2016-03-15 |
TimePath | client: pass compilation units test |
tree | commitdiff |
2016-03-14 |
TimePath | Migrate relative includes in headers to #include <> |
tree | commitdiff |
2016-03-14 |
TimePath | #pragma once |
tree | commitdiff |
2016-03-14 |
TimePath | Header police |
tree | commitdiff |
2016-03-14 |
TimePath | Antilag: fix vehicles and monsters |
tree | commitdiff |
2016-03-14 |
TimePath | W_WeaponFrame: use weapon reference, not id |
tree | commitdiff |
2016-03-13 |
terencehill | Merge branch 'master' into terencehill/hud_fixes |
tree | commitdiff |
2016-03-13 |
TimePath | Disable pathlib debug to suppress model warnings |
tree | commitdiff |
2016-03-13 |
TimePath | Remove uses of LAMBDA(), not handled well by uncrustify |
tree | commitdiff |
2016-03-13 |
TimePath | FOREACH_ENTITY_RADIUS |
tree | commitdiff |
2016-03-13 |
TimePath | Use ClientState more |
tree | commitdiff |
2016-03-13 |
TimePath | observers: fix size |
tree | commitdiff |
2016-03-13 |
TimePath | antilag: use ClientState |
tree | commitdiff |
2016-03-13 |
TimePath | Viewmodel: fix switching when spectating |
tree | commitdiff |
2016-03-13 |
TimePath | CA: cleanup; fix being moved to spectators |
tree | commitdiff |
2016-03-12 |
Rudolf Polzer | Generally allow respawn settings on pure servers. |
tree | commitdiff |
2016-03-12 |
TimePath | s/make_pure/new_pure/ |
tree | commitdiff |
2016-03-12 |
Mario | Merge branch 'Mario/impulse_broken' |
tree | commitdiff |
2016-03-12 |
Mario | Apply a hack to fix being unable to switch weapons... |
tree | commitdiff |
2016-03-12 |
Mario | Broken attempt to bring back switching weapons while... |
tree | commitdiff |
2016-03-11 |
Mario | Fix shotgun and machine unable to hit nades (also fixes... |
tree | commitdiff |
2016-03-10 |
TimePath | Renumber item flags |
tree | commitdiff |
2016-03-10 |
TimePath | Merge branch 'TimePath/notifications' into 'master' |
tree | commitdiff |
2016-03-10 |
TimePath | Merge branch 'master' into TimePath/notifications 292/head |
tree | commitdiff |
2016-03-10 |
TimePath | PutObserverInServer: cleanup |
tree | commitdiff |
2016-03-10 |
TimePath | Move more entities away from world origin |
tree | commitdiff |
2016-03-10 |
TimePath | Suppress mutator blocked weapon warnings |
tree | commitdiff |
2016-03-10 |
TimePath | Move client setup to ClientState_attach |
tree | commitdiff |
2016-03-09 |
TimePath | Replace uses of GetCvars with simpler REPLICATE |
tree | commitdiff |
2016-03-09 |
TimePath | Use PHYS_INPUT_BUTTON_* |
tree | commitdiff |
2016-03-09 |
Mario | Add a new key to override the initial item respawn... |
tree | commitdiff |
2016-03-06 |
Mario | Use Coord instead of Short for spawnpoint origins ... |
tree | commitdiff |
2016-03-06 |
TimePath | Notifications: relocate |
tree | commitdiff |
2016-03-06 |
TimePath | Notifications: strong typing |
tree | commitdiff |
2016-03-05 |
Mario | Remove a few old TODOs that now have issues |
tree | commitdiff |
2016-03-05 |
Mario | Make sure a vote is actually running before trying... |
tree | commitdiff |
2016-03-04 |
Mario | Add a couple more gameplay-irrelevant cvars |
tree | commitdiff |
2016-03-04 |
Rudolf Polzer | Do some maintenance of the impure cvars list. |
tree | commitdiff |
2016-03-03 |
TimePath | Notifications: cleanup |
tree | commitdiff |
2016-03-02 |
TimePath | Notifications: strong references |
tree | commitdiff |
2016-03-02 |
Mario | Don't recount votes if the client leaving is a bot |
tree | commitdiff |
2016-02-28 |
Mario | Recount votes when a player leaves, also don't count... |
tree | commitdiff |
2016-02-28 |
Mario | Don't show team join message if team is -1 (auto select) |
tree | commitdiff |
2016-02-28 |
Mario | Merge branch 'terencehill/weaponmodel_effects_tweaks... |
tree | commitdiff |
2016-02-28 |
TimePath | Merge branch 'proraide/fix_fps' into 'master' |
tree | commitdiff |
2016-02-21 |
Mario | Merge branch 'Mario/balance_v2' into 'master' |
tree | commitdiff |
2016-02-21 |
Mario | Merge branch 'Mario/sniperrifle' into 'master' |
tree | commitdiff |
2016-02-20 |
Mario | Merge branch 'master' into morphed/hagar 284/head |
tree | commitdiff |
2016-02-20 |
Mario | Set weapon hitbox back to '0 0 0' after changing its... |
tree | commitdiff |
2016-02-15 |
Mario | Give picked up nades a set timer, also fix some issues... |
tree | commitdiff |
2016-02-15 |
Mario | Merge branch 'master' into morphed/hagar |
tree | commitdiff |
2016-02-15 |
Mario | Add an option to pick up thrown nades |
tree | commitdiff |
2016-02-14 |
Mario | Merge branch 'master' into morphed/hagar |
tree | commitdiff |
2016-02-13 |
Mario | Merge branch 'terencehill/weaponmodel_effects_improveme... |
tree | commitdiff |
2016-02-08 |
Mario | Merge branch 'terencehill/csqc_cursor' into 'master' |
tree | commitdiff |
2016-02-08 |
Mario | Add a mutator hook for handling URIs |
tree | commitdiff |
2016-02-08 |
Mario | Merge branch 'terencehill/fuelregen_powerup' into ... |
tree | commitdiff |
2016-02-05 |
Mario | Merge branch 'master' into Mario/balance_v2 |
tree | commitdiff |
2016-02-04 |
Mario | Don't show any message for suicides in CTS |
tree | commitdiff |
2016-01-31 |
terencehill | Merge branch 'master' into terencehill/weaponmodel_effe... |
tree | commitdiff |
2016-01-30 |
Mario | Merge branch 'terencehill/g_spawnshield_blockdamage... |
tree | commitdiff |
2016-01-30 |
terencehill | Add g_spawnshield_blockdamage cvar: "how much spawn... 275/head |
tree | commitdiff |
2016-01-29 |
Mario | Doesn't matter if flag lands in bot clip, players can... |
tree | commitdiff |
2016-01-23 |
Mario | Add default icons for teams 3 and 4 and neutral flag... |
tree | commitdiff |
2016-01-22 |
Mario | Remove flight buff |
tree | commitdiff |
2016-01-17 |
Mario | Add a new notification for joining a specific team... |
tree | commitdiff |
2016-01-16 |
Mario | Fix a crash and a warning with clones |
tree | commitdiff |
2016-01-16 |
Mario | Fix domination ready-restart disabling player movement |
tree | commitdiff |
2016-01-15 |
Mario | Move assault winning condition function into the assaul... |
tree | commitdiff |
2016-01-15 |
Mario | Merge branch 'packer/alias_movetospec' into 'master' |
tree | commitdiff |
2016-01-15 |
TimePath | pk3 csprogs: fix logic error when switching to csprogs... |
tree | commitdiff |
2016-01-12 |
TimePath | Revert fs_rescan on listen servers |
tree | commitdiff |
2016-01-09 |
Mario | Fix it properly (hopefully) |
tree | commitdiff |
2016-01-09 |
TimePath | legacy networking: bring glowmod back, accidentally it |
tree | commitdiff |
2016-01-09 |
TimePath | csqc_progname: reset when starting a listen server... |
tree | commitdiff |
2016-01-08 |
TimePath | csprogs: more pk3 support |
tree | commitdiff |
2016-01-07 |
Mario | Purge self from CopyBody, fix a potential animation... |
tree | commitdiff |
2016-01-07 |
TimePath | csprogs pk3 support |
tree | commitdiff |
2016-01-06 |
Mario | Purge self from PlayerDies |
tree | commitdiff |
2016-01-06 |
Mario | Fix odd angles on respawn (hopefully) |
tree | commitdiff |
2016-01-04 |
Mario | Merge branch 'terencehill/lms_itemtimes_fix' into ... |
tree | commitdiff |
2016-01-04 |
Mario | Merge branch 'terencehill/menu_fixes' into 'master' |
tree | commitdiff |
2016-01-04 |
Mario | Merge branch 'terencehill/menu_optimization' into ... |
tree | commitdiff |
2016-01-04 |
Mario | Minor maths improvements |
tree | commitdiff |
2016-01-04 |
Mario | Simplify maths for most vlen cases |
tree | commitdiff |
2016-01-03 |
Mario | Purge self from event_damage |
tree | commitdiff |
2016-01-03 |
Mario | Gib monsters at -50 health, so they can be gibbed when... |
tree | commitdiff |
2016-01-03 |
Mario | Purge self from most of the monster code |
tree | commitdiff |
2016-01-01 |
terencehill | Merge branch 'master' into terencehill/lms_itemtimes_fix 266/head |
tree | commitdiff |
2016-01-01 |
Mario | Use IS_DEAD where possible, also fix vehicles targeting... |
tree | commitdiff |
2016-01-01 |
Mario | Use STAT(FROZEN, e) instead of e.frozen |
tree | commitdiff |
2016-01-01 |
Mario | Remove qcc.cfg (we no longer support FTEQCC) |
tree | commitdiff |
2016-01-01 |
Mario | Use loop on race checkpoints |
tree | commitdiff |
2016-01-01 |
Mario | Use new loop for finding player's placed mines |
tree | commitdiff |
2016-01-01 |
Mario | It should be safe to remove this safety check |
tree | commitdiff |
2015-12-31 |
Mario | Deprecate FOR_EACH_CLIENT and FOR_EACH_CLIENTSLOT |
tree | commitdiff |
2015-12-31 |
Mario | Use IS_DEAD everywhere |
tree | commitdiff |
2015-12-31 |
Mario | Rename PHYS_DEAD to IS_DEAD and make it usable outside... |
tree | commitdiff |
2015-12-31 |
Mario | Use the constant string for player classname where... |
tree | commitdiff |
2015-12-31 |
Mario | Clean up some player loops |
tree | commitdiff |
next |