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1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
3 //include "main.qh"
4
5 entity clearentity_ent;
6 void clearentity(entity e)
7 {
8         if (!clearentity_ent)
9         {
10                 clearentity_ent = spawn();
11                 clearentity_ent.classname = "clearentity";
12         }
13         float n = e.entnum;
14         copyentity(clearentity_ent, e);
15         e.entnum = n;
16 }
17
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
20 {
21         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
22 }
23
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
26
27 void menu_sub_null()
28 {
29 }
30
31 string forcefog;
32 void WaypointSprite_Load();
33 void ConsoleCommand_macro_init();
34 void CSQC_Init(void)
35 {
36         prvm_language = cvar_string("prvm_language");
37
38 #ifdef WATERMARK
39         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
40 #endif
41
42         float i;
43
44         binddb = db_create();
45         tempdb = db_create();
46         ClientProgsDB = db_load("client.db");
47         compressShortVector_init();
48
49         draw_endBoldFont();
50         menu_visible = FALSE;
51         menu_show = menu_show_error;
52         menu_action = func_null;
53
54         for(i = 0; i < 255; ++i)
55                 if(getplayerkeyvalue(i, "viewentity") == "")
56                         break;
57         maxclients = i;
58
59         //registercommand("hud_configure");
60         //registercommand("hud_save");
61         //registercommand("menu_action");
62
63         ConsoleCommand_macro_init();
64
65         registercvar("hud_usecsqc", "1");
66         registercvar("scoreboard_columns", "default");
67
68         registercvar("cl_nade_type", "3");
69         registercvar("cl_pokenade_type", "zombie");
70
71         gametype = 0;
72
73         // hud_fields uses strunzone on the titles!
74         for(i = 0; i < MAX_HUD_FIELDS; ++i)
75                 hud_title[i] = strzone("(null)");
76
77         Cmd_HUD_SetFields(0);
78
79         postinit = false;
80
81         calledhooks = 0;
82
83         teams = Sort_Spawn();
84         players = Sort_Spawn();
85
86         GetTeam(NUM_SPECTATOR, true); // add specs first
87
88         // needs to be done so early because of the constants they create
89         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
90         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
91         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
92         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
93         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
94         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
95         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
96
97         WaypointSprite_Load();
98
99         // precaches
100         precache_model("null");
101         precache_sound("misc/hit.wav");
102         precache_sound("misc/typehit.wav");
103
104         Projectile_Precache();
105         Hook_Precache();
106         GibSplash_Precache();
107         Casings_Precache();
108         Vehicles_Precache();
109         turrets_precache();
110         Tuba_Precache();
111         CSQCPlayer_Precache();
112
113         if(autocvar_cl_reticle)
114         {
115                 precache_pic("gfx/reticle_normal");
116                 // weapon reticles are precached in weapon files
117         }
118
119         get_mi_min_max_texcoords(1); // try the CLEVER way first
120         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
121         shortmapname = mi_shortname;
122
123         if(precache_pic(minimapname) == "")
124         {
125                 // but maybe we have a non-clever minimap
126                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
127                 if(precache_pic(minimapname) == "")
128                         minimapname = ""; // FAIL
129                 else
130                         get_mi_min_max_texcoords(0); // load new texcoords
131         }
132
133         mi_center = (mi_min + mi_max) * 0.5;
134         mi_scale = mi_max - mi_min;
135         minimapname = strzone(minimapname);
136
137         WarpZone_Init();
138
139         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
140         hud_configure_prev = -1;
141
142         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
143 }
144
145 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
146 void Shutdown(void)
147 {
148         WarpZone_Shutdown();
149
150         remove(teams);
151         remove(players);
152         db_close(binddb);
153         db_close(tempdb);
154         if(autocvar_cl_db_saveasdump)
155                 db_dump(ClientProgsDB, "client.db");
156         else
157                 db_save(ClientProgsDB, "client.db");
158         db_close(ClientProgsDB);
159
160         if(camera_active)
161                 cvar_set("chase_active",ftos(chase_active_backup));
162
163         // unset the event chasecam's chase_active
164         if(autocvar_chase_active < 0)
165                 cvar_set("chase_active", "0");
166
167         if (!isdemo())
168         {
169                 if (!(calledhooks & HOOK_START))
170                         localcmd("\n_cl_hook_gamestart nop\n");
171                 if (!(calledhooks & HOOK_END))
172                         localcmd("\ncl_hook_gameend\n");
173         }
174 }
175
176 .float has_team;
177 float SetTeam(entity o, float Team)
178 {
179         entity tm;
180         if(teamplay)
181         {
182                 switch(Team)
183                 {
184                         case -1:
185                         case NUM_TEAM_1:
186                         case NUM_TEAM_2:
187                         case NUM_TEAM_3:
188                         case NUM_TEAM_4:
189                                 break;
190                         default:
191                                 if(GetTeam(Team, false) == world)
192                                 {
193                                         dprintf("trying to switch to unsupported team %d\n", Team);
194                                         Team = NUM_SPECTATOR;
195                                 }
196                                 break;
197                 }
198         }
199         else
200         {
201                 switch(Team)
202                 {
203                         case -1:
204                         case 0:
205                                 break;
206                         default:
207                                 if(GetTeam(Team, false) == world)
208                                 {
209                                         dprintf("trying to switch to unsupported team %d\n", Team);
210                                         Team = NUM_SPECTATOR;
211                                 }
212                                 break;
213                 }
214         }
215         if(Team == -1) // leave
216         {
217                 if(o.has_team)
218                 {
219                         tm = GetTeam(o.team, false);
220                         tm.team_size -= 1;
221                         o.has_team = 0;
222                         return TRUE;
223                 }
224         }
225         else
226         {
227                 if (!o.has_team)
228                 {
229                         o.team = Team;
230                         tm = GetTeam(Team, true);
231                         tm.team_size += 1;
232                         o.has_team = 1;
233                         return TRUE;
234                 }
235                 else if(Team != o.team)
236                 {
237                         tm = GetTeam(o.team, false);
238                         tm.team_size -= 1;
239                         o.team = Team;
240                         tm = GetTeam(Team, true);
241                         tm.team_size += 1;
242                         return TRUE;
243                 }
244         }
245         return FALSE;
246 }
247
248 void Playerchecker_Think()
249 {
250         float i;
251         entity e;
252         for(i = 0; i < maxclients; ++i)
253         {
254                 e = playerslots[i];
255                 if(GetPlayerName(i) == "")
256                 {
257                         if(e.sort_prev)
258                         {
259                                 // player disconnected
260                                 SetTeam(e, -1);
261                                 RemovePlayer(e);
262                                 e.sort_prev = world;
263                                 //e.gotscores = 0;
264                         }
265                 }
266                 else
267                 {
268                         if (!e.sort_prev)
269                         {
270                                 // player connected
271                                 if (!e)
272                                         playerslots[i] = e = spawn();
273                                 e.sv_entnum = i;
274                                 e.ping = 0;
275                                 e.ping_packetloss = 0;
276                                 e.ping_movementloss = 0;
277                                 //e.gotscores = 0; // we might already have the scores...
278                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
279                                 RegisterPlayer(e);
280                                 HUD_UpdatePlayerPos(e);
281                         }
282                 }
283         }
284         self.nextthink = time + 0.2;
285 }
286
287 void Porto_Init();
288 void TrueAim_Init();
289 void PostInit(void)
290 {
291         entity playerchecker;
292         playerchecker = spawn();
293         playerchecker.think = Playerchecker_Think;
294         playerchecker.nextthink = time + 0.2;
295
296         Porto_Init();
297         TrueAim_Init();
298
299         postinit = true;
300 }
301
302 float button_zoom;
303
304 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
305 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
306 // All keys are in ascii.
307 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
308 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
309 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
310 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
311 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
312 {
313         float bSkipKey;
314         bSkipKey = false;
315
316         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
317                 return true;
318
319         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
320                 return true;
321
322         if(menu_visible && menu_action)
323                 if(menu_action(bInputType, nPrimary, nSecondary))
324                         return TRUE;
325
326         return bSkipKey;
327 }
328
329 // END REQUIRED CSQC FUNCTIONS
330 // --------------------------------------------------------------------------
331
332 // --------------------------------------------------------------------------
333 // BEGIN OPTIONAL CSQC FUNCTIONS
334
335 void Ent_RemoveEntCS()
336 {
337         entcs_receiver[self.sv_entnum] = world;
338 }
339 void Ent_ReadEntCS()
340 {
341         float sf;
342         InterpolateOrigin_Undo();
343
344         self.classname = "entcs_receiver";
345         sf = ReadByte();
346
347         if(sf & 1)
348                 self.sv_entnum = ReadByte();
349         if(sf & 2)
350         {
351                 self.origin_x = ReadShort();
352                 self.origin_y = ReadShort();
353                 self.origin_z = ReadShort();
354                 setorigin(self, self.origin);
355         }
356         if(sf & 4)
357         {
358                 self.angles_y = ReadByte() * 360.0 / 256;
359                 self.angles_x = self.angles_z = 0;
360         }
361         if(sf & 8)
362                 self.healthvalue = ReadByte() * 10;
363         if(sf & 16)
364                 self.armorvalue = ReadByte() * 10;
365
366         entcs_receiver[self.sv_entnum] = self;
367         self.entremove = Ent_RemoveEntCS;
368         self.iflags |= IFLAG_ORIGIN;
369
370         InterpolateOrigin_Note();
371 }
372
373 void Ent_Remove();
374
375 void Ent_RemovePlayerScore()
376 {
377         float i;
378
379         if(self.owner)
380         {
381                 SetTeam(self.owner, -1);
382                 self.owner.gotscores = 0;
383                 for(i = 0; i < MAX_SCORE; ++i)
384                         self.owner.(scores[i]) = 0; // clear all scores
385         }
386 }
387
388 void Ent_ReadPlayerScore()
389 {
390         float i, n;
391         float isNew;
392         entity o;
393
394         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
395         // (no I've never heard of M-x replace-string, sed, or anything like that)
396         isNew = !self.owner; // workaround for DP bug
397         n = ReadByte()-1;
398
399 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
400         if(!isNew && n != self.sv_entnum)
401         {
402                 //print("A CSQC entity changed its owner!\n");
403                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
404                 isNew = true;
405                 Ent_Remove();
406                 self.enttype = ENT_CLIENT_SCORES;
407         }
408 #endif
409
410         self.sv_entnum = n;
411
412         if (!(playerslots[self.sv_entnum]))
413                 playerslots[self.sv_entnum] = spawn();
414         o = self.owner = playerslots[self.sv_entnum];
415         o.sv_entnum = self.sv_entnum;
416         o.gotscores = 1;
417
418         //if (!o.sort_prev)
419         //      RegisterPlayer(o);
420         //playerchecker will do this for us later, if it has not already done so
421
422         float sf, lf;
423 #if MAX_SCORE <= 8
424         sf = ReadByte();
425         lf = ReadByte();
426 #else
427         sf = ReadShort();
428         lf = ReadShort();
429 #endif
430         float p;
431         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
432                 if(sf & p)
433                 {
434                         if(lf & p)
435                                 o.(scores[i]) = ReadInt24_t();
436                         else
437                                 o.(scores[i]) = ReadChar();
438                 }
439
440         if(o.sort_prev)
441                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
442
443         self.entremove = Ent_RemovePlayerScore;
444 }
445
446 void Ent_ReadTeamScore()
447 {
448         float i;
449         entity o;
450
451         self.team = ReadByte();
452         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
453
454         float sf, lf;
455 #if MAX_TEAMSCORE <= 8
456         sf = ReadByte();
457         lf = ReadByte();
458 #else
459         sf = ReadShort();
460         lf = ReadShort();
461 #endif
462         float p;
463         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
464                 if(sf & p)
465                 {
466                         if(lf & p)
467                                 o.(teamscores[i]) = ReadInt24_t();
468                         else
469                                 o.(teamscores[i]) = ReadChar();
470                 }
471
472         HUD_UpdateTeamPos(o);
473 }
474
475 void Ent_ClientData()
476 {
477         float f;
478         float newspectatee_status;
479
480         f = ReadByte();
481
482         scoreboard_showscores_force = (f & 1);
483
484         if(f & 2)
485         {
486                 newspectatee_status = ReadByte();
487                 if(newspectatee_status == player_localnum + 1)
488                         newspectatee_status = -1; // observing
489         }
490         else
491                 newspectatee_status = 0;
492
493         spectatorbutton_zoom = (f & 4);
494
495         if(f & 8)
496         {
497                 angles_held_status = 1;
498                 angles_held_x = ReadAngle();
499                 angles_held_y = ReadAngle();
500                 angles_held_z = 0;
501         }
502         else
503                 angles_held_status = 0;
504
505         if(newspectatee_status != spectatee_status)
506         {
507                 // clear race stuff
508                 race_laptime = 0;
509                 race_checkpointtime = 0;
510         }
511         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
512         {
513                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
514                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
515                 )
516                         prev_p_health = -1;
517                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
518                         prev_health = -1;
519         }
520         spectatee_status = newspectatee_status;
521
522         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
523 }
524
525 void Ent_Nagger()
526 {
527         float nags, i, j, b, f;
528
529         nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
530
531         if(!(nags & 4))
532         {
533                 if(vote_called_vote)
534                         strunzone(vote_called_vote);
535                 vote_called_vote = string_null;
536                 vote_active = 0;
537         }
538         else
539         {
540                 vote_active = 1;
541         }
542
543         if(nags & 64)
544         {
545                 vote_yescount = ReadByte();
546                 vote_nocount = ReadByte();
547                 vote_needed = ReadByte();
548                 vote_highlighted = ReadChar();
549         }
550
551         if(nags & 128)
552         {
553                 if(vote_called_vote)
554                         strunzone(vote_called_vote);
555                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
556         }
557
558         if(nags & 1)
559         {
560                 for(j = 0; j < maxclients; ++j)
561                         if(playerslots[j])
562                                 playerslots[j].ready = 1;
563                 for(i = 1; i <= maxclients; i += 8)
564                 {
565                         f = ReadByte();
566                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
567                                 if (!(f & b))
568                                         if(playerslots[j])
569                                                 playerslots[j].ready = 0;
570                 }
571         }
572
573         ready_waiting = (nags & 1);
574         ready_waiting_for_me = (nags & 2);
575         vote_waiting = (nags & 4);
576         vote_waiting_for_me = (nags & 8);
577         warmup_stage = (nags & 16);
578 }
579
580 void Ent_EliminatedPlayers()
581 {
582         float sf, i, j, b, f;
583
584         sf = ReadByte();
585         if(sf & 1)
586         {
587                 for(j = 0; j < maxclients; ++j)
588                         if(playerslots[j])
589                                 playerslots[j].eliminated = 1;
590                 for(i = 1; i <= maxclients; i += 8)
591                 {
592                         f = ReadByte();
593                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
594                                 if (!(f & b))
595                                         if(playerslots[j])
596                                                 playerslots[j].eliminated = 0;
597                 }
598         }
599 }
600
601 void Ent_RandomSeed()
602 {
603         float s;
604         prandom_debug();
605         s = ReadShort();
606         psrandom(s);
607 }
608
609 void Ent_ReadAccuracy(void)
610 {
611         float sf, f, w, b;
612         sf = ReadInt24_t();
613         if(sf == 0)
614         {
615                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
616                         weapon_accuracy[w] = -1;
617                 return;
618         }
619
620         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
621         {
622                 if(sf & f)
623                 {
624                         b = ReadByte();
625                         if(b == 0)
626                                 weapon_accuracy[w] = -1;
627                         else if(b == 255)
628                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
629                         else
630                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
631                 }
632                 if(f == 0x800000)
633                         f = 1;
634                 else
635                         f *= 2;
636         }
637 }
638
639 void Spawn_Draw(void)
640 {
641         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
642 }
643
644 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
645 {
646         float teamnum = (ReadByte() - 1);
647         vector spn_origin;
648         spn_origin_x = ReadShort();
649         spn_origin_y = ReadShort();
650         spn_origin_z = ReadShort();
651
652         if(is_new)
653         {
654                 self.origin = spn_origin;
655                 setsize(self, PL_MIN, PL_MAX);
656                 droptofloor();
657
658                 /*if(autocvar_cl_spawn_point_model) // needs a model first
659                 {
660                         self.mdl = "models/spawnpoint.md3";
661                         self.colormod = Team_ColorRGB(teamnum);
662                         precache_model(self.mdl);
663                         setmodel(self, self.mdl);
664                         self.drawmask = MASK_NORMAL;
665                         //self.movetype = MOVETYPE_NOCLIP;
666                         //self.draw = Spawn_Draw;
667                 }*/
668                 if(autocvar_cl_spawn_point_particles)
669                 {
670                         if((serverflags & SERVERFLAG_TEAMPLAY))
671                         {
672                                 switch(teamnum)
673                                 {
674                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
675                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
676                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
677                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
678                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
679                                 }
680                         }
681                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
682
683                         self.draw = Spawn_Draw;
684                 }
685         }
686
687         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
688 }
689
690 void Ent_ReadSpawnEvent(float is_new)
691 {
692         // If entnum is 0, ONLY do the local spawn actions
693         // this way the server can disable the sending of
694         // spawn origin or such to clients if wanted.
695         float entnum = ReadByte();
696
697         if(entnum)
698         {
699                 self.origin_x = ReadShort();
700                 self.origin_y = ReadShort();
701                 self.origin_z = ReadShort();
702
703                 if(is_new)
704                 {
705                         float teamnum = GetPlayerColor(entnum - 1);
706
707                         if(autocvar_cl_spawn_event_particles)
708                         {
709                                 switch(teamnum)
710                                 {
711                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
712                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
713                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
714                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
715                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
716                                 }
717                         }
718                         if(autocvar_cl_spawn_event_sound)
719                         {
720                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
721                         }
722                 }
723         }
724
725         // local spawn actions
726         if(is_new && (!entnum || (entnum == player_localentnum)))
727         {
728                 zoomin_effect = 1;
729                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
730
731                 if(autocvar_cl_unpress_zoom_on_spawn)
732                 {
733                         localcmd("-zoom\n");
734                         button_zoom = FALSE;
735                 }
736         }
737
738         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
739 }
740
741 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
742 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
743 void Ent_RadarLink();
744 void Ent_Init();
745 void Ent_ScoresInfo();
746 void CSQC_Ent_Update(float bIsNewEntity)
747 {
748         float t;
749         float savetime;
750         t = ReadByte();
751
752         if(autocvar_developer_csqcentities)
753                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
754
755         // set up the "time" global for received entities to be correct for interpolation purposes
756         savetime = time;
757         if(servertime)
758         {
759                 time = servertime;
760         }
761         else
762         {
763                 serverprevtime = time;
764                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
765                 time = serverprevtime + serverdeltatime;
766         }
767
768 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
769         if(self.enttype)
770         {
771                 if(t != self.enttype || bIsNewEntity)
772                 {
773                         //print("A CSQC entity changed its type!\n");
774                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
775                         Ent_Remove();
776                         clearentity(self);
777                         bIsNewEntity = 1;
778                 }
779         }
780         else
781         {
782                 if(!bIsNewEntity)
783                 {
784                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
785                         bIsNewEntity = 1;
786                 }
787         }
788 #endif
789         self.enttype = t;
790         switch(t)
791         {
792                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
793                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
794                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
795                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
796                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
797                 case ENT_CLIENT_LASER: Ent_Laser(); break;
798                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
799                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
800                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
801                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
802                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
803                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
804                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
805                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
806                 case ENT_CLIENT_INIT: Ent_Init(); break;
807                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
808                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
809                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
810                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
811                 case ENT_CLIENT_WALL: Ent_Wall(); break;
812                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
813                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
814                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
815                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
816                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
817                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
818                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
819                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
820                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
821                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
822                 case ENT_CLIENT_TURRET: ent_turret(); break;
823                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
824                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
825                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
826                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
827                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
828                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
829                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
830                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
831                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
832                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
833                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
834                 case ENT_CLIENT_DOOR: ent_door(); break;
835                 case ENT_CLIENT_DOOR_TRIGGER: ent_door_trigger(); break;
836                 case ENT_CLIENT_PLAT: ent_plat(); break;
837                 case ENT_CLIENT_PLAT_TRIGGER: ent_plat_trigger(); break;
838                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
839
840                 default:
841                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
842                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
843                         break;
844         }
845
846         time = savetime;
847 }
848 // Destructor, but does NOT deallocate the entity by calling remove(). Also
849 // used when an entity changes its type. For an entity that someone interacts
850 // with others, make sure it can no longer do so.
851 void Ent_Remove()
852 {
853         if(self.entremove)
854                 self.entremove();
855
856         if(self.skeletonindex)
857         {
858                 skel_delete(self.skeletonindex);
859                 self.skeletonindex = 0;
860         }
861
862         if(self.snd_looping > 0)
863         {
864                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
865                 self.snd_looping = 0;
866         }
867
868         self.enttype = 0;
869         self.classname = "";
870         self.draw = menu_sub_null;
871         self.entremove = menu_sub_null;
872         // TODO possibly set more stuff to defaults
873 }
874 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
875 void CSQC_Ent_Remove()
876 {
877         if(autocvar_developer_csqcentities)
878                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
879
880         if(wasfreed(self))
881         {
882                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
883                 return;
884         }
885         if(self.enttype)
886                 Ent_Remove();
887         remove(self);
888 }
889
890 void Gamemode_Init()
891 {
892         if (!isdemo())
893         {
894                 if(!(calledhooks & HOOK_START))
895                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
896                 calledhooks |= HOOK_START;
897         }
898 }
899 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
900 void CSQC_Parse_StuffCmd(string strMessage)
901 {
902         if(autocvar_developer_csqcentities)
903                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
904
905         localcmd(strMessage);
906 }
907 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
908 void CSQC_Parse_Print(string strMessage)
909 {
910         if(autocvar_developer_csqcentities)
911                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
912
913         print(ColorTranslateRGB(strMessage));
914 }
915
916 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
917 void CSQC_Parse_CenterPrint(string strMessage)
918 {
919         if(autocvar_developer_csqcentities)
920                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
921
922         centerprint_hud(strMessage);
923 }
924
925 string notranslate_fogcmd1 = "\nfog ";
926 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
927 void Fog_Force()
928 {
929         // TODO somehow thwart prvm_globalset client ...
930
931         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
932                 { localcmd("\nr_drawfog 0\n"); }
933         else if(forcefog != "")
934                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
935 }
936
937 void Gamemode_Init();
938 void Ent_ScoresInfo()
939 {
940         float i;
941         self.classname = "ent_client_scores_info";
942         gametype = ReadInt24_t();
943         HUD_ModIcons_SetFunc();
944         for(i = 0; i < MAX_SCORE; ++i)
945         {
946                 if(scores_label[i])
947                         strunzone(scores_label[i]);
948                 scores_label[i] = strzone(ReadString());
949                 scores_flags[i] = ReadByte();
950         }
951         for(i = 0; i < MAX_TEAMSCORE; ++i)
952         {
953                 if(teamscores_label[i])
954                         strunzone(teamscores_label[i]);
955                 teamscores_label[i] = strzone(ReadString());
956                 teamscores_flags[i] = ReadByte();
957         }
958         HUD_InitScores();
959         Gamemode_Init();
960 }
961
962 void Ent_Init()
963 {
964         self.classname = "ent_client_init";
965
966         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
967
968         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
969         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
970         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
971         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
972         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
973         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
974         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
975         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
976
977         if(forcefog)
978                 strunzone(forcefog);
979         forcefog = strzone(ReadString());
980
981         armorblockpercent = ReadByte() / 255.0;
982
983         g_balance_mortar_bouncefactor = ReadCoord();
984         g_balance_mortar_bouncestop = ReadCoord();
985         g_balance_electro_secondary_bouncefactor = ReadCoord();
986         g_balance_electro_secondary_bouncestop = ReadCoord();
987
988         vortex_scope = !ReadByte();
989         rifle_scope = !ReadByte();
990
991         serverflags = ReadByte();
992
993         minelayer_maxmines = ReadByte();
994
995         hagar_maxrockets = ReadByte();
996
997         g_trueaim_minrange = ReadCoord();
998         g_balance_porto_secondary = ReadByte();
999
1000         if(!postinit)
1001                 PostInit();
1002 }
1003
1004 void Net_ReadRace()
1005 {
1006         float b;
1007
1008         b = ReadByte();
1009
1010         switch(b)
1011         {
1012                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1013                         race_checkpoint = ReadByte();
1014                         race_time = ReadInt24_t();
1015                         race_previousbesttime = ReadInt24_t();
1016                         if(race_previousbestname)
1017                                 strunzone(race_previousbestname);
1018                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1019
1020                         race_checkpointtime = time;
1021
1022                         if(race_checkpoint == 0 || race_checkpoint == 254)
1023                         {
1024                                 race_penaltyaccumulator = 0;
1025                                 race_laptime = time; // valid
1026                         }
1027
1028                         break;
1029
1030                 case RACE_NET_CHECKPOINT_CLEAR:
1031                         race_laptime = 0;
1032                         race_checkpointtime = 0;
1033                         break;
1034
1035                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1036                         race_laptime = ReadCoord();
1037                         race_checkpointtime = -99999;
1038                         // fall through
1039                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1040                         race_nextcheckpoint = ReadByte();
1041
1042                         race_nextbesttime = ReadInt24_t();
1043                         if(race_nextbestname)
1044                                 strunzone(race_nextbestname);
1045                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1046                         break;
1047
1048                 case RACE_NET_CHECKPOINT_HIT_RACE:
1049                         race_mycheckpoint = ReadByte();
1050                         race_mycheckpointtime = time;
1051                         race_mycheckpointdelta = ReadInt24_t();
1052                         race_mycheckpointlapsdelta = ReadByte();
1053                         if(race_mycheckpointlapsdelta >= 128)
1054                                 race_mycheckpointlapsdelta -= 256;
1055                         if(race_mycheckpointenemy)
1056                                 strunzone(race_mycheckpointenemy);
1057                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1058                         break;
1059
1060                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1061                         race_othercheckpoint = ReadByte();
1062                         race_othercheckpointtime = time;
1063                         race_othercheckpointdelta = ReadInt24_t();
1064                         race_othercheckpointlapsdelta = ReadByte();
1065                         if(race_othercheckpointlapsdelta >= 128)
1066                                 race_othercheckpointlapsdelta -= 256;
1067                         if(race_othercheckpointenemy)
1068                                 strunzone(race_othercheckpointenemy);
1069                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1070                         break;
1071
1072                 case RACE_NET_PENALTY_RACE:
1073                         race_penaltyeventtime = time;
1074                         race_penaltytime = ReadShort();
1075                         //race_penaltyaccumulator += race_penaltytime;
1076                         if(race_penaltyreason)
1077                                 strunzone(race_penaltyreason);
1078                         race_penaltyreason = strzone(ReadString());
1079                         break;
1080
1081                 case RACE_NET_PENALTY_QUALIFYING:
1082                         race_penaltyeventtime = time;
1083                         race_penaltytime = ReadShort();
1084                         race_penaltyaccumulator += race_penaltytime;
1085                         if(race_penaltyreason)
1086                                 strunzone(race_penaltyreason);
1087                         race_penaltyreason = strzone(ReadString());
1088                         break;
1089
1090                 case RACE_NET_SERVER_RECORD:
1091                         race_server_record = ReadInt24_t();
1092                         break;
1093                 case RACE_NET_SPEED_AWARD:
1094                         race_speedaward = ReadInt24_t();
1095                         if(race_speedaward_holder)
1096                                 strunzone(race_speedaward_holder);
1097                         race_speedaward_holder = strzone(ReadString());
1098                         break;
1099                 case RACE_NET_SPEED_AWARD_BEST:
1100                         race_speedaward_alltimebest = ReadInt24_t();
1101                         if(race_speedaward_alltimebest_holder)
1102                                 strunzone(race_speedaward_alltimebest_holder);
1103                         race_speedaward_alltimebest_holder = strzone(ReadString());
1104                         break;
1105                 case RACE_NET_SERVER_RANKINGS:
1106                         float pos, prevpos, del;
1107                         pos = ReadShort();
1108                         prevpos = ReadShort();
1109                         del = ReadShort();
1110
1111                         // move other rankings out of the way
1112                         float i;
1113                         if (prevpos) {
1114                                 for (i=prevpos-1;i>pos-1;--i) {
1115                                         grecordtime[i] = grecordtime[i-1];
1116                                         if(grecordholder[i])
1117                                                 strunzone(grecordholder[i]);
1118                                         grecordholder[i] = strzone(grecordholder[i-1]);
1119                                 }
1120                         } else if (del) { // a record has been deleted by the admin
1121                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1122                                         if (i == RANKINGS_CNT-1) { // clear out last record
1123                                                 grecordtime[i] = 0;
1124                                                 if (grecordholder[i])
1125                                                         strunzone(grecordholder[i]);
1126                                                 grecordholder[i] = string_null;
1127                                         }
1128                                         else {
1129                                                 grecordtime[i] = grecordtime[i+1];
1130                                                 if (grecordholder[i])
1131                                                         strunzone(grecordholder[i]);
1132                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1133                                         }
1134                                 }
1135                         } else { // player has no ranked record yet
1136                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1137                                         grecordtime[i] = grecordtime[i-1];
1138                                         if(grecordholder[i])
1139                                                 strunzone(grecordholder[i]);
1140                                         grecordholder[i] = strzone(grecordholder[i-1]);
1141                                 }
1142                         }
1143
1144                         // store new ranking
1145                         if(grecordholder[pos-1] != "")
1146                                 strunzone(grecordholder[pos-1]);
1147                         grecordholder[pos-1] = strzone(ReadString());
1148                         grecordtime[pos-1] = ReadInt24_t();
1149                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1150                                 race_myrank = pos;
1151                         break;
1152                 case RACE_NET_SERVER_STATUS:
1153                         race_status = ReadShort();
1154                         if(race_status_name)
1155                                 strunzone(race_status_name);
1156                         race_status_name = strzone(ReadString());
1157         }
1158 }
1159
1160 void Net_TeamNagger()
1161 {
1162         teamnagger = 1;
1163 }
1164
1165 void Net_ReadPingPLReport()
1166 {
1167         float e, pi, pl, ml;
1168         e = ReadByte();
1169         pi = ReadShort();
1170         pl = ReadByte();
1171         ml = ReadByte();
1172         if (!(playerslots[e]))
1173                 return;
1174         playerslots[e].ping = pi;
1175         playerslots[e].ping_packetloss = pl / 255.0;
1176         playerslots[e].ping_movementloss = ml / 255.0;
1177 }
1178
1179 void Net_WeaponComplain()
1180 {
1181         complain_weapon = ReadByte();
1182
1183         if(complain_weapon_name)
1184                 strunzone(complain_weapon_name);
1185         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1186
1187         complain_weapon_type = ReadByte();
1188
1189         complain_weapon_time = time;
1190         weapontime = time; // ping the weapon panel
1191
1192         switch(complain_weapon_type)
1193         {
1194                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1195                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1196                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1197         }
1198 }
1199
1200 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1201 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1202 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1203 float CSQC_Parse_TempEntity()
1204 {
1205         float bHandled;
1206                 bHandled  = true;
1207         // Acquire TE ID
1208         float nTEID;
1209                 nTEID = ReadByte();
1210
1211         if(autocvar_developer_csqcentities)
1212                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1213
1214                 // NOTE: Could just do return instead of break...
1215         switch(nTEID)
1216         {
1217                 case TE_CSQC_TARGET_MUSIC:
1218                         Net_TargetMusic();
1219                         bHandled = true;
1220                         break;
1221                 case TE_CSQC_PICTURE:
1222                         Net_MapVote_Picture();
1223                         bHandled = true;
1224                         break;
1225                 case TE_CSQC_RACE:
1226                         Net_ReadRace();
1227                         bHandled = true;
1228                         break;
1229                 case TE_CSQC_VORTEXBEAMPARTICLE:
1230                         Net_ReadVortexBeamParticle();
1231                         bHandled = true;
1232                         break;
1233                 case TE_CSQC_TEAMNAGGER:
1234                         Net_TeamNagger();
1235                         bHandled = true;
1236                         break;
1237                 case TE_CSQC_ARC:
1238                         Net_ReadArc();
1239                         bHandled = true;
1240                         break;
1241                 case TE_CSQC_PINGPLREPORT:
1242                         Net_ReadPingPLReport();
1243                         bHandled = true;
1244                         break;
1245                 case TE_CSQC_WEAPONCOMPLAIN:
1246                         Net_WeaponComplain();
1247                         bHandled = true;
1248                         break;
1249                 case TE_CSQC_VEHICLESETUP:
1250                         Net_VehicleSetup();
1251                         bHandled = true;
1252                         break;
1253                 case TE_CSQC_SVNOTICE:
1254                         cl_notice_read();
1255                         bHandled = true;
1256                         break;
1257                 case TE_CSQC_SHOCKWAVEPARTICLE:
1258                         Net_ReadShockwaveParticle();
1259                         bHandled = true;
1260                         break;
1261                 default:
1262                         // No special logic for this temporary entity; return 0 so the engine can handle it
1263                         bHandled = false;
1264                         break;
1265         }
1266
1267         return bHandled;
1268 }
1269
1270 string getcommandkey(string text, string command)
1271 {
1272         string keys;
1273         float n, j, k, l = 0;
1274
1275         if (!autocvar_hud_showbinds)
1276                 return text;
1277
1278         keys = db_get(binddb, command);
1279         if (keys == "")
1280         {
1281                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1282                 for(j = 0; j < n; ++j)
1283                 {
1284                         k = stof(argv(j));
1285                         if(k != -1)
1286                         {
1287                                 if ("" == keys)
1288                                         keys = keynumtostring(k);
1289                                 else
1290                                         keys = strcat(keys, ", ", keynumtostring(k));
1291
1292                                 ++l;
1293                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1294                                         break;
1295                         }
1296
1297                 }
1298                 if (keys == "")
1299                         keys = "NO_KEY";
1300                 db_put(binddb, command, keys);
1301         }
1302
1303         if (keys == "NO_KEY") {
1304                 if (autocvar_hud_showbinds > 1)
1305                         return sprintf(_("%s (not bound)"), text);
1306                 else
1307                         return text;
1308         }
1309         else if (autocvar_hud_showbinds > 1)
1310                 return sprintf("%s (%s)", text, keys);
1311         else
1312                 return keys;
1313 }