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Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / monsters /
2013-05-07 MarioMerge branch 'master' into Mario/monsters
2013-05-06 MarioMerge branch 'master' into Mario/monsters
2013-05-04 MarioAdd waypoint option to main Freeze function
2013-04-30 MarioMerge branch 'master' into Mario/monsters
2013-04-29 MarioAdd spawnshield time for monsters
2013-04-29 MarioReset mage attack delay after attacking
2013-04-29 MarioRename ogre to brute
2013-04-29 MarioRename rotfish to stingray
2013-04-29 MarioRemove marine
2013-04-29 MarioRename grunt to marine
2013-04-29 MarioFix monster color resetting when it respawns
2013-04-29 MarioReset knight delayed attack after throwing fireball
2013-04-28 Mariorename rottweiler to cerberus
2013-04-28 MarioRename shalrath to mage
2013-04-28 MarioRename hell-knight to knight
2013-04-28 MarioMerge branch 'master' into Mario/monsters
2013-04-27 MarioRename demon to animus
2013-04-27 MarioRename wizard to wyvern
2013-04-27 MarioRemove .checkattack
2013-04-27 MarioRewrite monster attacks as a single function & rename...
2013-04-27 MarioRename tarbaby to slime & begin cleanup of monster_atta...
2013-04-27 MarioLower ogre grenade refire rate
2013-04-27 MarioLower ogre chance of using machinegun
2013-04-27 MarioFix monsters firing projectiles only infront of themsel...
2013-04-27 MarioAdd a cvar to only attack enemies infront of the monster
2013-04-26 MarioAdd a new model for tarbaby
2013-04-26 MarioImprove mage friend health/ammo check a bit
2013-04-23 MarioClean up spawnfuncs a bit
2013-04-23 MarioUse normal move flags even if we have a valid goal...
2013-04-23 MarioUpdate marine & mage spawnfuncs
2013-04-23 MarioClean up spawnflags a bit
2013-04-23 MarioAdd a cvar to control monster loot lifetime
2013-04-23 MarioReset mage attack delay after using melee attack
2013-04-23 MarioUse start_health for mage player health checks
2013-04-23 MarioUnfreze player before disconnecting/spectating
2013-04-23 MarioDon't use player ammo/health checks when looking for...
2013-04-22 MarioClean up mage shield code a little
2013-04-22 MarioReturning 1 on the MonsterMove hook will stop the monster
2013-04-22 MarioDon't move if no players are online
2013-04-22 MarioLower gib amount when gibbing a monster corpse
2013-04-22 MarioFix marine hitbox
2013-04-22 MarioAdd random skin support to all monsters
2013-04-22 MarioIncrease monster hitboxes to match their scale
2013-04-22 MarioRemove some remaining scale modifiers
2013-04-22 MarioRemove all scale modifiers (networking scale changes...
2013-04-22 MarioUpdate zombie status while spawning
2013-04-22 MarioUse targ/monster_target instead of goalentity
2013-04-22 MarioRandomize z origin of wander target for swimming/flying...
2013-04-22 MarioDont reset move target z origin for flying/swimming...
2013-04-22 MarioFix reversed noalign usage
2013-04-22 MarioMerge branch 'master' into Mario/monsters
2013-04-20 MarioAdd a new mage attack
2013-04-20 MarioSet moveto z origin to monster's z origin (fixes monste...
2013-04-19 MarioFix dead monsters not disappearing
2013-04-18 MarioAdd untested fix for monster corpses not disappearing
2013-04-18 MarioRemove freezetag_revive_progress
2013-04-18 MarioOnly send movement flags when moving
2013-04-18 MarioMerge the frozen flags
2013-04-18 MarioMake the Freeze function usable with freezetag
2013-04-18 MarioAlso block DPCONTENTS_MONSTERCLIP
2013-04-18 MarioRemove useless delay checks
2013-04-18 MarioAlso check if monster teammates need help
2013-04-18 MarioAdd cvars for the force field
2013-04-18 MarioSome fixes for mage shield
2013-04-18 MarioMage has a random chance to spawn a force field which...
2013-04-18 MarioAllow monsters to pass through corpses, but not through...
2013-04-18 MarioUse monster_melee for all monster melee attacks
2013-04-18 MarioFix more bad use of .think
2013-04-17 MarioRemove useless ifdef check
2013-04-17 MarioFix reversed noalign & nodrop usage
2013-04-17 MarioReset hell-knight delay when starting inferno attack
2013-04-17 MarioFix monsters sinking into the ground while spawning
2013-04-17 MarioSet monster deadflags incase something needs them
2013-04-17 MarioFix spider freezing dead players/monsters
2013-04-17 MarioBegin making generator a common networked entity
2013-04-17 MarioFix hell-knight .think usage
2013-04-17 MarioMove td generator model loading to client
2013-04-17 MarioFix monsters glitching when match ends & partially...
2013-04-16 MarioRemove extra flag for respawning
2013-04-16 MarioSmall fixes to tarbaby jumping
2013-04-16 MarioFix error when spawning a monster
2013-04-16 MarioUse monster_leap for tarbaby jumping
2013-04-15 MarioFix monsters taking damage when dead
2013-04-15 MarioClean it up some more
2013-04-15 MarioClean up netname strzoning a little
2013-04-15 MarioRemove sprite_height
2013-04-15 MarioRemove unused float from ogre chainsaw function
2013-04-14 MarioPause monsters until player joins in campaign mode
2013-04-14 MarioMove monster coloring to the client & fix custom monste...
2013-04-14 MarioFix monster targets
2013-04-14 MarioFix client side monster still moving when dead. Attempt...
2013-04-14 MarioRemove enforcer & all W_ attack functions from the...
2013-04-14 MarioFix all soldier attacks
2013-04-14 MarioFx soldier uzi & shotgun attacks
2013-04-14 MarioAlso fix ogre grenade attack
2013-04-14 MarioFix ogre using weapons code for uzi attack
2013-04-13 MarioKnock some stuff off the WIP TODO list
2013-04-13 MarioAdd sounds support to every monster
2013-04-13 MarioFix scrag not falling when killed
2013-04-13 MarioUpdate origin/velocity when dying too
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