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1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
3 //include "main.qh"
4
5 entity clearentity_ent;
6 void clearentity(entity e)
7 {
8         if not(clearentity_ent)
9         {
10                 clearentity_ent = spawn();
11                 clearentity_ent.classname = "clearentity";
12         }
13         float n = e.entnum;
14         copyentity(clearentity_ent, e);
15         e.entnum = n;
16 }
17
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
20 {
21         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
22 }
23
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
26
27 void menu_sub_null()
28 {
29 }
30
31 #ifdef USE_FTE
32 float __engine_check;
33 #endif
34
35 void precache_playermodel(string m)
36 {
37         string f;
38
39         if(substring(m, -9,5) == "_lod1")
40                 return;
41         if(substring(m, -9,5) == "_lod2")
42                 return;
43         precache_model(m);
44         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
45         if(fexists(f))
46                 precache_model(f);
47         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
48         if(fexists(f))
49                 precache_model(f);
50
51         /*
52         float globhandle, i, n;
53         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
54         if (globhandle < 0)
55                 return;
56         n = search_getsize(globhandle);
57         for (i = 0; i < n; ++i)
58         {
59                 //print(search_getfilename(globhandle, i), "\n");
60                 f = search_getfilename(globhandle, i);
61                 PrecachePlayerSounds(f);
62         }
63         search_end(globhandle);
64         */
65 }
66 void precache_all_playermodels(string pattern)
67 {
68         float globhandle, i, n;
69         string f;
70
71         globhandle = search_begin(pattern, TRUE, FALSE);
72         if (globhandle < 0)
73                 return;
74         n = search_getsize(globhandle);
75         for (i = 0; i < n; ++i)
76         {
77                 //print(search_getfilename(globhandle, i), "\n");
78                 f = search_getfilename(globhandle, i);
79                 precache_playermodel(f);
80         }
81         search_end(globhandle);
82 }
83
84 string forcefog;
85 void WaypointSprite_Load();
86 void ConsoleCommand_macro_init();
87 void CSQC_Init(void)
88 {
89         prvm_language = cvar_string("prvm_language");
90 #ifdef USE_FTE
91 #pragma target ID
92         __engine_check = checkextension("DP_SV_WRITEPICTURE");
93         if(!__engine_check)
94         {
95                 print(_("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n"));
96                 localcmd("\ndisconnect\n");
97                 return;
98         }
99 #pragma target FTE
100 #endif
101
102         check_unacceptable_compiler_bugs();
103
104 #ifdef WATERMARK
105         print(sprintf(_("^4CSQC Build information: ^1%s\n"), WATERMARK));
106 #endif
107
108         float i;
109
110 #ifdef COMPAT_XON050_ENGINE
111         // old engine lacks implementation of player_localnum
112         player_localnum = player_localentnum - 1;
113 #endif
114
115         binddb = db_create();
116         tempdb = db_create();
117         ClientProgsDB = db_load("client.db");
118         compressShortVector_init();
119
120         draw_endBoldFont();
121         menu_visible = FALSE;
122         menu_show = menu_show_error;
123         menu_action = func_null;
124
125         for(i = 0; i < 255; ++i)
126                 if(getplayerkeyvalue(i, "viewentity") == "")
127                         break;
128         maxclients = i;
129
130         //registercommand("hud_configure");
131         //registercommand("hud_save");
132         //registercommand("menu_action");
133         
134         ConsoleCommand_macro_init();
135
136         registercvar("hud_usecsqc", "1");
137         registercvar("scoreboard_columns", "default");
138
139         gametype = 0;
140
141         // hud_fields uses strunzone on the titles!
142         for(i = 0; i < MAX_HUD_FIELDS; ++i)
143                 hud_title[i] = strzone("(null)");
144
145         postinit = false;
146
147         calledhooks = 0;
148
149         teams = Sort_Spawn();
150         players = Sort_Spawn();
151
152         GetTeam(NUM_SPECTATOR, true); // add specs first
153
154         // needs to be done so early because of the constants they create
155         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
156         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
157         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
158         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
159         
160         WaypointSprite_Load();
161
162         // precaches
163         precache_model("null");
164         precache_sound("misc/hit.wav");
165         precache_sound("misc/typehit.wav");
166         if (autocvar_cl_precacheplayermodels)
167         {
168                 precache_all_playermodels("models/player/*.zym");
169                 precache_all_playermodels("models/player/*.dpm");
170                 precache_all_playermodels("models/player/*.md3");
171                 precache_all_playermodels("models/player/*.psk");
172                 precache_all_playermodels("models/player/*.iqm");
173         }
174
175         Projectile_Precache();
176         Hook_Precache();
177         GibSplash_Precache();
178         Casings_Precache();
179         DamageInfo_Precache();
180         Vehicles_Precache();
181         turrets_precache();
182         Tuba_Precache();
183         CSQCPlayer_Precache();
184         
185         if(autocvar_cl_reticle)
186         {
187                 if(autocvar_cl_reticle_item_normal) { precache_pic("gfx/reticle_normal"); }
188                 if(autocvar_cl_reticle_item_nex) { precache_pic("gfx/reticle_nex"); }
189         }
190         
191         get_mi_min_max_texcoords(1); // try the CLEVER way first
192         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
193         shortmapname = mi_shortname;
194
195         if(precache_pic(minimapname) == "")
196         {
197                 // but maybe we have a non-clever minimap
198                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
199                 if(precache_pic(minimapname) == "")
200                         minimapname = ""; // FAIL
201                 else
202                         get_mi_min_max_texcoords(0); // load new texcoords
203         }
204
205         mi_center = (mi_min + mi_max) * 0.5;
206         mi_scale = mi_max - mi_min;
207         minimapname = strzone(minimapname);
208
209         WarpZone_Init();
210
211         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
212         hud_configure_prev = -1;
213         tab_panel = -1;
214
215         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
216 }
217
218 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
219 void Shutdown(void)
220 {
221 #ifdef USE_FTE
222 #pragma TARGET id
223         if(!__engine_check)
224                 return 0;
225 #pragma TARGET fte
226 #endif
227
228         WarpZone_Shutdown();
229
230         remove(teams);
231         remove(players);
232         db_close(binddb);
233         db_close(tempdb);
234         if(autocvar_cl_db_saveasdump)
235                 db_dump(ClientProgsDB, "client.db");
236         else
237                 db_save(ClientProgsDB, "client.db");
238         db_close(ClientProgsDB);
239
240         if(camera_active)
241                 cvar_set("chase_active",ftos(chase_active_backup));
242
243         // unset the event chasecam's chase_active
244         if(autocvar_chase_active < 0)
245                 cvar_set("chase_active", "0");
246
247         if not(isdemo())
248         {
249                 if not(calledhooks & HOOK_START)
250                         localcmd("\n_cl_hook_gamestart nop\n");
251                 if not(calledhooks & HOOK_END)
252                         localcmd("\ncl_hook_gameend\n");
253         }
254 }
255
256 .float has_team;
257 float SetTeam(entity o, float Team)
258 {
259         entity tm;
260         if(teamplay)
261         {
262                 switch(Team)
263                 {
264                         case -1:
265                         case NUM_TEAM_1:
266                         case NUM_TEAM_2:
267                         case NUM_TEAM_3:
268                         case NUM_TEAM_4:
269                                 break;
270                         default:
271                                 if(GetTeam(Team, false) == world)
272                                 {
273                                         print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
274                                         Team = NUM_SPECTATOR;
275                                 }
276                                 break;
277                 }
278         }
279         else
280         {
281                 switch(Team)
282                 {
283                         case -1:
284                         case 0:
285                                 break;
286                         default:
287                                 if(GetTeam(Team, false) == world)
288                                 {
289                                         print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
290                                         Team = NUM_SPECTATOR;
291                                 }
292                                 break;
293                 }
294         }
295         if(Team == -1) // leave
296         {
297                 if(o.has_team)
298                 {
299                         tm = GetTeam(o.team, false);
300                         tm.team_size -= 1;
301                         o.has_team = 0;
302                         return TRUE;
303                 }
304         }
305         else
306         {
307                 if not(o.has_team)
308                 {
309                         o.team = Team;
310                         tm = GetTeam(Team, true);
311                         tm.team_size += 1;
312                         o.has_team = 1;
313                         return TRUE;
314                 }
315                 else if(Team != o.team)
316                 {
317                         tm = GetTeam(o.team, false);
318                         tm.team_size -= 1;
319                         o.team = Team;
320                         tm = GetTeam(Team, true);
321                         tm.team_size += 1;
322                         return TRUE;
323                 }
324         }
325         return FALSE;
326 }
327
328 void Playerchecker_Think()
329 {
330         float i;
331         entity e;
332         for(i = 0; i < maxclients; ++i)
333         {
334                 e = playerslots[i];
335                 if(GetPlayerName(i) == "")
336                 {
337                         if(e.sort_prev)
338                         {
339                                 // player disconnected
340                                 SetTeam(e, -1);
341                                 RemovePlayer(e);
342                                 e.sort_prev = world;
343                                 //e.gotscores = 0;
344                         }
345                 }
346                 else
347                 {
348                         if not(e.sort_prev)
349                         {
350                                 // player connected
351                                 if not(e)
352                                         playerslots[i] = e = spawn();
353                                 e.sv_entnum = i;
354                                 e.ping = 0;
355                                 e.ping_packetloss = 0;
356                                 e.ping_movementloss = 0;
357                                 //e.gotscores = 0; // we might already have the scores...
358                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
359                                 RegisterPlayer(e);
360                                 HUD_UpdatePlayerPos(e);
361                         }
362                 }
363         }
364         self.nextthink = time + 0.2;
365 }
366
367 void Porto_Init();
368 void TrueAim_Init();
369 void PostInit(void)
370 {
371         localcmd(strcat("\nscoreboard_columns_set ", autocvar_scoreboard_columns, ";\n"));
372
373         entity playerchecker;
374         playerchecker = spawn();
375         playerchecker.think = Playerchecker_Think;
376         playerchecker.nextthink = time + 0.2;
377
378         Porto_Init();
379         TrueAim_Init();
380
381         postinit = true;
382 }
383
384 float button_zoom;
385
386 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
387 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
388 // All keys are in ascii.
389 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
390 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
391 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
392 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
393 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
394 {
395         float bSkipKey;
396         bSkipKey = false;
397
398         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
399                 return true;
400
401         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
402                 return true;
403
404         if(menu_visible && menu_action)
405                 if(menu_action(bInputType, nPrimary, nSecondary))
406                         return TRUE;
407
408         return bSkipKey;
409 }
410
411 // END REQUIRED CSQC FUNCTIONS
412 // --------------------------------------------------------------------------
413
414 // --------------------------------------------------------------------------
415 // BEGIN OPTIONAL CSQC FUNCTIONS
416 void Ent_RemoveEntCS()
417 {
418         entcs_receiver[self.sv_entnum] = world;
419 }
420 void Ent_ReadEntCS()
421 {
422         float sf;
423         InterpolateOrigin_Undo();
424
425         self.classname = "entcs_receiver";
426         sf = ReadByte();
427
428         if(sf & 1)
429                 self.sv_entnum = ReadByte();
430         if(sf & 2)
431         {
432                 self.origin_x = ReadShort();
433                 self.origin_y = ReadShort();
434                 self.origin_z = ReadShort();
435                 setorigin(self, self.origin);
436         }
437         if(sf & 4)
438         {
439                 self.angles_y = ReadByte() * 360.0 / 256;
440                 self.angles_x = self.angles_z = 0;
441         }
442         if(sf & 8)
443                 self.healthvalue = ReadByte() * 10;
444         if(sf & 16)
445                 self.armorvalue = ReadByte() * 10;
446
447         entcs_receiver[self.sv_entnum] = self;
448         self.entremove = Ent_RemoveEntCS;
449         self.iflags |= IFLAG_ORIGIN;
450
451         InterpolateOrigin_Note();
452 }
453
454 void Ent_Remove();
455
456 void Ent_RemovePlayerScore()
457 {
458         float i;
459
460         if(self.owner)
461         {
462                 SetTeam(self.owner, -1);
463                 self.owner.gotscores = 0;
464                 for(i = 0; i < MAX_SCORE; ++i)
465                         self.owner.(scores[i]) = 0; // clear all scores
466         }
467 }
468
469 void Ent_ReadPlayerScore()
470 {
471         float i, n;
472         float isNew;
473         entity o;
474
475         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
476         // (no I've never heard of M-x replace-string, sed, or anything like that)
477         isNew = !self.owner; // workaround for DP bug
478         n = ReadByte()-1;
479
480 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
481         if(!isNew && n != self.sv_entnum)
482         {
483                 //print(_("A CSQC entity changed its owner!\n"));
484                 print(sprintf(_("A CSQC entity changed its owner! (edict: %d, classname: %s)\n"), num_for_edict(self), self.classname));
485                 isNew = true;
486                 Ent_Remove();
487                 self.enttype = ENT_CLIENT_SCORES;
488         }
489 #endif
490
491         self.sv_entnum = n;
492
493         if not(playerslots[self.sv_entnum])
494                 playerslots[self.sv_entnum] = spawn();
495         o = self.owner = playerslots[self.sv_entnum];
496         o.sv_entnum = self.sv_entnum;
497         o.gotscores = 1;
498
499         //if not(o.sort_prev)
500         //      RegisterPlayer(o);
501         //playerchecker will do this for us later, if it has not already done so
502
503         float sf, lf;
504 #if MAX_SCORE <= 8
505         sf = ReadByte();
506         lf = ReadByte();
507 #else
508         sf = ReadShort();
509         lf = ReadShort();
510 #endif
511         float p;
512         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
513                 if(sf & p)
514                 {
515                         if(lf & p)
516                                 o.(scores[i]) = ReadInt24_t();
517                         else
518                                 o.(scores[i]) = ReadChar();
519                 }
520
521         if(o.sort_prev)
522                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
523
524         self.entremove = Ent_RemovePlayerScore;
525 }
526
527 void Ent_ReadTeamScore()
528 {
529         float i;
530         entity o;
531
532         self.team = ReadByte();
533         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
534
535         float sf, lf;
536 #if MAX_TEAMSCORE <= 8
537         sf = ReadByte();
538         lf = ReadByte();
539 #else
540         sf = ReadShort();
541         lf = ReadShort();
542 #endif
543         float p;
544         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
545                 if(sf & p)
546                 {
547                         if(lf & p)
548                                 o.(teamscores[i]) = ReadInt24_t();
549                         else
550                                 o.(teamscores[i]) = ReadChar();
551                 }
552
553         HUD_UpdateTeamPos(o);
554 }
555
556 void Ent_ClientData()
557 {
558         float f;
559         float newspectatee_status;
560
561         f = ReadByte();
562
563         scoreboard_showscores_force = (f & 1);
564
565         if(f & 2)
566         {
567                 newspectatee_status = ReadByte();
568                 if(newspectatee_status == player_localnum + 1)
569                         newspectatee_status = -1; // observing
570         }
571         else
572                 newspectatee_status = 0;
573
574         spectatorbutton_zoom = (f & 4);
575
576         if(f & 8)
577         {
578                 angles_held_status = 1;
579                 angles_held_x = ReadAngle();
580                 angles_held_y = ReadAngle();
581                 angles_held_z = 0;
582         }
583         else
584                 angles_held_status = 0;
585
586         if(newspectatee_status != spectatee_status)
587         {
588                 // clear race stuff
589                 race_laptime = 0;
590                 race_checkpointtime = 0;
591         }
592         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
593         {
594                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
595                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
596                 )
597                         prev_p_health = -1;
598                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
599                         prev_health = -1;
600         }
601         spectatee_status = newspectatee_status;
602
603         // non-COMPAT_XON050_ENGINE: we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
604 }
605
606 void Ent_Nagger()
607 {
608         float nags, i, j, b, f;
609
610         nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
611
612         if(!(nags & 4))
613         {
614                 if(vote_called_vote)
615                         strunzone(vote_called_vote);
616                 vote_called_vote = string_null;
617                 vote_active = 0;
618         }
619         else
620         {
621                 vote_active = 1;
622         }
623
624         if(nags & 64)
625         {
626                 vote_yescount = ReadByte();
627                 vote_nocount = ReadByte();
628                 vote_needed = ReadByte();
629                 vote_highlighted = ReadChar();
630         }
631
632         if(nags & 128)
633         {
634                 if(vote_called_vote)
635                         strunzone(vote_called_vote);
636                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
637         }
638
639         if(nags & 1)
640         {
641                 for(j = 0; j < maxclients; ++j)
642                         if(playerslots[j])
643                                 playerslots[j].ready = 1;
644                 for(i = 1; i <= maxclients; i += 8)
645                 {
646                         f = ReadByte();
647                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
648                                 if not(f & b)
649                                         if(playerslots[j])
650                                                 playerslots[j].ready = 0;
651                 }
652         }
653
654         ready_waiting = (nags & 1);
655         ready_waiting_for_me = (nags & 2);
656         vote_waiting = (nags & 4);
657         vote_waiting_for_me = (nags & 8);
658         warmup_stage = (nags & 16);
659 }
660
661 void Ent_RandomSeed()
662 {
663         float s;
664         prandom_debug();
665         s = ReadShort();
666         psrandom(s);
667 }
668
669 void Ent_ReadAccuracy(void)
670 {
671         float sf, f, w, b;
672         sf = ReadInt24_t();
673         if(sf == 0)
674         {
675                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
676                         weapon_accuracy[w] = -1;
677                 return;
678         }
679
680         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
681         {
682                 if(sf & f)
683                 {
684                         b = ReadByte();
685                         if(b == 0)
686                                 weapon_accuracy[w] = -1;
687                         else if(b == 255)
688                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
689                         else
690                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
691                 }
692                 if(f == 0x800000)
693                         f = 1;
694                 else
695                         f *= 2;
696         }
697 }
698
699 void Spawn_Draw(void)
700 {
701         pointparticles(particleeffectnum("EF_STARDUST"), self.origin, '0 0 2', bound(0, frametime, 0.1));
702 }
703
704 void Ent_ReadSpawnPoint(float is_new)
705 {
706         self.team = ReadByte();
707         self.origin_x = ReadShort();
708         self.origin_y = ReadShort();
709         self.origin_z = ReadShort();
710
711         //self.colormod = colormapPaletteColor(self.team - 1, FALSE);
712
713         //setsize(self, PL_MIN, PL_MAX);
714
715         //droptofloor();
716
717         //self.mdl = "models/domination/dom_unclaimed.md3";
718         //precache_model(self.mdl);
719         //setmodel(self, self.mdl);
720         self.drawmask = MASK_NORMAL;
721         self.movetype = MOVETYPE_NOCLIP;
722         self.draw = Spawn_Draw;
723
724         print(ftos(is_new), " - read a spawnpoint at ", vtos(self.origin), ", bitches.\n");
725 }
726
727 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
728 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
729 void Ent_RadarLink();
730 void Ent_Init();
731 void Ent_ScoresInfo();
732 void CSQC_Ent_Update(float bIsNewEntity)
733 {
734         float t;
735         float savetime;
736         t = ReadByte();
737
738         if(autocvar_developer_csqcentities)
739                 print(sprintf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t));
740
741         // set up the "time" global for received entities to be correct for interpolation purposes
742         savetime = time;
743         if(servertime)
744         {
745                 time = servertime;
746         }
747         else
748         {
749                 serverprevtime = time;
750                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
751                 time = serverprevtime + serverdeltatime;
752         }
753
754 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
755         if(self.enttype)
756         {
757                 if(t != self.enttype || bIsNewEntity)
758                 {
759                         //print(_("A CSQC entity changed its type!\n"));
760                         print(sprintf(_("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n"), num_for_edict(self), self.entnum, self.enttype, t));
761                         Ent_Remove();
762                         clearentity(self);
763                         bIsNewEntity = 1;
764                 }
765         }
766         else
767         {
768                 if(!bIsNewEntity)
769                 {
770                         print(sprintf(_("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n"), num_for_edict(self), self.entnum, t));
771                         bIsNewEntity = 1;
772                 }
773         }
774 #endif
775         self.enttype = t;
776         switch(t)
777         {
778                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
779                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
780                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
781                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
782                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
783                 case ENT_CLIENT_LASER: Ent_Laser(); break;
784                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
785                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
786                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
787                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
788                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
789                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
790                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
791                 case ENT_CLIENT_INIT: Ent_Init(); break;
792                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
793                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
794                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
795                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
796                 case ENT_CLIENT_WALL: Ent_Wall(); break;
797                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
798                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
799                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
800                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
801                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
802                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
803                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
804                 case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
805                 case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
806                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
807                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
808                 case ENT_CLIENT_TURRET: ent_turret(); break; 
809                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
810                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;  
811                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
812                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
813                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
814
815                 default:
816                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
817                         error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
818                         break;
819         }
820
821         time = savetime;
822 }
823 // Destructor, but does NOT deallocate the entity by calling remove(). Also
824 // used when an entity changes its type. For an entity that someone interacts
825 // with others, make sure it can no longer do so.
826 void Ent_Remove()
827 {
828         if(self.entremove)
829                 self.entremove();
830
831         if(self.skeletonindex)
832         {
833                 skel_delete(self.skeletonindex);
834                 self.skeletonindex = 0;
835         }
836
837         if(self.snd_looping > 0)
838         {
839                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
840                 self.snd_looping = 0;
841         }
842
843         self.enttype = 0;
844         self.classname = "";
845         self.draw = menu_sub_null;
846         self.entremove = menu_sub_null;
847         // TODO possibly set more stuff to defaults
848 }
849 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
850 void CSQC_Ent_Remove()
851 {
852         if(autocvar_developer_csqcentities)
853                 print(sprintf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype));
854
855         if(wasfreed(self))
856         {
857                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
858                 return;
859         }
860         if(self.enttype)
861                 Ent_Remove();
862         remove(self);
863 }
864
865 void Gamemode_Init()
866 {
867         if not(isdemo())
868         {
869                 if(!(calledhooks & HOOK_START))
870                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
871                 calledhooks |= HOOK_START;
872         }
873 }
874 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
875 void CSQC_Parse_StuffCmd(string strMessage)
876 {
877         if(autocvar_developer_csqcentities)
878                 print(sprintf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage));
879
880         localcmd(strMessage);
881 }
882 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
883 void CSQC_Parse_Print(string strMessage)
884 {
885         if(autocvar_developer_csqcentities)
886                 print(sprintf("CSQC_Parse_Print(\"%s\")\n", strMessage));
887
888         print(ColorTranslateRGB(strMessage));
889 }
890
891 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
892 void CSQC_Parse_CenterPrint(string strMessage)
893 {
894         if(autocvar_developer_csqcentities)
895                 print(sprintf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage));
896
897         centerprint_hud(strMessage);
898 }
899
900 string notranslate_fogcmd1 = "\nfog ";
901 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
902 void Fog_Force()
903 {
904         // TODO somehow thwart prvm_globalset client ...
905
906         if(forcefog != "")
907                 localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2));
908 }
909
910 void Gamemode_Init();
911 void Ent_ScoresInfo()
912 {
913         float i;
914         self.classname = "ent_client_scores_info";
915         gametype = ReadInt24_t();
916         for(i = 0; i < MAX_SCORE; ++i)
917         {
918                 scores_label[i] = strzone(ReadString());
919                 scores_flags[i] = ReadByte();
920         }
921         for(i = 0; i < MAX_TEAMSCORE; ++i)
922         {
923                 teamscores_label[i] = strzone(ReadString());
924                 teamscores_flags[i] = ReadByte();
925         }
926         HUD_InitScores();
927         Gamemode_Init();
928 }
929
930 void Ent_Init()
931 {
932         self.classname = "ent_client_init";
933
934         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
935
936         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
937         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
938         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
939         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
940         electro_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
941         electro_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
942         electro_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
943         electro_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
944         gauntlet_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
945         gauntlet_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
946         gauntlet_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
947         gauntlet_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
948
949         if(forcefog)
950                 strunzone(forcefog);
951         forcefog = strzone(ReadString());
952
953         armorblockpercent = ReadByte() / 255.0;
954
955         g_weaponswitchdelay = ReadByte() / 255.0;
956
957         g_balance_grenadelauncher_bouncefactor = ReadCoord();
958         g_balance_grenadelauncher_bouncestop = ReadCoord();
959         g_balance_electro_secondary_bouncefactor = ReadCoord();
960         g_balance_electro_secondary_bouncestop = ReadCoord();
961
962         nex_scope = !ReadByte();
963         rifle_scope = !ReadByte();
964
965         serverflags = ReadByte();
966
967         minelayer_maxmines = ReadByte();
968
969         hagar_maxrockets = ReadByte();
970
971         g_trueaim_minrange = ReadCoord();
972         g_balance_porto_secondary = ReadByte();
973
974         if(!postinit)
975                 PostInit();
976 }
977
978 void Net_ReadRace()
979 {
980         float b;
981
982         b = ReadByte();
983
984         switch(b)
985         {
986                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
987                         race_checkpoint = ReadByte();
988                         race_time = ReadInt24_t();
989                         race_previousbesttime = ReadInt24_t();
990                         if(race_previousbestname)
991                                 strunzone(race_previousbestname);
992                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
993
994                         race_checkpointtime = time;
995
996                         if(race_checkpoint == 0 || race_checkpoint == 254)
997                         {
998                                 race_penaltyaccumulator = 0;
999                                 race_laptime = time; // valid
1000                         }
1001
1002                         break;
1003
1004                 case RACE_NET_CHECKPOINT_CLEAR:
1005                         race_laptime = 0;
1006                         race_checkpointtime = 0;
1007                         break;
1008
1009                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1010                         race_laptime = ReadCoord();
1011                         race_checkpointtime = -99999;
1012                         // fall through
1013                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1014                         race_nextcheckpoint = ReadByte();
1015
1016                         race_nextbesttime = ReadInt24_t();
1017                         if(race_nextbestname)
1018                                 strunzone(race_nextbestname);
1019                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1020                         break;
1021
1022                 case RACE_NET_CHECKPOINT_HIT_RACE:
1023                         race_mycheckpoint = ReadByte();
1024                         race_mycheckpointtime = time;
1025                         race_mycheckpointdelta = ReadInt24_t();
1026                         race_mycheckpointlapsdelta = ReadByte();
1027                         if(race_mycheckpointlapsdelta >= 128)
1028                                 race_mycheckpointlapsdelta -= 256;
1029                         if(race_mycheckpointenemy)
1030                                 strunzone(race_mycheckpointenemy);
1031                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1032                         break;
1033
1034                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1035                         race_othercheckpoint = ReadByte();
1036                         race_othercheckpointtime = time;
1037                         race_othercheckpointdelta = ReadInt24_t();
1038                         race_othercheckpointlapsdelta = ReadByte();
1039                         if(race_othercheckpointlapsdelta >= 128)
1040                                 race_othercheckpointlapsdelta -= 256;
1041                         if(race_othercheckpointenemy)
1042                                 strunzone(race_othercheckpointenemy);
1043                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1044                         break;
1045
1046                 case RACE_NET_PENALTY_RACE:
1047                         race_penaltyeventtime = time;
1048                         race_penaltytime = ReadShort();
1049                         //race_penaltyaccumulator += race_penaltytime;
1050                         if(race_penaltyreason)
1051                                 strunzone(race_penaltyreason);
1052                         race_penaltyreason = strzone(ReadString());
1053                         break;
1054
1055                 case RACE_NET_PENALTY_QUALIFYING:
1056                         race_penaltyeventtime = time;
1057                         race_penaltytime = ReadShort();
1058                         race_penaltyaccumulator += race_penaltytime;
1059                         if(race_penaltyreason)
1060                                 strunzone(race_penaltyreason);
1061                         race_penaltyreason = strzone(ReadString());
1062                         break;
1063
1064                 case RACE_NET_SERVER_RECORD:
1065                         race_server_record = ReadInt24_t();
1066                         break;
1067                 case RACE_NET_SPEED_AWARD:
1068                         race_speedaward = ReadInt24_t();
1069                         if(race_speedaward_holder)
1070                                 strunzone(race_speedaward_holder);
1071                         race_speedaward_holder = strzone(ReadString());
1072                         break;
1073                 case RACE_NET_SPEED_AWARD_BEST:
1074                         race_speedaward_alltimebest = ReadInt24_t();
1075                         if(race_speedaward_alltimebest_holder)
1076                                 strunzone(race_speedaward_alltimebest_holder);
1077                         race_speedaward_alltimebest_holder = strzone(ReadString());
1078                         break;
1079                 case RACE_NET_SERVER_RANKINGS:
1080                         float pos, prevpos, del;
1081                         pos = ReadShort();
1082                         prevpos = ReadShort();
1083                         del = ReadShort();
1084
1085                         // move other rankings out of the way
1086                         float i;
1087                         if (prevpos) {
1088                                 for (i=prevpos-1;i>pos-1;--i) {
1089                                         grecordtime[i] = grecordtime[i-1];
1090                                         if(grecordholder[i])
1091                                                 strunzone(grecordholder[i]);
1092                                         grecordholder[i] = strzone(grecordholder[i-1]);
1093                                 }
1094                         } else if (del) { // a record has been deleted by the admin
1095                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1096                                         if (i == RANKINGS_CNT-1) { // clear out last record
1097                                                 grecordtime[i] = 0;
1098                                                 if (grecordholder[i])
1099                                                         strunzone(grecordholder[i]);
1100                                                 grecordholder[i] = string_null;
1101                                         }
1102                                         else {
1103                                                 grecordtime[i] = grecordtime[i+1];
1104                                                 if (grecordholder[i])
1105                                                         strunzone(grecordholder[i]);
1106                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1107                                         }
1108                                 }
1109                         } else { // player has no ranked record yet
1110                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1111                                         grecordtime[i] = grecordtime[i-1];
1112                                         if(grecordholder[i])
1113                                                 strunzone(grecordholder[i]);
1114                                         grecordholder[i] = strzone(grecordholder[i-1]);
1115                                 }
1116                         }
1117
1118                         // store new ranking
1119                         if(grecordholder[pos-1] != "")
1120                                 strunzone(grecordholder[pos-1]);
1121                         grecordholder[pos-1] = strzone(ReadString());
1122                         grecordtime[pos-1] = ReadInt24_t();
1123                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1124                                 race_myrank = pos;
1125                         break;
1126                 case RACE_NET_SERVER_STATUS:
1127                         race_status = ReadShort();
1128                         if(race_status_name)
1129                                 strunzone(race_status_name);
1130                         race_status_name = strzone(ReadString());
1131         }
1132 }
1133
1134 void Net_ReadSpawn()
1135 {
1136         zoomin_effect = 1;
1137         current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
1138
1139         if(autocvar_cl_unpress_zoom_on_spawn)
1140         {
1141                 localcmd("-zoom\n");
1142                 button_zoom = FALSE;
1143         }
1144 }
1145
1146 void Net_TeamNagger()
1147 {
1148         teamnagger = 1;
1149 }
1150
1151 void Net_ReadPingPLReport()
1152 {
1153         float e, pi, pl, ml;
1154         e = ReadByte();
1155         pi = ReadShort();
1156         pl = ReadByte();
1157         ml = ReadByte();
1158         if not(playerslots[e])
1159                 return;
1160         playerslots[e].ping = pi;
1161         playerslots[e].ping_packetloss = pl / 255.0;
1162         playerslots[e].ping_movementloss = ml / 255.0;
1163 }
1164
1165 void Net_WeaponComplain()
1166 {
1167         complain_weapon = ReadByte();
1168
1169         if(complain_weapon_name)
1170                 strunzone(complain_weapon_name);
1171         complain_weapon_name = strzone(ReadString());
1172
1173         complain_weapon_type = ReadByte();
1174
1175         complain_weapon_time = time;
1176         weapontime = time; // ping the weapon panel
1177
1178         switch(complain_weapon_type)
1179         {
1180                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1181                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1182                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1183         }
1184 }
1185
1186 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1187 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1188 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1189 float CSQC_Parse_TempEntity()
1190 {
1191         float bHandled;
1192                 bHandled  = true;
1193         // Acquire TE ID
1194         float nTEID;
1195                 nTEID = ReadByte();
1196
1197         if(autocvar_developer_csqcentities)
1198                 print(sprintf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID));
1199
1200                 // NOTE: Could just do return instead of break...
1201         switch(nTEID)
1202         {
1203                 case TE_CSQC_TARGET_MUSIC:
1204                         Net_TargetMusic();
1205                         bHandled = true;
1206                         break;
1207                 case TE_CSQC_PICTURE:
1208                         Net_MapVote_Picture();
1209                         bHandled = true;
1210                         break;
1211                 case TE_CSQC_RACE:
1212                         Net_ReadRace();
1213                         bHandled = true;
1214                         break;
1215                 case TE_CSQC_SPAWN:
1216                         Net_ReadSpawn();
1217                         bHandled = true;
1218                         break;
1219                 case TE_CSQC_ZCURVEPARTICLES:
1220                         Net_ReadZCurveParticles();
1221                         bHandled = true;
1222                         break;
1223                 case TE_CSQC_NEXGUNBEAMPARTICLE:
1224                         Net_ReadNexgunBeamParticle();
1225                         bHandled = true;
1226                         break;
1227                 case TE_CSQC_TEAMNAGGER:
1228                         Net_TeamNagger();
1229                         bHandled = true;
1230                         break;
1231                 case TE_CSQC_LIGHTNINGARC:
1232                         Net_ReadLightningarc();
1233                         bHandled = true;
1234                         break;
1235                 case TE_CSQC_PINGPLREPORT:
1236                         Net_ReadPingPLReport();
1237                         bHandled = true;
1238                         break;
1239                 case TE_CSQC_WEAPONCOMPLAIN:
1240                         Net_WeaponComplain();
1241                         bHandled = true;
1242                         break;
1243                 case TE_CSQC_VEHICLESETUP:
1244                         Net_VehicleSetup();
1245                         bHandled = true;
1246                         break;
1247                 case TE_CSQC_SVNOTICE:
1248                         cl_notice_read();
1249                         bHandled = true;
1250                         break;
1251                 default:
1252                         // No special logic for this temporary entity; return 0 so the engine can handle it
1253                         bHandled = false;
1254                         break;
1255         }
1256
1257         return bHandled;
1258 }
1259
1260 string getcommandkey(string text, string command)
1261 {
1262         string keys;
1263         float n, j, k, l = 0;
1264
1265         if (!autocvar_hud_showbinds)
1266                 return text;
1267
1268         keys = db_get(binddb, command);
1269         if (keys == "")
1270         {
1271                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1272                 for(j = 0; j < n; ++j)
1273                 {
1274                         k = stof(argv(j));
1275                         if(k != -1)
1276                         {
1277                                 if ("" == keys)
1278                                         keys = keynumtostring(k);
1279                                 else
1280                                         keys = strcat(keys, ", ", keynumtostring(k));
1281
1282                                 ++l;
1283                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1284                                         break;
1285                         }
1286
1287                 }
1288                 if (keys == "")
1289                         keys = "NO_KEY";
1290                 db_put(binddb, command, keys);
1291         }
1292
1293         if (keys == "NO_KEY") {
1294                 if (autocvar_hud_showbinds > 1)
1295                         return sprintf(_("%s (not bound)"), text);
1296                 else
1297                         return text;
1298         }
1299         else if (autocvar_hud_showbinds > 1)
1300                 return sprintf(_("%s (%s)"), text, keys);
1301         else
1302                 return keys;
1303 }