2011-10-27 |
Mircea Kitsune | Get the new material system working. The material slide... |
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2011-10-27 |
Mircea Kitsune | Don't hard code materials. This will allow server admin... |
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2011-10-27 |
Mircea Kitsune | Rename cvars for object limits and free editing |
tree | commitdiff |
2011-10-27 |
Mircea Kitsune | Only being allowed to edit your own objects is now... |
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2011-10-27 |
Mircea Kitsune | Add a cvar which allows players to edit each other... |
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2011-10-27 |
Mircea Kitsune | Increase / decrease the object count of the owner,... |
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2011-10-27 |
Mircea Kitsune | Add a maximum number of objects each player can place... |
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2011-10-27 |
Mircea Kitsune | Sandbox menu: Address the object the player is looking... |
tree | commitdiff |
2011-10-27 |
Mircea Kitsune | Make the attachment functions in the menu a bit more... |
tree | commitdiff |
2011-10-27 |
Mircea Kitsune | Fix a code typo |
tree | commitdiff |
2011-10-27 |
Mircea Kitsune | Add attachment tools to the sandbox menu |
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2011-10-27 |
Mircea Kitsune | Document attachments in the help system |
tree | commitdiff |
2011-10-27 |
Mircea Kitsune | Apply the previous physics of the object once it's... |
tree | commitdiff |
2011-10-27 |
Mircea Kitsune | Change some things in the attachment system |
tree | commitdiff |
2011-10-27 |
Mircea Kitsune | Add information messages to the remove command as well |
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2011-10-27 |
Mircea Kitsune | If the object was attached, no longer keep it scheduled... |
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2011-10-27 |
Mircea Kitsune | Add basic warnings and preventions to the attachment... |
tree | commitdiff |
2011-10-27 |
Mircea Kitsune | Fix detaching of objects. Attached objects are no longe... |
tree | commitdiff |
2011-10-27 |
Mircea Kitsune | Get object attachment working for the most part |
tree | commitdiff |
2011-10-27 |
Mircea Kitsune | First step in implementing object to object attachment... |
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2011-10-27 |
Mircea Kitsune | Calculate impact speed starting from minimum velocity... |
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2011-10-27 |
Mircea Kitsune | Change the way material intensity is calculated, to... |
tree | commitdiff |
2011-10-27 |
Mircea Kitsune | Particle count should always be a whole number. Also... |
tree | commitdiff |
2011-10-27 |
Mircea Kitsune | Make particle count and intensity of impact sound depen... |
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2011-10-27 |
Mircea Kitsune | Particles for wood and flesh impacts |
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2011-10-27 |
Mircea Kitsune | Particle effects for metal and stone impacts |
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2011-10-27 |
Mircea Kitsune | No material by default. Feels most correct |
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2011-10-27 |
Mircea Kitsune | Properly name the color buttons |
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2011-10-26 |
Mircea Kitsune | Shorten save code |
tree | commitdiff |
2011-10-26 |
Mircea Kitsune | Make the clipboard work again, at the expense of not... |
tree | commitdiff |
2011-10-26 |
Mircea Kitsune | Attempt to separate saving and loading into separate... |
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2011-10-26 |
Mircea Kitsune | Limit impact execution time to avoid sounds playing... |
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2011-10-26 |
Mircea Kitsune | Require a minimum velocity for material effects, on... |
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2011-10-26 |
Mircea Kitsune | Fix menu name for flesh |
tree | commitdiff |
2011-10-26 |
Mircea Kitsune | Add flesh as a new material. Enjoy spawning player... |
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2011-10-26 |
Mircea Kitsune | Add the no material setting to the menu, but don't... |
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2011-10-26 |
Mircea Kitsune | Add stone and wood sounds to the code. Also no need... |
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2011-10-26 |
Mircea Kitsune | Allow objects without a material |
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2011-10-26 |
Mircea Kitsune | Object materials. They influence what sounds are genera... |
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2011-10-26 |
Mircea Kitsune | Adjust defaults. Also persist all menu settings (seta... |
tree | commitdiff |
2011-10-26 |
Mircea Kitsune | Bound the minimum and maximum scale of objects server... |
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2011-10-26 |
Mircea Kitsune | Add damageforcescale as an editable object property |
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2011-10-26 |
Mircea Kitsune | Don't multiply size with scale is scale is 0, causing... |
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2011-10-26 |
Mircea Kitsune | Fix the clipboard color issue. The problem was my own... |
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2011-10-26 |
Mircea Kitsune | use stov instead of stof's where possible. The clipboar... |
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2011-10-26 |
Mircea Kitsune | Allow setting the object color and glow color of object... |
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2011-10-25 |
Mircea Kitsune | Allow editing object alpha as well |
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2011-10-25 |
Mircea Kitsune | Divide menu into two sections; Visual object properties... |
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2011-10-25 |
Mircea Kitsune | Adapt bounding box size to model size |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Allow editing the scale of the object |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Fix a bug in the sandbox menu |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Use another switch |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Use switches instead of if checks where possible |
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2011-10-25 |
Mircea Kitsune | Allow editing of object physics |
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2011-10-25 |
Mircea Kitsune | Default frame and skin for newly spawned objects |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Add skin and frame to the Sandbox Tools menu. It might... |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Allow editing the object's skin too. Add both skin... |
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2011-10-25 |
Mircea Kitsune | Implementation of object editing. The first property... |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Use SOLID_BBOX instead of SOLID_BSP. BSP is much better... |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Menu buttons for Remove, Copy, and Paste |
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2011-10-25 |
Mircea Kitsune | First functionality for the sandbox menu. Allows specif... |
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2011-10-25 |
Mircea Kitsune | Oh... I forgot to return :) |
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2011-10-25 |
Mircea Kitsune | Remove an obvious and useless comment |
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2011-10-25 |
Mircea Kitsune | No need to use == "" or != "" checks for strings. Dunno... |
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2011-10-25 |
Mircea Kitsune | Properly strunzone the clipboard, fixing the bug in... |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Use a single string to copy and paste object properties... |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Add a message for invalid commands |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Document copying / pasting in the help system |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Reorder some code and add movetype to the clipboard... |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Copy / paste: Rename arguments, add proper information... |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Allow copying and pasting of objects. This is done... |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Sandbox Tools menu. Works just like the Join Team menu... |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Use a shared function for tracing editable objects... |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Minor tweaks |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Use the correct name for the grab key in the sandbox... |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Add button8 (grab button) to keybinds.txt. Also documen... |
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2011-10-25 |
Mircea Kitsune | More documentation and some minor changes for drag... |
tree | commitdiff |
2011-10-25 |
Mircea Kitsune | Document the new functionality of the Drag system. |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Only allow a player to edit / remove his own objects... |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Use a different way to check distance and dragging... |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Don't un-drag an object if it goes out of range. Only... |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Use a different method of checking grab distance |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Don't consider grabbing a cheat if sandbox mode is... |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Oops, forgot an important line |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Allow grabbing to be used for sandbox objects, even... |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | More changes to the dragging system, to make it usable... |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Attempt to separate the drag function from the cheats... |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Replace traceline() with WarpZone_TraceLine() |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Use realowner instead of owner. This seems to not break... |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Fix the trace detection issue. Apparently, objects... |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | First step to implementing removal of spawned objects... |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Oops... forgot to set the object's owner. |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Don't give the object all of the player's view angles... |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Add default properties to newly spawned objects |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Rename spawn to spawn_object and spawnitem to spawn_ite... |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Add a spawnitem command, which allows players to spawn... |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Also prevent spawning objects with an incorrect model... |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Don't allow spawning objects without a model. |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Allow the model to be specified from the spawn command. |
tree | commitdiff |
2011-10-24 |
Mircea Kitsune | Cvar the spawning distance of objects. Also give spawne... |
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