]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/log
xonotic/xonotic-data.pk3dir.git
13 years agoMerge branch 'master' into divVerent/forced-teams-by-idfp
Rudolf Polzer [Thu, 11 Nov 2010 13:16:59 +0000 (14:16 +0100)]
Merge branch 'master' into divVerent/forced-teams-by-idfp

13 years agoforcing teams by player ID (usign cvars g_forced_team_*)
Rudolf Polzer [Thu, 11 Nov 2010 13:12:01 +0000 (14:12 +0100)]
forcing teams by player ID (usign cvars g_forced_team_*)

13 years agoFix conflict
unknown [Thu, 11 Nov 2010 00:09:03 +0000 (01:09 +0100)]
Fix conflict

13 years agoMerge remote branch 'origin/master' into tzork/balance-tzork
unknown [Thu, 11 Nov 2010 00:05:50 +0000 (01:05 +0100)]
Merge remote branch 'origin/master' into tzork/balance-tzork

Conflicts:
balancetZork.cfg
qcsrc/server/w_crylink.qc

13 years agoGotta go this to be able to merge.
unknown [Wed, 10 Nov 2010 23:57:48 +0000 (00:57 +0100)]
Gotta go this to be able to merge.

13 years agogive 2 cells for vampire hit in minsta, not one (so cells actually increase)
Rudolf Polzer [Wed, 10 Nov 2010 21:02:06 +0000 (22:02 +0100)]
give 2 cells for vampire hit in minsta, not one (so cells actually increase)

13 years agomove g_vampire to the mutator system
Rudolf Polzer [Wed, 10 Nov 2010 20:57:15 +0000 (21:57 +0100)]
move g_vampire to the mutator system

13 years agoget rid of g_laserguided_missile due to non-use and unnecessary complexity
Rudolf Polzer [Wed, 10 Nov 2010 20:44:11 +0000 (21:44 +0100)]
get rid of g_laserguided_missile due to non-use and unnecessary complexity

13 years agoadd todo comments regarding mutators
Rudolf Polzer [Wed, 10 Nov 2010 20:39:23 +0000 (21:39 +0100)]
add todo comments regarding mutators

13 years agoexperiment: 400 ups ground speed again, Lee Stricklin was perhaps right, 320 might...
FruitieX [Wed, 10 Nov 2010 19:34:59 +0000 (21:34 +0200)]
experiment: 400 ups ground speed again, Lee Stricklin was perhaps right, 320 might be a bit on the low side

13 years agosometimes the clientside headshot detection code detects sprees as headshots or somet...
FruitieX [Wed, 10 Nov 2010 18:45:51 +0000 (20:45 +0200)]
sometimes the clientside headshot detection code detects sprees as headshots or something? add a failsafe if(w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) into there just to be sure it won't happen again. Also remove an apparent debug print from the minstanex code that prints a "h" to the console if someone gets a headshot

13 years agoLabel messages as deleted when they have faded out and break the loop at the first...
terencehill [Wed, 10 Nov 2010 16:09:49 +0000 (17:09 +0100)]
Label messages as deleted when they have faded out and break the loop at the first deleted message

13 years agoDo not draw notify messages if they are transparent
terencehill [Tue, 9 Nov 2010 21:27:29 +0000 (22:27 +0100)]
Do not draw notify messages if they are transparent

To make it possible I had to move the hud_configure code and add a goto; also this change made the logic simpler.

And while I'm at it, make each notify message in hud_configure mode different from the other ones

13 years agoMirceaKitsune/Taoki was a map coordinator for a while already, bump him up from ...
FruitieX [Wed, 10 Nov 2010 15:06:05 +0000 (17:06 +0200)]
MirceaKitsune/Taoki was a map coordinator for a while already, bump him up from "past contributors" in the credits.

13 years agomore rockets in CA/LMS, I always run out of them! Less nails and cells though, there...
FruitieX [Wed, 10 Nov 2010 11:50:08 +0000 (13:50 +0200)]
more rockets in CA/LMS, I always run out of them! Less nails and cells though, there was perhaps too many of them.

13 years agorefire 1 on the minstanex
FruitieX [Wed, 10 Nov 2010 11:39:11 +0000 (13:39 +0200)]
refire 1 on the minstanex

13 years agouse g_balance_laser_primary_refire on the minstanex laser instead of the hardcoded...
FruitieX [Wed, 10 Nov 2010 11:38:25 +0000 (13:38 +0200)]
use g_balance_laser_primary_refire on the minstanex laser instead of the hardcoded 0.9 seconds

13 years agoFix warning.
unknown [Wed, 10 Nov 2010 07:48:01 +0000 (08:48 +0100)]
Fix warning.

13 years agog_blance_electro_secondary_bouncefactor & _bouncestop for electro seoncdary. merge...
unknown [Wed, 10 Nov 2010 07:38:39 +0000 (08:38 +0100)]
g_blance_electro_secondary_bouncefactor & _bouncestop for electro seoncdary. merge health rot and related from balanceTest. Use divVerent's fancy new crylink stuff, also make it explode @ "join". And teh usual pile of balance tweakage.

13 years agominelayer: don't send a network update every frame, it's not guided
Rudolf Polzer [Wed, 10 Nov 2010 06:25:31 +0000 (07:25 +0100)]
minelayer: don't send a network update every frame, it's not guided

13 years agoMerge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Wed, 10 Nov 2010 06:22:46 +0000 (07:22 +0100)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir

13 years agogrenade launcher: move bouncefactor to a common cvar for both modes (as it wasn't...
Rudolf Polzer [Wed, 10 Nov 2010 06:22:20 +0000 (07:22 +0100)]
grenade launcher: move bouncefactor to a common cvar for both modes (as it wasn't csqc networked properly)

13 years agoMerge remote branch 'origin/divVerent/crylink-joinspeed' into tzork/balance-tzork
unknown [Wed, 10 Nov 2010 00:04:44 +0000 (01:04 +0100)]
Merge remote branch 'origin/divVerent/crylink-joinspeed' into tzork/balance-tzork

13 years agodon't let minstagib make a server "non-pure" (minstagib is the most official mutator...
Rudolf Polzer [Tue, 9 Nov 2010 21:19:05 +0000 (22:19 +0100)]
don't let minstagib make a server "non-pure" (minstagib is the most official mutator there is, after all)

13 years agoserverflags here too, forgot this file
Rudolf Polzer [Tue, 9 Nov 2010 21:13:50 +0000 (22:13 +0100)]
serverflags here too, forgot this file

13 years agocvar: sv_allow_fullbright
Rudolf Polzer [Tue, 9 Nov 2010 21:04:23 +0000 (22:04 +0100)]
cvar: sv_allow_fullbright

13 years agosimplify even more :P
Rudolf Polzer [Tue, 9 Nov 2010 20:50:15 +0000 (21:50 +0100)]
simplify even more :P

13 years agoadd a new way to enable fullbright for those poor people who REALLY need it (easy...
Rudolf Polzer [Tue, 9 Nov 2010 20:46:13 +0000 (21:46 +0100)]
add a new way to enable fullbright for those poor people who REALLY need it (easy to detect serverside)

13 years agoCheck whether flip or not out of the for
terencehill [Mon, 8 Nov 2010 23:02:19 +0000 (00:02 +0100)]
Check whether flip or not out of the for

(Curiously, a similar check now is still needed to determine the alpha but only in hud_configure mode)

13 years agoadd a comment
Rudolf Polzer [Tue, 9 Nov 2010 20:20:50 +0000 (21:20 +0100)]
add a comment

13 years agoincrease velocity charge rate slightly (0.15 => 0.2) and secondary charge very slight...
FruitieX [Tue, 9 Nov 2010 19:58:55 +0000 (21:58 +0200)]
increase velocity charge rate slightly (0.15 => 0.2) and secondary charge very slightly (0.1 => 0.125), now it's actually possible to maintain a high charge if you run at ~800 units per sec and keep secondary held in + spam nex :P

13 years agooops, this workaround was missing (don't detonate all projectiles if a crylink projec...
Rudolf Polzer [Tue, 9 Nov 2010 19:45:41 +0000 (20:45 +0100)]
oops, this workaround was missing (don't detonate all projectiles if a crylink projectile simply "dies")

13 years agocrylink counter works different for some time now, the _star_lifetime cvars are obsol...
Rudolf Polzer [Tue, 9 Nov 2010 19:42:14 +0000 (20:42 +0100)]
crylink counter works different for some time now, the _star_lifetime cvars are obsolete now

13 years agohandle running out of crylink ammo better
Rudolf Polzer [Tue, 9 Nov 2010 19:29:10 +0000 (20:29 +0100)]
handle running out of crylink ammo better

13 years agoadd a specific "linkjoin" effect
Rudolf Polzer [Tue, 9 Nov 2010 19:24:23 +0000 (20:24 +0100)]
add a specific "linkjoin" effect

13 years agoalso don't store a speed award if the player lacks a UID
FruitieX [Tue, 9 Nov 2010 19:19:59 +0000 (21:19 +0200)]
also don't store a speed award if the player lacks a UID

13 years agodon't store a record if the player does not have a UID
FruitieX [Tue, 9 Nov 2010 19:14:32 +0000 (21:14 +0200)]
don't store a record if the player does not have a UID

13 years agojoinspeed 150 on crylink primary. Perhaps one day make the secondary similar to the...
FruitieX [Tue, 9 Nov 2010 18:45:31 +0000 (20:45 +0200)]
joinspeed 150 on crylink primary. Perhaps one day make the secondary similar to the nexuiz crylink secondary, enable joinspeed on that, and let e.g. the HLAC replace the crylink secondary function?

13 years agoMerge branch 'master' into fruitiex/fruitbalance
FruitieX [Tue, 9 Nov 2010 18:44:32 +0000 (20:44 +0200)]
Merge branch 'master' into fruitiex/fruitbalance

13 years agofix for the missing sqrt
Rudolf Polzer [Tue, 9 Nov 2010 18:28:27 +0000 (19:28 +0100)]
fix for the missing sqrt

13 years agofix a missing sqrt
Rudolf Polzer [Tue, 9 Nov 2010 18:28:13 +0000 (19:28 +0100)]
fix a missing sqrt

13 years agofix joinspeed for secondary
Rudolf Polzer [Tue, 9 Nov 2010 18:23:04 +0000 (19:23 +0100)]
fix joinspeed for secondary

13 years agog_balance_crylink_*_joinspeed
Rudolf Polzer [Tue, 9 Nov 2010 15:50:18 +0000 (16:50 +0100)]
g_balance_crylink_*_joinspeed

13 years agocrylink: also remember the last group of projectiles that was fired
Rudolf Polzer [Tue, 9 Nov 2010 15:37:39 +0000 (16:37 +0100)]
crylink: also remember the last group of projectiles that was fired

13 years agoadd a helper W_Crylink_LinkJoin to be used by tZork's balance in the future
Rudolf Polzer [Tue, 9 Nov 2010 14:11:50 +0000 (15:11 +0100)]
add a helper W_Crylink_LinkJoin to be used by tZork's balance in the future

13 years agocrylink: when a projectile explodes on world, not on player, don't detonate the other...
Rudolf Polzer [Tue, 9 Nov 2010 12:24:45 +0000 (13:24 +0100)]
crylink: when a projectile explodes on world, not on player, don't detonate the other projectiles

13 years ago"Rocket Flying" mutator: also affect the Mine Layer
Rudolf Polzer [Tue, 9 Nov 2010 09:14:43 +0000 (10:14 +0100)]
"Rocket Flying" mutator: also affect the Mine Layer

13 years agonet lag clock still had a nexuiz logo on it, edit it out (thanks Spaceman, even thoug...
FruitieX [Tue, 9 Nov 2010 07:34:04 +0000 (09:34 +0200)]
net lag clock still had a nexuiz logo on it, edit it out (thanks Spaceman, even though that was a very easy one :D)

13 years agouse remote radius, not radius, for spawnshieldtime
Rudolf Polzer [Tue, 9 Nov 2010 07:02:46 +0000 (08:02 +0100)]
use remote radius, not radius, for spawnshieldtime

13 years agoalso add his physics config
Rudolf Polzer [Tue, 9 Nov 2010 06:57:37 +0000 (07:57 +0100)]
also add his physics config

13 years agonew Lee Stricklin configs
Rudolf Polzer [Tue, 9 Nov 2010 06:22:36 +0000 (07:22 +0100)]
new Lee Stricklin configs

13 years agoupdate-cvarcount: small hack to make do without mktemp if needed
Rudolf Polzer [Tue, 9 Nov 2010 06:10:44 +0000 (07:10 +0100)]
update-cvarcount: small hack to make do without mktemp if needed

13 years agoFix waring.
unknown [Tue, 9 Nov 2010 05:54:38 +0000 (06:54 +0100)]
Fix waring.

13 years agoSupport g_balance_uzi_mode & g_balance_uzi_burst. Tweak balance.
unknown [Tue, 9 Nov 2010 05:43:26 +0000 (06:43 +0100)]
Support g_balance_uzi_mode & g_balance_uzi_burst. Tweak balance.

13 years agoUse an index to access killnotify_* arrays for cheaper insertions of new entries
terencehill [Mon, 8 Nov 2010 22:52:37 +0000 (23:52 +0100)]
Use an index to access killnotify_* arrays for cheaper insertions of new entries
And add a constant to define arrays size

13 years agoSince accuracy colors aren't used exclusively by the HUD weapons panel, rename hud_pa...
terencehill [Mon, 8 Nov 2010 17:25:26 +0000 (18:25 +0100)]
Since accuracy colors aren't used exclusively by the HUD weapons panel, rename hud_panel_weapons_accuracy_color* to accuracy_color*

13 years agoColorpicker cursor for xaw theme (copy of luminos' one)
terencehill [Mon, 8 Nov 2010 14:20:50 +0000 (15:20 +0100)]
Colorpicker cursor for xaw theme (copy of luminos' one)

13 years agoColorpickers now load and remember (when they get re-enabled) the color position
terencehill [Mon, 8 Nov 2010 00:12:07 +0000 (01:12 +0100)]
Colorpickers now load and remember (when they get re-enabled) the color position

13 years agoWops, add g_balance_nex_charge_rot_pause in otehr configs too.
unknown [Mon, 8 Nov 2010 00:54:37 +0000 (01:54 +0100)]
Wops, add g_balance_nex_charge_rot_pause in otehr configs too.

13 years agoSupport g_balance_nex_charge_rot_pause, balance tweaks.
unknown [Mon, 8 Nov 2010 00:26:42 +0000 (01:26 +0100)]
Support g_balance_nex_charge_rot_pause, balance tweaks.

13 years agoTransform crosshair_color_override into crosshair_color_per_weapon to let one enable...
terencehill [Sun, 7 Nov 2010 22:48:09 +0000 (23:48 +0100)]
Transform crosshair_color_override into crosshair_color_per_weapon to let one enable per weapon crosshair color but not per weapon crosshair style

13 years agoUse only one cvar to define the crosshair color and add the color picker in the menu...
terencehill [Sun, 7 Nov 2010 21:14:23 +0000 (22:14 +0100)]
Use only one cvar to define the crosshair color and add the color picker in the menu for it

13 years agodifferent falling damage (less until speed 1550, more above)
Rudolf Polzer [Sun, 7 Nov 2010 21:15:02 +0000 (22:15 +0100)]
different falling damage (less until speed 1550, more above)

13 years agoincrease headshot damage on rifle, use the headshot image in the notify panel if...
FruitieX [Sun, 7 Nov 2010 21:13:46 +0000 (23:13 +0200)]
increase headshot damage on rifle, use the headshot image in the notify panel if player was killed by a headshot

13 years agofix player view offset and headshot bbox
Rudolf Polzer [Sun, 7 Nov 2010 21:06:45 +0000 (22:06 +0100)]
fix player view offset and headshot bbox

13 years agorevert the polygonoffset-for-decals-behind-warpzone fix as it doesn't really work
Rudolf Polzer [Sun, 7 Nov 2010 16:16:12 +0000 (17:16 +0100)]
revert the polygonoffset-for-decals-behind-warpzone fix as it doesn't really work

13 years agoexec the other configs at the end
Rudolf Polzer [Sun, 7 Nov 2010 15:29:44 +0000 (16:29 +0100)]
exec the other configs at the end

13 years agoshader to reference the correct nexball texture path, finally works! add a reflectmap...
FruitieX [Sun, 7 Nov 2010 14:51:44 +0000 (16:51 +0200)]
shader to reference the correct nexball texture path, finally works! add a reflectmap too + cubemap

13 years agoMerge remote branch 'origin/fruitiex/fruitbalance'
Rudolf Polzer [Sun, 7 Nov 2010 14:45:15 +0000 (15:45 +0100)]
Merge remote branch 'origin/fruitiex/fruitbalance'

13 years agoadjust laser in balanceTest too
Rudolf Polzer [Sun, 7 Nov 2010 14:43:50 +0000 (15:43 +0100)]
adjust laser in balanceTest too

13 years agoMerge remote branch 'origin/fruitiex/fruitbalance'
Rudolf Polzer [Sun, 7 Nov 2010 14:39:34 +0000 (15:39 +0100)]
Merge remote branch 'origin/fruitiex/fruitbalance'

13 years agoMerge remote branch 'origin/fruitiex/votedivbyzero_fix'
Rudolf Polzer [Sun, 7 Nov 2010 14:29:24 +0000 (15:29 +0100)]
Merge remote branch 'origin/fruitiex/votedivbyzero_fix'

13 years agostart with a 50% nex charge, no need to wait for it to charge to that
FruitieX [Sun, 7 Nov 2010 14:25:43 +0000 (16:25 +0200)]
start with a 50% nex charge, no need to wait for it to charge to that

13 years agoMerge remote branch 'origin/fruitiex/nexballtextures'
Rudolf Polzer [Sun, 7 Nov 2010 14:24:10 +0000 (15:24 +0100)]
Merge remote branch 'origin/fruitiex/nexballtextures'

13 years agogive the HLAC some more sane settings, hopefully
FruitieX [Sun, 7 Nov 2010 14:13:50 +0000 (16:13 +0200)]
give the HLAC some more sane settings, hopefully

13 years agodefault to a nice polygonoffset for the "polygonoffset" q3 shader keyword
Rudolf Polzer [Sun, 7 Nov 2010 13:06:54 +0000 (14:06 +0100)]
default to a nice polygonoffset for the "polygonoffset" q3 shader keyword

13 years agoenable 0.3 velocitybias on laser, increase zscale to 2, decrease force to 150 (sounds...
FruitieX [Sun, 7 Nov 2010 11:52:36 +0000 (13:52 +0200)]
enable 0.3 velocitybias on laser, increase zscale to 2, decrease force to 150 (sounds much slower than what it actually is with velocityscale and zscale!)

13 years agoMerge branch 'master' into terencehill/newpanelhud
terencehill [Sun, 7 Nov 2010 01:50:55 +0000 (02:50 +0100)]
Merge branch 'master' into terencehill/newpanelhud

Conflicts:
qcsrc/client/View.qc
qcsrc/client/hud.qc

13 years agoadd a will/won't encrypt message to the server browser
Rudolf Polzer [Sat, 6 Nov 2010 22:41:13 +0000 (23:41 +0100)]
add a will/won't encrypt message to the server browser

13 years agonew AES icons (maybe easier to understand)
Rudolf Polzer [Sat, 6 Nov 2010 22:34:24 +0000 (23:34 +0100)]
new AES icons (maybe easier to understand)

13 years agofix more cvars
Rudolf Polzer [Sat, 6 Nov 2010 21:49:04 +0000 (22:49 +0100)]
fix more cvars

13 years agofix cvars
Rudolf Polzer [Sat, 6 Nov 2010 21:48:36 +0000 (22:48 +0100)]
fix cvars

13 years agoundo the fteqcc compiler bug workaround again (we really shouldn't need it)
Rudolf Polzer [Sat, 6 Nov 2010 21:45:28 +0000 (22:45 +0100)]
undo the fteqcc compiler bug workaround again (we really shouldn't need it)

13 years agowe have velocitybias, we no longer need projectile delay in balanceTest
Rudolf Polzer [Sat, 6 Nov 2010 21:38:37 +0000 (22:38 +0100)]
we have velocitybias, we no longer need projectile delay in balanceTest

13 years agoMerge branch 'master' into fruitiex/fruitbalance
Rudolf Polzer [Sat, 6 Nov 2010 21:38:22 +0000 (22:38 +0100)]
Merge branch 'master' into fruitiex/fruitbalance

13 years agoadditionally to zscale, also add a velocitybias (biases the laser push to your curren...
Rudolf Polzer [Sat, 6 Nov 2010 21:38:04 +0000 (22:38 +0100)]
additionally to zscale, also add a velocitybias (biases the laser push to your current velocity)

13 years agoadd a zscale cvar for laser force that allows scaling z force only. Currently tweaked...
FruitieX [Sat, 6 Nov 2010 21:23:45 +0000 (23:23 +0200)]
add a zscale cvar for laser force that allows scaling z force only. Currently tweaked to closely match 300 force on the z-axis, no change for horizontal push because it was very good already.

13 years agoFix a warning
terencehill [Sat, 6 Nov 2010 21:22:33 +0000 (22:22 +0100)]
Fix a warning

13 years agoWeapons panel code: move other ops out of the for
terencehill [Sat, 6 Nov 2010 21:13:57 +0000 (22:13 +0100)]
Weapons panel code: move other ops out of the for

13 years agoOptimize the ammo panel code further by calculating ammo size with the desired aspect...
terencehill [Sat, 6 Nov 2010 20:01:40 +0000 (21:01 +0100)]
Optimize the ammo panel code further by calculating ammo size with the desired aspect ratio once for all and fix some minor bug I've previously introduced

13 years agofix polygonoffset cvar values
Rudolf Polzer [Sat, 6 Nov 2010 19:06:54 +0000 (20:06 +0100)]
fix polygonoffset cvar values

13 years agofix division by zero, also small optimization
FruitieX [Sat, 6 Nov 2010 17:06:43 +0000 (19:06 +0200)]
fix division by zero, also small optimization

13 years agomapinfo cleanups
Rudolf Polzer [Sat, 6 Nov 2010 16:03:59 +0000 (17:03 +0100)]
mapinfo cleanups

13 years agostart with 250 health, 250 armor in ca/lms now
FruitieX [Sat, 6 Nov 2010 15:21:47 +0000 (17:21 +0200)]
start with 250 health, 250 armor in ca/lms now

13 years agoincrease health caps to 150 for medium pickups, 250 for small/mega (armor limited...
FruitieX [Sat, 6 Nov 2010 15:08:34 +0000 (17:08 +0200)]
increase health caps to 150 for medium pickups, 250 for small/mega (armor limited to 250 too, but can pickup at any time)

13 years agoremove unused variable, set the movingavg nexcharge to = nexcharge if it's 0 (should...
FruitieX [Sat, 6 Nov 2010 14:25:15 +0000 (16:25 +0200)]
remove unused variable, set the movingavg nexcharge to = nexcharge if it's 0 (should only happen right after a game started)

13 years agoadd a slow rot to 50% nex charge (even when not holding the gun), improve the current...
FruitieX [Sat, 6 Nov 2010 14:03:31 +0000 (16:03 +0200)]
add a slow rot to 50% nex charge (even when not holding the gun), improve the current charge indicator image, rename some variables and cvars in this new code (and that only) to make more sense

13 years agoget rid of some debug prints
Rudolf Polzer [Sat, 6 Nov 2010 07:22:16 +0000 (08:22 +0100)]
get rid of some debug prints

13 years agoalso ignore sv_checkforpacketsduringsleep
Rudolf Polzer [Sat, 6 Nov 2010 07:18:41 +0000 (08:18 +0100)]
also ignore sv_checkforpacketsduringsleep

13 years ago15 sec on-spawn rot pause is a bit insane...
Rudolf Polzer [Sat, 6 Nov 2010 07:12:57 +0000 (08:12 +0100)]
15 sec on-spawn rot pause is a bit insane...