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Renamed ITEM_COUNT_HARD_LIMIT to RESOURCE_AMOUNT_HARD_LIMIT.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common /
2017-08-27 LybertaRenamed ITEM_COUNT_HARD_LIMIT to RESOURCE_AMOUNT_HARD_L...
2017-08-26 LybertaAdded GivePlayerResource.
2017-08-26 LybertaMerged master into Lyberta/GivePlayerAmmo.
2017-08-26 LybertaReturn early in GivePlayerAmmo.
2017-08-26 LybertaMoved HARD_LIMIT check a bit.
2017-08-26 LybertaMoved HARD_LIMIT check into player_regen.
2017-08-26 LybertaAdded GivePlayerFuel.
2017-08-26 MarioMerge branch 'Mario/invasion_types' into 'master'
2017-08-26 LybertaAdded ITEM_COUNT_HARD_LIMIT.
2017-08-26 LybertaUse g_balance_health/armor_limit in GivePlayerStuff.
2017-08-26 LybertaUse GivePlayerHealth in Vampire.
2017-08-26 MarioMerge branch 'master' into Mario/invasion_types
2017-08-26 MarioMerge branch 'martin-t/flag' into 'master'
2017-08-25 MarioMerge branch 'martin-t/gunalign' into 'master'
2017-08-25 MarioMerge branch 'martin-t/insta' into 'master'
2017-08-25 MarioMerge branch 'marin-t/nadectr' into 'master'
2017-08-24 MarioDon't show Nades in the mutator list (a more in-depth...
2017-08-20 MarioAdd a temporary flag for weapons that penetrate walls...
2017-08-18 MarioAdd an anyrandom string to spawnmonster, which allows...
2017-08-16 terencehillFix a few checkpvs calls
2017-08-16 LybertaMerge branch 'master' into Lyberta/GivePlayerAmmo
2017-08-15 MarioPort the weapon priority cvars to ClientState
2017-08-13 MarioMerge branch 'martin-t/angles' into 'master'
2017-08-13 TimePathweapons: remove IMPLEMENTATION
2017-08-13 TimePatheffects: remove IMPLEMENTATION
2017-08-13 TimePathvehicles: remove _all
2017-08-13 TimePathturrets: remove _all
2017-08-10 Martin Taibrdo the lazy thing
2017-08-10 Martin Taibrs/his/their
2017-08-10 Martin Taibrdamagetext: put insta inside macro, update description
2017-08-09 MarioMerge branch 'Mario/cs_clientcvars' into 'master'
2017-08-08 Martin Taibrdisable damagetext in instagib
2017-08-07 MarioMerge branch 'martin-t/defaults' into 'master'
2017-08-06 MarioScrew up overkill
2017-08-06 Martin TaibrMerge branch 'master' into martin-t/defaults
2017-08-05 TimePathserver: remove _all
2017-08-05 TimePathclient: remove _all
2017-08-05 MarioMerge branch 'master' into Mario/cs_clientcvars
2017-08-05 TimePathStyle: expand LAMBDA()
2017-08-05 TimePathLint
2017-08-05 MarioMerge branch 'Lyberta/RPCImpulseFix' into 'master'
2017-08-05 LybertaRPC has now the same impulse as Devastator. 462/head
2017-08-05 MarioGive the DamageInfo hook a couple of useful parameters
2017-08-05 MarioAdd a hook to DamageInfo, to allow mutators and mods...
2017-08-04 MarioSome optimizations to client side items and spawn points
2017-08-01 MarioFix spiderbot referencing clientstate buttons
2017-07-30 terencehillMerge branch 'terencehill/rounded_times' into 'master'
2017-07-29 terencehillProperly round race times since they seem to always...
2017-07-28 MarioMerge branch 'Mario/addtolist_cleanup' into 'master'
2017-07-28 MarioOnly run PM_UpdateButtons on real clients (bots don...
2017-07-25 Martin TaibrMerge branch 'master' into martin-t/defaults
2017-07-19 Martin TaibrMerge branch 'master' into martin-t/defaults
2017-07-19 TimePathMerge branch 'martin-t/units' into 'master'
2017-07-18 MarioMove the buff checks below the BuffTouch hook incase...
2017-07-18 MarioMerge branch 'master' into Mario/cs_clientcvars
2017-07-18 MarioPort clientdata to ClientState
2017-07-18 MarioPort hitplotfh to ClientState
2017-07-18 MarioPortal specialcommand to ClientState
2017-07-17 MarioPort specialcommand_pos to ClientState
2017-07-17 MarioPort scorekeeper to ClientState
2017-07-17 MarioPort accuracy to ClientState
2017-07-17 MarioStore rifle_accumulator on the weapon entity
2017-07-17 MarioPort most client networked cvars to ClientState
2017-07-17 MarioPort v_angle_old to ClientState
2017-07-17 MarioPort latency_sum, latency_cnt and latency_time to Clien...
2017-07-17 Martin TaibrMerge branch 'master' into martin-t/defaults
2017-07-17 MarioTentatively port msg_choice_choices to ClientState
2017-07-17 Martin Taibrturns out g_waypointsprite_* are client cvars and alises
2017-07-17 Martin TaibrMerge branch 'master' into martin-t/defaults
2017-07-17 MarioMake g_balance_damagepush_speedfactor a networked varia...
2017-07-16 MarioMake some global stats global and fix a warning when...
2017-07-16 MarioClean up W_RandomWeapons a bit
2017-07-16 MarioClean up Physics_UpdateStats a bit
2017-07-16 MarioPort itemkeys to PlayerState
2017-07-16 MarioPort race_completed to ClientState and move prevorigin...
2017-07-16 MarioMove racecar_angles into the bugrigs file
2017-07-16 MarioRemove CheckRules_Player (empty function, the only...
2017-07-16 MarioMerge branch 'TimePath/botammo_div0' into 'master'
2017-07-16 TimePathAdd a few default definitions here so they can be easil...
2017-07-16 TimePathSuppress a division by zero warning when bots evaluate... 456/head
2017-07-15 MarioPort killcount to ClientState
2017-07-15 MarioPort allowed_timeouts and active_minigame to ClientStat...
2017-07-15 MarioPort teamkill_complain, teamkill_soundtime and teamkill...
2017-07-15 MarioFix compilation unit
2017-07-15 MarioPort buttons_old to ClientState
2017-07-15 MarioPort movement and movement_old to ClientState
2017-07-15 MarioPort pressedkeys to ClientState
2017-07-15 MarioPort ping, ping_packetloss and ping_movementloss to...
2017-07-15 MarioPort buttonchat, buttonuse and cursor_active to ClientState
2017-07-15 MarioPort button2-16 to ClientState
2017-07-15 MarioPort button0 and button3 (attack and attack2) to Client...
2017-07-15 MarioMake the clientstate entity a parameter of PM_UpdateButtons
2017-07-15 MarioForward impulses, movement and buttons to ClientState...
2017-07-15 MarioPort pm_frametime to ClientState
2017-07-15 MarioMerge branch 'martint-t/weap-order' into 'master'
2017-07-15 Martin Taibr"temporary" fix for weapon order 454/head
2017-07-13 MarioMake use of modern lib to clean up the addtolist and...
2017-07-13 MarioMove some variables out of constants.qh
2017-07-13 MarioSplit projectiles and scores out of constants.qh and...
2017-07-13 MarioMove physics specific stats into the movetype code...
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