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W_CheckProjectileDamage -- new global weapon function which check g_projectiles_damag...
[xonotic/xonotic-data.pk3dir.git] / balanceLeeStricklin.cfg
1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_balance_health_start 200
21 set g_balance_armor_start 115
22 set g_start_ammo_shells 45
23 set g_start_ammo_nails 0
24 set g_start_ammo_rockets 0
25 set g_start_ammo_cells 0
26 set g_start_ammo_fuel 0
27 set g_warmup_start_health 200 "starting values when being in warmup-stage"
28 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
33 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
34 set g_lms_start_health 200
35 set g_lms_start_armor 100
36 set g_lms_start_ammo_shells 50
37 set g_lms_start_ammo_nails 150
38 set g_lms_start_ammo_rockets 50
39 set g_lms_start_ammo_cells 50
40 set g_lms_start_ammo_fuel 0
41 set g_balance_nix_roundtime 25
42 set g_balance_nix_incrtime 1.6
43 set g_balance_nix_ammo_shells 15
44 set g_balance_nix_ammo_nails 45
45 set g_balance_nix_ammo_rockets 15
46 set g_balance_nix_ammo_cells 15
47 set g_balance_nix_ammo_fuel 0
48 set g_balance_nix_ammoincr_shells 2
49 set g_balance_nix_ammoincr_nails 6
50 set g_balance_nix_ammoincr_rockets 2
51 set g_balance_nix_ammoincr_cells 2
52 set g_balance_nix_ammoincr_fuel 2
53 // }}}
54
55 // {{{ pickup items
56 set g_pickup_ammo_anyway 0
57 set g_pickup_weapons_anyway 1
58 set g_pickup_shells 20
59 set g_pickup_shells_weapon 20
60 set g_pickup_shells_max 45
61 set g_pickup_nails 120
62 set g_pickup_nails_weapon 120
63 set g_pickup_nails_max 300
64 set g_pickup_rockets 25
65 set g_pickup_rockets_weapon 25
66 set g_pickup_rockets_max 150
67 set g_pickup_cells 25
68 set g_pickup_cells_weapon 25
69 set g_pickup_cells_max 200
70 set g_pickup_fuel 25
71 set g_pickup_fuel_weapon 25
72 set g_pickup_fuel_jetpack 50
73 set g_pickup_fuel_max 999
74 set g_pickup_armorsmall 10
75 set g_pickup_armorsmall_max 250
76 set g_pickup_armorsmall_anyway 1
77 set g_pickup_armormedium 25
78 set g_pickup_armormedium_max 250
79 set g_pickup_armormedium_anyway 0
80 set g_pickup_armorbig 50
81 set g_pickup_armorbig_max 250
82 set g_pickup_armorbig_anyway 0
83 set g_pickup_armorlarge 100
84 set g_pickup_armorlarge_max 250
85 set g_pickup_armorlarge_anyway 0
86 set g_pickup_healthsmall 10
87 set g_pickup_healthsmall_max 300
88 set g_pickup_healthsmall_anyway 1
89 set g_pickup_healthmedium 25
90 set g_pickup_healthmedium_max 300
91 set g_pickup_healthmedium_anyway 0
92 set g_pickup_healthlarge 50
93 set g_pickup_healthlarge_max 300
94 set g_pickup_healthlarge_anyway 0
95 set g_pickup_healthmega 100
96 set g_pickup_healthmega_max 300
97 set g_pickup_healthmega_anyway 1
98 set g_pickup_respawntime_short 15
99 set g_pickup_respawntime_medium 20
100 set g_pickup_respawntime_long 30
101 set g_pickup_respawntime_powerup 120
102 set g_pickup_respawntime_weapon 15
103 set g_pickup_respawntime_ammo 15
104 set g_pickup_respawntimejitter_short 0
105 set g_pickup_respawntimejitter_medium 0
106 set g_pickup_respawntimejitter_long 0
107 set g_pickup_respawntimejitter_powerup 10
108 set g_pickup_respawntimejitter_weapon 0
109 set g_pickup_respawntimejitter_ammo 0
110 // }}}
111
112 // {{{ regen/rot
113 set g_balance_health_regen 0
114 set g_balance_health_regenlinear 5
115 set g_balance_pause_health_regen 5
116 set g_balance_pause_health_regen_spawn 0
117 set g_balance_health_rot 0
118 set g_balance_health_rotlinear 5
119 set g_balance_pause_health_rot 3
120 set g_balance_pause_health_rot_spawn 1
121 set g_balance_health_regenstable 100
122 set g_balance_health_rotstable 100
123 set g_balance_health_limit 300
124 set g_balance_armor_regen 0
125 set g_balance_armor_regenlinear 0
126 set g_balance_armor_rot 0
127 set g_balance_armor_rotlinear 4.86
128 set g_balance_pause_armor_rot 1
129 set g_balance_pause_armor_rot_spawn 1
130 set g_balance_armor_regenstable 100
131 set g_balance_armor_rotstable 200
132 set g_balance_armor_limit 250
133 set g_balance_armor_blockpercent 0.6
134 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
135 set g_balance_fuel_regenlinear 0
136 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
137 set g_balance_fuel_rot 0.05
138 set g_balance_fuel_rotlinear 0
139 set g_balance_pause_fuel_rot 5
140 set g_balance_pause_fuel_rot_spawn 10
141 set g_balance_fuel_regenstable 100
142 set g_balance_fuel_rotstable 999
143 set g_balance_fuel_limit 999
144 // }}}
145
146 // {{{ misc
147 set g_balance_selfdamagepercent 0.6
148 set g_balance_weaponswitchdelay 0.15
149 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
150 set g_weaponratefactor 1 "weapon fire rate multiplier"
151 set g_weapondamagefactor 1 "weapon damage multiplier"
152 set g_weaponforcefactor 1 "weapon force multiplier"
153 set g_weaponspreadfactor 1 "weapon spread multiplier"
154 set g_balance_firetransfer_time 0.9
155 set g_balance_firetransfer_damage 0.8
156 set g_throughfloor_damage 0.4
157 set g_throughfloor_force 0.7
158 set g_projectiles_damage 1
159 // possible values:
160 // -2: absolutely no damage to projectiles (no exceptions)
161 // -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
162 // 0: only damage from contents (lava/slime) or exceptions 
163 // 1: only self damage or damage from contents or exceptions
164 // 2: allow all damage to projectiles normally
165 set g_projectiles_newton_style 2
166 // possible values:
167 // 0: absolute velocity projectiles (like Quake)
168 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
169 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
170 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
171 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
172 set g_projectiles_newton_style_2_minfactor 0.8
173 set g_projectiles_newton_style_2_maxfactor 1.5
174 set g_projectiles_spread_style 0
175 // possible values:
176 // 0: forward + solid sphere (like Quake) - varies velocity
177 // 1: forward + flattened solid sphere
178 // 2: forward + solid circle
179 // 3: forward + normal distribution 3D - varies velocity
180 // 4: forward + normal distribution on a plane
181 // 5: forward + circle with 1-r falloff
182 // 6: forward + circle with 1-r^2 falloff
183 // 7: forward + circle with (1-r)(2-r) falloff
184 set g_balance_falldamage_deadminspeed 150
185 set g_balance_falldamage_minspeed 1400
186 set g_balance_falldamage_factor 0.15
187 set g_balance_falldamage_maxdamage 25
188 set g_balance_damagepush_speedfactor 0
189 set g_balance_contents_damagerate 5 // how many times to apply damage per second (so 5 is 0.2 second delay per impulse of damage)
190 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
191 set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
192 set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
193 set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
194 set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
195 // }}}
196
197 // {{{ powerups
198 set g_balance_powerup_invincible_takedamage 0.2
199 set g_balance_powerup_invincible_time 30
200 set g_balance_powerup_strength_damage 3
201 set g_balance_powerup_strength_force 3
202 set g_balance_powerup_strength_time 30
203 set g_balance_powerup_strength_selfdamage 1.5
204 set g_balance_powerup_strength_selfforce 1.5
205 // }}}
206
207 // {{{ jetpack/hook
208 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
209 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
210 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
211 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
212 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
213 set g_jetpack_fuel 8 "fuel per second for jetpack"
214 set g_jetpack_attenuation 2 "jetpack sound attenuation"
215
216 set g_grappling_hook_tarzan 2 // 2: can also pull players
217 set g_balance_grapplehook_speed_fly 1800
218 set g_balance_grapplehook_speed_pull 2000
219 set g_balance_grapplehook_force_rubber 2000
220 set g_balance_grapplehook_force_rubber_overstretch 1000
221 set g_balance_grapplehook_length_min 50
222 set g_balance_grapplehook_stretch 50
223 set g_balance_grapplehook_airfriction 0.2
224 set g_balance_grapplehook_health 130
225 set g_balance_grapplehook_damagedbycontents 0
226 // }}}
227
228 // {{{ weapon properties
229 // {{{ laser
230 set g_balance_laser_primary_damage 25
231 set g_balance_laser_primary_edgedamage 10
232 set g_balance_laser_primary_force 182 // Original value was insanely low :P
233 set g_balance_laser_primary_radius 70
234 set g_balance_laser_primary_speed 12000
235 set g_balance_laser_primary_spread 0
236 set g_balance_laser_primary_refire 0.7
237 set g_balance_laser_primary_animtime 0.3
238 set g_balance_laser_primary_lifetime 30
239 set g_balance_laser_primary_shotangle 0
240 set g_balance_laser_primary_delay 0.03
241 set g_balance_laser_primary_gauntlet 0
242 set g_balance_laser_primary_force_zscale 2 // 300 upforce
243 set g_balance_laser_primary_force_velocitybias 0.3
244 set g_balance_laser_primary_force_other_scale 1
245 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
246 set g_balance_laser_secondary_damage 200 // dps
247 set g_balance_laser_secondary_edgedamage 0
248 set g_balance_laser_secondary_force 1300
249 set g_balance_laser_secondary_radius 60
250 set g_balance_laser_secondary_speed 0
251 set g_balance_laser_secondary_spread 0
252 set g_balance_laser_secondary_refire 0.066
253 set g_balance_laser_secondary_animtime 0.066
254 set g_balance_laser_secondary_lifetime 0
255 set g_balance_laser_secondary_shotangle 0
256 set g_balance_laser_secondary_delay 0
257 set g_balance_laser_secondary_gauntlet 1
258 set g_balance_laser_secondary_force_zscale 1.25
259 set g_balance_laser_secondary_force_velocitybias 0
260 set g_balance_laser_secondary_force_other_scale 1
261 set g_balance_laser_reload_ammo 0 //default: 6
262 set g_balance_laser_reload_time 2
263 // }}}
264 // {{{ shotgun
265 set g_balance_shotgun_primary_bullets 5
266 set g_balance_shotgun_primary_damage 12
267 set g_balance_shotgun_primary_force 40
268 set g_balance_shotgun_primary_spread 0.08
269 set g_balance_shotgun_primary_refire 0.5
270 set g_balance_shotgun_primary_animtime 0.2
271 set g_balance_shotgun_primary_ammo 1
272 set g_balance_shotgun_primary_speed 12000
273 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
274 set g_balance_shotgun_secondary 1
275 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
276 set g_balance_shotgun_secondary_melee_range 120
277 set g_balance_shotgun_secondary_melee_swing_side 120
278 set g_balance_shotgun_secondary_melee_swing_up 30
279 set g_balance_shotgun_secondary_melee_time 0.15
280 set g_balance_shotgun_secondary_melee_traces 10
281 set g_balance_shotgun_secondary_melee_no_doubleslap 1
282 set g_balance_shotgun_secondary_melee_nonplayerdamage 0
283 set g_balance_shotgun_secondary_melee_multihit 1
284 set g_balance_shotgun_secondary_damage 84
285 set g_balance_shotgun_secondary_force 147
286 set g_balance_shotgun_secondary_refire 1.1
287 set g_balance_shotgun_secondary_animtime 1
288 set g_balance_shotgun_reload_ammo 0 //default: 5
289 set g_balance_shotgun_reload_time 2
290 // }}}
291 // {{{ uzi
292 set g_balance_uzi_mode 0                                // Activates varible spread for sustained & burst mode secondary
293 set g_balance_uzi_spread_min 0.02
294 set g_balance_uzi_spread_max 0.6
295 set g_balance_uzi_spread_add 0.012
296
297 set g_balance_uzi_burst 0                               // # of bullets in a burst (if set to 2 or more)
298 set g_balance_uzi_burst_animtime 0.75
299 set g_balance_uzi_burst_refire 0.05             // refire between burst bullets
300 set g_balance_uzi_burst_refire2 0.75    // refire after burst
301 set g_balance_uzi_burst_spread 0.04
302 set g_balance_uzi_burst_damage 18               
303 set g_balance_uzi_burst_force 50
304 set g_balance_uzi_burst_ammo 3
305
306 set g_balance_uzi_first 1
307 set g_balance_uzi_first_damage 26
308 set g_balance_uzi_first_force -30
309 set g_balance_uzi_first_spread 0.01
310 set g_balance_uzi_first_refire 0.2
311 set g_balance_uzi_first_ammo 1
312
313 set g_balance_uzi_sustained_damage 17
314 set g_balance_uzi_sustained_force 27
315 set g_balance_uzi_sustained_spread 0.05
316 set g_balance_uzi_sustained_refire 0.1
317 set g_balance_uzi_sustained_ammo 1
318
319 set g_balance_uzi_speed 18000
320 set g_balance_uzi_bulletconstant 300 // 13.1qu
321
322 set g_balance_uzi_reload_ammo 0 //default: 30
323 set g_balance_uzi_reload_time 2
324 // }}}
325 // {{{ mortar
326 set g_balance_grenadelauncher_primary_type 0
327 set g_balance_grenadelauncher_primary_damage 65
328 set g_balance_grenadelauncher_primary_edgedamage 35
329 set g_balance_grenadelauncher_primary_force 310
330 set g_balance_grenadelauncher_primary_radius 140
331 set g_balance_grenadelauncher_primary_speed 2000
332 set g_balance_grenadelauncher_primary_speed_up 200
333 set g_balance_grenadelauncher_primary_speed_z 0
334 set g_balance_grenadelauncher_primary_spread 0
335 set g_balance_grenadelauncher_primary_lifetime 30
336 set g_balance_grenadelauncher_primary_lifetime2 0.65
337 set g_balance_grenadelauncher_primary_refire 0.7
338 set g_balance_grenadelauncher_primary_animtime 0.3
339 set g_balance_grenadelauncher_primary_ammo 2
340 set g_balance_grenadelauncher_primary_health 72
341 set g_balance_grenadelauncher_primary_damageforcescale 0
342 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
343
344 set g_balance_grenadelauncher_secondary_type 1
345 set g_balance_grenadelauncher_secondary_damage 65
346 set g_balance_grenadelauncher_secondary_edgedamage 35
347 set g_balance_grenadelauncher_secondary_force 320
348 set g_balance_grenadelauncher_secondary_radius 140
349 set g_balance_grenadelauncher_secondary_speed 1400
350 set g_balance_grenadelauncher_secondary_speed_up 200
351 set g_balance_grenadelauncher_secondary_speed_z 0
352 set g_balance_grenadelauncher_secondary_spread 0
353 set g_balance_grenadelauncher_secondary_lifetime 2.5
354 set g_balance_grenadelauncher_secondary_lifetime_bounce 0
355 set g_balance_grenadelauncher_secondary_lifetime_stick 1
356 set g_balance_grenadelauncher_secondary_refire 0.6
357 set g_balance_grenadelauncher_secondary_animtime 0.3
358 set g_balance_grenadelauncher_secondary_ammo 2
359 set g_balance_grenadelauncher_secondary_health 40
360 set g_balance_grenadelauncher_secondary_damageforcescale 0
361 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
362
363 set g_balance_grenadelauncher_bouncefactor 0.7
364 set g_balance_grenadelauncher_bouncestop 0.12
365
366 set g_balance_grenadelauncher_reload_ammo 0 //default: 12
367 set g_balance_grenadelauncher_reload_time 2
368 // }}}
369 // {{{ minelayer
370 set g_balance_minelayer_damage 65
371 set g_balance_minelayer_edgedamage 30
372 set g_balance_minelayer_force 250
373 set g_balance_minelayer_radius 175
374 set g_balance_minelayer_proximityradius 150
375 set g_balance_minelayer_speed 750
376 set g_balance_minelayer_lifetime 60
377 set g_balance_minelayer_lifetime_countdown 0
378 set g_balance_minelayer_refire 1.3
379 set g_balance_minelayer_animtime 0.4
380 set g_balance_minelayer_ammo 5
381 set g_balance_minelayer_health 15
382 set g_balance_minelayer_limit 4 // 0 disables the limit
383 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
384 set g_balance_minelayer_damageforcescale 0
385 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
386 set g_balance_minelayer_time 0.5
387 set g_balance_minelayer_remote_damage 45
388 set g_balance_minelayer_remote_edgedamage 40
389 set g_balance_minelayer_remote_radius 200
390 set g_balance_minelayer_remote_force 300
391 set g_balance_minelayer_reload_ammo 0 //default: 15
392 set g_balance_minelayer_reload_time 2
393 // }}}
394 // {{{ electro
395 set g_balance_electro_lightning 0
396 set g_balance_electro_primary_damage 55
397 set g_balance_electro_primary_edgedamage 5
398 set g_balance_electro_primary_force 267
399 set g_balance_electro_primary_force_up 125
400 set g_balance_electro_primary_radius 150
401 set g_balance_electro_primary_comboradius 75
402 set g_balance_electro_primary_speed 2000
403 set g_balance_electro_primary_spread 0
404 set g_balance_electro_primary_lifetime 30
405 set g_balance_electro_primary_refire 0.78
406 set g_balance_electro_primary_animtime 0.4
407 set g_balance_electro_primary_ammo 2
408 set g_balance_electro_primary_range 800
409 set g_balance_electro_primary_falloff_mindist 255
410 set g_balance_electro_primary_falloff_maxdist 850
411 set g_balance_electro_primary_falloff_halflifedist 0
412 set g_balance_electro_secondary_damage 60
413 set g_balance_electro_secondary_edgedamage 0
414 set g_balance_electro_secondary_force 200
415 set g_balance_electro_secondary_radius 150
416 set g_balance_electro_secondary_speed 900
417 set g_balance_electro_secondary_speed_up 200
418 set g_balance_electro_secondary_speed_z 0
419 set g_balance_electro_secondary_spread 0.05
420 set g_balance_electro_secondary_lifetime 3
421 set g_balance_electro_secondary_refire 0.2
422 set g_balance_electro_secondary_refire2 1
423 set g_balance_electro_secondary_animtime 0.3
424 set g_balance_electro_secondary_ammo 2
425 set g_balance_electro_secondary_health 10
426 set g_balance_electro_secondary_damageforcescale 4
427 set g_balance_electro_secondary_damagedbycontents 0
428 set g_balance_electro_secondary_count 3
429 set g_balance_electro_secondary_bouncefactor 0.5
430 set g_balance_electro_secondary_bouncestop 0.075
431 set g_balance_electro_combo_damage 70
432 set g_balance_electro_combo_edgedamage 0
433 set g_balance_electro_combo_force 200
434 set g_balance_electro_combo_radius 250
435 set g_balance_electro_combo_comboradius 70
436 set g_balance_electro_combo_speed 400
437 set g_balance_electro_reload_ammo 0 //default: 20
438 set g_balance_electro_reload_time 2
439 // }}}
440 // {{{ crylink
441 set g_balance_crylink_primary_damage 23
442 set g_balance_crylink_primary_edgedamage 0
443 set g_balance_crylink_primary_force -55
444 set g_balance_crylink_primary_radius 80
445 set g_balance_crylink_primary_speed 6820
446 set g_balance_crylink_primary_spread 0.03
447 set g_balance_crylink_primary_shots 4
448 set g_balance_crylink_primary_bounces 2
449 set g_balance_crylink_primary_refire 0.4
450 set g_balance_crylink_primary_animtime 0.30008
451 set g_balance_crylink_primary_ammo 3
452 set g_balance_crylink_primary_bouncedamagefactor 0.2
453 set g_balance_crylink_primary_joindelay 0
454 set g_balance_crylink_primary_joinspread 0
455 set g_balance_crylink_primary_jointime 0
456 set g_balance_crylink_primary_joinexplode 0
457 set g_balance_crylink_primary_joinexplode_damage 0
458 set g_balance_crylink_primary_joinexplode_edgedamage 0
459 set g_balance_crylink_primary_joinexplode_radius 0
460 set g_balance_crylink_primary_joinexplode_force 0
461 set g_balance_crylink_primary_linkexplode 1
462
463 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
464 set g_balance_crylink_primary_middle_fadetime 5
465 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
466 set g_balance_crylink_primary_other_fadetime 0.25
467
468 set g_balance_crylink_secondary 1
469 set g_balance_crylink_secondary_damage 19
470 set g_balance_crylink_secondary_edgedamage 0
471 set g_balance_crylink_secondary_force -55
472 set g_balance_crylink_secondary_radius 3
473 set g_balance_crylink_secondary_speed 6950
474 set g_balance_crylink_secondary_spread 0.08
475 set g_balance_crylink_secondary_shots 7
476 set g_balance_crylink_secondary_bounces 0
477 set g_balance_crylink_secondary_refire 0.5
478 set g_balance_crylink_secondary_animtime 0.3
479 set g_balance_crylink_secondary_ammo 3
480 set g_balance_crylink_secondary_bouncedamagefactor 0.5
481 set g_balance_crylink_secondary_joindelay 0
482 set g_balance_crylink_secondary_joinspread 0
483 set g_balance_crylink_secondary_jointime 0
484 set g_balance_crylink_secondary_joinexplode 0                   
485 set g_balance_crylink_secondary_joinexplode_damage 0    
486 set g_balance_crylink_secondary_joinexplode_edgedamage 0
487 set g_balance_crylink_secondary_joinexplode_radius 0
488 set g_balance_crylink_secondary_joinexplode_force 0
489 set g_balance_crylink_secondary_linkexplode 1
490
491 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
492 set g_balance_crylink_secondary_middle_fadetime 5
493 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
494 set g_balance_crylink_secondary_line_fadetime 2
495
496 set g_balance_crylink_reload_ammo 0 //default: 10
497 set g_balance_crylink_reload_time 2
498 // }}}
499 // {{{ nex
500 set g_balance_nex_primary_damage 72
501 set g_balance_nex_primary_force 600
502 set g_balance_nex_primary_refire 1.505
503 set g_balance_nex_primary_animtime 0.3
504 set g_balance_nex_primary_ammo 5
505 set g_balance_nex_primary_damagefalloff_mindist 9999999
506 set g_balance_nex_primary_damagefalloff_maxdist 9999999
507 set g_balance_nex_primary_damagefalloff_halflife 9999999
508 set g_balance_nex_primary_damagefalloff_forcehalflife 9999999
509
510 set g_balance_nex_secondary 1
511 set g_balance_nex_secondary_charge 1
512 set g_balance_nex_secondary_charge_rate 0.25
513 set g_balance_nex_secondary_chargepool 0
514 set g_balance_nex_secondary_chargepool_regen 0.15
515 set g_balance_nex_secondary_chargepool_pause_regen 1
516 set g_balance_nex_secondary_chargepool_pause_health_regen 1
517 set g_balance_nex_secondary_damage 80
518 set g_balance_nex_secondary_force -500
519 set g_balance_nex_secondary_refire 1.25
520 set g_balance_nex_secondary_animtime 0.75
521 set g_balance_nex_secondary_ammo 2
522 set g_balance_nex_secondary_damagefalloff_mindist 9999999
523 set g_balance_nex_secondary_damagefalloff_maxdist 9999999
524 set g_balance_nex_secondary_damagefalloff_halflife 9999999
525 set g_balance_nex_secondary_damagefalloff_forcehalflife 9999999
526
527 set g_balance_nex_charge 1
528 set g_balance_nex_charge_mindmg 40
529 set g_balance_nex_charge_start 0
530 set g_balance_nex_charge_rate 0.1
531 set g_balance_nex_charge_animlimit 0.5
532 set g_balance_nex_charge_limit 0.5
533 set g_balance_nex_charge_rot_rate 0
534 set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
535 set g_balance_nex_charge_shot_multiplier 0
536 set g_balance_nex_charge_velocity_rate 0.2
537 set g_balance_nex_charge_minspeed ""
538 set g_balance_nex_charge_maxspeed ""
539
540 set g_balance_nex_reload_ammo 0 //default: 25
541 set g_balance_nex_reload_time 2
542 // }}}
543 // {{{ minstanex
544 set g_balance_minstanex_refire 1
545 set g_balance_minstanex_animtime 0.278
546 set g_balance_minstanex_ammo 10
547 set g_balance_minstanex_laser_ammo 0
548 set g_balance_minstanex_reload_ammo 0 //default: 50
549 set g_balance_minstanex_reload_time 2
550 // }}}
551 // {{{ hagar
552 set g_balance_hagar_primary_damage 43
553 set g_balance_hagar_primary_edgedamage 15
554 set g_balance_hagar_primary_force 94
555 set g_balance_hagar_primary_health 0
556 set g_balance_hagar_primary_damageforcescale 0
557 set g_balance_hagar_primary_radius 70
558 set g_balance_hagar_primary_spread 0.010
559 set g_balance_hagar_primary_speed 3000
560 set g_balance_hagar_primary_lifetime 30
561 set g_balance_hagar_primary_refire 0.15
562 set g_balance_hagar_primary_ammo 2
563 set g_balance_hagar_secondary 1
564 set g_balance_hagar_secondary_load 0
565 set g_balance_hagar_secondary_load_speed 0.6
566 set g_balance_hagar_secondary_load_spread 0.075
567 set g_balance_hagar_secondary_load_spread_bias 0.5
568 set g_balance_hagar_secondary_load_max 4
569 set g_balance_hagar_secondary_load_hold 0
570 set g_balance_hagar_secondary_load_releasedeath 1
571 set g_balance_hagar_secondary_load_abort 1
572 set g_balance_hagar_secondary_load_linkexplode 0
573 set g_balance_hagar_secondary_load_animtime 0.2
574 set g_balance_hagar_secondary_damage 43
575 set g_balance_hagar_secondary_edgedamage 15
576 set g_balance_hagar_secondary_force 100
577 set g_balance_hagar_secondary_health 0
578 set g_balance_hagar_secondary_damageforcescale 0
579 set g_balance_hagar_secondary_radius 70
580 set g_balance_hagar_secondary_spread 0.015
581 set g_balance_hagar_secondary_speed 1400
582 set g_balance_hagar_secondary_lifetime_min 5
583 set g_balance_hagar_secondary_lifetime_rand 0
584 set g_balance_hagar_secondary_refire 0.15
585 set g_balance_hagar_secondary_ammo 2
586 set g_balance_hagar_reload_ammo 0 //default: 25
587 set g_balance_hagar_reload_time 2
588 // }}}
589 // {{{ rocketlauncher
590 set g_balance_rocketlauncher_damage 65
591 set g_balance_rocketlauncher_edgedamage 25
592 set g_balance_rocketlauncher_force 360
593 set g_balance_rocketlauncher_radius 185
594 set g_balance_rocketlauncher_speed 900
595 set g_balance_rocketlauncher_speedaccel 0
596 set g_balance_rocketlauncher_speedstart 850
597 set g_balance_rocketlauncher_lifetime 30
598 set g_balance_rocketlauncher_refire 1
599 set g_balance_rocketlauncher_animtime 0.3
600 set g_balance_rocketlauncher_ammo 7
601 set g_balance_rocketlauncher_health 40
602 set g_balance_rocketlauncher_damageforcescale 4
603 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
604 set g_balance_rocketlauncher_guiderate 65 // max degrees per second
605 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
606 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
607 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
608 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
609 set g_balance_rocketlauncher_remote_damage 120
610 set g_balance_rocketlauncher_remote_edgedamage 46
611 set g_balance_rocketlauncher_remote_radius 185
612 set g_balance_rocketlauncher_remote_force 590
613 set g_balance_rocketlauncher_reload_ammo 0 //default: 25
614 set g_balance_rocketlauncher_reload_time 2
615 // }}}
616 // {{{ porto
617 set g_balance_porto_primary_refire 1.5
618 set g_balance_porto_primary_animtime 0.3
619 set g_balance_porto_primary_speed 5000
620 set g_balance_porto_primary_lifetime 30
621 set g_balance_portal_health 200 // these get recharged whenever the portal is used
622 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
623 // }}}
624 // {{{ hook
625 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
626 set g_balance_hook_primary_refire 0 // hook monkeys set 0
627 set g_balance_hook_primary_animtime 0.3 // good shoot anim
628 set g_balance_hook_primary_hooked_time_max 0 // infinite
629 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
630 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
631 set g_balance_hook_secondary_damage 25 // not much
632 set g_balance_hook_secondary_edgedamage 5 // not much
633 set g_balance_hook_secondary_radius 500 // LOTS
634 set g_balance_hook_secondary_force -2000 // LOTS
635 set g_balance_hook_secondary_ammo 50 // a whole pack
636 set g_balance_hook_secondary_lifetime 30 // infinite
637 set g_balance_hook_secondary_speed 0 // not much throwing
638 set g_balance_hook_secondary_gravity 5 // fast falling
639 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
640 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
641 set g_balance_hook_secondary_power 3 // effect behaves like a square function
642 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
643 set g_balance_hook_secondary_health 0
644 set g_balance_hook_secondary_damageforcescale 0 
645 // }}}
646 // {{{ hlac
647 set g_balance_hlac_primary_spread_min 0.01
648 set g_balance_hlac_primary_spread_max 0.25
649 set g_balance_hlac_primary_spread_add 0.0045
650 set g_balance_hlac_primary_spread_crouchmod 0.25
651
652 set g_balance_hlac_primary_damage 17
653 set g_balance_hlac_primary_edgedamage 10
654 set g_balance_hlac_primary_force 45
655 set g_balance_hlac_primary_radius 70
656 set g_balance_hlac_primary_speed 9000
657 set g_balance_hlac_primary_lifetime 5
658
659 set g_balance_hlac_primary_refire 0.1
660 set g_balance_hlac_primary_animtime 0.3
661 set g_balance_hlac_primary_ammo 3
662
663 set g_balance_hlac_secondary 1
664 set g_balance_hlac_secondary_spread 0.15
665 set g_balance_hlac_secondary_spread_crouchmod 0.5
666
667 set g_balance_hlac_secondary_damage 18
668 set g_balance_hlac_secondary_edgedamage 10
669 set g_balance_hlac_secondary_force 100
670 set g_balance_hlac_secondary_radius 70
671 set g_balance_hlac_secondary_speed 9000
672 set g_balance_hlac_secondary_lifetime 5
673
674 set g_balance_hlac_secondary_refire 1
675 set g_balance_hlac_secondary_animtime 0.3
676 set g_balance_hlac_secondary_ammo 11
677 set g_balance_hlac_secondary_shots 6
678
679 set g_balance_hlac_reload_ammo 0 //default: 20
680 set g_balance_hlac_reload_time 2
681 // }}}
682 // {{{ rifle
683 set g_balance_rifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
684 set g_balance_rifle_primary_tracer 0
685 set g_balance_rifle_primary_shots 1
686 set g_balance_rifle_primary_damage 75
687 set g_balance_rifle_primary_headshotaddeddamage 90
688 set g_balance_rifle_primary_spread 0
689 set g_balance_rifle_primary_force 2
690 set g_balance_rifle_primary_speed 35000
691 set g_balance_rifle_primary_lifetime 5
692 set g_balance_rifle_primary_refire 0.7
693 set g_balance_rifle_primary_animtime 0.3
694 set g_balance_rifle_primary_ammo 10
695 set g_balance_rifle_primary_bulletconstant 130 // 56.3qu
696 set g_balance_rifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time
697 set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
698 set g_balance_rifle_secondary 1
699 set g_balance_rifle_secondary_reload 0
700 set g_balance_rifle_secondary_tracer 0
701 set g_balance_rifle_secondary_shots 1
702 set g_balance_rifle_secondary_damage 40
703 set g_balance_rifle_secondary_headshotaddeddamage 20
704 set g_balance_rifle_secondary_spread 0.008
705 set g_balance_rifle_secondary_force 1
706 set g_balance_rifle_secondary_speed 20000
707 set g_balance_rifle_secondary_lifetime 5
708 set g_balance_rifle_secondary_refire 0.0006
709 set g_balance_rifle_secondary_animtime 0.1
710 set g_balance_rifle_secondary_ammo 10
711 set g_balance_rifle_secondary_bulletconstant 130 // 18.3qu
712 set g_balance_rifle_secondary_burstcost 0
713 set g_balance_rifle_secondary_bullethail 0
714 set g_balance_rifle_reload_ammo 80 //default: 80
715 set g_balance_rifle_reload_time 2
716 // }}}
717 // {{{ tuba
718 set g_balance_tuba_refire 0.05
719 set g_balance_tuba_animtime 0.05
720 set g_balance_tuba_attenuation 0.5
721 set g_balance_tuba_volume 1
722 set g_balance_tuba_fadetime 0.25
723 set g_balance_tuba_damage 5
724 set g_balance_tuba_edgedamage 0
725 set g_balance_tuba_radius 200
726 set g_balance_tuba_force 40
727 set g_balance_tuba_pitchstep 6
728 // }}}
729 // {{{ fireball
730 set g_balance_fireball_primary_ammo 5
731 set g_balance_fireball_primary_animtime 0.3
732 set g_balance_fireball_primary_bfgdamage 0
733 set g_balance_fireball_primary_bfgforce 0
734 set g_balance_fireball_primary_bfgradius 0
735 set g_balance_fireball_primary_damage 40
736 set g_balance_fireball_primary_damageforcescale 4
737 set g_balance_fireball_primary_edgedamage 0
738 set g_balance_fireball_primary_force 100
739 set g_balance_fireball_primary_health 9999
740 set g_balance_fireball_primary_laserburntime 0.5
741 set g_balance_fireball_primary_laserdamage 30
742 set g_balance_fireball_primary_laseredgedamage 20
743 set g_balance_fireball_primary_laserradius 110
744 set g_balance_fireball_primary_lifetime 7
745 set g_balance_fireball_primary_radius 20
746 set g_balance_fireball_primary_refire 2
747 set g_balance_fireball_primary_refire2 1.5
748 set g_balance_fireball_primary_speed 900
749 set g_balance_fireball_primary_spread 0
750 set g_balance_fireball_secondary_ammo 25
751 set g_balance_fireball_secondary_animtime 0.15
752 set g_balance_fireball_secondary_damage 150
753 set g_balance_fireball_secondary_damageforcescale 4
754 set g_balance_fireball_secondary_damagetime 3
755 set g_balance_fireball_secondary_force 700
756 set g_balance_fireball_secondary_laserburntime 0.5
757 set g_balance_fireball_secondary_laserdamage 30
758 set g_balance_fireball_secondary_laseredgedamage 20
759 set g_balance_fireball_secondary_laserradius 256
760 set g_balance_fireball_secondary_lifetime 15
761 set g_balance_fireball_secondary_refire 0
762 set g_balance_fireball_secondary_speed 650
763 set g_balance_fireball_secondary_speed_up 0
764 set g_balance_fireball_secondary_speed_z 0
765 set g_balance_fireball_secondary_spread 0
766 set g_balance_fireball_reload_ammo 0 //default: 60
767 set g_balance_fireball_reload_time 2
768 // }}}
769 // {{{ seeker
770 set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
771 set g_balance_seeker_flac_ammo 0.5
772 set g_balance_seeker_flac_animtime 0.1
773 set g_balance_seeker_flac_damage 15
774 set g_balance_seeker_flac_edgedamage 10
775 set g_balance_seeker_flac_force 50
776 set g_balance_seeker_flac_lifetime 0.1
777 set g_balance_seeker_flac_lifetime_rand 0.05
778 set g_balance_seeker_flac_radius 100
779 set g_balance_seeker_flac_refire 0.1
780 set g_balance_seeker_flac_speed 3000
781 set g_balance_seeker_flac_speed_up 1000
782 set g_balance_seeker_flac_speed_z 0
783 set g_balance_seeker_flac_spread 0.4
784 set g_balance_seeker_missile_accel 3000
785 set g_balance_seeker_missile_ammo 2
786 set g_balance_seeker_missile_animtime 0.3
787 set g_balance_seeker_missile_count 8
788 set g_balance_seeker_missile_damage 25
789 set g_balance_seeker_missile_damageforcescale 4
790 set g_balance_seeker_missile_decel 6000
791 set g_balance_seeker_missile_delay 0.25
792 set g_balance_seeker_missile_edgedamage 10
793 set g_balance_seeker_missile_force 250
794 set g_balance_seeker_missile_health 5
795 set g_balance_seeker_missile_lifetime 15
796 set g_balance_seeker_missile_proxy 0
797 set g_balance_seeker_missile_proxy_delay 0.2
798 set g_balance_seeker_missile_proxy_maxrange 45
799 set g_balance_seeker_missile_radius 80
800 set g_balance_seeker_missile_refire 0.5
801 set g_balance_seeker_missile_smart 1
802 set g_balance_seeker_missile_smart_mindist 800
803 set g_balance_seeker_missile_smart_trace_max 2500
804 set g_balance_seeker_missile_smart_trace_min 1000
805 set g_balance_seeker_missile_speed 700
806 set g_balance_seeker_missile_speed_up 300
807 set g_balance_seeker_missile_speed_z 0
808 set g_balance_seeker_missile_speed_max 1250
809 set g_balance_seeker_missile_spread 0
810 set g_balance_seeker_missile_turnrate 0.65
811 set g_balance_seeker_tag_ammo 1
812 set g_balance_seeker_tag_animtime 0.3
813 set g_balance_seeker_tag_damageforcescale 4
814 set g_balance_seeker_tag_health 5
815 set g_balance_seeker_tag_lifetime 15
816 set g_balance_seeker_tag_refire 0.7
817 set g_balance_seeker_tag_speed 9000
818 set g_balance_seeker_tag_spread 0
819 set g_balance_seeker_tag_tracker_lifetime 10
820 set g_balance_seeker_reload_ammo 0 //default: 15
821 set g_balance_seeker_reload_time 2
822 // End new seeker