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de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/log
Rudolf Polzer [Sun, 18 Dec 2011 20:06:39 +0000 (21:06 +0100)]
fix typo
Rudolf Polzer [Sun, 18 Dec 2011 20:05:57 +0000 (21:05 +0100)]
define some vars
Rudolf Polzer [Sun, 18 Dec 2011 19:59:21 +0000 (20:59 +0100)]
Revert "vehicles-no-viewport test" as it never was meant to be committed.
This reverts commit
8ad395df2c29ab67b0cfffab57fa45d1077b734a .
Rudolf Polzer [Sun, 18 Dec 2011 19:58:34 +0000 (20:58 +0100)]
make fteqcc behave :)
Rudolf Polzer [Sun, 18 Dec 2011 19:46:40 +0000 (20:46 +0100)]
vehicles-no-viewport test
Rudolf Polzer [Sat, 17 Dec 2011 21:38:48 +0000 (22:38 +0100)]
Merge branch 'divVerent/weapon_stay_2'
Rudolf Polzer [Sat, 17 Dec 2011 21:38:30 +0000 (22:38 +0100)]
assorted fixes for weapon pickup
Rudolf Polzer [Sat, 17 Dec 2011 16:58:31 +0000 (17:58 +0100)]
set pickup_anyway on thrown weapons, we really want to remove these even if uselessly touched
Rudolf Polzer [Sat, 17 Dec 2011 16:56:21 +0000 (17:56 +0100)]
weapon stay 2: activate for CTS
Rudolf Polzer [Sat, 17 Dec 2011 16:55:48 +0000 (17:55 +0100)]
damn fteqcc
Rudolf Polzer [Sat, 17 Dec 2011 16:45:57 +0000 (17:45 +0100)]
g_weapon_stay 2: ghost items "refill" ammo only
Rudolf Polzer [Sat, 17 Dec 2011 16:37:30 +0000 (17:37 +0100)]
simplify minsta rules again
Rudolf Polzer [Fri, 16 Dec 2011 17:13:15 +0000 (18:13 +0100)]
also move this block
Rudolf Polzer [Fri, 16 Dec 2011 17:11:54 +0000 (18:11 +0100)]
simplify weapon stay more
Rudolf Polzer [Fri, 16 Dec 2011 17:07:12 +0000 (18:07 +0100)]
remove g_weapon_stay 1 and 2 modes, they did enough damage. Only keep 3, renumbered to 1.
Rudolf Polzer [Fri, 16 Dec 2011 15:50:40 +0000 (16:50 +0100)]
mark sv_use_csqc_players as pure
Rudolf Polzer [Fri, 16 Dec 2011 15:48:38 +0000 (16:48 +0100)]
Merge remote-tracking branch 'origin/divVerent/csqcmodel'
Rudolf Polzer [Thu, 15 Dec 2011 14:58:24 +0000 (15:58 +0100)]
fix powerup rules for LMS and CA
Rudolf Polzer [Thu, 15 Dec 2011 14:57:22 +0000 (15:57 +0100)]
apply same logic to g_pickup_items: -1 is default, 0 = off, 1 = on
Rudolf Polzer [Thu, 15 Dec 2011 14:43:08 +0000 (15:43 +0100)]
make powerups rules game mode dependent
Rudolf Polzer [Thu, 15 Dec 2011 14:32:47 +0000 (15:32 +0100)]
get rid of g_powerup_*; add g_powerups
Rudolf Polzer [Thu, 15 Dec 2011 14:21:34 +0000 (15:21 +0100)]
make g_powerup_* count as "No strength"-like mutators
Rudolf Polzer [Thu, 15 Dec 2011 14:15:13 +0000 (15:15 +0100)]
also autotaunt is ok
Rudolf Polzer [Thu, 15 Dec 2011 14:12:17 +0000 (15:12 +0100)]
Merge branch 'master' of /var/cache/git/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Thu, 15 Dec 2011 14:11:54 +0000 (15:11 +0100)]
sv_ready_restart_after_countdown and sv_taunt deserve to be pure
mand1nga [Thu, 15 Dec 2011 00:16:58 +0000 (21:16 -0300)]
Update last tranlator info
Jakob MG [Thu, 15 Dec 2011 00:02:41 +0000 (01:02 +0100)]
no way Samual. do that in a branch if you have to.
Samual [Wed, 14 Dec 2011 23:52:59 +0000 (18:52 -0500)]
60dps
Samual [Wed, 14 Dec 2011 23:42:39 +0000 (18:42 -0500)]
No spread on machine gun, per request of kojn. (proving a point)
Samual [Mon, 12 Dec 2011 16:28:15 +0000 (11:28 -0500)]
New strategy: make the crylink overpowered
Samual [Mon, 12 Dec 2011 15:54:53 +0000 (10:54 -0500)]
Lower damage of shotgun melee
Rudolf Polzer [Mon, 12 Dec 2011 08:44:27 +0000 (09:44 +0100)]
Merge remote-tracking branch 'origin/terencehill/g_changeteam_banned_fix'
Rudolf Polzer [Mon, 12 Dec 2011 08:38:22 +0000 (09:38 +0100)]
Merge remote-tracking branch 'origin/nifrek/hagar_own_traileffect_fix'
Conflicts:
effectinfo.txt
Rudolf Polzer [Mon, 12 Dec 2011 08:33:57 +0000 (09:33 +0100)]
Merge remote-tracking branch 'origin/terencehill/m_toggle_fix'
Rudolf Polzer [Mon, 12 Dec 2011 05:55:45 +0000 (06:55 +0100)]
don't hide invisibility in minstagib (fixes #876)
Rudolf Polzer [Sun, 11 Dec 2011 19:35:28 +0000 (20:35 +0100)]
NEWS FLASH FOR #woxblox#: CSQC Players!
Currently only brings four new features:
- forcemodels, with seamless fixing of tag indexes, and clientside animation frame fallback
- clientside player model LOD, reducing LOD when fps are low to help cl_minfps
- saves a BIT of bandwidth, not much
- saves some server CPU time (no more customizeentityforclient on player entities)
Currently can be turned off by sv_use_csqc_players 0, to help 0.5 clients which don't support this new code properly yet (they will get no prediction).
Rudolf Polzer [Sun, 11 Dec 2011 19:30:33 +0000 (20:30 +0100)]
forcemodel: make toggling work "perfectly" even during pause
Rudolf Polzer [Sun, 11 Dec 2011 19:24:28 +0000 (20:24 +0100)]
refactor csqcplayers code; move frame forcing clientside
Rudolf Polzer [Sun, 11 Dec 2011 18:49:07 +0000 (19:49 +0100)]
enable csqcplayers; add a button for forcemodels
Rudolf Polzer [Sun, 11 Dec 2011 18:44:10 +0000 (19:44 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Sun, 11 Dec 2011 12:46:38 +0000 (13:46 +0100)]
sprintf1s in help
Rudolf Polzer [Sat, 10 Dec 2011 19:00:17 +0000 (20:00 +0100)]
add duckwalk anims for all directions (optional, if missing, duckwalk is used)
Rudolf Polzer [Sat, 10 Dec 2011 11:04:09 +0000 (12:04 +0100)]
add a "selfstuff" clientcommand to embed stuff into a demo
Rudolf Polzer [Sat, 10 Dec 2011 11:02:24 +0000 (12:02 +0100)]
bot_cmd aim: 3rd arg being 0 now does the same as 3rd arg missing
Rudolf Polzer [Fri, 9 Dec 2011 21:47:09 +0000 (22:47 +0100)]
fix auto glowmod calculation
Rudolf Polzer [Fri, 9 Dec 2011 21:15:01 +0000 (22:15 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Fri, 9 Dec 2011 21:11:05 +0000 (22:11 +0100)]
add another small demo file
Rudolf Polzer [Fri, 9 Dec 2011 21:11:05 +0000 (22:11 +0100)]
add another small demo file
Rudolf Polzer [Fri, 9 Dec 2011 20:07:12 +0000 (21:07 +0100)]
current bloom settings are a failure. Revert to engine defaults till we have GOOD settings.
Rudolf Polzer [Fri, 9 Dec 2011 19:58:40 +0000 (20:58 +0100)]
also send server port number
Rudolf Polzer [Fri, 9 Dec 2011 08:28:11 +0000 (09:28 +0100)]
clear antilag data when respawning (fixes #862)
Rudolf Polzer [Thu, 8 Dec 2011 12:17:58 +0000 (13:17 +0100)]
update weaponpriority from latest real world stats
Rudolf Polzer [Thu, 8 Dec 2011 12:07:53 +0000 (13:07 +0100)]
remove MinstaNex from keybinds.txt, it makes people mad to have 3 guns on that key even if only ever 2 can coexist anyway
Rudolf Polzer [Thu, 8 Dec 2011 12:05:53 +0000 (13:05 +0100)]
add aliases weapon_laser etc.
Rudolf Polzer [Wed, 7 Dec 2011 06:02:10 +0000 (07:02 +0100)]
more props
Rudolf Polzer [Tue, 6 Dec 2011 21:14:38 +0000 (22:14 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Tue, 6 Dec 2011 21:14:32 +0000 (22:14 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Tue, 6 Dec 2011 21:13:26 +0000 (22:13 +0100)]
try a small fix in spawn distance check logic (untested)
Rudolf Polzer [Tue, 6 Dec 2011 17:58:23 +0000 (18:58 +0100)]
add I to the spec
Rudolf Polzer [Tue, 6 Dec 2011 17:55:59 +0000 (18:55 +0100)]
add a note about matchid format
Rudolf Polzer [Tue, 6 Dec 2011 15:15:38 +0000 (16:15 +0100)]
support for duckwalkbackwards anim
Rudolf Polzer [Tue, 6 Dec 2011 13:16:17 +0000 (14:16 +0100)]
make g_tdm_on_dm_maps also work for menu (needs clicking gametype buttons to apply)
Rudolf Polzer [Tue, 6 Dec 2011 13:15:03 +0000 (14:15 +0100)]
-deathmatch_force_teamplay; +g_tdm_on_dm_maps
Rudolf Polzer [Tue, 6 Dec 2011 10:21:57 +0000 (11:21 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Tue, 6 Dec 2011 10:03:26 +0000 (11:03 +0100)]
Merge branch 'master' of /var/cache/git/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Tue, 6 Dec 2011 10:01:59 +0000 (11:01 +0100)]
add greek
Rudolf Polzer [Mon, 5 Dec 2011 14:45:45 +0000 (15:45 +0100)]
add an alias g_forced_team_matchsetup (untested)
Rudolf Polzer [Mon, 5 Dec 2011 13:11:43 +0000 (14:11 +0100)]
Merge remote-tracking branch 'origin/mirceakitsune/sandbox'
Mircea Kitsune [Sun, 4 Dec 2011 20:34:47 +0000 (22:34 +0200)]
When removing sandbox objects, if the object being removed has been selected for attachment by a player, unset it
Mircea Kitsune [Sun, 4 Dec 2011 20:06:01 +0000 (22:06 +0200)]
Sandbox storage: Replace - with "" for empty properties when applicable. This should be both more correct and more safe. Breaks SOME properties in existing storages.
Mircea Kitsune [Sun, 4 Dec 2011 19:51:04 +0000 (21:51 +0200)]
Merge branch 'master' into mirceakitsune/sandbox
Rudolf Polzer [Sun, 4 Dec 2011 19:47:39 +0000 (20:47 +0100)]
fix grabbing in sandbox mode
Mircea Kitsune [Sun, 4 Dec 2011 19:38:28 +0000 (21:38 +0200)]
Also use crosshair_trace_plusvisibletriggers for tracing sandbox objects in the editor. This gets rid of my ugly hack from earlier, necessary to trace non-solid objects
Mircea Kitsune [Sun, 4 Dec 2011 19:30:59 +0000 (21:30 +0200)]
Use crosshair_trace_plusvisibletriggers instead of trace_ent for dragging, which is the way things should be
Mircea Kitsune [Sun, 4 Dec 2011 17:24:38 +0000 (19:24 +0200)]
Use SOLID_NOT for attachments, which is safest
Mircea Kitsune [Sun, 4 Dec 2011 17:07:49 +0000 (19:07 +0200)]
Use SOLID_TRIGGER instead of SOLID_NOT for attachments or non-solid object. This seems to make grabbing non-solid sandbox objects possible, although the dragging itself is based on trace_ent so I don't understand how this can be (given neither SOLID_NOT or SOLID_TRIGGER can get traced, so it shouldn't make a difference). This seems to work though, so I guess it's good SOLID_TRIGGER should also be better for possible changes that might get done in the future.
Mircea Kitsune [Sun, 4 Dec 2011 16:54:32 +0000 (18:54 +0200)]
Fix a bug with persisted solidity when attaching / detaching objects
Mircea Kitsune [Sun, 4 Dec 2011 16:25:21 +0000 (18:25 +0200)]
Add solidity to the sandbox menu
Mircea Kitsune [Sun, 4 Dec 2011 16:14:01 +0000 (18:14 +0200)]
Rename edit command from solid to solidity
Mircea Kitsune [Sun, 4 Dec 2011 16:10:34 +0000 (18:10 +0200)]
Merge branch 'master' into mirceakitsune/sandbox
Mircea Kitsune [Sun, 4 Dec 2011 16:06:24 +0000 (18:06 +0200)]
Now put my hack in place, making it possible to trace and edit non-solid objects.
Rudolf Polzer [Sun, 4 Dec 2011 16:00:08 +0000 (17:00 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Rudolf Polzer [Sun, 4 Dec 2011 15:59:10 +0000 (16:59 +0100)]
fix multiple bugs in sandbox code regarding sv_cheats
Mircea Kitsune [Sun, 4 Dec 2011 15:50:19 +0000 (17:50 +0200)]
Fix typo in my last commit
Mircea Kitsune [Sun, 4 Dec 2011 15:47:17 +0000 (17:47 +0200)]
Allow setting and persisting the solidity of objects. I will use a dirty but necessary hack to make non-solid objects traceable. Note that this change breaks previous storages.
Rudolf Polzer [Sun, 4 Dec 2011 15:43:10 +0000 (16:43 +0100)]
Merge remote-tracking branch 'origin/mirceakitsune/sandbox'
Conflicts:
qcsrc/server/miscfunctions.qc
qcsrc/server/mutators/base.qh
qcsrc/server/mutators/mutators.qh
qcsrc/server/progs.src
Rudolf Polzer [Sun, 4 Dec 2011 15:37:25 +0000 (16:37 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Conflicts:
qcsrc/client/View.qc
Rudolf Polzer [Sun, 4 Dec 2011 15:35:44 +0000 (16:35 +0100)]
disable prediction, use interpolation instead, on old engines
Mircea Kitsune [Sun, 4 Dec 2011 15:26:04 +0000 (17:26 +0200)]
Merge branch 'master' into mirceakitsune/sandbox
Rudolf Polzer [Sun, 4 Dec 2011 15:17:19 +0000 (16:17 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sun, 4 Dec 2011 15:17:06 +0000 (16:17 +0100)]
fix weird projectile angles on impact
Rudolf Polzer [Sun, 4 Dec 2011 15:16:54 +0000 (16:16 +0100)]
detect local player properly
Rudolf Polzer [Sun, 4 Dec 2011 14:56:56 +0000 (15:56 +0100)]
Merge branch 'master' into divVerent/csqcmodel
Conflicts:
qcsrc/common/constants.qh
Rudolf Polzer [Sun, 4 Dec 2011 14:42:03 +0000 (15:42 +0100)]
audit usage of player_localentnum and spectatee_status to also work with FTEQW
mand1nga [Sun, 4 Dec 2011 12:45:38 +0000 (09:45 -0300)]
Merge remote-tracking branch 'origin/terencehill/hud_updates_bugfixes'
Rudolf Polzer [Sat, 3 Dec 2011 19:43:22 +0000 (20:43 +0100)]
more stuff... look at teammate
Rudolf Polzer [Sat, 3 Dec 2011 19:04:00 +0000 (20:04 +0100)]
g_spawn_near_teammate spawnpoint scoring mutator
Rudolf Polzer [Sat, 3 Dec 2011 18:36:08 +0000 (19:36 +0100)]
remove an unused arg
Rudolf Polzer [Sat, 3 Dec 2011 18:24:15 +0000 (19:24 +0100)]
spawnpoint selection: restructure to be WAY more mutator friendly and simpler; move game mode specific logic to game mode
Rudolf Polzer [Sat, 3 Dec 2011 18:01:15 +0000 (19:01 +0100)]
add a Spawn_Score mutator hook; simplify spawning