2011-02-27 |
MirceaKitsune | Put code in place to allow different types of taunts |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Add autodigest to the menu. Input menu, since it's... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Don't start digestion if we already ate someone, as... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Fix a foolish mistake |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Autodigest is not a feature for bots |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Autodigest client-side feature. When enabled, a player... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Rename cvar from fulldigest to keepdeadprey |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Fix something I wrote badly in the code |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Also detach dead prey if their predator gets swallowed... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Fulldigest - detach the dead player if he's still in... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | That was not properly fixing it. This is. |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Fix one more bug that broke the old digestion method |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Finally, remove the last known bugs, and nail the last... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Write copybody code in a better way |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Don't run copybody for dead players in the stomach |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Use fakepredator in more important cases |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Improve some names in the code |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Small cleanups and comment changes |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Remove some useless code and fix a bug |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Fix all remaining known issues with the full digest... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Implement full digest feature. When enabled, the pred... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Only play the regen sound when regen is actually enabled. |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Health and armor regen sounds. Taken from Xonotic |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Separate health and armor regen pauses |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Remove comments saying armor is not used in VT. Now... |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Another small positioning tweak |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | More position tweaking |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Properly position the armor icon too |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | First part of reintegrating HUD armor. Text is now... |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Tweak some defaults again |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Add some code comments |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Further fix and improve the sound fading code |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Some more fixes to that hack. Not sure what more can... |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Make the hack less ugly, first step. Still needs one... |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Use an even uglier hack in the menu, until I can figure... |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Improve the cutsound code. Unfortunately, as long as... |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | First step toward repairing the volume adjusters with... |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Use different content blur cvars for the stomach |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Arrange the code better |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Allow the green goo to slowly wash away from the player... |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Fix stats conflict from pickup crosshair. Happens all... |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Correct check on the cutsound cvars |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Add sound / music cutting to the menu. |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Make hud_damage and hud_stomach 0.6 by default |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Sound and music cutting effect when inside the stomach |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Properly fix the menu to use the current settings |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Quick fix for menu |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Oops! Forgot the underwater blur code. Blur postprocess... |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Add sharpening effect in the menu |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Fix some things with the sharpen effect |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Implement sharpen effect when having the shield or... |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | don't allow blur to get stuck on if we disable the... |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Damage blur requires screen splashes in the menu, due... |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Though honestly, 0.65 seems like a better default |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Oops, 0.5 on value |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Add screen splashes in the menu |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Also remove the stomach splash effect for observers |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Only fade out the stomach splash if we're still alive. |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Remove the stomach splash effect at respawn |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Separate image file for the food splash. Currently... |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Fade the stomach splash effect in and out. Once you... |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Splash screen with green goo when inside the stomach... |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Add the screen colorize effect for when in the stomach... |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Add intensity slider for bloom |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Lengthen menu. Will be needed for a future change. |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Remove old damage blur system from the menu |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Blur postprocessing effect when damaged. Ported from... |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Port blood effect from Xonotic code. When your health... |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Colorize the screen when inside water or other fluids... |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Port crosshair pickup effect from Xonotic |
tree | commitdiff |
2010-10-30 |
MirceaKitsune | Simplify fall damage sound, as done in Xonotic |
tree | commitdiff |
2010-10-05 |
MirceaKitsune | Fix another comment just for the sake of it |
tree | commitdiff |
2010-10-05 |
MirceaKitsune | Gramm@r |
tree | commitdiff |
2010-10-05 |
MirceaKitsune | Fix a major forgotten issue in the vore AI. 0.4 has... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | You are defenseless in the stomach if you can't kick... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Comment |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Vore AI: Team heal swallowing should be done the same... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Add another check to the digestion switch |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Add Gentle Digestion mutator to menu. 0.4 has been... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Properly implement that last change. 0.4 has been delay... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Add a request made by several players; A way to disable... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Fix some little things I came across. 0.4 has been... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | A comment too |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Vore AI: Don't eat someone with spawn shield active... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Lose spawn shield when we vore someone |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Implement stomach kick force (predators get pushed... |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Tutorial map in the menu |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Same for other similar func's |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Comment on my last fix |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Fix a major and very rare issue, that would cause killt... |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | simplify player/botclip collision cvars |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Botclip CTF flags and Keyhunt keys too. Or if the key... |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Bot clips should block waypoints too |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Implement botclip collisions |
tree | commitdiff |
2010-10-02 |
MirceaKitsune | Properly execute target_changelevel |
tree | commitdiff |
2010-10-02 |
MirceaKitsune | Transform this too, from Quake's trigger_changelevel |
tree | commitdiff |
2010-10-02 |
MirceaKitsune | Gametype key |
tree | commitdiff |
2010-10-02 |
MirceaKitsune | Make trigger_changelevel a target instead |
tree | commitdiff |
2010-10-02 |
MirceaKitsune | trigger_changelevel. Changing maps when touched |
tree | commitdiff |
2010-09-30 |
MirceaKitsune | keepinstomach - same thing on the predator's end. When... |
tree | commitdiff |
next |