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Viewmodels: cl_bobmodel: check onground for other players too
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client /
2015-11-29 TimePathViewmodels: cl_bobmodel: check onground for other playe...
2015-11-29 TimePathViewmodels: cl_bobmodel: not in the air
2015-11-29 TimePathViewmodels: attempt to smooth out teleporting
2015-11-29 TimePathViewmodels: support cl_bobmodel, cl_leanmodel, cl_follo...
2015-11-06 TimePathViewmodels: fix arc repeating fire animation
2015-11-06 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-06 TimePathAnim: cleanup
2015-11-06 TimePathRegistry: network and verify checksums on connect
2015-11-05 TimePathRubble: move to qc effects
2015-11-05 TimePathModeleffects: move to qc effects
2015-11-05 TimePathDamageeffects: move to qc effects
2015-11-05 TimePathGibs: move to qc effects
2015-11-05 TimePathCasings: move to qc effects
2015-11-05 TimePathEffects: create qc effects folder
2015-11-05 TimePathCleanup
2015-11-05 TimePathCleanup
2015-11-05 TimePathOnslaught: move controlpoint + generator to mutator...
2015-11-05 TimePathHUD: split panels into files
2015-11-05 TimePaths/(void)/()
2015-11-05 TimePathMutators: self containment
2015-11-04 TimePathMutators: add hooks for overkill
2015-11-04 TimePathNet: register all types
2015-11-04 TimePathMerge branch 'TimePath/entitydebugger' into 'master'
2015-11-04 TimePathMerge branch 'master' into TimePath/debug_draw 248/head
2015-11-04 MarioUse SND_RIC_RANDOM
2015-11-03 TimePathSounds: infer extensions
2015-11-02 TimePathViewmodel: network alpha and glowmod (for vortex)
2015-11-02 TimePathViewmodel: animate clientside
2015-11-02 TimePathViewmodel: mimic player model effects
2015-11-02 TimePathViewmodel: hide on death and intermission
2015-11-02 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-01 TimePathMerge branch 'master' into TimePath/debug_draw
2015-11-01 TimePathPrecache: defer
2015-11-01 TimePathRegistry: hide arrays
2015-10-31 MarioMerge branch 'terencehill/hide_motd' into 'master'
2015-10-31 TimePathRegistry: use BITS everywhere
2015-10-31 TimePathViewmodels: use current_player for colors
2015-10-31 TimePathViewmodels: CSQC rendering
2015-10-30 TimePathEffects: make sending entities easier, make sending...
2015-10-29 TimePathMerge branch 'master' into TimePath/debug_draw
2015-10-29 TimePathMerge branch 'TimePath/items' into 'master'
2015-10-29 TimePathMerge branch 'master' into TimePath/items 245/head
2015-10-29 TimePathEntity debugger
2015-10-28 MarioClean up the function slightly (kinda)
2015-10-28 TimePathMerge branch 'TimePath/independent_offhand' into 'master'
2015-10-28 MarioFix a somehow broken compile
2015-10-28 MarioAdd some more useful hooks
2015-10-27 TimePathLogging: forgot 'F' suffix
2015-10-27 TimePathLogging: remove remaining uses of print and printf
2015-10-27 TimePathUncrustify client/{commands,mutators,weapons}/*
2015-10-26 TimePathAccuracy: share with spectators
2015-10-26 TimePathMerge branch 'TimePath/scoreboard_dmg' into 'master'
2015-10-26 TimePathRebase @Debugger's damage-on-scoreboard
2015-10-26 TimePathMerge branch 'master' into TimePath/items
2015-10-25 TimePathUse the BIT macro
2015-10-24 MarioMerge branch 'terencehill/hud_cleanups' into 'master'
2015-10-24 MarioMerge branch 'master' into terencehill/ons_spawn_patch
2015-10-24 MarioMerge branch 'TimePath/gamemode_composition' into ...
2015-10-23 TimePathMerge branch 'master' into TimePath/gamemode_composition 244/head
2015-10-21 terencehillMerge branch 'master' into terencehill/menu_gametype_to... 243/head
2015-10-18 TimePathMutators: combine headers
2015-10-15 TimePathMerge branch 'terencehill/slider_drag_fix' into 'master'
2015-10-14 MarioMake a common function for getting the player's gun...
2015-10-14 terencehillAdd another alpha check 240/head
2015-10-14 terencehillAdd an alpha check to avoid a drawpic call every frame
2015-10-14 terencehillMerge branch 'master' into terencehill/hud_cleanups
2015-10-14 MarioLittle off topic (fix spawnpoints attached to moving...
2015-10-14 TimePathStatic init: static_init_late()
2015-10-13 terencehillMerge branch 'master' into terencehill/tooltips_cleanup 230/head
2015-10-13 TimePathItems: fix blank weapon names
2015-10-13 TimePathMerge branch 'TimePath/deathtypes' into 'master'
2015-10-11 TimePathMerge branch 'master' into TimePath/deathtypes 234/head
2015-10-11 TimePathMerge branch 'TimePath/cleanup'
2015-10-11 TimePathcommon: move instagib and nexball as they add custom...
2015-10-11 TimePathlib: move csqcmodellib and warpzonelib
2015-10-10 terencehillMerge branch 'master' into terencehill/menu_gametype_to...
2015-10-10 TimePath#includes: cleanup server
2015-10-10 TimePath#includes: cleanup client
2015-10-09 terencehillProperly hide minigame panels from the hud editor
2015-10-09 terencehillCleaner way for not allowing panels to be shown during...
2015-10-09 terencehillHUD_Reset is a HUD thing
2015-10-09 terencehillDraw vehicle crosshair from within the main crosshair...
2015-10-09 terencehillBetter integration of the vehicle HUD in the main HUD...
2015-10-09 TimePath#includes: cleanup
2015-10-09 MarioMerge branch 'master' into Mario/multiplayer_snake
2015-10-08 terencehillUnfold CSQC_common_hud(void)
2015-10-08 terencehillClean up HUD code:
2015-10-08 MarioFix compile
2015-10-08 MarioMake an unused function used
2015-10-08 TimePathRevert "Merge branch 'TimePath/bot_api' into 'master'\r"
2015-10-08 MarioMerge branch 'master' into Mario/multiplayer_snake
2015-10-08 TimePathMerge branch 'TimePath/hudpanels_registry' into 'master'
2015-10-08 MarioMerge branch 'master' into Mario/multiplayer_snake
2015-10-08 TimePathMerge branch 'TimePath/bot_api' into 'master'
2015-10-08 TimePathMerge branch 'master' into TimePath/deathtypes
2015-10-08 TimePathHUD: initialize with registry 236/head
2015-10-08 TimePathRadar icons: fix colour
2015-10-08 TimePathent_cs: cleanup
2015-10-08 TimePathBots: move supporting code into bot directory 237/head
2015-10-07 TimePathDeathtypes: port to registry
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