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Rename hell-knight to knight
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2013-04-28 MarioRename hell-knight to knight
2013-04-28 MarioMerge branch 'master' into Mario/monsters
2013-04-27 MarioRename demon to animus
2013-04-27 MarioRename wizard to wyvern
2013-04-27 MarioRemove .checkattack
2013-04-27 MarioRewrite monster attacks as a single function & rename...
2013-04-27 MarioRename tarbaby to slime & begin cleanup of monster_atta...
2013-04-27 MarioLower ogre grenade refire rate
2013-04-27 MarioLower ogre chance of using machinegun
2013-04-27 MarioFix monsters firing projectiles only infront of themsel...
2013-04-26 MarioAdd a new model for tarbaby
2013-04-26 MarioImprove mage friend health/ammo check a bit
2013-04-23 MarioClean up spawnfuncs a bit
2013-04-23 MarioUpdate marine & mage spawnfuncs
2013-04-23 MarioClean up spawnflags a bit
2013-04-23 MarioReset mage attack delay after using melee attack
2013-04-23 MarioUse start_health for mage player health checks
2013-04-23 MarioUnfreze player before disconnecting/spectating
2013-04-23 MarioDon't use player ammo/health checks when looking for...
2013-04-22 MarioClean up mage shield code a little
2013-04-22 MarioFix marine hitbox
2013-04-22 MarioAdd random skin support to all monsters
2013-04-22 MarioIncrease monster hitboxes to match their scale
2013-04-22 MarioRemove some remaining scale modifiers
2013-04-22 MarioRemove all scale modifiers (networking scale changes...
2013-04-22 MarioUpdate zombie status while spawning
2013-04-22 MarioMerge branch 'master' into Mario/monsters
2013-04-20 MarioAdd a new mage attack
2013-04-18 MarioAdd untested fix for monster corpses not disappearing
2013-04-18 MarioRemove freezetag_revive_progress
2013-04-18 MarioMerge the frozen flags
2013-04-18 MarioMake the Freeze function usable with freezetag
2013-04-18 MarioRemove useless delay checks
2013-04-18 MarioAlso check if monster teammates need help
2013-04-18 MarioAdd cvars for the force field
2013-04-18 MarioSome fixes for mage shield
2013-04-18 MarioMage has a random chance to spawn a force field which...
2013-04-18 MarioUse monster_melee for all monster melee attacks
2013-04-18 MarioFix more bad use of .think
2013-04-17 MarioRemove useless ifdef check
2013-04-17 MarioReset hell-knight delay when starting inferno attack
2013-04-17 MarioFix spider freezing dead players/monsters
2013-04-17 MarioFix hell-knight .think usage
2013-04-16 MarioRemove extra flag for respawning
2013-04-16 MarioSmall fixes to tarbaby jumping
2013-04-16 MarioUse monster_leap for tarbaby jumping
2013-04-15 MarioRemove sprite_height
2013-04-15 MarioRemove unused float from ogre chainsaw function
2013-04-14 MarioFix client side monster still moving when dead. Attempt...
2013-04-14 MarioRemove enforcer & all W_ attack functions from the...
2013-04-14 MarioFix all soldier attacks
2013-04-14 MarioFx soldier uzi & shotgun attacks
2013-04-14 MarioAlso fix ogre grenade attack
2013-04-14 MarioFix ogre using weapons code for uzi attack
2013-04-13 MarioKnock some stuff off the WIP TODO list
2013-04-13 MarioAdd sounds support to every monster
2013-04-13 MarioFix scrag not falling when killed
2013-04-13 MarioMove some more precaching to the client
2013-04-13 MarioMove monster model precaching/loading to the client
2013-04-13 MarioFix some fish & tarbaby issues
2013-04-13 MarioBig load of updates (attempted CSQC monsters)
2013-04-10 MarioClean up monster weapons a little
2013-04-07 MarioIncrease ogre waypoint sprite height
2013-04-07 MarioAdd a new model for the ogre
2013-04-06 MarioSet monster waypoint height after changing the monster...
2013-04-04 MarioMerge branch 'master' into Mario/monsters
2013-03-22 MarioMerge branch 'master' into Mario/monsters
2013-03-16 MarioSome minor changes to mage projectiles
2013-03-08 MarioRemove extra useless spawner_think definition
2013-03-08 MarioCleanup spawner code a bit
2013-03-07 MarioImprove monster weapon dropping
2013-03-07 MarioRemove distance check in attack code (enemy is lost...
2013-03-07 MarioRemove enemy_range() checks
2013-03-07 MarioFix another bad use of nextthink in the spider attack...
2013-03-07 MarioRemove unused neutral check from target validation...
2013-03-07 MarioMerge branch 'master' into mario/monsters
2013-03-05 MarioDon't drop items if killed by mobkill command
2013-03-05 MarioMove all monster deathtypes to the notifications system
2013-03-05 MarioFix compile errors
2013-03-05 MarioMerge branch 'master' into mario/monsters
2013-03-04 MarioAdd a system for monster sounds & some sounds for zombie
2013-03-04 MarioRemove pain_finished from each monster's spawncode...
2013-03-04 MarioAdd support for pain_finished
2013-03-04 MarioAllow specifying zombie skin, rather than always forcin...
2013-03-04 MarioUse ltime instead of .shal_cycles counter for shalrath...
2013-03-03 MarioMerge branch 'master' into mario/monsters
2013-02-25 MarioPrint a message if the monster drop item was invalid
2013-02-25 MarioMerge branch 'master' into mario/monsters
2013-02-25 MarioMerge branch 'master' into mario/monsters
2013-02-23 MarioSome updates to vore (new model, better projectiles)
2013-02-21 MarioMerge branch 'master' into mario/monsters
2013-02-13 MarioFix overpowered ogre chainsaw
2013-02-11 MarioFix stuck entity spam
2013-02-11 MarioReplace enforcer model with e-wheel
2013-02-11 MarioReplace cloaked soldier with a familiar marine
2013-02-10 MarioAdd FLAC Cannon support to TD
2013-02-10 MarioAdd a proper death message for zombies
2013-02-10 MarioMerge branch 'master' into mario/monsters
2013-02-10 MarioMerge branch 'master' into mario/monsters
2013-02-07 MarioFix zombie checking if its enemy is valid every time...
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