]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Use SOLID_BBOX instead of SOLID_BSP. BSP is much better, but can lag the server to...
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 25 Oct 2011 16:52:05 +0000 (19:52 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 25 Oct 2011 16:52:05 +0000 (19:52 +0300)
qcsrc/server/mutators/sandbox.qc

index 3db291474d2db83e442b31d53ddfbee060e59714..f92d814447c5cdb241e178b1094e3870aa0e34b6 100644 (file)
@@ -22,7 +22,7 @@ entity sandbox_SpawnObject()
        e.classname = "object";
        e.takedamage = DAMAGE_NO;
        e.movetype = MOVETYPE_TOSS;
-       e.solid = SOLID_BSP;
+       e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag a server horribly
 
        // set origin and direction based on player position and view angle
        makevectors(self.v_angle);