]> de.git.xonotic.org Git - voretournament/voretournament.git/history - data/qcsrc/server/cl_client.qc
Include gmqcc binaries for Windows and Linux
[voretournament/voretournament.git] / data / qcsrc / server / cl_client.qc
2013-02-07 MirceaKitsuneA fix to my last commit. Also set saturation to 0 when...
2013-02-07 MirceaKitsunePlayer glow intensity reflects armor, while weapon...
2013-02-06 MirceaKitsuneGoodbye old vixen model. We now have a brand new fox...
2013-02-03 MirceaKitsuneSwitch stomach and swallow models to iqm as well, and...
2013-02-03 MirceaKitsuneMerge branch 'mirceakitsune/customizable_hud'
2013-02-03 MirceaKitsuneRemove player model leaning from the code. It's too...
2013-02-02 MirceaKitsuneMerge master
2012-10-06 MirceaKitsuneScoreboard respawn info from my code in Xonotic
2012-05-16 MirceaKitsuneCleanup and improve dodging code implementation
2012-05-16 MirceaKitsunePort dodging from Xonotic. Double-tap a movement key...
2012-03-18 MirceaKitsuneFix a bug causing consumable items to be instantly...
2012-03-15 MirceaKitsuneFix a bug causing stomach load not to show for spectate...
2012-03-14 MirceaKitsuneDon't apply the same effect in two places of the code...
2012-03-14 MirceaKitsuneFix g_nodepthtestplayers
2012-03-03 MirceaKitsuneImplement engine framework in the gamecode for changing...
2012-03-03 MirceaKitsuneMake the macro earthquake effect work for spectators too
2012-03-01 MirceaKitsuneCvar and fix crouch speed
2012-02-01 MirceaKitsuneSafer implementation for removing consumable items
2012-01-31 MirceaKitsuneTweak several effects and other settings
2012-01-30 MirceaKitsuneFade prey out while swallowing them, to better simulate...
2012-01-29 MirceaKitsuneNetwork the player name in portraits. Also move my...
2012-01-29 MirceaKitsuneOnly send portraits to the proper source
2012-01-29 MirceaKitsuneImplement an entity which can send a portrait over...
2012-01-29 MirceaKitsunePort flying spectators from Xonotic. They don't go...
2012-01-28 MirceaKitsunePlayer leaning: Reverse acceleration angle, so players...
2011-11-19 MirceaKitsuneMerge branch 'master' into mirceakitsune/consumable_items mirceakitsune/consumable_items
2011-11-19 MirceaKitsuneUse different means of removing consumable items from...
2011-11-19 MirceaKitsuneAllow consumable items to be dropped instead of disappe...
2011-11-19 MirceaKitsuneRemove consumable items when the player disconnects...
2011-11-17 MirceaKitsuneSeveral changes aimed at reducing the view poking out...
2011-11-17 MirceaKitsuneMerge branch 'master' into mirceakitsune/weapon_display
2011-11-16 MirceaKitsuneMajor changes to the vixen model! Players now use the...
2011-11-15 MirceaKitsuneRequire booting of subsystems whenever spawning
2011-11-15 MirceaKitsuneAdd a new vore effect, causing v_idlescale (wavering...
2011-11-15 MirceaKitsuneMerge branch 'master' into mirceakitsune/power
2011-11-15 MirceaKitsuneMake player and weapon glow flicker when power is down
2011-11-15 MirceaKitsuneSome fixes to the power fail sound
2011-11-15 MirceaKitsunePlay a sound when the power fails
2011-11-15 MirceaKitsuneFix a bug in last commit
2011-11-15 MirceaKitsuneCreate cvars for power system
2011-11-06 MirceaKitsuneFix compile issues with latest fteqcc
2011-08-27 MirceaKitsuneDon't fade player leaning back to normal based on damag...
2011-08-27 MirceaKitsuneDon't lean dead players, which causes them to spin...
2011-08-27 MirceaKitsunePort damage / velocity based player leaning from Xonoti...
2011-08-23 MirceaKitsuneMerge branch 'master' of ssh://git.xonotic.org/~/repo...
2011-08-07 MirceaKitsuneIf the player is dead, use the last scale he had when...
2011-08-02 MirceaKitsuneDon't make shrinking dead players part of the vore...
2011-08-02 MirceaKitsuneTweak healthsize cvar functionality, and allow specifyi...
2011-08-02 MirceaKitsuneFor some reason, this doesn't seem to prevent anything...
2011-08-02 MirceaKitsuneMake the shrink dead prey cvar part of g_healthsize_...
2011-08-02 MirceaKitsuneChange how scaling of dead prey is applied
2011-08-02 MirceaKitsuneFix my last commit
2011-08-02 MirceaKitsuneSpecify a shrink limit for digested dead prey
2011-08-02 MirceaKitsuneCvar the feature to scale dead prey as it digests
2011-08-02 MirceaKitsuneRemove g_vore_neighborprey_scale, as I realized it...
2011-08-02 MirceaKitsuneAllow dead prey to be scaled between 0 and 1 when digested
2011-08-02 MirceaKitsuneDon't allow scale to be smaller than 0.1, since that...
2011-08-02 MirceaKitsuneDon't allow player / weapon model scale to go under 0
2011-08-01 MirceaKitsuneAllow prey to stay inside dead predators (long as they...
2011-07-31 MirceaKitsuneDon't bulge the belly at all if our total prey is very...
2011-07-31 MirceaKitsuneDon't allow prey that's still being digested to respawn
2011-07-31 MirceaKitsuneRemove the feature to keep dead prey in the belly,...
2011-07-18 MirceaKitsuneFix a typo causing bad values to show
2011-07-18 MirceaKitsuneMerge branch 'master' into mirceakitsune/quantity_stoma...
2011-07-18 MirceaKitsuneFurther progress on the belly mass system
2011-07-18 MirceaKitsuneFirst part of a mass based swallowing system. Swallow...
2011-07-13 MirceaKitsuneApply the chase_active cvar of the spectatee, not of...
2011-07-13 MirceaKitsunePlayer respawn effect
2011-07-11 MirceaKitsuneUse Xonotic's system for selecting teams and spectating
2011-07-11 MirceaKitsuneDon't hide the predator's stomach model behind walls...
2011-07-09 MirceaKitsuneMerge branch 'master' into mirceakitsune/slow_swallowing
2011-07-09 MirceaKitsuneEmpty predator / prey swallow progress upon respawn
2011-07-09 MirceaKitsuneUse Shorts instead of Coords, for fewer bandwidth usage...
2011-07-09 MirceaKitsuneOops... also consider the healthsize_min and healthsize...
2011-07-09 MirceaKitsuneOnly show the health and armor of team mates, not enemi...
2011-07-09 MirceaKitsuneRemove the team bubble, now that we have new shownames
2011-07-09 MirceaKitsuneRemove radar_showennemies, so player names can show...
2011-07-09 MirceaKitsuneOffset the names for scaled players, to match the prope...
2011-07-08 MirceaKitsuneSaturation should depend on the configured max armor...
2011-07-08 MirceaKitsuneDon't check the warmup stage to see if armor is enabled...
2011-07-08 MirceaKitsuneMake saturation depend on the amount of armor the playe...
2011-07-08 MirceaKitsuneMisc tweaks on several things
2011-07-08 MirceaKitsuneFix my last fix
2011-07-07 MirceaKitsuneRe-fix players showing as stomach models after being...
2011-07-07 MirceaKitsuneLimit g_balance_vore_swallow_limit between 1 and 9...
2011-07-07 MirceaKitsuneFix stomach states not being applied correctly when...
2011-07-06 MirceaKitsuneAdapt the coloring system in Xonotic. The second player...
2011-05-03 MirceaKitsuneFix fake prey getting rendered as well
2011-05-03 MirceaKitsuneNo need to check if self == other when setting player...
2011-05-03 MirceaKitsuneLet's not forget the fake prey
2011-05-03 MirceaKitsuneAllow scaling prey down when the neighboring prey featu...
2011-05-03 MirceaKitsuneRename cvar
2011-05-03 MirceaKitsuneCvar the distance by which prey are separated in the...
2011-05-03 MirceaKitsuneFirst step in making prey that have the same predator...
2011-05-03 MirceaKitsuneCopy ring settings for spectators
2011-05-03 MirceaKitsuneUse self.stat_eaten instead of checking self.predator...
2011-05-03 MirceaKitsunePort respawn ghosts from Xonotic, original code by...
2011-05-03 MirceaKitsuneSome major changes to fake prey and the way prey is...
2011-05-02 MirceaKitsuneCopy spectatee scale
2011-05-02 MirceaKitsuneBase prey view height on the size difference between...
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