+                               {
+                                       highlightedPanel = i;
+                                       highlightedAction = 2;
+                                       resizeCorner = 1;
+                               }
+                               // resize from topright border
+                               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+                               {
+                                       highlightedPanel = i;
+                                       highlightedAction = 2;
+                                       resizeCorner = 2;
+                               }
+                               // resize from bottomleft border
+                               else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
+                               {
+                                       highlightedPanel = i;
+                                       highlightedAction = 2;
+                                       resizeCorner = 3;
+                               }
+                               // resize from bottomright border
+                               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
+                               {
+                                       highlightedPanel = i;
+                                       highlightedAction = 2;
+                                       resizeCorner = 4;
+                               }
+                       }
+
+                       if(highlightedPanel == i)
+                       {
+                               if(prevMouseClicked == 0)
+                               {
+                                       panel_click_distance = mousepos - panelPos;
+                                       panel_click_pos = panelPos;
+                                       panel_click_size = panelSize;
+                               }
+
+                               if(highlightedAction == 1)
+                                       HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
+                               else if(highlightedAction == 2)
+                               {
+                                       float didntresize; // panel too big/too small, dont resize (also has to affect moving)
+                                       if(resizeCorner == 1) {
+                                               didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
+                                               HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
+                                       }
+                                       if(resizeCorner == 2) {
+                                               didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
+                                                               + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
+                                               HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
+                                       }
+                                       if(resizeCorner == 3) {
+                                               didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
+                                               HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
+                                       }
+                                       if(resizeCorner == 4) {
+                                               HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
+                                       }
+                               }
+                       }
+               }
+       }
+       mouseprevpos = mousepos;
+       prevMouseClicked = mouseClicked;
+}
+
+/*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
+{
+       vector pos;
+       vector size;
+
+       pos =
+*/ // maybe one day, since this will be quite complicated
+
+// Weapon icons (#0)
+//
+
+float weaponspace[10];
+void HUD_WeaponIcons_Clear()
+{
+       float idx;
+       for(idx = 0; idx < 10; ++idx)
+               weaponspace[idx] = 0;
+}
+
+void HUD_WeaponIcons()
+{
+       float alpha, height, marigin, accuracybar_height, stat_weapons; // "constants"
+       vector pos, mySize, mysize, mypos, color, accuracy_color;
+       float i, id, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
+
+       marigin = HUD_Panel_GetMarigin(0);
+       pos = HUD_Panel_GetPos(0);
+       mySize = HUD_Panel_GetSize(0);
+       color = HUD_Panel_GetColor(0);
+       accuracybar_height = cvar_or("hud_weaponicons_accuracybar_height", 3);
+
+       stat_weapons = getstati(STAT_WEAPONS);
+       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+       {
+               self = get_weaponinfo(i);
+               if(self.weapons && self.impulse >= 0 && stat_weapons & self.weapons)
+                       ++weapon_cnt;
+       }
+
+       if(HUD_Panel_GetBgActive(0) && weapon_cnt)
+               draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+       // hits
+       weapon_stats = getstati(STAT_DAMAGE_HITS);
+       weapon_number = weapon_stats & 63;
+       weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+       // fired
+       weapon_stats = getstati(STAT_DAMAGE_FIRED);
+       weapon_number = weapon_stats & 63;
+       weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+       if(cvar_or("hud_weaponicons_fade", 1))
+       {
+               fade = 3.2 - 2 * (time - weapontime);
+               fade = bound(0.7, fade, 1);
+       }
+       else
+               fade = 1;
+
+       HUD_WeaponIcons_Clear();
+
+       float rows, columns;
+       //TODO: yuck. there must be a better way :)
+       //rows = ceil(4 * mySize_y/mySize_x);
+       if(mySize_y/mySize_x < 0.08)
+               rows = 1;
+       else if(mySize_y/mySize_x < 0.25)
+               rows = 2;
+       else if(mySize_y/mySize_x < 0.5)
+               rows = 3;
+       else if(mySize_y/mySize_x < 0.7)
+               rows = 4;
+       else if(mySize_y/mySize_x < 0.9)
+               rows = 5;
+       else if(mySize_y/mySize_x < 1.25)
+               rows = 6;
+       else if(mySize_y/mySize_x < 1.7)
+               rows = 7;
+       else if(mySize_y/mySize_x < 2.5)
+               rows = 8;
+       else if(mySize_y/mySize_x < 4)
+               rows = 12;
+       else if(mySize_y/mySize_x < 6)
+               rows = 14;
+       else
+               rows = 16;
+
+       columns = ceil(16/rows);
+       float row, column;
+       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+       {
+               self = get_weaponinfo(i);
+               if((self.weapons && self.impulse >= 0 && stat_weapons & self.weapons) || cvar("_hud_configure"))
+               {
+                       id = self.impulse;
+
+                       alpha = (id == activeweapon) ? 1 : 0.6;
+
+                       weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
+                       weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
+                       if(id == 0) // porto and hook should be last
+                               id = 9;
+                       else
+                               id = --id;
+
+                       if(id+1 == activeweapon)
+                               drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "gfx/hud/sb_ammobg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, fade * hud_alpha_fg, DRAWFLAG_NORMAL);
+                       drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/hud/inv_weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+                       if(cvar_or("hud_weaponicons_number", 1))
+                               drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(id+1), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+                       // draw the weapon accuracy on the HUD
+                       if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+                       {
+                               if(weapon_damage)
+                                       weapon_stats = floor(100 * weapon_hit / weapon_damage);
+
+                               accuracy_color = HUD_AccuracyColor(weapon_stats);
+                               if(weapon_damage)
+                                       drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - '2 0 0' + eY * (mySize_y/rows - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", eX * mySize_x*(1/columns) + eY * accuracybar_height, accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       }
+               }
+
+               ++row;
+               if(row >= rows)
+               {
+                       row = 0;
+                       ++column;
+               }
+       }
+
+}
+
+// Inventory (#1)
+//
+
+float GetAmmoStat(float i)
+{
+       switch(i)
+       {
+               case 0: return STAT_SHELLS;
+               case 1: return STAT_NAILS;
+               case 2: return STAT_ROCKETS;
+               case 3: return STAT_CELLS;
+               case 4: return STAT_FUEL;
+               default: return -1;
+       }
+}
+
+float GetAmmoItemCode(float i)
+{
+       switch(i)
+       {
+               case 0: return IT_SHELLS;
+               case 1: return IT_NAILS;
+               case 2: return IT_ROCKETS;
+               case 3: return IT_CELLS;
+               case 4: return IT_FUEL;
+               default: return -1;
+       }
+}
+
+string GetAmmoPicture(float i)
+{
+       switch(i)
+       {
+               case 0: return "gfx/hud/sb_shells";
+               case 1: return "gfx/hud/sb_bullets";
+               case 2: return "gfx/hud/sb_rocket";
+               case 3: return "gfx/hud/sb_cells";
+               case 4: return "gfx/hud/sb_fuel";
+               default: return "";
+       }
+}
+
+void HUD_Inventory()
+{
+       float i;
+       float stat_items;
+       float marigin;
+
+       vector pos, mySize, mysize, mypos, color;
+       marigin = HUD_Panel_GetMarigin(1);
+       pos = HUD_Panel_GetPos(1);
+       mySize = HUD_Panel_GetSize(1);
+       color = HUD_Panel_GetColor(1);
+
+       if(HUD_Panel_GetBgActive(1))
+               draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+       // ammo
+       stat_items = getstati(STAT_ITEMS);
+       for (i = 0; i < 4; ++i) {
+               float a;
+               a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
+               if(cvar("_hud_configure"))
+                       a = 100;
+
+               if(cvar("hud_ammo_onlycurrent")) {
+                       if (stat_items & GetAmmoItemCode(i)) {
+                               drawpic(pos - '1 1 0' * marigin, "gfx/hud/sb_ammobg", mysize + '1 1 0' * marigin, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               drawpic(pos + eX * mysize_x * 1.7, GetAmmoPicture(i), '24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               if(a < 10)
+                                       HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                               else
+                                       HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       }
+               } else {
+                       if (a > 0) {
+                               if(mySize_x/mySize_y >= 10) { // arrange horizontally
+                                       switch (i) {
+                                               case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
+                                               case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
+                                               case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
+                                               case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
+                                       }
+                                       mysize_x = 0.25 * mySize_x;
+                                       mysize_y = mySize_y;
+                               } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
+                                       switch (i) {
+                                               case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
+                                               case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
+                                               case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
+                                               case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
+                                       }
+                                       mysize_x = 0.5 * mySize_x;
+                                       mysize_y = 0.5 * mySize_y;
+                               } else { // arrange vertically
+                                       switch (i) {
+                                               case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
+                                               case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
+                                               case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
+                                               case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
+                                       }
+                                       mysize_x = mySize_x;
+                                       mysize_y = 0.25 * mySize_y;
+                               }
+
+                               if (stat_items & GetAmmoItemCode(i))
+                                       drawpic(mypos, "gfx/hud/sb_ammobg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               drawpic(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               if (a < 10) {
+                                       if(stat_items & GetAmmoItemCode(i))
+                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                                       else
+                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+                               } else {
+                                       if(stat_items & GetAmmoItemCode(i))
+                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                                       else
+                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+                               }
+                       }
+               }
+       }
+
+       // fuel ammo
+       a = getstati(GetAmmoStat(4)); // how much fuel do we have?
+
+       if (a > 0) { // if we have fuel, draw the amount
+               if(pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
+                       mypos_x += pos_x + mySize_x - 0; // TODO!
+
+               drawpic(mypos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               if (a > 10)
+                       HUD_DrawXNum(mypos, a, 3, 0, 16, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               else
+                       HUD_DrawXNum(mypos, a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+       }
+}
+
+
+// Powerups (#2)
+// TODO!
+void HUD_Powerups() {
+       float stat_items, dt;
+       float marigin;
+
+       vector pos, mySize, color;
+       marigin = HUD_Panel_GetMarigin(2);
+       pos = HUD_Panel_GetPos(2);
+       mySize = HUD_Panel_GetSize(2);
+       color = HUD_Panel_GetColor(2);
+
+       if(HUD_Panel_GetBgActive(2))
+               draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+       stat_items = getstati(STAT_ITEMS);
+       /*
+       if not(stat_items & IT_STRENGTH)
+               if not(stat_items & IT_INVINCIBLE)
+                       return;
+       */
+
+       if (getstati(STAT_HEALTH) <= 0)
+               return;
+
+       float strength_time, invincibility_time, countdown_fontsize;
+
+       //strength
+       strength_time = getstatf(STAT_STRENGTH_FINISHED);
+       invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
+
+       if (strength_time) {
+               dt = strength_time - time;
+               if(dt > 0)
+               {
+                       if(dt < 5)
+                       {
+                               drawpic_expanding_two(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
+                                       bound(0, (ceil(dt) - dt) / 0.5, 1));
+                       }
+                       else
+                       {
+                               drawpic(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
+                       }
+                       HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               else if(dt > -1)
+               {
+                       drawpic_expanding(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
+                               bound(0, -dt / 0.5, 1));
+               }
+       }
+
+       //invincibility
+       if (invincibility_time) {
+               dt = invincibility_time - time;
+               if(dt > 0)
+               {
+                       if(dt < 5)
+                       {
+                               drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
+                                       bound(0, (ceil(dt) - dt) / 0.5, 1));
+                       }
+                       else
+                       {
+                               drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
+                       }
+                       HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               else if(dt > -1)
+               {
+                       drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
+                               bound(0, -dt / 0.5, 1));
+               }
+       }
+}
+
+// Health/armor (#3)
+//
+void HUD_HealthArmor(void)
+{
+       float marigin;
+
+       vector pos, mySize, color;
+       marigin = HUD_Panel_GetMarigin(3);
+       pos = HUD_Panel_GetPos(3);
+       mySize = HUD_Panel_GetSize(3);
+       color = HUD_Panel_GetColor(3);
+
+       if(HUD_Panel_GetBgActive(3))
+               draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+       float armor, health, x;
+       armor = getstati(STAT_ARMOR);
+       health = getstati(STAT_HEALTH);
+       if(cvar("_hud_configure"))
+       {
+               armor = 150;
+               health = 100;
+       }
+
+       if(health <= 0)
+               return;
+
+       float numbers;
+
+       // TODO!
+       if(hud_hudselector == 2) // combined health and armor display
+       {
+               vector v;
+               v = healtharmor_maxdamage(health, armor, armorblockpercent);
+
+               vector num_pos;
+               num_pos = - '96 28 0';
+
+               x = floor(v_x + 1);
+
+               if(v_z) // fully armored
+               {
+                       // here, armorideal > armor
+                       drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                       drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
+               }
+               else
+               {
+                       drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
+                       drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
+       }
+
+       else
+       {
+               vector health_pos, armor_pos;
+
+               // TODO!
+               if (hud_hudselector == 0) { // old style layout with armor left of health
+                       armor_pos = pos;
+                       health_pos = pos + eX * 0.5 * mySize_x;
+               } else {
+                       health_pos = pos;
+                       armor_pos = pos + eX * 0.5 * mySize_x;
+               }
+
+
+               if (mySize_x/mySize_y > 5)
+               {
+                       // armor
+                       x = armor;
+                       numbers = strlen(ftos(x));
+
+                       if (x > 0)
+                       {
+                               drawpic(pos, "gfx/hud/statuhud", eX * 0.5 * mySize_x * min(1, x/200) + eY * mySize_y, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
+                               if (x > 45)
+                                       drawpic(pos, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               else
+                                       drawpic(pos, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
+                               HUD_DrawXNum_Colored(pos + eX * mySize_y + eY * 0.25 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
+                       }
+
+                       // health
+                       x = health;
+                       drawpic(pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, x/200), "gfx/hud/statuhud", eX * 0.5 * mySize_x * min(1, x/200) + eY * mySize_y, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
+                       drawpic(pos + eX * mySize_x - eX * mySize_y, "gfx/hud/sb_health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * 2.5 * mySize_y + eY * 0.25 * mySize_y, x, 3, 0.5 * mySize_y, hud_alpha_fg);
+               }
+               else if (mySize_x/mySize_y > 3.2)
+               {
+                       // armor
+                       x = armor;
+                       numbers = strlen(ftos(x));
+
+                       if (x > 0)
+                       {
+                               drawpic(pos + eY * mySize_y - eY * mySize_y * min(1, x/200), "gfx/hud/statuhud", eX * 0.5 * mySize_x + eY * mySize_y * min(1, x/200), HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
+                               if (x > 45)
+                                       drawpic(pos + eX * 0.4 * mySize_y, "gfx/hud/sb_armor", '0.7 0.7 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               else
+                                       drawpic(pos + eX * 0.4 * mySize_y, "gfx/hud/sb_armor", '0.7 0.7 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
+                               HUD_DrawXNum_Colored(pos + eY * 0.55 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
+                       }
+
+                       // health
+                       x = health;
+                       numbers = strlen(ftos(x));
+
+                       drawpic(pos + eX * 0.5 * mySize_x + eY * mySize_y - eY * mySize_y * min(1, x/200), "gfx/hud/statuhud", eX * 0.5 * mySize_x + eY * mySize_y * min(1, x/200), HUD_Panel_GetProgressBarColor("health"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
+                       drawpic(pos + eX * mySize_x - eX * 1.1 * mySize_y, "gfx/hud/sb_health", '0.7 0.7 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * numbers * 0.5 * mySize_y + eY * 0.55 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
+               }
+               else
+               {
+                       // armor
+                       x = armor;
+                       numbers = strlen(ftos(x));
+
+                       if (x > 0)
+                       {
+                               drawpic(pos, "gfx/hud/statuhud", eX * mySize_x * min(1, x/200) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
+                               if (x > 45)
+                                       drawpic(pos, "gfx/hud/sb_armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               else
+                                       drawpic(pos, "gfx/hud/sb_armor", '0.5 0.5 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
+                               HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
+                       }
+
+                       // health
+                       x = health;
+                       numbers = strlen(ftos(x));
+
+                       drawpic(pos + eY * 0.5 * mySize_y, "gfx/hud/statuhud", eX * mySize_x * min(1, x/200) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
+                       drawpic(pos + eY * 0.5 * mySize_y, "gfx/hud/sb_health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y + eY * 0.5 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
+               }
+       }
+}
+
+// Score (#7)
+//
+void HUD_Score()
+{
+       float marigin;
+
+       vector pos, mySize, color;
+       marigin = HUD_Panel_GetMarigin(7);
+       pos = HUD_Panel_GetPos(7);
+       mySize = HUD_Panel_GetSize(7);
+       color = HUD_Panel_GetColor(7);
+
+       if(HUD_Panel_GetBgActive(7))
+               draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+       float score, distribution, leader;
+       vector score_pos, secondary_score_pos, distribution_color;
+       entity tm, pl, me;
+       me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
+
+       if (!teamplay) { // non-teamgames
+               // me vector := [team/connected frags id]
+               pl = players.sort_next;
+               if(pl == me)
+                       pl = pl.sort_next;
+
+               if(pl)
+                       distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+               else
+                       distribution = 0;
+
+               score = me.(scores[ps_primary]);
+
+               if(distribution >= 5) {
+                       distribution_color = eY;
+                       leader = 1;
+               } else if(distribution >= 0) {
+                       distribution_color = '1 1 1';
+                       leader = 1;
+               } else if(distribution >= -5)
+                       distribution_color = '1 1 0';
+               else
+                       distribution_color = eX;
+
+               HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.3  * mySize_y, distribution, 6, 3, 0.3 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.75 * mySize_y + eY * 0.35 * mySize_y, score, 6, 0, 0.75 * mySize_y, distribution_color, leader, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+       } else { // teamgames
+               float max_fragcount;
+               max_fragcount = -999;
+
+               for(tm = teams.sort_next; tm; tm = tm.sort_next) {
+                       if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
+                               continue;
+                       score = tm.(teamscores[ts_primary]);
+                       leader = 0;
+
+                       if (score > max_fragcount)
+                               max_fragcount = score;
+
+                       if(tm.team == myteam) {
+                               if (max_fragcount == score)
+                                       leader = 1;
+                               HUD_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       } else {
+                               if (max_fragcount == score)
+                                       leader = 1;
+                               HUD_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
+                               secondary_score_pos = secondary_score_pos + '0 16 0';
+                       }
+               }
+       }
+}
+
+// Race timer (#8)
+//
+void HUD_RaceTimer (void) {
+       float marigin;
+
+       vector pos, mySize, color;
+       marigin = HUD_Panel_GetMarigin(8);
+       pos = HUD_Panel_GetPos(8);
+       mySize = HUD_Panel_GetSize(8);
+       color = HUD_Panel_GetColor(8);
+
+       if(HUD_Panel_GetBgActive(8))
+               draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+       drawfont = hud_bigfont;
+       float a, t;
+       string s, forcetime;
+
+       if(race_checkpointtime)
+       {
+               a = bound(0, 2 - (time - race_checkpointtime), 1);
+               s = "";
+               forcetime = "";
+               if(a > 0) // just hit a checkpoint?
+               {
+                       if(race_checkpoint != 254)
+                       {
+                               if(race_time && race_previousbesttime)
+                                       s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
+                               else
+                                       s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
+                               if(race_time)
+                                       forcetime = TIME_ENCODED_TOSTRING(race_time);
+                       }
+               }
+               else
+               {
+                       if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
+                       {
+                               a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
+                               if(a > 0) // next one?
+                               {
+                                       s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
+                               }
+                       }
+               }
+
+               if(s != "" && a > 0)
+               {
+                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               }
+
+               if(race_penaltytime)
+               {
+                       a = bound(0, 2 - (time - race_penaltyeventtime), 1);
+                       if(a > 0)
+                       {
+                               s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
+                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       }
+               }
+
+               if(forcetime != "")
+               {
+                       a = bound(0, (time - race_checkpointtime) / 0.5, 1);
+                       //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
+                       drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
+               }
+               else
+                       a = 1;
+
+               if(race_laptime && race_checkpoint != 255)
+               {
+                       s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
+                       //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               }
+       }
+       else
+       {
+               if(race_mycheckpointtime)
+               {
+                       a = bound(0, 2 - (time - race_mycheckpointtime), 1);
+                       s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
+                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               }
+               if(race_othercheckpointtime && race_othercheckpointenemy != "")
+               {
+                       a = bound(0, 2 - (time - race_othercheckpointtime), 1);
+                       s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
+                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                       //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               }
+
+               if(race_penaltytime && !race_penaltyaccumulator)
+               {
+                       t = race_penaltytime * 0.1 + race_penaltyeventtime;
+                       a = bound(0, (1 + t - time), 1);
+                       if(a > 0)
+                       {
+                               if(time < t)
+                                       s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
+                               else
+                                       s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
+                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       }
+               }
+       }
+
+       drawfont = hud_font;
+}
+
+// Notification area (#4)
+void HUD_Notify (void)
+{
+       float marigin;
+
+       vector pos, mySize, color;
+       marigin = HUD_Panel_GetMarigin(4);
+       pos = HUD_Panel_GetPos(4);
+       mySize = HUD_Panel_GetSize(4);
+       color = HUD_Panel_GetColor(4);
+
+       if(HUD_Panel_GetBgActive(4))
+               draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+       string s;
+       entity tm;
+       if(spectatee_status && !intermission)
+       {
+               drawfont = hud_bigfont;
+               if(spectatee_status == -1)
+                       s = "^1Observing";
+               else
+                       s = GetPlayerName(spectatee_status - 1);
+               // spectated player name between HUD and chat area, aligned to the left
+               pos_x = 0;
+               pos_y = - 50 - hud_fontsize_spec_y;
+               s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
+               drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawfont = hud_font;
+
+               // spectator text in the upper right corner
+               if(spectatee_status == -1)
+                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+               else
+                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+
+               if(spectatee_status == -1)
+                       s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+               else
+                       s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+
+               s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+
+               if(gametype == GAME_ARENA)
+                       s = "^1Wait for your turn to join";
+               else if(gametype == GAME_LMS)
+               {
+                       entity sk;
+                       sk = playerslots[player_localentnum - 1];
+                       if(sk.(scores[ps_primary]) >= 666)
+                               s = "^1Match has already begun";
+                       else if(sk.(scores[ps_primary]) > 0)
+                               s = "^1You have no more lives left";
+                       else
+                               s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+               }
+               else
+                       s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+
+               //show restart countdown:
+               if (time < getstatf(STAT_GAMESTARTTIME)) {
+                       float countdown;
+                       //we need to ceil, otherwise the countdown would be off by .5 when using round()
+                       countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+                       s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+               }
+       }
+       if(warmup_stage && !intermission)
+       {
+               s = "^2Currently in ^1warmup^2 stage!";
+       }
+
+       // move more important stuff more to the middle so its more visible
+
+       string blinkcolor;
+       if(mod(time, 1) >= 0.5)
+               blinkcolor = "^1";
+       else
+               blinkcolor = "^3";
+
+       if(ready_waiting && !intermission && !spectatee_status)
+       {
+               if(ready_waiting_for_me)
+               {
+                       if(warmup_stage)
+                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+                       else
+                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+               }
+               else
+               {
+                       if(warmup_stage)
+                               s = strcat("^2Waiting for others to ready up to end warmup...");
+                       else
+                               s = strcat("^2Waiting for others to ready up...");
+               }
+       }
+       else if(warmup_stage && !intermission && !spectatee_status)
+       {
+               s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+       }
+
+       if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+       {
+               float ts_min, ts_max;
+               tm = teams.sort_next;
+               if (tm)
+               {
+                       for(; tm.sort_next; tm = tm.sort_next)
+                       {
+                               if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+                                       continue;
+                               if(!ts_min) ts_min = tm.team_size;
+                               else ts_min = min(ts_min, tm.team_size);
+                               if(!ts_max) ts_max = tm.team_size;
+                               else ts_max = max(ts_max, tm.team_size);
+                       }
+                       if ((ts_max - ts_min) > 1)
+                       {
+                               s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+                               tm = GetTeam(myteam, false);
+                               if (tm)
+                               if (tm.team != COLOR_SPECTATOR)
+                               if (tm.team_size == ts_max)
+                                       s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+
+                       }
+               }
+       }
+}
+
+// Vote window (#9)
+float vote_yescount;
+float vote_nocount;
+float vote_needed;
+float vote_highlighted; // currently selected vote
+
+float vote_active; // is there an active vote?
+float vote_prev; // previous state of vote_active to check for a change
+float vote_alpha;
+float vote_change; // "time" when vote_active changed
+
+void HUD_VoteWindow(void) 
+{
+       float marigin;
+
+       vector pos, mySize, color;
+       marigin = HUD_Panel_GetMarigin(9);
+       pos = HUD_Panel_GetPos(9);
+       mySize = HUD_Panel_GetSize(9);
+       color = HUD_Panel_GetColor(9);
+
+       string s;
+       float a;
+       if(vote_active != vote_prev) {
+               vote_change = time;
+               vote_prev = bound(0, vote_active, 1);
+       }
+
+       if(vote_active)
+               vote_alpha = bound(0, (time - vote_change) * 2, 1);
+       else
+               vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
+
+       if(HUD_Panel_GetBgActive(9))
+               draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg * vote_alpha, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+       if(vote_alpha) {
+               a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+
+               drawpic(pos, "gfx/hud/voteprogress_back", mySize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
+
+               s = "A vote has been called for: ";
+               drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
+               s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors);
+               drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+               // print the yes/no counts
+               s = strcat("Yes: ", ftos(vote_yescount));
+               drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+               s = strcat("No: ", ftos(vote_nocount));
+               drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+               // draw the progress bars
+               drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
+               drawpic(pos, "gfx/hud/voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+               drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
+               drawpic(pos, "gfx/hud/voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+               // draw the highlights
+               if(vote_highlighted == 1) {
+                       drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
+                       drawpic(pos, "gfx/hud/voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               else if(vote_highlighted == 2) {
+                       drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
+                       drawpic(pos, "gfx/hud/voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+
+               drawresetcliparea();
+       }
+       else if(!vote_active) {
+               vote_highlighted = 0;
+       }
+}
+
+// Awards system
+float race_status_time;
+float race_status_prev;
+string race_status_name_prev;
+void HUD_DrawRaceStatus(vector pos)
+{
+       if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
+               race_status_time = time + 5;
+               race_status_prev = race_status;
+               if (race_status_name_prev)
+                       strunzone(race_status_name_prev);
+               race_status_name_prev = strzone(race_status_name);
+       }
+
+       float a;
+       a = bound(0, race_status_time - time, 1);
+
+       string s;
+       s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
+
+       float rank;
+       if(race_status > 0)
+               rank = race_CheckName(race_status_name);
+       string rankname;
+       rankname = race_PlaceName(rank);
+
+       if(race_status == 0)
+               drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+       else if(race_status == 1) {
+               drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+       } else if(race_status == 2) {
+               if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
+                       drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               else
+                       drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+       } else if(race_status == 3) {
+               drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+       }
+
+       if (race_status_time - time <= 0) {
+               race_status_prev = -1;
+               race_status = -1;
+               if(race_status_name)
+                       strunzone(race_status_name);
+               race_status_name = string_null;
+               if(race_status_name_prev)
+                       strunzone(race_status_name_prev);
+               race_status_name_prev = string_null;
+       }
+}
+
+// CTF HUD modicon section
+float redflag_prevframe, blueflag_prevframe; // status during previous frame
+float redflag_prevstatus, blueflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
+
+void CSQC_ctf_hudreset(void)
+{
+       redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
+}
+
+void CSQC_ctf_hud(void)
+{
+       vector bottomleft, redflag_pos, blueflag_pos, sz;
+       float f; // every function should have that
+       bottomleft_y = vid_conheight;
+       bottomleft_z = 0;
+
+       float redflag, blueflag; // current status
+       float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
+       float stat_items;
+
+       stat_items = getstati(STAT_ITEMS);
+       redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
+       blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
+
+       // when status CHANGES, set old status into prevstatus and current status into status
+       if (redflag != redflag_prevframe)
+       {
+               redflag_statuschange_time = time;
+               redflag_prevstatus = redflag_prevframe;
+               redflag_prevframe = redflag;
+       }
+
+       if (blueflag != blueflag_prevframe)
+       {
+               blueflag_statuschange_time = time;
+               blueflag_prevstatus = blueflag_prevframe;
+               blueflag_prevframe = blueflag;
+       }
+
+       redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
+       blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
+
+       float BLINK_FACTOR = 0.15;
+       float BLINK_BASE = 0.85;
+       // note:
+       //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
+       // thus
+       //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
+       // ensure RMS == 1
+       float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
+
+       string red_icon, red_icon_prevstatus;
+       float red_alpha, red_alpha_prevstatus;
+       red_alpha = red_alpha_prevstatus = 1;
+       switch(redflag) {
+               case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
+               case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
+               case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+                               red_icon = "gfx/hud/sb_flag_red_shielded";
+                       else
+                               red_icon = string_null;
+                       break;
+       }
+       switch(redflag_prevstatus) {
+               case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
+               case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
+               case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if(redflag == 3)
+                               red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+                               red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
+                       else
+                               red_icon_prevstatus = string_null;
+                       break;
+       }
+
+       string blue_icon, blue_icon_prevstatus;
+       float blue_alpha, blue_alpha_prevstatus;
+       blue_alpha = blue_alpha_prevstatus = 1;
+       switch(blueflag) {
+               case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
+               case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
+               case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+                               blue_icon = "gfx/hud/sb_flag_blue_shielded";
+                       else
+                               blue_icon = string_null;
+                       break;
+       }
+       switch(blueflag_prevstatus) {
+               case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
+               case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
+               case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if(blueflag == 3)
+                               blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+                               blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
+                       else
+                               blue_icon_prevstatus = string_null;
+                       break;
+       }
+
+       if (myteam == COLOR_TEAM1) { // always draw own flag on left
+               redflag_pos = bottomleft - '-4 50 0';
+               blueflag_pos = bottomleft - '-62 50 0';
+       } else {
+               blueflag_pos = bottomleft - '-4 50 0';
+               redflag_pos = bottomleft - '-62 50 0';
+       }
+
+       sz = '52 52 0';
+
+       f = bound(0, redflag_statuschange_elapsedtime*2, 1);
+       if(red_icon_prevstatus && f < 1)
+               drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+       if(red_icon)
+               drawpic(redflag_pos, red_icon, sz, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
+
+       f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
+       if(blue_icon_prevstatus && f < 1)
+               drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+       if(blue_icon)
+               drawpic(blueflag_pos, blue_icon, sz, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
+}
+
+/*void HUD_Mod_Race (void) {
+       if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
+               pl = players.sort_next;
+               if(pl == me)
+                       pl = pl.sort_next;
+               if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+                       if(pl.scores[ps_primary] == 0)
+                               pl = world;
+
+               score = me.(scores[ps_primary]);
+
+               float racemin, racesec, racemsec;
+               float distsec, distmsec, minusplus;
+
+               racemin = floor(score/(60 * TIME_FACTOR));
+               racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
+               racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
+
+               if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
+                       // distribution display
+                       distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+
+                       if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
+                               distmsec = fabs(distribution);
+                       else {
+                               distsec = floor(fabs(distribution)/TIME_FACTOR);
+                               distmsec = fabs(distribution) - distsec*TIME_FACTOR;
+                               if (distribution < 0)
+                                       distsec = -distsec;
+                       }
+
+                       if (distribution <= 0) {
+                               distribution_color = eY;
+                               minusplus = 1; // minusplus 1: always prefix with minus sign
+                       }
+                       else {
+                               distribution_color = eX;
+                               minusplus = 2; // minusplus 1: always prefix with plus sign
+                       }
+                       HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
+               }
+               // race record display
+               if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
+                       drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
+
+               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
+       }
+}*/
+
+// Keyhunt HUD modicon section
+float kh_runheretime;
+
+void CSQC_kh_hudreset(void)
+{
+       kh_runheretime = 0;
+}
+
+void CSQC_kh_hud(void)
+{
+       float kh_keys;
+       float keyteam;
+       float a, aa;
+       vector p, pa, kh_size, kh_asize;
+
+       p_x = 6;
+       p_y = vid_conheight - 34 - 3;
+       p_z = 0;
+
+       kh_keys = getstati(STAT_KH_KEYS);
+
+       kh_size = '19 34 0';
+       kh_asize = '19 10 0';
+       pa = p + '0 -10 0';
+
+       float i, key;
+
+       float keycount;
+       keycount = 0;
+       for(i = 0; i < 4; ++i)
+       {
+               key = floor(kh_keys / pow(32, i)) & 31;
+               keyteam = key - 1;
+               if(keyteam == 30 && keycount <= 4)
+                       keycount += 4;
+               if(keyteam == myteam || keyteam == -1 || keyteam == 30)
+                       keycount += 1;
+       }
+       // this yields 8 exactly if "RUN HERE" shows
+
+       if(keycount == 8)
+       {
+               if(!kh_runheretime)
+                       kh_runheretime = time;
+               pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
+       }
+       else
+               kh_runheretime = 0;
+
+       for(i = 0; i < 4; ++i)
+       {
+               key = floor(kh_keys / pow(32, i)) & 31;
+               keyteam = key - 1;
+               switch(keyteam)
+               {
+                       case 30: // my key
+                               keyteam = myteam;
+                               a = 1;
+                               aa = 1;
+                               break;
+                       case -1: // no key
+                               a = 0;
+                               aa = 0;
+                               break;
+                       default: // owned or dropped
+                               a = 0.2;
+                               aa = 0.5;
+                               break;
+               }
+               a = a * hud_alpha_fg;
+               aa = aa * hud_alpha_fg;
+               if(a > 0)
+               {
+                       switch(keyteam)
+                       {
+                               case COLOR_TEAM1:
+                                       drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case COLOR_TEAM2:
+                                       drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case COLOR_TEAM3:
+                                       drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case COLOR_TEAM4:
+                                       drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               default:
+                                       break;
+                       }
+                       switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
+                       {
+                               case 0:
+                                       drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case 1:
+                                       drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case 2:
+                                       drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case 3:
+                                       drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                       }
+               }
+               p_x += 24;
+               pa_x += 24;
+       }
+}
+
+// Nexball HUD modicon section
+#define NBPB_SIZE '96 38 0'
+#define NBPB_BT 2                   //thickness
+#define NBPB_BRGB '1 1 1'
+#define NBPB_BALPH 1                //alpha
+#define NBPB_BFLAG DRAWFLAG_NORMAL
+#define NBPB_IALPH 0.4
+#define NBPB_IFLAG DRAWFLAG_NORMAL
+#define NBPB_IRGB '0.7 0.1 0'
+
+void CSQC_nb_hud(void)
+{
+       float stat_items, nb_pb_starttime, dt, p;
+       vector pos;
+
+       stat_items = getstati(STAT_ITEMS);
+       nb_pb_starttime = getstatf(STAT_NB_METERSTART);
+
+       pos_x = 4;
+       pos_y = vid_conheight - 42;
+       pos_z = 0;
+
+       //Manage the progress bar if any
+       if (nb_pb_starttime > 0)
+       {
+               vector s;
+               dt = mod(time - nb_pb_starttime, nb_pb_period);
+               // one period of positive triangle
+               p = 2 * dt / nb_pb_period;
+               if (p > 1)
+                       p = 2 - p;
+
+               s = NBPB_SIZE;
+               //Draw the filling
+               drawfill(pos, p * s_x * eX + s_y * eY, NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
+
+               //Draw the box
+               s = NBPB_SIZE;
+               drawline(NBPB_BT, pos    , pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+               drawline(NBPB_BT, pos    , pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+               drawline(NBPB_BT, pos + s, pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+               drawline(NBPB_BT, pos + s, pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+       }
+
+       pos_x += 12; //horizontal margin to the picture
+       pos_y += 2; //vertical margin to the picture
+
+       if (stat_items & IT_KEY1)
+               drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+}
+
+// Race/CTS HUD modicon section
+float crecordtime_prev; // last remembered crecordtime
+float crecordtime_change_time; // time when crecordtime last changed
+float srecordtime_prev; // last remembered srecordtime
+float srecordtime_change_time; // time when srecordtime last changed
+void CSQC_race_hud(void)
+{
+       entity me;
+       me = playerslots[player_localentnum - 1];
+       float t, score;
+       float f; // yet another function has this
+       score = me.(scores[ps_primary]);
+
+       if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
+               return; // no records in the actual race
+
+       drawfont = hud_bigfont;
+       vector pos;
+       pos_x = 2;
+       pos_y = vid_conheight - 48;
+
+       // clientside personal record
+       string rr;
+       if(gametype == GAME_CTS)
+               rr = CTS_RECORD;
+       else
+               rr = RACE_RECORD;
+       t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
+
+       if(score && score < t || !t)
+               db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
+
+       if(t != crecordtime_prev) {
+               crecordtime_prev = t;
+               crecordtime_change_time = time;
+       }
+       f = time - crecordtime_change_time;
+
+       if (f > 1) {
+               drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       } else {
+               drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+               drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+       }
+
+       // server record
+       pos_y += 26;
+       t = race_server_record;
+       if(t != srecordtime_prev) {
+               srecordtime_prev = t;
+               srecordtime_change_time = time;
+       }
+       f = time - srecordtime_change_time;
+
+       if (f > 1) {
+               drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       } else {
+               drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+               drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+       }
+       drawfont = hud_font;
+}
+
+// Timer (#5)
+//
+void HUD_Timer()
+{
+       float marigin;
+
+       vector pos, mySize, color;
+       marigin = HUD_Panel_GetMarigin(5);
+       pos = HUD_Panel_GetPos(5);
+       mySize = HUD_Panel_GetSize(5);
+       color = HUD_Panel_GetColor(5);
+
+       if(HUD_Panel_GetBgActive(5))
+               draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+       float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
+
+       timelimit = getstatf(STAT_TIMELIMIT);
+
+       HUD_DrawRaceStatus(pos + '0 30 0');
+
+       timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
+       timeleft = ceil(timeleft);
+       minutesLeft = floor(timeleft / 60);
+       secondsLeft = timeleft - minutesLeft*60;
+
+       vector timer_color;
+       if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
+               timer_color = '1 1 1'; //white
+       else if(minutesLeft >= 1)
+               timer_color = '1 1 0'; //yellow
+       else
+               timer_color = '1 0 0'; //red
+
+       if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+               if (time < getstatf(STAT_GAMESTARTTIME)) {
+                       //while restart is still active, show 00:00
+                       minutes = seconds = 0;
+               } else {
+                       elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
+                       minutes = floor(elapsedTime / 60);
+                       seconds = elapsedTime - minutes*60;
+               }
+       } else {
+               minutes = minutesLeft;
+               seconds = secondsLeft;
+       }
+
+       if(mySize_x/mySize_y > 5.1)
+       {
+               if(minutes > 999)
+                       seconds = 99;
+               minutes = min(minutes, 999);
+               if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+                       if(minutes < 100)
+                               drawpic(pos + eX * mySize_x - eX * 5.1 * mySize_y, "gfx/hud/sb_timer", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       drawpic(pos + eX * mySize_x - eX * 2.57 * mySize_y, "gfx/hud/num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+       }
+       else
+       {
+               if(minutes > 99)
+                       seconds = 99;
+               minutes = min(minutes, 99);
+               if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+                       if(minutes < 100)
+                               drawpic(pos + eX * 0.5 * mySize_x - eX * 0.5 * 0.5 * mySize_y, "gfx/hud/sb_timer", '0.5 0.5 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum(pos + eX * 0.5 * mySize_x - eX * mySize_y + eY * 0.5 * mySize_y, minutes, -2, 0, 0.5 * mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       drawpic(pos + eX * 0.5 * mySize_x - eX * 0.5 * 0.5 * mySize_y + eY * 0.5 * mySize_y, "gfx/hud/num_colon", '0.5 0.5 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               HUD_DrawXNum(pos + eX * 0.51 * mySize_x + eY * 0.5 * mySize_y, seconds, -2, 0, 0.5 * mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+       }
+}
+
+// Radar (#6)
+//
+
+void HUD_Radar(void)
+{
+       float marigin;
+
+       vector pos, mySize, color;
+       marigin = HUD_Panel_GetMarigin(6);
+       pos = HUD_Panel_GetPos(6);
+       mySize = HUD_Panel_GetSize(6);
+       color = HUD_Panel_GetColor(6);
+
+       if(HUD_Panel_GetBgActive(6))
+               draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+       local float color1, color2; // color already declared as a global in hud.qc
+       local vector rgb;
+       local entity tm;
+       float scale2d, normalsize, bigsize;
+       float f;
+
+       teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
+       teamradar_size2d = mySize;
+
+       if(minimapname == "" && !ons_showmap)
+               return;
+
+       teamradar_loadcvars();
+
+       switch(cl_teamradar_zoommode)
+       {
+               default:
+               case 0:
+                       f = current_zoomfraction;
+                       break;
+               case 1:
+                       f = 1 - current_zoomfraction;
+                       break;
+               case 2:
+                       f = 0;
+                       break;
+               case 3:
+                       f = 1;
+                       break;
+       }
+
+       switch(cl_teamradar_rotation)
+       {
+               case 0:
+                       teamradar_angle = view_angles_y - 90;
+                       break;
+               default:
+                       teamradar_angle = 90 * cl_teamradar_rotation;
+                       break;
+       }
+
+       scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
+       teamradar_size2d = mySize;
+
+       teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0';
+       if(pos == eX * vid_conwidth)
+       {
+               if(cl_teamradar_nohudhack < 2)
+                       pos_y += 25;
+               if(cl_teamradar_nohudhack < 1)
+                       teamradar_extraclip_mins_y -= 25;
+       }
+       else if(pos == eY * vid_conheight || pos == eX * vid_conwidth + eY * vid_conheight)
+       {
+               if(cl_teamradar_nohudhack < 2)
+                       pos_y -= 50;
+               //if(cl_teamradar_nohudhack < 1)
+                       //teamradar_extraclip_size_y += 50; // don't, the HUD looks nice
+       }
+
+       // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
+       if(cl_teamradar_rotation == 0)
+       {
+               // max-min distance must fit the radar in any rotation
+               bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
+       }
+       else
+       {
+               vector c0, c1, c2, c3, span;
+               c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
+               c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
+               c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
+               c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
+               span = '0 0 0';
+               span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
+               span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
+
+               // max-min distance must fit the radar in x=x, y=y
+               bigsize = min(
+                       teamradar_size2d_x * scale2d / (1.05 * span_x),
+                       teamradar_size2d_y * scale2d / (1.05 * span_y)
+               );
+       }
+
+       normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
+       if(bigsize > normalsize)
+               normalsize = bigsize;
+
+       teamradar_size =
+                 f * bigsize
+               + (1 - f) * normalsize;
+       teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
+                 f * (mi_min + mi_max) * 0.5
+               + (1 - f) * view_origin);
+
+       color1 = GetPlayerColor(player_localentnum-1);
+       rgb = GetTeamRGB(color1);
+
+       drawsetcliparea(
+               pos_x,
+               pos_y,
+               pos_x + mySize_x,
+               pos_y + mySize_y
+       );
+
+       draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
+
+       if(ons_showmap)
+       {
+               drawresetcliparea();
+
+               vector frame_origin, frame_size;
+               frame_origin = frame_size = '0 0 0';
+
+               frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
+               frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
+               frame_size_x = pos_x * 1.1171875; // matches the picture
+               frame_size_y = pos_y * 1.1171875; // matches the picture
+               drawpic(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
+               drawpic(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
+
+               drawsetcliparea(
+                       pos_x - teamradar_size2d_x * 0.5,
+                       pos_y - teamradar_size2d_y * 0.5,
+                       teamradar_size2d_x,
+                       teamradar_size2d_y
+               );
+       }
+
+       for(tm = world; (tm = find(tm, classname, "radarlink")); )
+               draw_teamradar_link(tm.origin, tm.velocity, tm.team);
+       for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
+               draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
+       for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
+       {
+               color2 = GetPlayerColor(tm.sv_entnum);
+               //if(color == COLOR_SPECTATOR || color == color2)
+                       draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
+       }
+       draw_teamradar_player(view_origin, view_angles, '1 1 1');
+
+       drawresetcliparea();
+};
+
+/*
+==================
+Main HUD system
+==================
+*/
+
+void HUD_DrawPressedKeys(void)
+{
+       float marigin;
+
+       vector pos, mySize, color;
+       marigin = HUD_Panel_GetMarigin(10);
+       pos = HUD_Panel_GetPos(10);
+       mySize = HUD_Panel_GetSize(10);
+       color = HUD_Panel_GetColor(10);
+
+       if(HUD_Panel_GetBgActive(10))
+               draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+       float pressedkeys;
+
+       pressedkeys = getstatf(STAT_PRESSED_KEYS);
+       drawpic(pos, "gfx/hud/keys/key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void HUD_ShowSpeed(void)
+{
+       vector numsize;
+       float pos, conversion_factor;
+       string speed, zspeed, unit;
+
+       switch(cvar("cl_showspeed_unit"))
+       {
+               default:
+               case 0:
+                       unit = "";
+                       conversion_factor = 1.0;
+                       break;
+               case 1:
+                       unit = " qu/s";
+                       conversion_factor = 1.0;
+                       break;
+               case 2:
+                       unit = " m/s";
+                       conversion_factor = 0.0254;
+                       break;
+               case 3:
+                       unit = " km/h";
+                       conversion_factor = 0.0254 * 3.6;
+                       break;
+               case 4:
+                       unit = " mph";
+                       conversion_factor = 0.0254 * 3.6 * 0.6213711922;
+                       break;
+               case 5:
+                       unit = " knots";
+                       conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+                       break;
+       }
+
+       speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
+
+       numsize_x = numsize_y = cvar("cl_showspeed_size");
+       pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
+
+       drawfont = hud_bigfont;
+       drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+       if (cvar("cl_showspeed_z") == 1) {
+               zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
+               drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       }
+
+       drawfont = hud_font;
+}
+
+vector acc_prevspeed;
+float acc_prevtime;
+float acc_avg;
+
+void HUD_ShowAcceleration(void)
+{
+       float acceleration, sz, scale, alpha, f;
+       vector pos, top, rgb;
+       top_x = vid_conwidth/2;
+       top_y = 0;
+
+       f = time - acc_prevtime;
+       if(cvar("cl_showacceleration_z"))
+               acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
+       else
+               acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
+       acc_prevspeed = pmove_vel;
+       acc_prevtime = time;
+
+       f = bound(0, f * 10, 1);
+       acc_avg = acc_avg * (1 - f) + acceleration * f;
+       acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
+
+       pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
+
+       sz = cvar("cl_showacceleration_size");
+       scale = cvar("cl_showacceleration_scale");
+       alpha = cvar("cl_showacceleration_alpha");
+       if (cvar("cl_showacceleration_color_custom"))
+               rgb = stov(cvar_string("cl_showacceleration_color"));
+       else {
+               rgb = '1 1 1';
+               if (acceleration < 0) {
+                       rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
+               } else if (acceleration > 0) {
+                       rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
+               }
+       }
+
+       if (acceleration > 0)
+               drawpic(pos, "gfx/hud/statuhud", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+       else if (acceleration < 0)
+               drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/statuhud", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void HUD_Reset (void)
+{
+       // reset gametype specific icons
+       if(gametype == GAME_KEYHUNT)
+               CSQC_kh_hudreset();
+       else if(gametype == GAME_CTF)
+               CSQC_ctf_hudreset();
+}
+
+void HUD_Main (void)
+{
+       hud_alpha_bg = cvar_or("hud_alpha_bg", 0.8) * (1 - cvar("_menu_alpha"));
+       hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
+       hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
+       hud_color_bg_team = cvar("hud_color_bg_team");
+
+       hud_fontsize = HUD_GetFontsize("hud_fontsize");
+       hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
+
+       if(HUD_Panel_CheckActive(0))
+               HUD_WeaponIcons();
+       if(HUD_Panel_CheckActive(1))
+               HUD_Inventory();
+       if(HUD_Panel_CheckActive(2))
+               HUD_Powerups();
+       if(HUD_Panel_CheckActive(3))
+               HUD_HealthArmor();
+       if(HUD_Panel_CheckActive(4))
+               HUD_Notify();
+       if(HUD_Panel_CheckActive(5))
+               HUD_Timer();
+       if(HUD_Panel_CheckActive(6))
+               if(ons_showmap || cvar_string("cl_teamradar") != "0" && (cvar("cl_teamradar") == 2 || teamplay))
+                       HUD_Radar();
+       if(HUD_Panel_CheckActive(7))
+               HUD_Score();
+       if(HUD_Panel_CheckActive(8))
+               if(gametype == GAME_RACE || gametype == GAME_CTS || cvar("_hud_configure"))
+                       HUD_RaceTimer();
+       if(HUD_Panel_CheckActive(9))
+               HUD_VoteWindow();
+       if(HUD_Panel_CheckActive(10))
+               if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2 || cvar("_hud_configure"))
+                       HUD_DrawPressedKeys();
+
+       // TODO hud_'ify these
+       if (cvar("cl_showspeed"))
+               HUD_ShowSpeed();
+       if (cvar("cl_showacceleration"))
+               HUD_ShowAcceleration();
+
+       // TODO... well make them work in a panel etc
+       if(gametype == GAME_KEYHUNT)
+               CSQC_kh_hud();
+       else if(gametype == GAME_CTF)
+               CSQC_ctf_hud();
+       else if(gametype == GAME_NEXBALL)
+               CSQC_nb_hud();
+       else if(gametype == GAME_CTS || gametype == GAME_RACE)
+               CSQC_race_hud();
+       return;
+}
index edb0ce194613e7d71386ff2a7919fdbb231f4922..c6a72dcb49d6edab09aefe37e320aebad75e6cd2 100644 (file)
@@ -162,3 +162,6 @@ float calledhooks;
 #define HOOK_END      2
 
 .float ping, ping_packetloss, ping_movementloss;
+
+float g_balance_grenadelauncher_secondary_bouncefactor;
+float g_balance_grenadelauncher_secondary_bouncestop;
index 2730a322d22f52ee7a262ff128d52603ed1c44b3..6160cb3f0219713d80c3df0aee6556b0894f596e 100644 (file)
@@ -31,6 +31,11 @@ void Projectile_DrawTrail(vector to)
        self.trail_oldorigin = to;
        self.trail_oldtime = time;
 
+       // force the effect even for stationary firemine
+       if(self.cnt == PROJECTILE_FIREMINE)
+               if(from == to)
+                       from_z += 1;
+
        if (self.traileffect)
                trailparticles(self, self.traileffect, from, to);
 }
@@ -213,13 +218,15 @@ void Ent_Projectile()
                        self.velocity_x = ReadCoord();
                        self.velocity_y = ReadCoord();
                        self.velocity_z = ReadCoord();
-                       self.gravity = ReadCoord();
-
+                       if(f & 0x10)
+                               self.gravity = ReadCoord();
+                       else
+                               self.gravity = 0; // none
                        self.move_origin = self.origin;
                        self.move_velocity = self.velocity;
                }
 
-               if(time == self.spawntime || (self.count & 0x80) || (f & 0x10))
+               if(time == self.spawntime || (self.count & 0x80) || (f & 0x08))
                {
                        self.trail_oldorigin = self.origin;
                        if(!(self.count & 0x80))
@@ -268,6 +275,9 @@ void Ent_Projectile()
                        case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("TR_GRENADE"); self.scale = 0.4; break;
                        case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("fireball"); break; // particle effect is good enough
                        case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("firemine"); break; // particle effect is good enough
+                       case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
+                       case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_ROCKET"); break;
+                       case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; self.traileffect = particleeffectnum("TR_ROCKET"); break;
                        default:
                                error("Received invalid CSQC projectile, can't work with this!");
                                break;
@@ -304,6 +314,8 @@ void Ent_Projectile()
                                self.maxs = '0 0 -3';
                                self.move_movetype = MOVETYPE_BOUNCE;
                                self.move_touch = SUB_Null;
+                               self.move_bounce_factor = g_balance_grenadelauncher_secondary_bouncefactor;
+                               self.move_bounce_stopspeed = g_balance_grenadelauncher_secondary_bouncestop;
                                break;
                        case PROJECTILE_PORTO_RED:
                                self.colormod = '2 1 1';
@@ -337,6 +349,19 @@ void Ent_Projectile()
                                self.mins = '-4 -4 -4';
                                self.maxs = '4 4 4';
                                break;
+                       case PROJECTILE_TAG:
+                               loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+                               self.mins = '-2 -2 -2';
+                               self.maxs = '2 2 2';
+                               break;
+                       case PROJECTILE_FLAC:
+                               self.mins = '-2 -2 -2';
+                               self.maxs = '2 2 2';
+                               break;
+                       case PROJECTILE_SEEKER:
+                               self.mins = '-4 -4 -4';
+                               self.maxs = '4 4 4';
+                               break;
                        default:
                                break;
                }
@@ -374,9 +399,11 @@ void Projectile_Precache()
        precache_model("models/laser.mdl");
        precache_model("models/plasmatrail.mdl");
        precache_model("models/rocket.md3");
+       precache_model("models/tagrocket.md3");
        precache_model("models/tracer.mdl");
        precache_sound("weapons/electro_fly.wav");
        precache_sound("weapons/rocket_fly.wav");
        precache_sound("weapons/fireball_fly.wav");
        precache_sound("weapons/fireball_fly2.wav");
+       precache_sound("weapons/tag_rocket_fly.wav");
 }
diff --git a/qcsrc/client/sbar.qc.BACKUP.4129.qc b/qcsrc/client/sbar.qc.BACKUP.4129.qc
new file mode 100644 (file)
index 0000000..d817590
--- /dev/null
@@ -0,0 +1,3443 @@
+void drawstringright(vector, string, vector, vector, float, float);
+void drawstringcenter(vector, string, vector, vector, float, float);
+
+float teamnagger;
+
+float weapon_hits[WEP_MAXCOUNT];
+float weapon_fired[WEP_MAXCOUNT];
+float weapon_number;
+
+float last_weapon;
+float weapontime;
+
+float sbar_alpha_fg;
+float sbar_alpha_bg;
+float sbar_color_bg_team;
+float sbar_border_thickness;
+float sbar_accuracy_border_thickness;
+float sbar_scoreboard_alpha_bg;
+float sbar_scoreboard_alpha_fg;
+float sbar_scoreboard_highlight;
+float sbar_scoreboard_highlight_alpha;
+float sbar_scoreboard_highlight_alpha_self;
+float sbar_hudselector;
+float sbar_accuracy_hud;
+float sbar_scoreboard_alpha_name;
+float sbar_scoreboard_alpha_name_self;
+
+float ps_primary, ps_secondary;
+float ts_primary, ts_secondary;
+
+vector color;
+float SCOREBOARD_OFFSET = 50;
+
+void CSQC_kh_hudreset();
+void CSQC_kh_hud();
+void CSQC_ctf_hudreset();
+void CSQC_ctf_hud();
+void CSQC_nb_hud();
+void CSQC_race_hud();
+void MapVote_Draw();
+void Sbar_FinaleOverlay()
+{
+       /*vector pos;
+       pos_x = (vid_conwidth - 1)/2;
+       pos_y = 16;
+       pos_z = 0;*/
+
+       //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+       //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+       MapVote_Draw();
+}
+
+vector Sbar_AccuracyColor(float accuracy)
+{
+       vector rgb;
+       float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
+       if(accuracy >= 100) {
+               rgb_x = 0;
+               rgb_y = 1;
+       }
+       else if(accuracy > yellow_accuracy) {
+               rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
+               rgb_y = 1;
+       }
+       else {
+               rgb_x = 1;
+               rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
+       }
+       rgb_z = 0;
+       return rgb;
+}
+
+float weaponspace[10];
+void Sbar_DrawWeapon_Clear()
+{
+       float idx;
+       for(idx = 0; idx < 10; ++idx)
+               weaponspace[idx] = 0;
+}
+void Sbar_DrawWeapon(entity wi, float fade, float active)
+{
+       vector pos, vsize, fill_colour;
+       float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
+
+       imp = wi.impulse;
+
+       weapon_hit = weapon_hits[wi.weapon-WEP_FIRST];
+       weapon_damage = weapon_fired[wi.weapon-WEP_FIRST];
+       if(imp == 0)
+               idx = 9;
+       else
+               idx = imp - 1;
+
+       value = (active) ? 1 : 0.6;
+       color_x = color_y = color_z = value;
+
+       // width = 300, height = 100
+       const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
+
+       sp = weaponspace[idx] + 1;
+       weaponspace[idx] = sp;
+
+       pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
+       pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
+       pos_z = 0;
+       vsize_x = w_width;
+       vsize_y = w_height;
+       vsize_z = 0;
+       if (active)
+               drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos, strcat("gfx/hud/inv_weapon", wi.netname), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
+       pos_x += w_space;
+       pos_y += w_space;
+       vsize_x = font_size;
+       vsize_y = font_size;
+       vsize_z = 0;
+       drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+       // draw the weapon accuracy on the HUD
+       if(sbar_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+       {
+               if(weapon_damage)
+                       weapon_stats = floor(100 * weapon_hit / weapon_damage);
+
+               fill_colour = Sbar_AccuracyColor(weapon_stats);
+               if(weapon_damage)
+                       drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
+       }
+}
+
+void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
+{
+       float l, i;
+       string str, tmp, l_length;
+       float minus, plus;
+       vector vsize, num_color;
+
+       vsize_x = vsize_y = lettersize;
+       vsize_z = 0;
+
+       // showminusplus 1: always prefix with minus sign (useful in race distribution display)
+       // showminusplus 2: always prefix with plus sign (useful in race distribution display)
+       // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
+
+       if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
+       {
+               plus = true;
+               pos_x -= lettersize;
+       } else
+               plus = false;   
+
+       if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
+       {
+               minus = true;
+               num = -num;
+               pos_x -= lettersize;
+       } else
+               minus = false;
+
+       if(digits < 0)
+       {
+               tmp = ftos(num);
+               digits = -digits;
+               str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
+       } else
+               str = ftos(num);
+
+       l = strlen(str);
+       l_length = ftos(l);
+
+       if(l > digits)
+       {
+               str = substring(str, l-digits, 999);
+               l = strlen(str);
+       } else if(l < digits)
+               pos_x += (digits-l) * lettersize;
+
+       if (highlighted == 1) {
+               vector hl_size;
+               hl_size_x = vsize_x * l + vsize_x * 0.2;
+               hl_size_y = vsize_y * 1.1;
+               hl_size_z = 0;
+               if(minus)
+                       hl_size_x = hl_size_x + vsize_x;
+
+               vector hl_pos;
+               hl_pos_x = pos_x - lettersize/10;
+               hl_pos_y = pos_y - lettersize/20;
+               hl_pos_z = 0;
+
+               drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
+       }
+
+       if (stroke == 1)
+               num_color = '1 1 1';
+       else
+               num_color = rgb;
+
+       if(minus)
+       {
+               if (stroke == 1)
+                       drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
+               drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       } else if(plus)
+       {
+               if (stroke == 1)
+                       drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
+               drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       }
+
+       for(i = 0; i < l; ++i)
+       {
+               tmp = substring(str, i, 1);
+               if (stroke == 1)
+                       drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
+               drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       }
+}
+
+void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
+{
+       if(x > 200) {
+               color_x = 0;
+               color_y = 1;
+               color_z = 0;
+       }
+       else if(x > 150) {
+               color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
+               color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
+               color_z = 0;
+       }
+       else if(x > 100) {
+               color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
+               color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
+               color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
+       }
+       else if(x > 50) {
+               color_x = 1;
+               color_y = 1;
+               color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+       }
+       else if(x > 20) {
+               color_x = 1;
+               color_y = (x-20)*90/27/100; // green value between 0 -> 1
+               color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+       }
+       else {
+               color_x = 1;
+               color_y = 0;
+               color_z = 0;
+       }
+       Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
+}
+
+void Cmd_Sbar_SetFields(float argc);
+void Sbar_InitScores()
+{
+       float i, f;
+
+       ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
+       for(i = 0; i < MAX_SCORE; ++i)
+       {
+               f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
+               if(f == SFL_SORT_PRIO_PRIMARY)
+                       ps_primary = i;
+               if(f == SFL_SORT_PRIO_SECONDARY)
+                       ps_secondary = i;
+       }
+       if(ps_secondary == -1)
+               ps_secondary = ps_primary;
+
+       for(i = 0; i < MAX_TEAMSCORE; ++i)
+       {
+               f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
+               if(f == SFL_SORT_PRIO_PRIMARY)
+                       ts_primary = i;
+               if(f == SFL_SORT_PRIO_SECONDARY)
+                       ts_secondary = i;
+       }
+       if(ts_secondary == -1)
+               ts_secondary = ts_primary;
+
+       Cmd_Sbar_SetFields(0);
+}
+
+void Sbar_UpdatePlayerPos(entity pl);
+float SetTeam(entity pl, float Team);
+//float lastpnum;
+void Sbar_UpdatePlayerTeams()
+{
+       float Team;
+       entity pl, tmp;
+       float num;
+
+       num = 0;
+       for(pl = players.sort_next; pl; pl = pl.sort_next)
+       {
+               num += 1;
+               Team = GetPlayerColor(pl.sv_entnum);
+               if(SetTeam(pl, Team))
+               {
+                       tmp = pl.sort_prev;
+                       Sbar_UpdatePlayerPos(pl);
+                       if(tmp)
+                               pl = tmp;
+                       else
+                               pl = players.sort_next;
+               }
+       }
+       /*
+       if(num != lastpnum)
+               print(strcat("PNUM: ", ftos(num), "\n"));
+       lastpnum = num;
+       */
+}
+
+float Sbar_ComparePlayerScores(entity left, entity right)
+{
+       float vl, vr;
+       vl = GetPlayerColor(left.sv_entnum);
+       vr = GetPlayerColor(right.sv_entnum);
+
+       if(!left.gotscores)
+               vl = COLOR_SPECTATOR;
+       if(!right.gotscores)
+               vr = COLOR_SPECTATOR;
+
+       if(vl > vr)
+               return true;
+       if(vl < vr)
+               return false;
+
+       if(vl == COLOR_SPECTATOR)
+       {
+               // FIRST the one with scores (spectators), THEN the ones without (downloaders)
+               // no other sorting
+               if(!left.gotscores && right.gotscores)
+                       return true;
+               return false;
+       }
+
+       vl = left.scores[ps_primary];
+       vr = right.scores[ps_primary];
+       if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+       {
+               if(vl == 0 && vr != 0)
+                       return 1;
+               if(vl != 0 && vr == 0)
+                       return 0;
+       }
+       if(vl > vr)
+               return IS_INCREASING(scores_flags[ps_primary]);
+       if(vl < vr)
+               return IS_DECREASING(scores_flags[ps_primary]);
+
+       vl = left.scores[ps_secondary];
+       vr = right.scores[ps_secondary];
+       if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
+       {
+               if(vl == 0 && vr != 0)
+                       return 1;
+               if(vl != 0 && vr == 0)
+                       return 0;
+       }
+       if(vl > vr)
+               return IS_INCREASING(scores_flags[ps_secondary]);
+       if(vl < vr)
+               return IS_DECREASING(scores_flags[ps_secondary]);
+
+       return false;
+}
+
+void Sbar_UpdatePlayerPos(entity player)
+{
+       for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
+       {
+               SORT_SWAP(player, other);
+       }
+       for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
+       {
+               SORT_SWAP(other, player);
+       }
+}
+
+float Sbar_CompareTeamScores(entity left, entity right)
+{
+       float vl, vr;
+
+       if(left.team == COLOR_SPECTATOR)
+               return 1;
+       if(right.team == COLOR_SPECTATOR)
+               return 0;
+
+       vl = left.teamscores[ts_primary];
+       vr = right.teamscores[ts_primary];
+       if(vl > vr)
+               return IS_INCREASING(teamscores_flags[ts_primary]);
+       if(vl < vr)
+               return IS_DECREASING(teamscores_flags[ts_primary]);
+
+       vl = left.teamscores[ts_secondary];
+       vr = right.teamscores[ts_secondary];
+       if(vl > vr)
+               return IS_INCREASING(teamscores_flags[ts_secondary]);
+       if(vl < vr)
+               return IS_DECREASING(teamscores_flags[ts_secondary]);
+
+       return false;
+}
+
+void Sbar_UpdateTeamPos(entity Team)
+{
+       for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
+       {
+               SORT_SWAP(Team, other);
+       }
+       for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
+       {
+               SORT_SWAP(other, Team);
+       }
+}
+
+void Cmd_Sbar_Help(float argc)
+{
+       print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
+       print("^3|---------------------------------------------------------------|\n");
+       print("Usage:\n");
+       print("^2sbar_columns_set default\n");
+       print("^2sbar_columns_set ^7filed1 field2 ...\n");
+       print("The following field names are recognized (case insensitive):\n");
+       print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
+
+       print("^3name^7 or ^3nick^7         Name of a player\n");
+       print("^3ping^7                     Ping time\n");
+       print("^3pl^7                       Packet loss\n");
+       print("^3kills^7                    Number of kills\n");
+       print("^3deaths^7                   Number of deaths\n");
+       print("^3suicides^7                 Number of suicides\n");
+       print("^3frags^7                    kills - suicides\n");
+       print("^3kd^7                       The kill-death ratio\n");
+       print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
+       print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
+       print("^3fckills^7                  Number of flag carrier kills\n");
+       print("^3returns^7                  Number of flag returns\n");
+       print("^3drops^7                    Number of flag drops\n");
+       print("^3lives^7                    Number of lives (LMS)\n");
+       print("^3rank^7                     Player rank\n");
+       print("^3pushes^7                   Number of players pushed into void\n");
+       print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
+       print("^3kckills^7                  Number of keys carrier kills\n");
+       print("^3losses^7                   Number of times a key was lost\n");
+       print("^3laps^7                     Number of laps finished (race/cts)\n");
+       print("^3time^7                     Total time raced (race/cts)\n");
+       print("^3fastest^7                  Time of fastest lap (race/cts)\n");
+       print("^3ticks^7                    Number of ticks (DOM)\n");
+       print("^3takes^7                    Number of domination points taken (DOM)\n");
+       print("^3score^7                    Total score\n\n");
+
+       print("Before a field you can put a + or - sign, then a comma separated list\n");
+       print("of game types, then a slash, to make the field show up only in these\n");
+       print("or in all but these game types. You can also specify 'all' as a\n");
+       print("field to show all fields available for the current game mode.\n\n");
+       
+       print("The special game type names 'teams' and 'noteams' can be used to\n");
+       print("include/exclude ALL teams/noteams game modes.\n\n");
+
+       print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
+       print("will display name, ping and pl aligned to the left, and the fields\n");
+       print("right of the vertical bar aligned to the right.\n");
+       print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
+       print("other gamemodes except DM.\n");
+}
+
+string Sbar_DefaultColumnLayout()
+{
+       return strcat( // fteqcc sucks
+               "ping pl name | ",
+               "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
+               "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
+               "+lms/lives +lms/rank ",
+               "+kh/caps +kh/pushes +kh/destroyed ",
+               "?+race/laps ?+race/time ?+race/fastest ",
+               "+as/objectives +nexball/faults +nexball/goals ",
+               "-lms,race,nexball/score");
+}
+
+void Cmd_Sbar_SetFields(float argc)
+{
+       float i, j, slash;
+       string str, pattern;
+       float have_name, have_primary, have_secondary, have_separator;
+       float missing;
+
+       // TODO: re enable with gametype dependant cvars?
+       if(argc < 2) // no arguments provided
+               argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
+
+       if(argc < 2)
+               argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
+
+       if(argc == 2)
+       {
+               if(argv(1) == "default")
+                       argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
+               else if(argv(1) == "all")
+               {
+                       string s;
+                       s = "ping pl color name |";
+                       for(i = 0; i < MAX_SCORE; ++i)
+                       {
+                               if(i != ps_primary)
+                               if(i != ps_secondary)
+                               if(scores_label[i] != "")
+                                       s = strcat(s, " ", scores_label[i]);
+                       }
+                       if(ps_secondary != ps_primary)
+                               s = strcat(s, " ", scores_label[ps_secondary]);
+                       s = strcat(s, " ", scores_label[ps_primary]);
+                       argc = tokenizebyseparator(strcat("x ", s), " ");
+               }
+       }
+
+
+       sbar_num_fields = 0;
+
+       drawfont = sbar_font;
+
+       for(i = 0; i < argc - 1; ++i)
+       {
+               float nocomplain;
+               str = argv(i+1);
+
+               nocomplain = FALSE;
+               if(substring(str, 0, 1) == "?")
+               {
+                       nocomplain = TRUE;
+                       str = substring(str, 1, strlen(str) - 1);
+               }
+
+               slash = strstrofs(str, "/", 0);
+               if(slash >= 0)
+               {
+                       pattern = substring(str, 0, slash);
+                       str = substring(str, slash + 1, strlen(str) - (slash + 1));
+
+                       if not(isGametypeInFilter(gametype, teamplay, pattern))
+                               continue;
+               }
+
+               strunzone(sbar_title[sbar_num_fields]);
+               sbar_title[sbar_num_fields] = strzone(str);
+               sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
+               str = strtolower(str);
+
+               if(str == "ping") {
+                       sbar_field[sbar_num_fields] = SP_PING;
+               } else if(str == "pl") {
+                       sbar_field[sbar_num_fields] = SP_PL;
+               } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
+                       sbar_field[sbar_num_fields] = SP_KDRATIO;
+               } else if(str == "name" || str == "nick") {
+                       sbar_field[sbar_num_fields] = SP_NAME;
+                       have_name = 1;
+               } else if(str == "|") {
+                       sbar_field[sbar_num_fields] = SP_SEPARATOR;
+                       have_separator = 1;
+               } else {
+                       for(j = 0; j < MAX_SCORE; ++j)
+                               if(str == strtolower(scores_label[j]))
+                                       goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
+:notfound
+                       if(str == "frags")
+                       {
+                               j = SP_FRAGS;
+                       }
+                       else
+                       {
+                               if not(nocomplain)
+                                       print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
+                               continue;
+                       }
+:found
+                       sbar_field[sbar_num_fields] = j;
+                       if(j == ps_primary)
+                               have_primary = 1;
+                       if(j == ps_secondary)
+                               have_secondary = 1;
+               }
+               ++sbar_num_fields;
+               if(sbar_num_fields >= MAX_SBAR_FIELDS)
+                       break;
+       }
+
+       if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
+               have_primary = 1;
+       if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
+               have_secondary = 1;
+       if(ps_primary == ps_secondary)
+               have_secondary = 1;
+       missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
+
+       if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
+       {
+               if(!have_name)
+               {
+                       strunzone(sbar_title[sbar_num_fields]);
+                       for(i = sbar_num_fields; i > 0; --i)
+                       {
+                               sbar_title[i] = sbar_title[i-1];
+                               sbar_size[i] = sbar_size[i-1];
+                               sbar_field[i] = sbar_field[i-1];
+                       }
+                       sbar_title[0] = strzone("name");
+                       sbar_field[0] = SP_NAME;
+                       ++sbar_num_fields;
+                       print("fixed missing field 'name'\n");
+
+                       if(!have_separator)
+                       {
+                               strunzone(sbar_title[sbar_num_fields]);
+                               for(i = sbar_num_fields; i > 1; --i)
+                               {
+                                       sbar_title[i] = sbar_title[i-1];
+                                       sbar_size[i] = sbar_size[i-1];
+                                       sbar_field[i] = sbar_field[i-1];
+                               }
+                               sbar_title[1] = strzone("|");
+                               sbar_field[1] = SP_SEPARATOR;
+                               sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
+                               ++sbar_num_fields;
+                               print("fixed missing field '|'\n");
+                       }
+               }
+               else if(!have_separator)
+               {
+                       strunzone(sbar_title[sbar_num_fields]);
+                       sbar_title[sbar_num_fields] = strzone("|");
+                       sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
+                       sbar_field[sbar_num_fields] = SP_SEPARATOR;
+                       ++sbar_num_fields;
+                       print("fixed missing field '|'\n");
+               }
+               if(!have_secondary)
+               {
+                       strunzone(sbar_title[sbar_num_fields]);
+                       sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
+                       sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
+                       sbar_field[sbar_num_fields] = ps_secondary;
+                       ++sbar_num_fields;
+                       print("fixed missing field '", scores_label[ps_secondary], "'\n");
+               }
+               if(!have_primary)
+               {
+                       strunzone(sbar_title[sbar_num_fields]);
+                       sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
+                       sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
+                       sbar_field[sbar_num_fields] = ps_primary;
+                       ++sbar_num_fields;
+                       print("fixed missing field '", scores_label[ps_primary], "'\n");
+               }
+       }
+
+       sbar_field[sbar_num_fields] = SP_END;
+}
+
+// MOVEUP::
+vector sbar_field_rgb;
+string sbar_field_icon0;
+string sbar_field_icon1;
+string sbar_field_icon2;
+vector sbar_field_icon0_rgb;
+vector sbar_field_icon1_rgb;
+vector sbar_field_icon2_rgb;
+float sbar_field_icon0_alpha;
+float sbar_field_icon1_alpha;
+float sbar_field_icon2_alpha;
+string Sbar_GetField(entity pl, float field)
+{
+       float tmp, num, denom, f;
+       string str;
+       sbar_field_rgb = '1 1 1';
+       sbar_field_icon0 = "";
+       sbar_field_icon1 = "";
+       sbar_field_icon2 = "";
+       sbar_field_icon0_rgb = '1 1 1';
+       sbar_field_icon1_rgb = '1 1 1';
+       sbar_field_icon2_rgb = '1 1 1';
+       sbar_field_icon0_alpha = 1;
+       sbar_field_icon1_alpha = 1;
+       sbar_field_icon2_alpha = 1;
+       switch(field)
+       {
+               case SP_PING:
+                       if not(pl.gotscores)
+                               return "\x8D\x8D\x8D"; // >>> sign
+                       //str = getplayerkey(pl.sv_entnum, "ping");
+                       f = pl.ping;
+                       if(f == 0)
+                               return "N/A";
+                       tmp = max(0, min(220, f-80)) / 220;
+                       sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
+                       return ftos(f);
+
+               case SP_PL:
+                       if not(pl.gotscores)
+                               return "N/A";
+                       f = pl.ping_packetloss;
+                       tmp = pl.ping_movementloss;
+                       if(f == 0 && tmp == 0)
+                               return "";
+                       str = ftos(ceil(f * 100));
+                       if(tmp != 0)
+                               str = strcat(str, "~", ftos(ceil(tmp * 100)));
+                       tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
+                       sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
+                       return str;
+
+               case SP_NAME:
+                       if(ready_waiting && pl.ready)
+                       {
+                               sbar_field_icon0 = "gfx/sb_player_ready";
+                       }
+                       else if(!teamplay)
+                       {
+                               f = stof(getplayerkey(pl.sv_entnum, "colors"));
+                               {
+                                       sbar_field_icon0 = "gfx/sb_playercolor_base";
+                                       sbar_field_icon1 = "gfx/sb_playercolor_shirt";
+                                       sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
+                                       sbar_field_icon2 = "gfx/sb_playercolor_pants";
+                                       sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
+                               }
+                       }
+                       return GetPlayerName(pl.sv_entnum);
+
+               case SP_FRAGS:
+                       f = pl.(scores[SP_KILLS]);
+                       f -= pl.(scores[SP_SUICIDES]);
+                       return ftos(f);
+
+               case SP_KDRATIO:
+                       num = pl.(scores[SP_KILLS]);
+                       denom = pl.(scores[SP_DEATHS]);
+
+                       if(denom == 0) {
+                               sbar_field_rgb = '0 1 0';
+                               str = ftos(num);
+                       } else if(num <= 0) {
+                               sbar_field_rgb = '1 0 0';
+                               str = ftos(num/denom);
+                       } else
+                               str = ftos(num/denom);
+
+                       tmp = strstrofs(str, ".", 0);
+                       if(tmp > 0)
+                               str = substring(str, 0, tmp+2);
+                       return str;
+
+               default:
+                       tmp = pl.(scores[field]);
+                       f = scores_flags[field];
+                       if(field == ps_primary)
+                               sbar_field_rgb = '1 1 0';
+                       else if(field == ps_secondary)
+                               sbar_field_rgb = '0 1 1';
+                       else
+                               sbar_field_rgb = '1 1 1';
+                       return ScoreString(f, tmp);
+       }
+       //return "error";
+}
+
+float xmin, xmax, ymin, ymax, sbwidth;
+float sbar_fixscoreboardcolumnwidth_len;
+float sbar_fixscoreboardcolumnwidth_iconlen;
+float sbar_fixscoreboardcolumnwidth_marginlen;
+
+float stringwidth_colors(string s, vector theSize)
+{
+       return stringwidth(s, TRUE, theSize);
+}
+
+float stringwidth_nocolors(string s, vector theSize)
+{
+       return stringwidth(s, FALSE, theSize);
+}
+
+string Sbar_FixScoreboardColumnWidth(float i, string str)
+{
+       float field, f;
+       vector sz;
+       field = sbar_field[i];
+
+       sbar_fixscoreboardcolumnwidth_iconlen = 0;
+
+       if(sbar_field_icon0 != "")
+       {
+               sz = drawgetimagesize(sbar_field_icon0);
+               f = sz_x / sz_y;
+               if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+                       sbar_fixscoreboardcolumnwidth_iconlen = f;
+       }
+
+       if(sbar_field_icon1 != "")
+       {
+               sz = drawgetimagesize(sbar_field_icon1);
+               f = sz_x / sz_y;
+               if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+                       sbar_fixscoreboardcolumnwidth_iconlen = f;
+       }
+
+       if(sbar_field_icon2 != "")
+       {
+               sz = drawgetimagesize(sbar_field_icon2);
+               f = sz_x / sz_y;
+               if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+                       sbar_fixscoreboardcolumnwidth_iconlen = f;
+       }
+
+       sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
+
+       if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
+               sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
+       else
+               sbar_fixscoreboardcolumnwidth_marginlen = 0;
+
+       if(field == SP_NAME) // name gets all remaining space
+       {
+               float namesize, j;
+               namesize = sbwidth;// / sbar_fontsize_x;
+               for(j = 0; j < sbar_num_fields; ++j)
+                       if(j != i)
+                               if (sbar_field[i] != SP_SEPARATOR)
+                                       namesize -= sbar_size[j] + 1;
+               namesize += 1;
+               sbar_size[i] = namesize;
+               
+               if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
+                       namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
+               str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
+               sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
+       }
+       else
+               sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
+       
+       f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
+       if(sbar_size[i] < f)
+               sbar_size[i] = f;
+
+       return str;
+}
+
+void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
+{
+       vector tmp, rgb;
+       rgb = GetTeamRGB(pl.team);
+       string str;
+       float i, field;
+       float is_spec;
+       is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
+       
+       if((rgb == '1 1 1') && (!is_spec)) {
+               rgb_x = cvar("sbar_color_bg_r") + 0.5;
+               rgb_y = cvar("sbar_color_bg_g") + 0.5;
+               rgb_z = cvar("sbar_color_bg_b") + 0.5; }
+               
+       // Layout:
+       tmp_x = sbwidth;
+       tmp_y = sbar_fontsize_y * 1.25;
+       tmp_z = 0;
+
+       // alternated rows highlighting
+       if(is_self)
+               drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
+       else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
+               drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+
+       tmp_y = 0;
+
+       for(i = 0; i < sbar_num_fields; ++i)
+       {
+               field = sbar_field[i];
+               if(field == SP_SEPARATOR)
+                       break;
+
+               if(is_spec && field != SP_NAME && field != SP_PING) {
+                       pos_x += sbar_size[i] + sbar_fontsize_x;
+                       continue;
+               }
+               str = Sbar_GetField(pl, field);
+               str = Sbar_FixScoreboardColumnWidth(i, str);
+
+               pos_x += sbar_size[i] + sbar_fontsize_x;
+
+               if(field == SP_NAME) {
+                       tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;
+                       if (is_self)
+                               drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+               } else {
+                       tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
+                       if (is_self)
+                               drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+               }
+
+               tmp_x = sbar_size[i] + sbar_fontsize_x;
+               if(sbar_field_icon0 != "")
+                       if (is_self)
+                               drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+               if(sbar_field_icon1 != "")
+                       if (is_self)
+                               drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+               if(sbar_field_icon2 != "")
+                       if (is_self)
+                               drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+       }
+
+       if(sbar_field[i] == SP_SEPARATOR)
+       {
+               pos_x = xmax;
+               for(i = sbar_num_fields-1; i > 0; --i)
+               {
+                       field = sbar_field[i];
+                       if(field == SP_SEPARATOR)
+                               break;
+
+                       if(is_spec && field != SP_NAME && field != SP_PING) {
+                               pos_x -= sbar_size[i] + sbar_fontsize_x;
+                               continue;
+                       }
+
+                       str = Sbar_GetField(pl, field);
+                       str = Sbar_FixScoreboardColumnWidth(i, str);
+
+                       if(field == SP_NAME) {
+                               tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
+                               if(is_self)
+                                       drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                       } else {
+                               tmp_x = sbar_fixscoreboardcolumnwidth_len;
+                               if(is_self)
+                                       drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                       }
+
+                       tmp_x = sbar_size[i];
+                       if(sbar_field_icon0 != "")
+                               if (is_self)
+                                       drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                       if(sbar_field_icon1 != "")
+                               if (is_self)
+                                       drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                       if(sbar_field_icon2 != "")
+                               if (is_self)
+                                       drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                       pos_x -= sbar_size[i] + sbar_fontsize_x;
+               }
+       }
+}
+
+/*
+ * Sbar_Scoreboard_MakeTable
+ *
+ * Makes a table for a team (for all playing players in DM) and fills it
+ */
+
+vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
+{
+       float body_table_height, i;
+       vector tmp, column_dim;
+       entity pl;
+
+       body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
+
+       pos -= '1 1 0';
+
+       tmp_x = sbwidth + 2;
+       tmp_y = 1.25 * sbar_fontsize_y;
+
+       // rounded header
+       drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+       // table border
+       tmp_y += sbar_border_thickness;
+       tmp_y += body_table_height;
+       drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
+
+       // separator header/table
+       pos_y += 1.25 * sbar_fontsize_y;
+       tmp_y = sbar_border_thickness;
+       drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+       pos_y += sbar_border_thickness;
+
+       // table background
+       tmp_y = body_table_height;
+       drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+       // anyway, apply some color
+       //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
+
+       // go back to the top to make alternated columns highlighting and to print the strings
+       pos_y -= 1.25 * sbar_fontsize_y;
+       pos_y -= sbar_border_thickness;
+
+       pos += '1 1 0';
+
+       if (sbar_scoreboard_highlight)
+       {
+               column_dim_y = 1.25 * sbar_fontsize_y; // header
+               column_dim_y += sbar_border_thickness;
+               column_dim_y += body_table_height;
+       }
+
+       // print the strings of the columns headers and draw the columns
+       for(i = 0; i < sbar_num_fields; ++i)
+       {
+               if(sbar_field[i] == SP_SEPARATOR)
+                       break;
+               column_dim_x = sbar_size[i] + sbar_fontsize_x;
+               if (sbar_scoreboard_highlight)
+               {
+                       if (mod(i,2))
+                               drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+               }
+               drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               pos_x += column_dim_x;
+       }
+       if(sbar_field[i] == SP_SEPARATOR)
+       {
+               pos_x = xmax;
+               tmp_y = 0;
+               for(i = sbar_num_fields-1; i > 0; --i)
+               {
+                       if(sbar_field[i] == SP_SEPARATOR)
+                               break;
+
+                       pos_x -= sbar_size[i];
+
+                       if (sbar_scoreboard_highlight)
+                       {
+                               if (!mod(i,2))
+                               {
+                                       if (i == sbar_num_fields-1)
+                                               column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
+                                       else
+                                               column_dim_x = sbar_size[i] + sbar_fontsize_x;
+                                       drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+                               }
+                       }
+
+                       tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
+                       tmp_x = sbar_size[i] - tmp_x;
+                       drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       pos_x -= sbar_fontsize_x;
+               }
+       }
+       
+       pos_x = xmin;
+       pos_y += 1.25 * sbar_fontsize_y; // skip the header
+       pos_y += sbar_border_thickness;
+
+       // fill the table and draw the rows
+       i = 0;
+       if (teamplay)
+               for(pl = players.sort_next; pl; pl = pl.sort_next)
+               {
+                       if(pl.team != tm.team)
+                               continue;
+                       Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
+                       pos_y += 1.25 * sbar_fontsize_y;
+                       ++i;
+               }
+       else
+               for(pl = players.sort_next; pl; pl = pl.sort_next)
+               {
+                       if(pl.team == COLOR_SPECTATOR)
+                               continue;
+                       Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
+                       pos_y += 1.25 * sbar_fontsize_y;
+                       ++i;
+               }
+       
+       if (i == 0)
+               pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
+       pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
+
+       return pos;
+}
+
+float Sbar_WouldDrawScoreboard() {
+       if (sb_showscores)
+               return 1;
+       else if (intermission == 1)
+               return 1;
+       else if (intermission == 2)
+               return 1;
+       else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
+               return 1;
+       else if(sb_showscores_force)
+               return 1;
+       return 0;
+}
+
+float g_minstagib;
+float average_accuracy;
+vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
+{
+       float i;
+       float weapon_hit, weapon_damage, weapon_stats;
+       float fontsize = 40 * 1/3;
+       float xsave;
+       float weapon_cnt;
+       float rows;
+       if(cvar("sbar_accuracy_doublerows"))
+               rows = 2;
+       else
+               rows = 1;
+       float height = 40;
+
+       if(warmup_stage)
+       {
+               return pos;
+       }
+
+       xsave = pos_x;
+       drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+       pos_y += 18;
+       vector tmp;
+       tmp_x = sbwidth;
+       tmp_y = height * rows;
+
+       drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+       drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+
+       // column highlighting
+       for(i = 0; i < weapon_cnt/rows; ++i)
+       {
+               if(!mod(i, 2))
+                       drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+       }
+
+       // row highlighting
+       for(i = 0; i < rows; ++i)
+       {
+               drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     
+       }
+
+       if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
+               g_minstagib = 1; // TODO: real detection for minstagib?
+
+       // skip useless weapons
+       weapon_cnt = 0;
+       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+       {
+               self = get_weaponinfo(i);
+               if not(self.weapons)
+                       continue;
+               if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
+                       continue;
+               ++weapon_cnt;
+       }
+
+       drawfont = sbar_bigfont;
+       average_accuracy = 0;
+       float weapons_with_stats;
+       weapons_with_stats = 0;
+       if(rows == 2)
+               pos_x += sbwidth/weapon_cnt / 2;
+
+       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+       {
+               self = get_weaponinfo(i);
+               if not(self.weapons)
+                       continue;
+               if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
+                       continue;
+               weapon_hit = weapon_hits[i-WEP_FIRST];
+               weapon_damage = weapon_fired[i-WEP_FIRST];
+               if(weapon_damage)
+                       weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+               float weapon_alpha;
+
+               if(weapon_damage)
+                       weapon_alpha = sbar_scoreboard_alpha_fg;
+               else
+                       weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
+
+               // weapon icon
+               drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+               // the accuracy
+               if(weapon_damage) {
+                       weapons_with_stats += 1;
+                       average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
+
+                       string s;
+                       s = strcat(ftos(weapon_stats),"%");
+
+                       float padding;
+                       padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
+
+                       rgb = Sbar_AccuracyColor(weapon_stats);
+                       drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               pos_x += sbwidth/weapon_cnt * rows;
+               if(rows == 2 && i == 6) {
+                       pos_x -= sbwidth;
+                       pos_y += height;
+               }
+       }
+       drawfont = sbar_font;
+
+       if(weapons_with_stats)
+               average_accuracy = floor(average_accuracy / weapons_with_stats);
+
+       pos_x = xsave;
+       pos_y += height;
+       return pos;
+}
+
+string race_PlaceName(float pos) {
+       if(pos == 1)
+               return "1st";
+       else if(pos == 2)
+               return "2nd";
+       else if(pos == 3)
+               return "3rd";
+       else
+               return strcat(ftos(pos), "th");
+}
+
+vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
+{
+       float i;
+       RANKINGS_RECEIVED_CNT = 0;
+               for (i=RANKINGS_CNT-1; i>=0; --i)
+                       if (grecordtime[i])
+                               RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
+
+       if (RANKINGS_RECEIVED_CNT == 0)
+               return pos;
+
+       float is_spec;
+       is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
+       vector hl_rgb;
+               hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;
+               hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;
+               hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;
+
+       pos_y += sbar_fontsize_y;
+       drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+       pos_y += sbar_fontsize_y;
+       vector tmp;
+       tmp_x = sbwidth;
+       tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
+
+       drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+       drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+
+       // row highlighting
+       for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
+       {
+               string n, p;
+               float t;
+               t = grecordtime[i];
+               if (t == 0)
+                       continue;
+               n = grecordholder[i];
+               p = race_PlaceName(i+1);
+               if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
+                       drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    
+               else if(!mod(i, 2) && sbar_scoreboard_highlight)
+                       drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); 
+               drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               pos += '0 1 0' * sbar_fontsize_y;
+       }
+
+       return pos;
+}
+
+float scoreboard_bottom;
+float sbar_scoreboard_fade_alpha;
+float sbar_woulddrawscoreboard_prev;
+float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
+void Sbar_DrawScoreboard()
+{
+       float sbar_woulddrawscoreboard; 
+       sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
+       if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
+               sbar_woulddrawscoreboard_change = time;
+               sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
+       }
+
+       float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
+       float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
+       if(sbar_woulddrawscoreboard) {
+               if (scoreboard_fadeinspeed)
+                       sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
+               else
+                       sbar_scoreboard_fade_alpha = 1;
+       }
+       else
+               if (scoreboard_fadeoutspeed)
+                       sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
+               else
+                       sbar_scoreboard_fade_alpha = 0;
+
+       if not(sbar_scoreboard_fade_alpha)
+               return;
+               
+       sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
+       sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
+       sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
+       sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
+       sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
+       sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
+       sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
+       
+       vector rgb, pos, tmp;
+       entity pl, tm;
+
+       sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
+
+       xmin = 0.5 * (vid_conwidth - sbwidth);
+       ymin = SCOREBOARD_OFFSET;
+
+       xmax = vid_conwidth - xmin;
+       ymax = vid_conheight - 0.2*vid_conheight;
+
+       // Initializes position
+       pos_x = xmin;
+       pos_y = ymin;
+       pos_z = 0;
+
+       // Heading
+       drawfont = sbar_bigfont;
+       drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+       pos_y += 24 + 4;
+       pos_y += sbar_fontsize_y;
+
+       drawfont = sbar_font;
+
+       // Draw the scoreboard
+       vector bg_size;
+       bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
+
+       if(teamplay)
+       {
+               for(tm = teams.sort_next; tm; tm = tm.sort_next)
+               {
+                       if(tm.team == COLOR_SPECTATOR)
+                               continue;
+
+                       rgb = GetTeamRGB(tm.team);
+                       Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                               
+                       if(ts_primary != ts_secondary)
+                               Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+                       pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
+               }
+       }
+       else
+       {
+               rgb_x = cvar("sbar_color_bg_r");
+               rgb_y = cvar("sbar_color_bg_g");
+               rgb_z = cvar("sbar_color_bg_b");
+
+               for(tm = teams.sort_next; tm; tm = tm.sort_next)
+               {
+                       if(tm.team == COLOR_SPECTATOR)
+                               continue;
+
+                       pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
+               }
+       }
+
+       if(gametype == GAME_CTS || gametype == GAME_RACE) {
+               if(race_speedaward) {
+                       drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       pos_y += 1.25 * sbar_fontsize_y;
+               }
+               if(race_speedaward_alltimebest) {
+                       drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       pos_y += 1.25 * sbar_fontsize_y;
+               }
+               pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
+       }
+       else if(cvar("sbar_accuracy") && spectatee_status != -1) {
+               if(teamplay)
+                       pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
+               else
+                       pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
+       }
+
+       tmp = pos + '0 1.5 0' * sbar_fontsize_y;
+       pos_y += 3 * sbar_fontsize_y;
+
+       // List spectators
+       float specs;
+       specs = 0;
+       for(pl = players.sort_next; pl; pl = pl.sort_next)
+       {
+               if(pl.team != COLOR_SPECTATOR)
+                       continue;
+               Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
+               pos_y += 1.25 * sbar_fontsize_y;
+               ++specs;
+       }
+
+       if(specs)
+               drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+       // Print info string
+       string str;
+       float tl, fl, ll;
+       str = strcat("playing on ^2", shortmapname, "^7");
+       tl = getstatf(STAT_TIMELIMIT);
+       fl = getstatf(STAT_FRAGLIMIT);
+       ll = getstatf(STAT_LEADLIMIT);
+       if(gametype == GAME_LMS)
+       {
+               if(tl > 0)
+                       str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
+       }
+       else
+       {
+               if(tl > 0)
+                       str = strcat(str, " for ^1", ftos(tl), " minutes^7");
+               if(fl > 0)
+               {
+                       if(tl > 0)
+                               str = strcat(str, " or");
+                       if(teamplay)
+                       {
+                               str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
+                               if(teamscores_label[ts_primary] == "score")
+                                       str = strcat(str, " points^7");
+                               else if(teamscores_label[ts_primary] == "fastest")
+                                       str = strcat(str, " is beaten^7");
+                               else
+                                       str = strcat(str, " ", teamscores_label[ts_primary]);
+                       }
+                       else
+                       {
+                               str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
+                               if(scores_label[ps_primary] == "score")
+                                       str = strcat(str, " points^7");
+                               else if(scores_label[ps_primary] == "fastest")
+                                       str = strcat(str, " is beaten^7");
+                               else
+                                       str = strcat(str, " ", scores_label[ps_primary]);
+                       }
+               }
+               if(ll > 0)
+               {
+                       if(tl > 0 || fl > 0)
+                               str = strcat(str, " or");
+                       if(teamplay)
+                       {
+                               str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
+                               if(teamscores_label[ts_primary] == "score")
+                                       str = strcat(str, " points^7");
+                               else if(teamscores_label[ts_primary] == "fastest")
+                                       str = strcat(str, " is beaten^7");
+                               else
+                                       str = strcat(str, " ", teamscores_label[ts_primary]);
+                       }
+                       else
+                       {
+                               str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
+                               if(scores_label[ps_primary] == "score")
+                                       str = strcat(str, " points^7");
+                               else if(scores_label[ps_primary] == "fastest")
+                                       str = strcat(str, " is beaten^7");
+                               else
+                                       str = strcat(str, " ", scores_label[ps_primary]);
+                       }
+               }
+       }
+
+
+       pos_y += 1.2 * sbar_fontsize_y;
+       drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+       scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
+}
+
+string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
+{
+       string col;
+       string timestr;
+       string cpname;
+       string lapstr;
+       lapstr = "";
+
+       if(histime == 0) // goal hit
+       {
+               if(mytime > 0)
+               {
+                       timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
+                       col = "^1";
+               }
+               else if(mytime == 0)
+               {
+                       timestr = "+0.0";
+                       col = "^3";
+               }
+               else
+               {
+                       timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
+                       col = "^2";
+               }
+
+               if(lapdelta > 0)
+               {
+                       lapstr = strcat(" (-", ftos(lapdelta), "L)");
+                       col = "^2";
+               }
+               else if(lapdelta < 0)
+               {
+                       lapstr = strcat(" (+", ftos(-lapdelta), "L)");
+                       col = "^1";
+               }
+       }
+       else if(histime > 0) // anticipation
+       {
+               if(mytime >= histime)
+                       timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
+               else
+                       timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
+               col = "^3";
+       }
+       else
+               col = "^7";
+
+       if(cp == 254)
+               cpname = "Start line";
+       else if(cp == 255)
+               cpname = "Finish line";
+       else if(cp)
+               cpname = strcat("Intermediate ", ftos(cp));
+       else
+               cpname = "Finish line";
+
+       if(histime < 0)
+               return strcat(col, cpname);
+       else if(hisname == "")
+               return strcat(col, cpname, " (", timestr, ")");
+       else
+               return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
+}
+
+float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
+       float i;
+       for (i=RANKINGS_CNT-1;i>=0;--i)
+               if(grecordholder[i] == net_name)
+                       return i+1;
+       return 0;
+}
+
+float race_status_time;
+float race_status_prev;
+string race_status_name_prev;
+void Sbar_DrawRaceStatus(vector pos)
+{
+       if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
+               race_status_time = time + 5;
+               race_status_prev = race_status;
+               if (race_status_name_prev)
+                       strunzone(race_status_name_prev);
+               race_status_name_prev = strzone(race_status_name);
+       }
+
+       float a;
+       a = bound(0, race_status_time - time, 1);
+
+       string s;
+       s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
+
+       float rank;
+       if(race_status > 0)
+               rank = race_CheckName(race_status_name);
+       string rankname;
+       rankname = race_PlaceName(rank);
+
+       if(race_status == 0)
+               drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+       else if(race_status == 1) {
+               drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   
+               drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+       } else if(race_status == 2) {
+               if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
+                       drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               else
+                       drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+       } else if(race_status == 3) {
+               drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+       }
+
+       if (race_status_time - time <= 0) {
+               race_status_prev = -1;
+               race_status = -1;
+               if(race_status_name)
+                       strunzone(race_status_name);
+               race_status_name = string_null;
+               if(race_status_name_prev)
+                       strunzone(race_status_name_prev);
+               race_status_name_prev = string_null;
+       }
+}
+
+void Sbar_Score()
+{
+       float score, distribution, leader;
+       vector score_pos, secondary_score_pos, distribution_color;
+       entity tm, pl, me;
+       me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
+
+       vector bottomright;
+       bottomright_x = vid_conwidth;
+       bottomright_y = vid_conheight;
+       bottomright_z = 0;
+
+       score_pos = bottomright - '245 42 0'; // for same alignment as before: 294
+       secondary_score_pos = score_pos + '149 -6 0';
+
+       if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
+               pl = players.sort_next;
+               if(pl == me)
+                       pl = pl.sort_next;
+               if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+                       if(pl.scores[ps_primary] == 0)
+                               pl = world;
+
+               score = me.(scores[ps_primary]);
+
+               float racemin, racesec, racemsec;
+               float distsec, distmsec, minusplus;
+               
+               racemin = floor(score/(60 * TIME_FACTOR));
+               racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
+               racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
+
+               if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
+                       // distribution display
+                       distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+
+                       if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
+                               distmsec = fabs(distribution);
+                       else {
+                               distsec = floor(fabs(distribution)/TIME_FACTOR);
+                               distmsec = fabs(distribution) - distsec*TIME_FACTOR;
+                               if (distribution < 0)
+                                       distsec = -distsec;
+                       }
+
+                       if (distribution <= 0) {
+                               distribution_color = '0 1 0';
+                               minusplus = 1; // minusplus 1: always prefix with minus sign
+                       }
+                       else {
+                               distribution_color = '1 0 0';
+                               minusplus = 2; // minusplus 1: always prefix with plus sign
+                       }
+                       Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+               }
+               // race record display
+               if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
+                       drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+
+               Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+
+       } else if (!teamplay) { // non-teamgames, except race/cts
+               // me vector := [team/connected frags id]
+               pl = players.sort_next;
+               if(pl == me)
+                       pl = pl.sort_next;
+
+               if(pl)
+                       distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+               else
+                       distribution = 0;
+
+               score = me.(scores[ps_primary]);
+               
+               if(distribution >= 5) {
+                       distribution_color = '0 1 0';
+                       leader = 1;
+               } else if(distribution >= 0) {
+                       distribution_color = '1 1 1';
+                       leader = 1;
+               } else if(distribution >= -5)
+                       distribution_color = '1 1 0';
+               else
+                       distribution_color = '1 0 0';
+               
+               Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+       } else { // teamgames
+               float max_fragcount;
+               max_fragcount = -999;
+
+               for(tm = teams.sort_next; tm; tm = tm.sort_next) {
+                       if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
+                               continue;
+                       score = tm.(teamscores[ts_primary]);
+                       leader = 0;
+
+                       if (score > max_fragcount)
+                               max_fragcount = score;
+       
+                       if(tm.team == myteam) {
+                               if (max_fragcount == score)
+                                       leader = 1;
+                               Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       } else {
+                               if (max_fragcount == score)
+                                       leader = 1;
+                               Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                               secondary_score_pos = secondary_score_pos + '0 16 0';
+                       }
+               }
+       }
+
+       if(gametype == GAME_RACE || gametype == GAME_CTS)
+       {
+               drawfont = sbar_bigfont;
+               float a, t;
+               vector m;
+               string s, forcetime;
+
+               m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
+
+               if(race_checkpointtime)
+               {
+                       a = bound(0, 2 - (time - race_checkpointtime), 1);
+                       s = "";
+                       forcetime = "";
+                       if(a > 0) // just hit a checkpoint?
+                       {
+                               if(race_checkpoint != 254)
+                               {
+                                       if(race_time && race_previousbesttime)
+                                               s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
+                                       else
+                                               s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
+                                       if(race_time)
+                                               forcetime = TIME_ENCODED_TOSTRING(race_time);
+                               }
+                       }
+                       else
+                       {
+                               if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
+                               {
+                                       a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
+                                       if(a > 0) // next one?
+                                       {
+                                               s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
+                                       }
+                               }
+                       }
+
+                       if(s != "" && a > 0)
+                       {
+                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                               //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                       }
+
+                       if(race_penaltytime)
+                       {
+                               a = bound(0, 2 - (time - race_penaltyeventtime), 1);
+                               if(a > 0)
+                               {
+                                       s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
+                                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                                       //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                                       drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               }
+                       }
+
+                       if(forcetime != "")
+                       {
+                               a = bound(0, (time - race_checkpointtime) / 0.5, 1);
+                               //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
+                               drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
+                       }
+                       else
+                               a = 1;
+
+                       if(race_laptime && race_checkpoint != 255)
+                       {
+                               s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
+                               //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                       }
+               }
+               else
+               {
+                       if(race_mycheckpointtime)
+                       {
+                               a = bound(0, 2 - (time - race_mycheckpointtime), 1);
+                               s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
+                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                               //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                       }
+                       if(race_othercheckpointtime && race_othercheckpointenemy != "")
+                       {
+                               a = bound(0, 2 - (time - race_othercheckpointtime), 1);
+                               s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
+                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                               //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                       }
+
+                       if(race_penaltytime && !race_penaltyaccumulator)
+                       {
+                               t = race_penaltytime * 0.1 + race_penaltyeventtime;
+                               a = bound(0, (1 + t - time), 1);
+                               if(a > 0)
+                               {
+                                       if(time < t)
+                                               s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
+                                       else
+                                               s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
+                                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                                       //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                                       drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               }
+                       }
+               }
+
+               drawfont = sbar_font;
+       }
+}
+
+void Sbar_Timer()
+{
+       float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
+       vector bgpos, timer_color;
+       bgpos = '0 0 0';
+       
+       vector topright;
+       topright = '0 0 0';
+       topright_x = vid_conwidth;
+       
+       float scale;
+       scale = cvar_or("sbar_timer_scale", 1);
+       timelimit = getstatf(STAT_TIMELIMIT);
+
+       Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
+       
+       timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
+       timeleft = ceil(timeleft);
+       minutesLeft = floor(timeleft / 60);
+       secondsLeft = timeleft - minutesLeft*60;
+
+       if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
+               timer_color = '1 1 1'; //white
+       else if(minutesLeft >= 1)
+               timer_color = '1 1 0'; //yellow
+       else
+               timer_color = '1 0 0'; //red
+
+       if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
+               if (time < getstatf(STAT_GAMESTARTTIME)) {
+                       //while restart is still active, show 00:00
+                       minutes = seconds = 0;
+               } else {
+                       elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
+                       minutes = floor(elapsedTime / 60);
+                       seconds = elapsedTime - minutes*60;
+               }
+               if (minutes < 10)
+                       bgpos_x = topright_x - (54 + 17 + 12) * scale;
+               else if (minutes < 100) // nudge the timer background left if more digits are drawn
+                       bgpos_x = topright_x - (72 + 17 + 12) * scale;
+               else
+                       bgpos_x = topright_x - (90 + 17 + 12) * scale;
+               bgpos_y = 0;
+               bgpos_z = 0;
+       } else {
+               minutes = minutesLeft;
+               seconds = secondsLeft;
+               if (minutes == 0)
+                       bgpos_x = topright_x - (36 + 7 + 12) * scale;
+               else if (minutes < 10) // nudge the timer background left if more digits are drawn
+                       bgpos_x = topright_x - (54 + 17 + 12) * scale;
+               else if (minutes < 100)
+                       bgpos_x = topright_x - (72 + 17 + 12) * scale;
+               else
+                       bgpos_x = topright_x - (90 + 17 + 12) * scale;
+               bgpos_y = 0;
+               bgpos_z = 0;
+       }
+
+       if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
+               if (teamplay)
+                       drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
+               else {
+                       color_x = cvar("sbar_color_bg_r");
+                       color_y = cvar("sbar_color_bg_g");
+                       color_z = cvar("sbar_color_bg_b");
+
+                       drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
+               }
+       }
+
+       if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
+               Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
+       }
+       Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void CSQC_Strength_Timer() {
+       vector pos;
+       vector bottom;
+
+       bottom_x = vid_conwidth/2;
+       bottom_y = vid_conheight;
+       bottom_z = 0;
+
+       float stat_items, dt;
+       stat_items = getstati(STAT_ITEMS);
+       /*
+       if not(stat_items & IT_STRENGTH)
+               if not(stat_items & IT_INVINCIBLE)
+                       return;
+       */
+
+       if (getstati(STAT_HEALTH) <= 0)
+               return;
+
+       vector picsize;
+       float strength_time, invincibility_time, countdown_fontsize;
+
+       picsize = '22 22 0';
+       countdown_fontsize = 18;
+
+       if (vid_conwidth >= 800)
+               pos = bottom + '192 -46 0';
+       else
+               pos = bottom + '192 -94 0';
+
+       //strength
+       strength_time = getstatf(STAT_STRENGTH_FINISHED);
+       invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
+
+       if (strength_time) {
+               dt = strength_time - time;
+               if(dt > 0)
+               {
+                       if(dt < 5)
+                       {
+                               drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+                                       bound(0, (ceil(dt) - dt) / 0.5, 1));
+                       }
+                       else
+                       {
+                               drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+                       }
+                       Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               else if(dt > -1)
+               {
+                       drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+                               bound(0, -dt / 0.5, 1));
+               }
+       }
+
+       //invincibility
+       if (invincibility_time) {
+               dt = invincibility_time - time;
+               if(dt > 0)
+               {
+                       if(dt < 5)
+                       {
+                               drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+                                       bound(0, (ceil(dt) - dt) / 0.5, 1));
+                       }
+                       else
+                       {
+                               drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+                       }
+                       Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               else if(dt > -1)
+               {
+                       drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+                               bound(0, -dt / 0.5, 1));
+               }
+       }
+}
+
+#define CENTERPRINT_MAX_LINES 30
+string centerprint_messages[CENTERPRINT_MAX_LINES];
+float centerprint_width[CENTERPRINT_MAX_LINES];
+vector centerprint_start;
+float centerprint_expire;
+float centerprint_num;
+float centerprint_offset_hint;
+vector centerprint_fontsize;
+
+void centerprint(string strMessage)
+{
+       float i, j, n, hcount;
+       string s;
+
+       centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
+
+       centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
+
+       if(cvar("scr_centertime") <= 0)
+               return;
+
+       if(strMessage == "")
+               return;
+
+       // strip trailing newlines
+       j = strlen(strMessage) - 1;
+       while(substring(strMessage, j, 1) == "\n" && j >= 0)
+               j = j - 1;
+       strMessage = substring(strMessage, 0, j + 1);
+
+       if(strMessage == "")
+               return;
+
+       // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
+       j = 0;
+       while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
+               j = j + 1;
+       strMessage = substring(strMessage, j, strlen(strMessage) - j);
+       centerprint_offset_hint = j;
+
+       if(strMessage == "")
+               return;
+
+       // if we get here, we have a message. Initialize its height.
+       centerprint_num = 0;
+
+       n = tokenizebyseparator(strMessage, "\n");
+       i = hcount = 0;
+       for(j = 0; j < n; ++j)
+       {
+               getWrappedLine_remaining = argv(j);
+               while(getWrappedLine_remaining)
+               {
+                       s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
+                       if(centerprint_messages[i])
+                               strunzone(centerprint_messages[i]);
+                       centerprint_messages[i] = strzone(s);
+                       centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
+                       ++i;
+
+                       // half height for empty lines looks better
+                       if(s == "")
+                               hcount += 0.5;
+                       else
+                               hcount += 1;
+
+                       if(i >= CENTERPRINT_MAX_LINES)
+                               break;
+               }
+       }
+
+       float h, havail;
+       h = centerprint_fontsize_y*hcount;
+
+       havail = vid_conheight;
+       if(cvar("con_chatpos") < 0)
+               havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
+       if(havail > vid_conheight - 70)
+               havail = vid_conheight - 70; // avoid overlapping HUD
+
+       centerprint_start_x = 0;
+
+#if 0
+       float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
+
+       // here, the centerprint would cover the crosshair. REALLY BAD.
+       forbiddenmin = vid_conheight * 0.5 - h - 16;
+       forbiddenmax = vid_conheight * 0.5 + 16;
+
+       allowedmin = scoreboard_bottom;
+       allowedmax = havail - h;
+       preferred = (havail - h)/2;
+
+
+       // possible orderings (total: 4! / 4 = 6)
+       //  allowedmin allowedmax forbiddenmin forbiddenmax
+       //  forbiddenmin forbiddenmax allowedmin allowedmax
+       if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
+       {
+               // forbidden doesn't matter in this case
+               centerprint_start_y = bound(allowedmin, preferred, allowedmax);
+       }
+       //  allowedmin forbiddenmin allowedmax forbiddenmax
+       else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
+       {
+               centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+       }
+       //  allowedmin forbiddenmin forbiddenmax allowedmax
+       else if(allowedmin < forbiddenmin)
+       {
+               // make sure the forbidden zone is not covered
+               if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+                       centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+               else
+                       centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
+       }
+       //  forbiddenmin allowedmin allowedmax forbiddenmax
+       else if(allowedmax < forbiddenmax)
+       {
+               // it's better to leave the allowed zone (overlap with scoreboard) than
+               // to cover the forbidden zone (crosshair)
+               if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+                       centerprint_start_y = forbiddenmax;
+               else
+                       centerprint_start_y = forbiddenmin;
+       }
+       //  forbiddenmin allowedmin forbiddenmax allowedmax
+       else
+       {
+               centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
+       }
+#else
+       centerprint_start_y =
+               min(
+                       max(
+                               max(scoreboard_bottom, vid_conheight * 0.5 + 16),
+                               (havail - h)/2
+                       ),
+                       havail - h
+               );
+#endif
+
+       centerprint_num = i;
+       centerprint_expire = time + cvar("scr_centertime");
+}
+
+void Sbar_DrawCenterPrint (void)
+{
+       float i;
+       vector pos;
+       string ts;
+       float a;
+
+       //if(time > centerprint_expire)
+       //      return;
+
+       //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
+       a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
+       //sz = 1.2 / (a + 0.2);
+
+       if(a <= 0)
+               return;
+
+       pos = centerprint_start;
+       for (i=0; i<centerprint_num; i = i + 1)
+       {
+               pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
+               ts = centerprint_messages[i];
+               if (ts != "")
+               {
+                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                       drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
+                       //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
+                       pos_y = pos_y + centerprint_fontsize_y;
+               }
+               else
+                       // half height for empty lines looks better
+                       pos_y = pos_y + centerprint_fontsize_y * 0.5;
+       }
+}
+
+vector Sbar_DrawNoteLine(vector offset, string s)
+{
+       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+       drawcolorcodedstring(
+               offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
+               s,
+               sbar_fontsize,
+               sbar_alpha_fg,
+               0
+       );
+       return offset + sbar_fontsize_y * '0 1 0';
+}
+
+void Sbar_DrawPressedKeys(void)
+{
+       vector pos, bgsize;
+       float pressedkeys;
+
+       pos = stov(cvar_string("cl_showpressedkeys_position"));
+
+       bgsize = '126 75 0';
+
+       pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
+           + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
+       pos -= '-15 -6 0'; // adjust to the origin of these numbers
+
+       pressedkeys = getstatf(STAT_PRESSED_KEYS);
+       drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_ShowSpeed(void)
+{
+       vector numsize;
+       float pos, conversion_factor;
+       string speed, zspeed, unit;
+
+       switch(cvar("cl_showspeed_unit"))
+       {
+               default:
+               case 0:
+                       unit = "";
+                       conversion_factor = 1.0;
+                       break;
+               case 1:
+                       unit = " qu/s";
+                       conversion_factor = 1.0;
+                       break;
+               case 2:
+                       unit = " m/s";
+                       conversion_factor = 0.0254;
+                       break;
+               case 3:
+                       unit = " km/h";
+                       conversion_factor = 0.0254 * 3.6;
+                       break;
+               case 4:
+                       unit = " mph";
+                       conversion_factor = 0.0254 * 3.6 * 0.6213711922;
+                       break;
+               case 5:
+                       unit = " knots";
+                       conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+                       break;
+       }
+
+       speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
+
+       numsize_x = numsize_y = cvar("cl_showspeed_size");
+       pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
+       
+       drawfont = sbar_bigfont;
+       drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+       if (cvar("cl_showspeed_z") == 1) {
+               zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
+               drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       }
+
+       drawfont = sbar_font;
+}
+
+vector acc_prevspeed;
+float acc_prevtime;
+float acc_avg;
+
+void Sbar_ShowAcceleration(void)
+{
+       float acceleration, sz, scale, alpha, f;
+       vector pos, top, rgb;
+       top_x = vid_conwidth/2;
+       top_y = 0;
+
+       f = time - acc_prevtime;
+       if(cvar("cl_showacceleration_z"))
+               acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
+       else
+               acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
+       acc_prevspeed = pmove_vel;
+       acc_prevtime = time;
+
+       f = bound(0, f * 10, 1);
+       acc_avg = acc_avg * (1 - f) + acceleration * f;
+       acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
+
+       pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
+
+       sz = cvar("cl_showacceleration_size");
+       scale = cvar("cl_showacceleration_scale");
+       alpha = cvar("cl_showacceleration_alpha");
+       if (cvar("cl_showacceleration_color_custom"))
+               rgb = stov(cvar_string("cl_showacceleration_color"));
+       else {
+               rgb = '1 1 1';
+               if (acceleration < 0) {
+                       rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
+               } else if (acceleration > 0) {
+                       rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
+               }
+       }
+               
+       if (acceleration > 0)
+               drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
+       else if (acceleration < 0)
+               drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
+{
+       drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats_Description_Splash(vector position)
+{
+       drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats()
+{
+       float i, count_hitscan, count_splash, row_hitscan, row_splash;  // count is the number of 'colums'
+       float weapon_hit, weapon_damage, weapon_stats;
+       float left_border;  // position where the weapons start, the description is in the border
+       vector fill_colour, fill_size;
+       vector pos;
+       vector border_colour;
+
+       float col_margin = 20;  // pixels between the columns
+       float row_margin = 20;  // pixels between the rows
+
+       fill_size_x = 5 * sbar_fontsize_x;  // width of the background
+       fill_size_y = 10 * sbar_fontsize_y;  // height of the background
+
+       drawfont = sbar_bigfont;
+       pos_x = 0;
+       pos_y = SCOREBOARD_OFFSET;
+       pos_z = 0;
+       drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+       left_border = col_margin + 11 * sbar_fontsize_x;
+
+       drawfont = sbar_font;
+
+       if(warmup_stage)
+       {
+               pos_y += 40;
+               if(mod(time, 1) >= 0.4)
+                       drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               return;
+       }
+
+       if(gametype == GAME_RACE || gametype == GAME_CTS)
+       {
+               pos_y += 40;
+               if(mod(time, 1) >= 0.4)
+                       drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               return;
+       }
+
+       float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
+       Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
+
+       float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
+       Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
+
+       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+       {
+               self = get_weaponinfo(i);
+               if not(self.weapons)
+                       continue;
+               weapon_hit = weapon_hits[i-WEP_FIRST];
+               weapon_damage = weapon_fired[i-WEP_FIRST];
+               border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border
+
+               if (weapon_damage) {
+                       if (self.spawnflags & WEP_TYPE_SPLASH) {
+                               weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+
+                               fill_colour_x = 1 - 0.015 * weapon_stats;
+                               fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
+
+                               // how the background colour is calculated
+                               // %    red             green   red_2                   green_2
+                               // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
+
+                               if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
+                               {
+                                       count_splash = 0;
+                                       ++row_splash;
+                                       Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));
+                               }
+
+                               pos_x = left_border + count_splash * (fill_size_x + col_margin);
+                               pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);
+
+                               // background
+                               drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+                               drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+                               // the weapon
+                               drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of shots fired or max damage
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of hits or actual damage
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the accuracy
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of shots missed or damage wasted
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               ++count_splash;
+                       } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
+                               weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+
+                               fill_colour_x = 1 - 0.015 * weapon_stats;
+                               fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
+
+                               // how the background colour is calculated
+                               // %    red             green   red_2                   green_2
+                               // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
+
+                               if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
+                               {
+                                       count_hitscan = 0;
+                                       ++row_hitscan;
+                                       Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));
+                               }
+
+                               pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
+                               pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);
+
+                               // background
+                               drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+                               drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+                               // the weapon
+                               drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of shots fired or max damage
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of hits or actual damage
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the accuracy
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of shots missed or damage wasted
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               ++count_hitscan;
+                       }
+               }
+       }
+}
+
+void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+       position_x -= 2 / 3 * strlen(text) * scale_x;
+       drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+       position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
+       drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+float GetAmmoStat(float i)
+{
+       switch(i)
+       {
+               case 0: return STAT_SHELLS;
+               case 1: return STAT_NAILS;
+               case 2: return STAT_ROCKETS;
+               case 3: return STAT_CELLS;
+               case 4: return STAT_FUEL;
+               default: return -1;
+       }
+}
+
+float GetAmmoItemCode(float i)
+{
+       switch(i)
+       {
+               case 0: return IT_SHELLS;
+               case 1: return IT_NAILS;
+               case 2: return IT_ROCKETS;
+               case 3: return IT_CELLS;
+               case 4: return IT_FUEL;
+               default: return -1;
+       }
+}
+
+string GetAmmoPicture(float i)
+{
+       switch(i)
+       {
+               case 0: return "gfx/hud/sb_shells";
+               case 1: return "gfx/hud/sb_bullets";
+               case 2: return "gfx/hud/sb_rocket";
+               case 3: return "gfx/hud/sb_cells";
+               case 4: return "gfx/hud/sb_fuel";
+               default: return "";
+       }
+}
+
+void Sbar_Reset (void)
+{
+       // reset gametype specific icons
+       if(gametype == GAME_KEYHUNT)
+               CSQC_kh_hudreset();
+       else if(gametype == GAME_CTF)
+               CSQC_ctf_hudreset();
+}
+
+float vote_yescount;
+float vote_nocount;
+float vote_needed;
+float vote_highlighted; // currently selected vote
+
+float vote_active; // is there an active vote?
+float vote_prev; // previous state of vote_active to check for a change
+float vote_alpha;
+float vote_change; // "time" when vote_active changed
+
+void Sbar_Draw (void)
+{
+       // vectors for top right, bottom right, bottom and bottom left corners
+       vector topright;
+       vector bottom;
+       vector bottomright;
+       vector bottomleft;
+
+       topright_x = vid_conwidth;
+       topright_y = 0;
+       topright_z = 0;
+
+       bottom_x = vid_conwidth/2;
+       bottom_y = vid_conheight;
+       bottom_z = 0;
+
+       bottomright_x = vid_conwidth;
+       bottomright_y = vid_conheight;
+       bottomright_z = 0;
+
+       bottomleft_x = 0;
+       bottomleft_y = vid_conheight;
+       bottomleft_z = 0;
+
+       sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
+       sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
+       sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
+       sbar_color_bg_team = cvar("sbar_color_bg_team");
+
+       float i;
+       float weapon_stats;
+       float x, fade;
+       float stat_items, stat_weapons;
+
+       weapon_stats = getstati(STAT_DAMAGE_HITS);
+       weapon_number = weapon_stats & 63;
+       weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+       weapon_stats = getstati(STAT_DAMAGE_FIRED);
+       weapon_number = weapon_stats & 63;
+       weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+       vector o; o = '1 0 0' * vid_conwidth;
+       o_y = 28; // move spectator text slightly down to prevent overlapping the timer
+
+       string s;
+       vector pos;
+       pos = '0 0 0';
+
+       sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
+       sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
+       if(sbar_fontsize != sbar_oldfontsize)
+       {
+               Cmd_Sbar_SetFields(0);
+               sbar_oldfontsize = sbar_fontsize;
+       }
+
+       if(spectatee_status && !intermission)
+       {
+               drawfont = sbar_bigfont;
+               if(spectatee_status == -1)
+                       s = "^1Observing";
+               else
+                       s = GetPlayerName(spectatee_status - 1);
+               // spectated player name between HUD and chat area, aligned to the left
+               pos_x = bottomleft_x;
+               pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
+               s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
+               drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawfont = sbar_font;
+
+               // spectator text in the upper right corner
+               if(spectatee_status == -1)
+                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+               else
+                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+               o = Sbar_DrawNoteLine(o, s);
+
+               if(spectatee_status == -1)
+                       s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+               else
+                       s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+               o = Sbar_DrawNoteLine(o, s);
+
+               s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+               o = Sbar_DrawNoteLine(o, s);
+
+               if(gametype == GAME_ARENA)
+                       s = "^1Wait for your turn to join";
+               else if(gametype == GAME_LMS)
+               {
+                       entity sk;
+                       sk = playerslots[player_localentnum - 1];
+                       if(sk.(scores[ps_primary]) >= 666)
+                               s = "^1Match has already begun";
+                       else if(sk.(scores[ps_primary]) > 0)
+                               s = "^1You have no more lives left";
+                       else
+                               s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+               }
+               else
+                       s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+               o = Sbar_DrawNoteLine(o, s);
+
+               //show restart countdown:
+               if (time < getstatf(STAT_GAMESTARTTIME)) {
+                       float countdown;
+                       //we need to ceil, otherwise the countdown would be off by .5 when using round()
+                       countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+                       s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+                       o = Sbar_DrawNoteLine(o, s);
+               }
+       }
+       if(warmup_stage && !intermission)
+       {
+               s = "^2Currently in ^1warmup^2 stage!";
+               o = Sbar_DrawNoteLine(o, s);
+       }
+
+       // move more important stuff more to the middle so its more visible
+       o_y = vid_conheight * 0.66;
+
+       string blinkcolor;
+       if(mod(time, 1) >= 0.5)
+               blinkcolor = "^1";
+       else
+               blinkcolor = "^3";
+
+       if(ready_waiting && !intermission && !spectatee_status)
+       {
+               if(ready_waiting_for_me)
+               {
+                       if(warmup_stage)
+                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+                       else
+                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+               }
+               else
+               {
+                       if(warmup_stage)
+                               s = strcat("^2Waiting for others to ready up to end warmup...");
+                       else
+                               s = strcat("^2Waiting for others to ready up...");
+               }
+               o = Sbar_DrawNoteLine(o, s);
+       }
+       else if(warmup_stage && !intermission && !spectatee_status)
+       {
+               s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+               o = Sbar_DrawNoteLine(o, s);
+       }
+
+       if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+       {
+               entity tm;
+               float ts_min, ts_max;
+               tm = teams.sort_next;
+               if (tm)
+               {
+                       for(; tm.sort_next; tm = tm.sort_next)
+                       {
+                               if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+                                       continue;
+                               if(!ts_min) ts_min = tm.team_size;
+                               else ts_min = min(ts_min, tm.team_size);
+                               if(!ts_max) ts_max = tm.team_size;
+                               else ts_max = max(ts_max, tm.team_size);
+                       }
+                       if ((ts_max - ts_min) > 1)
+                       {
+                               s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+                               tm = GetTeam(myteam, false);
+                               if (tm)
+                               if (tm.team != COLOR_SPECTATOR)
+                               if (tm.team_size == ts_max)
+                                       s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+
+                               o = Sbar_DrawNoteLine(o, s);
+                       }
+               }
+       }
+
+       if(vote_active != vote_prev) {
+               vote_change = time;
+               vote_prev = bound(0, vote_active, 1);
+       }
+
+       if(vote_active)
+               vote_alpha = bound(0, (time - vote_change) * 2, 1);
+       else
+               vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
+
+       if(vote_alpha) {
+               float a;
+               a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+
+               if (teamplay)
+                       color =  GetTeamRGB(myteam) * sbar_color_bg_team;
+               else {
+                       color_x = cvar("sbar_color_bg_r");
+                       color_y = cvar("sbar_color_bg_g");
+                       color_z = cvar("sbar_color_bg_b");
+               }
+
+               vector voteorigin = bottomright - '290 135 0';
+               vector votesize = '280 70 0';
+               drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+               s = "A vote has been called for: ";
+               drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+               s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
+               drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               // print the yes/no counts
+               s = strcat("Yes: ", ftos(vote_yescount));
+               drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+               s = strcat("No: ", ftos(vote_nocount));
+               drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               // draw the progress bars
+               drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
+               drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
+               drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               // draw the highlights
+               if(vote_highlighted == 1) {
+                       drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
+                       drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               else if(vote_highlighted == 2) {
+                       drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
+                       drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+               }
+
+               drawresetcliparea();
+       }
+       else if(!vote_active) {
+               vote_highlighted = 0;
+       }
+
+       Sbar_UpdatePlayerTeams();
+       if (intermission == 2) // map voting screen
+       {
+               if(sb_showaccuracy && spectatee_status != -1) {
+                       Sbar_DrawAccuracyStats();
+                       Sbar_Score();
+                       Sbar_Timer();
+               }
+               else if(sb_showscores) {
+                       Sbar_DrawScoreboard();
+                        Sbar_Score();
+                        Sbar_Timer();
+                }
+               else
+                       Sbar_FinaleOverlay();
+
+               Sbar_Reset();
+       }
+       else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
+       {
+               if(sb_showaccuracy && spectatee_status != -1)
+                       Sbar_DrawAccuracyStats();
+               else
+                       Sbar_DrawScoreboard();
+               Sbar_Score();
+               Sbar_Timer();
+
+               Sbar_Reset();
+       }
+       else
+       {
+               if(sb_showaccuracy && spectatee_status != -1)
+                       Sbar_DrawAccuracyStats();
+               else
+                       Sbar_DrawScoreboard();
+               float armor, health;
+               armor = getstati(STAT_ARMOR);
+               health = getstati(STAT_HEALTH);
+
+               stat_items = getstati(STAT_ITEMS);
+               stat_weapons = getstati(STAT_WEAPONS);
+
+               fade = 3.2 - 2 * (time - weapontime);
+               fade = bound(0.7, fade, 1);
+
+               vector bg_size; // hud background size
+               bg_size = '1600 58 0';
+
+               if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
+                       if (teamplay)
+                               drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
+                       else {
+                               // allow for custom HUD colors in non-teamgames
+                               color_x = cvar("sbar_color_bg_r");
+                               color_y = cvar("sbar_color_bg_g");
+                               color_z = cvar("sbar_color_bg_b");
+
+                               drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
+                       }
+               }
+
+               if(sbar_hudselector == 2) // combined health and armor display
+               {
+                       vector v;
+                       v = healtharmor_maxdamage(health, armor, armorblockpercent);
+
+                       vector num_pos;
+                       num_pos = bottom - '96 28 0';
+
+                       x = floor(v_x + 1);
+
+                       if(v_z) // fully armored
+                       {
+                               // here, armorideal > armor
+                               drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                               drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
+                       }
+                       else
+                       {
+                               drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
+                               drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       }
+                       Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
+               }
+
+               else
+               {
+                       vector health_pos, armor_pos;
+
+                       if (sbar_hudselector == 0) { // old style layout with armor left of health
+                               armor_pos = bottom - '96 28 0';
+                               health_pos = bottom - '-14 28 0';
+                       }
+                       else {
+                               health_pos = bottom - '96 28 0';                                
+                               armor_pos = bottom - '-14 28 0';
+                       }
+
+                       // armor
+                       x = armor;
+                       if (x > 0)
+                       {
+                               if (x > 45) {
+                                       drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
+                               }
+                               else {
+                                       drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
+                               }
+                       }
+
+                       // health
+                       x = health;
+                       drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
+               }
+
+               // ammo
+
+               for (i = 0; i < 4; ++i) {
+                       a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
+
+                       if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
+                               if (stat_items & GetAmmoItemCode(i)) {
+                                       if (vid_conwidth >= 800) {
+                                               pos_x = 230;
+                                               pos_y = 40;
+                                       } else {
+                                               pos_x = 206;
+                                               pos_y = 33;
+                                       }
+
+                                       pos = bottom - pos;
+                                       if(vid_conwidth >= 800)
+                                               drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       if(a < 10)
+                                               Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       else
+                                               Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                               }
+                       } else {
+                               if (a > 0) {
+                                       switch (i) {
+                                               case 0: pos_x = 286; pos_y = 48; break; // shells
+                                               case 1: pos_x = 286; pos_y = 26; break; // bullets
+                                               case 2: pos_x = 200; pos_y = 48; break; // rockets
+                                               case 3: pos_x = 200; pos_y = 26; break; // cells
+                                       }
+
+                                       pos = bottom - pos;
+                                       if (stat_items & GetAmmoItemCode(i))
+                                               drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       if (a < 10) {
+                                               if(stat_items & GetAmmoItemCode(i))
+                                                       Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                               else
+                                                       Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+                                       } else {
+                                               if(stat_items & GetAmmoItemCode(i))
+                                                       Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                               else
+                                                       Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+                                       }
+                               }
+                       }
+               }
+
+               // fuel ammo
+               a = getstati(GetAmmoStat(4)); // how much fuel do we have?
+
+               if (a > 0) { // if we have fuel, draw the amount
+                       float invincibility_time, dt;
+                       invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
+                       dt = invincibility_time - time;
+                       if (vid_conwidth >= 800) {
+                               if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
+                                       pos_x = bottom_x + 140;
+                                       pos_y = bottom_y - 72;
+                               }
+                               else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
+                                       pos_x = bottom_x + 140;
+                                       pos_y = bottom_y - 20;
+                               }
+                       }
+                       else { // draw fuel on top of ammo if vid_conwidth < 800
+                               pos_x = bottom_x - 200;
+                               pos_y = bottom_y - 45;
+                       }
+                       drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       if (a > 10)
+                               Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       else
+                               Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               }
+
+               // draw scores and timer
+               Sbar_Score();
+               Sbar_Timer();
+
+               // draw strength/invincibility icon and timer
+               CSQC_Strength_Timer();
+
+               // weapon icons
+                if(cvar_or("sbar_showweaponicons", 1)) {
+                               Sbar_DrawWeapon_Clear();
+                       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+                       {
+                               self = get_weaponinfo(i);
+                               if(self.weapons)
+                               if(self.impulse >= 0)
+                                       if(stat_weapons & self.weapons)
+                                       Sbar_DrawWeapon(self, fade, (i == activeweapon));
+                       }
+               }
+
+               // draw gametype specific icons
+               if(gametype == GAME_KEYHUNT)
+                       CSQC_kh_hud();
+               else if(gametype == GAME_CTF)
+                       CSQC_ctf_hud();
+               else if(gametype == GAME_NEXBALL)
+                       CSQC_nb_hud();
+               else if(gametype == GAME_CTS || gametype == GAME_RACE)
+                       CSQC_race_hud();
+       }
+       return;
+}
+
+// CTF HUD
+float redflag_prevframe, blueflag_prevframe; // status during previous frame
+float redflag_prevstatus, blueflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
+
+void CSQC_ctf_hudreset(void)
+{
+       redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
+}
+
+void CSQC_ctf_hud(void)
+{
+       vector bottomleft, redflag_pos, blueflag_pos, sz;
+       float f; // every function should have that
+       bottomleft_x = 0;
+       bottomleft_y = vid_conheight;
+       bottomleft_z = 0;
+
+       float redflag, blueflag; // current status
+       float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
+       float stat_items;
+
+       stat_items = getstati(STAT_ITEMS);
+       redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
+       blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
+
+       // when status CHANGES, set old status into prevstatus and current status into status
+       if (redflag != redflag_prevframe)
+       {
+               redflag_statuschange_time = time;
+               redflag_prevstatus = redflag_prevframe;
+               redflag_prevframe = redflag;
+       }
+
+       if (blueflag != blueflag_prevframe)
+       {
+               blueflag_statuschange_time = time;
+               blueflag_prevstatus = blueflag_prevframe;
+               blueflag_prevframe = blueflag;
+       }
+       
+       redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
+       blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
+
+       float BLINK_FACTOR = 0.15;
+       float BLINK_BASE = 0.85;
+       // note:
+       //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
+       // thus
+       //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
+       // ensure RMS == 1
+       float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
+
+       string red_icon, red_icon_prevstatus;
+       float red_alpha, red_alpha_prevstatus;
+       red_alpha = red_alpha_prevstatus = 1;
+       switch(redflag) {
+               case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
+               case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
+               case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+                               red_icon = "gfx/hud/sb_flag_red_shielded";
+                       else
+                               red_icon = string_null;
+                       break;
+       }
+       switch(redflag_prevstatus) {
+               case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
+               case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
+               case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if(redflag == 3)
+                               red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+                               red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
+                       else
+                               red_icon_prevstatus = string_null;
+                       break;
+       }
+
+       string blue_icon, blue_icon_prevstatus;
+       float blue_alpha, blue_alpha_prevstatus;
+       blue_alpha = blue_alpha_prevstatus = 1;
+       switch(blueflag) {
+               case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
+               case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
+               case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+                               blue_icon = "gfx/hud/sb_flag_blue_shielded";
+                       else
+                               blue_icon = string_null;
+                       break;
+       }
+       switch(blueflag_prevstatus) {
+               case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
+               case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
+               case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if(blueflag == 3)
+                               blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+                               blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
+                       else
+                               blue_icon_prevstatus = string_null;
+                       break;
+       }
+
+       if (myteam == COLOR_TEAM1) { // always draw own flag on left
+               redflag_pos = bottomleft - '-4 50 0';
+               blueflag_pos = bottomleft - '-62 50 0';
+       } else {
+               blueflag_pos = bottomleft - '-4 50 0';
+               redflag_pos = bottomleft - '-62 50 0';
+       }
+       
+       sz = '52 52 0';
+       
+       f = bound(0, redflag_statuschange_elapsedtime*2, 1);
+       if(red_icon_prevstatus && f < 1)
+               drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+       if(red_icon)
+               drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
+
+       f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
+       if(blue_icon_prevstatus && f < 1)
+               drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+       if(blue_icon)
+               drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
+}
+
+// Keyhunt HUD
+float kh_runheretime;
+
+void CSQC_kh_hudreset(void)
+{
+       kh_runheretime = 0;
+}
+
+void CSQC_kh_hud(void)
+{
+       float kh_keys;
+       float keyteam;
+       float a, aa;
+       vector p, pa, kh_size, kh_asize;
+
+       vector bottomleft;
+       bottomleft_x = 0;
+       bottomleft_y = vid_conheight;
+       bottomleft_z = 0;
+
+       p_x = 6;
+       p_y = vid_conheight - 34 - 3;
+       p_z = 0;
+
+       kh_keys = getstati(STAT_KH_KEYS);
+
+       kh_size = '19 34 0';
+       kh_asize = '19 10 0';
+       pa = p + '0 -10 0';
+
+       float i, key;
+
+       float keycount;
+       keycount = 0;
+       for(i = 0; i < 4; ++i)
+       {
+               key = floor(kh_keys / pow(32, i)) & 31;
+               keyteam = key - 1;
+               if(keyteam == 30 && keycount <= 4)
+                       keycount += 4;
+               if(keyteam == myteam || keyteam == -1 || keyteam == 30)
+                       keycount += 1;
+       }
+       // this yields 8 exactly if "RUN HERE" shows
+
+       if(keycount == 8)
+       {
+               if(!kh_runheretime)
+                       kh_runheretime = time;
+               pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
+       }
+       else
+               kh_runheretime = 0;
+
+       for(i = 0; i < 4; ++i)
+       {
+               key = floor(kh_keys / pow(32, i)) & 31;
+               keyteam = key - 1;
+               switch(keyteam)
+               {
+                       case 30: // my key
+                               keyteam = myteam;
+                               a = 1;
+                               aa = 1;
+                               break;
+                       case -1: // no key
+                               a = 0;
+                               aa = 0;
+                               break;
+                       default: // owned or dropped
+                               a = 0.2;
+                               aa = 0.5;
+                               break;
+               }
+               a = a * sbar_alpha_fg;
+               aa = aa * sbar_alpha_fg;
+               if(a > 0)
+               {
+                       switch(keyteam)
+                       {
+                               case COLOR_TEAM1:
+                                       drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case COLOR_TEAM2:
+                                       drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case COLOR_TEAM3:
+                                       drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case COLOR_TEAM4:
+                                       drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               default:
+                                       break;
+                       }
+                       switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
+                       {
+                               case 0:
+                                       drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case 1:
+                                       drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case 2:
+                                       drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case 3:
+                                       drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                       }
+               }
+               p_x += 24;
+               pa_x += 24;
+       }
+}
+
+//Nexball HUD
+#define NBPB_SIZE '96 38 0'
+#define NBPB_BT 2                   //thickness
+#define NBPB_BRGB '1 1 1'
+#define NBPB_BALPH 1                //alpha
+#define NBPB_BFLAG DRAWFLAG_NORMAL
+#define NBPB_IALPH 0.4
+#define NBPB_IFLAG DRAWFLAG_NORMAL
+#define NBPB_IRGB '0.7 0.1 0'
+
+void CSQC_nb_hud(void)
+{
+       float stat_items, nb_pb_starttime, dt, p;
+       vector pos;
+
+       stat_items = getstati(STAT_ITEMS);
+       nb_pb_starttime = getstatf(STAT_NB_METERSTART);
+
+       pos_x = 4;
+       pos_y = vid_conheight - 42;
+       pos_z = 0;
+
+       //Manage the progress bar if any
+       if (nb_pb_starttime > 0)
+       {
+               vector s;
+               dt = mod(time - nb_pb_starttime, nb_pb_period);
+               // one period of positive triangle
+               p = 2 * dt / nb_pb_period;
+               if (p > 1)
+                       p = 2 - p;
+
+               s = NBPB_SIZE;
+               //Draw the filling
+               drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
+
+               //Draw the box
+               s = NBPB_SIZE;
+               drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+               drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+               drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+               drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+       }
+
+       pos_x += 12; //horizontal margin to the picture
+       pos_y += 2; //vertical margin to the picture
+
+       if (stat_items & IT_KEY1)
+               drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+}
+
+float crecordtime_prev; // last remembered crecordtime
+float crecordtime_change_time; // time when crecordtime last changed
+float srecordtime_prev; // last remembered srecordtime
+float srecordtime_change_time; // time when srecordtime last changed
+void CSQC_race_hud(void) 
+{
+       entity me;
+       me = playerslots[player_localentnum - 1];
+       float t, score;
+       float f; // yet another function has this
+       score = me.(scores[ps_primary]);
+
+       if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
+               return; // no records in the actual race
+
+       drawfont = sbar_bigfont;
+       vector pos;
+       pos_x = 2;
+       pos_y = vid_conheight - 48;
+
+       // clientside personal record
+       string rr;
+       if(gametype == GAME_CTS)
+               rr = CTS_RECORD;
+       else
+               rr = RACE_RECORD;
+       t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
+
+       if(score && (score < t || !t)) {
+               db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
+               if(cvar("cl_autodemo_delete_keeprecords"))
+               {
+                       f = cvar("cl_autodemo_delete");
+                       f &~= 1;
+                       cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
+               }
+       }
+
+       if(t != crecordtime_prev) {
+               crecordtime_prev = t;
+               crecordtime_change_time = time;
+       }
+       f = time - crecordtime_change_time;
+
+       if (f > 1) {
+               drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       } else {
+               drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+               drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+       }
+
+       // server record
+       pos_y += 26;
+       t = race_server_record;
+       if(t != srecordtime_prev) {
+               srecordtime_prev = t;
+               srecordtime_change_time = time;
+       }
+       f = time - srecordtime_change_time;
+
+       if (f > 1) {
+               drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       } else {
+               drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+               drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+       }
+       drawfont = sbar_font;
+}
diff --git a/qcsrc/client/sbar.qc.BASE.4129.qc b/qcsrc/client/sbar.qc.BASE.4129.qc
new file mode 100644 (file)
index 0000000..2b06979
--- /dev/null
@@ -0,0 +1,3436 @@
+void drawstringright(vector, string, vector, vector, float, float);
+void drawstringcenter(vector, string, vector, vector, float, float);
+
+float teamnagger;
+
+float weapon_hits[WEP_MAXCOUNT];
+float weapon_fired[WEP_MAXCOUNT];
+float weapon_number;
+
+float last_weapon;
+float weapontime;
+
+float sbar_alpha_fg;
+float sbar_alpha_bg;
+float sbar_color_bg_team;
+float sbar_border_thickness;
+float sbar_accuracy_border_thickness;
+float sbar_scoreboard_alpha_bg;
+float sbar_scoreboard_alpha_fg;
+float sbar_scoreboard_highlight;
+float sbar_scoreboard_highlight_alpha;
+float sbar_scoreboard_highlight_alpha_self;
+float sbar_hudselector;
+float sbar_accuracy_hud;
+float sbar_scoreboard_alpha_name;
+float sbar_scoreboard_alpha_name_self;
+
+float ps_primary, ps_secondary;
+float ts_primary, ts_secondary;
+
+vector color;
+float SCOREBOARD_OFFSET = 50;
+
+void CSQC_kh_hudreset();
+void CSQC_kh_hud();
+void CSQC_ctf_hudreset();
+void CSQC_ctf_hud();
+void CSQC_nb_hud();
+void CSQC_race_hud();
+void MapVote_Draw();
+void Sbar_FinaleOverlay()
+{
+       /*vector pos;
+       pos_x = (vid_conwidth - 1)/2;
+       pos_y = 16;
+       pos_z = 0;*/
+
+       //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+       //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+       MapVote_Draw();
+}
+
+vector Sbar_AccuracyColor(float accuracy)
+{
+       vector rgb;
+       float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
+       if(accuracy >= 100) {
+               rgb_x = 0;
+               rgb_y = 1;
+       }
+       else if(accuracy > yellow_accuracy) {
+               rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
+               rgb_y = 1;
+       }
+       else {
+               rgb_x = 1;
+               rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
+       }
+       rgb_z = 0;
+       return rgb;
+}
+
+float weaponspace[10];
+void Sbar_DrawWeapon_Clear()
+{
+       float idx;
+       for(idx = 0; idx < 10; ++idx)
+               weaponspace[idx] = 0;
+}
+void Sbar_DrawWeapon(entity wi, float fade, float active)
+{
+       vector pos, vsize, fill_colour;
+       float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
+
+       imp = wi.impulse;
+
+       weapon_hit = weapon_hits[wi.weapon-WEP_FIRST];
+       weapon_damage = weapon_fired[wi.weapon-WEP_FIRST];
+       if(imp == 0)
+               idx = 9;
+       else
+               idx = imp - 1;
+
+       value = (active) ? 1 : 0.6;
+       color_x = color_y = color_z = value;
+
+       // width = 300, height = 100
+       const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
+
+       sp = weaponspace[idx] + 1;
+       weaponspace[idx] = sp;
+
+       pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
+       pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
+       pos_z = 0;
+       vsize_x = w_width;
+       vsize_y = w_height;
+       vsize_z = 0;
+       if (active)
+               drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos, strcat("gfx/hud/inv_weapon", wi.netname), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
+       pos_x += w_space;
+       pos_y += w_space;
+       vsize_x = font_size;
+       vsize_y = font_size;
+       vsize_z = 0;
+       drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+       // draw the weapon accuracy on the HUD
+       if(sbar_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+       {
+               if(weapon_damage)
+                       weapon_stats = floor(100 * weapon_hit / weapon_damage);
+
+               fill_colour = Sbar_AccuracyColor(weapon_stats);
+               if(weapon_damage)
+                       drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
+       }
+}
+
+void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
+{
+       float l, i;
+       string str, tmp, l_length;
+       float minus, plus;
+       vector vsize, num_color;
+
+       vsize_x = vsize_y = lettersize;
+       vsize_z = 0;
+
+       // showminusplus 1: always prefix with minus sign (useful in race distribution display)
+       // showminusplus 2: always prefix with plus sign (useful in race distribution display)
+       // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
+
+       if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
+       {
+               plus = true;
+               pos_x -= lettersize;
+       } else
+               plus = false;   
+
+       if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
+       {
+               minus = true;
+               num = -num;
+               pos_x -= lettersize;
+       } else
+               minus = false;
+
+       if(digits < 0)
+       {
+               tmp = ftos(num);
+               digits = -digits;
+               str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
+       } else
+               str = ftos(num);
+
+       l = strlen(str);
+       l_length = ftos(l);
+
+       if(l > digits)
+       {
+               str = substring(str, l-digits, 999);
+               l = strlen(str);
+       } else if(l < digits)
+               pos_x += (digits-l) * lettersize;
+
+       if (highlighted == 1) {
+               vector hl_size;
+               hl_size_x = vsize_x * l + vsize_x * 0.2;
+               hl_size_y = vsize_y * 1.1;
+               hl_size_z = 0;
+               if(minus)
+                       hl_size_x = hl_size_x + vsize_x;
+
+               vector hl_pos;
+               hl_pos_x = pos_x - lettersize/10;
+               hl_pos_y = pos_y - lettersize/20;
+               hl_pos_z = 0;
+
+               drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
+       }
+
+       if (stroke == 1)
+               num_color = '1 1 1';
+       else
+               num_color = rgb;
+
+       if(minus)
+       {
+               if (stroke == 1)
+                       drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
+               drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       } else if(plus)
+       {
+               if (stroke == 1)
+                       drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
+               drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       }
+
+       for(i = 0; i < l; ++i)
+       {
+               tmp = substring(str, i, 1);
+               if (stroke == 1)
+                       drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
+               drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       }
+}
+
+void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
+{
+       if(x > 200) {
+               color_x = 0;
+               color_y = 1;
+               color_z = 0;
+       }
+       else if(x > 150) {
+               color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
+               color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
+               color_z = 0;
+       }
+       else if(x > 100) {
+               color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
+               color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
+               color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
+       }
+       else if(x > 50) {
+               color_x = 1;
+               color_y = 1;
+               color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+       }
+       else if(x > 20) {
+               color_x = 1;
+               color_y = (x-20)*90/27/100; // green value between 0 -> 1
+               color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+       }
+       else {
+               color_x = 1;
+               color_y = 0;
+               color_z = 0;
+       }
+       Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
+}
+
+void Cmd_Sbar_SetFields(float argc);
+void Sbar_InitScores()
+{
+       float i, f;
+
+       ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
+       for(i = 0; i < MAX_SCORE; ++i)
+       {
+               f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
+               if(f == SFL_SORT_PRIO_PRIMARY)
+                       ps_primary = i;
+               if(f == SFL_SORT_PRIO_SECONDARY)
+                       ps_secondary = i;
+       }
+       if(ps_secondary == -1)
+               ps_secondary = ps_primary;
+
+       for(i = 0; i < MAX_TEAMSCORE; ++i)
+       {
+               f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
+               if(f == SFL_SORT_PRIO_PRIMARY)
+                       ts_primary = i;
+               if(f == SFL_SORT_PRIO_SECONDARY)
+                       ts_secondary = i;
+       }
+       if(ts_secondary == -1)
+               ts_secondary = ts_primary;
+
+       Cmd_Sbar_SetFields(0);
+}
+
+void Sbar_UpdatePlayerPos(entity pl);
+float SetTeam(entity pl, float Team);
+//float lastpnum;
+void Sbar_UpdatePlayerTeams()
+{
+       float Team;
+       entity pl, tmp;
+       float num;
+
+       num = 0;
+       for(pl = players.sort_next; pl; pl = pl.sort_next)
+       {
+               num += 1;
+               Team = GetPlayerColor(pl.sv_entnum);
+               if(SetTeam(pl, Team))
+               {
+                       tmp = pl.sort_prev;
+                       Sbar_UpdatePlayerPos(pl);
+                       if(tmp)
+                               pl = tmp;
+                       else
+                               pl = players.sort_next;
+               }
+       }
+       /*
+       if(num != lastpnum)
+               print(strcat("PNUM: ", ftos(num), "\n"));
+       lastpnum = num;
+       */
+}
+
+float Sbar_ComparePlayerScores(entity left, entity right)
+{
+       float vl, vr;
+       vl = GetPlayerColor(left.sv_entnum);
+       vr = GetPlayerColor(right.sv_entnum);
+
+       if(!left.gotscores)
+               vl = COLOR_SPECTATOR;
+       if(!right.gotscores)
+               vr = COLOR_SPECTATOR;
+
+       if(vl > vr)
+               return true;
+       if(vl < vr)
+               return false;
+
+       if(vl == COLOR_SPECTATOR)
+       {
+               // FIRST the one with scores (spectators), THEN the ones without (downloaders)
+               // no other sorting
+               if(!left.gotscores && right.gotscores)
+                       return true;
+               return false;
+       }
+
+       vl = left.scores[ps_primary];
+       vr = right.scores[ps_primary];
+       if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+       {
+               if(vl == 0 && vr != 0)
+                       return 1;
+               if(vl != 0 && vr == 0)
+                       return 0;
+       }
+       if(vl > vr)
+               return IS_INCREASING(scores_flags[ps_primary]);
+       if(vl < vr)
+               return IS_DECREASING(scores_flags[ps_primary]);
+
+       vl = left.scores[ps_secondary];
+       vr = right.scores[ps_secondary];
+       if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
+       {
+               if(vl == 0 && vr != 0)
+                       return 1;
+               if(vl != 0 && vr == 0)
+                       return 0;
+       }
+       if(vl > vr)
+               return IS_INCREASING(scores_flags[ps_secondary]);
+       if(vl < vr)
+               return IS_DECREASING(scores_flags[ps_secondary]);
+
+       return false;
+}
+
+void Sbar_UpdatePlayerPos(entity player)
+{
+       for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
+       {
+               SORT_SWAP(player, other);
+       }
+       for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
+       {
+               SORT_SWAP(other, player);
+       }
+}
+
+float Sbar_CompareTeamScores(entity left, entity right)
+{
+       float vl, vr;
+
+       if(left.team == COLOR_SPECTATOR)
+               return 1;
+       if(right.team == COLOR_SPECTATOR)
+               return 0;
+
+       vl = left.teamscores[ts_primary];
+       vr = right.teamscores[ts_primary];
+       if(vl > vr)
+               return IS_INCREASING(teamscores_flags[ts_primary]);
+       if(vl < vr)
+               return IS_DECREASING(teamscores_flags[ts_primary]);
+
+       vl = left.teamscores[ts_secondary];
+       vr = right.teamscores[ts_secondary];
+       if(vl > vr)
+               return IS_INCREASING(teamscores_flags[ts_secondary]);
+       if(vl < vr)
+               return IS_DECREASING(teamscores_flags[ts_secondary]);
+
+       return false;
+}
+
+void Sbar_UpdateTeamPos(entity Team)
+{
+       for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
+       {
+               SORT_SWAP(Team, other);
+       }
+       for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
+       {
+               SORT_SWAP(other, Team);
+       }
+}
+
+void Cmd_Sbar_Help(float argc)
+{
+       print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
+       print("^3|---------------------------------------------------------------|\n");
+       print("Usage:\n");
+       print("^2sbar_columns_set default\n");
+       print("^2sbar_columns_set ^7filed1 field2 ...\n");
+       print("The following field names are recognized (case insensitive):\n");
+       print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
+
+       print("^3name^7 or ^3nick^7         Name of a player\n");
+       print("^3ping^7                     Ping time\n");
+       print("^3pl^7                       Packet loss\n");
+       print("^3kills^7                    Number of kills\n");
+       print("^3deaths^7                   Number of deaths\n");
+       print("^3suicides^7                 Number of suicides\n");
+       print("^3frags^7                    kills - suicides\n");
+       print("^3kd^7                       The kill-death ratio\n");
+       print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
+       print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
+       print("^3fckills^7                  Number of flag carrier kills\n");
+       print("^3returns^7                  Number of flag returns\n");
+       print("^3drops^7                    Number of flag drops\n");
+       print("^3lives^7                    Number of lives (LMS)\n");
+       print("^3rank^7                     Player rank\n");
+       print("^3pushes^7                   Number of players pushed into void\n");
+       print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
+       print("^3kckills^7                  Number of keys carrier kills\n");
+       print("^3losses^7                   Number of times a key was lost\n");
+       print("^3laps^7                     Number of laps finished (race/cts)\n");
+       print("^3time^7                     Total time raced (race/cts)\n");
+       print("^3fastest^7                  Time of fastest lap (race/cts)\n");
+       print("^3ticks^7                    Number of ticks (DOM)\n");
+       print("^3takes^7                    Number of domination points taken (DOM)\n");
+       print("^3score^7                    Total score\n\n");
+
+       print("Before a field you can put a + or - sign, then a comma separated list\n");
+       print("of game types, then a slash, to make the field show up only in these\n");
+       print("or in all but these game types. You can also specify 'all' as a\n");
+       print("field to show all fields available for the current game mode.\n\n");
+       
+       print("The special game type names 'teams' and 'noteams' can be used to\n");
+       print("include/exclude ALL teams/noteams game modes.\n\n");
+
+       print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
+       print("will display name, ping and pl aligned to the left, and the fields\n");
+       print("right of the vertical bar aligned to the right.\n");
+       print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
+       print("other gamemodes except DM.\n");
+}
+
+string Sbar_DefaultColumnLayout()
+{
+       return strcat( // fteqcc sucks
+               "ping pl name | ",
+               "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
+               "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
+               "+lms/lives +lms/rank ",
+               "+kh/caps +kh/pushes +kh/destroyed ",
+               "?+race/laps ?+race/time ?+race/fastest ",
+               "+as/objectives +nexball/faults +nexball/goals ",
+               "-lms,race,nexball/score");
+}
+
+void Cmd_Sbar_SetFields(float argc)
+{
+       float i, j, slash;
+       string str, pattern;
+       float have_name, have_primary, have_secondary, have_separator;
+       float missing;
+
+       // TODO: re enable with gametype dependant cvars?
+       if(argc < 2) // no arguments provided
+               argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
+
+       if(argc < 2)
+               argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
+
+       if(argc == 2)
+       {
+               if(argv(1) == "default")
+                       argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
+               else if(argv(1) == "all")
+               {
+                       string s;
+                       s = "ping pl color name |";
+                       for(i = 0; i < MAX_SCORE; ++i)
+                       {
+                               if(i != ps_primary)
+                               if(i != ps_secondary)
+                               if(scores_label[i] != "")
+                                       s = strcat(s, " ", scores_label[i]);
+                       }
+                       if(ps_secondary != ps_primary)
+                               s = strcat(s, " ", scores_label[ps_secondary]);
+                       s = strcat(s, " ", scores_label[ps_primary]);
+                       argc = tokenizebyseparator(strcat("x ", s), " ");
+               }
+       }
+
+
+       sbar_num_fields = 0;
+
+       drawfont = sbar_font;
+
+       for(i = 0; i < argc - 1; ++i)
+       {
+               float nocomplain;
+               str = argv(i+1);
+
+               nocomplain = FALSE;
+               if(substring(str, 0, 1) == "?")
+               {
+                       nocomplain = TRUE;
+                       str = substring(str, 1, strlen(str) - 1);
+               }
+
+               slash = strstrofs(str, "/", 0);
+               if(slash >= 0)
+               {
+                       pattern = substring(str, 0, slash);
+                       str = substring(str, slash + 1, strlen(str) - (slash + 1));
+
+                       if not(isGametypeInFilter(gametype, teamplay, pattern))
+                               continue;
+               }
+
+               strunzone(sbar_title[sbar_num_fields]);
+               sbar_title[sbar_num_fields] = strzone(str);
+               sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
+               str = strtolower(str);
+
+               if(str == "ping") {
+                       sbar_field[sbar_num_fields] = SP_PING;
+               } else if(str == "pl") {
+                       sbar_field[sbar_num_fields] = SP_PL;
+               } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
+                       sbar_field[sbar_num_fields] = SP_KDRATIO;
+               } else if(str == "name" || str == "nick") {
+                       sbar_field[sbar_num_fields] = SP_NAME;
+                       have_name = 1;
+               } else if(str == "|") {
+                       sbar_field[sbar_num_fields] = SP_SEPARATOR;
+                       have_separator = 1;
+               } else {
+                       for(j = 0; j < MAX_SCORE; ++j)
+                               if(str == strtolower(scores_label[j]))
+                                       goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
+:notfound
+                       if(str == "frags")
+                       {
+                               j = SP_FRAGS;
+                       }
+                       else
+                       {
+                               if not(nocomplain)
+                                       print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
+                               continue;
+                       }
+:found
+                       sbar_field[sbar_num_fields] = j;
+                       if(j == ps_primary)
+                               have_primary = 1;
+                       if(j == ps_secondary)
+                               have_secondary = 1;
+               }
+               ++sbar_num_fields;
+               if(sbar_num_fields >= MAX_SBAR_FIELDS)
+                       break;
+       }
+
+       if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
+               have_primary = 1;
+       if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
+               have_secondary = 1;
+       if(ps_primary == ps_secondary)
+               have_secondary = 1;
+       missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
+
+       if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
+       {
+               if(!have_name)
+               {
+                       strunzone(sbar_title[sbar_num_fields]);
+                       for(i = sbar_num_fields; i > 0; --i)
+                       {
+                               sbar_title[i] = sbar_title[i-1];
+                               sbar_size[i] = sbar_size[i-1];
+                               sbar_field[i] = sbar_field[i-1];
+                       }
+                       sbar_title[0] = strzone("name");
+                       sbar_field[0] = SP_NAME;
+                       ++sbar_num_fields;
+                       print("fixed missing field 'name'\n");
+
+                       if(!have_separator)
+                       {
+                               strunzone(sbar_title[sbar_num_fields]);
+                               for(i = sbar_num_fields; i > 1; --i)
+                               {
+                                       sbar_title[i] = sbar_title[i-1];
+                                       sbar_size[i] = sbar_size[i-1];
+                                       sbar_field[i] = sbar_field[i-1];
+                               }
+                               sbar_title[1] = strzone("|");
+                               sbar_field[1] = SP_SEPARATOR;
+                               sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
+                               ++sbar_num_fields;
+                               print("fixed missing field '|'\n");
+                       }
+               }
+               else if(!have_separator)
+               {
+                       strunzone(sbar_title[sbar_num_fields]);
+                       sbar_title[sbar_num_fields] = strzone("|");
+                       sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
+                       sbar_field[sbar_num_fields] = SP_SEPARATOR;
+                       ++sbar_num_fields;
+                       print("fixed missing field '|'\n");
+               }
+               if(!have_secondary)
+               {
+                       strunzone(sbar_title[sbar_num_fields]);
+                       sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
+                       sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
+                       sbar_field[sbar_num_fields] = ps_secondary;
+                       ++sbar_num_fields;
+                       print("fixed missing field '", scores_label[ps_secondary], "'\n");
+               }
+               if(!have_primary)
+               {
+                       strunzone(sbar_title[sbar_num_fields]);
+                       sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
+                       sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
+                       sbar_field[sbar_num_fields] = ps_primary;
+                       ++sbar_num_fields;
+                       print("fixed missing field '", scores_label[ps_primary], "'\n");
+               }
+       }
+
+       sbar_field[sbar_num_fields] = SP_END;
+}
+
+// MOVEUP::
+vector sbar_field_rgb;
+string sbar_field_icon0;
+string sbar_field_icon1;
+string sbar_field_icon2;
+vector sbar_field_icon0_rgb;
+vector sbar_field_icon1_rgb;
+vector sbar_field_icon2_rgb;
+float sbar_field_icon0_alpha;
+float sbar_field_icon1_alpha;
+float sbar_field_icon2_alpha;
+string Sbar_GetField(entity pl, float field)
+{
+       float tmp, num, denom, f;
+       string str;
+       sbar_field_rgb = '1 1 1';
+       sbar_field_icon0 = "";
+       sbar_field_icon1 = "";
+       sbar_field_icon2 = "";
+       sbar_field_icon0_rgb = '1 1 1';
+       sbar_field_icon1_rgb = '1 1 1';
+       sbar_field_icon2_rgb = '1 1 1';
+       sbar_field_icon0_alpha = 1;
+       sbar_field_icon1_alpha = 1;
+       sbar_field_icon2_alpha = 1;
+       switch(field)
+       {
+               case SP_PING:
+                       if not(pl.gotscores)
+                               return "\x8D\x8D\x8D"; // >>> sign
+                       //str = getplayerkey(pl.sv_entnum, "ping");
+                       f = pl.ping;
+                       if(f == 0)
+                               return "N/A";
+                       tmp = max(0, min(220, f-80)) / 220;
+                       sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
+                       return ftos(f);
+
+               case SP_PL:
+                       if not(pl.gotscores)
+                               return "N/A";
+                       f = pl.ping_packetloss;
+                       tmp = pl.ping_movementloss;
+                       if(f == 0 && tmp == 0)
+                               return "";
+                       str = ftos(ceil(f * 100));
+                       if(tmp != 0)
+                               str = strcat(str, "~", ftos(ceil(tmp * 100)));
+                       tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
+                       sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
+                       return str;
+
+               case SP_NAME:
+                       if(ready_waiting && pl.ready)
+                       {
+                               sbar_field_icon0 = "gfx/sb_player_ready";
+                       }
+                       else if(!teamplay)
+                       {
+                               f = stof(getplayerkey(pl.sv_entnum, "colors"));
+                               {
+                                       sbar_field_icon0 = "gfx/sb_playercolor_base";
+                                       sbar_field_icon1 = "gfx/sb_playercolor_shirt";
+                                       sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
+                                       sbar_field_icon2 = "gfx/sb_playercolor_pants";
+                                       sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
+                               }
+                       }
+                       return GetPlayerName(pl.sv_entnum);
+
+               case SP_FRAGS:
+                       f = pl.(scores[SP_KILLS]);
+                       f -= pl.(scores[SP_SUICIDES]);
+                       return ftos(f);
+
+               case SP_KDRATIO:
+                       num = pl.(scores[SP_KILLS]);
+                       denom = pl.(scores[SP_DEATHS]);
+
+                       if(denom == 0) {
+                               sbar_field_rgb = '0 1 0';
+                               str = ftos(num);
+                       } else if(num <= 0) {
+                               sbar_field_rgb = '1 0 0';
+                               str = ftos(num/denom);
+                       } else
+                               str = ftos(num/denom);
+
+                       tmp = strstrofs(str, ".", 0);
+                       if(tmp > 0)
+                               str = substring(str, 0, tmp+2);
+                       return str;
+
+               default:
+                       tmp = pl.(scores[field]);
+                       f = scores_flags[field];
+                       if(field == ps_primary)
+                               sbar_field_rgb = '1 1 0';
+                       else if(field == ps_secondary)
+                               sbar_field_rgb = '0 1 1';
+                       else
+                               sbar_field_rgb = '1 1 1';
+                       return ScoreString(f, tmp);
+       }
+       //return "error";
+}
+
+float xmin, xmax, ymin, ymax, sbwidth;
+float sbar_fixscoreboardcolumnwidth_len;
+float sbar_fixscoreboardcolumnwidth_iconlen;
+float sbar_fixscoreboardcolumnwidth_marginlen;
+
+float stringwidth_colors(string s, vector theSize)
+{
+       return stringwidth(s, TRUE, theSize);
+}
+
+float stringwidth_nocolors(string s, vector theSize)
+{
+       return stringwidth(s, FALSE, theSize);
+}
+
+string Sbar_FixScoreboardColumnWidth(float i, string str)
+{
+       float field, f;
+       vector sz;
+       field = sbar_field[i];
+
+       sbar_fixscoreboardcolumnwidth_iconlen = 0;
+
+       if(sbar_field_icon0 != "")
+       {
+               sz = drawgetimagesize(sbar_field_icon0);
+               f = sz_x / sz_y;
+               if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+                       sbar_fixscoreboardcolumnwidth_iconlen = f;
+       }
+
+       if(sbar_field_icon1 != "")
+       {
+               sz = drawgetimagesize(sbar_field_icon1);
+               f = sz_x / sz_y;
+               if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+                       sbar_fixscoreboardcolumnwidth_iconlen = f;
+       }
+
+       if(sbar_field_icon2 != "")
+       {
+               sz = drawgetimagesize(sbar_field_icon2);
+               f = sz_x / sz_y;
+               if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+                       sbar_fixscoreboardcolumnwidth_iconlen = f;
+       }
+
+       sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
+
+       if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
+               sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
+       else
+               sbar_fixscoreboardcolumnwidth_marginlen = 0;
+
+       if(field == SP_NAME) // name gets all remaining space
+       {
+               float namesize, j;
+               namesize = sbwidth;// / sbar_fontsize_x;
+               for(j = 0; j < sbar_num_fields; ++j)
+                       if(j != i)
+                               if (sbar_field[i] != SP_SEPARATOR)
+                                       namesize -= sbar_size[j] + 1;
+               namesize += 1;
+               sbar_size[i] = namesize;
+               
+               if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
+                       namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
+               str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
+               sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
+       }
+       else
+               sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
+       
+       f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
+       if(sbar_size[i] < f)
+               sbar_size[i] = f;
+
+       return str;
+}
+
+void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
+{
+       vector tmp, rgb;
+       rgb = GetTeamRGB(pl.team);
+       string str;
+       float i, field;
+       float is_spec;
+       is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
+       
+       if((rgb == '1 1 1') && (!is_spec)) {
+               rgb_x = cvar("sbar_color_bg_r") + 0.5;
+               rgb_y = cvar("sbar_color_bg_g") + 0.5;
+               rgb_z = cvar("sbar_color_bg_b") + 0.5; }
+               
+       // Layout:
+       tmp_x = sbwidth;
+       tmp_y = sbar_fontsize_y * 1.25;
+       tmp_z = 0;
+
+       // alternated rows highlighting
+       if(is_self)
+               drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
+       else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
+               drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+
+       tmp_y = 0;
+
+       for(i = 0; i < sbar_num_fields; ++i)
+       {
+               field = sbar_field[i];
+               if(field == SP_SEPARATOR)
+                       break;
+
+               if(is_spec && field != SP_NAME && field != SP_PING) {
+                       pos_x += sbar_size[i] + sbar_fontsize_x;
+                       continue;
+               }
+               str = Sbar_GetField(pl, field);
+               str = Sbar_FixScoreboardColumnWidth(i, str);
+
+               pos_x += sbar_size[i] + sbar_fontsize_x;
+
+               if(field == SP_NAME) {
+                       tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;
+                       if (is_self)
+                               drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+               } else {
+                       tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
+                       if (is_self)
+                               drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+               }
+
+               tmp_x = sbar_size[i] + sbar_fontsize_x;
+               if(sbar_field_icon0 != "")
+                       if (is_self)
+                               drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+               if(sbar_field_icon1 != "")
+                       if (is_self)
+                               drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+               if(sbar_field_icon2 != "")
+                       if (is_self)
+                               drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+       }
+
+       if(sbar_field[i] == SP_SEPARATOR)
+       {
+               pos_x = xmax;
+               for(i = sbar_num_fields-1; i > 0; --i)
+               {
+                       field = sbar_field[i];
+                       if(field == SP_SEPARATOR)
+                               break;
+
+                       if(is_spec && field != SP_NAME && field != SP_PING) {
+                               pos_x -= sbar_size[i] + sbar_fontsize_x;
+                               continue;
+                       }
+
+                       str = Sbar_GetField(pl, field);
+                       str = Sbar_FixScoreboardColumnWidth(i, str);
+
+                       if(field == SP_NAME) {
+                               tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
+                               if(is_self)
+                                       drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                       } else {
+                               tmp_x = sbar_fixscoreboardcolumnwidth_len;
+                               if(is_self)
+                                       drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                       }
+
+                       tmp_x = sbar_size[i];
+                       if(sbar_field_icon0 != "")
+                               if (is_self)
+                                       drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                       if(sbar_field_icon1 != "")
+                               if (is_self)
+                                       drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                       if(sbar_field_icon2 != "")
+                               if (is_self)
+                                       drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                       pos_x -= sbar_size[i] + sbar_fontsize_x;
+               }
+       }
+}
+
+/*
+ * Sbar_Scoreboard_MakeTable
+ *
+ * Makes a table for a team (for all playing players in DM) and fills it
+ */
+
+vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
+{
+       float body_table_height, i;
+       vector tmp, column_dim;
+       entity pl;
+
+       body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
+
+       pos -= '1 1 0';
+
+       tmp_x = sbwidth + 2;
+       tmp_y = 1.25 * sbar_fontsize_y;
+
+       // rounded header
+       drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+       // table border
+       tmp_y += sbar_border_thickness;
+       tmp_y += body_table_height;
+       drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
+
+       // separator header/table
+       pos_y += 1.25 * sbar_fontsize_y;
+       tmp_y = sbar_border_thickness;
+       drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+       pos_y += sbar_border_thickness;
+
+       // table background
+       tmp_y = body_table_height;
+       drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+       // anyway, apply some color
+       //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
+
+       // go back to the top to make alternated columns highlighting and to print the strings
+       pos_y -= 1.25 * sbar_fontsize_y;
+       pos_y -= sbar_border_thickness;
+
+       pos += '1 1 0';
+
+       if (sbar_scoreboard_highlight)
+       {
+               column_dim_y = 1.25 * sbar_fontsize_y; // header
+               column_dim_y += sbar_border_thickness;
+               column_dim_y += body_table_height;
+       }
+
+       // print the strings of the columns headers and draw the columns
+       for(i = 0; i < sbar_num_fields; ++i)
+       {
+               if(sbar_field[i] == SP_SEPARATOR)
+                       break;
+               column_dim_x = sbar_size[i] + sbar_fontsize_x;
+               if (sbar_scoreboard_highlight)
+               {
+                       if (mod(i,2))
+                               drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+               }
+               drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               pos_x += column_dim_x;
+       }
+       if(sbar_field[i] == SP_SEPARATOR)
+       {
+               pos_x = xmax;
+               tmp_y = 0;
+               for(i = sbar_num_fields-1; i > 0; --i)
+               {
+                       if(sbar_field[i] == SP_SEPARATOR)
+                               break;
+
+                       pos_x -= sbar_size[i];
+
+                       if (sbar_scoreboard_highlight)
+                       {
+                               if (!mod(i,2))
+                               {
+                                       if (i == sbar_num_fields-1)
+                                               column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
+                                       else
+                                               column_dim_x = sbar_size[i] + sbar_fontsize_x;
+                                       drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+                               }
+                       }
+
+                       tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
+                       tmp_x = sbar_size[i] - tmp_x;
+                       drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       pos_x -= sbar_fontsize_x;
+               }
+       }
+       
+       pos_x = xmin;
+       pos_y += 1.25 * sbar_fontsize_y; // skip the header
+       pos_y += sbar_border_thickness;
+
+       // fill the table and draw the rows
+       i = 0;
+       if (teamplay)
+               for(pl = players.sort_next; pl; pl = pl.sort_next)
+               {
+                       if(pl.team != tm.team)
+                               continue;
+                       Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
+                       pos_y += 1.25 * sbar_fontsize_y;
+                       ++i;
+               }
+       else
+               for(pl = players.sort_next; pl; pl = pl.sort_next)
+               {
+                       if(pl.team == COLOR_SPECTATOR)
+                               continue;
+                       Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
+                       pos_y += 1.25 * sbar_fontsize_y;
+                       ++i;
+               }
+       
+       if (i == 0)
+               pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
+       pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
+
+       return pos;
+}
+
+float Sbar_WouldDrawScoreboard() {
+       if (sb_showscores)
+               return 1;
+       else if (intermission == 1)
+               return 1;
+       else if (intermission == 2)
+               return 1;
+       else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
+               return 1;
+       else if(sb_showscores_force)
+               return 1;
+       return 0;
+}
+
+float g_minstagib;
+float average_accuracy;
+vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
+{
+       float i;
+       float weapon_hit, weapon_damage, weapon_stats;
+       float fontsize = 40 * 1/3;
+       float xsave;
+       float weapon_cnt;
+       float rows;
+       if(cvar("sbar_accuracy_doublerows"))
+               rows = 2;
+       else
+               rows = 1;
+       float height = 40;
+
+       if(warmup_stage)
+       {
+               return pos;
+       }
+
+       xsave = pos_x;
+       drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+       pos_y += 18;
+       vector tmp;
+       tmp_x = sbwidth;
+       tmp_y = height * rows;
+
+       drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+       drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+
+       // column highlighting
+       for(i = 0; i < weapon_cnt/rows; ++i)
+       {
+               if(!mod(i, 2))
+                       drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+       }
+
+       // row highlighting
+       for(i = 0; i < rows; ++i)
+       {
+               drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     
+       }
+
+       if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
+               g_minstagib = 1; // TODO: real detection for minstagib?
+
+       // skip useless weapons
+       weapon_cnt = 0;
+       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+       {
+               self = get_weaponinfo(i);
+               if not(self.weapons)
+                       continue;
+               if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
+                       continue;
+               ++weapon_cnt;
+       }
+
+       drawfont = sbar_bigfont;
+       average_accuracy = 0;
+       float weapons_with_stats;
+       weapons_with_stats = 0;
+       if(rows == 2)
+               pos_x += sbwidth/weapon_cnt / 2;
+
+       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+       {
+               self = get_weaponinfo(i);
+               if not(self.weapons)
+                       continue;
+               if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
+                       continue;
+               weapon_hit = weapon_hits[i-WEP_FIRST];
+               weapon_damage = weapon_fired[i-WEP_FIRST];
+               if(weapon_damage)
+                       weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+               float weapon_alpha;
+
+               if(weapon_damage)
+                       weapon_alpha = sbar_scoreboard_alpha_fg;
+               else
+                       weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
+
+               // weapon icon
+               drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+               // the accuracy
+               if(weapon_damage) {
+                       weapons_with_stats += 1;
+                       average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
+
+                       string s;
+                       s = strcat(ftos(weapon_stats),"%");
+
+                       float padding;
+                       padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
+
+                       rgb = Sbar_AccuracyColor(weapon_stats);
+                       drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               pos_x += sbwidth/weapon_cnt * rows;
+               if(rows == 2 && i == 6) {
+                       pos_x -= sbwidth;
+                       pos_y += height;
+               }
+       }
+       drawfont = sbar_font;
+
+       if(weapons_with_stats)
+               average_accuracy = floor(average_accuracy / weapons_with_stats);
+
+       pos_x = xsave;
+       pos_y += height;
+       return pos;
+}
+
+string race_PlaceName(float pos) {
+       if(pos == 1)
+               return "1st";
+       else if(pos == 2)
+               return "2nd";
+       else if(pos == 3)
+               return "3rd";
+       else
+               return strcat(ftos(pos), "th");
+}
+
+vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
+{
+       float i;
+       RANKINGS_RECEIVED_CNT = 0;
+               for (i=RANKINGS_CNT-1; i>=0; --i)
+                       if (grecordtime[i])
+                               RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
+
+       if (RANKINGS_RECEIVED_CNT == 0)
+               return pos;
+
+       float is_spec;
+       is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
+       vector hl_rgb;
+               hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;
+               hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;
+               hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;
+
+       pos_y += sbar_fontsize_y;
+       drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+       pos_y += sbar_fontsize_y;
+       vector tmp;
+       tmp_x = sbwidth;
+       tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
+
+       drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+       drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+
+       // row highlighting
+       for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
+       {
+               string n, p;
+               float t;
+               t = grecordtime[i];
+               if (t == 0)
+                       continue;
+               n = grecordholder[i];
+               p = race_PlaceName(i+1);
+               if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
+                       drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    
+               else if(!mod(i, 2) && sbar_scoreboard_highlight)
+                       drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); 
+               drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               pos += '0 1 0' * sbar_fontsize_y;
+       }
+
+       return pos;
+}
+
+float scoreboard_bottom;
+float sbar_scoreboard_fade_alpha;
+float sbar_woulddrawscoreboard_prev;
+float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
+void Sbar_DrawScoreboard()
+{
+       float sbar_woulddrawscoreboard; 
+       sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
+       if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
+               sbar_woulddrawscoreboard_change = time;
+               sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
+       }
+
+       float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
+       float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
+       if(sbar_woulddrawscoreboard) {
+               if (scoreboard_fadeinspeed)
+                       sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
+               else
+                       sbar_scoreboard_fade_alpha = 1;
+       }
+       else
+               if (scoreboard_fadeoutspeed)
+                       sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
+               else
+                       sbar_scoreboard_fade_alpha = 0;
+
+       if not(sbar_scoreboard_fade_alpha)
+               return;
+               
+       sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
+       sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
+       sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
+       sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
+       sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
+       sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
+       sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
+       
+       vector rgb, pos, tmp;
+       entity pl, tm;
+
+       sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
+
+       xmin = 0.5 * (vid_conwidth - sbwidth);
+       ymin = SCOREBOARD_OFFSET;
+
+       xmax = vid_conwidth - xmin;
+       ymax = vid_conheight - 0.2*vid_conheight;
+
+       // Initializes position
+       pos_x = xmin;
+       pos_y = ymin;
+       pos_z = 0;
+
+       // Heading
+       drawfont = sbar_bigfont;
+       drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+       pos_y += 24 + 4;
+       pos_y += sbar_fontsize_y;
+
+       drawfont = sbar_font;
+
+       // Draw the scoreboard
+       vector bg_size;
+       bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
+
+       if(teamplay)
+       {
+               for(tm = teams.sort_next; tm; tm = tm.sort_next)
+               {
+                       if(tm.team == COLOR_SPECTATOR)
+                               continue;
+
+                       rgb = GetTeamRGB(tm.team);
+                       Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                               
+                       if(ts_primary != ts_secondary)
+                               Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+                       pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
+               }
+       }
+       else
+       {
+               rgb_x = cvar("sbar_color_bg_r");
+               rgb_y = cvar("sbar_color_bg_g");
+               rgb_z = cvar("sbar_color_bg_b");
+
+               for(tm = teams.sort_next; tm; tm = tm.sort_next)
+               {
+                       if(tm.team == COLOR_SPECTATOR)
+                               continue;
+
+                       pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
+               }
+       }
+
+       if(gametype == GAME_CTS || gametype == GAME_RACE) {
+               if(race_speedaward) {
+                       drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       pos_y += 1.25 * sbar_fontsize_y;
+               }
+               if(race_speedaward_alltimebest) {
+                       drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       pos_y += 1.25 * sbar_fontsize_y;
+               }
+               pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
+       }
+       else if(cvar("sbar_accuracy") && spectatee_status != -1) {
+               if(teamplay)
+                       pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
+               else
+                       pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
+       }
+
+       tmp = pos + '0 1.5 0' * sbar_fontsize_y;
+       pos_y += 3 * sbar_fontsize_y;
+
+       // List spectators
+       float specs;
+       specs = 0;
+       for(pl = players.sort_next; pl; pl = pl.sort_next)
+       {
+               if(pl.team != COLOR_SPECTATOR)
+                       continue;
+               Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
+               pos_y += 1.25 * sbar_fontsize_y;
+               ++specs;
+       }
+
+       if(specs)
+               drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+       // Print info string
+       string str;
+       float tl, fl, ll;
+       str = strcat("playing on ^2", shortmapname, "^7");
+       tl = getstatf(STAT_TIMELIMIT);
+       fl = getstatf(STAT_FRAGLIMIT);
+       ll = getstatf(STAT_LEADLIMIT);
+       if(gametype == GAME_LMS)
+       {
+               if(tl > 0)
+                       str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
+       }
+       else
+       {
+               if(tl > 0)
+                       str = strcat(str, " for ^1", ftos(tl), " minutes^7");
+               if(fl > 0)
+               {
+                       if(tl > 0)
+                               str = strcat(str, " or");
+                       if(teamplay)
+                       {
+                               str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
+                               if(teamscores_label[ts_primary] == "score")
+                                       str = strcat(str, " points^7");
+                               else if(teamscores_label[ts_primary] == "fastest")
+                                       str = strcat(str, " is beaten^7");
+                               else
+                                       str = strcat(str, " ", teamscores_label[ts_primary]);
+                       }
+                       else
+                       {
+                               str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
+                               if(scores_label[ps_primary] == "score")
+                                       str = strcat(str, " points^7");
+                               else if(scores_label[ps_primary] == "fastest")
+                                       str = strcat(str, " is beaten^7");
+                               else
+                                       str = strcat(str, " ", scores_label[ps_primary]);
+                       }
+               }
+               if(ll > 0)
+               {
+                       if(tl > 0 || fl > 0)
+                               str = strcat(str, " or");
+                       if(teamplay)
+                       {
+                               str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
+                               if(teamscores_label[ts_primary] == "score")
+                                       str = strcat(str, " points^7");
+                               else if(teamscores_label[ts_primary] == "fastest")
+                                       str = strcat(str, " is beaten^7");
+                               else
+                                       str = strcat(str, " ", teamscores_label[ts_primary]);
+                       }
+                       else
+                       {
+                               str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
+                               if(scores_label[ps_primary] == "score")
+                                       str = strcat(str, " points^7");
+                               else if(scores_label[ps_primary] == "fastest")
+                                       str = strcat(str, " is beaten^7");
+                               else
+                                       str = strcat(str, " ", scores_label[ps_primary]);
+                       }
+               }
+       }
+
+
+       pos_y += 1.2 * sbar_fontsize_y;
+       drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+       scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
+}
+
+string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
+{
+       string col;
+       string timestr;
+       string cpname;
+       string lapstr;
+       lapstr = "";
+
+       if(histime == 0) // goal hit
+       {
+               if(mytime > 0)
+               {
+                       timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
+                       col = "^1";
+               }
+               else if(mytime == 0)
+               {
+                       timestr = "+0.0";
+                       col = "^3";
+               }
+               else
+               {
+                       timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
+                       col = "^2";
+               }
+
+               if(lapdelta > 0)
+               {
+                       lapstr = strcat(" (-", ftos(lapdelta), "L)");
+                       col = "^2";
+               }
+               else if(lapdelta < 0)
+               {
+                       lapstr = strcat(" (+", ftos(-lapdelta), "L)");
+                       col = "^1";
+               }
+       }
+       else if(histime > 0) // anticipation
+       {
+               if(mytime >= histime)
+                       timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
+               else
+                       timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
+               col = "^3";
+       }
+       else
+               col = "^7";
+
+       if(cp == 254)
+               cpname = "Start line";
+       else if(cp == 255)
+               cpname = "Finish line";
+       else if(cp)
+               cpname = strcat("Intermediate ", ftos(cp));
+       else
+               cpname = "Finish line";
+
+       if(histime < 0)
+               return strcat(col, cpname);
+       else if(hisname == "")
+               return strcat(col, cpname, " (", timestr, ")");
+       else
+               return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
+}
+
+float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
+       float i;
+       for (i=RANKINGS_CNT-1;i>=0;--i)
+               if(grecordholder[i] == net_name)
+                       return i+1;
+       return 0;
+}
+
+float race_status_time;
+float race_status_prev;
+string race_status_name_prev;
+void Sbar_DrawRaceStatus(vector pos)
+{
+       if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
+               race_status_time = time + 5;
+               race_status_prev = race_status;
+               if (race_status_name_prev)
+                       strunzone(race_status_name_prev);
+               race_status_name_prev = strzone(race_status_name);
+       }
+
+       float a;
+       a = bound(0, race_status_time - time, 1);
+
+       string s;
+       s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
+
+       float rank;
+       if(race_status > 0)
+               rank = race_CheckName(race_status_name);
+       string rankname;
+       rankname = race_PlaceName(rank);
+
+       if(race_status == 0)
+               drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+       else if(race_status == 1) {
+               drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   
+               drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+       } else if(race_status == 2) {
+               if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
+                       drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               else
+                       drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+       } else if(race_status == 3) {
+               drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+       }
+
+       if (race_status_time - time <= 0) {
+               race_status_prev = -1;
+               race_status = -1;
+               if(race_status_name)
+                       strunzone(race_status_name);
+               race_status_name = string_null;
+               if(race_status_name_prev)
+                       strunzone(race_status_name_prev);
+               race_status_name_prev = string_null;
+       }
+}
+
+void Sbar_Score()
+{
+       float score, distribution, leader;
+       vector score_pos, secondary_score_pos, distribution_color;
+       entity tm, pl, me;
+       me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
+
+       vector bottomright;
+       bottomright_x = vid_conwidth;
+       bottomright_y = vid_conheight;
+       bottomright_z = 0;
+
+       score_pos = bottomright - '245 42 0'; // for same alignment as before: 294
+       secondary_score_pos = score_pos + '149 -6 0';
+
+       if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
+               pl = players.sort_next;
+               if(pl == me)
+                       pl = pl.sort_next;
+               if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+                       if(pl.scores[ps_primary] == 0)
+                               pl = world;
+
+               score = me.(scores[ps_primary]);
+
+               float racemin, racesec, racemsec;
+               float distsec, distmsec, minusplus;
+               
+               racemin = floor(score/(60 * TIME_FACTOR));
+               racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
+               racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
+
+               if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
+                       // distribution display
+                       distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+
+                       if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
+                               distmsec = fabs(distribution);
+                       else {
+                               distsec = floor(fabs(distribution)/TIME_FACTOR);
+                               distmsec = fabs(distribution) - distsec*TIME_FACTOR;
+                               if (distribution < 0)
+                                       distsec = -distsec;
+                       }
+
+                       if (distribution <= 0) {
+                               distribution_color = '0 1 0';
+                               minusplus = 1; // minusplus 1: always prefix with minus sign
+                       }
+                       else {
+                               distribution_color = '1 0 0';
+                               minusplus = 2; // minusplus 1: always prefix with plus sign
+                       }
+                       Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+               }
+               // race record display
+               if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
+                       drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+
+               Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+
+       } else if (!teamplay) { // non-teamgames, except race/cts
+               // me vector := [team/connected frags id]
+               pl = players.sort_next;
+               if(pl == me)
+                       pl = pl.sort_next;
+
+               if(pl)
+                       distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+               else
+                       distribution = 0;
+
+               score = me.(scores[ps_primary]);
+               
+               if(distribution >= 5) {
+                       distribution_color = '0 1 0';
+                       leader = 1;
+               } else if(distribution >= 0) {
+                       distribution_color = '1 1 1';
+                       leader = 1;
+               } else if(distribution >= -5)
+                       distribution_color = '1 1 0';
+               else
+                       distribution_color = '1 0 0';
+               
+               Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+       } else { // teamgames
+               float max_fragcount;
+               max_fragcount = -999;
+
+               for(tm = teams.sort_next; tm; tm = tm.sort_next) {
+                       if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
+                               continue;
+                       score = tm.(teamscores[ts_primary]);
+                       leader = 0;
+
+                       if (score > max_fragcount)
+                               max_fragcount = score;
+       
+                       if(tm.team == myteam) {
+                               if (max_fragcount == score)
+                                       leader = 1;
+                               Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       } else {
+                               if (max_fragcount == score)
+                                       leader = 1;
+                               Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                               secondary_score_pos = secondary_score_pos + '0 16 0';
+                       }
+               }
+       }
+
+       if(gametype == GAME_RACE || gametype == GAME_CTS)
+       {
+               drawfont = sbar_bigfont;
+               float a, t;
+               vector m;
+               string s, forcetime;
+
+               m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
+
+               if(race_checkpointtime)
+               {
+                       a = bound(0, 2 - (time - race_checkpointtime), 1);
+                       s = "";
+                       forcetime = "";
+                       if(a > 0) // just hit a checkpoint?
+                       {
+                               if(race_checkpoint != 254)
+                               {
+                                       if(race_time && race_previousbesttime)
+                                               s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
+                                       else
+                                               s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
+                                       if(race_time)
+                                               forcetime = TIME_ENCODED_TOSTRING(race_time);
+                               }
+                       }
+                       else
+                       {
+                               if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
+                               {
+                                       a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
+                                       if(a > 0) // next one?
+                                       {
+                                               s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
+                                       }
+                               }
+                       }
+
+                       if(s != "" && a > 0)
+                       {
+                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                               //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                       }
+
+                       if(race_penaltytime)
+                       {
+                               a = bound(0, 2 - (time - race_penaltyeventtime), 1);
+                               if(a > 0)
+                               {
+                                       s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
+                                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                                       //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                                       drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               }
+                       }
+
+                       if(forcetime != "")
+                       {
+                               a = bound(0, (time - race_checkpointtime) / 0.5, 1);
+                               //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
+                               drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
+                       }
+                       else
+                               a = 1;
+
+                       if(race_laptime && race_checkpoint != 255)
+                       {
+                               s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
+                               //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                       }
+               }
+               else
+               {
+                       if(race_mycheckpointtime)
+                       {
+                               a = bound(0, 2 - (time - race_mycheckpointtime), 1);
+                               s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
+                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                               //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                       }
+                       if(race_othercheckpointtime && race_othercheckpointenemy != "")
+                       {
+                               a = bound(0, 2 - (time - race_othercheckpointtime), 1);
+                               s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
+                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                               //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                       }
+
+                       if(race_penaltytime && !race_penaltyaccumulator)
+                       {
+                               t = race_penaltytime * 0.1 + race_penaltyeventtime;
+                               a = bound(0, (1 + t - time), 1);
+                               if(a > 0)
+                               {
+                                       if(time < t)
+                                               s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
+                                       else
+                                               s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
+                                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                                       //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                                       drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               }
+                       }
+               }
+
+               drawfont = sbar_font;
+       }
+}
+
+void Sbar_Timer()
+{
+       float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
+       vector bgpos, timer_color;
+       bgpos = '0 0 0';
+       
+       vector topright;
+       topright = '0 0 0';
+       topright_x = vid_conwidth;
+       
+       float scale;
+       scale = cvar_or("sbar_timer_scale", 1);
+       timelimit = getstatf(STAT_TIMELIMIT);
+
+       Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
+       
+       timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
+       timeleft = ceil(timeleft);
+       minutesLeft = floor(timeleft / 60);
+       secondsLeft = timeleft - minutesLeft*60;
+
+       if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
+               timer_color = '1 1 1'; //white
+       else if(minutesLeft >= 1)
+               timer_color = '1 1 0'; //yellow
+       else
+               timer_color = '1 0 0'; //red
+
+       if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
+               if (time < getstatf(STAT_GAMESTARTTIME)) {
+                       //while restart is still active, show 00:00
+                       minutes = seconds = 0;
+               } else {
+                       elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
+                       minutes = floor(elapsedTime / 60);
+                       seconds = elapsedTime - minutes*60;
+               }
+               if (minutes < 10)
+                       bgpos_x = topright_x - (54 + 17 + 12) * scale;
+               else if (minutes < 100) // nudge the timer background left if more digits are drawn
+                       bgpos_x = topright_x - (72 + 17 + 12) * scale;
+               else
+                       bgpos_x = topright_x - (90 + 17 + 12) * scale;
+               bgpos_y = 0;
+               bgpos_z = 0;
+       } else {
+               minutes = minutesLeft;
+               seconds = secondsLeft;
+               if (minutes == 0)
+                       bgpos_x = topright_x - (36 + 7 + 12) * scale;
+               else if (minutes < 10) // nudge the timer background left if more digits are drawn
+                       bgpos_x = topright_x - (54 + 17 + 12) * scale;
+               else if (minutes < 100)
+                       bgpos_x = topright_x - (72 + 17 + 12) * scale;
+               else
+                       bgpos_x = topright_x - (90 + 17 + 12) * scale;
+               bgpos_y = 0;
+               bgpos_z = 0;
+       }
+
+       if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
+               if (teamplay)
+                       drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
+               else {
+                       color_x = cvar("sbar_color_bg_r");
+                       color_y = cvar("sbar_color_bg_g");
+                       color_z = cvar("sbar_color_bg_b");
+
+                       drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
+               }
+       }
+
+       if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
+               Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
+       }
+       Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void CSQC_Strength_Timer() {
+       vector pos;
+       vector bottom;
+
+       bottom_x = vid_conwidth/2;
+       bottom_y = vid_conheight;
+       bottom_z = 0;
+
+       float stat_items, dt;
+       stat_items = getstati(STAT_ITEMS);
+       /*
+       if not(stat_items & IT_STRENGTH)
+               if not(stat_items & IT_INVINCIBLE)
+                       return;
+       */
+
+       if (getstati(STAT_HEALTH) <= 0)
+               return;
+
+       vector picsize;
+       float strength_time, invincibility_time, countdown_fontsize;
+
+       picsize = '22 22 0';
+       countdown_fontsize = 18;
+
+       if (vid_conwidth >= 800)
+               pos = bottom + '192 -46 0';
+       else
+               pos = bottom + '192 -94 0';
+
+       //strength
+       strength_time = getstatf(STAT_STRENGTH_FINISHED);
+       invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
+
+       if (strength_time) {
+               dt = strength_time - time;
+               if(dt > 0)
+               {
+                       if(dt < 5)
+                       {
+                               drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+                                       bound(0, (ceil(dt) - dt) / 0.5, 1));
+                       }
+                       else
+                       {
+                               drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+                       }
+                       Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               else if(dt > -1)
+               {
+                       drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+                               bound(0, -dt / 0.5, 1));
+               }
+       }
+
+       //invincibility
+       if (invincibility_time) {
+               dt = invincibility_time - time;
+               if(dt > 0)
+               {
+                       if(dt < 5)
+                       {
+                               drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+                                       bound(0, (ceil(dt) - dt) / 0.5, 1));
+                       }
+                       else
+                       {
+                               drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+                       }
+                       Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               else if(dt > -1)
+               {
+                       drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+                               bound(0, -dt / 0.5, 1));
+               }
+       }
+}
+
+#define CENTERPRINT_MAX_LINES 30
+string centerprint_messages[CENTERPRINT_MAX_LINES];
+float centerprint_width[CENTERPRINT_MAX_LINES];
+vector centerprint_start;
+float centerprint_expire;
+float centerprint_num;
+float centerprint_offset_hint;
+vector centerprint_fontsize;
+
+void centerprint(string strMessage)
+{
+       float i, j, n, hcount;
+       string s;
+
+       centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
+
+       centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
+
+       if(cvar("scr_centertime") <= 0)
+               return;
+
+       if(strMessage == "")
+               return;
+
+       // strip trailing newlines
+       j = strlen(strMessage) - 1;
+       while(substring(strMessage, j, 1) == "\n" && j >= 0)
+               j = j - 1;
+       strMessage = substring(strMessage, 0, j + 1);
+
+       if(strMessage == "")
+               return;
+
+       // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
+       j = 0;
+       while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
+               j = j + 1;
+       strMessage = substring(strMessage, j, strlen(strMessage) - j);
+       centerprint_offset_hint = j;
+
+       if(strMessage == "")
+               return;
+
+       // if we get here, we have a message. Initialize its height.
+       centerprint_num = 0;
+
+       n = tokenizebyseparator(strMessage, "\n");
+       i = hcount = 0;
+       for(j = 0; j < n; ++j)
+       {
+               getWrappedLine_remaining = argv(j);
+               while(getWrappedLine_remaining)
+               {
+                       s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
+                       if(centerprint_messages[i])
+                               strunzone(centerprint_messages[i]);
+                       centerprint_messages[i] = strzone(s);
+                       centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
+                       ++i;
+
+                       // half height for empty lines looks better
+                       if(s == "")
+                               hcount += 0.5;
+                       else
+                               hcount += 1;
+
+                       if(i >= CENTERPRINT_MAX_LINES)
+                               break;
+               }
+       }
+
+       float h, havail;
+       h = centerprint_fontsize_y*hcount;
+
+       havail = vid_conheight;
+       if(cvar("con_chatpos") < 0)
+               havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
+       if(havail > vid_conheight - 70)
+               havail = vid_conheight - 70; // avoid overlapping HUD
+
+       centerprint_start_x = 0;
+
+#if 0
+       float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
+
+       // here, the centerprint would cover the crosshair. REALLY BAD.
+       forbiddenmin = vid_conheight * 0.5 - h - 16;
+       forbiddenmax = vid_conheight * 0.5 + 16;
+
+       allowedmin = scoreboard_bottom;
+       allowedmax = havail - h;
+       preferred = (havail - h)/2;
+
+
+       // possible orderings (total: 4! / 4 = 6)
+       //  allowedmin allowedmax forbiddenmin forbiddenmax
+       //  forbiddenmin forbiddenmax allowedmin allowedmax
+       if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
+       {
+               // forbidden doesn't matter in this case
+               centerprint_start_y = bound(allowedmin, preferred, allowedmax);
+       }
+       //  allowedmin forbiddenmin allowedmax forbiddenmax
+       else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
+       {
+               centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+       }
+       //  allowedmin forbiddenmin forbiddenmax allowedmax
+       else if(allowedmin < forbiddenmin)
+       {
+               // make sure the forbidden zone is not covered
+               if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+                       centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+               else
+                       centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
+       }
+       //  forbiddenmin allowedmin allowedmax forbiddenmax
+       else if(allowedmax < forbiddenmax)
+       {
+               // it's better to leave the allowed zone (overlap with scoreboard) than
+               // to cover the forbidden zone (crosshair)
+               if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+                       centerprint_start_y = forbiddenmax;
+               else
+                       centerprint_start_y = forbiddenmin;
+       }
+       //  forbiddenmin allowedmin forbiddenmax allowedmax
+       else
+       {
+               centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
+       }
+#else
+       centerprint_start_y =
+               min(
+                       max(
+                               max(scoreboard_bottom, vid_conheight * 0.5 + 16),
+                               (havail - h)/2
+                       ),
+                       havail - h
+               );
+#endif
+
+       centerprint_num = i;
+       centerprint_expire = time + cvar("scr_centertime");
+}
+
+void Sbar_DrawCenterPrint (void)
+{
+       float i;
+       vector pos;
+       string ts;
+       float a;
+
+       //if(time > centerprint_expire)
+       //      return;
+
+       //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
+       a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
+       //sz = 1.2 / (a + 0.2);
+
+       if(a <= 0)
+               return;
+
+       pos = centerprint_start;
+       for (i=0; i<centerprint_num; i = i + 1)
+       {
+               pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
+               ts = centerprint_messages[i];
+               if (ts != "")
+               {
+                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                       drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
+                       //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
+                       pos_y = pos_y + centerprint_fontsize_y;
+               }
+               else
+                       // half height for empty lines looks better
+                       pos_y = pos_y + centerprint_fontsize_y * 0.5;
+       }
+}
+
+vector Sbar_DrawNoteLine(vector offset, string s)
+{
+       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+       drawcolorcodedstring(
+               offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
+               s,
+               sbar_fontsize,
+               sbar_alpha_fg,
+               0
+       );
+       return offset + sbar_fontsize_y * '0 1 0';
+}
+
+void Sbar_DrawPressedKeys(void)
+{
+       vector pos, bgsize;
+       float pressedkeys;
+
+       pos = stov(cvar_string("cl_showpressedkeys_position"));
+
+       bgsize = '126 75 0';
+
+       pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
+           + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
+       pos -= '-15 -6 0'; // adjust to the origin of these numbers
+
+       pressedkeys = getstatf(STAT_PRESSED_KEYS);
+       drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_ShowSpeed(void)
+{
+       vector numsize;
+       float pos, conversion_factor;
+       string speed, zspeed, unit;
+
+       switch(cvar("cl_showspeed_unit"))
+       {
+               default:
+               case 0:
+                       unit = "";
+                       conversion_factor = 1.0;
+                       break;
+               case 1:
+                       unit = " qu/s";
+                       conversion_factor = 1.0;
+                       break;
+               case 2:
+                       unit = " m/s";
+                       conversion_factor = 0.0254;
+                       break;
+               case 3:
+                       unit = " km/h";
+                       conversion_factor = 0.0254 * 3.6;
+                       break;
+               case 4:
+                       unit = " mph";
+                       conversion_factor = 0.0254 * 3.6 * 0.6213711922;
+                       break;
+               case 5:
+                       unit = " knots";
+                       conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+                       break;
+       }
+
+       speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
+
+       numsize_x = numsize_y = cvar("cl_showspeed_size");
+       pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
+       
+       drawfont = sbar_bigfont;
+       drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+       if (cvar("cl_showspeed_z") == 1) {
+               zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
+               drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       }
+
+       drawfont = sbar_font;
+}
+
+vector acc_prevspeed;
+float acc_prevtime;
+float acc_avg;
+
+void Sbar_ShowAcceleration(void)
+{
+       float acceleration, sz, scale, alpha, f;
+       vector pos, top, rgb;
+       top_x = vid_conwidth/2;
+       top_y = 0;
+
+       f = time - acc_prevtime;
+       if(cvar("cl_showacceleration_z"))
+               acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
+       else
+               acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
+       acc_prevspeed = pmove_vel;
+       acc_prevtime = time;
+
+       f = bound(0, f * 10, 1);
+       acc_avg = acc_avg * (1 - f) + acceleration * f;
+       acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
+
+       pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
+
+       sz = cvar("cl_showacceleration_size");
+       scale = cvar("cl_showacceleration_scale");
+       alpha = cvar("cl_showacceleration_alpha");
+       if (cvar("cl_showacceleration_color_custom"))
+               rgb = stov(cvar_string("cl_showacceleration_color"));
+       else {
+               rgb = '1 1 1';
+               if (acceleration < 0) {
+                       rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
+               } else if (acceleration > 0) {
+                       rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
+               }
+       }
+               
+       if (acceleration > 0)
+               drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
+       else if (acceleration < 0)
+               drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
+{
+       drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats_Description_Splash(vector position)
+{
+       drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats()
+{
+       float i, count_hitscan, count_splash, row_hitscan, row_splash;  // count is the number of 'colums'
+       float weapon_hit, weapon_damage, weapon_stats;
+       float left_border;  // position where the weapons start, the description is in the border
+       vector fill_colour, fill_size;
+       vector pos;
+       vector border_colour;
+
+       float col_margin = 20;  // pixels between the columns
+       float row_margin = 20;  // pixels between the rows
+
+       fill_size_x = 5 * sbar_fontsize_x;  // width of the background
+       fill_size_y = 10 * sbar_fontsize_y;  // height of the background
+
+       drawfont = sbar_bigfont;
+       pos_x = 0;
+       pos_y = SCOREBOARD_OFFSET;
+       pos_z = 0;
+       drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+       left_border = col_margin + 11 * sbar_fontsize_x;
+
+       drawfont = sbar_font;
+
+       if(warmup_stage)
+       {
+               pos_y += 40;
+               if(mod(time, 1) >= 0.4)
+                       drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               return;
+       }
+
+       if(gametype == GAME_RACE || gametype == GAME_CTS)
+       {
+               pos_y += 40;
+               if(mod(time, 1) >= 0.4)
+                       drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               return;
+       }
+
+       float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
+       Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
+
+       float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
+       Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
+
+       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+       {
+               self = get_weaponinfo(i);
+               if not(self.weapons)
+                       continue;
+               weapon_hit = weapon_hits[i-WEP_FIRST];
+               weapon_damage = weapon_fired[i-WEP_FIRST];
+               border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border
+
+               if (weapon_damage) {
+                       if (self.spawnflags & WEP_TYPE_SPLASH) {
+                               weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+
+                               fill_colour_x = 1 - 0.015 * weapon_stats;
+                               fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
+
+                               // how the background colour is calculated
+                               // %    red             green   red_2                   green_2
+                               // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
+
+                               if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
+                               {
+                                       count_splash = 0;
+                                       ++row_splash;
+                                       Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));
+                               }
+
+                               pos_x = left_border + count_splash * (fill_size_x + col_margin);
+                               pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);
+
+                               // background
+                               drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+                               drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+                               // the weapon
+                               drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of shots fired or max damage
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of hits or actual damage
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the accuracy
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of shots missed or damage wasted
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               ++count_splash;
+                       } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
+                               weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+
+                               fill_colour_x = 1 - 0.015 * weapon_stats;
+                               fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
+
+                               // how the background colour is calculated
+                               // %    red             green   red_2                   green_2
+                               // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
+
+                               if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
+                               {
+                                       count_hitscan = 0;
+                                       ++row_hitscan;
+                                       Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));
+                               }
+
+                               pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
+                               pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);
+
+                               // background
+                               drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+                               drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+                               // the weapon
+                               drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of shots fired or max damage
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of hits or actual damage
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the accuracy
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of shots missed or damage wasted
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               ++count_hitscan;
+                       }
+               }
+       }
+}
+
+void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+       position_x -= 2 / 3 * strlen(text) * scale_x;
+       drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+       position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
+       drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+float GetAmmoStat(float i)
+{
+       switch(i)
+       {
+               case 0: return STAT_SHELLS;
+               case 1: return STAT_NAILS;
+               case 2: return STAT_ROCKETS;
+               case 3: return STAT_CELLS;
+               case 4: return STAT_FUEL;
+               default: return -1;
+       }
+}
+
+float GetAmmoItemCode(float i)
+{
+       switch(i)
+       {
+               case 0: return IT_SHELLS;
+               case 1: return IT_NAILS;
+               case 2: return IT_ROCKETS;
+               case 3: return IT_CELLS;
+               case 4: return IT_FUEL;
+               default: return -1;
+       }
+}
+
+string GetAmmoPicture(float i)
+{
+       switch(i)
+       {
+               case 0: return "gfx/hud/sb_shells";
+               case 1: return "gfx/hud/sb_bullets";
+               case 2: return "gfx/hud/sb_rocket";
+               case 3: return "gfx/hud/sb_cells";
+               case 4: return "gfx/hud/sb_fuel";
+               default: return "";
+       }
+}
+
+void Sbar_Reset (void)
+{
+       // reset gametype specific icons
+       if(gametype == GAME_KEYHUNT)
+               CSQC_kh_hudreset();
+       else if(gametype == GAME_CTF)
+               CSQC_ctf_hudreset();
+}
+
+float vote_yescount;
+float vote_nocount;
+float vote_needed;
+float vote_highlighted; // currently selected vote
+
+float vote_active; // is there an active vote?
+float vote_prev; // previous state of vote_active to check for a change
+float vote_alpha;
+float vote_change; // "time" when vote_active changed
+
+void Sbar_Draw (void)
+{
+       // vectors for top right, bottom right, bottom and bottom left corners
+       vector topright;
+       vector bottom;
+       vector bottomright;
+       vector bottomleft;
+
+       topright_x = vid_conwidth;
+       topright_y = 0;
+       topright_z = 0;
+
+       bottom_x = vid_conwidth/2;
+       bottom_y = vid_conheight;
+       bottom_z = 0;
+
+       bottomright_x = vid_conwidth;
+       bottomright_y = vid_conheight;
+       bottomright_z = 0;
+
+       bottomleft_x = 0;
+       bottomleft_y = vid_conheight;
+       bottomleft_z = 0;
+
+       sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
+       sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
+       sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
+       sbar_color_bg_team = cvar("sbar_color_bg_team");
+
+       float i;
+       float weapon_stats;
+       float x, fade;
+       float stat_items, stat_weapons;
+
+       weapon_stats = getstati(STAT_DAMAGE_HITS);
+       weapon_number = weapon_stats & 63;
+       weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+       weapon_stats = getstati(STAT_DAMAGE_FIRED);
+       weapon_number = weapon_stats & 63;
+       weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+       vector o; o = '1 0 0' * vid_conwidth;
+       o_y = 28; // move spectator text slightly down to prevent overlapping the timer
+
+       string s;
+       vector pos;
+       pos = '0 0 0';
+
+       sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
+       sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
+       if(sbar_fontsize != sbar_oldfontsize)
+       {
+               Cmd_Sbar_SetFields(0);
+               sbar_oldfontsize = sbar_fontsize;
+       }
+
+       if(spectatee_status && !intermission)
+       {
+               drawfont = sbar_bigfont;
+               if(spectatee_status == -1)
+                       s = "^1Observing";
+               else
+                       s = GetPlayerName(spectatee_status - 1);
+               // spectated player name between HUD and chat area, aligned to the left
+               pos_x = bottomleft_x;
+               pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
+               s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
+               drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawfont = sbar_font;
+
+               // spectator text in the upper right corner
+               if(spectatee_status == -1)
+                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+               else
+                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+               o = Sbar_DrawNoteLine(o, s);
+
+               if(spectatee_status == -1)
+                       s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+               else
+                       s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+               o = Sbar_DrawNoteLine(o, s);
+
+               s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+               o = Sbar_DrawNoteLine(o, s);
+
+               if(gametype == GAME_ARENA)
+                       s = "^1Wait for your turn to join";
+               else if(gametype == GAME_LMS)
+               {
+                       entity sk;
+                       sk = playerslots[player_localentnum - 1];
+                       if(sk.(scores[ps_primary]) >= 666)
+                               s = "^1Match has already begun";
+                       else if(sk.(scores[ps_primary]) > 0)
+                               s = "^1You have no more lives left";
+                       else
+                               s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+               }
+               else
+                       s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+               o = Sbar_DrawNoteLine(o, s);
+
+               //show restart countdown:
+               if (time < getstatf(STAT_GAMESTARTTIME)) {
+                       float countdown;
+                       //we need to ceil, otherwise the countdown would be off by .5 when using round()
+                       countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+                       s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+                       o = Sbar_DrawNoteLine(o, s);
+               }
+       }
+       if(warmup_stage && !intermission)
+       {
+               s = "^2Currently in ^1warmup^2 stage!";
+               o = Sbar_DrawNoteLine(o, s);
+       }
+
+       // move more important stuff more to the middle so its more visible
+       o_y = vid_conheight * 0.66;
+
+       string blinkcolor;
+       if(mod(time, 1) >= 0.5)
+               blinkcolor = "^1";
+       else
+               blinkcolor = "^3";
+
+       if(ready_waiting && !intermission && !spectatee_status)
+       {
+               if(ready_waiting_for_me)
+               {
+                       if(warmup_stage)
+                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+                       else
+                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+               }
+               else
+               {
+                       if(warmup_stage)
+                               s = strcat("^2Waiting for others to ready up to end warmup...");
+                       else
+                               s = strcat("^2Waiting for others to ready up...");
+               }
+               o = Sbar_DrawNoteLine(o, s);
+       }
+       else if(warmup_stage && !intermission && !spectatee_status)
+       {
+               s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+               o = Sbar_DrawNoteLine(o, s);
+       }
+
+       if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+       {
+               entity tm;
+               float ts_min, ts_max;
+               tm = teams.sort_next;
+               if (tm)
+               {
+                       for(; tm.sort_next; tm = tm.sort_next)
+                       {
+                               if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+                                       continue;
+                               if(!ts_min) ts_min = tm.team_size;
+                               else ts_min = min(ts_min, tm.team_size);
+                               if(!ts_max) ts_max = tm.team_size;
+                               else ts_max = max(ts_max, tm.team_size);
+                       }
+                       if ((ts_max - ts_min) > 1)
+                       {
+                               s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+                               tm = GetTeam(myteam, false);
+                               if (tm)
+                               if (tm.team != COLOR_SPECTATOR)
+                               if (tm.team_size == ts_max)
+                                       s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+
+                               o = Sbar_DrawNoteLine(o, s);
+                       }
+               }
+       }
+
+       if(vote_active != vote_prev) {
+               vote_change = time;
+               vote_prev = bound(0, vote_active, 1);
+       }
+
+       if(vote_active)
+               vote_alpha = bound(0, (time - vote_change) * 2, 1);
+       else
+               vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
+
+       if(vote_alpha) {
+               float a;
+               a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+
+               if (teamplay)
+                       color =  GetTeamRGB(myteam) * sbar_color_bg_team;
+               else {
+                       color_x = cvar("sbar_color_bg_r");
+                       color_y = cvar("sbar_color_bg_g");
+                       color_z = cvar("sbar_color_bg_b");
+               }
+
+               vector voteorigin = bottomright - '290 135 0';
+               vector votesize = '280 70 0';
+               drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+               s = "A vote has been called for: ";
+               drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+               s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
+               drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               // print the yes/no counts
+               s = strcat("Yes: ", ftos(vote_yescount));
+               drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+               s = strcat("No: ", ftos(vote_nocount));
+               drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               // draw the progress bars
+               drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
+               drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
+               drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               // draw the highlights
+               if(vote_highlighted == 1) {
+                       drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
+                       drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               else if(vote_highlighted == 2) {
+                       drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
+                       drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+               }
+
+               drawresetcliparea();
+       }
+       else if(!vote_active) {
+               vote_highlighted = 0;
+       }
+
+       Sbar_UpdatePlayerTeams();
+       if (intermission == 2) // map voting screen
+       {
+               if(sb_showaccuracy && spectatee_status != -1) {
+                       Sbar_DrawAccuracyStats();
+                       Sbar_Score();
+                       Sbar_Timer();
+               }
+               else if(sb_showscores) {
+                       Sbar_DrawScoreboard();
+                        Sbar_Score();
+                        Sbar_Timer();
+                }
+               else
+                       Sbar_FinaleOverlay();
+
+               Sbar_Reset();
+       }
+       else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
+       {
+               if(sb_showaccuracy && spectatee_status != -1)
+                       Sbar_DrawAccuracyStats();
+               else
+                       Sbar_DrawScoreboard();
+               Sbar_Score();
+               Sbar_Timer();
+
+               Sbar_Reset();
+       }
+       else
+       {
+               if(sb_showaccuracy && spectatee_status != -1)
+                       Sbar_DrawAccuracyStats();
+               else
+                       Sbar_DrawScoreboard();
+               float armor, health;
+               armor = getstati(STAT_ARMOR);
+               health = getstati(STAT_HEALTH);
+
+               stat_items = getstati(STAT_ITEMS);
+               stat_weapons = getstati(STAT_WEAPONS);
+
+               fade = 3.2 - 2 * (time - weapontime);
+               fade = bound(0.7, fade, 1);
+
+               vector bg_size; // hud background size
+               bg_size = '1600 58 0';
+
+               if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
+                       if (teamplay)
+                               drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
+                       else {
+                               // allow for custom HUD colors in non-teamgames
+                               color_x = cvar("sbar_color_bg_r");
+                               color_y = cvar("sbar_color_bg_g");
+                               color_z = cvar("sbar_color_bg_b");
+
+                               drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
+                       }
+               }
+
+               if(sbar_hudselector == 2) // combined health and armor display
+               {
+                       vector v;
+                       v = healtharmor_maxdamage(health, armor, armorblockpercent);
+
+                       vector num_pos;
+                       num_pos = bottom - '96 28 0';
+
+                       x = floor(v_x + 1);
+
+                       if(v_z) // fully armored
+                       {
+                               // here, armorideal > armor
+                               drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                               drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
+                       }
+                       else
+                       {
+                               drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
+                               drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       }
+                       Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
+               }
+
+               else
+               {
+                       vector health_pos, armor_pos;
+
+                       if (sbar_hudselector == 0) { // old style layout with armor left of health
+                               armor_pos = bottom - '96 28 0';
+                               health_pos = bottom - '-14 28 0';
+                       }
+                       else {
+                               health_pos = bottom - '96 28 0';                                
+                               armor_pos = bottom - '-14 28 0';
+                       }
+
+                       // armor
+                       x = armor;
+                       if (x > 0)
+                       {
+                               if (x > 45) {
+                                       drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
+                               }
+                               else {
+                                       drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
+                               }
+                       }
+
+                       // health
+                       x = health;
+                       drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
+               }
+
+               // ammo
+
+               for (i = 0; i < 4; ++i) {
+                       a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
+
+                       if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
+                               if (stat_items & GetAmmoItemCode(i)) {
+                                       if (vid_conwidth >= 800) {
+                                               pos_x = 230;
+                                               pos_y = 40;
+                                       } else {
+                                               pos_x = 206;
+                                               pos_y = 33;
+                                       }
+
+                                       pos = bottom - pos;
+                                       if(vid_conwidth >= 800)
+                                               drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       if(a < 10)
+                                               Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       else
+                                               Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                               }
+                       } else {
+                               if (a > 0) {
+                                       switch (i) {
+                                               case 0: pos_x = 286; pos_y = 48; break; // shells
+                                               case 1: pos_x = 286; pos_y = 26; break; // bullets
+                                               case 2: pos_x = 200; pos_y = 48; break; // rockets
+                                               case 3: pos_x = 200; pos_y = 26; break; // cells
+                                       }
+
+                                       pos = bottom - pos;
+                                       if (stat_items & GetAmmoItemCode(i))
+                                               drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       if (a < 10) {
+                                               if(stat_items & GetAmmoItemCode(i))
+                                                       Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                               else
+                                                       Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+                                       } else {
+                                               if(stat_items & GetAmmoItemCode(i))
+                                                       Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                               else
+                                                       Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+                                       }
+                               }
+                       }
+               }
+
+               // fuel ammo
+               a = getstati(GetAmmoStat(4)); // how much fuel do we have?
+
+               if (a > 0) { // if we have fuel, draw the amount
+                       float invincibility_time, dt;
+                       invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
+                       dt = invincibility_time - time;
+                       if (vid_conwidth >= 800) {
+                               if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
+                                       pos_x = bottom_x + 140;
+                                       pos_y = bottom_y - 72;
+                               }
+                               else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
+                                       pos_x = bottom_x + 140;
+                                       pos_y = bottom_y - 20;
+                               }
+                       }
+                       else { // draw fuel on top of ammo if vid_conwidth < 800
+                               pos_x = bottom_x - 200;
+                               pos_y = bottom_y - 45;
+                       }
+                       drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       if (a > 10)
+                               Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       else
+                               Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               }
+
+               // draw scores and timer
+               Sbar_Score();
+               Sbar_Timer();
+
+               // draw strength/invincibility icon and timer
+               CSQC_Strength_Timer();
+
+               // weapon icons
+                if(cvar_or("sbar_showweaponicons", 1)) {
+                               Sbar_DrawWeapon_Clear();
+                       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+                       {
+                               self = get_weaponinfo(i);
+                               if(self.weapons)
+                               if(self.impulse >= 0)
+                                       if(stat_weapons & self.weapons)
+                                       Sbar_DrawWeapon(self, fade, (i == activeweapon));
+                       }
+               }
+
+               // draw gametype specific icons
+               if(gametype == GAME_KEYHUNT)
+                       CSQC_kh_hud();
+               else if(gametype == GAME_CTF)
+                       CSQC_ctf_hud();
+               else if(gametype == GAME_NEXBALL)
+                       CSQC_nb_hud();
+               else if(gametype == GAME_CTS || gametype == GAME_RACE)
+                       CSQC_race_hud();
+       }
+       return;
+}
+
+// CTF HUD
+float redflag_prevframe, blueflag_prevframe; // status during previous frame
+float redflag_prevstatus, blueflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
+
+void CSQC_ctf_hudreset(void)
+{
+       redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
+}
+
+void CSQC_ctf_hud(void)
+{
+       vector bottomleft, redflag_pos, blueflag_pos, sz;
+       float f; // every function should have that
+       bottomleft_x = 0;
+       bottomleft_y = vid_conheight;
+       bottomleft_z = 0;
+
+       float redflag, blueflag; // current status
+       float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
+       float stat_items;
+
+       stat_items = getstati(STAT_ITEMS);
+       redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
+       blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
+
+       // when status CHANGES, set old status into prevstatus and current status into status
+       if (redflag != redflag_prevframe)
+       {
+               redflag_statuschange_time = time;
+               redflag_prevstatus = redflag_prevframe;
+               redflag_prevframe = redflag;
+       }
+
+       if (blueflag != blueflag_prevframe)
+       {
+               blueflag_statuschange_time = time;
+               blueflag_prevstatus = blueflag_prevframe;
+               blueflag_prevframe = blueflag;
+       }
+       
+       redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
+       blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
+
+       float BLINK_FACTOR = 0.15;
+       float BLINK_BASE = 0.85;
+       // note:
+       //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
+       // thus
+       //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
+       // ensure RMS == 1
+       float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
+
+       string red_icon, red_icon_prevstatus;
+       float red_alpha, red_alpha_prevstatus;
+       red_alpha = red_alpha_prevstatus = 1;
+       switch(redflag) {
+               case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
+               case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
+               case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+                               red_icon = "gfx/hud/sb_flag_red_shielded";
+                       else
+                               red_icon = string_null;
+                       break;
+       }
+       switch(redflag_prevstatus) {
+               case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
+               case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
+               case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if(redflag == 3)
+                               red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+                               red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
+                       else
+                               red_icon_prevstatus = string_null;
+                       break;
+       }
+
+       string blue_icon, blue_icon_prevstatus;
+       float blue_alpha, blue_alpha_prevstatus;
+       blue_alpha = blue_alpha_prevstatus = 1;
+       switch(blueflag) {
+               case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
+               case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
+               case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+                               blue_icon = "gfx/hud/sb_flag_blue_shielded";
+                       else
+                               blue_icon = string_null;
+                       break;
+       }
+       switch(blueflag_prevstatus) {
+               case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
+               case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
+               case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if(blueflag == 3)
+                               blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+                               blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
+                       else
+                               blue_icon_prevstatus = string_null;
+                       break;
+       }
+
+       if (myteam == COLOR_TEAM1) { // always draw own flag on left
+               redflag_pos = bottomleft - '-4 50 0';
+               blueflag_pos = bottomleft - '-62 50 0';
+       } else {
+               blueflag_pos = bottomleft - '-4 50 0';
+               redflag_pos = bottomleft - '-62 50 0';
+       }
+       
+       sz = '52 52 0';
+       
+       f = bound(0, redflag_statuschange_elapsedtime*2, 1);
+       if(red_icon_prevstatus && f < 1)
+               drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+       if(red_icon)
+               drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
+
+       f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
+       if(blue_icon_prevstatus && f < 1)
+               drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+       if(blue_icon)
+               drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
+}
+
+// Keyhunt HUD
+float kh_runheretime;
+
+void CSQC_kh_hudreset(void)
+{
+       kh_runheretime = 0;
+}
+
+void CSQC_kh_hud(void)
+{
+       float kh_keys;
+       float keyteam;
+       float a, aa;
+       vector p, pa, kh_size, kh_asize;
+
+       vector bottomleft;
+       bottomleft_x = 0;
+       bottomleft_y = vid_conheight;
+       bottomleft_z = 0;
+
+       p_x = 6;
+       p_y = vid_conheight - 34 - 3;
+       p_z = 0;
+
+       kh_keys = getstati(STAT_KH_KEYS);
+
+       kh_size = '19 34 0';
+       kh_asize = '19 10 0';
+       pa = p + '0 -10 0';
+
+       float i, key;
+
+       float keycount;
+       keycount = 0;
+       for(i = 0; i < 4; ++i)
+       {
+               key = floor(kh_keys / pow(32, i)) & 31;
+               keyteam = key - 1;
+               if(keyteam == 30 && keycount <= 4)
+                       keycount += 4;
+               if(keyteam == myteam || keyteam == -1 || keyteam == 30)
+                       keycount += 1;
+       }
+       // this yields 8 exactly if "RUN HERE" shows
+
+       if(keycount == 8)
+       {
+               if(!kh_runheretime)
+                       kh_runheretime = time;
+               pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
+       }
+       else
+               kh_runheretime = 0;
+
+       for(i = 0; i < 4; ++i)
+       {
+               key = floor(kh_keys / pow(32, i)) & 31;
+               keyteam = key - 1;
+               switch(keyteam)
+               {
+                       case 30: // my key
+                               keyteam = myteam;
+                               a = 1;
+                               aa = 1;
+                               break;
+                       case -1: // no key
+                               a = 0;
+                               aa = 0;
+                               break;
+                       default: // owned or dropped
+                               a = 0.2;
+                               aa = 0.5;
+                               break;
+               }
+               a = a * sbar_alpha_fg;
+               aa = aa * sbar_alpha_fg;
+               if(a > 0)
+               {
+                       switch(keyteam)
+                       {
+                               case COLOR_TEAM1:
+                                       drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case COLOR_TEAM2:
+                                       drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case COLOR_TEAM3:
+                                       drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case COLOR_TEAM4:
+                                       drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               default:
+                                       break;
+                       }
+                       switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
+                       {
+                               case 0:
+                                       drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case 1:
+                                       drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case 2:
+                                       drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case 3:
+                                       drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                       }
+               }
+               p_x += 24;
+               pa_x += 24;
+       }
+}
+
+//Nexball HUD
+#define NBPB_SIZE '96 38 0'
+#define NBPB_BT 2                   //thickness
+#define NBPB_BRGB '1 1 1'
+#define NBPB_BALPH 1                //alpha
+#define NBPB_BFLAG DRAWFLAG_NORMAL
+#define NBPB_IALPH 0.4
+#define NBPB_IFLAG DRAWFLAG_NORMAL
+#define NBPB_IRGB '0.7 0.1 0'
+
+void CSQC_nb_hud(void)
+{
+       float stat_items, nb_pb_starttime, dt, p;
+       vector pos;
+
+       stat_items = getstati(STAT_ITEMS);
+       nb_pb_starttime = getstatf(STAT_NB_METERSTART);
+
+       pos_x = 4;
+       pos_y = vid_conheight - 42;
+       pos_z = 0;
+
+       //Manage the progress bar if any
+       if (nb_pb_starttime > 0)
+       {
+               vector s;
+               dt = mod(time - nb_pb_starttime, nb_pb_period);
+               // one period of positive triangle
+               p = 2 * dt / nb_pb_period;
+               if (p > 1)
+                       p = 2 - p;
+
+               s = NBPB_SIZE;
+               //Draw the filling
+               drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
+
+               //Draw the box
+               s = NBPB_SIZE;
+               drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+               drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+               drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+               drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+       }
+
+       pos_x += 12; //horizontal margin to the picture
+       pos_y += 2; //vertical margin to the picture
+
+       if (stat_items & IT_KEY1)
+               drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+}
+
+float crecordtime_prev; // last remembered crecordtime
+float crecordtime_change_time; // time when crecordtime last changed
+float srecordtime_prev; // last remembered srecordtime
+float srecordtime_change_time; // time when srecordtime last changed
+void CSQC_race_hud(void) 
+{
+       entity me;
+       me = playerslots[player_localentnum - 1];
+       float t, score;
+       float f; // yet another function has this
+       score = me.(scores[ps_primary]);
+
+       if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
+               return; // no records in the actual race
+
+       drawfont = sbar_bigfont;
+       vector pos;
+       pos_x = 2;
+       pos_y = vid_conheight - 48;
+
+       // clientside personal record
+       string rr;
+       if(gametype == GAME_CTS)
+               rr = CTS_RECORD;
+       else
+               rr = RACE_RECORD;
+       t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
+
+       if(score && score < t || !t)
+               db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
+
+       if(t != crecordtime_prev) {
+               crecordtime_prev = t;
+               crecordtime_change_time = time;
+       }
+       f = time - crecordtime_change_time;
+
+       if (f > 1) {
+               drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       } else {
+               drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+               drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+       }
+
+       // server record
+       pos_y += 26;
+       t = race_server_record;
+       if(t != srecordtime_prev) {
+               srecordtime_prev = t;
+               srecordtime_change_time = time;
+       }
+       f = time - srecordtime_change_time;
+
+       if (f > 1) {
+               drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       } else {
+               drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+               drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+       }
+       drawfont = sbar_font;
+}
diff --git a/qcsrc/client/sbar.qc.LOCAL.4129.qc b/qcsrc/client/sbar.qc.LOCAL.4129.qc
new file mode 100644 (file)
index 0000000..d817590
--- /dev/null
@@ -0,0 +1,3443 @@
+void drawstringright(vector, string, vector, vector, float, float);
+void drawstringcenter(vector, string, vector, vector, float, float);
+
+float teamnagger;
+
+float weapon_hits[WEP_MAXCOUNT];
+float weapon_fired[WEP_MAXCOUNT];
+float weapon_number;
+
+float last_weapon;
+float weapontime;
+
+float sbar_alpha_fg;
+float sbar_alpha_bg;
+float sbar_color_bg_team;
+float sbar_border_thickness;
+float sbar_accuracy_border_thickness;
+float sbar_scoreboard_alpha_bg;
+float sbar_scoreboard_alpha_fg;
+float sbar_scoreboard_highlight;
+float sbar_scoreboard_highlight_alpha;
+float sbar_scoreboard_highlight_alpha_self;
+float sbar_hudselector;
+float sbar_accuracy_hud;
+float sbar_scoreboard_alpha_name;
+float sbar_scoreboard_alpha_name_self;
+
+float ps_primary, ps_secondary;
+float ts_primary, ts_secondary;
+
+vector color;
+float SCOREBOARD_OFFSET = 50;
+
+void CSQC_kh_hudreset();
+void CSQC_kh_hud();
+void CSQC_ctf_hudreset();
+void CSQC_ctf_hud();
+void CSQC_nb_hud();
+void CSQC_race_hud();
+void MapVote_Draw();
+void Sbar_FinaleOverlay()
+{
+       /*vector pos;
+       pos_x = (vid_conwidth - 1)/2;
+       pos_y = 16;
+       pos_z = 0;*/
+
+       //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+       //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+       MapVote_Draw();
+}
+
+vector Sbar_AccuracyColor(float accuracy)
+{
+       vector rgb;
+       float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
+       if(accuracy >= 100) {
+               rgb_x = 0;
+               rgb_y = 1;
+       }
+       else if(accuracy > yellow_accuracy) {
+               rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
+               rgb_y = 1;
+       }
+       else {
+               rgb_x = 1;
+               rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
+       }
+       rgb_z = 0;
+       return rgb;
+}
+
+float weaponspace[10];
+void Sbar_DrawWeapon_Clear()
+{
+       float idx;
+       for(idx = 0; idx < 10; ++idx)
+               weaponspace[idx] = 0;
+}
+void Sbar_DrawWeapon(entity wi, float fade, float active)
+{
+       vector pos, vsize, fill_colour;
+       float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
+
+       imp = wi.impulse;
+
+       weapon_hit = weapon_hits[wi.weapon-WEP_FIRST];
+       weapon_damage = weapon_fired[wi.weapon-WEP_FIRST];
+       if(imp == 0)
+               idx = 9;
+       else
+               idx = imp - 1;
+
+       value = (active) ? 1 : 0.6;
+       color_x = color_y = color_z = value;
+
+       // width = 300, height = 100
+       const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
+
+       sp = weaponspace[idx] + 1;
+       weaponspace[idx] = sp;
+
+       pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
+       pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
+       pos_z = 0;
+       vsize_x = w_width;
+       vsize_y = w_height;
+       vsize_z = 0;
+       if (active)
+               drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos, strcat("gfx/hud/inv_weapon", wi.netname), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
+       pos_x += w_space;
+       pos_y += w_space;
+       vsize_x = font_size;
+       vsize_y = font_size;
+       vsize_z = 0;
+       drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+       // draw the weapon accuracy on the HUD
+       if(sbar_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+       {
+               if(weapon_damage)
+                       weapon_stats = floor(100 * weapon_hit / weapon_damage);
+
+               fill_colour = Sbar_AccuracyColor(weapon_stats);
+               if(weapon_damage)
+                       drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
+       }
+}
+
+void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
+{
+       float l, i;
+       string str, tmp, l_length;
+       float minus, plus;
+       vector vsize, num_color;
+
+       vsize_x = vsize_y = lettersize;
+       vsize_z = 0;
+
+       // showminusplus 1: always prefix with minus sign (useful in race distribution display)
+       // showminusplus 2: always prefix with plus sign (useful in race distribution display)
+       // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
+
+       if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
+       {
+               plus = true;
+               pos_x -= lettersize;
+       } else
+               plus = false;   
+
+       if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
+       {
+               minus = true;
+               num = -num;
+               pos_x -= lettersize;
+       } else
+               minus = false;
+
+       if(digits < 0)
+       {
+               tmp = ftos(num);
+               digits = -digits;
+               str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
+       } else
+               str = ftos(num);
+
+       l = strlen(str);
+       l_length = ftos(l);
+
+       if(l > digits)
+       {
+               str = substring(str, l-digits, 999);
+               l = strlen(str);
+       } else if(l < digits)
+               pos_x += (digits-l) * lettersize;
+
+       if (highlighted == 1) {
+               vector hl_size;
+               hl_size_x = vsize_x * l + vsize_x * 0.2;
+               hl_size_y = vsize_y * 1.1;
+               hl_size_z = 0;
+               if(minus)
+                       hl_size_x = hl_size_x + vsize_x;
+
+               vector hl_pos;
+               hl_pos_x = pos_x - lettersize/10;
+               hl_pos_y = pos_y - lettersize/20;
+               hl_pos_z = 0;
+
+               drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
+       }
+
+       if (stroke == 1)
+               num_color = '1 1 1';
+       else
+               num_color = rgb;
+
+       if(minus)
+       {
+               if (stroke == 1)
+                       drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
+               drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       } else if(plus)
+       {
+               if (stroke == 1)
+                       drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
+               drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       }
+
+       for(i = 0; i < l; ++i)
+       {
+               tmp = substring(str, i, 1);
+               if (stroke == 1)
+                       drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
+               drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       }
+}
+
+void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
+{
+       if(x > 200) {
+               color_x = 0;
+               color_y = 1;
+               color_z = 0;
+       }
+       else if(x > 150) {
+               color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
+               color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
+               color_z = 0;
+       }
+       else if(x > 100) {
+               color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
+               color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
+               color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
+       }
+       else if(x > 50) {
+               color_x = 1;
+               color_y = 1;
+               color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+       }
+       else if(x > 20) {
+               color_x = 1;
+               color_y = (x-20)*90/27/100; // green value between 0 -> 1
+               color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+       }
+       else {
+               color_x = 1;
+               color_y = 0;
+               color_z = 0;
+       }
+       Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
+}
+
+void Cmd_Sbar_SetFields(float argc);
+void Sbar_InitScores()
+{
+       float i, f;
+
+       ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
+       for(i = 0; i < MAX_SCORE; ++i)
+       {
+               f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
+               if(f == SFL_SORT_PRIO_PRIMARY)
+                       ps_primary = i;
+               if(f == SFL_SORT_PRIO_SECONDARY)
+                       ps_secondary = i;
+       }
+       if(ps_secondary == -1)
+               ps_secondary = ps_primary;
+
+       for(i = 0; i < MAX_TEAMSCORE; ++i)
+       {
+               f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
+               if(f == SFL_SORT_PRIO_PRIMARY)
+                       ts_primary = i;
+               if(f == SFL_SORT_PRIO_SECONDARY)
+                       ts_secondary = i;
+       }
+       if(ts_secondary == -1)
+               ts_secondary = ts_primary;
+
+       Cmd_Sbar_SetFields(0);
+}
+
+void Sbar_UpdatePlayerPos(entity pl);
+float SetTeam(entity pl, float Team);
+//float lastpnum;
+void Sbar_UpdatePlayerTeams()
+{
+       float Team;
+       entity pl, tmp;
+       float num;
+
+       num = 0;
+       for(pl = players.sort_next; pl; pl = pl.sort_next)
+       {
+               num += 1;
+               Team = GetPlayerColor(pl.sv_entnum);
+               if(SetTeam(pl, Team))
+               {
+                       tmp = pl.sort_prev;
+                       Sbar_UpdatePlayerPos(pl);
+                       if(tmp)
+                               pl = tmp;
+                       else
+                               pl = players.sort_next;
+               }
+       }
+       /*
+       if(num != lastpnum)
+               print(strcat("PNUM: ", ftos(num), "\n"));
+       lastpnum = num;
+       */
+}
+
+float Sbar_ComparePlayerScores(entity left, entity right)
+{
+       float vl, vr;
+       vl = GetPlayerColor(left.sv_entnum);
+       vr = GetPlayerColor(right.sv_entnum);
+
+       if(!left.gotscores)
+               vl = COLOR_SPECTATOR;
+       if(!right.gotscores)
+               vr = COLOR_SPECTATOR;
+
+       if(vl > vr)
+               return true;
+       if(vl < vr)
+               return false;
+
+       if(vl == COLOR_SPECTATOR)
+       {
+               // FIRST the one with scores (spectators), THEN the ones without (downloaders)
+               // no other sorting
+               if(!left.gotscores && right.gotscores)
+                       return true;
+               return false;
+       }
+
+       vl = left.scores[ps_primary];
+       vr = right.scores[ps_primary];
+       if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+       {
+               if(vl == 0 && vr != 0)
+                       return 1;
+               if(vl != 0 && vr == 0)
+                       return 0;
+       }
+       if(vl > vr)
+               return IS_INCREASING(scores_flags[ps_primary]);
+       if(vl < vr)
+               return IS_DECREASING(scores_flags[ps_primary]);
+
+       vl = left.scores[ps_secondary];
+       vr = right.scores[ps_secondary];
+       if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
+       {
+               if(vl == 0 && vr != 0)
+                       return 1;
+               if(vl != 0 && vr == 0)
+                       return 0;
+       }
+       if(vl > vr)
+               return IS_INCREASING(scores_flags[ps_secondary]);
+       if(vl < vr)
+               return IS_DECREASING(scores_flags[ps_secondary]);
+
+       return false;
+}
+
+void Sbar_UpdatePlayerPos(entity player)
+{
+       for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
+       {
+               SORT_SWAP(player, other);
+       }
+       for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
+       {
+               SORT_SWAP(other, player);
+       }
+}
+
+float Sbar_CompareTeamScores(entity left, entity right)
+{
+       float vl, vr;
+
+       if(left.team == COLOR_SPECTATOR)
+               return 1;
+       if(right.team == COLOR_SPECTATOR)
+               return 0;
+
+       vl = left.teamscores[ts_primary];
+       vr = right.teamscores[ts_primary];
+       if(vl > vr)
+               return IS_INCREASING(teamscores_flags[ts_primary]);
+       if(vl < vr)
+               return IS_DECREASING(teamscores_flags[ts_primary]);
+
+       vl = left.teamscores[ts_secondary];
+       vr = right.teamscores[ts_secondary];
+       if(vl > vr)
+               return IS_INCREASING(teamscores_flags[ts_secondary]);
+       if(vl < vr)
+               return IS_DECREASING(teamscores_flags[ts_secondary]);
+
+       return false;
+}
+
+void Sbar_UpdateTeamPos(entity Team)
+{
+       for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
+       {
+               SORT_SWAP(Team, other);
+       }
+       for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
+       {
+               SORT_SWAP(other, Team);
+       }
+}
+
+void Cmd_Sbar_Help(float argc)
+{
+       print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
+       print("^3|---------------------------------------------------------------|\n");
+       print("Usage:\n");
+       print("^2sbar_columns_set default\n");
+       print("^2sbar_columns_set ^7filed1 field2 ...\n");
+       print("The following field names are recognized (case insensitive):\n");
+       print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
+
+       print("^3name^7 or ^3nick^7         Name of a player\n");
+       print("^3ping^7                     Ping time\n");
+       print("^3pl^7                       Packet loss\n");
+       print("^3kills^7                    Number of kills\n");
+       print("^3deaths^7                   Number of deaths\n");
+       print("^3suicides^7                 Number of suicides\n");
+       print("^3frags^7                    kills - suicides\n");
+       print("^3kd^7                       The kill-death ratio\n");
+       print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
+       print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
+       print("^3fckills^7                  Number of flag carrier kills\n");
+       print("^3returns^7                  Number of flag returns\n");
+       print("^3drops^7                    Number of flag drops\n");
+       print("^3lives^7                    Number of lives (LMS)\n");
+       print("^3rank^7                     Player rank\n");
+       print("^3pushes^7                   Number of players pushed into void\n");
+       print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
+       print("^3kckills^7                  Number of keys carrier kills\n");
+       print("^3losses^7                   Number of times a key was lost\n");
+       print("^3laps^7                     Number of laps finished (race/cts)\n");
+       print("^3time^7                     Total time raced (race/cts)\n");
+       print("^3fastest^7                  Time of fastest lap (race/cts)\n");
+       print("^3ticks^7                    Number of ticks (DOM)\n");
+       print("^3takes^7                    Number of domination points taken (DOM)\n");
+       print("^3score^7                    Total score\n\n");
+
+       print("Before a field you can put a + or - sign, then a comma separated list\n");
+       print("of game types, then a slash, to make the field show up only in these\n");
+       print("or in all but these game types. You can also specify 'all' as a\n");
+       print("field to show all fields available for the current game mode.\n\n");
+       
+       print("The special game type names 'teams' and 'noteams' can be used to\n");
+       print("include/exclude ALL teams/noteams game modes.\n\n");
+
+       print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
+       print("will display name, ping and pl aligned to the left, and the fields\n");
+       print("right of the vertical bar aligned to the right.\n");
+       print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
+       print("other gamemodes except DM.\n");
+}
+
+string Sbar_DefaultColumnLayout()
+{
+       return strcat( // fteqcc sucks
+               "ping pl name | ",
+               "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
+               "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
+               "+lms/lives +lms/rank ",
+               "+kh/caps +kh/pushes +kh/destroyed ",
+               "?+race/laps ?+race/time ?+race/fastest ",
+               "+as/objectives +nexball/faults +nexball/goals ",
+               "-lms,race,nexball/score");
+}
+
+void Cmd_Sbar_SetFields(float argc)
+{
+       float i, j, slash;
+       string str, pattern;
+       float have_name, have_primary, have_secondary, have_separator;
+       float missing;
+
+       // TODO: re enable with gametype dependant cvars?
+       if(argc < 2) // no arguments provided
+               argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
+
+       if(argc < 2)
+               argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
+
+       if(argc == 2)
+       {
+               if(argv(1) == "default")
+                       argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
+               else if(argv(1) == "all")
+               {
+                       string s;
+                       s = "ping pl color name |";
+                       for(i = 0; i < MAX_SCORE; ++i)
+                       {
+                               if(i != ps_primary)
+                               if(i != ps_secondary)
+                               if(scores_label[i] != "")
+                                       s = strcat(s, " ", scores_label[i]);
+                       }
+                       if(ps_secondary != ps_primary)
+                               s = strcat(s, " ", scores_label[ps_secondary]);
+                       s = strcat(s, " ", scores_label[ps_primary]);
+                       argc = tokenizebyseparator(strcat("x ", s), " ");
+               }
+       }
+
+
+       sbar_num_fields = 0;
+
+       drawfont = sbar_font;
+
+       for(i = 0; i < argc - 1; ++i)
+       {
+               float nocomplain;
+               str = argv(i+1);
+
+               nocomplain = FALSE;
+               if(substring(str, 0, 1) == "?")
+               {
+                       nocomplain = TRUE;
+                       str = substring(str, 1, strlen(str) - 1);
+               }
+
+               slash = strstrofs(str, "/", 0);
+               if(slash >= 0)
+               {
+                       pattern = substring(str, 0, slash);
+                       str = substring(str, slash + 1, strlen(str) - (slash + 1));
+
+                       if not(isGametypeInFilter(gametype, teamplay, pattern))
+                               continue;
+               }
+
+               strunzone(sbar_title[sbar_num_fields]);
+               sbar_title[sbar_num_fields] = strzone(str);
+               sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
+               str = strtolower(str);
+
+               if(str == "ping") {
+                       sbar_field[sbar_num_fields] = SP_PING;
+               } else if(str == "pl") {
+                       sbar_field[sbar_num_fields] = SP_PL;
+               } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
+                       sbar_field[sbar_num_fields] = SP_KDRATIO;
+               } else if(str == "name" || str == "nick") {
+                       sbar_field[sbar_num_fields] = SP_NAME;
+                       have_name = 1;
+               } else if(str == "|") {
+                       sbar_field[sbar_num_fields] = SP_SEPARATOR;
+                       have_separator = 1;
+               } else {
+                       for(j = 0; j < MAX_SCORE; ++j)
+                               if(str == strtolower(scores_label[j]))
+                                       goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
+:notfound
+                       if(str == "frags")
+                       {
+                               j = SP_FRAGS;
+                       }
+                       else
+                       {
+                               if not(nocomplain)
+                                       print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
+                               continue;
+                       }
+:found
+                       sbar_field[sbar_num_fields] = j;
+                       if(j == ps_primary)
+                               have_primary = 1;
+                       if(j == ps_secondary)
+                               have_secondary = 1;
+               }
+               ++sbar_num_fields;
+               if(sbar_num_fields >= MAX_SBAR_FIELDS)
+                       break;
+       }
+
+       if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
+               have_primary = 1;
+       if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
+               have_secondary = 1;
+       if(ps_primary == ps_secondary)
+               have_secondary = 1;
+       missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
+
+       if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
+       {
+               if(!have_name)
+               {
+                       strunzone(sbar_title[sbar_num_fields]);
+                       for(i = sbar_num_fields; i > 0; --i)
+                       {
+                               sbar_title[i] = sbar_title[i-1];
+                               sbar_size[i] = sbar_size[i-1];
+                               sbar_field[i] = sbar_field[i-1];
+                       }
+                       sbar_title[0] = strzone("name");
+                       sbar_field[0] = SP_NAME;
+                       ++sbar_num_fields;
+                       print("fixed missing field 'name'\n");
+
+                       if(!have_separator)
+                       {
+                               strunzone(sbar_title[sbar_num_fields]);
+                               for(i = sbar_num_fields; i > 1; --i)
+                               {
+                                       sbar_title[i] = sbar_title[i-1];
+                                       sbar_size[i] = sbar_size[i-1];
+                                       sbar_field[i] = sbar_field[i-1];
+                               }
+                               sbar_title[1] = strzone("|");
+                               sbar_field[1] = SP_SEPARATOR;
+                               sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
+                               ++sbar_num_fields;
+                               print("fixed missing field '|'\n");
+                       }
+               }
+               else if(!have_separator)
+               {
+                       strunzone(sbar_title[sbar_num_fields]);
+                       sbar_title[sbar_num_fields] = strzone("|");
+                       sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
+                       sbar_field[sbar_num_fields] = SP_SEPARATOR;
+                       ++sbar_num_fields;
+                       print("fixed missing field '|'\n");
+               }
+               if(!have_secondary)
+               {
+                       strunzone(sbar_title[sbar_num_fields]);
+                       sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
+                       sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
+                       sbar_field[sbar_num_fields] = ps_secondary;
+                       ++sbar_num_fields;
+                       print("fixed missing field '", scores_label[ps_secondary], "'\n");
+               }
+               if(!have_primary)
+               {
+                       strunzone(sbar_title[sbar_num_fields]);
+                       sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
+                       sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
+                       sbar_field[sbar_num_fields] = ps_primary;
+                       ++sbar_num_fields;
+                       print("fixed missing field '", scores_label[ps_primary], "'\n");
+               }
+       }
+
+       sbar_field[sbar_num_fields] = SP_END;
+}
+
+// MOVEUP::
+vector sbar_field_rgb;
+string sbar_field_icon0;
+string sbar_field_icon1;
+string sbar_field_icon2;
+vector sbar_field_icon0_rgb;
+vector sbar_field_icon1_rgb;
+vector sbar_field_icon2_rgb;
+float sbar_field_icon0_alpha;
+float sbar_field_icon1_alpha;
+float sbar_field_icon2_alpha;
+string Sbar_GetField(entity pl, float field)
+{
+       float tmp, num, denom, f;
+       string str;
+       sbar_field_rgb = '1 1 1';
+       sbar_field_icon0 = "";
+       sbar_field_icon1 = "";
+       sbar_field_icon2 = "";
+       sbar_field_icon0_rgb = '1 1 1';
+       sbar_field_icon1_rgb = '1 1 1';
+       sbar_field_icon2_rgb = '1 1 1';
+       sbar_field_icon0_alpha = 1;
+       sbar_field_icon1_alpha = 1;
+       sbar_field_icon2_alpha = 1;
+       switch(field)
+       {
+               case SP_PING:
+                       if not(pl.gotscores)
+                               return "\x8D\x8D\x8D"; // >>> sign
+                       //str = getplayerkey(pl.sv_entnum, "ping");
+                       f = pl.ping;
+                       if(f == 0)
+                               return "N/A";
+                       tmp = max(0, min(220, f-80)) / 220;
+                       sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
+                       return ftos(f);
+
+               case SP_PL:
+                       if not(pl.gotscores)
+                               return "N/A";
+                       f = pl.ping_packetloss;
+                       tmp = pl.ping_movementloss;
+                       if(f == 0 && tmp == 0)
+                               return "";
+                       str = ftos(ceil(f * 100));
+                       if(tmp != 0)
+                               str = strcat(str, "~", ftos(ceil(tmp * 100)));
+                       tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
+                       sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
+                       return str;
+
+               case SP_NAME:
+                       if(ready_waiting && pl.ready)
+                       {
+                               sbar_field_icon0 = "gfx/sb_player_ready";
+                       }
+                       else if(!teamplay)
+                       {
+                               f = stof(getplayerkey(pl.sv_entnum, "colors"));
+                               {
+                                       sbar_field_icon0 = "gfx/sb_playercolor_base";
+                                       sbar_field_icon1 = "gfx/sb_playercolor_shirt";
+                                       sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
+                                       sbar_field_icon2 = "gfx/sb_playercolor_pants";
+                                       sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
+                               }
+                       }
+                       return GetPlayerName(pl.sv_entnum);
+
+               case SP_FRAGS:
+                       f = pl.(scores[SP_KILLS]);
+                       f -= pl.(scores[SP_SUICIDES]);
+                       return ftos(f);
+
+               case SP_KDRATIO:
+                       num = pl.(scores[SP_KILLS]);
+                       denom = pl.(scores[SP_DEATHS]);
+
+                       if(denom == 0) {
+                               sbar_field_rgb = '0 1 0';
+                               str = ftos(num);
+                       } else if(num <= 0) {
+                               sbar_field_rgb = '1 0 0';
+                               str = ftos(num/denom);
+                       } else
+                               str = ftos(num/denom);
+
+                       tmp = strstrofs(str, ".", 0);
+                       if(tmp > 0)
+                               str = substring(str, 0, tmp+2);
+                       return str;
+
+               default:
+                       tmp = pl.(scores[field]);
+                       f = scores_flags[field];
+                       if(field == ps_primary)
+                               sbar_field_rgb = '1 1 0';
+                       else if(field == ps_secondary)
+                               sbar_field_rgb = '0 1 1';
+                       else
+                               sbar_field_rgb = '1 1 1';
+                       return ScoreString(f, tmp);
+       }
+       //return "error";
+}
+
+float xmin, xmax, ymin, ymax, sbwidth;
+float sbar_fixscoreboardcolumnwidth_len;
+float sbar_fixscoreboardcolumnwidth_iconlen;
+float sbar_fixscoreboardcolumnwidth_marginlen;
+
+float stringwidth_colors(string s, vector theSize)
+{
+       return stringwidth(s, TRUE, theSize);
+}
+
+float stringwidth_nocolors(string s, vector theSize)
+{
+       return stringwidth(s, FALSE, theSize);
+}
+
+string Sbar_FixScoreboardColumnWidth(float i, string str)
+{
+       float field, f;
+       vector sz;
+       field = sbar_field[i];
+
+       sbar_fixscoreboardcolumnwidth_iconlen = 0;
+
+       if(sbar_field_icon0 != "")
+       {
+               sz = drawgetimagesize(sbar_field_icon0);
+               f = sz_x / sz_y;
+               if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+                       sbar_fixscoreboardcolumnwidth_iconlen = f;
+       }
+
+       if(sbar_field_icon1 != "")
+       {
+               sz = drawgetimagesize(sbar_field_icon1);
+               f = sz_x / sz_y;
+               if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+                       sbar_fixscoreboardcolumnwidth_iconlen = f;
+       }
+
+       if(sbar_field_icon2 != "")
+       {
+               sz = drawgetimagesize(sbar_field_icon2);
+               f = sz_x / sz_y;
+               if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+                       sbar_fixscoreboardcolumnwidth_iconlen = f;
+       }
+
+       sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
+
+       if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
+               sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
+       else
+               sbar_fixscoreboardcolumnwidth_marginlen = 0;
+
+       if(field == SP_NAME) // name gets all remaining space
+       {
+               float namesize, j;
+               namesize = sbwidth;// / sbar_fontsize_x;
+               for(j = 0; j < sbar_num_fields; ++j)
+                       if(j != i)
+                               if (sbar_field[i] != SP_SEPARATOR)
+                                       namesize -= sbar_size[j] + 1;
+               namesize += 1;
+               sbar_size[i] = namesize;
+               
+               if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
+                       namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
+               str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
+               sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
+       }
+       else
+               sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
+       
+       f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
+       if(sbar_size[i] < f)
+               sbar_size[i] = f;
+
+       return str;
+}
+
+void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
+{
+       vector tmp, rgb;
+       rgb = GetTeamRGB(pl.team);
+       string str;
+       float i, field;
+       float is_spec;
+       is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
+       
+       if((rgb == '1 1 1') && (!is_spec)) {
+               rgb_x = cvar("sbar_color_bg_r") + 0.5;
+               rgb_y = cvar("sbar_color_bg_g") + 0.5;
+               rgb_z = cvar("sbar_color_bg_b") + 0.5; }
+               
+       // Layout:
+       tmp_x = sbwidth;
+       tmp_y = sbar_fontsize_y * 1.25;
+       tmp_z = 0;
+
+       // alternated rows highlighting
+       if(is_self)
+               drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
+       else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
+               drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+
+       tmp_y = 0;
+
+       for(i = 0; i < sbar_num_fields; ++i)
+       {
+               field = sbar_field[i];
+               if(field == SP_SEPARATOR)
+                       break;
+
+               if(is_spec && field != SP_NAME && field != SP_PING) {
+                       pos_x += sbar_size[i] + sbar_fontsize_x;
+                       continue;
+               }
+               str = Sbar_GetField(pl, field);
+               str = Sbar_FixScoreboardColumnWidth(i, str);
+
+               pos_x += sbar_size[i] + sbar_fontsize_x;
+
+               if(field == SP_NAME) {
+                       tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;
+                       if (is_self)
+                               drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+               } else {
+                       tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
+                       if (is_self)
+                               drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+               }
+
+               tmp_x = sbar_size[i] + sbar_fontsize_x;
+               if(sbar_field_icon0 != "")
+                       if (is_self)
+                               drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+               if(sbar_field_icon1 != "")
+                       if (is_self)
+                               drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+               if(sbar_field_icon2 != "")
+                       if (is_self)
+                               drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+       }
+
+       if(sbar_field[i] == SP_SEPARATOR)
+       {
+               pos_x = xmax;
+               for(i = sbar_num_fields-1; i > 0; --i)
+               {
+                       field = sbar_field[i];
+                       if(field == SP_SEPARATOR)
+                               break;
+
+                       if(is_spec && field != SP_NAME && field != SP_PING) {
+                               pos_x -= sbar_size[i] + sbar_fontsize_x;
+                               continue;
+                       }
+
+                       str = Sbar_GetField(pl, field);
+                       str = Sbar_FixScoreboardColumnWidth(i, str);
+
+                       if(field == SP_NAME) {
+                               tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
+                               if(is_self)
+                                       drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                       } else {
+                               tmp_x = sbar_fixscoreboardcolumnwidth_len;
+                               if(is_self)
+                                       drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                       }
+
+                       tmp_x = sbar_size[i];
+                       if(sbar_field_icon0 != "")
+                               if (is_self)
+                                       drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                       if(sbar_field_icon1 != "")
+                               if (is_self)
+                                       drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                       if(sbar_field_icon2 != "")
+                               if (is_self)
+                                       drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                       pos_x -= sbar_size[i] + sbar_fontsize_x;
+               }
+       }
+}
+
+/*
+ * Sbar_Scoreboard_MakeTable
+ *
+ * Makes a table for a team (for all playing players in DM) and fills it
+ */
+
+vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
+{
+       float body_table_height, i;
+       vector tmp, column_dim;
+       entity pl;
+
+       body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
+
+       pos -= '1 1 0';
+
+       tmp_x = sbwidth + 2;
+       tmp_y = 1.25 * sbar_fontsize_y;
+
+       // rounded header
+       drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+       // table border
+       tmp_y += sbar_border_thickness;
+       tmp_y += body_table_height;
+       drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
+
+       // separator header/table
+       pos_y += 1.25 * sbar_fontsize_y;
+       tmp_y = sbar_border_thickness;
+       drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+       pos_y += sbar_border_thickness;
+
+       // table background
+       tmp_y = body_table_height;
+       drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+       // anyway, apply some color
+       //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
+
+       // go back to the top to make alternated columns highlighting and to print the strings
+       pos_y -= 1.25 * sbar_fontsize_y;
+       pos_y -= sbar_border_thickness;
+
+       pos += '1 1 0';
+
+       if (sbar_scoreboard_highlight)
+       {
+               column_dim_y = 1.25 * sbar_fontsize_y; // header
+               column_dim_y += sbar_border_thickness;
+               column_dim_y += body_table_height;
+       }
+
+       // print the strings of the columns headers and draw the columns
+       for(i = 0; i < sbar_num_fields; ++i)
+       {
+               if(sbar_field[i] == SP_SEPARATOR)
+                       break;
+               column_dim_x = sbar_size[i] + sbar_fontsize_x;
+               if (sbar_scoreboard_highlight)
+               {
+                       if (mod(i,2))
+                               drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+               }
+               drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               pos_x += column_dim_x;
+       }
+       if(sbar_field[i] == SP_SEPARATOR)
+       {
+               pos_x = xmax;
+               tmp_y = 0;
+               for(i = sbar_num_fields-1; i > 0; --i)
+               {
+                       if(sbar_field[i] == SP_SEPARATOR)
+                               break;
+
+                       pos_x -= sbar_size[i];
+
+                       if (sbar_scoreboard_highlight)
+                       {
+                               if (!mod(i,2))
+                               {
+                                       if (i == sbar_num_fields-1)
+                                               column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
+                                       else
+                                               column_dim_x = sbar_size[i] + sbar_fontsize_x;
+                                       drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+                               }
+                       }
+
+                       tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
+                       tmp_x = sbar_size[i] - tmp_x;
+                       drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       pos_x -= sbar_fontsize_x;
+               }
+       }
+       
+       pos_x = xmin;
+       pos_y += 1.25 * sbar_fontsize_y; // skip the header
+       pos_y += sbar_border_thickness;
+
+       // fill the table and draw the rows
+       i = 0;
+       if (teamplay)
+               for(pl = players.sort_next; pl; pl = pl.sort_next)
+               {
+                       if(pl.team != tm.team)
+                               continue;
+                       Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
+                       pos_y += 1.25 * sbar_fontsize_y;
+                       ++i;
+               }
+       else
+               for(pl = players.sort_next; pl; pl = pl.sort_next)
+               {
+                       if(pl.team == COLOR_SPECTATOR)
+                               continue;
+                       Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
+                       pos_y += 1.25 * sbar_fontsize_y;
+                       ++i;
+               }
+       
+       if (i == 0)
+               pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
+       pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
+
+       return pos;
+}
+
+float Sbar_WouldDrawScoreboard() {
+       if (sb_showscores)
+               return 1;
+       else if (intermission == 1)
+               return 1;
+       else if (intermission == 2)
+               return 1;
+       else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
+               return 1;
+       else if(sb_showscores_force)
+               return 1;
+       return 0;
+}
+
+float g_minstagib;
+float average_accuracy;
+vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
+{
+       float i;
+       float weapon_hit, weapon_damage, weapon_stats;
+       float fontsize = 40 * 1/3;
+       float xsave;
+       float weapon_cnt;
+       float rows;
+       if(cvar("sbar_accuracy_doublerows"))
+               rows = 2;
+       else
+               rows = 1;
+       float height = 40;
+
+       if(warmup_stage)
+       {
+               return pos;
+       }
+
+       xsave = pos_x;
+       drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+       pos_y += 18;
+       vector tmp;
+       tmp_x = sbwidth;
+       tmp_y = height * rows;
+
+       drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+       drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+
+       // column highlighting
+       for(i = 0; i < weapon_cnt/rows; ++i)
+       {
+               if(!mod(i, 2))
+                       drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+       }
+
+       // row highlighting
+       for(i = 0; i < rows; ++i)
+       {
+               drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     
+       }
+
+       if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
+               g_minstagib = 1; // TODO: real detection for minstagib?
+
+       // skip useless weapons
+       weapon_cnt = 0;
+       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+       {
+               self = get_weaponinfo(i);
+               if not(self.weapons)
+                       continue;
+               if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
+                       continue;
+               ++weapon_cnt;
+       }
+
+       drawfont = sbar_bigfont;
+       average_accuracy = 0;
+       float weapons_with_stats;
+       weapons_with_stats = 0;
+       if(rows == 2)
+               pos_x += sbwidth/weapon_cnt / 2;
+
+       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+       {
+               self = get_weaponinfo(i);
+               if not(self.weapons)
+                       continue;
+               if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
+                       continue;
+               weapon_hit = weapon_hits[i-WEP_FIRST];
+               weapon_damage = weapon_fired[i-WEP_FIRST];
+               if(weapon_damage)
+                       weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+               float weapon_alpha;
+
+               if(weapon_damage)
+                       weapon_alpha = sbar_scoreboard_alpha_fg;
+               else
+                       weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
+
+               // weapon icon
+               drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+               // the accuracy
+               if(weapon_damage) {
+                       weapons_with_stats += 1;
+                       average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
+
+                       string s;
+                       s = strcat(ftos(weapon_stats),"%");
+
+                       float padding;
+                       padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
+
+                       rgb = Sbar_AccuracyColor(weapon_stats);
+                       drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               pos_x += sbwidth/weapon_cnt * rows;
+               if(rows == 2 && i == 6) {
+                       pos_x -= sbwidth;
+                       pos_y += height;
+               }
+       }
+       drawfont = sbar_font;
+
+       if(weapons_with_stats)
+               average_accuracy = floor(average_accuracy / weapons_with_stats);
+
+       pos_x = xsave;
+       pos_y += height;
+       return pos;
+}
+
+string race_PlaceName(float pos) {
+       if(pos == 1)
+               return "1st";
+       else if(pos == 2)
+               return "2nd";
+       else if(pos == 3)
+               return "3rd";
+       else
+               return strcat(ftos(pos), "th");
+}
+
+vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
+{
+       float i;
+       RANKINGS_RECEIVED_CNT = 0;
+               for (i=RANKINGS_CNT-1; i>=0; --i)
+                       if (grecordtime[i])
+                               RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
+
+       if (RANKINGS_RECEIVED_CNT == 0)
+               return pos;
+
+       float is_spec;
+       is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
+       vector hl_rgb;
+               hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;
+               hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;
+               hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;
+
+       pos_y += sbar_fontsize_y;
+       drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+       pos_y += sbar_fontsize_y;
+       vector tmp;
+       tmp_x = sbwidth;
+       tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
+
+       drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+       drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+
+       // row highlighting
+       for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
+       {
+               string n, p;
+               float t;
+               t = grecordtime[i];
+               if (t == 0)
+                       continue;
+               n = grecordholder[i];
+               p = race_PlaceName(i+1);
+               if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
+                       drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    
+               else if(!mod(i, 2) && sbar_scoreboard_highlight)
+                       drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); 
+               drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               pos += '0 1 0' * sbar_fontsize_y;
+       }
+
+       return pos;
+}
+
+float scoreboard_bottom;
+float sbar_scoreboard_fade_alpha;
+float sbar_woulddrawscoreboard_prev;
+float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
+void Sbar_DrawScoreboard()
+{
+       float sbar_woulddrawscoreboard; 
+       sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
+       if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
+               sbar_woulddrawscoreboard_change = time;
+               sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
+       }
+
+       float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
+       float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
+       if(sbar_woulddrawscoreboard) {
+               if (scoreboard_fadeinspeed)
+                       sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
+               else
+                       sbar_scoreboard_fade_alpha = 1;
+       }
+       else
+               if (scoreboard_fadeoutspeed)
+                       sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
+               else
+                       sbar_scoreboard_fade_alpha = 0;
+
+       if not(sbar_scoreboard_fade_alpha)
+               return;
+               
+       sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
+       sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
+       sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
+       sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
+       sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
+       sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
+       sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
+       
+       vector rgb, pos, tmp;
+       entity pl, tm;
+
+       sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
+
+       xmin = 0.5 * (vid_conwidth - sbwidth);
+       ymin = SCOREBOARD_OFFSET;
+
+       xmax = vid_conwidth - xmin;
+       ymax = vid_conheight - 0.2*vid_conheight;
+
+       // Initializes position
+       pos_x = xmin;
+       pos_y = ymin;
+       pos_z = 0;
+
+       // Heading
+       drawfont = sbar_bigfont;
+       drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+       pos_y += 24 + 4;
+       pos_y += sbar_fontsize_y;
+
+       drawfont = sbar_font;
+
+       // Draw the scoreboard
+       vector bg_size;
+       bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
+
+       if(teamplay)
+       {
+               for(tm = teams.sort_next; tm; tm = tm.sort_next)
+               {
+                       if(tm.team == COLOR_SPECTATOR)
+                               continue;
+
+                       rgb = GetTeamRGB(tm.team);
+                       Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                               
+                       if(ts_primary != ts_secondary)
+                               Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+                       pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
+               }
+       }
+       else
+       {
+               rgb_x = cvar("sbar_color_bg_r");
+               rgb_y = cvar("sbar_color_bg_g");
+               rgb_z = cvar("sbar_color_bg_b");
+
+               for(tm = teams.sort_next; tm; tm = tm.sort_next)
+               {
+                       if(tm.team == COLOR_SPECTATOR)
+                               continue;
+
+                       pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
+               }
+       }
+
+       if(gametype == GAME_CTS || gametype == GAME_RACE) {
+               if(race_speedaward) {
+                       drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       pos_y += 1.25 * sbar_fontsize_y;
+               }
+               if(race_speedaward_alltimebest) {
+                       drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       pos_y += 1.25 * sbar_fontsize_y;
+               }
+               pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
+       }
+       else if(cvar("sbar_accuracy") && spectatee_status != -1) {
+               if(teamplay)
+                       pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
+               else
+                       pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
+       }
+
+       tmp = pos + '0 1.5 0' * sbar_fontsize_y;
+       pos_y += 3 * sbar_fontsize_y;
+
+       // List spectators
+       float specs;
+       specs = 0;
+       for(pl = players.sort_next; pl; pl = pl.sort_next)
+       {
+               if(pl.team != COLOR_SPECTATOR)
+                       continue;
+               Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
+               pos_y += 1.25 * sbar_fontsize_y;
+               ++specs;
+       }
+
+       if(specs)
+               drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+       // Print info string
+       string str;
+       float tl, fl, ll;
+       str = strcat("playing on ^2", shortmapname, "^7");
+       tl = getstatf(STAT_TIMELIMIT);
+       fl = getstatf(STAT_FRAGLIMIT);
+       ll = getstatf(STAT_LEADLIMIT);
+       if(gametype == GAME_LMS)
+       {
+               if(tl > 0)
+                       str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
+       }
+       else
+       {
+               if(tl > 0)
+                       str = strcat(str, " for ^1", ftos(tl), " minutes^7");
+               if(fl > 0)
+               {
+                       if(tl > 0)
+                               str = strcat(str, " or");
+                       if(teamplay)
+                       {
+                               str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
+                               if(teamscores_label[ts_primary] == "score")
+                                       str = strcat(str, " points^7");
+                               else if(teamscores_label[ts_primary] == "fastest")
+                                       str = strcat(str, " is beaten^7");
+                               else
+                                       str = strcat(str, " ", teamscores_label[ts_primary]);
+                       }
+                       else
+                       {
+                               str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
+                               if(scores_label[ps_primary] == "score")
+                                       str = strcat(str, " points^7");
+                               else if(scores_label[ps_primary] == "fastest")
+                                       str = strcat(str, " is beaten^7");
+                               else
+                                       str = strcat(str, " ", scores_label[ps_primary]);
+                       }
+               }
+               if(ll > 0)
+               {
+                       if(tl > 0 || fl > 0)
+                               str = strcat(str, " or");
+                       if(teamplay)
+                       {
+                               str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
+                               if(teamscores_label[ts_primary] == "score")
+                                       str = strcat(str, " points^7");
+                               else if(teamscores_label[ts_primary] == "fastest")
+                                       str = strcat(str, " is beaten^7");
+                               else
+                                       str = strcat(str, " ", teamscores_label[ts_primary]);
+                       }
+                       else
+                       {
+                               str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
+                               if(scores_label[ps_primary] == "score")
+                                       str = strcat(str, " points^7");
+                               else if(scores_label[ps_primary] == "fastest")
+                                       str = strcat(str, " is beaten^7");
+                               else
+                                       str = strcat(str, " ", scores_label[ps_primary]);
+                       }
+               }
+       }
+
+
+       pos_y += 1.2 * sbar_fontsize_y;
+       drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+       scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
+}
+
+string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
+{
+       string col;
+       string timestr;
+       string cpname;
+       string lapstr;
+       lapstr = "";
+
+       if(histime == 0) // goal hit
+       {
+               if(mytime > 0)
+               {
+                       timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
+                       col = "^1";
+               }
+               else if(mytime == 0)
+               {
+                       timestr = "+0.0";
+                       col = "^3";
+               }
+               else
+               {
+                       timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
+                       col = "^2";
+               }
+
+               if(lapdelta > 0)
+               {
+                       lapstr = strcat(" (-", ftos(lapdelta), "L)");
+                       col = "^2";
+               }
+               else if(lapdelta < 0)
+               {
+                       lapstr = strcat(" (+", ftos(-lapdelta), "L)");
+                       col = "^1";
+               }
+       }
+       else if(histime > 0) // anticipation
+       {
+               if(mytime >= histime)
+                       timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
+               else
+                       timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
+               col = "^3";
+       }
+       else
+               col = "^7";
+
+       if(cp == 254)
+               cpname = "Start line";
+       else if(cp == 255)
+               cpname = "Finish line";
+       else if(cp)
+               cpname = strcat("Intermediate ", ftos(cp));
+       else
+               cpname = "Finish line";
+
+       if(histime < 0)
+               return strcat(col, cpname);
+       else if(hisname == "")
+               return strcat(col, cpname, " (", timestr, ")");
+       else
+               return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
+}
+
+float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
+       float i;
+       for (i=RANKINGS_CNT-1;i>=0;--i)
+               if(grecordholder[i] == net_name)
+                       return i+1;
+       return 0;
+}
+
+float race_status_time;
+float race_status_prev;
+string race_status_name_prev;
+void Sbar_DrawRaceStatus(vector pos)
+{
+       if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
+               race_status_time = time + 5;
+               race_status_prev = race_status;
+               if (race_status_name_prev)
+                       strunzone(race_status_name_prev);
+               race_status_name_prev = strzone(race_status_name);
+       }
+
+       float a;
+       a = bound(0, race_status_time - time, 1);
+
+       string s;
+       s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
+
+       float rank;
+       if(race_status > 0)
+               rank = race_CheckName(race_status_name);
+       string rankname;
+       rankname = race_PlaceName(rank);
+
+       if(race_status == 0)
+               drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+       else if(race_status == 1) {
+               drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   
+               drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+       } else if(race_status == 2) {
+               if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
+                       drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               else
+                       drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+       } else if(race_status == 3) {
+               drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+       }
+
+       if (race_status_time - time <= 0) {
+               race_status_prev = -1;
+               race_status = -1;
+               if(race_status_name)
+                       strunzone(race_status_name);
+               race_status_name = string_null;
+               if(race_status_name_prev)
+                       strunzone(race_status_name_prev);
+               race_status_name_prev = string_null;
+       }
+}
+
+void Sbar_Score()
+{
+       float score, distribution, leader;
+       vector score_pos, secondary_score_pos, distribution_color;
+       entity tm, pl, me;
+       me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
+
+       vector bottomright;
+       bottomright_x = vid_conwidth;
+       bottomright_y = vid_conheight;
+       bottomright_z = 0;
+
+       score_pos = bottomright - '245 42 0'; // for same alignment as before: 294
+       secondary_score_pos = score_pos + '149 -6 0';
+
+       if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
+               pl = players.sort_next;
+               if(pl == me)
+                       pl = pl.sort_next;
+               if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+                       if(pl.scores[ps_primary] == 0)
+                               pl = world;
+
+               score = me.(scores[ps_primary]);
+
+               float racemin, racesec, racemsec;
+               float distsec, distmsec, minusplus;
+               
+               racemin = floor(score/(60 * TIME_FACTOR));
+               racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
+               racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
+
+               if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
+                       // distribution display
+                       distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+
+                       if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
+                               distmsec = fabs(distribution);
+                       else {
+                               distsec = floor(fabs(distribution)/TIME_FACTOR);
+                               distmsec = fabs(distribution) - distsec*TIME_FACTOR;
+                               if (distribution < 0)
+                                       distsec = -distsec;
+                       }
+
+                       if (distribution <= 0) {
+                               distribution_color = '0 1 0';
+                               minusplus = 1; // minusplus 1: always prefix with minus sign
+                       }
+                       else {
+                               distribution_color = '1 0 0';
+                               minusplus = 2; // minusplus 1: always prefix with plus sign
+                       }
+                       Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+               }
+               // race record display
+               if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
+                       drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+
+               Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+
+       } else if (!teamplay) { // non-teamgames, except race/cts
+               // me vector := [team/connected frags id]
+               pl = players.sort_next;
+               if(pl == me)
+                       pl = pl.sort_next;
+
+               if(pl)
+                       distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+               else
+                       distribution = 0;
+
+               score = me.(scores[ps_primary]);
+               
+               if(distribution >= 5) {
+                       distribution_color = '0 1 0';
+                       leader = 1;
+               } else if(distribution >= 0) {
+                       distribution_color = '1 1 1';
+                       leader = 1;
+               } else if(distribution >= -5)
+                       distribution_color = '1 1 0';
+               else
+                       distribution_color = '1 0 0';
+               
+               Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+       } else { // teamgames
+               float max_fragcount;
+               max_fragcount = -999;
+
+               for(tm = teams.sort_next; tm; tm = tm.sort_next) {
+                       if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
+                               continue;
+                       score = tm.(teamscores[ts_primary]);
+                       leader = 0;
+
+                       if (score > max_fragcount)
+                               max_fragcount = score;
+       
+                       if(tm.team == myteam) {
+                               if (max_fragcount == score)
+                                       leader = 1;
+                               Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       } else {
+                               if (max_fragcount == score)
+                                       leader = 1;
+                               Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                               secondary_score_pos = secondary_score_pos + '0 16 0';
+                       }
+               }
+       }
+
+       if(gametype == GAME_RACE || gametype == GAME_CTS)
+       {
+               drawfont = sbar_bigfont;
+               float a, t;
+               vector m;
+               string s, forcetime;
+
+               m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
+
+               if(race_checkpointtime)
+               {
+                       a = bound(0, 2 - (time - race_checkpointtime), 1);
+                       s = "";
+                       forcetime = "";
+                       if(a > 0) // just hit a checkpoint?
+                       {
+                               if(race_checkpoint != 254)
+                               {
+                                       if(race_time && race_previousbesttime)
+                                               s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
+                                       else
+                                               s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
+                                       if(race_time)
+                                               forcetime = TIME_ENCODED_TOSTRING(race_time);
+                               }
+                       }
+                       else
+                       {
+                               if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
+                               {
+                                       a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
+                                       if(a > 0) // next one?
+                                       {
+                                               s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
+                                       }
+                               }
+                       }
+
+                       if(s != "" && a > 0)
+                       {
+                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                               //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                       }
+
+                       if(race_penaltytime)
+                       {
+                               a = bound(0, 2 - (time - race_penaltyeventtime), 1);
+                               if(a > 0)
+                               {
+                                       s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
+                                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                                       //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                                       drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               }
+                       }
+
+                       if(forcetime != "")
+                       {
+                               a = bound(0, (time - race_checkpointtime) / 0.5, 1);
+                               //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
+                               drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
+                       }
+                       else
+                               a = 1;
+
+                       if(race_laptime && race_checkpoint != 255)
+                       {
+                               s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
+                               //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                       }
+               }
+               else
+               {
+                       if(race_mycheckpointtime)
+                       {
+                               a = bound(0, 2 - (time - race_mycheckpointtime), 1);
+                               s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
+                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                               //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                       }
+                       if(race_othercheckpointtime && race_othercheckpointenemy != "")
+                       {
+                               a = bound(0, 2 - (time - race_othercheckpointtime), 1);
+                               s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
+                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                               //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                       }
+
+                       if(race_penaltytime && !race_penaltyaccumulator)
+                       {
+                               t = race_penaltytime * 0.1 + race_penaltyeventtime;
+                               a = bound(0, (1 + t - time), 1);
+                               if(a > 0)
+                               {
+                                       if(time < t)
+                                               s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
+                                       else
+                                               s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
+                                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                                       //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                                       drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+                               }
+                       }
+               }
+
+               drawfont = sbar_font;
+       }
+}
+
+void Sbar_Timer()
+{
+       float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
+       vector bgpos, timer_color;
+       bgpos = '0 0 0';
+       
+       vector topright;
+       topright = '0 0 0';
+       topright_x = vid_conwidth;
+       
+       float scale;
+       scale = cvar_or("sbar_timer_scale", 1);
+       timelimit = getstatf(STAT_TIMELIMIT);
+
+       Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
+       
+       timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
+       timeleft = ceil(timeleft);
+       minutesLeft = floor(timeleft / 60);
+       secondsLeft = timeleft - minutesLeft*60;
+
+       if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
+               timer_color = '1 1 1'; //white
+       else if(minutesLeft >= 1)
+               timer_color = '1 1 0'; //yellow
+       else
+               timer_color = '1 0 0'; //red
+
+       if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
+               if (time < getstatf(STAT_GAMESTARTTIME)) {
+                       //while restart is still active, show 00:00
+                       minutes = seconds = 0;
+               } else {
+                       elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
+                       minutes = floor(elapsedTime / 60);
+                       seconds = elapsedTime - minutes*60;
+               }
+               if (minutes < 10)
+                       bgpos_x = topright_x - (54 + 17 + 12) * scale;
+               else if (minutes < 100) // nudge the timer background left if more digits are drawn
+                       bgpos_x = topright_x - (72 + 17 + 12) * scale;
+               else
+                       bgpos_x = topright_x - (90 + 17 + 12) * scale;
+               bgpos_y = 0;
+               bgpos_z = 0;
+       } else {
+               minutes = minutesLeft;
+               seconds = secondsLeft;
+               if (minutes == 0)
+                       bgpos_x = topright_x - (36 + 7 + 12) * scale;
+               else if (minutes < 10) // nudge the timer background left if more digits are drawn
+                       bgpos_x = topright_x - (54 + 17 + 12) * scale;
+               else if (minutes < 100)
+                       bgpos_x = topright_x - (72 + 17 + 12) * scale;
+               else
+                       bgpos_x = topright_x - (90 + 17 + 12) * scale;
+               bgpos_y = 0;
+               bgpos_z = 0;
+       }
+
+       if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
+               if (teamplay)
+                       drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
+               else {
+                       color_x = cvar("sbar_color_bg_r");
+                       color_y = cvar("sbar_color_bg_g");
+                       color_z = cvar("sbar_color_bg_b");
+
+                       drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
+               }
+       }
+
+       if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
+               Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
+       }
+       Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void CSQC_Strength_Timer() {
+       vector pos;
+       vector bottom;
+
+       bottom_x = vid_conwidth/2;
+       bottom_y = vid_conheight;
+       bottom_z = 0;
+
+       float stat_items, dt;
+       stat_items = getstati(STAT_ITEMS);
+       /*
+       if not(stat_items & IT_STRENGTH)
+               if not(stat_items & IT_INVINCIBLE)
+                       return;
+       */
+
+       if (getstati(STAT_HEALTH) <= 0)
+               return;
+
+       vector picsize;
+       float strength_time, invincibility_time, countdown_fontsize;
+
+       picsize = '22 22 0';
+       countdown_fontsize = 18;
+
+       if (vid_conwidth >= 800)
+               pos = bottom + '192 -46 0';
+       else
+               pos = bottom + '192 -94 0';
+
+       //strength
+       strength_time = getstatf(STAT_STRENGTH_FINISHED);
+       invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
+
+       if (strength_time) {
+               dt = strength_time - time;
+               if(dt > 0)
+               {
+                       if(dt < 5)
+                       {
+                               drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+                                       bound(0, (ceil(dt) - dt) / 0.5, 1));
+                       }
+                       else
+                       {
+                               drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+                       }
+                       Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               else if(dt > -1)
+               {
+                       drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+                               bound(0, -dt / 0.5, 1));
+               }
+       }
+
+       //invincibility
+       if (invincibility_time) {
+               dt = invincibility_time - time;
+               if(dt > 0)
+               {
+                       if(dt < 5)
+                       {
+                               drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+                                       bound(0, (ceil(dt) - dt) / 0.5, 1));
+                       }
+                       else
+                       {
+                               drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+                       }
+                       Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               else if(dt > -1)
+               {
+                       drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+                               bound(0, -dt / 0.5, 1));
+               }
+       }
+}
+
+#define CENTERPRINT_MAX_LINES 30
+string centerprint_messages[CENTERPRINT_MAX_LINES];
+float centerprint_width[CENTERPRINT_MAX_LINES];
+vector centerprint_start;
+float centerprint_expire;
+float centerprint_num;
+float centerprint_offset_hint;
+vector centerprint_fontsize;
+
+void centerprint(string strMessage)
+{
+       float i, j, n, hcount;
+       string s;
+
+       centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
+
+       centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
+
+       if(cvar("scr_centertime") <= 0)
+               return;
+
+       if(strMessage == "")
+               return;
+
+       // strip trailing newlines
+       j = strlen(strMessage) - 1;
+       while(substring(strMessage, j, 1) == "\n" && j >= 0)
+               j = j - 1;
+       strMessage = substring(strMessage, 0, j + 1);
+
+       if(strMessage == "")
+               return;
+
+       // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
+       j = 0;
+       while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
+               j = j + 1;
+       strMessage = substring(strMessage, j, strlen(strMessage) - j);
+       centerprint_offset_hint = j;
+
+       if(strMessage == "")
+               return;
+
+       // if we get here, we have a message. Initialize its height.
+       centerprint_num = 0;
+
+       n = tokenizebyseparator(strMessage, "\n");
+       i = hcount = 0;
+       for(j = 0; j < n; ++j)
+       {
+               getWrappedLine_remaining = argv(j);
+               while(getWrappedLine_remaining)
+               {
+                       s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
+                       if(centerprint_messages[i])
+                               strunzone(centerprint_messages[i]);
+                       centerprint_messages[i] = strzone(s);
+                       centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
+                       ++i;
+
+                       // half height for empty lines looks better
+                       if(s == "")
+                               hcount += 0.5;
+                       else
+                               hcount += 1;
+
+                       if(i >= CENTERPRINT_MAX_LINES)
+                               break;
+               }
+       }
+
+       float h, havail;
+       h = centerprint_fontsize_y*hcount;
+
+       havail = vid_conheight;
+       if(cvar("con_chatpos") < 0)
+               havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
+       if(havail > vid_conheight - 70)
+               havail = vid_conheight - 70; // avoid overlapping HUD
+
+       centerprint_start_x = 0;
+
+#if 0
+       float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
+
+       // here, the centerprint would cover the crosshair. REALLY BAD.
+       forbiddenmin = vid_conheight * 0.5 - h - 16;
+       forbiddenmax = vid_conheight * 0.5 + 16;
+
+       allowedmin = scoreboard_bottom;
+       allowedmax = havail - h;
+       preferred = (havail - h)/2;
+
+
+       // possible orderings (total: 4! / 4 = 6)
+       //  allowedmin allowedmax forbiddenmin forbiddenmax
+       //  forbiddenmin forbiddenmax allowedmin allowedmax
+       if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
+       {
+               // forbidden doesn't matter in this case
+               centerprint_start_y = bound(allowedmin, preferred, allowedmax);
+       }
+       //  allowedmin forbiddenmin allowedmax forbiddenmax
+       else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
+       {
+               centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+       }
+       //  allowedmin forbiddenmin forbiddenmax allowedmax
+       else if(allowedmin < forbiddenmin)
+       {
+               // make sure the forbidden zone is not covered
+               if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+                       centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+               else
+                       centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
+       }
+       //  forbiddenmin allowedmin allowedmax forbiddenmax
+       else if(allowedmax < forbiddenmax)
+       {
+               // it's better to leave the allowed zone (overlap with scoreboard) than
+               // to cover the forbidden zone (crosshair)
+               if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+                       centerprint_start_y = forbiddenmax;
+               else
+                       centerprint_start_y = forbiddenmin;
+       }
+       //  forbiddenmin allowedmin forbiddenmax allowedmax
+       else
+       {
+               centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
+       }
+#else
+       centerprint_start_y =
+               min(
+                       max(
+                               max(scoreboard_bottom, vid_conheight * 0.5 + 16),
+                               (havail - h)/2
+                       ),
+                       havail - h
+               );
+#endif
+
+       centerprint_num = i;
+       centerprint_expire = time + cvar("scr_centertime");
+}
+
+void Sbar_DrawCenterPrint (void)
+{
+       float i;
+       vector pos;
+       string ts;
+       float a;
+
+       //if(time > centerprint_expire)
+       //      return;
+
+       //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
+       a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
+       //sz = 1.2 / (a + 0.2);
+
+       if(a <= 0)
+               return;
+
+       pos = centerprint_start;
+       for (i=0; i<centerprint_num; i = i + 1)
+       {
+               pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
+               ts = centerprint_messages[i];
+               if (ts != "")
+               {
+                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                       drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
+                       //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
+                       pos_y = pos_y + centerprint_fontsize_y;
+               }
+               else
+                       // half height for empty lines looks better
+                       pos_y = pos_y + centerprint_fontsize_y * 0.5;
+       }
+}
+
+vector Sbar_DrawNoteLine(vector offset, string s)
+{
+       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+       drawcolorcodedstring(
+               offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
+               s,
+               sbar_fontsize,
+               sbar_alpha_fg,
+               0
+       );
+       return offset + sbar_fontsize_y * '0 1 0';
+}
+
+void Sbar_DrawPressedKeys(void)
+{
+       vector pos, bgsize;
+       float pressedkeys;
+
+       pos = stov(cvar_string("cl_showpressedkeys_position"));
+
+       bgsize = '126 75 0';
+
+       pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
+           + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
+       pos -= '-15 -6 0'; // adjust to the origin of these numbers
+
+       pressedkeys = getstatf(STAT_PRESSED_KEYS);
+       drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_ShowSpeed(void)
+{
+       vector numsize;
+       float pos, conversion_factor;
+       string speed, zspeed, unit;
+
+       switch(cvar("cl_showspeed_unit"))
+       {
+               default:
+               case 0:
+                       unit = "";
+                       conversion_factor = 1.0;
+                       break;
+               case 1:
+                       unit = " qu/s";
+                       conversion_factor = 1.0;
+                       break;
+               case 2:
+                       unit = " m/s";
+                       conversion_factor = 0.0254;
+                       break;
+               case 3:
+                       unit = " km/h";
+                       conversion_factor = 0.0254 * 3.6;
+                       break;
+               case 4:
+                       unit = " mph";
+                       conversion_factor = 0.0254 * 3.6 * 0.6213711922;
+                       break;
+               case 5:
+                       unit = " knots";
+                       conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+                       break;
+       }
+
+       speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
+
+       numsize_x = numsize_y = cvar("cl_showspeed_size");
+       pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
+       
+       drawfont = sbar_bigfont;
+       drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+       if (cvar("cl_showspeed_z") == 1) {
+               zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
+               drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       }
+
+       drawfont = sbar_font;
+}
+
+vector acc_prevspeed;
+float acc_prevtime;
+float acc_avg;
+
+void Sbar_ShowAcceleration(void)
+{
+       float acceleration, sz, scale, alpha, f;
+       vector pos, top, rgb;
+       top_x = vid_conwidth/2;
+       top_y = 0;
+
+       f = time - acc_prevtime;
+       if(cvar("cl_showacceleration_z"))
+               acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
+       else
+               acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
+       acc_prevspeed = pmove_vel;
+       acc_prevtime = time;
+
+       f = bound(0, f * 10, 1);
+       acc_avg = acc_avg * (1 - f) + acceleration * f;
+       acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
+
+       pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
+
+       sz = cvar("cl_showacceleration_size");
+       scale = cvar("cl_showacceleration_scale");
+       alpha = cvar("cl_showacceleration_alpha");
+       if (cvar("cl_showacceleration_color_custom"))
+               rgb = stov(cvar_string("cl_showacceleration_color"));
+       else {
+               rgb = '1 1 1';
+               if (acceleration < 0) {
+                       rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
+               } else if (acceleration > 0) {
+                       rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
+               }
+       }
+               
+       if (acceleration > 0)
+               drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
+       else if (acceleration < 0)
+               drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
+{
+       drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats_Description_Splash(vector position)
+{
+       drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats()
+{
+       float i, count_hitscan, count_splash, row_hitscan, row_splash;  // count is the number of 'colums'
+       float weapon_hit, weapon_damage, weapon_stats;
+       float left_border;  // position where the weapons start, the description is in the border
+       vector fill_colour, fill_size;
+       vector pos;
+       vector border_colour;
+
+       float col_margin = 20;  // pixels between the columns
+       float row_margin = 20;  // pixels between the rows
+
+       fill_size_x = 5 * sbar_fontsize_x;  // width of the background
+       fill_size_y = 10 * sbar_fontsize_y;  // height of the background
+
+       drawfont = sbar_bigfont;
+       pos_x = 0;
+       pos_y = SCOREBOARD_OFFSET;
+       pos_z = 0;
+       drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+       left_border = col_margin + 11 * sbar_fontsize_x;
+
+       drawfont = sbar_font;
+
+       if(warmup_stage)
+       {
+               pos_y += 40;
+               if(mod(time, 1) >= 0.4)
+                       drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               return;
+       }
+
+       if(gametype == GAME_RACE || gametype == GAME_CTS)
+       {
+               pos_y += 40;
+               if(mod(time, 1) >= 0.4)
+                       drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               return;
+       }
+
+       float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
+       Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
+
+       float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
+       Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
+
+       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+       {
+               self = get_weaponinfo(i);
+               if not(self.weapons)
+                       continue;
+               weapon_hit = weapon_hits[i-WEP_FIRST];
+               weapon_damage = weapon_fired[i-WEP_FIRST];
+               border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border
+
+               if (weapon_damage) {
+                       if (self.spawnflags & WEP_TYPE_SPLASH) {
+                               weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+
+                               fill_colour_x = 1 - 0.015 * weapon_stats;
+                               fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
+
+                               // how the background colour is calculated
+                               // %    red             green   red_2                   green_2
+                               // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
+
+                               if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
+                               {
+                                       count_splash = 0;
+                                       ++row_splash;
+                                       Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));
+                               }
+
+                               pos_x = left_border + count_splash * (fill_size_x + col_margin);
+                               pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);
+
+                               // background
+                               drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+                               drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+                               // the weapon
+                               drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of shots fired or max damage
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of hits or actual damage
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the accuracy
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of shots missed or damage wasted
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               ++count_splash;
+                       } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
+                               weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+
+                               fill_colour_x = 1 - 0.015 * weapon_stats;
+                               fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
+
+                               // how the background colour is calculated
+                               // %    red             green   red_2                   green_2
+                               // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
+
+                               if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
+                               {
+                                       count_hitscan = 0;
+                                       ++row_hitscan;
+                                       Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));
+                               }
+
+                               pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
+                               pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);
+
+                               // background
+                               drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+                               drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+                               // the weapon
+                               drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of shots fired or max damage
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of hits or actual damage
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the accuracy
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of shots missed or damage wasted
+                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+                               ++count_hitscan;
+                       }
+               }
+       }
+}
+
+void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+       position_x -= 2 / 3 * strlen(text) * scale_x;
+       drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+       position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
+       drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+float GetAmmoStat(float i)
+{
+       switch(i)
+       {
+               case 0: return STAT_SHELLS;
+               case 1: return STAT_NAILS;
+               case 2: return STAT_ROCKETS;
+               case 3: return STAT_CELLS;
+               case 4: return STAT_FUEL;
+               default: return -1;
+       }
+}
+
+float GetAmmoItemCode(float i)
+{
+       switch(i)
+       {
+               case 0: return IT_SHELLS;
+               case 1: return IT_NAILS;
+               case 2: return IT_ROCKETS;
+               case 3: return IT_CELLS;
+               case 4: return IT_FUEL;
+               default: return -1;
+       }
+}
+
+string GetAmmoPicture(float i)
+{
+       switch(i)
+       {
+               case 0: return "gfx/hud/sb_shells";
+               case 1: return "gfx/hud/sb_bullets";
+               case 2: return "gfx/hud/sb_rocket";
+               case 3: return "gfx/hud/sb_cells";
+               case 4: return "gfx/hud/sb_fuel";
+               default: return "";
+       }
+}
+
+void Sbar_Reset (void)
+{
+       // reset gametype specific icons
+       if(gametype == GAME_KEYHUNT)
+               CSQC_kh_hudreset();
+       else if(gametype == GAME_CTF)
+               CSQC_ctf_hudreset();
+}
+
+float vote_yescount;
+float vote_nocount;
+float vote_needed;
+float vote_highlighted; // currently selected vote
+
+float vote_active; // is there an active vote?
+float vote_prev; // previous state of vote_active to check for a change
+float vote_alpha;
+float vote_change; // "time" when vote_active changed
+
+void Sbar_Draw (void)
+{
+       // vectors for top right, bottom right, bottom and bottom left corners
+       vector topright;
+       vector bottom;
+       vector bottomright;
+       vector bottomleft;
+
+       topright_x = vid_conwidth;
+       topright_y = 0;
+       topright_z = 0;
+
+       bottom_x = vid_conwidth/2;
+       bottom_y = vid_conheight;
+       bottom_z = 0;
+
+       bottomright_x = vid_conwidth;
+       bottomright_y = vid_conheight;
+       bottomright_z = 0;
+
+       bottomleft_x = 0;
+       bottomleft_y = vid_conheight;
+       bottomleft_z = 0;
+
+       sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
+       sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
+       sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
+       sbar_color_bg_team = cvar("sbar_color_bg_team");
+
+       float i;
+       float weapon_stats;
+       float x, fade;
+       float stat_items, stat_weapons;
+
+       weapon_stats = getstati(STAT_DAMAGE_HITS);
+       weapon_number = weapon_stats & 63;
+       weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+       weapon_stats = getstati(STAT_DAMAGE_FIRED);
+       weapon_number = weapon_stats & 63;
+       weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+       vector o; o = '1 0 0' * vid_conwidth;
+       o_y = 28; // move spectator text slightly down to prevent overlapping the timer
+
+       string s;
+       vector pos;
+       pos = '0 0 0';
+
+       sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
+       sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
+       if(sbar_fontsize != sbar_oldfontsize)
+       {
+               Cmd_Sbar_SetFields(0);
+               sbar_oldfontsize = sbar_fontsize;
+       }
+
+       if(spectatee_status && !intermission)
+       {
+               drawfont = sbar_bigfont;
+               if(spectatee_status == -1)
+                       s = "^1Observing";
+               else
+                       s = GetPlayerName(spectatee_status - 1);
+               // spectated player name between HUD and chat area, aligned to the left
+               pos_x = bottomleft_x;
+               pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
+               s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
+               drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawfont = sbar_font;
+
+               // spectator text in the upper right corner
+               if(spectatee_status == -1)
+                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+               else
+                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+               o = Sbar_DrawNoteLine(o, s);
+
+               if(spectatee_status == -1)
+                       s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+               else
+                       s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+               o = Sbar_DrawNoteLine(o, s);
+
+               s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+               o = Sbar_DrawNoteLine(o, s);
+
+               if(gametype == GAME_ARENA)
+                       s = "^1Wait for your turn to join";
+               else if(gametype == GAME_LMS)
+               {
+                       entity sk;
+                       sk = playerslots[player_localentnum - 1];
+                       if(sk.(scores[ps_primary]) >= 666)
+                               s = "^1Match has already begun";
+                       else if(sk.(scores[ps_primary]) > 0)
+                               s = "^1You have no more lives left";
+                       else
+                               s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+               }
+               else
+                       s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+               o = Sbar_DrawNoteLine(o, s);
+
+               //show restart countdown:
+               if (time < getstatf(STAT_GAMESTARTTIME)) {
+                       float countdown;
+                       //we need to ceil, otherwise the countdown would be off by .5 when using round()
+                       countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+                       s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+                       o = Sbar_DrawNoteLine(o, s);
+               }
+       }
+       if(warmup_stage && !intermission)
+       {
+               s = "^2Currently in ^1warmup^2 stage!";
+               o = Sbar_DrawNoteLine(o, s);
+       }
+
+       // move more important stuff more to the middle so its more visible
+       o_y = vid_conheight * 0.66;
+
+       string blinkcolor;
+       if(mod(time, 1) >= 0.5)
+               blinkcolor = "^1";
+       else
+               blinkcolor = "^3";
+
+       if(ready_waiting && !intermission && !spectatee_status)
+       {
+               if(ready_waiting_for_me)
+               {
+                       if(warmup_stage)
+                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+                       else
+                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+               }
+               else
+               {
+                       if(warmup_stage)
+                               s = strcat("^2Waiting for others to ready up to end warmup...");
+                       else
+                               s = strcat("^2Waiting for others to ready up...");
+               }
+               o = Sbar_DrawNoteLine(o, s);
+       }
+       else if(warmup_stage && !intermission && !spectatee_status)
+       {
+               s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+               o = Sbar_DrawNoteLine(o, s);
+       }
+
+       if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+       {
+               entity tm;
+               float ts_min, ts_max;
+               tm = teams.sort_next;
+               if (tm)
+               {
+                       for(; tm.sort_next; tm = tm.sort_next)
+                       {
+                               if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+                                       continue;
+                               if(!ts_min) ts_min = tm.team_size;
+                               else ts_min = min(ts_min, tm.team_size);
+                               if(!ts_max) ts_max = tm.team_size;
+                               else ts_max = max(ts_max, tm.team_size);
+                       }
+                       if ((ts_max - ts_min) > 1)
+                       {
+                               s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+                               tm = GetTeam(myteam, false);
+                               if (tm)
+                               if (tm.team != COLOR_SPECTATOR)
+                               if (tm.team_size == ts_max)
+                                       s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+
+                               o = Sbar_DrawNoteLine(o, s);
+                       }
+               }
+       }
+
+       if(vote_active != vote_prev) {
+               vote_change = time;
+               vote_prev = bound(0, vote_active, 1);
+       }
+
+       if(vote_active)
+               vote_alpha = bound(0, (time - vote_change) * 2, 1);
+       else
+               vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
+
+       if(vote_alpha) {
+               float a;
+               a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+
+               if (teamplay)
+                       color =  GetTeamRGB(myteam) * sbar_color_bg_team;
+               else {
+                       color_x = cvar("sbar_color_bg_r");
+                       color_y = cvar("sbar_color_bg_g");
+                       color_z = cvar("sbar_color_bg_b");
+               }
+
+               vector voteorigin = bottomright - '290 135 0';
+               vector votesize = '280 70 0';
+               drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+               s = "A vote has been called for: ";
+               drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+               s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
+               drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               // print the yes/no counts
+               s = strcat("Yes: ", ftos(vote_yescount));
+               drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+               s = strcat("No: ", ftos(vote_nocount));
+               drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               // draw the progress bars
+               drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
+               drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
+               drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+               // draw the highlights
+               if(vote_highlighted == 1) {
+                       drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
+                       drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               else if(vote_highlighted == 2) {
+                       drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
+                       drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+               }
+
+               drawresetcliparea();
+       }
+       else if(!vote_active) {
+               vote_highlighted = 0;
+       }
+
+       Sbar_UpdatePlayerTeams();
+       if (intermission == 2) // map voting screen
+       {
+               if(sb_showaccuracy && spectatee_status != -1) {
+                       Sbar_DrawAccuracyStats();
+                       Sbar_Score();
+                       Sbar_Timer();
+               }
+               else if(sb_showscores) {
+                       Sbar_DrawScoreboard();
+                        Sbar_Score();
+                        Sbar_Timer();
+                }
+               else
+                       Sbar_FinaleOverlay();
+
+               Sbar_Reset();
+       }
+       else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
+       {
+               if(sb_showaccuracy && spectatee_status != -1)
+                       Sbar_DrawAccuracyStats();
+               else
+                       Sbar_DrawScoreboard();
+               Sbar_Score();
+               Sbar_Timer();
+
+               Sbar_Reset();
+       }
+       else
+       {
+               if(sb_showaccuracy && spectatee_status != -1)
+                       Sbar_DrawAccuracyStats();
+               else
+                       Sbar_DrawScoreboard();
+               float armor, health;
+               armor = getstati(STAT_ARMOR);
+               health = getstati(STAT_HEALTH);
+
+               stat_items = getstati(STAT_ITEMS);
+               stat_weapons = getstati(STAT_WEAPONS);
+
+               fade = 3.2 - 2 * (time - weapontime);
+               fade = bound(0.7, fade, 1);
+
+               vector bg_size; // hud background size
+               bg_size = '1600 58 0';
+
+               if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
+                       if (teamplay)
+                               drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
+                       else {
+                               // allow for custom HUD colors in non-teamgames
+                               color_x = cvar("sbar_color_bg_r");
+                               color_y = cvar("sbar_color_bg_g");
+                               color_z = cvar("sbar_color_bg_b");
+
+                               drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
+                       }
+               }
+
+               if(sbar_hudselector == 2) // combined health and armor display
+               {
+                       vector v;
+                       v = healtharmor_maxdamage(health, armor, armorblockpercent);
+
+                       vector num_pos;
+                       num_pos = bottom - '96 28 0';
+
+                       x = floor(v_x + 1);
+
+                       if(v_z) // fully armored
+                       {
+                               // here, armorideal > armor
+                               drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                               drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
+                       }
+                       else
+                       {
+                               drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
+                               drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       }
+                       Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
+               }
+
+               else
+               {
+                       vector health_pos, armor_pos;
+
+                       if (sbar_hudselector == 0) { // old style layout with armor left of health
+                               armor_pos = bottom - '96 28 0';
+                               health_pos = bottom - '-14 28 0';
+                       }
+                       else {
+                               health_pos = bottom - '96 28 0';                                
+                               armor_pos = bottom - '-14 28 0';
+                       }
+
+                       // armor
+                       x = armor;
+                       if (x > 0)
+                       {
+                               if (x > 45) {
+                                       drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
+                               }
+                               else {
+                                       drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
+                               }
+                       }
+
+                       // health
+                       x = health;
+                       drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
+               }
+
+               // ammo
+
+               for (i = 0; i < 4; ++i) {
+                       a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
+
+                       if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
+                               if (stat_items & GetAmmoItemCode(i)) {
+                                       if (vid_conwidth >= 800) {
+                                               pos_x = 230;
+                                               pos_y = 40;
+                                       } else {
+                                               pos_x = 206;
+                                               pos_y = 33;
+                                       }
+
+                                       pos = bottom - pos;
+                                       if(vid_conwidth >= 800)
+                                               drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       if(a < 10)
+                                               Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       else
+                                               Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                               }
+                       } else {
+                               if (a > 0) {
+                                       switch (i) {
+                                               case 0: pos_x = 286; pos_y = 48; break; // shells
+                                               case 1: pos_x = 286; pos_y = 26; break; // bullets
+                                               case 2: pos_x = 200; pos_y = 48; break; // rockets
+                                               case 3: pos_x = 200; pos_y = 26; break; // cells
+                                       }
+
+                                       pos = bottom - pos;
+                                       if (stat_items & GetAmmoItemCode(i))
+                                               drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                       if (a < 10) {
+                                               if(stat_items & GetAmmoItemCode(i))
+                                                       Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                               else
+                                                       Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+                                       } else {
+                                               if(stat_items & GetAmmoItemCode(i))
+                                                       Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                                               else
+                                                       Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+                                       }
+                               }
+                       }
+               }
+
+               // fuel ammo
+               a = getstati(GetAmmoStat(4)); // how much fuel do we have?
+
+               if (a > 0) { // if we have fuel, draw the amount
+                       float invincibility_time, dt;
+                       invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
+                       dt = invincibility_time - time;
+                       if (vid_conwidth >= 800) {
+                               if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
+                                       pos_x = bottom_x + 140;
+                                       pos_y = bottom_y - 72;
+                               }
+                               else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
+                                       pos_x = bottom_x + 140;
+                                       pos_y = bottom_y - 20;
+                               }
+                       }
+                       else { // draw fuel on top of ammo if vid_conwidth < 800
+                               pos_x = bottom_x - 200;
+                               pos_y = bottom_y - 45;
+                       }
+                       drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       if (a > 10)
+                               Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+                       else
+                               Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+               }
+
+               // draw scores and timer
+               Sbar_Score();
+               Sbar_Timer();
+
+               // draw strength/invincibility icon and timer
+               CSQC_Strength_Timer();
+
+               // weapon icons
+                if(cvar_or("sbar_showweaponicons", 1)) {
+                               Sbar_DrawWeapon_Clear();
+                       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+                       {
+                               self = get_weaponinfo(i);
+                               if(self.weapons)
+                               if(self.impulse >= 0)
+                                       if(stat_weapons & self.weapons)
+                                       Sbar_DrawWeapon(self, fade, (i == activeweapon));
+                       }
+               }
+
+               // draw gametype specific icons
+               if(gametype == GAME_KEYHUNT)
+                       CSQC_kh_hud();
+               else if(gametype == GAME_CTF)
+                       CSQC_ctf_hud();
+               else if(gametype == GAME_NEXBALL)
+                       CSQC_nb_hud();
+               else if(gametype == GAME_CTS || gametype == GAME_RACE)
+                       CSQC_race_hud();
+       }
+       return;
+}
+
+// CTF HUD
+float redflag_prevframe, blueflag_prevframe; // status during previous frame
+float redflag_prevstatus, blueflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
+
+void CSQC_ctf_hudreset(void)
+{
+       redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
+}
+
+void CSQC_ctf_hud(void)
+{
+       vector bottomleft, redflag_pos, blueflag_pos, sz;
+       float f; // every function should have that
+       bottomleft_x = 0;
+       bottomleft_y = vid_conheight;
+       bottomleft_z = 0;
+
+       float redflag, blueflag; // current status
+       float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
+       float stat_items;
+
+       stat_items = getstati(STAT_ITEMS);
+       redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
+       blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
+
+       // when status CHANGES, set old status into prevstatus and current status into status
+       if (redflag != redflag_prevframe)
+       {
+               redflag_statuschange_time = time;
+               redflag_prevstatus = redflag_prevframe;
+               redflag_prevframe = redflag;
+       }
+
+       if (blueflag != blueflag_prevframe)
+       {
+               blueflag_statuschange_time = time;
+               blueflag_prevstatus = blueflag_prevframe;
+               blueflag_prevframe = blueflag;
+       }
+       
+       redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
+       blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
+
+       float BLINK_FACTOR = 0.15;
+       float BLINK_BASE = 0.85;
+       // note:
+       //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
+       // thus
+       //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
+       // ensure RMS == 1
+       float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
+
+       string red_icon, red_icon_prevstatus;
+       float red_alpha, red_alpha_prevstatus;
+       red_alpha = red_alpha_prevstatus = 1;
+       switch(redflag) {
+               case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
+               case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
+               case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+                               red_icon = "gfx/hud/sb_flag_red_shielded";
+                       else
+                               red_icon = string_null;
+                       break;
+       }
+       switch(redflag_prevstatus) {
+               case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
+               case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
+               case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if(redflag == 3)
+                               red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+                               red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
+                       else
+                               red_icon_prevstatus = string_null;
+                       break;
+       }
+
+       string blue_icon, blue_icon_prevstatus;
+       float blue_alpha, blue_alpha_prevstatus;
+       blue_alpha = blue_alpha_prevstatus = 1;
+       switch(blueflag) {
+               case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
+               case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
+               case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+                               blue_icon = "gfx/hud/sb_flag_blue_shielded";
+                       else
+                               blue_icon = string_null;
+                       break;
+       }
+       switch(blueflag_prevstatus) {
+               case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
+               case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
+               case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if(blueflag == 3)
+                               blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+                               blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
+                       else
+                               blue_icon_prevstatus = string_null;
+                       break;
+       }
+
+       if (myteam == COLOR_TEAM1) { // always draw own flag on left
+               redflag_pos = bottomleft - '-4 50 0';
+               blueflag_pos = bottomleft - '-62 50 0';
+       } else {
+               blueflag_pos = bottomleft - '-4 50 0';
+               redflag_pos = bottomleft - '-62 50 0';
+       }
+       
+       sz = '52 52 0';
+       
+       f = bound(0, redflag_statuschange_elapsedtime*2, 1);
+       if(red_icon_prevstatus && f < 1)
+               drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+       if(red_icon)
+               drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
+
+       f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
+       if(blue_icon_prevstatus && f < 1)
+               drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+       if(blue_icon)
+               drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
+}
+
+// Keyhunt HUD
+float kh_runheretime;
+
+void CSQC_kh_hudreset(void)
+{
+       kh_runheretime = 0;
+}
+
+void CSQC_kh_hud(void)
+{
+       float kh_keys;
+       float keyteam;
+       float a, aa;
+       vector p, pa, kh_size, kh_asize;
+
+       vector bottomleft;
+       bottomleft_x = 0;
+       bottomleft_y = vid_conheight;
+       bottomleft_z = 0;
+
+       p_x = 6;
+       p_y = vid_conheight - 34 - 3;
+       p_z = 0;
+
+       kh_keys = getstati(STAT_KH_KEYS);
+
+       kh_size = '19 34 0';
+       kh_asize = '19 10 0';
+       pa = p + '0 -10 0';
+
+       float i, key;
+
+       float keycount;
+       keycount = 0;
+       for(i = 0; i < 4; ++i)
+       {
+               key = floor(kh_keys / pow(32, i)) & 31;
+               keyteam = key - 1;
+               if(keyteam == 30 && keycount <= 4)
+                       keycount += 4;
+               if(keyteam == myteam || keyteam == -1 || keyteam == 30)
+                       keycount += 1;
+       }
+       // this yields 8 exactly if "RUN HERE" shows
+
+       if(keycount == 8)
+       {
+               if(!kh_runheretime)
+                       kh_runheretime = time;
+               pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
+       }
+       else
+               kh_runheretime = 0;
+
+       for(i = 0; i < 4; ++i)
+       {
+               key = floor(kh_keys / pow(32, i)) & 31;
+               keyteam = key - 1;
+               switch(keyteam)
+               {
+                       case 30: // my key
+                               keyteam = myteam;
+                               a = 1;
+                               aa = 1;
+                               break;
+                       case -1: // no key
+                               a = 0;
+                               aa = 0;
+                               break;
+                       default: // owned or dropped
+                               a = 0.2;
+                               aa = 0.5;
+                               break;
+               }
+               a = a * sbar_alpha_fg;
+               aa = aa * sbar_alpha_fg;
+               if(a > 0)
+               {
+                       switch(keyteam)
+                       {
+                               case COLOR_TEAM1:
+                                       drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case COLOR_TEAM2:
+                                       drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case COLOR_TEAM3:
+                                       drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case COLOR_TEAM4:
+                                       drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               default:
+                                       break;
+                       }
+                       switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
+                       {
+                               case 0:
+                                       drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case 1:
+                                       drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case 2:
+                                       drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case 3:
+                                       drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                       }
+               }
+               p_x += 24;
+               pa_x += 24;
+       }
+}
+
+//Nexball HUD
+#define NBPB_SIZE '96 38 0'
+#define NBPB_BT 2                   //thickness
+#define NBPB_BRGB '1 1 1'
+#define NBPB_BALPH 1                //alpha
+#define NBPB_BFLAG DRAWFLAG_NORMAL
+#define NBPB_IALPH 0.4
+#define NBPB_IFLAG DRAWFLAG_NORMAL
+#define NBPB_IRGB '0.7 0.1 0'
+
+void CSQC_nb_hud(void)
+{
+       float stat_items, nb_pb_starttime, dt, p;
+       vector pos;
+
+       stat_items = getstati(STAT_ITEMS);
+       nb_pb_starttime = getstatf(STAT_NB_METERSTART);
+
+       pos_x = 4;
+       pos_y = vid_conheight - 42;
+       pos_z = 0;
+
+       //Manage the progress bar if any
+       if (nb_pb_starttime > 0)
+       {
+               vector s;
+               dt = mod(time - nb_pb_starttime, nb_pb_period);
+               // one period of positive triangle
+               p = 2 * dt / nb_pb_period;
+               if (p > 1)
+                       p = 2 - p;
+
+               s = NBPB_SIZE;
+               //Draw the filling
+               drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
+
+               //Draw the box
+               s = NBPB_SIZE;
+               drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+               drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+               drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+               drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+       }
+
+       pos_x += 12; //horizontal margin to the picture
+       pos_y += 2; //vertical margin to the picture
+
+       if (stat_items & IT_KEY1)
+               drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+}
+
+float crecordtime_prev; // last remembered crecordtime
+float crecordtime_change_time; // time when crecordtime last changed
+float srecordtime_prev; // last remembered srecordtime
+float srecordtime_change_time; // time when srecordtime last changed
+void CSQC_race_hud(void) 
+{
+       entity me;
+       me = playerslots[player_localentnum - 1];
+       float t, score;
+       float f; // yet another function has this
+       score = me.(scores[ps_primary]);
+
+       if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
+               return; // no records in the actual race
+
+       drawfont = sbar_bigfont;
+       vector pos;
+       pos_x = 2;
+       pos_y = vid_conheight - 48;
+
+       // clientside personal record
+       string rr;
+       if(gametype == GAME_CTS)
+               rr = CTS_RECORD;
+       else
+               rr = RACE_RECORD;
+       t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
+
+       if(score && (score < t || !t)) {
+               db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
+               if(cvar("cl_autodemo_delete_keeprecords"))
+               {
+                       f = cvar("cl_autodemo_delete");
+                       f &~= 1;
+                       cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
+               }
+       }
+
+       if(t != crecordtime_prev) {
+               crecordtime_prev = t;
+               crecordtime_change_time = time;
+       }
+       f = time - crecordtime_change_time;
+
+       if (f > 1) {
+               drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       } else {
+               drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+               drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+       }
+
+       // server record
+       pos_y += 26;
+       t = race_server_record;
+       if(t != srecordtime_prev) {
+               srecordtime_prev = t;
+               srecordtime_change_time = time;
+       }
+       f = time - srecordtime_change_time;
+
+       if (f > 1) {
+               drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       } else {
+               drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+               drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+       }
+       drawfont = sbar_font;
+}
index 4ef9a37aeb47f80e518c899a14af583e2550dfc3..a7a46d80ad5788c19e58e649c7d25c0a147b1376 100644 (file)
@@ -4,12 +4,13 @@ entity music_target;
 entity music_trigger;
 
 .float state;
+.float lastvol;
 
 void TargetMusic_Advance()
 {
        // run AFTER all the thinks!
        entity best, e;
-       float s0;
+       float vol, vol0;
        best = music_default;
        if(music_target && time < music_target.lifetime)
                best = music_target;
@@ -17,10 +18,10 @@ void TargetMusic_Advance()
                best = music_trigger;
        for(e = world; (e = findfloat(e, enttype, ENT_CLIENT_TRIGGER_MUSIC)); ) if(e.noise)
        {
-               s0 = e.state;
+               vol0 = e.lastvol;
                if(getsoundtime(e, CHAN_VOICE) < 0)
                {
-                       s0 = -1;
+                       vol0 = -1;
                }
                if(e == best)
                {
@@ -38,12 +39,14 @@ void TargetMusic_Advance()
                        else
                                e.state = 0;
                }
-               if(e.state != s0)
+               vol = e.state * e.volume * cvar("bgmvolume");
+               if(vol != vol0)
                {
-                       if(s0 < 0)
-                               sound(e, CHAN_VOICE, e.noise, e.volume * e.state * cvar("bgmvolume"), ATTN_NONE); // restart
+                       if(vol0 < 0)
+                               sound(e, CHAN_VOICE, e.noise, vol, ATTN_NONE); // restart
                        else
-                               sound(e, CHAN_VOICE, "", e.volume * e.state * cvar("bgmvolume"), ATTN_NONE);
+                               sound(e, CHAN_VOICE, "", vol, ATTN_NONE);
+                       e.lastvol = vol;
                }
        }
        music_trigger = world;
@@ -52,7 +55,7 @@ void TargetMusic_Advance()
 void Net_TargetMusic()
 {
        float vol, fai, fao, tim, id;
-       string noi, s;
+       string noi;
        entity e;
 
        id = ReadShort();
@@ -71,13 +74,13 @@ void Net_TargetMusic()
        {
                e = spawn();
                e.enttype = ENT_CLIENT_TRIGGER_MUSIC;
+               e.count = id;
        }
-       s = e.noise;
-       if(e.noise)
-               strunzone(e.noise);
-       e.noise = strzone(noi);
-       if(e.noise != s)
+       if(e.noise != noi)
        {
+               if(e.noise)
+                       strunzone(e.noise);
+               e.noise = strzone(noi);
                precache_sound(e.noise);
                sound(e, CHAN_VOICE, e.noise, 0, ATTN_NONE);
                if(getsoundtime(e, CHAN_VOICE) < 0)
index 3351913998a828fe37fb80be7bb83a7e042f85e3..40b3c0ad34f26ded8d49a8db6ca6bc5154a8c01f 100644 (file)
@@ -413,6 +413,7 @@ float       ATTN_MAX                                = 3.984375;
 // this sets sounds and other properties of the projectiles in csqc
 float PROJECTILE_ELECTRO = 1;
 float PROJECTILE_ROCKET = 2;
+float PROJECTILE_TAG = 3;
 float PROJECTILE_BULLET = 4;
 float PROJECTILE_CRYLINK = 5;
 float PROJECTILE_ELECTRO_BEAM = 6;
@@ -420,6 +421,8 @@ float PROJECTILE_GRENADE = 7;
 float PROJECTILE_GRENADE_BOUNCING = 8;
 float PROJECTILE_LASER = 9;
 float PROJECTILE_HLAC = 10;
+float PROJECTILE_SEEKER = 11;
+float PROJECTILE_FLAC = 12;
 float PROJECTILE_PORTO_RED = 13;
 float PROJECTILE_PORTO_BLUE = 14;
 float PROJECTILE_HOOKBOMB = 15;
index 2407b173db677c9bde308f52d82c2547ef8fb371..9875529d3fe68c92084d6595e306dfe65f91ae06 100644 (file)
@@ -1863,5 +1863,88 @@ float startsWithNocase(string haystack, string needle)
        return strcasecmp(substring(haystack, 0, strlen(needle)), needle) == 0;
 }
 
-#ifndef MENUQC
-#endif
+string get_model_datafilename(string m, float sk, string fil)
+{
+       if(m)
+               m = strcat(m, "_");
+       else
+               m = "models/player/*_";
+       if(sk >= 0)
+               m = strcat(m, ftos(sk));
+       else
+               m = strcat(m, "*");
+       return strcat(m, ".", fil);
+}
+
+float get_model_parameters(string m, float sk)
+{
+       string fn, s, c;
+       float fh;
+
+       get_model_parameters_modelname = string_null;
+       get_model_parameters_modelskin = -1;
+       get_model_parameters_name = string_null;
+       get_model_parameters_species = -1;
+       get_model_parameters_sex = string_null;
+       get_model_parameters_weight = -1;
+       get_model_parameters_age = -1;
+       get_model_parameters_desc = string_null;
+
+       if not(m)
+               return 1;
+       if(sk < 0)
+       {
+               if(substring(m, -4, -1) != ".txt")
+                       return 0;
+               if(substring(m, -6, 1) != "_")
+                       return 0;
+               sk = stof(substring(m, -5, 1));
+               m = substring(m, 0, -7);
+       }
+
+       fn = get_model_datafilename(m, sk, "txt");
+       fh = fopen(fn, FILE_READ);
+       if(fh < 0)
+               return 0;
+
+       get_model_parameters_modelname = m;
+       get_model_parameters_modelskin = sk;
+       while((s = fgets(fh)))
+       {
+               if(s == "")
+                       break; // next lines will be description
+               c = car(s);
+               s = cdr(s);
+               if(c == "name")
+                       get_model_parameters_name = s;
+               if(c == "species")
+                       switch(s)
+                       {
+                               case "human":       get_model_parameters_species = SPECIES_HUMAN;       break;
+                               case "alien":       get_model_parameters_species = SPECIES_ALIEN;       break;
+                               case "robot_shiny": get_model_parameters_species = SPECIES_ROBOT_SHINY; break;
+                               case "robot_rusty": get_model_parameters_species = SPECIES_ROBOT_RUSTY; break;
+                               case "robot_solid": get_model_parameters_species = SPECIES_ROBOT_SOLID; break;
+                               case "animal":      get_model_parameters_species = SPECIES_ANIMAL;      break;
+                               case "reserved":    get_model_parameters_species = SPECIES_RESERVED;    break;
+                       }
+               if(c == "sex")
+                       get_model_parameters_sex = s;
+               if(c == "weight")
+                       get_model_parameters_weight = stof(s);
+               if(c == "age")
+                       get_model_parameters_age = stof(s);
+       }
+
+       while((s = fgets(fh)))
+       {
+               if(get_model_parameters_desc)
+                       get_model_parameters_desc = strcat(get_model_parameters_desc, "\n");
+               if(s != "")
+                       get_model_parameters_desc = strcat(get_model_parameters_desc, s);
+       }
+
+       fclose(fh);
+
+       return 1;
+}
index f78a42258a075155664e050c4758ce6a7c1e292b..23126b6331df1557b15461dab2ab36947caeeb1c 100644 (file)
@@ -199,3 +199,14 @@ string cdr(string s); // returns all but first word
 float matchacl(string acl, string str); // matches str against ACL acl (with entries +foo*, +foo, +*foo, +*foo*, and same with - for forbidding)
 float startsWith(string haystack, string needle);
 float startsWithNocase(string haystack, string needle);
+
+string get_model_datafilename(string mod, float skn, string fil); // skin -1 will return wildcard, mod string_null will also put wildcard there
+string get_model_parameters_modelname;
+float get_model_parameters_modelskin;
+string get_model_parameters_name;
+float get_model_parameters_species;
+string get_model_parameters_sex;
+float get_model_parameters_weight;
+float get_model_parameters_age;
+string get_model_parameters_desc;
+float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
index 4e252d8d2226e14ee02eb470ea693715d5bdbe45..c60ec232f2c7b2f2e4e5539f02bb69a034711464 100644 (file)
@@ -4,6 +4,7 @@ CLASS(Image) EXTENDS(Item)
        METHOD(Image, draw, void(entity))
        METHOD(Image, toString, string(entity))
        METHOD(Image, resizeNotify, void(entity, vector, vector, vector, vector))
+       METHOD(Image, updateAspect, void(entity))
        ATTRIB(Image, src, string, string_null)
        ATTRIB(Image, color, vector, '1 1 1')
        ATTRIB(Image, forcedAspect, float, 0)
@@ -25,9 +26,11 @@ void drawImage(entity me)
 {
        draw_Picture(me.imgOrigin, me.src, me.imgSize, me.color, 1);
 }
-void resizeNotifyImage(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void updateAspectImage(entity me)
 {
-       resizeNotifyItem(me, relOrigin, relSize, absOrigin, absSize);
+       float asp;
+       if(me.size_x <= 0 || me.size_y <= 0)
+               return;
        if(me.forcedAspect == 0)
        {
                me.imgOrigin = '0 0 0';
@@ -35,17 +38,30 @@ void resizeNotifyImage(entity me, vector relOrigin, vector relSize, vector absOr
        }
        else
        {
-               if(absSize_x > me.forcedAspect * absSize_y)
+               if(me.forcedAspect < 0)
+               {
+                       vector sz;
+                       sz = draw_PictureSize(me.src);
+                       asp = sz_x / sz_y;
+               }
+               else
+                       asp = me.forcedAspect;
+               if(me.size_x > asp * me.size_y)
                {
                        // x too large, so center x-wise
-                       me.imgSize = eY + eX * (absSize_y * me.forcedAspect / absSize_x);
+                       me.imgSize = eY + eX * (me.size_y * asp / me.size_x);
                }
                else
                {
                        // y too large, so center y-wise
-                       me.imgSize = eX + eY * (absSize_x / (me.forcedAspect * absSize_y));
+                       me.imgSize = eX + eY * (me.size_x / (asp * me.size_y));
                }
                me.imgOrigin = '0.5 0.5 0' - 0.5 * me.imgSize;
        }
 }
+void resizeNotifyImage(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+{
+       resizeNotifyItem(me, relOrigin, relSize, absOrigin, absSize);
+       me.updateAspect(me);
+}
 #endif
index 232dee83db55018bd32438e3eb9b8ef0c940ddb5..6d9d3345c30e0430ba892190176c3be584cd94b2 100644 (file)
@@ -348,3 +348,5 @@ string(float, float) getgamedirinfo = #626;
 #define GETGAMEDIRINFO_NAME 0
 #define GETGAMEDIRINFO_DESCRIPTION 1
 float log(float f) = #532;
+
+string(string format, ...) sprintf = #627;
index 0bd6e18f903c395d9be3ea8dc9b6c4580473881e..f3d3fbf758dd40dc3a7468c37a13fa1a1894da6a 100644 (file)
@@ -173,6 +173,6 @@ void fillXonoticPlayerSettingsTab(entity me)
        me.TR(me);
 
        me.gotoRC(me, me.rows - 1, 0);
-               me.TD(me, 1, me.columns, makeXonoticCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromxonotic;sendcvar cl_forceplayermodels", COMMANDBUTTON_APPLY));
+               me.TD(me, 1, me.columns, makeXonoticCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromxonotic;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY));
 }
 #endif
index bd2c6dd886b40fd9cde6d5e2234486c187ef8736..1184d2967f3537b8a6dde74fe4fcc1bac1422a50 100644 (file)
@@ -158,7 +158,7 @@ void fillXonoticEffectsSettingsTab(entity me)
        me.TR(me);
                me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_bloom", "Bloom"));
                        setDependent(e, "r_hdr", 0, 0);
-               me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_hdr", "High Dynamic Range (HDR)"));
+               me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(2, 0, "r_hdr", "High Dynamic Range (HDR)"));
        
        me.TR(me);
                s = makeXonoticSlider(0.1, 1, 0.1, "r_motionblur");
index 40709cd3514e2a610fb81ab8c54646c1004667dc..65f5ee9d817b84957f105519ae5789ad8b32e2ab 100644 (file)
@@ -16,13 +16,6 @@ entity makeXonoticImage(string theImage, float theAspect)
 void configureXonoticImageXonoticImage(entity me, string theImage, float theAspect)
 {
        me.configureImage(me, theImage);
-       if(theAspect < 0) // use image aspect
-       {
-               vector sz;
-               sz = draw_PictureSize(theImage);
-               me.forcedAspect = sz_x / sz_y;
-       }
-       else
-               me.forcedAspect = theAspect;
+       me.forcedAspect = theAspect;
 }
 #endif
index deeb30c083991df82509898539a7285e1d57b93f..27d5721afd3c6d432e50fc50e15049989c0a7548 100644 (file)
@@ -7,16 +7,19 @@ CLASS(XonoticPlayerModelSelector) EXTENDS(XonoticImage)
        METHOD(XonoticPlayerModelSelector, resizeNotify, void(entity, vector, vector, vector, vector))
        ATTRIB(XonoticPlayerModelSelector, currentModel, string, string_null)
        ATTRIB(XonoticPlayerModelSelector, currentSkin, float, 0)
-       ATTRIB(XonoticPlayerModelSelector, currentModelName, string, string_null)
+       ATTRIB(XonoticPlayerModelSelector, currentModelImage, string, string_null)
        ATTRIB(XonoticPlayerModelSelector, currentModelTitle, string, string_null)
-       ATTRIB(XonoticPlayerModelSelector, currentModelTxtName, string, string_null)
        ATTRIB(XonoticPlayerModelSelector, currentModelDescription, string, string_null)
        METHOD(XonoticPlayerModelSelector, go, void(entity, float))
+       METHOD(XonoticPlayerModelSelector, destroy, void(entity))
        ATTRIB(XonoticPlayerModelSelector, origin, vector, '0 0 0')
        ATTRIB(XonoticPlayerModelSelector, size, vector, '0 0 0')
        ATTRIB(XonoticPlayerModelSelector, realFontSize, vector, '0 0 0')
        ATTRIB(XonoticPlayerModelSelector, fontSize, float, SKINFONTSIZE_NORMAL)
        ATTRIB(XonoticPlayerModelSelector, titleFontSize, float, SKINFONTSIZE_TITLE)
+       ATTRIB(XonoticPlayerModelSelector, bufModels, float, -1)
+       ATTRIB(XonoticPlayerModelSelector, numModels, float, -1)
+       ATTRIB(XonoticPlayerModelSelector, idxModels, float, -1)
 ENDCLASS(XonoticPlayerModelSelector)
 entity makeXonoticPlayerModelSelector();
 void PlayerModelSelector_Next_Click(entity btn, entity me);
@@ -32,125 +35,106 @@ entity makeXonoticPlayerModelSelector()
        return me;
 }
 
+#define BUFMODELS_TITLE 0
+#define BUFMODELS_IMAGE 1
+#define BUFMODELS_MODEL 2
+#define BUFMODELS_SKIN 3
+#define BUFMODELS_DESC 4
+#define BUFMODELS_COUNT 5
+
 void configureXonoticPlayerModelSelectorXonoticPlayerModelSelector(entity me)
 {
-       me.configureXonoticImage(me, string_null, 263.0/360.0);
+       float sortbuf, glob, i;
+       string fn;
+
+       me.configureXonoticImage(me, string_null, -1);
+
+       sortbuf = buf_create();
+       glob = search_begin(get_model_datafilename(string_null, -1, "txt"), TRUE, TRUE);
+       for(i = 0; i < search_getsize(glob); ++i)
+       {
+               // select model #i!
+               fn = search_getfilename(glob, i);
+               if(!get_model_parameters(fn, -1))
+                       continue;
+               bufstr_add(sortbuf, sprintf("%-128s%s", get_model_parameters_name, fn), 1);
+       }
+       search_end(glob);
+       buf_sort(sortbuf, 128, 0);
+       me.numModels = buf_getsize(sortbuf);
+       me.bufModels = buf_create();
+       for(i = 0; i < me.numModels; ++i)
+       {
+               fn = substring(bufstr_get(sortbuf, i), 128, -1);
+               if(!get_model_parameters(fn, -1))
+                       error("But it JUST worked!");
+               bufstr_set(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_TITLE, get_model_parameters_name);
+               bufstr_set(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_IMAGE, strcat("/", substring(get_model_datafilename(get_model_parameters_modelname, get_model_parameters_modelskin, "tga"), 0, -5)));
+               bufstr_set(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_MODEL, get_model_parameters_modelname);
+               bufstr_set(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_SKIN, ftos(get_model_parameters_modelskin));
+               get_model_parameters_desc = strcat(get_model_parameters_desc, "\n");
+               if(get_model_parameters_sex)
+                       get_model_parameters_desc = strcat(get_model_parameters_desc, "\nSex: ", get_model_parameters_sex);
+               if(get_model_parameters_weight)
+                       get_model_parameters_desc = strcat(get_model_parameters_desc, "\nWeight: ", ftos(get_model_parameters_weight), " kg");
+               if(get_model_parameters_age)
+                       get_model_parameters_desc = strcat(get_model_parameters_desc, "\nAge: ", ftos(get_model_parameters_age));
+               while(substring(get_model_parameters_desc, -1, 1) == "\n")
+                       get_model_parameters_desc = substring(get_model_parameters_desc, 0, -2);
+               bufstr_set(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_DESC, get_model_parameters_desc);
+       }
+       buf_del(sortbuf);
+       get_model_parameters(string_null, 0);
        me.loadCvars(me);
 }
+void destroyXonoticPlayerModelSelector(entity me)
+{
+       buf_del(me.bufModels);
+       me.bufModels = -1;
+}
 
 void loadCvarsXonoticPlayerModelSelector(entity me)
 {
-       float glob, i, fh;
-       string fn;
-       string nm, t, l;
-
+       float i;
        if(me.currentModel)
                strunzone(me.currentModel);
-       if(me.currentModelTitle)
-               strunzone(me.currentModelTitle);
-       if(me.currentModelName)
-               strunzone(me.currentModelName);
-       if(me.currentModelTxtName)
-               strunzone(me.currentModelTxtName);
-       if(me.currentModelDescription)
-               strunzone(me.currentModelDescription);
        me.currentSkin = cvar("_cl_playerskin");
        me.currentModel = strzone(cvar_string("_cl_playermodel"));
-       me.currentModelName = string_null;
-       me.currentModelDescription = string_null;
-       me.currentModelTitle = string_null;
-       me.currentModelTxtName = string_null;
-
-       // lookup model name
-       glob = search_begin("models/player/*.txt", TRUE, TRUE);
-       if(glob < 0)
-               return;
-       for(i = 0; i < search_getsize(glob); ++i)
+       for(i = 0; i < me.numModels; ++i)
        {
-               fn = search_getfilename(glob, i);
-               fh = fopen(fn, FILE_READ);
-               if(fh < 0)
-                       continue;
-               t = fgets(fh);
-               nm = fgets(fh);
-               if(stof(fgets(fh)) == me.currentSkin)
-               if(fgets(fh) == me.currentModel)
-               {
-                       me.currentModelName = strzone(strcat("/", nm));
-                       me.currentModelTxtName = strzone(fn);
-                       me.currentModelTitle = strzone(t);
-                       me.currentModelDescription = "";
-                       fgets(fh); // Skip species
-                       while((l = fgets(fh)))
-                       {
-                               if(me.currentModelDescription != "")
-                                       me.currentModelDescription = strcat(me.currentModelDescription, "\n");
-                               me.currentModelDescription = strcat(me.currentModelDescription, l);
-                       }
-                       me.currentModelDescription = strzone(me.currentModelDescription);
-                       fclose(fh);
+               if(bufstr_get(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_MODEL) == me.currentModel)
+               if(bufstr_get(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_SKIN) == ftos(me.currentSkin))
                        break;
-               }
-               fclose(fh);
        }
-       search_end(glob);
+       if(i >= me.numModels) // fail
+               i = 0;
+       me.idxModels = i;
+       me.go(me, 0); // this will set the other vars for currentSkin and currentModel
 }
 
 void goXonoticPlayerModelSelector(entity me, float d)
 {
-       float glob, i, fh;
-       string l;
-
-       glob = search_begin("models/player/*.txt", TRUE, TRUE);
-       if(glob < 0)
-               return;
-       for(i = 0; i < search_getsize(glob); ++i)
-               if(search_getfilename(glob, i) == me.currentModelTxtName)
-                       break;
-       // now i is search_getsize(glob) if not found, and the right index if found.
-       if(i == search_getsize(glob))
-       {
-               if(d < 0)
-                       i = search_getsize(glob) - 1;
-               else
-                       i = 0;
-       }
-       else
-       {
-               i = mod(i + d + search_getsize(glob), search_getsize(glob));
-       }
+       me.idxModels = mod(me.idxModels + d + me.numModels, me.numModels);
 
        if(me.currentModel)
                strunzone(me.currentModel);
        if(me.currentModelTitle)
                strunzone(me.currentModelTitle);
-       if(me.currentModelName)
-               strunzone(me.currentModelName);
-       if(me.currentModelTxtName)
-               strunzone(me.currentModelTxtName);
+       if(me.currentModelImage)
+               strunzone(me.currentModelImage);
        if(me.currentModelDescription)
                strunzone(me.currentModelDescription);
 
        // select model #i!
-       me.currentModelTxtName = strzone(search_getfilename(glob, i));
-       fh = fopen(me.currentModelTxtName, FILE_READ);
-       search_end(glob);
-       if(fh < 0)
-               return;
-       me.currentModelTitle = strzone(fgets(fh));
-       me.currentModelName = strzone(strcat("/", fgets(fh)));
-       me.currentSkin = stof(fgets(fh));
-       me.currentModel = strzone(fgets(fh));
-       me.currentModelDescription = "";
-       fgets(fh); // Skip species
-       while((l = fgets(fh)))
-       {
-               if(me.currentModelDescription != "")
-                       me.currentModelDescription = strcat(me.currentModelDescription, "\n");
-               me.currentModelDescription = strcat(me.currentModelDescription, l);
-       }
-       me.currentModelDescription = strzone(me.currentModelDescription);
-       fclose(fh);
+       me.currentModelTitle = strzone(bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_TITLE));
+       me.currentModelImage = strzone(bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_IMAGE));
+       me.currentSkin = stof(bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_SKIN));
+       me.currentModel = strzone(bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_MODEL));
+       me.currentModelDescription = strzone(bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_DESC));
+
+       // fix the image
+       me.src = me.currentModelImage;
+       me.updateAspect(me);
 }
 
 void PlayerModelSelector_Next_Click(entity btn, entity me)
@@ -167,8 +151,9 @@ void PlayerModelSelector_Prev_Click(entity btn, entity me)
 
 void saveCvarsXonoticPlayerModelSelector(entity me)
 {
-       // TODO rather set the _cl ones and apply later?
-       localcmd(strcat("playermodel ", me.currentModel, "\nplayerskin ", ftos(me.currentSkin), "\n"));
+       // we can't immediately apply here because of flood control
+       cvar_set("_cl_playermodel", me.currentModel);
+       cvar_set("_cl_playerskin", ftos(me.currentSkin));
 }
 
 void drawXonoticPlayerModelSelector(entity me)
@@ -176,9 +161,7 @@ void drawXonoticPlayerModelSelector(entity me)
        float i, n;
        vector o;
 
-       me.src = me.currentModelName;
        drawImage(me);
-       me.src = string_null;
 
        // draw text on the image, handle \n in the description
        draw_CenterText('0.5 0 0', me.currentModelTitle, me.realFontSize * (me.titleFontSize / me.fontSize), SKINCOLOR_MODELTITLE, SKINALPHA_MODELTITLE, FALSE);
index 0e51f95823e7f8db2272ba0ea41f6c50d5301b2b..2b86c27ad0b3c6949c4f1ccc109260d601737edb 100644 (file)
@@ -162,8 +162,8 @@ void havocbot_keyboard_movement(vector destorg)
        self.havocbot_keyboardtime =
                max(
                        self.havocbot_keyboardtime
-                               + bound(0,0.05/(sk+self.havocbot_keyboardskill),0.05)
-                               +random()*bound(0,0.025/(skill+self.havocbot_keyboardskill),100)
+                               + 0.05/max(1, sk+self.havocbot_keyboardskill)
+                               + random()*0.025/max(0.00025, skill+self.havocbot_keyboardskill)
                , time);
        keyboard = self.movement * (1.0 / maxspeed);
 
index 9e905a7d889c45a3205b7c5f01e5dd16491bcd2d..3268daefa5a5ae601056dc02a1b6d6142ee3662f 100644 (file)
@@ -38,7 +38,7 @@ void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float s
        for(i = WEP_FIRST; i < WEP_LAST ; ++i)
        {
                // Find weapon
-               if((get_weaponinfo(i)).weapons & self.weapons)
+               if(power2of(i-1) & self.weapons)
                if(++c>=4)
                        break;
        }
index 8a3fe88fd54ef39d6eb4de33f658417e57f7fba7..c5acd3ebf8151dbdc349b9f5a62ea0033960d05f 100644 (file)
@@ -508,7 +508,6 @@ float Client_customizeentityforclient()
        return TRUE;
 }
 
-void UpdatePlayerSounds();
 void setmodel_lod(entity e, string modelname)
 {
        string s;
@@ -1059,19 +1058,55 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteCoord(MSG_ENTITY, hook_shotorigin_x);
        WriteCoord(MSG_ENTITY, hook_shotorigin_y);
        WriteCoord(MSG_ENTITY, hook_shotorigin_z);
-
        if(sv_foginterval && world.fog != "")
                WriteString(MSG_ENTITY, world.fog);
        else
                WriteString(MSG_ENTITY, "");
-       WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
-       WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);
+       WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
+       WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
+       WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_secondary_bouncefactor
+       WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_secondary_bouncestop
        return TRUE;
 }
 
+void ClientInit_CheckUpdate()
+{
+       self.nextthink = time;
+       if(self.count != cvar("g_balance_armor_blockpercent"))
+       {
+               self.count = cvar("g_balance_armor_blockpercent");
+               self.SendFlags |= 1;
+       }
+       if(self.cnt != cvar("g_balance_weaponswitchdelay"))
+       {
+               self.cnt = cvar("g_balance_weaponswitchdelay");
+               self.SendFlags |= 1;
+       }
+       if(self.bouncefactor != cvar("g_balance_grenadelauncher_secondary_bouncefactor"))
+       {
+               self.bouncefactor = cvar("g_balance_grenadelauncher_secondary_bouncefactor");
+               self.SendFlags |= 1;
+       }
+       if(self.bouncestop != cvar("g_balance_grenadelauncher_secondary_bouncestop"))
+       {
+               self.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
+               self.SendFlags |= 1;
+       }
+}
+
 void ClientInit_Spawn()
 {
-       Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
+       entity o;
+       entity e;
+       e = spawn();
+       e.classname = "clientinit";
+       e.think = ClientInit_CheckUpdate;
+       Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
+
+       o = self;
+       self = e;
+       ClientInit_CheckUpdate();
+       self = o;
 }
 
 /*
@@ -2801,6 +2836,18 @@ Called every frame for each client after the physics are run
 =============
 */
 .float idlekick_lasttimeleft;
+.entity showheadshotbbox;
+void showheadshotbbox_think()
+{
+       if(self.owner.showheadshotbbox != self)
+       {
+               remove(self);
+               return;
+       }
+       self.nextthink = time;
+       setorigin(self, self.owner.origin);
+       setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
+}
 void PlayerPostThink (void)
 {
        // Savage: Check for nameless players
@@ -2902,6 +2949,26 @@ void PlayerPostThink (void)
        if(self.waypointsprite_attachedforcarrier)
                WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));
        
+       if(self.classname == "player" && self.deadflag == DEAD_NO && cvar("r_showbboxes"))
+       {
+               if(!self.showheadshotbbox)
+               {
+                       self.showheadshotbbox = spawn();
+                       self.showheadshotbbox.classname = "headshotbbox";
+                       self.showheadshotbbox.owner = self;
+                       self.showheadshotbbox.think = showheadshotbbox_think;
+                       self.showheadshotbbox.nextthink = time;
+                       self = self.showheadshotbbox;
+                       self.think();
+                       self = self.owner;
+               }
+       }
+       else
+       {
+               if(self.showheadshotbbox)
+                       remove(self.showheadshotbbox);
+       }
+
        playerdemo_write();
 
        /*
index 47b7ac069587e036ff5e583f15b55d43309f8814..c5717f592c86e81eaa6c48bb8b6a1b56be66680e 100644 (file)
@@ -165,56 +165,14 @@ void CopyBody(float keepvelocity)
 
 float player_getspecies()
 {
-       local float glob, i, j, fh, len, s, sk;
-       local string fn, l;
-
-       s = -1;
-
-       glob = search_begin("models/player/*.txt", TRUE, TRUE);
-       if(glob < 0)
-               return s;
-       for(j = 0; j <= 1; ++j)
+       get_model_parameters(self.playermodel, self.skinindex);
+       if(get_model_parameters_species >= 0)
        {
-               for(i = 0; i < search_getsize(glob); ++i)
-               {
-                       fn = search_getfilename(glob, i);
-                       fh = fopen(fn, FILE_READ);
-                       if(fh < 0)
-                               continue;
-                       fgets(fh); fgets(fh);
-                       sk = stof(fgets(fh));
-                       if(sk == (j ? 0 : self.skinindex)) // 2nd pass skips the skin test
-                       if(fgets(fh) == self.model)
-                       {
-                               l = fgets(fh);
-                               len = tokenize_console(l);
-                               if (len != 2)
-                                       goto nospecies;
-                               if (argv(0) != "species")
-                                       goto nospecies;
-                               switch(argv(1))
-                               {
-                                       case "human":       s = SPECIES_HUMAN;       break;
-                                       case "alien":       s = SPECIES_ALIEN;       break;
-                                       case "robot_shiny": s = SPECIES_ROBOT_SHINY; break;
-                                       case "robot_rusty": s = SPECIES_ROBOT_RUSTY; break;
-                                       case "robot_solid": s = SPECIES_ROBOT_SOLID; break;
-                                       case "animal":      s = SPECIES_ANIMAL;      break;
-                                       case "reserved":    s = SPECIES_RESERVED;    break;
-                               }
-                       }
-:nospecies
-                       fclose(fh);
-               }
-               if (s >= 0)
-                       break;
+               get_model_parameters(string_null, 0);
+               return get_model_parameters_species;
        }
-       search_end(glob);
-
-       if (s < 0)
-               s = SPECIES_HUMAN;
-
-       return s;
+       get_model_parameters(string_null, 0);
+       return SPECIES_HUMAN;
 }
 
 void player_setupanimsformodel()
@@ -1244,7 +1202,10 @@ void LoadPlayerSounds(string f, float first)
        var .string field;
        fh = fopen(f, FILE_READ);
        if(fh < 0)
+       {
+               dprint("Player sound file not found: ", f, "\n");
                return;
+       }
        while((s = fgets(fh)))
        {
                if(tokenize_console(s) != 3)
@@ -1265,14 +1226,17 @@ void LoadPlayerSounds(string f, float first)
 }
 
 .float modelindex_for_playersound;
+.float skinindex_for_playersound;
 void UpdatePlayerSounds()
 {
        if(self.modelindex == self.modelindex_for_playersound)
+       if(self.skinindex == self.skinindex_for_playersound)
                return;
        self.modelindex_for_playersound = self.modelindex;
+       self.skinindex_for_playersound = self.skinindex;
        ClearPlayerSounds();
        LoadPlayerSounds("sound/player/default.sounds", 1);
-       LoadPlayerSounds(strcat(self.model, ".sounds"), 0);
+       LoadPlayerSounds(get_model_datafilename(self.playermodel, self.skinindex, "sounds"), 0);
 }
 
 void FakeGlobalSound(string sample, float chan, float voicetype)
index e585b1e37900497737a4800e9f5e5192588a7b50..d250d39def5f523e1a57bb775731128aa04fb7e0 100644 (file)
@@ -4,8 +4,8 @@ float CSQCProjectile_SendEntity(entity to, float sf)
 {
        float ft, fr;
 
-       // note: flag 0x10 = no trail please
-       sf = sf & 0x1F;
+       // note: flag 0x08 = no trail please (teleport bit)
+       sf = sf & 0x0F;
 
        if(self.csqcprojectile_clientanimate)
                sf |= 0x80; // client animated, not interpolated
@@ -21,6 +21,9 @@ float CSQCProjectile_SendEntity(entity to, float sf)
                        sf |= 0x20;
        }
 
+       if(self.gravity != 0)
+               sf |= 0x10;
+
        WriteByte(MSG_ENTITY, ENT_CLIENT_PROJECTILE);
        WriteByte(MSG_ENTITY, sf);
 
@@ -35,7 +38,8 @@ float CSQCProjectile_SendEntity(entity to, float sf)
                        WriteCoord(MSG_ENTITY, self.velocity_x);
                        WriteCoord(MSG_ENTITY, self.velocity_y);
                        WriteCoord(MSG_ENTITY, self.velocity_z);
-                       WriteCoord(MSG_ENTITY, self.gravity);
+                       if(sf & 0x10)
+                               WriteCoord(MSG_ENTITY, self.gravity);
                }
 
                if(sf & 0x20)
@@ -85,7 +89,7 @@ void UpdateCSQCProjectile(entity e)
        if(e.SendEntity == CSQCProjectile_SendEntity)
        {
                // send new origin data
-               e.SendFlags |= 1;
+               e.SendFlags |= 0x01;
        }
 }
 
@@ -93,8 +97,10 @@ void UpdateCSQCProjectileAfterTeleport(entity e)
 {
        if(e.SendEntity == CSQCProjectile_SendEntity)
        {
-               // send new origin data and mark as teleported
-               e.SendFlags |= 0x11;
+               // send new origin data
+               e.SendFlags |= 0x01;
+               // mark as teleported
+               e.SendFlags |= 0x08;
        }
 }
 
index 0c446484d2a21d753aa8a7f4a744da7cbd529620..505b2e7688a659d890b36faa422a41228ce66c61 100644 (file)
@@ -86,6 +86,15 @@ float IsFlying(entity a)
        return 1;
 }
 
+vector GetHeadshotMins(entity targ)
+{
+       return '0.6 0 0' * targ.mins_x + '0 0.6 0' * targ.mins_y + '0 0 1' * (1.3 * targ.view_ofs_z - 0.3 * targ.maxs_z);
+}
+vector GetHeadshotMaxs(entity targ)
+{
+       return '0.6 0 0' * targ.maxs_x + '0 0.6 0' * targ.maxs_y + '0 0 1' * targ.maxs_z;
+}
+
 void UpdateFrags(entity player, float f)
 {
        PlayerTeamScore_AddScore(player, f);
@@ -872,8 +881,8 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
                                vector headmins, headmaxs, org;
                                org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
-                               headmins = org + '0.6 0 0' * targ.mins_x + '0 0.6 0' * targ.mins_y + '0 0 1' * (1.3 * targ.view_ofs_z - 0.3 * targ.maxs_z);
-                               headmaxs = org + '0.6 0 0' * targ.maxs_x + '0 0.6 0' * targ.maxs_y + '0 0 1' * targ.maxs_z;
+                               headmins = org + GetHeadshotMins(targ);
+                               headmaxs = org + GetHeadshotMaxs(targ);
                                if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
                                {
                                        deathtype |= HITTYPE_HEADSHOT;
index 786884454d1ac5323d3b14036242670e2e1ef9ca..c31352ed5dec0e3f517d30198211d143db2cdcba 100644 (file)
@@ -533,7 +533,112 @@ void spawnfunc_trigger_heal()
 //
 //////////////////////////////////////////////////////////////
 
+.entity trigger_gravity_check;
+void trigger_gravity_remove(entity own)
+{
+       if(own.trigger_gravity_check.owner == own)
+       {
+               UpdateCSQCProjectile(own);
+               own.gravity = own.trigger_gravity_check.gravity;
+               remove(own.trigger_gravity_check);
+       }
+       else
+               backtrace("Removing a trigger_gravity_check with no valid owner");
+       own.trigger_gravity_check = world;
+}
+void trigger_gravity_check_think()
+{
+       // This spawns when a player enters the gravity zone and checks if he left.
+       // Each frame, self.count is set to 2 by trigger_gravity_touch() and decreased by 1 here.
+       // It the player has left the gravity trigger, this will be allowed to reach 0 and indicate that.
+       if(self.count <= 0)
+       {
+               if(self.owner.trigger_gravity_check == self)
+                       trigger_gravity_remove(self.owner);
+               else
+                       remove(self);
+               return;
+       }
+       else
+       {
+               self.count -= 1;
+               self.nextthink = time;
+       }
+};
+
+void trigger_gravity_use()
+{
+       self.state = !self.state;
+};
+
+void trigger_gravity_touch()
+{
+       float g;
+
+       if(self.state != TRUE)
+               return;
+
+       EXACTTRIGGER_TOUCH;
+
+       g = self.gravity;
+
+       if not(self.spawnflags & 1)
+       {
+               if(other.trigger_gravity_check)
+               {
+                       if(self == other.trigger_gravity_check.enemy)
+                       {
+                               // same?
+                               other.trigger_gravity_check.count = 2; // gravity one more frame...
+                               return;
+                       }
+
+                       // compare prio
+                       if(self.cnt > other.trigger_gravity_check.enemy.cnt)
+                               trigger_gravity_remove(other);
+                       else
+                               return;
+               }
+               other.trigger_gravity_check = spawn();
+               other.trigger_gravity_check.enemy = self;
+               other.trigger_gravity_check.owner = other;
+               other.trigger_gravity_check.gravity = other.gravity;
+               other.trigger_gravity_check.think = trigger_gravity_check_think;
+               other.trigger_gravity_check.nextthink = time;
+               other.trigger_gravity_check.count = 2;
+               if(other.gravity)
+                       g *= other.gravity;
+       }
+
+       if (other.gravity != g)
+       {
+               other.gravity = g;
+               if(self.noise != "")
+                       sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NORM);
+               UpdateCSQCProjectile(self.owner);
+       }
+};
 
+void spawnfunc_trigger_gravity()
+{
+       if(self.gravity == 1)
+               return;
+
+       EXACTTRIGGER_INIT;
+       self.touch = trigger_gravity_touch;
+       if(self.noise != "")
+               precache_sound(self.noise);
+
+       self.state = TRUE;
+       IFTARGETED
+       {
+               self.use = trigger_gravity_use;
+               if(self.spawnflags & 2)
+                       self.state = FALSE;
+       }
+};
+
+//=============================================================================
 
 // TODO add a way to do looped sounds with sound(); then complete this entity
 .float volume, atten;
index 7aa9166cf9b978e4d41be948bcafe179c12c91a1..a67a4e4239a79882c7da59b0bfeac8a3ca903211 100644 (file)
@@ -1513,30 +1513,50 @@ void play2all(string samp)
 }
 
 void PrecachePlayerSounds(string f);
-void precache_all_models(string pattern)
+void precache_playermodel(string m)
 {
-    float globhandle, i, n;
-    string f;
+       float globhandle, i, n;
+       string f;
 
-    globhandle = search_begin(pattern, TRUE, FALSE);
-    if (globhandle < 0)
-        return;
-    n = search_getsize(globhandle);
-    for (i = 0; i < n; ++i)
-    {
+       if(substring(m, -9,5) == "_lod1")
+               return;
+       if(substring(m, -9,5) == "_lod2")
+               return;
+       precache_model(m);
+       if(sv_loddistance1)
+       {
+               precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
+               precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
+       }
+
+       globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
+       if (globhandle < 0)
+               return;
+       n = search_getsize(globhandle);
+       for (i = 0; i < n; ++i)
+       {
                //print(search_getfilename(globhandle, i), "\n");
                f = search_getfilename(globhandle, i);
-               if(sv_loddistance1)
-                       precache_model(f);
-               if(substring(f, -9,5) == "_lod1")
-                       continue;
-               if(substring(f, -9,5) == "_lod2")
-                       continue;
-               if(!sv_loddistance1)
-                       precache_model(f);
-               PrecachePlayerSounds(strcat(f, ".sounds"));
-    }
-    search_end(globhandle);
+               PrecachePlayerSounds(f);
+       }
+       search_end(globhandle);
+}
+void precache_all_playermodels(string pattern)
+{
+       float globhandle, i, n;
+       string f;
+
+       globhandle = search_begin(pattern, TRUE, FALSE);
+       if (globhandle < 0)
+               return;
+       n = search_getsize(globhandle);
+       for (i = 0; i < n; ++i)
+       {
+               //print(search_getfilename(globhandle, i), "\n");
+               f = search_getfilename(globhandle, i);
+               precache_playermodel(f);
+       }
+       search_end(globhandle);
 }
 
 void precache()
@@ -1559,25 +1579,10 @@ void precache()
     if (cvar("sv_precacheplayermodels"))
     {
         PrecachePlayerSounds("sound/player/default.sounds");
-        precache_all_models("models/player/*.zym");
-        precache_all_models("models/player/*.dpm");
-        precache_all_models("models/player/*.md3");
-        precache_all_models("models/player/*.psk");
-        //precache_model("models/player/carni.zym");
-        //precache_model("models/player/crash.zym");
-        //precache_model("models/player/grunt.zym");
-        //precache_model("models/player/headhunter.zym");
-        //precache_model("models/player/insurrectionist.zym");
-        //precache_model("models/player/jeandarc.zym");
-        //precache_model("models/player/lurk.zym");
-        //precache_model("models/player/lycanthrope.zym");
-        //precache_model("models/player/marine.zym");
-        //precache_model("models/player/nexus.zym");
-        //precache_model("models/player/pyria.zym");
-        //precache_model("models/player/shock.zym");
-        //precache_model("models/player/skadi.zym");
-        //precache_model("models/player/specop.zym");
-        //precache_model("models/player/visitant.zym");
+        precache_all_playermodels("models/player/*.zym");
+        precache_all_playermodels("models/player/*.dpm");
+        precache_all_playermodels("models/player/*.md3");
+        precache_all_playermodels("models/player/*.psk");
     }
 
     if (cvar("sv_defaultcharacter"))
@@ -1585,34 +1590,19 @@ void precache()
         string s;
         s = cvar_string("sv_defaultplayermodel_red");
         if (s != "")
-        {
-            precache_model(s);
-            PrecachePlayerSounds(strcat(s, ".sounds"));
-        }
+            precache_playermodel(s);
         s = cvar_string("sv_defaultplayermodel_blue");
         if (s != "")
-        {
-            precache_model(s);
-            PrecachePlayerSounds(strcat(s, ".sounds"));
-        }
+            precache_playermodel(s);
         s = cvar_string("sv_defaultplayermodel_yellow");
         if (s != "")
-        {
-            precache_model(s);
-            PrecachePlayerSounds(strcat(s, ".sounds"));
-        }
+            precache_playermodel(s);
         s = cvar_string("sv_defaultplayermodel_pink");
         if (s != "")
-        {
-            precache_model(s);
-            PrecachePlayerSounds(strcat(s, ".sounds"));
-        }
+            precache_playermodel(s);
         s = cvar_string("sv_defaultplayermodel");
         if (s != "")
-        {
-            precache_model(s);
-            PrecachePlayerSounds(strcat(s, ".sounds"));
-        }
+            precache_playermodel(s);
     }
 
     if (g_footsteps)
index d9c3240603852704483caeea7b341d8195221120..02ad99fc991c9917f14484e118a154ed16f4037b 100644 (file)
@@ -1487,12 +1487,6 @@ void spawnfunc_item_jetpack(void)
        StartItem ("models/items/g_jetpack.md3", "misc/itempickup.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, "Jet pack", IT_JETPACK, 0, FL_POWERUP, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
 }
 
-// we no longer have the seeker
-void spawnfunc_weapon_seeker()
-{
-       spawnfunc_weapon_fireball();
-}
-
 
 #define OP_SET 0
 #define OP_MIN 1
index fdb02cf6bff7e3815c781741a68a2d0343c1e038..9a9b3830244602e00861704efe6716a2229f6304 100644 (file)
@@ -14,3 +14,4 @@
 #include "w_tuba.qc"
 #include "w_campingrifle.qc"
 #include "w_fireball.qc"
+#include "w_seeker.qc"
index 05de87693708f8f3647d487ac794b509daed1b60..6bccb7e3f6dbfd2f7c455456197ea6586d0c2073 100644 (file)
@@ -1,9 +1,9 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(FIREBALL, w_fireball, IT_ROCKETS, 9, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", "Fireball");
+REGISTER_WEAPON(FIREBALL, w_fireball, IT_FUEL, 9, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", "Fireball");
 #else
-.float bot_secondary_fireballmooth; // whatever a mooth is
+.float bot_primary_fireballmooth; // whatever a mooth is
 .vector fireball_impactvec;
-.float fireball_secondarytime;
+.float fireball_primarytime;
 
 void W_Fireball_Explode (void)
 {
@@ -18,15 +18,15 @@ void W_Fireball_Explode (void)
 
        // 1. dist damage
        d = (self.owner.health + self.owner.armorvalue);
-       RadiusDamage (self, self.realowner, cvar("g_balance_fireball_secondary_damage"), cvar("g_balance_fireball_secondary_edgedamage"), cvar("g_balance_fireball_secondary_radius"), world, cvar("g_balance_fireball_secondary_force"), self.projectiledeathtype, other);
+       RadiusDamage (self, self.realowner, cvar("g_balance_fireball_primary_damage"), cvar("g_balance_fireball_primary_edgedamage"), cvar("g_balance_fireball_primary_radius"), world, cvar("g_balance_fireball_primary_force"), self.projectiledeathtype, other);
        if(self.realowner.health + self.realowner.armorvalue >= d)
        if(!self.cnt)
        {
-               modeleffect_spawn("models/sphere/sphere.md3", 0, 0, self.origin, '0 0 0', '0 0 0', '0 0 0', 0, cvar("g_balance_fireball_secondary_bfgradius"), 0.2, 0.05, 0.25);
+               modeleffect_spawn("models/sphere/sphere.md3", 0, 0, self.origin, '0 0 0', '0 0 0', '0 0 0', 0, cvar("g_balance_fireball_primary_bfgradius"), 0.2, 0.05, 0.25);
 
                // 2. bfg effect
                // NOTE: this cannot be made warpzone aware by design. So, better intentionally ignore warpzones here.
-               for(e = findradius(self.origin, cvar("g_balance_fireball_secondary_bfgradius")); e; e = e.chain)
+               for(e = findradius(self.origin, cvar("g_balance_fireball_primary_bfgradius")); e; e = e.chain)
                if(e != self.owner) if(e.takedamage == DAMAGE_AIM) if(e.classname != "player" || !self.owner || IsDifferentTeam(e, self))
                {
                        // can we see fireball?
@@ -39,14 +39,14 @@ void W_Fireball_Explode (void)
                        if(/* trace_startsolid || */ trace_fraction != 1)
                                continue;
                        dist = vlen(self.origin - e.origin - e.view_ofs);
-                       points = (1 - sqrt(dist / cvar("g_balance_fireball_secondary_bfgradius")));
+                       points = (1 - sqrt(dist / cvar("g_balance_fireball_primary_bfgradius")));
                        if(points <= 0)
                                continue;
                        dir = normalize(e.origin + e.view_ofs - self.origin);
-                       Damage(e, self, self.realowner, cvar("g_balance_fireball_secondary_bfgdamage") * points, self.projectiledeathtype | HITTYPE_BOUNCE | HITTYPE_SPLASH, e.origin + e.view_ofs, cvar("g_balance_fireball_secondary_bfgforce") * dir);
+                       Damage(e, self, self.realowner, cvar("g_balance_fireball_primary_bfgdamage") * points, self.projectiledeathtype | HITTYPE_BOUNCE | HITTYPE_SPLASH, e.origin + e.view_ofs, cvar("g_balance_fireball_primary_bfgforce") * dir);
                        pointparticles(particleeffectnum("fireball_bfgdamage"), e.origin, -1 * dir, 1);
 
-                       Damage_RecordDamage(self.owner, self.projectiledeathtype, cvar("g_balance_fireball_secondary_bfgdamage") * points);
+                       Damage_RecordDamage(self.owner, self.projectiledeathtype, cvar("g_balance_fireball_primary_bfgdamage") * points);
                }
        }
 
@@ -102,7 +102,7 @@ void W_Fireball_Think()
                return;
        }
 
-       W_Fireball_LaserPlay(0.1, cvar("g_balance_fireball_secondary_laserradius"), cvar("g_balance_fireball_secondary_laserdamage"), cvar("g_balance_fireball_secondary_laseredgedamage"), cvar("g_balance_fireball_secondary_laserburntime"));
+       W_Fireball_LaserPlay(0.1, cvar("g_balance_fireball_primary_laserradius"), cvar("g_balance_fireball_primary_laserdamage"), cvar("g_balance_fireball_primary_laseredgedamage"), cvar("g_balance_fireball_primary_laserburntime"));
 
        self.nextthink = time + 0.1;
 }
@@ -119,11 +119,11 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d
        }
 }
 
-void W_Fireball_Attack2()
+void W_Fireball_Attack1()
 {
        local entity proj;
 
-       W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", cvar("g_balance_fireball_secondary_damage") + cvar("g_balance_fireball_secondary_bfgdamage"));
+       W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", cvar("g_balance_fireball_primary_damage") + cvar("g_balance_fireball_primary_bfgdamage"));
 
        pointparticles(particleeffectnum("fireball_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
@@ -131,22 +131,22 @@ void W_Fireball_Attack2()
        proj.classname = "plasma_prim";
        proj.owner = proj.realowner = self;
        proj.bot_dodge = TRUE;
-       proj.bot_dodgerating = cvar("g_balance_fireball_secondary_damage");
-       proj.pushltime = time + cvar("g_balance_fireball_secondary_lifetime");
+       proj.bot_dodgerating = cvar("g_balance_fireball_primary_damage");
+       proj.pushltime = time + cvar("g_balance_fireball_primary_lifetime");
        proj.use = W_Fireball_Explode;
        proj.think = W_Fireball_Think;
        proj.nextthink = time;
-       proj.health = cvar("g_balance_fireball_secondary_health");
+       proj.health = cvar("g_balance_fireball_primary_health");
        proj.team = self.team;
        proj.event_damage = W_Fireball_Damage;
        proj.takedamage = DAMAGE_YES;
-       proj.damageforcescale = cvar("g_balance_fireball_secondary_damageforcescale");
+       proj.damageforcescale = cvar("g_balance_fireball_primary_damageforcescale");
        PROJECTILE_MAKETRIGGER(proj);
-       proj.projectiledeathtype = WEP_FIREBALL | HITTYPE_SECONDARY;
+       proj.projectiledeathtype = WEP_FIREBALL;
        setorigin(proj, w_shotorg);
 
        proj.movetype = MOVETYPE_FLY;
-       W_SETUPPROJECTILEVELOCITY(proj, g_balance_fireball_secondary);
+       W_SETUPPROJECTILEVELOCITY(proj, g_balance_fireball_primary);
        proj.angles = vectoangles(proj.velocity);
        proj.touch = W_Fireball_TouchExplode;
        setsize(proj, '-16 -16 -16', '16 16 16');
@@ -162,38 +162,38 @@ void W_Fireball_AttackEffect(float i, vector f_diff)
        pointparticles(particleeffectnum("fireball_preattack_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 }
 
-void W_Fireball_Attack2_Frame4()
+void W_Fireball_Attack1_Frame4()
 {
-       W_Fireball_Attack2();
-       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), w_ready);
+       W_Fireball_Attack1();
+       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), w_ready);
 }
 
-void W_Fireball_Attack2_Frame3()
+void W_Fireball_Attack1_Frame3()
 {
        W_Fireball_AttackEffect(0, '+1.25 +3.75 0');
-       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), W_Fireball_Attack2_Frame4);
+       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), W_Fireball_Attack1_Frame4);
 }
 
-void W_Fireball_Attack2_Frame2()
+void W_Fireball_Attack1_Frame2()
 {
        W_Fireball_AttackEffect(0, '-1.25 +3.75 0');
-       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), W_Fireball_Attack2_Frame3);
+       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), W_Fireball_Attack1_Frame3);
 }
 
-void W_Fireball_Attack2_Frame1()
+void W_Fireball_Attack1_Frame1()
 {
        W_Fireball_AttackEffect(1, '+1.25 -3.75 0');
-       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), W_Fireball_Attack2_Frame2);
+       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), W_Fireball_Attack1_Frame2);
 }
 
-void W_Fireball_Attack2_Frame0()
+void W_Fireball_Attack1_Frame0()
 {
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_rockets = self.ammo_rockets - cvar("g_balance_fireball_secondary_ammo");
+               self.ammo_fuel = self.ammo_fuel - cvar("g_balance_fireball_primary_ammo");
 
        W_Fireball_AttackEffect(0, '-1.25 -3.75 0');
        sound (self, CHAN_WEAPON, "weapons/fireball_prefire2.wav", VOL_BASE, ATTN_NORM);
-       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), W_Fireball_Attack2_Frame1);
+       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), W_Fireball_Attack1_Frame1);
 }
 
 void W_Firemine_Think()
@@ -207,7 +207,7 @@ void W_Firemine_Think()
        // make it "hot" once it leaves its owner
        if(self.owner)
        {
-               if(vlen(self.origin - self.owner.origin - self.owner.view_ofs) > cvar("g_balance_fireball_primary_laserradius"))
+               if(vlen(self.origin - self.owner.origin - self.owner.view_ofs) > cvar("g_balance_fireball_secondary_laserradius"))
                {
                        self.cnt += 1;
                        if(self.cnt == 3)
@@ -217,7 +217,7 @@ void W_Firemine_Think()
                        self.cnt = 0;
        }
 
-       W_Fireball_LaserPlay(0.1, cvar("g_balance_fireball_primary_laserradius"), cvar("g_balance_fireball_primary_laserdamage"), cvar("g_balance_fireball_primary_laseredgedamage"), cvar("g_balance_fireball_primary_laserburntime"));
+       W_Fireball_LaserPlay(0.1, cvar("g_balance_fireball_secondary_laserradius"), cvar("g_balance_fireball_secondary_laserdamage"), cvar("g_balance_fireball_secondary_laseredgedamage"), cvar("g_balance_fireball_secondary_laserburntime"));
 
        self.nextthink = time + 0.1;
 }
@@ -226,7 +226,7 @@ void W_Firemine_Touch (void)
 {
        PROJECTILE_TOUCH;
        if (other.takedamage == DAMAGE_AIM)
-       if(Fire_AddDamage(other, self.realowner, cvar("g_balance_fireball_primary_damage"), cvar("g_balance_fireball_primary_damagetime"), self.projectiledeathtype | HITTYPE_HEADSHOT) >= 0)
+       if(Fire_AddDamage(other, self.realowner, cvar("g_balance_fireball_secondary_damage"), cvar("g_balance_fireball_secondary_damagetime"), self.projectiledeathtype | HITTYPE_HEADSHOT) >= 0)
        {
                remove(self);
                return;
@@ -234,14 +234,14 @@ void W_Firemine_Touch (void)
        self.projectiledeathtype |= HITTYPE_BOUNCE;
 }
 
-void W_Fireball_Attack1()
+void W_Fireball_Attack2()
 {
        local entity proj;
        vector f_diff;
        float c;
 
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_rockets = self.ammo_rockets - cvar("g_balance_fireball_primary_ammo");
+               self.ammo_fuel = self.ammo_fuel - cvar("g_balance_fireball_secondary_ammo");
 
        c = mod(self.bulletcounter, 4);
        switch(c)
@@ -260,7 +260,7 @@ void W_Fireball_Attack1()
                        f_diff = '+1.25 +3.75 0';
                        break;
        }
-       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 2, "weapons/fireball_fire.wav", cvar("g_balance_fireball_primary_damage"));
+       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 2, "weapons/fireball_fire.wav", cvar("g_balance_fireball_secondary_damage"));
        traceline(w_shotorg, w_shotorg + f_diff_x * v_up + f_diff_y * v_right, MOVE_NORMAL, self);
        w_shotorg = trace_endpos;
 
@@ -270,18 +270,18 @@ void W_Fireball_Attack1()
        proj.owner = proj.realowner = self;
        proj.classname = "grenade";
        proj.bot_dodge = TRUE;
-       proj.bot_dodgerating = cvar("g_balance_fireball_primary_damage");
+       proj.bot_dodgerating = cvar("g_balance_fireball_secondary_damage");
        proj.movetype = MOVETYPE_BOUNCE;
-       proj.projectiledeathtype = WEP_FIREBALL;
+       proj.projectiledeathtype = WEP_FIREBALL | HITTYPE_SECONDARY;
        proj.touch = W_Firemine_Touch;
        PROJECTILE_MAKETRIGGER(proj);
        setsize(proj, '-4 -4 -4', '4 4 4');
        setorigin(proj, w_shotorg);
        proj.think = W_Firemine_Think;
        proj.nextthink = time;
-       proj.damageforcescale = cvar("g_balance_fireball_primary_damageforcescale");
-       proj.pushltime = time + cvar("g_balance_fireball_primary_lifetime");
-       W_SETUPPROJECTILEVELOCITY_UP(proj, g_balance_fireball_primary);
+       proj.damageforcescale = cvar("g_balance_fireball_secondary_damageforcescale");
+       proj.pushltime = time + cvar("g_balance_fireball_secondary_lifetime");
+       W_SETUPPROJECTILEVELOCITY_UP(proj, g_balance_fireball_secondary);
 
        proj.angles = vectoangles(proj.velocity);
        proj.flags = FL_PROJECTILE;
@@ -300,37 +300,37 @@ float w_fireball(float req)
        {
                self.BUTTON_ATCK = FALSE;
                self.BUTTON_ATCK2 = FALSE;
-               if (self.bot_secondary_fireballmooth == 0)
+               if (self.bot_primary_fireballmooth == 0)
                {
-                       if(bot_aim(cvar("g_balance_fireball_primary_speed"), cvar("g_balance_fireball_primary_speed_up"), cvar("g_balance_fireball_primary_lifetime"), TRUE))
+                       if(bot_aim(cvar("g_balance_fireball_primary_speed"), 0, cvar("g_balance_fireball_primary_lifetime"), FALSE))
                        {
                                self.BUTTON_ATCK = TRUE;
-                               if(random() < 0.01) self.bot_secondary_fireballmooth = 1;
+                               if(random() < 0.02) self.bot_primary_fireballmooth = 0;
                        }
                }
                else
                {
-                       if(bot_aim(cvar("g_balance_fireball_secondary_speed"), 0, cvar("g_balance_fireball_secondary_lifetime"), FALSE))
+                       if(bot_aim(cvar("g_balance_fireball_secondary_speed"), cvar("g_balance_fireball_secondary_speed_up"), cvar("g_balance_fireball_secondary_lifetime"), TRUE))
                        {
                                self.BUTTON_ATCK2 = TRUE;
-                               if(random() < 0.02) self.bot_secondary_fireballmooth = 0;
+                               if(random() < 0.01) self.bot_primary_fireballmooth = 1;
                        }
                }
        }
        else if (req == WR_THINK)
        {
                if (self.BUTTON_ATCK)
-               if (weapon_prepareattack(0, cvar("g_balance_fireball_primary_refire")))
+               if (time >= self.fireball_primarytime)
+               if (weapon_prepareattack(1, cvar("g_balance_fireball_primary_refire")))
                {
-                       W_Fireball_Attack1();
-                       weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_fireball_primary_animtime"), w_ready);
+                       W_Fireball_Attack1_Frame0();
+                       self.fireball_primarytime = time + cvar("g_balance_fireball_primary_refire2");
                }
                if (self.BUTTON_ATCK2)
-               if (time >= self.fireball_secondarytime)
-               if (weapon_prepareattack(1, cvar("g_balance_fireball_secondary_refire")))
+               if (weapon_prepareattack(0, cvar("g_balance_fireball_secondary_refire")))
                {
-                       W_Fireball_Attack2_Frame0();
-                       self.fireball_secondarytime = time + cvar("g_balance_fireball_secondary_refire2");
+                       W_Fireball_Attack2();
+                       weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_fireball_secondary_animtime"), w_ready);
                }
        }
        else if (req == WR_PRECACHE)
@@ -346,19 +346,26 @@ float w_fireball(float req)
        else if (req == WR_SETUP)
                weapon_setup(WEP_FIREBALL);
        else if (req == WR_CHECKAMMO1)
-               return self.ammo_rockets >= cvar("g_balance_fireball_primary_ammo");
+               return self.ammo_fuel >= cvar("g_balance_fireball_primary_ammo");
        else if (req == WR_CHECKAMMO2)
-               return self.ammo_rockets >= cvar("g_balance_fireball_secondary_ammo");
+               return self.ammo_fuel >= cvar("g_balance_fireball_secondary_ammo");
        else if (req == WR_SUICIDEMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = "should have used a smaller gun";
-               else
                        w_deathtypestring = "forgot about some firemine";
+               else
+                       w_deathtypestring = "should have used a smaller gun";
        }
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
+               {
+                       if(w_deathtype & HITTYPE_HEADSHOT)
+                               w_deathtypestring = "tried to catch #'s firemine";
+                       else
+                               w_deathtypestring = "fatefully ignored #'s firemine";
+               }
+               else
                {
                        if(w_deathtype & HITTYPE_BOUNCE)
                        {
@@ -376,17 +383,10 @@ float w_fireball(float req)
                        else
                                w_deathtypestring = "tasted #'s fireball";
                }
-               else
-               {
-                       if(w_deathtype & HITTYPE_HEADSHOT)
-                               w_deathtypestring = "tried to catch #'s firemine";
-                       else
-                               w_deathtypestring = "fatefully ignored #'s firemine";
-               }
        }
        else if (req == WR_RESETPLAYER)
        {
-               self.fireball_secondarytime = time;
+               self.fireball_primarytime = time;
        }
        return TRUE;
 };
index 80b7020130a945a2a76aa07ab707f75cfb926bc3..559ced33d8193be473e668cb6445cb70ecfd8866 100644 (file)
@@ -127,6 +127,8 @@ void W_Grenade_Attack2 (void)
        gren.bot_dodge = TRUE;
        gren.bot_dodgerating = cvar("g_balance_grenadelauncher_secondary_damage");
        gren.movetype = MOVETYPE_BOUNCE;
+       gren.bouncefactor = cvar("g_balance_grenadelauncher_secondary_bouncefactor");
+       gren.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
        PROJECTILE_MAKETRIGGER(gren);
        gren.projectiledeathtype = WEP_GRENADE_LAUNCHER | HITTYPE_SECONDARY;
        setsize(gren, '0 0 -3', '0 0 -3');
diff --git a/qcsrc/server/w_seeker.qc b/qcsrc/server/w_seeker.qc
new file mode 100644 (file)
index 0000000..5307a3c
--- /dev/null
@@ -0,0 +1,478 @@
+#ifdef REGISTER_WEAPON
+REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 9, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", "T.A.G. Seeker");
+#else
+//.float speed; = switchweapon
+//.float proxytime; = autoswitch
+//.float tl; = wait
+
+void Seeker_Missile_Explode ()
+{
+       self.event_damage = SUB_Null;
+       RadiusDamage (self, self.owner, cvar("g_balance_seeker_missile_damage"), cvar("g_balance_seeker_missile_edgedamage"), cvar("g_balance_seeker_missile_radius"), world, cvar("g_balance_seeker_missile_force"), self.projectiledeathtype, other);
+
+       remove (self);
+}
+
+void Seeker_Missile_Touch()
+{
+       PROJECTILE_TOUCH;
+
+       Seeker_Missile_Explode();
+}
+
+void Seeker_Missile_Think()
+{
+       entity e;
+       vector desireddir, olddir, newdir, eorg;
+       float turnrate;
+       float dist;
+
+       if (time > self.cnt)
+               Seeker_Missile_Explode();
+
+       if (!self.switchweapon)
+               self.switchweapon = cvar("g_balance_seeker_missile_speed");
+
+       if ((self.switchweapon < cvar("g_balance_seeker_missile_speed_max")) && cvar("g_balance_seeker_missile_speed_accel"))
+               self.switchweapon = self.switchweapon * cvar("g_balance_seeker_missile_accel");
+
+       if (self.switchweapon > cvar("g_balance_seeker_missile_speed_max"))
+               self.switchweapon = self.switchweapon * cvar("g_balance_seeker_missile_decel");
+
+       if (self.enemy != world)
+               if (self.enemy.takedamage != DAMAGE_AIM || self.enemy.deadflag != DEAD_NO)
+                       self.enemy = world;
+
+       if (self.enemy != world)
+       {
+               e               = self.enemy;
+               eorg            = 0.5 * (e.absmin + e.absmax);
+               turnrate        = cvar("g_balance_seeker_missile_turnrate");                // how fast to turn
+               desireddir      = normalize(eorg - self.origin);
+               olddir          = normalize(self.velocity);                                         // get my current direction
+               dist            = vlen(eorg - self.origin);
+
+               // Do evasive maneuvers for world objects? ( this should be a cpu hog. :P )
+               if (cvar("g_balance_seeker_missile_smart") && (dist > cvar("g_balance_seeker_missile_smart_mindist")))
+               {
+                       // Is it a better idea (shorter distance) to trace to the target itself?
+                       if ( vlen(self.origin + olddir * self.wait) < dist)
+                               traceline(self.origin, self.origin + olddir * self.wait, FALSE, self);
+                       else
+                               traceline(self.origin, eorg, FALSE, self);
+
+                       // Setup adaptive tracelength
+                       self.wait = vlen(self.origin - trace_endpos);
+                       if (self.wait < cvar("g_balance_seeker_missile_smart_trace_min")) self.wait = cvar("g_balance_seeker_missile_smart_trace_min");
+                       if (self.wait > cvar("g_balance_seeker_missile_smart_trace_max")) self.wait = cvar("g_balance_seeker_missile_smart_trace_max");
+
+                       // Calc how important it is that we turn and add this to the desierd (enemy) dir.
+                       desireddir  = normalize(((trace_plane_normal * (1 - trace_fraction)) + (desireddir * trace_fraction)) * 0.5);
+               }
+
+               //newdir = normalize((olddir + desireddir * turnrate) * 0.5);// take the average of the 2 directions; not the best method but simple & easy
+               newdir = normalize(olddir + desireddir * turnrate);// take the average of the 2 directions; not the best method but simple & easy
+
+               self.velocity = newdir * self.switchweapon;                                         // make me fly in the new direction at my flight speed
+       }
+
+       // Proxy
+       if (cvar("g_balance_seeker_missile_proxy"))
+       {
+               if ( dist <= cvar("g_balance_seeker_missile_proxy_maxrange"))
+               {
+                       if (self.autoswitch == 0)
+                       {
+                               self.autoswitch = time + cvar("g_balance_seeker_missile_proxy_delay");
+                       }
+                       else
+                       {
+                               if (self.autoswitch <= time)
+                               {
+                                       Seeker_Missile_Explode();
+                                       self.autoswitch = 0;
+                               }
+                       }
+               }
+               else
+               {
+                       if (self.autoswitch != 0)
+                               self.autoswitch = 0;
+               }
+       }
+       ///////////////
+
+       if (self.enemy.deadflag != DEAD_NO)
+       {
+               self.enemy = world;
+               self.cnt = time + 1 + (random() * 4);
+               self.nextthink = self.cnt;
+               return;
+       }
+
+       self.angles = vectoangles(self.velocity);                       // turn model in the new flight direction
+       self.nextthink = time + 0.05;
+
+       UpdateCSQCProjectile(self);
+}
+
+
+
+void Seeker_Missile_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+       float d;
+       d = damage;
+
+       if (self.health <= 0)
+               return;
+
+       if (self.owner == attacker)
+               d = d * 0.25;
+
+       self.health = self.health - d;
+
+       if (self.health <= 0)
+               W_PrepareExplosionByDamage(attacker, Seeker_Missile_Explode);
+}
+
+void Seeker_Missile_Animate()
+{
+       self.frame = self.frame +1;
+       self.nextthink = time + 0.05;
+
+       if (self.enemy != world)
+               if (self.enemy.takedamage != DAMAGE_AIM || self.enemy.deadflag != DEAD_NO)
+                       self.enemy = world;
+
+       if(self.frame == 5)
+       {
+               self.think           = Seeker_Missile_Think;
+               self.nextthink       = time;// + cvar("g_balance_seeker_missile_activate_delay"); // cant dealy with csqc projectiles
+
+               if (cvar("g_balance_seeker_missile_proxy"))
+                       self.movetype    = MOVETYPE_BOUNCEMISSILE;
+               else
+                       self.movetype    = MOVETYPE_FLYMISSILE;
+       }
+
+       UpdateCSQCProjectile(self);
+}
+
+void Seeker_Fire_Missile(vector f_diff)
+{
+       local entity missile;
+
+       if not(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)
+               self.ammo_rockets = self.ammo_rockets - cvar("g_balance_seeker_missile_ammo");
+
+       makevectors(self.v_angle);
+       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/seeker_fire.wav", cvar("g_balance_seeker_missile_damage"));
+       w_shotorg += f_diff;
+       pointparticles(particleeffectnum("seeker_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+
+       //self.detornator         = FALSE;
+
+       missile                 = spawn();
+       missile.owner           = self;
+       missile.classname       = "seeker_missile";
+       missile.bot_dodge       = TRUE;
+       missile.bot_dodgerating = cvar("g_balance_seeker_missile_damage");
+
+       missile.think           = Seeker_Missile_Animate;
+
+       //if (!cvar("g_balance_seeker_missile_proxy"))
+       missile.touch           = Seeker_Missile_Touch;
+
+       missile.event_damage    = Seeker_Missile_Damage;
+       missile.nextthink       = time;// + 0.2;// + cvar("g_balance_seeker_missile_activate_delay");
+       missile.cnt             = time + cvar("g_balance_seeker_missile_lifetime");
+       missile.enemy           = self.enemy;
+       missile.solid           = SOLID_BBOX;
+       missile.scale           = 2;
+       missile.takedamage          = DAMAGE_YES;
+       missile.health          = cvar("g_balance_seeker_missile_health");
+       missile.damageforcescale = cvar("g_balance_seeker_missile_damageforcescale");
+       missile.projectiledeathtype = WEP_SEEKER;
+
+       setorigin (missile, w_shotorg);
+       setsize (missile, '-4 -4 -4', '4 4 4');
+
+
+       missile.movetype    = MOVETYPE_FLYMISSILE;// MOVETYPE_TOSS;
+
+       missile.flags       = FL_PROJECTILE;
+
+       W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_missile);
+
+       missile.switchweapon = vlen(missile.velocity);
+       missile.angles = vectoangles (missile.velocity);
+
+       CSQCProjectile(missile, FALSE, PROJECTILE_SEEKER, TRUE);
+}
+
+void Seeker_Vollycontroler_Think()
+{
+       float c;
+       entity oldself,oldenemy;
+       self.cnt = self.cnt - 1;
+
+       if((!(self.owner.items & IT_UNLIMITED_AMMO) && self.owner.ammo_rockets < cvar("g_balance_seeker_missile_ammo")) || (self.cnt <= -1) || (self.owner.deadflag != DEAD_NO))
+       {
+               remove(self);
+               return;
+       }
+
+       self.nextthink = time + cvar("g_balance_seeker_missile_delay");
+
+       oldself = self;
+       self = self.owner;
+
+       oldenemy = self.enemy;
+       self.enemy = oldself.enemy;
+
+       c = mod(oldself.cnt, 4);
+       switch(c)
+       {
+               case 0:
+                       Seeker_Fire_Missile('-1.25 -3.75 0');
+                       break;
+               case 1:
+                       Seeker_Fire_Missile('+1.25 -3.75 0');
+                       break;
+               case 2:
+                       Seeker_Fire_Missile('-1.25 +3.75 0');
+                       break;
+               case 3:
+               default:
+                       Seeker_Fire_Missile('+1.25 +3.75 0');
+                       break;
+       }
+
+       self.enemy = oldenemy;
+       self = oldself;
+}
+
+void Seeker_Tag_Explode ()
+{
+       //if(other==self.owner)
+       //    return;
+       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE, self);
+
+       remove (self);
+}
+
+void Seeker_Tag_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+       if (self.health <= 0)
+               return;
+       self.health = self.health - damage;
+       if (self.health <= 0)
+               Seeker_Tag_Explode();
+}
+
+void Seeker_Tag_Think()
+{
+       remove(self);
+       return;
+}
+
+void Seeker_Tag_Touch()
+{
+       vector dir;
+       vector org2;
+
+       dir     = normalize (self.owner.origin - self.origin);
+       org2    = findbetterlocation (self.origin, 8);
+
+       te_knightspike(org2);
+
+       self.event_damage = SUB_Null;
+       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_HEADSHOT, self);
+
+       if (other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)
+       {
+               entity e;
+               e           = spawn();
+               e.cnt       = cvar("g_balance_seeker_missile_count");
+               e.owner     = self.owner;
+               e.enemy     = other;
+               e.think     = Seeker_Vollycontroler_Think;
+               e.nextthink = time;
+
+               //sprint(self.owner, "^1Target lock ^3[^7 ",other.netname, " ^3]^1 acquired - autofire activated.\n");
+               //sprint(other,"^1You are targeted!\n");
+
+               // stuffcmd(other,"play2 weapons/zany-alarm4.ogg\n");
+               // stuffcmd(self.owner, "play2 weapons/zany-lock4.ogg\n");
+       }
+
+       remove(self);
+       return;
+}
+
+
+
+void Seeker_Fire_Tag()
+{
+       local entity missile;
+       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+               self.ammo_rockets = self.ammo_rockets - cvar("g_balance_seeker_tag_ammo");
+
+       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", 0);
+
+       missile                 = spawn();
+       missile.owner           = self;
+       missile.classname       = "seeker_tag";
+       missile.bot_dodge       = TRUE;
+       missile.bot_dodgerating = 50;
+       missile.touch           = Seeker_Tag_Touch;
+       missile.think           = Seeker_Tag_Think;
+       missile.nextthink       = time + cvar("g_balance_seeker_tag_lifetime");
+       missile.movetype        = MOVETYPE_FLY;
+       missile.solid           = SOLID_BBOX;
+       missile.owner           = self;
+
+       missile.takedamage       = DAMAGE_YES;
+       missile.event_damage    = Seeker_Tag_Explode;
+       missile.health          = cvar("g_balance_seeker_tag_health");
+       missile.damageforcescale = cvar("g_balance_seeker_tag_damageforcescale");
+
+       setorigin (missile, w_shotorg);
+       setsize (missile, '-2 -2 -2', '2 2 2');
+
+       missile.flags       = FL_PROJECTILE;
+
+       missile.movetype    = MOVETYPE_FLY;
+       W_SETUPPROJECTILEVELOCITY(missile, g_balance_seeker_tag);
+       missile.angles = vectoangles (missile.velocity);
+
+       CSQCProjectile(missile, TRUE, PROJECTILE_TAG, FALSE); // has sound
+}
+
+
+void Seeker_Flac_Explode ()
+{
+       self.event_damage = SUB_Null;
+
+       RadiusDamage (self, self.owner, cvar("g_balance_seeker_flac_damage"), cvar("g_balance_seeker_flac_edgedamage"), cvar("g_balance_seeker_flac_radius"), world, cvar("g_balance_seeker_flac_force"), self.projectiledeathtype, other);
+
+       remove (self);
+}
+
+void Seeker_Flac_Touch()
+{
+       PROJECTILE_TOUCH;
+
+       Seeker_Flac_Explode();
+}
+
+void Seeker_Fire_Flac()
+{
+       local entity missile;
+       vector f_diff;
+       float c;
+
+       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+               self.ammo_rockets = self.ammo_rockets - cvar("g_balance_seeker_flac_ammo");
+
+       c = mod(self.bulletcounter, 4);
+       switch(c)
+       {
+               case 0:
+                       f_diff = '-1.25 -3.75 0';
+                       break;
+               case 1:
+                       f_diff = '+1.25 -3.75 0';
+                       break;
+               case 2:
+                       f_diff = '-1.25 +3.75 0';
+                       break;
+               case 3:
+               default:
+                       f_diff = '+1.25 +3.75 0';
+                       break;
+       }
+       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", cvar("g_balance_seeker_flac_damage"));
+       w_shotorg += f_diff;
+
+       pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+
+       missile = spawn ();
+       missile.owner = missile.realowner = self;
+       missile.classname = "missile";
+       missile.bot_dodge = TRUE;
+       missile.bot_dodgerating = cvar("g_balance_seeker_flac_damage");
+       missile.touch = Seeker_Flac_Explode;
+       missile.use = Seeker_Flac_Explode;
+       missile.think = Seeker_Flac_Explode;
+       missile.nextthink = time + cvar("g_balance_seeker_flac_lifetime") + cvar("g_balance_seeker_flac_lifetime_rand");
+       missile.solid = SOLID_BBOX;
+       missile.scale = 0.4; // BUG: the model is too big
+       missile.projectiledeathtype = WEP_SEEKER;
+       setorigin (missile, w_shotorg);
+       setsize (missile, '-2 -2 -2', '2 2 2');
+       missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
+
+       missile.movetype = MOVETYPE_FLY;
+       W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_flac);
+
+       missile.angles = vectoangles (missile.velocity);
+       missile.flags = FL_PROJECTILE;
+
+       CSQCProjectile(missile, TRUE, PROJECTILE_FLAC, TRUE);
+}
+
+void spawnfunc_weapon_seeker (void)
+{
+       weapon_defaultspawnfunc(WEP_SEEKER);
+}
+
+float w_seeker(float req)
+{
+       if (req == WR_AIM)
+               self.BUTTON_ATCK = bot_aim(cvar("g_balance_seeker_tag_speed"), 0, 20, FALSE);
+
+       else if (req == WR_THINK)
+       {
+               if (self.BUTTON_ATCK)
+                       if (weapon_prepareattack(0, cvar("g_balance_seeker_tag_refire")))
+                       {
+                               Seeker_Fire_Tag();
+                               weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_seeker_tag_animtime"), w_ready);
+                       }
+
+               if (self.BUTTON_ATCK2)
+                       if (weapon_prepareattack(1, cvar("g_balance_seeker_flac_refire")))
+                       {
+                               Seeker_Fire_Flac();
+                               weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_seeker_flac_animtime"), w_ready);
+                       }
+
+       }
+       else if (req == WR_PRECACHE)
+       {
+               precache_model ("models/weapons/g_seeker.md3");
+               precache_model ("models/weapons/v_seeker.md3");
+               precache_model ("models/weapons/h_seeker.dpm");
+               precache_sound ("weapons/tag_fire.wav");
+               precache_sound ("weapons/flac_fire.wav");
+               precache_sound ("weapons/seeker_fire.wav");
+       }
+       else if (req == WR_SETUP)
+               weapon_setup(WEP_SEEKER);
+       else if (req == WR_CHECKAMMO1)
+               return self.ammo_rockets >= cvar("g_balance_seeker_tag_ammo") + cvar("g_balance_seeker_missile_ammo");
+       else if (req == WR_CHECKAMMO2)
+               return self.ammo_rockets >= cvar("g_balance_seeker_flac_ammo");
+       else if (req == WR_SUICIDEMESSAGE)
+               w_deathtypestring = "played with tiny rockets";
+       else if (req == WR_KILLMESSAGE)
+       {
+               if(w_deathtype & HITTYPE_SECONDARY)
+                       w_deathtypestring = "ran into #'s flac";
+               else
+                       w_deathtypestring = "was tagged by";
+       }
+       return TRUE;
+};
+#endif
index c16fc898b0d09232c049bb25a31babf4ffca811a..773e90d5ecd655752f4fa02ca10ac2e36f951361 100644 (file)
@@ -112,22 +112,33 @@ void WarpZone_Outside()
 float warpzone_saved;
 vector warpzone_saved_origin;
 vector warpzone_saved_angles;
+vector warpzone_saved_cl_viewangles;
 #ifndef KEEP_ROLL
 var float autocvar_cl_rollkillspeed = 10;
 #endif
 void WarpZone_FixView()
 {
-       float pd;
+       float pd, f;
        entity e;
        warpzone_saved = 0;
        warpzone_saved_origin = warpzone_fixview_origin;
        warpzone_saved_angles = warpzone_fixview_angles;
+       warpzone_saved_cl_viewangles = warpzone_fixview_cl_viewangles;
 
 #ifndef KEEP_ROLL
-       if(autocvar_cl_rollkillspeed)
-               R_SetView(VF_CL_VIEWANGLES_Z, input_angles_z * max(0, (1 - frametime * autocvar_cl_rollkillspeed)));
-       else
-               R_SetView(VF_CL_VIEWANGLES_Z, 0);
+       if(warpzone_fixview_angles_z != 0 || warpzone_fixview_cl_viewangles_z != 0)
+       {
+               if(autocvar_cl_rollkillspeed)
+                       f = max(0, (1 - frametime * autocvar_cl_rollkillspeed));
+               else
+                       f = 0;
+               warpzone_fixview_angles_z *= f;
+               warpzone_fixview_cl_viewangles_z *= f;
+               warpzone_saved_angles_z *= f; // PERMANENTLY apply that change!
+               warpzone_saved_cl_viewangles_z *= f; // PERMANENTLY apply that change!
+               warpzone_saved = 2;
+               R_SetView(VF_CL_VIEWANGLES_Z, warpzone_fixview_angles_z);
+       }
 #endif
 
        e = WarpZone_Find(warpzone_fixview_origin, warpzone_fixview_origin);
@@ -136,6 +147,7 @@ void WarpZone_FixView()
                warpzone_saved = 1;
                warpzone_fixview_origin = WarpZone_TransformOrigin(e, warpzone_fixview_origin);
                warpzone_fixview_angles = WarpZone_TransformVAngles(e, warpzone_fixview_angles);
+               warpzone_fixview_cl_viewangles = WarpZone_TransformVAngles(e, warpzone_fixview_cl_viewangles);
                WarpZone_Inside();
        }
        else
@@ -154,10 +166,10 @@ void WarpZone_FixView()
                }
        }
 
-       if(warpzone_saved)
+       if(warpzone_saved == 1)
        {
                R_SetView(VF_ORIGIN, warpzone_fixview_origin);
-               R_SetView(VF_ANGLES, warpzone_fixview_angles);
+               R_SetView(VF_ANGLES, warpzone_fixview_cl_viewangles);
        }
 }
 void WarpZone_UnFixView()
@@ -166,8 +178,10 @@ void WarpZone_UnFixView()
        {
                warpzone_fixview_origin = warpzone_saved_origin;
                warpzone_fixview_angles = warpzone_saved_angles;
+               warpzone_fixview_cl_viewangles = warpzone_saved_cl_viewangles;
                R_SetView(VF_ORIGIN, warpzone_fixview_origin);
                R_SetView(VF_ANGLES, warpzone_fixview_angles);
+               R_SetView(VF_CL_VIEWANGLES, warpzone_fixview_cl_viewangles);
        }
 }
 
index 5ab212a333e938c9e7bcb7c18fe46adba6e71dba..e8f44be136d4effa8c4cf5102554fdab48c77eec 100644 (file)
@@ -3,6 +3,7 @@ void WarpZone_Camera_Read(float bIsNewEntity);
 
 vector warpzone_fixview_origin;
 vector warpzone_fixview_angles;
+vector warpzone_fixview_cl_viewangles;
 void WarpZone_FixView(); // this saves the previous values
 void WarpZone_UnFixView(); // and restores them
 
diff --git a/sound/weapons/flac_fire.ogg b/sound/weapons/flac_fire.ogg
new file mode 100644 (file)
index 0000000..2904078
Binary files /dev/null and b/sound/weapons/flac_fire.ogg differ
diff --git a/sound/weapons/flacexp1.ogg b/sound/weapons/flacexp1.ogg
new file mode 100644 (file)
index 0000000..d5f6180
Binary files /dev/null and b/sound/weapons/flacexp1.ogg differ
diff --git a/sound/weapons/flacexp2.ogg b/sound/weapons/flacexp2.ogg
new file mode 100644 (file)
index 0000000..94ff7ab
Binary files /dev/null and b/sound/weapons/flacexp2.ogg differ
diff --git a/sound/weapons/flacexp3.ogg b/sound/weapons/flacexp3.ogg
new file mode 100644 (file)
index 0000000..51e9e8c
Binary files /dev/null and b/sound/weapons/flacexp3.ogg differ
diff --git a/sound/weapons/seeker_fire.ogg b/sound/weapons/seeker_fire.ogg
new file mode 100644 (file)
index 0000000..17da90c
Binary files /dev/null and b/sound/weapons/seeker_fire.ogg differ
diff --git a/sound/weapons/seekerexp1.ogg b/sound/weapons/seekerexp1.ogg
new file mode 100644 (file)
index 0000000..d5f6180
Binary files /dev/null and b/sound/weapons/seekerexp1.ogg differ
diff --git a/sound/weapons/seekerexp2.ogg b/sound/weapons/seekerexp2.ogg
new file mode 100644 (file)
index 0000000..94ff7ab
Binary files /dev/null and b/sound/weapons/seekerexp2.ogg differ
diff --git a/sound/weapons/seekerexp3.ogg b/sound/weapons/seekerexp3.ogg
new file mode 100644 (file)
index 0000000..51e9e8c
Binary files /dev/null and b/sound/weapons/seekerexp3.ogg differ
diff --git a/sound/weapons/tag_fire.ogg b/sound/weapons/tag_fire.ogg
new file mode 100644 (file)
index 0000000..2904078
Binary files /dev/null and b/sound/weapons/tag_fire.ogg differ
diff --git a/sound/weapons/tag_impact.ogg b/sound/weapons/tag_impact.ogg
new file mode 100644 (file)
index 0000000..8ea4310
Binary files /dev/null and b/sound/weapons/tag_impact.ogg differ
diff --git a/sound/weapons/tag_rocket_fly.ogg b/sound/weapons/tag_rocket_fly.ogg
new file mode 100644 (file)
index 0000000..780fd5a
Binary files /dev/null and b/sound/weapons/tag_rocket_fly.ogg differ
diff --git a/sound/weapons/tagexp1.ogg b/sound/weapons/tagexp1.ogg
new file mode 100644 (file)
index 0000000..6c61fcf
Binary files /dev/null and b/sound/weapons/tagexp1.ogg differ
diff --git a/sound/weapons/tagexp2.ogg b/sound/weapons/tagexp2.ogg
new file mode 100644 (file)
index 0000000..1386185
Binary files /dev/null and b/sound/weapons/tagexp2.ogg differ
diff --git a/sound/weapons/tagexp3.ogg b/sound/weapons/tagexp3.ogg
new file mode 100644 (file)
index 0000000..55b5f4a
Binary files /dev/null and b/sound/weapons/tagexp3.ogg differ
diff --git a/textures/seeker.tga b/textures/seeker.tga
new file mode 100644 (file)
index 0000000..e275817
Binary files /dev/null and b/textures/seeker.tga differ
diff --git a/textures/seeker_gloss.tga b/textures/seeker_gloss.tga
new file mode 100644 (file)
index 0000000..38069b4
Binary files /dev/null and b/textures/seeker_gloss.tga differ
diff --git a/textures/seeker_glow.tga b/textures/seeker_glow.tga
new file mode 100644 (file)
index 0000000..84acdbc
Binary files /dev/null and b/textures/seeker_glow.tga differ
diff --git a/textures/seeker_norm.tga b/textures/seeker_norm.tga
new file mode 100644 (file)
index 0000000..3f799c9
Binary files /dev/null and b/textures/seeker_norm.tga differ
diff --git a/textures/seeker_pants.tga b/textures/seeker_pants.tga
new file mode 100644 (file)
index 0000000..471fe0c
Binary files /dev/null and b/textures/seeker_pants.tga differ
index 25ec3c09c7635e83c2f78d3080061d7635b584a5..801314a6d82121f00f33e0766e0e4dd2ef78d2a8 100755 (executable)
@@ -1,6 +1,6 @@
 #!/bin/sh
 
-balance_cfgs="balance25.cfg balanceSamual.cfg balanceNexrun.cfg"
+balance_cfgs="balance25.cfg balanceSamual.cfg balanceXPM.cfg"
 
 countw=`awk '/^seta? g_/ { print $2; }' balance.cfg       | sort -u | tr -d '\r' | md5sum | cut -c 1-32`
 for b in $balance_cfgs; do