voretournament/voretournament.git
11 years agoeater -> predator, because that's a more correct word
MirceaKitsune [Wed, 8 Sep 2010 15:49:00 +0000 (18:49 +0300)]
eater -> predator, because that's a more correct word

11 years agoFix some gametype start ammo cvars
MirceaKitsune [Wed, 8 Sep 2010 15:36:43 +0000 (18:36 +0300)]
Fix some gametype start ammo cvars

11 years agoUse normal weapons in Clan Arena
MirceaKitsune [Wed, 8 Sep 2010 15:29:22 +0000 (18:29 +0300)]
Use normal weapons in Clan Arena

11 years agoComments
MirceaKitsune [Wed, 8 Sep 2010 13:27:37 +0000 (16:27 +0300)]
Comments

11 years agoFix a little detail in the grabber code
MirceaKitsune [Wed, 8 Sep 2010 13:26:46 +0000 (16:26 +0300)]
Fix a little detail in the grabber code

11 years agoChange some colors and update preview image
MirceaKitsune [Wed, 8 Sep 2010 12:11:26 +0000 (15:11 +0300)]
Change some colors and update preview image

11 years agoSome effects on the background image
MirceaKitsune [Wed, 8 Sep 2010 11:55:01 +0000 (14:55 +0300)]
Some effects on the background image

11 years agoL2 layer too
MirceaKitsune [Wed, 8 Sep 2010 11:40:44 +0000 (14:40 +0300)]
L2 layer too

11 years agoNew menu background
MirceaKitsune [Wed, 8 Sep 2010 11:01:23 +0000 (14:01 +0300)]
New menu background

11 years agoDon't put the background in the source image. Makes it easier to change it (since...
MirceaKitsune [Wed, 8 Sep 2010 10:47:31 +0000 (13:47 +0300)]
Don't put the background in the source image. Makes it easier to change it (since it's a separate layer)

11 years agoUse remove() instead. No need to keep the disabled weapon entity as long as it won...
MirceaKitsune [Wed, 8 Sep 2010 10:28:23 +0000 (13:28 +0300)]
Use remove() instead. No need to keep the disabled weapon entity as long as it won't respawn again.

11 years agoFix for g_weapon_stay 3
MirceaKitsune [Wed, 8 Sep 2010 10:11:59 +0000 (13:11 +0300)]
Fix for g_weapon_stay 3

11 years agoComments
MirceaKitsune [Wed, 8 Sep 2010 09:58:46 +0000 (12:58 +0300)]
Comments

11 years agoRespawn time -1 for items: Allows the item to never respawn again after being picked up
MirceaKitsune [Wed, 8 Sep 2010 09:37:34 +0000 (12:37 +0300)]
Respawn time -1 for items: Allows the item to never respawn again after being picked up

11 years agoTeamheal AI: Don't swallow a team mate who is digesting someone and ruin his frag.
MirceaKitsune [Wed, 8 Sep 2010 01:15:25 +0000 (04:15 +0300)]
Teamheal AI: Don't swallow a team mate who is digesting someone and ruin his frag.

11 years agoFix two cvar names
MirceaKitsune [Wed, 8 Sep 2010 00:56:19 +0000 (03:56 +0300)]
Fix two cvar names

11 years ago3 vore personalities for bots (multiplied by the bot_ai_vore_* cvars)
MirceaKitsune [Wed, 8 Sep 2010 00:55:06 +0000 (03:55 +0300)]
3 vore personalities for bots (multiplied by the bot_ai_vore_* cvars)

11 years agoMore spawnpoints in Voretemple
MirceaKitsune [Wed, 8 Sep 2010 00:34:00 +0000 (03:34 +0300)]
More spawnpoints in Voretemple

11 years agoFix a bug where the grabber would still stick to a player after he's been swallowed...
MirceaKitsune [Wed, 8 Sep 2010 00:13:59 +0000 (03:13 +0300)]
Fix a bug where the grabber would still stick to a player after he's been swallowed. If you kept holding the fire button down while bringing a player toward you with the grabber, you would have the gun sticking to you (the player inside you) if you still held the fire button pressed.

11 years agoAnother Todo
MirceaKitsune [Tue, 7 Sep 2010 23:54:21 +0000 (02:54 +0300)]
Another Todo

11 years agoFix the other bug too. We now have no more known bugs :)
MirceaKitsune [Tue, 7 Sep 2010 23:50:11 +0000 (02:50 +0300)]
Fix the other bug too. We now have no more known bugs :)

11 years agoMy change to the Vore AI also fixed this bug
MirceaKitsune [Tue, 7 Sep 2010 23:45:04 +0000 (02:45 +0300)]
My change to the Vore AI also fixed this bug

11 years agoNah, why else?
MirceaKitsune [Tue, 7 Sep 2010 23:43:22 +0000 (02:43 +0300)]
Nah, why else?

11 years agoOops, at highest skill
MirceaKitsune [Tue, 7 Sep 2010 23:38:39 +0000 (02:38 +0300)]
Oops, at highest skill

11 years agoBase it on skill
MirceaKitsune [Tue, 7 Sep 2010 23:37:04 +0000 (02:37 +0300)]
Base it on skill

11 years agoVore AI: Team heal abandoning. When the probability returns true, a bot will abandon...
MirceaKitsune [Tue, 7 Sep 2010 23:31:04 +0000 (02:31 +0300)]
Vore AI: Team heal abandoning. When the probability returns true, a bot will abandon healing a team mate in order to attack an enemy

11 years agoImprove a message again
MirceaKitsune [Tue, 7 Sep 2010 22:59:55 +0000 (01:59 +0300)]
Improve a message again

11 years agoTeam heal indicator for the team bubble. You will now see an additional Heal panel...
MirceaKitsune [Tue, 7 Sep 2010 22:55:08 +0000 (01:55 +0300)]
Team heal indicator for the team bubble. You will now see an additional Heal panel on the team bubble when someone can be healed.

11 years agocomment
MirceaKitsune [Tue, 7 Sep 2010 21:38:48 +0000 (00:38 +0300)]
comment

11 years agoTeach bots to use the "willingly leave" feature when available
MirceaKitsune [Tue, 7 Sep 2010 21:31:32 +0000 (00:31 +0300)]
Teach bots to use the "willingly leave" feature when available

11 years agoMajor improvement in the bot AI. Don't execute the rest of the Havocbot system for...
MirceaKitsune [Tue, 7 Sep 2010 21:27:29 +0000 (00:27 +0300)]
Major improvement in the bot AI. Don't execute the rest of the Havocbot system for eaten bots, since all they can do is kick in the stomach and stuff. This might even fix some small bot issues...

11 years agoAlignment
MirceaKitsune [Tue, 7 Sep 2010 21:19:05 +0000 (00:19 +0300)]
Alignment

11 years agoOr maybe do bind it but in different order?
MirceaKitsune [Tue, 7 Sep 2010 20:59:31 +0000 (23:59 +0300)]
Or maybe do bind it but in different order?

11 years agoI think Jump is a more appropriate key for getting out than Alt Fire. Also don't...
MirceaKitsune [Tue, 7 Sep 2010 20:58:29 +0000 (23:58 +0300)]
I think Jump is a more appropriate key for getting out than Alt Fire. Also don't bind it to the Enter button by default, just space

11 years agoThis TODO is not needed any more, because we do damage when stomach kicking
MirceaKitsune [Tue, 7 Sep 2010 18:45:30 +0000 (21:45 +0300)]
This TODO is not needed any more, because we do damage when stomach kicking

11 years agoHide that message differently for spectators
MirceaKitsune [Tue, 7 Sep 2010 18:39:21 +0000 (21:39 +0300)]
Hide that message differently for spectators

11 years agoFix some comments for that last change
MirceaKitsune [Tue, 7 Sep 2010 18:31:23 +0000 (21:31 +0300)]
Fix some comments for that last change

11 years agoAdd a message that lets us know we can leave the belly, when it's the case
MirceaKitsune [Tue, 7 Sep 2010 18:30:14 +0000 (21:30 +0300)]
Add a message that lets us know we can leave the belly, when it's the case

11 years agoFix a tiny issue
MirceaKitsune [Tue, 7 Sep 2010 17:48:29 +0000 (20:48 +0300)]
Fix a tiny issue

11 years agoA comment
MirceaKitsune [Tue, 7 Sep 2010 17:37:14 +0000 (20:37 +0300)]
A comment

11 years agoBad bot! Haven't I taught you not to kick team mate's bellies? Probably not :P
MirceaKitsune [Tue, 7 Sep 2010 17:36:02 +0000 (20:36 +0300)]
Bad bot! Haven't I taught you not to kick team mate's bellies? Probably not :P

11 years agoProper delays
MirceaKitsune [Tue, 7 Sep 2010 17:28:22 +0000 (20:28 +0300)]
Proper delays

11 years agoBetter message
MirceaKitsune [Tue, 7 Sep 2010 17:21:49 +0000 (20:21 +0300)]
Better message

11 years agoUse correct value in Vore_AI
MirceaKitsune [Tue, 7 Sep 2010 17:19:56 +0000 (20:19 +0300)]
Use correct value in Vore_AI

11 years agoStomach leaving feature (alt fire button for prey). Allows prey to get out o their...
MirceaKitsune [Tue, 7 Sep 2010 17:19:49 +0000 (20:19 +0300)]
Stomach leaving feature (alt fire button for prey). Allows prey to get out o their predator willingly in some circumstances, such as team mates.

11 years agoCvar dependency for team healing AI
MirceaKitsune [Tue, 7 Sep 2010 17:06:47 +0000 (20:06 +0300)]
Cvar dependency for team healing AI

11 years agoChange some item balances
MirceaKitsune [Tue, 7 Sep 2010 17:05:27 +0000 (20:05 +0300)]
Change some item balances

11 years agoAlso notify the prey when they're swallowed by a team mate, so they can know not...
MirceaKitsune [Tue, 7 Sep 2010 16:58:16 +0000 (19:58 +0300)]
Also notify the prey when they're swallowed by a team mate, so they can know not to kick.

11 years agoTeam healing AI is now finished. It might still be possible to improve, but it's...
MirceaKitsune [Tue, 7 Sep 2010 16:54:20 +0000 (19:54 +0300)]
Team healing AI is now finished. It might still be possible to improve, but it's working properly and as intended now

11 years agoTeam healing AI now working as intended, but not ready yet. Also fix another tiny...
MirceaKitsune [Tue, 7 Sep 2010 15:54:30 +0000 (18:54 +0300)]
Team healing AI now working as intended, but not ready yet. Also fix another tiny issue

11 years agoA Todo (found a use for the alt fire button in the stomach)
MirceaKitsune [Tue, 7 Sep 2010 15:41:34 +0000 (18:41 +0300)]
A Todo (found a use for the alt fire button in the stomach)

11 years agoOne more step in the teamhealing AI
MirceaKitsune [Tue, 7 Sep 2010 15:37:25 +0000 (18:37 +0300)]
One more step in the teamhealing AI

11 years agoFirst step in teaching bots to use the teamheal feature in team games. Not ready...
MirceaKitsune [Tue, 7 Sep 2010 15:09:42 +0000 (18:09 +0300)]
First step in teaching bots to use the teamheal feature in team games. Not ready yet.

11 years agoCorrect radar image this time
MirceaKitsune [Tue, 7 Sep 2010 14:09:40 +0000 (17:09 +0300)]
Correct radar image this time

11 years agoRevert that last change... not good
MirceaKitsune [Tue, 7 Sep 2010 14:06:52 +0000 (17:06 +0300)]
Revert that last change... not good

11 years agoFix Voretemple minimap image
MirceaKitsune [Tue, 7 Sep 2010 14:02:45 +0000 (17:02 +0300)]
Fix Voretemple minimap image

11 years agoVoretemple compilation ready
MirceaKitsune [Tue, 7 Sep 2010 13:42:17 +0000 (16:42 +0300)]
Voretemple compilation ready

11 years agoRe-arrange some code in the meantime
MirceaKitsune [Tue, 7 Sep 2010 13:35:54 +0000 (16:35 +0300)]
Re-arrange some code in the meantime

11 years agoMake the artwork slots per-map
MirceaKitsune [Tue, 7 Sep 2010 13:25:27 +0000 (16:25 +0300)]
Make the artwork slots per-map

11 years agoMore fixes to Voretemple, and getting ready to do a change in the shader
MirceaKitsune [Tue, 7 Sep 2010 13:18:50 +0000 (16:18 +0300)]
More fixes to Voretemple, and getting ready to do a change in the shader

11 years agoDelete old voretemple map
MirceaKitsune [Tue, 7 Sep 2010 12:33:35 +0000 (15:33 +0300)]
Delete old voretemple map

11 years agoMore updates to Voretemple (mostly dialogues, and you can now purchase the grabber...
MirceaKitsune [Tue, 7 Sep 2010 12:31:39 +0000 (15:31 +0300)]
More updates to Voretemple (mostly dialogues, and you can now purchase the grabber from a weapons dealer)

11 years agoTodo
MirceaKitsune [Tue, 7 Sep 2010 12:18:57 +0000 (15:18 +0300)]
Todo

11 years agoAlso turn your predator into your pusher. So we make a frag out of regurgitating...
MirceaKitsune [Tue, 7 Sep 2010 10:57:46 +0000 (13:57 +0300)]
Also turn your predator into your pusher. So we make a frag out of regurgitating someone in a deadly pit.

11 years agoInclude a text file listing the authors of each piece
MirceaKitsune [Tue, 7 Sep 2010 01:28:31 +0000 (04:28 +0300)]
Include a text file listing the authors of each piece

11 years agoDo it properly
MirceaKitsune [Tue, 7 Sep 2010 00:58:50 +0000 (03:58 +0300)]
Do it properly

11 years agoDo the team check properly
MirceaKitsune [Tue, 7 Sep 2010 00:58:01 +0000 (03:58 +0300)]
Do the team check properly

11 years agoRemove code for an outdated feature
MirceaKitsune [Tue, 7 Sep 2010 00:56:37 +0000 (03:56 +0300)]
Remove code for an outdated feature

11 years agoIt's pointless for bots to randomly release you out, even at lower skills
MirceaKitsune [Tue, 7 Sep 2010 00:53:38 +0000 (03:53 +0300)]
It's pointless for bots to randomly release you out, even at lower skills

11 years agoPut the regurgitate_prepare sound on a different channel than the regurgitate sound...
MirceaKitsune [Tue, 7 Sep 2010 00:33:44 +0000 (03:33 +0300)]
Put the regurgitate_prepare sound on a different channel than the regurgitate sound, so one doesn't cut the other. Too bad this didn't make it in 0.2, so the effect will be missing for a while.

11 years agoKeep only one CTFscoring
MirceaKitsune [Mon, 6 Sep 2010 22:59:13 +0000 (01:59 +0300)]
Keep only one CTFscoring

11 years agoDoes not belong on this repo any more
MirceaKitsune [Mon, 6 Sep 2010 22:53:58 +0000 (01:53 +0300)]
Does not belong on this repo any more

11 years agoFix the sbar again. At this point, I'm releasing version 0.2 :)
MirceaKitsune [Mon, 6 Sep 2010 22:47:47 +0000 (01:47 +0300)]
Fix the sbar again. At this point, I'm releasing version 0.2 :)

11 years agoMake Soylent an RPG map too
MirceaKitsune [Mon, 6 Sep 2010 22:39:20 +0000 (01:39 +0300)]
Make Soylent an RPG map too

11 years agoForgotten dll's from last commit
MirceaKitsune [Mon, 6 Sep 2010 22:22:49 +0000 (01:22 +0300)]
Forgotten dll's from last commit

11 years agoUpdate \ replace more dll's
MirceaKitsune [Mon, 6 Sep 2010 22:22:18 +0000 (01:22 +0300)]
Update \ replace more dll's

11 years agoInclude Linux in my rebranding script
MirceaKitsune [Mon, 6 Sep 2010 22:09:04 +0000 (01:09 +0300)]
Include Linux in my rebranding script

11 years agoPink item effects
MirceaKitsune [Mon, 6 Sep 2010 21:40:58 +0000 (00:40 +0300)]
Pink item effects

11 years agoMore descriptive comment
MirceaKitsune [Mon, 6 Sep 2010 18:31:55 +0000 (21:31 +0300)]
More descriptive comment

11 years agoAdd cvar (acting as probability factor)
MirceaKitsune [Mon, 6 Sep 2010 18:30:26 +0000 (21:30 +0300)]
Add cvar (acting as probability factor)

11 years agoPrey stealing system. When enabled, eating someone who already has someone in their...
MirceaKitsune [Mon, 6 Sep 2010 18:17:29 +0000 (21:17 +0300)]
Prey stealing system. When enabled, eating someone who already has someone in their stomach will automatically get them in your stomach too. In other words, prey joins its previous predator in your stomach, when that predator gets eaten by you.

11 years agoMove the rest of the swallowing code in the right place
MirceaKitsune [Mon, 6 Sep 2010 17:58:02 +0000 (20:58 +0300)]
Move the rest of the swallowing code in the right place

11 years agoFix more comments and add a TODO
MirceaKitsune [Mon, 6 Sep 2010 17:44:01 +0000 (20:44 +0300)]
Fix more comments and add a TODO

11 years agoFix comments and move check
MirceaKitsune [Mon, 6 Sep 2010 17:37:20 +0000 (20:37 +0300)]
Fix comments and move check

11 years agoThe "start the predator's digestion" feature doesn't make too much sense now. We...
MirceaKitsune [Mon, 6 Sep 2010 17:35:12 +0000 (20:35 +0300)]
The "start the predator's digestion" feature doesn't make too much sense now. We should probably add something else on secondary attack button for prey...

11 years agoNever allow using the jetpack in someone's belly (and fix some text alignment)
MirceaKitsune [Mon, 6 Sep 2010 17:25:06 +0000 (20:25 +0300)]
Never allow using the jetpack in someone's belly (and fix some text alignment)

11 years agoCorrect button name
MirceaKitsune [Mon, 6 Sep 2010 17:16:44 +0000 (20:16 +0300)]
Correct button name

11 years agoPersist gametypes in menu
MirceaKitsune [Mon, 6 Sep 2010 17:07:53 +0000 (20:07 +0300)]
Persist gametypes in menu

11 years agoFix netRadiant URL
MirceaKitsune [Mon, 6 Sep 2010 16:53:05 +0000 (19:53 +0300)]
Fix netRadiant URL

11 years ago"No start weapon" mutator
MirceaKitsune [Mon, 6 Sep 2010 16:50:49 +0000 (19:50 +0300)]
"No start weapon" mutator

11 years agoBy default, don't give the grabber at spawn time in RPG (since in this gametype you...
MirceaKitsune [Mon, 6 Sep 2010 16:43:49 +0000 (19:43 +0300)]
By default, don't give the grabber at spawn time in RPG (since in this gametype you must find your own items)

11 years agowaypoints.cache files (to avoid getting a hitch when putting bots on a map for the...
MirceaKitsune [Mon, 6 Sep 2010 16:24:09 +0000 (19:24 +0300)]
waypoints.cache files (to avoid getting a hitch when putting bots on a map for the first time)

11 years agoImprove a sbar issue a little
MirceaKitsune [Mon, 6 Sep 2010 16:17:01 +0000 (19:17 +0300)]
Improve a sbar issue a little

11 years agoCorrect names for the radar images
MirceaKitsune [Mon, 6 Sep 2010 16:10:07 +0000 (19:10 +0300)]
Correct names for the radar images

11 years agoAdd Voretemple to default maplist
MirceaKitsune [Mon, 6 Sep 2010 16:06:16 +0000 (19:06 +0300)]
Add Voretemple to default maplist

11 years agoRadar image for it
MirceaKitsune [Mon, 6 Sep 2010 16:02:29 +0000 (19:02 +0300)]
Radar image for it

11 years agoNew Voretemple map
MirceaKitsune [Mon, 6 Sep 2010 16:02:07 +0000 (19:02 +0300)]
New Voretemple map

11 years agoDelete the compiled map to refresh it with the new version
MirceaKitsune [Mon, 6 Sep 2010 15:50:44 +0000 (18:50 +0300)]
Delete the compiled map to refresh it with the new version

11 years agoBelly gurgles on the cubs. Not THAT hard to calculate the volumes :P
MirceaKitsune [Mon, 6 Sep 2010 15:44:55 +0000 (18:44 +0300)]
Belly gurgles on the cubs. Not THAT hard to calculate the volumes :P

11 years agoMerge branch 'master' into mirceakitsune/voretemple_updates
MirceaKitsune [Mon, 6 Sep 2010 15:30:02 +0000 (18:30 +0300)]
Merge branch 'master' into mirceakitsune/voretemple_updates