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Precache the texture only if the cvar is enabled.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_SEEKER: // projectile has a size!
295                         mi = '-2 -2 -2';
296                         ma = '2 2 2';
297                         break;
298                 case WEP_ELECTRO: // projectile has a size!
299                         mi = '0 0 -3';
300                         ma = '0 0 -3';
301                         break;
302         }
303
304         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
305
306         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
307         trueaimpoint = trace_endpos;
308
309         if(vecs_x > 0)
310                 vecs_y = -vecs_y;
311         else
312                 vecs = '0 0 0';
313
314         dv = view_right * vecs_y + view_up * vecs_z;
315         w_shotorg = view_origin + dv;
316
317         // now move the vecs forward as much as requested if possible
318         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
319         w_shotorg = trace_endpos - view_forward * nudge;
320
321         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
322         shottype = EnemyHitCheck();
323         if(shottype != SHOTTYPE_HITWORLD)
324                 return shottype;
325
326 #if 0
327         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
328         // or rather, I know why, but see no fix
329         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
330                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
331                 return SHOTTYPE_HITOBSTRUCTION;
332 #endif
333
334         return SHOTTYPE_HITWORLD;
335 }
336
337 void CSQC_common_hud(void);
338
339 void PostInit(void);
340 void CSQC_Demo_Camera();
341 float HUD_WouldDrawScoreboard ();
342 float view_set;
343 float camera_mode;
344 float zoom_type;
345 string NextFrameCommand;
346 void CSQC_SPIDER_HUD();
347 void CSQC_RAPTOR_HUD();
348
349 vector freeze_pmove_org, freeze_input_angles;
350
351 void CSQC_UpdateView(float w, float h)
352 {
353         entity e;
354         float fov;
355         float f, i, j;
356         vector v, vo;
357
358         vector reticle_pos, reticle_size;
359
360         WaypointSprite_Load();
361
362         if(spectatee_status)
363                 myteam = GetPlayerColor(spectatee_status - 1);
364         else
365                 myteam = GetPlayerColor(player_localentnum - 1);
366
367         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
368         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
369
370         warpzone_fixview_origin = pmove_org + vo;
371         warpzone_fixview_cl_viewangles = input_angles;
372         warpzone_fixview_angles = view_angles;
373         WarpZone_FixView();
374         pmove_org = warpzone_fixview_origin - vo;
375         input_angles = warpzone_fixview_cl_viewangles;
376         view_angles = warpzone_fixview_angles;
377
378         if(cvar("cl_lockview") || hud_configure)
379         {
380                 pmove_org = freeze_pmove_org;
381                 input_angles = view_angles = freeze_input_angles;
382                 R_SetView(VF_ORIGIN, pmove_org + vo);
383                 R_SetView(VF_ANGLES, view_angles);
384                 //R_SetView(VF_CL_VIEWANGLES, input_angles);
385         }
386         freeze_pmove_org = pmove_org;
387         freeze_input_angles = input_angles;
388
389         // Render the Scene
390         if(!intermission || !view_set)
391         {
392                 view_origin = pmove_org + vo;
393                 view_angles = input_angles;
394                 makevectors(view_angles);
395                 view_forward = v_forward;
396                 view_right = v_right;
397                 view_up = v_up;
398                 view_set = 1;
399         }
400
401         vid_width = w;
402         vid_height = h;
403
404 #ifdef BLURTEST
405         if(time > blurtest_time0 && time < blurtest_time1)
406         {
407                 float r, t;
408
409                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
410                 r = t * blurtest_radius;
411                 f = 1 / pow(t, blurtest_power) - 1;
412
413                 cvar_set("r_glsl_postprocess", "1");
414                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
415         }
416         else
417         {
418                 cvar_set("r_glsl_postprocess", "0");
419                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
420         }
421 #endif
422
423         TargetMusic_Advance();
424         Fog_Force();
425
426         drawframetime = max(0.000001, time - drawtime);
427         drawtime = time;
428
429         // watch for gametype changes here...
430         // in ParseStuffCMD the cmd isn't executed yet :/
431         // might even be better to add the gametype to TE_CSQC_INIT...?
432         if(!postinit)
433                 PostInit();
434
435         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
436                 if(calledhooks & HOOK_START)
437                 {
438                         localcmd("\ncl_hook_gameend;");
439                         calledhooks |= HOOK_END;
440                 }
441
442         CheckForGamestartChange();
443         serverAnnouncer();
444         maptimeAnnouncer();
445         carrierAnnouncer();
446
447         fov = cvar("fov");
448         if(button_zoom || fov <= 59.5)
449         {
450                 if(!zoomscript_caught)
451                 {
452                         localcmd("+button4\n");
453                         zoomscript_caught = 1;
454                         ignore_plus_zoom += 1;
455                 }
456         }
457         else
458         {
459                 if(zoomscript_caught)
460                 {
461                         localcmd("-button4\n");
462                         zoomscript_caught = 0;
463                         ignore_minus_zoom += 1;
464                 }
465         }
466
467         hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
468         ColorTranslateMode = cvar("cl_stripcolorcodes");
469         activeweapon = getstati(STAT_SWITCHWEAPON);
470         f = cvar("teamplay");
471         if(f != teamplay)
472         {
473                 teamplay = f;
474                 HUD_InitScores();
475         }
476
477         if(last_weapon != activeweapon) {
478                 weapontime = time;
479                 last_weapon = activeweapon;
480         }
481
482         // ALWAYS Clear Current Scene First
483         R_ClearScene();
484
485         // Assign Standard Viewflags
486         // Draw the World (and sky)
487         R_SetView(VF_DRAWWORLD, 1);
488
489         // Set the console size vars
490         vid_conwidth = cvar("vid_conwidth");
491         vid_conheight = cvar("vid_conheight");
492         vid_pixelheight = cvar("vid_pixelheight");
493
494         R_SetView(VF_FOV, GetCurrentFov(fov));
495
496         // Camera for demo playback
497         if(camera_active)
498         {
499                 if(cvar("camera_enable"))
500                         CSQC_Demo_Camera();
501                 else
502                 {
503                         cvar_set("chase_active", ftos(chase_active_backup));
504                         cvar_set("cl_demo_mousegrab", "0");
505                         camera_active = FALSE;
506                 }
507         }
508 #ifdef CAMERATEST
509         else if(cvar("camera_enable"))
510 #else
511         else if(cvar("camera_enable") && isdemo())
512 #endif
513         {
514                 // Enable required Darkplaces cvars
515                 chase_active_backup = cvar("chase_active");
516                 cvar_set("chase_active", "2");
517                 cvar_set("cl_demo_mousegrab", "1");
518                 camera_active = TRUE;
519                 camera_mode = FALSE;
520         }
521
522         // Draw the Crosshair
523         float scoreboard_active;
524         scoreboard_active = HUD_WouldDrawScoreboard();
525         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
526
527         // Draw the Engine Status Bar (the default Quake HUD)
528         R_SetView(VF_DRAWENGINEHUD, 0);
529
530         // fetch this one only once per frame
531         hud_showbinds = cvar("hud_showbinds");
532         hud_showbinds_limit = cvar("hud_showbinds_limit");
533
534         // Update the mouse position
535         /*
536            mousepos_x = vid_conwidth;
537            mousepos_y = vid_conheight;
538            mousepos = mousepos*0.5 + getmousepos();
539          */
540
541         e = self;
542         for(self = world; (self = nextent(self)); )
543                 if(self.draw)
544                         self.draw();
545         self = e;
546
547         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
548         R_RenderScene();
549
550         // now switch to 2D drawing mode by calling a 2D drawing function
551         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
552         // next R_RenderScene call
553         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
554
555         // draw the aiming reticle for weapons that use it (eg. Nex)
556         // zoom_type is changed to the item we are zooming with, to decide which reticle to use
557         if(button_zoom)
558                 zoom_type = 0; // normal zoom
559         else if(activeweapon == WEP_NEX && button_attack2)
560                 zoom_type = 1; // nex zoom
561
562         reticle_size_x = max(vid_conwidth, vid_conheight);
563         reticle_size_y = max(vid_conwidth, vid_conheight);
564         reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
565         reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
566
567         if(cvar("cl_reticle_nex"))
568         {
569                 precache_pic("textures/reticle_nex");
570                 if(zoom_type == 1)
571                         drawpic(reticle_pos, "textures/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_nex"), DRAWFLAG_NORMAL);
572         }
573
574         // Draw the mouse cursor
575         // NOTE: drawpic must happen after R_RenderScene for some reason
576         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
577         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
578         //self = edict_num(player_localnum);
579         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
580         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
581         // as long as the ctf part isn't in, this is useless
582         if(menu_visible)
583                 menu_show();
584
585         /*if(gametype == GAME_CTF)
586           {
587           ctf_view();
588           } else */
589
590         // draw 2D entities
591         e = self;
592         for(self = world; (self = nextent(self)); )
593                 if(self.draw2d)
594                         self.draw2d();
595         self = e;
596
597         // draw hud
598         if(cvar("r_letterbox") == 0) {
599                 HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
600         }
601
602         float hud;
603         hud = getstati(STAT_HUD);
604         if(hud == HUD_SPIDERBOT)
605         {
606                 CSQC_SPIDER_HUD();
607         }
608         else if(hud == HUD_WAKIZASHI)
609         CSQC_WAKIZASHI_HUD();
610     else if(hud == HUD_RAPTOR)
611         CSQC_RAPTOR_HUD();
612         else
613         {
614                 if(cvar("r_letterbox") == 0)
615                         if(cvar("viewsize") < 120)
616                                 CSQC_common_hud();
617
618                 // crosshair goes VERY LAST
619                 if(!scoreboard_active && !camera_active) {
620                         // TrueAim check
621                         float shottype;
622                         float bullets, ring_scale;
623                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
624                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
625                         wcross_origin_z = 0;
626                         if(cvar("crosshair_hittest"))
627                         {
628                                 vector wcross_oldorigin;
629                                 wcross_oldorigin = wcross_origin;
630                                 shottype = TrueAimCheck();
631                                 if(shottype == SHOTTYPE_HITWORLD)
632                                 {
633                                         v = wcross_origin - wcross_oldorigin;
634                                         v_x /= vid_conwidth;
635                                         v_y /= vid_conheight;
636                                         if(vlen(v) > 0.01)
637                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
638                                 }
639                                 if(!cvar("crosshair_hittest_showimpact"))
640                                         wcross_origin = wcross_oldorigin;
641                         }
642                         else
643                                 shottype = SHOTTYPE_HITWORLD;
644
645                         string wcross_style;
646                         wcross_style = cvar_string("crosshair");
647
648                         if (wcross_style != "0") {
649                                 vector wcross_color, wcross_size;
650                                 string wcross_wep, wcross_name;
651                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
652
653                                 wcross_color_x = cvar("crosshair_color_red");
654                                 wcross_color_y = cvar("crosshair_color_green");
655                                 wcross_color_z = cvar("crosshair_color_blue");
656                                 wcross_alpha = cvar("crosshair_color_alpha");
657                                 wcross_resolution = cvar("crosshair_size");
658                                 if (cvar("crosshair_per_weapon")) {
659                                         e = get_weaponinfo(activeweapon);
660                                         if (e && e.netname != "")
661                                         {
662                                                 wcross_wep = e.netname;
663                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
664                                                 if(wcross_style == "")
665                                                         wcross_style = e.netname;
666
667                                                 if(!cvar("crosshair_color_override"))
668                                                 {
669                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
670                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
671                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
672                                                 }
673
674                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
675                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
676                                         }
677                                 }
678
679                                 wcross_name = strcat("gfx/crosshair", wcross_style);
680
681                                 if(cvar("crosshair_effect_scalefade"))
682                                 {
683                                         wcross_scale = wcross_resolution;
684                                         wcross_resolution = 1;
685                                 }
686                                 else
687                                 {
688                                         wcross_scale = 1;
689                                 }
690
691                                 if(shottype == SHOTTYPE_HITENEMY)
692                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
693                                 if(shottype == SHOTTYPE_HITTEAM)
694                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
695
696                                 f = cvar("crosshair_effect_speed");
697                                 if(f < 0)
698                                         f *= -2 * g_weaponswitchdelay;
699                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
700                                 {
701                                         wcross_changedonetime = time + f;
702                                 }
703                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
704                                 {
705                                         wcross_name_changestarttime = time;
706                                         wcross_name_changedonetime = time + f;
707                                         if(wcross_name_goal_prev_prev)
708                                                 strunzone(wcross_name_goal_prev_prev);
709                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
710                                         wcross_name_goal_prev = strzone(wcross_name);
711                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
712                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
713                                         wcross_resolution_goal_prev = wcross_resolution;
714                                 }
715
716                                 wcross_scale_goal_prev = wcross_scale;
717                                 wcross_alpha_goal_prev = wcross_alpha;
718                                 wcross_color_goal_prev = wcross_color;
719
720                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
721                                 {
722                                         wcross_blur = 1;
723                                         wcross_alpha *= 0.75;
724                                 }
725                                 else
726                                         wcross_blur = 0;
727                                 // *_prev is at time-frametime
728                                 // * is at wcross_changedonetime+f
729                                 // what do we have at time?
730                                 if(time < wcross_changedonetime)
731                                 {
732                                         f = frametime / (wcross_changedonetime - time + frametime);
733                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
734                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
735                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
736                                 }
737
738                                 wcross_scale_prev = wcross_scale;
739                                 wcross_alpha_prev = wcross_alpha;
740                                 wcross_color_prev = wcross_color;
741
742                                 wcross_scale *= 1 - cvar("_menu_alpha");
743                                 wcross_alpha *= 1 - cvar("_menu_alpha");
744
745                                 // ring around crosshair representing bullets left in camping rifle clip
746                                 if (activeweapon == WEP_CAMPINGRIFLE)
747                                 {
748                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
749                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
750                                 }
751                                 else
752                                         bullets = 0;
753
754 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
755                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/", cvar_string("hud_skin"), "/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
756
757 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
758                                 do \
759                                 { \
760                                         if(wcross_blur > 0) \
761                                         { \
762                                                 for(i = -2; i <= 2; ++i) \
763                                                         for(j = -2; j <= 2; ++j) \
764                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
765                                         } \
766                                         else \
767                                         { \
768                                                 M(0,0,sz,wcross_name,wcross_alpha); \
769                                         } \
770                                 } \
771                                 while(0)
772
773 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
774                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
775
776 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
777                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
778
779                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
780                                 {
781                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
782                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
783                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
784                                         f = 1 - f;
785                                 }
786                                 else
787                                 {
788                                         f = 1;
789                                 }
790
791                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
792                                 if(bullets)
793                                 {
794                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
795                                 }
796                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
797                                 wcross_name_alpha_goal_prev = f;
798                         }
799                 }
800                 else
801                 {
802                         wcross_scale_prev = 0;
803                         wcross_alpha_prev = 0;
804                         wcross_scale_goal_prev = 0;
805                         wcross_alpha_goal_prev = 0;
806                         wcross_changedonetime = 0;
807                         if(wcross_name_goal_prev)
808                                 strunzone(wcross_name_goal_prev);
809                         wcross_name_goal_prev = string_null;
810                         if(wcross_name_goal_prev_prev)
811                                 strunzone(wcross_name_goal_prev_prev);
812                         wcross_name_goal_prev_prev = string_null;
813                         wcross_name_changestarttime = 0;
814                         wcross_name_changedonetime = 0;
815                         wcross_name_alpha_goal_prev = 0;
816                         wcross_name_alpha_goal_prev_prev = 0;
817                         wcross_resolution_goal_prev = 0;
818                         wcross_resolution_goal_prev_prev = 0;
819                 }
820         }
821
822         if(NextFrameCommand)
823         {
824                 localcmd("\n", NextFrameCommand, "\n");
825                 NextFrameCommand = string_null;
826         }
827
828         // we must do this check AFTER a frame was rendered, or it won't work
829         if(cs_project_is_b0rked == 0)
830         {
831                 string w0, h0;
832                 w0 = cvar_string("vid_conwidth");
833                 h0 = cvar_string("vid_conheight");
834                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
835                 //R_SetView(VF_FOV, '90 90 0');
836                 R_SetView(VF_ORIGIN, '0 0 0');
837                 R_SetView(VF_ANGLES, '0 0 0');
838                 R_SetView(VF_PERSPECTIVE, 1);
839                 makevectors('0 0 0');
840                 vector v1, v2;
841                 cvar_set("vid_conwidth", "800");
842                 cvar_set("vid_conheight", "600");
843                 v1 = cs_project(v_forward);
844                 cvar_set("vid_conwidth", "640");
845                 cvar_set("vid_conheight", "480");
846                 v2 = cs_project(v_forward);
847                 if(v1 == v2)
848                         cs_project_is_b0rked = 1;
849                 else
850                         cs_project_is_b0rked = -1;
851                 cvar_set("vid_conwidth", w0);
852                 cvar_set("vid_conheight", h0);
853         }
854
855         if(hud_configure)
856                 HUD_Panel_Mouse();
857         // be safe against triggerbots until everyone has the fixed engine
858         // this call is meant to overwrite the trace globals by something
859         // unsuspicious
860         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
861 }
862
863 #define spider_h "gfx/vehicles/hud_bg.tga"
864 #define spider_b "gfx/vehicles/sbot.tga"
865 #define spider_r "gfx/vehicles/sbot_rpods.tga"
866 #define spider_g "gfx/vehicles/sbot_mguns.tga"
867 #define spider_s "gfx/vehicles/shiled.tga"
868 #define spider_a1 "gfx/hud/sb_rocket.tga"
869 #define spider_a2 "gfx/sb_bullets.tga"
870
871 void CSQC_SPIDER_HUD()
872 {
873         float rockets, reload, heat, hp, shield;
874         vector picsize, hudloc;
875
876     // Fetch health & ammo stats
877     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
878         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
879         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
880         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
881         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
882
883     // Draw the crosshairs
884     picsize = drawgetimagesize(SPIDER_CROSS);
885     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
886     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
887     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
888
889     hudloc_y =  4;
890     hudloc_x = 4;
891
892     picsize = drawgetimagesize(spider_h) * 0.5;
893     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
894
895     picsize = drawgetimagesize(spider_a2) * 0.5;
896     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
897
898     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
899     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
900     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
901
902     picsize = drawgetimagesize(spider_a1) * 0.85;
903     if(rockets == 9)
904     {
905         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
906         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
907     }
908     else
909     {
910         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
911         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
912     }
913
914     picsize = drawgetimagesize(spider_b) * 0.5;
915     hudloc_y = 10.5;
916     hudloc_x = 10.5;
917
918     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
919     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
920     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
921     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
922
923
924         /*
925         // Draw health bar
926         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
927         p = p + '0 1 0' * vid_conheight - '0 32 0';
928         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
929         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
930         p_y += 8;
931         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
932         p_x += 256 * hp;
933         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
934
935         // Draw minigun heat indicator
936         p = '0.5 0 0' * (vid_conwidth - 256);
937         p = p + '0 1 0' * vid_conheight - '0 34  0';
938         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
939         p_x += 256 * (1-heat);
940         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
941
942
943         // Draw rocket icons for loaded/empty tubes.
944         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
945         pp += '0 1 0' * vid_conheight - '0 64 0';
946         for(i = 0; i < 8; ++i)
947         {
948                 p = pp + '1 0 0' * (rkt_size * i);
949                 if(rockets == 8)
950                 {
951                         if(floor(reload * 8) == i)
952                         {
953                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
954                         }
955                         else if(i < reload * 8)
956                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
957                         else
958                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
959                 }
960                 else
961                 {
962                         if(i < rockets)
963                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
964                         else
965                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
966                 }
967         }
968         */
969
970         if (scoreboard_showscores)
971         {
972                 HUD_DrawScoreboard();
973                 HUD_DrawCenterPrint();
974         }
975
976 }
977
978 #define raptor_h "gfx/vehicles/hud_bg.tga"
979 #define raptor_b "gfx/vehicles/raptor.tga"
980 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
981 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
982 #define raptor_s "gfx/vehicles/shiled.tga"
983
984 void CSQC_RAPTOR_HUD()
985 {
986         float rockets, reload, heat, hp, shield, energy;
987         vector picsize, hudloc;
988
989     // Fetch health & ammo stats
990     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
991         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
992         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
993         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
994
995     // Draw the crosshairs
996     picsize = drawgetimagesize(SPIDER_CROSS);
997     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
998     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
999     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1000
1001     hudloc_y =  4;
1002     hudloc_x = 4;
1003
1004     picsize = drawgetimagesize(raptor_h) * 0.5;
1005     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1006
1007     picsize = drawgetimagesize(spider_a2) * 0.5;
1008     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1009
1010     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1011     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1012     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1013
1014
1015     picsize = drawgetimagesize(spider_a1) * 0.85;
1016     if(reload == 1)
1017     {
1018         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1019         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1020     }
1021     else
1022     {
1023         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1024         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1025     }
1026
1027     picsize = drawgetimagesize(raptor_b) * 0.5;
1028     hudloc_y = 10.5;
1029     hudloc_x = 10.5;
1030
1031     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1032     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1033     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1034     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1035
1036
1037         if (scoreboard_showscores)
1038         {
1039                 HUD_DrawScoreboard();
1040                 HUD_DrawCenterPrint();
1041         }
1042
1043 }
1044
1045 #define waki_h "gfx/vehicles/hud_bg.tga"
1046 #define waki_b "gfx/vehicles/waki.tga"
1047 #define waki_e "gfx/vehicles/waki_e.tga"
1048 #define waki_g "gfx/vehicles/waki_guns.tga"
1049 #define waki_r "gfx/vehicles/waki_rockets.tga"
1050 #define waki_s "gfx/vehicles/shiled.tga"
1051
1052 #define waki_a1 "gfx/hud/sb_rocket.tga"
1053 #define waki_a2 "gfx/sb_cells.tga"
1054
1055 void CSQC_WAKIZASHI_HUD()
1056 {
1057         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1058         float health, shield, energy, rockets;
1059         vector picsize, hudloc;
1060
1061     picsize = drawgetimagesize(SPIDER_CROSS);
1062     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1063     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1064     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1065
1066 /*
1067 const float STAT_VEHICLESTAT_HEALTH  = 60;
1068 const float STAT_VEHICLESTAT_SHIELD  = 61;
1069 const float STAT_VEHICLESTAT_ENERGY  = 62;
1070 const float STAT_VEHICLESTAT_AMMO1   = 63;
1071 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1072 const float STAT_VEHICLESTAT_AMMO2   = 65;
1073 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1074 */
1075     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1076         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1077         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1078         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1079
1080     hudloc_y =  4;
1081     hudloc_x = 4;
1082
1083     picsize = drawgetimagesize(waki_h) * 0.5;
1084     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1085
1086     picsize = drawgetimagesize(waki_a2) * 0.7;
1087     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1088
1089
1090     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1091     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1092
1093     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1094
1095     picsize = drawgetimagesize(waki_a1) * 0.75;
1096     if(rockets == 1)
1097     {
1098         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1099         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1100     }
1101     else
1102     {
1103         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1104         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1105         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1106     }
1107
1108     picsize = drawgetimagesize(waki_b) * 0.5;
1109     hudloc_y = 10.5;
1110     hudloc_x = 10.5;
1111
1112     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1113     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1114     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1115     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1116
1117
1118
1119         /*
1120         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1121         p = p + '0 1 0' * vid_conheight - '0 32 0';
1122
1123         // Draw health bar
1124         p_y += 8;
1125         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1126         p_x += 256 * health;
1127         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1128
1129         // Draw shiled bar
1130         p_x -= 256 * health;
1131         p_y += 4;
1132         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1133
1134         // Draw energy
1135         //p_x -= 256 * health;
1136         p_y -= 8;
1137         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1138
1139         // Draw rockets bar
1140         p_y += 12;
1141         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1142         */
1143
1144
1145
1146
1147         if (scoreboard_showscores)
1148         {
1149                 HUD_DrawScoreboard();
1150                 HUD_DrawCenterPrint();
1151         }
1152
1153 }
1154
1155
1156 void CSQC_common_hud(void)
1157 {
1158         // HUD_SortFrags(); done in HUD_Draw
1159         float hud;
1160         hud = getstati(STAT_HUD);
1161
1162         //hud = 10;
1163         switch(hud)
1164         {
1165                 case HUD_NORMAL:
1166                         // hud first
1167                         HUD_Main();
1168
1169                         // scoreboard/accuracy
1170                         if (intermission == 2 && !scoreboard_showaccuracy && !scoreboard_showscores) // map voting screen
1171                         {
1172                                 HUD_FinaleOverlay();
1173                                 HUD_Reset();
1174                         }
1175                         else if(scoreboard_showaccuracy && spectatee_status != -1)
1176                                 HUD_DrawAccuracyStats();
1177                         else
1178                                 HUD_DrawScoreboard();
1179
1180                         if (scoreboard_showscores || scoreboard_showaccuracy || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
1181                                 HUD_Reset();
1182
1183                         break;
1184
1185                 case HUD_SPIDERBOT:
1186                         CSQC_SPIDER_HUD();
1187                         break;
1188
1189                 case HUD_WAKIZASHI:
1190                         CSQC_WAKIZASHI_HUD();
1191                         break;
1192         }
1193 }
1194
1195
1196 // following vectors must be global to allow seamless switching between camera modes
1197 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1198 void CSQC_Demo_Camera()
1199 {
1200         float speed, attenuation, dimensions;
1201         vector tmp, delta;
1202
1203         if( cvar("camera_reset") || !camera_mode )
1204         {
1205                 camera_offset = '0 0 0';
1206                 current_angles = '0 0 0';
1207                 camera_direction = '0 0 0';
1208                 camera_offset_z += 30;
1209                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1210                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1211                 current_origin = view_origin;
1212                 current_camera_offset  = camera_offset;
1213                 cvar_set("camera_reset", "0");
1214                 camera_mode = CAMERA_CHASE;
1215         }
1216
1217         // Camera angles
1218         if( camera_roll )
1219                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1220
1221         if(cvar("camera_look_player"))
1222         {
1223                 local vector dir;
1224                 local float n;
1225
1226                 dir = normalize(view_origin - current_position);
1227                 n = mouse_angles_z;
1228                 mouse_angles = vectoangles(dir);
1229                 mouse_angles_x = mouse_angles_x * -1;
1230                 mouse_angles_z = n;
1231         }
1232         else
1233         {
1234                 tmp = getmousepos() * 0.1;
1235                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1236                 {
1237                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1238                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1239                 }
1240         }
1241
1242         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1243         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1244         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1245         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1246
1247         // Fix difference when angles don't have the same sign
1248         delta = '0 0 0';
1249         if(mouse_angles_y < -60 && current_angles_y > 60)
1250                 delta = '0 360 0';
1251         if(mouse_angles_y > 60 && current_angles_y < -60)
1252                 delta = '0 -360 0';
1253
1254         if(cvar("camera_look_player"))
1255                 attenuation = cvar("camera_look_attenuation");
1256         else
1257                 attenuation = cvar("camera_speed_attenuation");
1258
1259         attenuation = 1 / max(1, attenuation);
1260         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1261
1262         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1263         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1264         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1265         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1266
1267         // Camera position
1268         tmp = '0 0 0';
1269         dimensions = 0;
1270
1271         if( camera_direction_x )
1272         {
1273                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1274                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1275                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1276                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1277                 ++dimensions;
1278         }
1279
1280         if( camera_direction_y )
1281         {
1282                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1283                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1284                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1285                 ++dimensions;
1286         }
1287
1288         if( camera_direction_z )
1289         {
1290                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1291                 ++dimensions;
1292         }
1293
1294         if(cvar("camera_free"))
1295                 speed = cvar("camera_speed_free");
1296         else
1297                 speed = cvar("camera_speed_chase");
1298
1299         if(dimensions)
1300         {
1301                 speed = speed * sqrt(1 / dimensions);
1302                 camera_offset += tmp * speed;
1303         }
1304
1305         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1306
1307         // Camera modes
1308         if( cvar("camera_free") )
1309         {
1310                 if ( camera_mode == CAMERA_CHASE )
1311                 {
1312                         current_camera_offset = current_origin + current_camera_offset;
1313                         camera_offset = current_origin + camera_offset;
1314                 }
1315
1316                 camera_mode = CAMERA_FREE;
1317                 current_position = current_camera_offset;
1318         }
1319         else
1320         {
1321                 if ( camera_mode == CAMERA_FREE )
1322                 {
1323                         current_origin = view_origin;
1324                         camera_offset = camera_offset - current_origin;
1325                         current_camera_offset = current_camera_offset - current_origin;
1326                 }
1327
1328                 camera_mode = CAMERA_CHASE;
1329
1330                 if(cvar("camera_chase_smoothly"))
1331                         current_origin += (view_origin - current_origin) * attenuation;
1332                 else
1333                         current_origin = view_origin;
1334
1335                 current_position = current_origin + current_camera_offset;
1336         }
1337
1338         R_SetView(VF_ANGLES, current_angles);
1339         R_SetView(VF_ORIGIN, current_position);
1340 }