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use only XY velocity on nex
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL, view_origin);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL, view_origin);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(world, CHAN_AUTO, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if((getstati(STAT_ACTIVEWEAPON) == WEP_NEX && nex_scope) || (getstati(STAT_ACTIVEWEAPON) == WEP_CAMPINGRIFLE && campingrifle_scope)) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_SEEKER: // projectile has a size!
295                         mi = '-2 -2 -2';
296                         ma = '2 2 2';
297                         break;
298                 case WEP_ELECTRO: // projectile has a size!
299                         mi = '0 0 -3';
300                         ma = '0 0 -3';
301                         break;
302         }
303
304         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
305
306         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
307         trueaimpoint = trace_endpos;
308
309         if(vecs_x > 0)
310                 vecs_y = -vecs_y;
311         else
312                 vecs = '0 0 0';
313
314         dv = view_right * vecs_y + view_up * vecs_z;
315         w_shotorg = view_origin + dv;
316
317         // now move the vecs forward as much as requested if possible
318         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
319         w_shotorg = trace_endpos - view_forward * nudge;
320
321         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
322         shottype = EnemyHitCheck();
323         if(shottype != SHOTTYPE_HITWORLD)
324                 return shottype;
325
326 #if 0
327         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
328         // or rather, I know why, but see no fix
329         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
330                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
331                 return SHOTTYPE_HITOBSTRUCTION;
332 #endif
333
334         return SHOTTYPE_HITWORLD;
335 }
336
337 void CSQC_common_hud(void);
338
339 void PostInit(void);
340 void CSQC_Demo_Camera();
341 float HUD_WouldDrawScoreboard ();
342 float view_set;
343 float camera_mode;
344 float reticle_type;
345 string NextFrameCommand;
346 void CSQC_SPIDER_HUD();
347 void CSQC_RAPTOR_HUD();
348
349 vector freeze_pmove_org, freeze_input_angles;
350 entity nightvision_noise, nightvision_noise2;
351
352 void CSQC_UpdateView(float w, float h)
353 {
354         entity e;
355         float fov;
356         float f, i, j;
357         vector v, vo;
358         vector vf_size, vf_min;
359
360         vf_size = R_SetView3fv(VF_SIZE);
361         vf_min = R_SetView3fv(VF_MIN);
362         vid_width = vf_size_x;
363         vid_height = vf_size_y;
364
365         vector reticle_pos, reticle_size;
366
367         WaypointSprite_Load();
368
369         if(spectatee_status)
370                 myteam = GetPlayerColor(spectatee_status - 1);
371         else
372                 myteam = GetPlayerColor(player_localentnum - 1);
373
374         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
375         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
376
377         warpzone_fixview_origin = pmove_org + vo;
378         warpzone_fixview_cl_viewangles = input_angles;
379         warpzone_fixview_angles = view_angles;
380         WarpZone_FixView();
381         pmove_org = warpzone_fixview_origin - vo;
382         input_angles = warpzone_fixview_cl_viewangles;
383         view_angles = warpzone_fixview_angles;
384
385         if(cvar("cl_lockview") || autocvar__hud_configure)
386         {
387                 pmove_org = freeze_pmove_org;
388                 input_angles = view_angles = freeze_input_angles;
389                 R_SetView(VF_ORIGIN, pmove_org + vo);
390                 R_SetView(VF_ANGLES, view_angles);
391                 //R_SetView(VF_CL_VIEWANGLES, input_angles);
392         }
393         freeze_pmove_org = pmove_org;
394         freeze_input_angles = input_angles;
395
396         // Render the Scene
397         if(!intermission || !view_set)
398         {
399                 view_origin = pmove_org + vo;
400                 view_angles = input_angles;
401                 makevectors(view_angles);
402                 view_forward = v_forward;
403                 view_right = v_right;
404                 view_up = v_up;
405                 view_set = 1;
406         }
407
408 #ifdef BLURTEST
409         if(time > blurtest_time0 && time < blurtest_time1)
410         {
411                 float r, t;
412
413                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
414                 r = t * blurtest_radius;
415                 f = 1 / pow(t, blurtest_power) - 1;
416
417                 cvar_set("r_glsl_postprocess", "1");
418                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
419         }
420         else
421         {
422                 cvar_set("r_glsl_postprocess", "0");
423                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
424         }
425 #endif
426
427         TargetMusic_Advance();
428         Fog_Force();
429
430         drawframetime = max(0.000001, time - drawtime);
431         drawtime = time;
432
433         // watch for gametype changes here...
434         // in ParseStuffCMD the cmd isn't executed yet :/
435         // might even be better to add the gametype to TE_CSQC_INIT...?
436         if(!postinit)
437                 PostInit();
438
439         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
440                 if(calledhooks & HOOK_START)
441                 {
442                         localcmd("\ncl_hook_gameend\n");
443                         calledhooks |= HOOK_END;
444                 }
445
446         CheckForGamestartChange();
447         serverAnnouncer();
448         maptimeAnnouncer();
449         carrierAnnouncer();
450
451         fov = cvar("fov");
452         if(button_zoom || fov <= 59.5)
453         {
454                 if(!zoomscript_caught)
455                 {
456                         localcmd("+button4\n");
457                         zoomscript_caught = 1;
458                         ignore_plus_zoom += 1;
459                 }
460         }
461         else
462         {
463                 if(zoomscript_caught)
464                 {
465                         localcmd("-button4\n");
466                         zoomscript_caught = 0;
467                         ignore_minus_zoom += 1;
468                 }
469         }
470
471         hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
472         ColorTranslateMode = cvar("cl_stripcolorcodes");
473         activeweapon = getstati(STAT_SWITCHWEAPON);
474         f = cvar("teamplay");
475         if(f != teamplay)
476         {
477                 teamplay = f;
478                 HUD_InitScores();
479         }
480
481         if(last_weapon != activeweapon) {
482                 weapontime = time;
483                 last_weapon = activeweapon;
484
485                 e = get_weaponinfo(activeweapon);
486                 if(e.netname != "")
487                         localcmd(strcat("\ncl_hook_activeweapon ", e.netname), "\n");
488                 else
489                         localcmd("\ncl_hook_activeweapon none\n");
490         }
491
492         // ALWAYS Clear Current Scene First
493         R_ClearScene();
494
495         // FIXME engine bug? VF_SIZE and VF_MIN are not restored to sensible values by this
496         R_SetView(VF_SIZE, vf_size);
497         R_SetView(VF_MIN, vf_min);
498
499         // Assign Standard Viewflags
500         // Draw the World (and sky)
501         R_SetView(VF_DRAWWORLD, 1);
502
503         // Set the console size vars
504         vid_conwidth = cvar("vid_conwidth");
505         vid_conheight = cvar("vid_conheight");
506         vid_pixelheight = cvar("vid_pixelheight");
507
508         R_SetView(VF_FOV, GetCurrentFov(fov));
509
510         // Camera for demo playback
511         if(camera_active)
512         {
513                 if(cvar("camera_enable"))
514                         CSQC_Demo_Camera();
515                 else
516                 {
517                         cvar_set("chase_active", ftos(chase_active_backup));
518                         cvar_set("cl_demo_mousegrab", "0");
519                         camera_active = FALSE;
520                 }
521         }
522 #ifdef CAMERATEST
523         else if(cvar("camera_enable"))
524 #else
525         else if(cvar("camera_enable") && isdemo())
526 #endif
527         {
528                 // Enable required Darkplaces cvars
529                 chase_active_backup = cvar("chase_active");
530                 cvar_set("chase_active", "2");
531                 cvar_set("cl_demo_mousegrab", "1");
532                 camera_active = TRUE;
533                 camera_mode = FALSE;
534         }
535
536         // Draw the Crosshair
537         float scoreboard_active;
538         scoreboard_active = HUD_WouldDrawScoreboard();
539         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
540
541         // Draw the Engine Status Bar (the default Quake HUD)
542         R_SetView(VF_DRAWENGINEHUD, 0);
543
544         // fetch this one only once per frame
545         hud_showbinds = cvar("hud_showbinds");
546         hud_showbinds_limit = cvar("hud_showbinds_limit");
547
548         // Update the mouse position
549         /*
550            mousepos_x = vid_conwidth;
551            mousepos_y = vid_conheight;
552            mousepos = mousepos*0.5 + getmousepos();
553          */
554
555         e = self;
556         for(self = world; (self = nextent(self)); )
557                 if(self.draw)
558                         self.draw();
559         self = e;
560
561         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
562         R_RenderScene();
563
564         // now switch to 2D drawing mode by calling a 2D drawing function
565         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
566         // next R_RenderScene call
567         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
568
569         if(cvar("r_fakelight") >= 2 || cvar("r_fullbright"))
570         {
571                 // apply night vision effect
572                 vector rgb, tc_00, tc_01, tc_10, tc_11;
573                 float a;
574
575                 if(!nightvision_noise)
576                 {
577                         nightvision_noise = spawn();
578                         nightvision_noise.classname = "nightvision_noise";
579                 }
580                 if(!nightvision_noise2)
581                 {
582                         nightvision_noise2 = spawn();
583                         nightvision_noise2.classname = "nightvision_noise2";
584                 }
585
586                 // color tint in yellow
587                 drawfill('0 0 0', cvar("vid_conwidth") * '1 0 0' + cvar("vid_conheight") * '0 1 0', '0.5 1 0.3', 1, DRAWFLAG_MODULATE);
588
589                 // draw BG
590                 a = Noise_Pink(nightvision_noise, frametime * 1.5) * 0.05 + 0.15;
591                 rgb = '1 1 1';
592                 tc_00 = '0 0 0' + '0.2 0 0' * sin(time * 0.3) + '0 0.3 0' * cos(time * 0.7);
593                 tc_01 = '0 2.25 0' + '0.6 0 0' * cos(time * 1.2) - '0 0.3 0' * sin(time * 2.2);
594                 tc_10 = '1.5 0 0' - '0.2 0 0' * sin(time * 0.5) + '0 0.5 0' * cos(time * 1.7);
595                 //tc_11 = '1 1 0' + '0.6 0 0' * sin(time * 0.6) + '0 0.3 0' * cos(time * 0.1);
596                 tc_11 = tc_01 + tc_10 - tc_00;
597                 R_BeginPolygon("gfx/nightvision-bg.tga", DRAWFLAG_ADDITIVE);
598                 R_PolygonVertex('0 0 0', tc_00, rgb, a);
599                 R_PolygonVertex(cvar("vid_conwidth") * '1 0 0', tc_10, rgb, a);
600                 R_PolygonVertex(cvar("vid_conwidth") * '1 0 0' + cvar("vid_conheight") * '0 1 0', tc_11, rgb, a);
601                 R_PolygonVertex(cvar("vid_conheight") * '0 1 0', tc_01, rgb, a);
602                 R_EndPolygon();
603
604                 // draw FG
605                 a = Noise_Pink(nightvision_noise2, frametime * 0.1) * 0.05 + 0.12;
606                 rgb = '0.3 0.6 0.4' + '0.1 0.4 0.2' * Noise_White(nightvision_noise2, frametime);
607                 tc_00 = '0 0 0' + '1 0 0' * Noise_White(nightvision_noise2, frametime) + '0 1 0' * Noise_White(nightvision_noise2, frametime);
608                 tc_01 = tc_00 + '0 3 0' * (1 + Noise_White(nightvision_noise2, frametime) * 0.2);
609                 tc_10 = tc_00 + '2 0 0' * (1 + Noise_White(nightvision_noise2, frametime) * 0.3);
610                 tc_11 = tc_01 + tc_10 - tc_00;
611                 R_BeginPolygon("gfx/nightvision-fg.tga", DRAWFLAG_ADDITIVE);
612                 R_PolygonVertex('0 0 0', tc_00, rgb, a);
613                 R_PolygonVertex(cvar("vid_conwidth") * '1 0 0', tc_10, rgb, a);
614                 R_PolygonVertex(cvar("vid_conwidth") * '1 0 0' + cvar("vid_conheight") * '0 1 0', tc_11, rgb, a);
615                 R_PolygonVertex(cvar("vid_conheight") * '0 1 0', tc_01, rgb, a);
616                 R_EndPolygon();
617         }
618
619         // Draw the aiming reticle for weapons that use it
620         // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
621         // It must be a persisted float for fading out to work properly (you let go of the zoom button for
622         // the view to go back to normal, so reticle_type would become 0 as we fade out)
623         if(spectatee_status || getstati(STAT_HEALTH) <= 0)
624                 reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators
625         else if(button_zoom || zoomscript_caught)
626                 reticle_type = 1; // normal zoom
627         else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_CAMPINGRIFLE && button_attack2)
628                 reticle_type = 2; // nex zoom
629
630         if(cvar("cl_reticle_stretch"))
631         {
632                 reticle_size_x = vid_conwidth;
633                 reticle_size_y = vid_conheight;
634                 reticle_pos_x = 0;
635                 reticle_pos_y = 0;
636         }
637         else
638         {
639                 reticle_size_x = max(vid_conwidth, vid_conheight);
640                 reticle_size_y = max(vid_conwidth, vid_conheight);
641                 reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
642                 reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
643         }
644
645         f = current_zoomfraction;
646         if(zoomscript_caught)
647                 f = 1;
648         if(cvar("cl_reticle_item_normal"))
649         {
650                 precache_pic("gfx/reticle_normal");
651                 if(reticle_type == 1 && f)
652                         drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', f * cvar("cl_reticle_item_normal"), DRAWFLAG_NORMAL);
653         }
654         if(cvar("cl_reticle_item_nex"))
655         {
656                 precache_pic("gfx/reticle_nex");
657                 if(reticle_type == 2 && f)
658                         drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL);
659         }
660
661         // Draw the mouse cursor
662         // NOTE: drawpic must happen after R_RenderScene for some reason
663         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
664         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
665         //self = edict_num(player_localnum);
666         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
667         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
668         // as long as the ctf part isn't in, this is useless
669         if(menu_visible)
670                 menu_show();
671
672         /*if(gametype == GAME_CTF)
673           {
674           ctf_view();
675           } else */
676
677         // draw 2D entities
678         e = self;
679         for(self = world; (self = nextent(self)); )
680                 if(self.draw2d)
681                         self.draw2d();
682         self = e;
683
684         float hud;
685         hud = getstati(STAT_HUD);
686         if(hud == HUD_SPIDERBOT)
687         {
688                 CSQC_SPIDER_HUD();
689         }
690         else if(hud == HUD_WAKIZASHI)
691         CSQC_WAKIZASHI_HUD();
692     else if(hud == HUD_RAPTOR)
693         CSQC_RAPTOR_HUD();
694         else
695         {
696                 if(cvar("r_letterbox") == 0)
697                         if(cvar("viewsize") < 120)
698                                 CSQC_common_hud();
699
700
701                 // ring around crosshair representing velocity-dependent damage for the nex
702                 if (activeweapon == WEP_NEX)
703                 {
704                         float x, y, q, d;
705                         vector ringorigin, ringsize, t;
706                         ringorigin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
707                         ringsize = 64 * '1 1 0'; // testing only
708
709                         // TODO send from server
710                         float maxvel, minvel, curvel;
711                         minvel = 400;
712                         maxvel = 1000;
713                         curvel = vlen('1 0 0' * pmove_vel_x + '0 1 0' * pmove_vel_y);
714
715                         f = bound(0, (curvel - minvel) / (maxvel - minvel), 1);
716                         x = cos(f * 2 * M_PI);
717                         y = sin(f * 2 * M_PI);
718                         q = fabs(x) + fabs(y);
719                         x /= q;
720                         y /= q;
721
722                         if(f >= 1)
723                         {
724                                 // draw full rectangle
725                                 R_BeginPolygon("gfx/nex_ring.tga", DRAWFLAG_ADDITIVE);
726                                         v = ringorigin;                 t = '0.5 0.5 0';
727                                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
728                                         R_PolygonVertex(v, t, '1 1 1', 1);
729
730                                         v = ringorigin;                 t = '0.5 0.5 0';
731                                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';
732                                         R_PolygonVertex(v, t, '1 1 1', 1);
733
734                                         v = ringorigin;                 t = '0.5 0.5 0';
735                                         v_x -= 0.5 * ringsize_y;        t -= '0.5 0.5 0';
736                                         R_PolygonVertex(v, t, '1 1 1', 1);
737
738                                         v = ringorigin;                 t = '0.5 0.5 0';
739                                         v_y -= 0.5 * ringsize_y;        t -= '0.5 -0.5 0';
740                                         R_PolygonVertex(v, t, '1 1 1', 1);
741                                 R_EndPolygon();
742
743                                 d = q - 1;
744                                 if(d > 0)
745                                 {
746                                         R_BeginPolygon("gfx/nex_ring.tga", DRAWFLAG_ADDITIVE);
747                                                 v = ringorigin;                 t = '0.5 0.5 0';
748                                                 R_PolygonVertex(v, t, '1 1 1', 1);
749
750                                                 v = ringorigin;                 t = '0.5 0.5 0';
751                                                 v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
752                                                 R_PolygonVertex(v, t, '1 1 1', 1);
753                                 }
754                         }
755                         else if(f > 0.75)
756                         {
757                                 // draw upper and first triangle
758                                 R_BeginPolygon("gfx/nex_ring.tga", DRAWFLAG_ADDITIVE);
759                                         v = ringorigin;                 t = '0.5 0.5 0';
760                                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
761                                         R_PolygonVertex(v, t, '1 1 1', 1);
762
763                                         v = ringorigin;                 t = '0.5 0.5 0';
764                                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';
765                                         R_PolygonVertex(v, t, '1 1 1', 1);
766
767                                         v = ringorigin;                 t = '0.5 0.5 0';
768                                         v_x -= 0.5 * ringsize_y;        t -= '0.5 0.5 0';
769                                         R_PolygonVertex(v, t, '1 1 1', 1);
770                                 R_EndPolygon();
771                                 R_BeginPolygon("gfx/nex_ring.tga", DRAWFLAG_ADDITIVE);
772                                         v = ringorigin;                 t = '0.5 0.5 0';
773                                         R_PolygonVertex(v, t, '1 1 1', 1);
774
775                                         v = ringorigin;                 t = '0.5 0.5 0';
776                                         v_x -= 0.5 * ringsize_y;        t -= '0.5 0.5 0';
777                                         R_PolygonVertex(v, t, '1 1 1', 1);
778
779                                         v = ringorigin;                 t = '0.5 0.5 0';
780                                         v_y -= 0.5 * ringsize_y;        t -= '0.5 -0.5 0';
781                                         R_PolygonVertex(v, t, '1 1 1', 1);
782
783                                 d = q - 0.75;
784                                 if(d <= 0)
785                                         R_EndPolygon();
786                         }
787                         else if(f > 0.5)
788                         {
789                                 // draw upper triangle
790                                 R_BeginPolygon("gfx/nex_ring.tga", DRAWFLAG_ADDITIVE);
791                                         v = ringorigin;                 t = '0.5 0.5 0';
792                                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
793                                         R_PolygonVertex(v, t, '1 1 1', 1);
794
795                                         v = ringorigin;                 t = '0.5 0.5 0';
796                                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';
797                                         R_PolygonVertex(v, t, '1 1 1', 1);
798
799                                         v = ringorigin;                 t = '0.5 0.5 0';
800                                         v_x -= 0.5 * ringsize_y;        t -= '0.5 0.5 0';
801                                         R_PolygonVertex(v, t, '1 1 1', 1);
802                                 R_EndPolygon();
803
804                                 d = q - 0.5;
805                                 if(d > 0)
806                                 {
807                                         R_BeginPolygon("gfx/nex_ring.tga", DRAWFLAG_ADDITIVE);
808                                                 v = ringorigin;                 t = '0.5 0.5 0';
809                                                 R_PolygonVertex(v, t, '1 1 1', 1);
810
811                                                 v = ringorigin;                 t = '0.5 0.5 0';
812                                                 v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';
813                                                 R_PolygonVertex(v, t, '1 1 1', 1);
814                                 }
815                         }
816                         else if(f > 0.25)
817                         {
818                                 // draw first triangle
819                                 R_BeginPolygon("gfx/nex_ring.tga", DRAWFLAG_ADDITIVE);
820                                         v = ringorigin;                 t = '0.5 0.5 0';
821                                         R_PolygonVertex(v, t, '1 1 1', 1);
822
823                                         v = ringorigin;                 t = '0.5 0.5 0';
824                                         v_x += 0.5 * ringsize_y;        t += '0.5 0.5 0';
825                                         R_PolygonVertex(v, t, '1 1 1', 1);
826
827                                         v = ringorigin;                 t = '0.5 0.5 0';
828                                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';
829                                         R_PolygonVertex(v, t, '1 1 1', 1);
830
831                                 d = q - 0.25;
832                                 if(d <= 0)
833                                         R_EndPolygon();
834                         }
835                         else
836                         {
837                                 d = q;
838                                 if(d > 0)
839                                 {
840                                         R_BeginPolygon("gfx/nex_ring.tga", DRAWFLAG_ADDITIVE);
841                                                 v = ringorigin;                 t = '0.5 0.5 0';
842                                                 R_PolygonVertex(v, t, '1 1 1', 1);
843
844                                                 v = ringorigin;                 t = '0.5 0.5 0';
845                                                 v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
846                                                 R_PolygonVertex(v, t, '1 1 1', 1);
847                                 }
848                         }
849
850                         if(d > 0)
851                         {
852                                         v = ringorigin;                 t = '0.5 0.5 0';
853                                         v_x += x * 0.5 * ringsize_x;    t += x * '0.5 0.5 0';
854                                         v_y += y * 0.5 * ringsize_y;    t += y * '0.5 -0.5 0';
855                                         R_PolygonVertex(v, t, '1 1 1', 1);
856                                 R_EndPolygon();
857                         }
858                 }
859
860                 // crosshair goes VERY LAST
861                 if(!scoreboard_active && !camera_active && intermission != 2) {
862                         // TrueAim check
863                         float shottype;
864                         float bullets, ring_scale;
865                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
866                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
867                         wcross_origin_z = 0;
868                         if(cvar("crosshair_hittest"))
869                         {
870                                 vector wcross_oldorigin;
871                                 wcross_oldorigin = wcross_origin;
872                                 shottype = TrueAimCheck();
873                                 if(shottype == SHOTTYPE_HITWORLD)
874                                 {
875                                         v = wcross_origin - wcross_oldorigin;
876                                         v_x /= vid_conwidth;
877                                         v_y /= vid_conheight;
878                                         if(vlen(v) > 0.01)
879                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
880                                 }
881                                 if(!cvar("crosshair_hittest_showimpact"))
882                                         wcross_origin = wcross_oldorigin;
883                         }
884                         else
885                                 shottype = SHOTTYPE_HITWORLD;
886
887                         string wcross_style;
888                         wcross_style = cvar_string("crosshair");
889
890                         if (wcross_style != "0") {
891                                 vector wcross_color, wcross_size;
892                                 string wcross_wep, wcross_name;
893                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
894
895                                 wcross_color_x = cvar("crosshair_color_red");
896                                 wcross_color_y = cvar("crosshair_color_green");
897                                 wcross_color_z = cvar("crosshair_color_blue");
898                                 wcross_alpha = cvar("crosshair_color_alpha");
899                                 wcross_resolution = cvar("crosshair_size");
900                                 if (cvar("crosshair_per_weapon")) {
901                                         e = get_weaponinfo(activeweapon);
902                                         if (e && e.netname != "")
903                                         {
904                                                 wcross_wep = e.netname;
905                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
906                                                 if(wcross_style == "")
907                                                         wcross_style = e.netname;
908
909                                                 if(!cvar("crosshair_color_override"))
910                                                 {
911                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
912                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
913                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
914                                                 }
915
916                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
917                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
918                                         }
919                                 }
920
921                                 wcross_name = strcat("gfx/crosshair", wcross_style);
922
923                                 if(cvar("crosshair_effect_scalefade"))
924                                 {
925                                         wcross_scale = wcross_resolution;
926                                         wcross_resolution = 1;
927                                 }
928                                 else
929                                 {
930                                         wcross_scale = 1;
931                                 }
932
933                                 if(shottype == SHOTTYPE_HITENEMY)
934                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
935                                 if(shottype == SHOTTYPE_HITTEAM)
936                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
937
938                                 f = cvar("crosshair_effect_speed");
939                                 if(f < 0)
940                                         f *= -2 * g_weaponswitchdelay;
941                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
942                                 {
943                                         wcross_changedonetime = time + f;
944                                 }
945                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
946                                 {
947                                         wcross_name_changestarttime = time;
948                                         wcross_name_changedonetime = time + f;
949                                         if(wcross_name_goal_prev_prev)
950                                                 strunzone(wcross_name_goal_prev_prev);
951                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
952                                         wcross_name_goal_prev = strzone(wcross_name);
953                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
954                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
955                                         wcross_resolution_goal_prev = wcross_resolution;
956                                 }
957
958                                 wcross_scale_goal_prev = wcross_scale;
959                                 wcross_alpha_goal_prev = wcross_alpha;
960                                 wcross_color_goal_prev = wcross_color;
961
962                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
963                                 {
964                                         wcross_blur = 1;
965                                         wcross_alpha *= 0.75;
966                                 }
967                                 else
968                                         wcross_blur = 0;
969                                 // *_prev is at time-frametime
970                                 // * is at wcross_changedonetime+f
971                                 // what do we have at time?
972                                 if(time < wcross_changedonetime)
973                                 {
974                                         f = frametime / (wcross_changedonetime - time + frametime);
975                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
976                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
977                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
978                                 }
979
980                                 wcross_scale_prev = wcross_scale;
981                                 wcross_alpha_prev = wcross_alpha;
982                                 wcross_color_prev = wcross_color;
983
984                                 wcross_scale *= 1 - cvar("_menu_alpha");
985                                 wcross_alpha *= 1 - cvar("_menu_alpha");
986
987                                 // ring around crosshair representing bullets left in camping rifle clip
988                                 if (activeweapon == WEP_CAMPINGRIFLE)
989                                 {
990                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
991                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 4);
992                                 }
993                                 else
994                                         bullets = 0;
995
996 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
997                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
998
999 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
1000                                 do \
1001                                 { \
1002                                         if(wcross_blur > 0) \
1003                                         { \
1004                                                 for(i = -2; i <= 2; ++i) \
1005                                                         for(j = -2; j <= 2; ++j) \
1006                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
1007                                         } \
1008                                         else \
1009                                         { \
1010                                                 M(0,0,sz,wcross_name,wcross_alpha); \
1011                                         } \
1012                                 } \
1013                                 while(0)
1014
1015 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
1016                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
1017
1018 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
1019                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
1020
1021                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
1022                                 {
1023                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
1024                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
1025                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
1026                                         f = 1 - f;
1027                                 }
1028                                 else
1029                                 {
1030                                         f = 1;
1031                                 }
1032
1033                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
1034                                 if(bullets)
1035                                 {
1036                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
1037                                 }
1038                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
1039                                 wcross_name_alpha_goal_prev = f;
1040                         }
1041                 }
1042                 else
1043                 {
1044                         wcross_scale_prev = 0;
1045                         wcross_alpha_prev = 0;
1046                         wcross_scale_goal_prev = 0;
1047                         wcross_alpha_goal_prev = 0;
1048                         wcross_changedonetime = 0;
1049                         if(wcross_name_goal_prev)
1050                                 strunzone(wcross_name_goal_prev);
1051                         wcross_name_goal_prev = string_null;
1052                         if(wcross_name_goal_prev_prev)
1053                                 strunzone(wcross_name_goal_prev_prev);
1054                         wcross_name_goal_prev_prev = string_null;
1055                         wcross_name_changestarttime = 0;
1056                         wcross_name_changedonetime = 0;
1057                         wcross_name_alpha_goal_prev = 0;
1058                         wcross_name_alpha_goal_prev_prev = 0;
1059                         wcross_resolution_goal_prev = 0;
1060                         wcross_resolution_goal_prev_prev = 0;
1061                 }
1062         }
1063
1064         if(NextFrameCommand)
1065         {
1066                 localcmd("\n", NextFrameCommand, "\n");
1067                 NextFrameCommand = string_null;
1068         }
1069
1070         // we must do this check AFTER a frame was rendered, or it won't work
1071         if(cs_project_is_b0rked == 0)
1072         {
1073                 string w0, h0;
1074                 w0 = cvar_string("vid_conwidth");
1075                 h0 = cvar_string("vid_conheight");
1076                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
1077                 //R_SetView(VF_FOV, '90 90 0');
1078                 R_SetView(VF_ORIGIN, '0 0 0');
1079                 R_SetView(VF_ANGLES, '0 0 0');
1080                 R_SetView(VF_PERSPECTIVE, 1);
1081                 makevectors('0 0 0');
1082                 vector v1, v2;
1083                 cvar_set("vid_conwidth", "800");
1084                 cvar_set("vid_conheight", "600");
1085                 v1 = cs_project(v_forward);
1086                 cvar_set("vid_conwidth", "640");
1087                 cvar_set("vid_conheight", "480");
1088                 v2 = cs_project(v_forward);
1089                 if(v1 == v2)
1090                         cs_project_is_b0rked = 1;
1091                 else
1092                         cs_project_is_b0rked = -1;
1093                 cvar_set("vid_conwidth", w0);
1094                 cvar_set("vid_conheight", h0);
1095         }
1096
1097         if(autocvar__hud_configure)
1098                 HUD_Panel_Mouse();
1099
1100         // let's reset the view back to normal for the end
1101         R_SetView(VF_MIN, '0 0 0');
1102         R_SetView(VF_SIZE, '1 0 0' * w + '0 1 0' * h);
1103
1104         // be safe against triggerbots until everyone has the fixed engine
1105         // this call is meant to overwrite the trace globals by something
1106         // unsuspicious
1107         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
1108 }
1109
1110 #define spider_h "gfx/vehicles/hud_bg.tga"
1111 #define spider_b "gfx/vehicles/sbot.tga"
1112 #define spider_r "gfx/vehicles/sbot_rpods.tga"
1113 #define spider_g "gfx/vehicles/sbot_mguns.tga"
1114 #define spider_s "gfx/vehicles/shiled.tga"
1115 #define spider_a1 "gfx/hud/sb_rocket.tga"
1116 #define spider_a2 "gfx/sb_bullets.tga"
1117
1118 void CSQC_SPIDER_HUD()
1119 {
1120         float rockets, reload, heat, hp, shield;
1121         vector picsize, hudloc;
1122
1123     // Fetch health & ammo stats
1124     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
1125         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
1126         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
1127         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
1128         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
1129
1130     // Draw the crosshairs
1131     picsize = drawgetimagesize(SPIDER_CROSS);
1132     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1133     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1134     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1135
1136     hudloc_y =  4;
1137     hudloc_x = 4;
1138
1139     picsize = drawgetimagesize(spider_h) * 0.5;
1140     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1141
1142     picsize = drawgetimagesize(spider_a2) * 0.5;
1143     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1144
1145     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1146     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1147     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1148
1149     picsize = drawgetimagesize(spider_a1) * 0.85;
1150     if(rockets == 9)
1151     {
1152         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1153         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1154     }
1155     else
1156     {
1157         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1158         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1159     }
1160
1161     picsize = drawgetimagesize(spider_b) * 0.5;
1162     hudloc_y = 10.5;
1163     hudloc_x = 10.5;
1164
1165     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1166     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1167     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
1168     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
1169
1170
1171         /*
1172         // Draw health bar
1173         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1174         p = p + '0 1 0' * vid_conheight - '0 32 0';
1175         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
1176         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
1177         p_y += 8;
1178         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
1179         p_x += 256 * hp;
1180         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1181
1182         // Draw minigun heat indicator
1183         p = '0.5 0 0' * (vid_conwidth - 256);
1184         p = p + '0 1 0' * vid_conheight - '0 34  0';
1185         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
1186         p_x += 256 * (1-heat);
1187         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
1188
1189
1190         // Draw rocket icons for loaded/empty tubes.
1191         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1192         pp += '0 1 0' * vid_conheight - '0 64 0';
1193         for(i = 0; i < 8; ++i)
1194         {
1195                 p = pp + '1 0 0' * (rkt_size * i);
1196                 if(rockets == 8)
1197                 {
1198                         if(floor(reload * 8) == i)
1199                         {
1200                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
1201                         }
1202                         else if(i < reload * 8)
1203                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
1204                         else
1205                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
1206                 }
1207                 else
1208                 {
1209                         if(i < rockets)
1210                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
1211                         else
1212                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
1213                 }
1214         }
1215         */
1216
1217         if (scoreboard_showscores)
1218         {
1219                 HUD_DrawScoreboard();
1220                 HUD_DrawCenterPrint();
1221         }
1222
1223 }
1224
1225 #define raptor_h "gfx/vehicles/hud_bg.tga"
1226 #define raptor_b "gfx/vehicles/raptor.tga"
1227 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
1228 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
1229 #define raptor_s "gfx/vehicles/shiled.tga"
1230
1231 void CSQC_RAPTOR_HUD()
1232 {
1233         float rockets, reload, heat, hp, shield, energy;
1234         vector picsize, hudloc;
1235
1236     // Fetch health & ammo stats
1237     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
1238         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
1239         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1240         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1241
1242     // Draw the crosshairs
1243     picsize = drawgetimagesize(SPIDER_CROSS);
1244     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1245     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1246     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1247
1248     hudloc_y =  4;
1249     hudloc_x = 4;
1250
1251     picsize = drawgetimagesize(raptor_h) * 0.5;
1252     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1253
1254     picsize = drawgetimagesize(spider_a2) * 0.5;
1255     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1256
1257     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1258     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1259     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1260
1261
1262     picsize = drawgetimagesize(spider_a1) * 0.85;
1263     if(reload == 1)
1264     {
1265         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1266         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1267     }
1268     else
1269     {
1270         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1271         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1272     }
1273
1274     picsize = drawgetimagesize(raptor_b) * 0.5;
1275     hudloc_y = 10.5;
1276     hudloc_x = 10.5;
1277
1278     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1279     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1280     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1281     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1282
1283
1284         if (scoreboard_showscores)
1285         {
1286                 HUD_DrawScoreboard();
1287                 HUD_DrawCenterPrint();
1288         }
1289
1290 }
1291
1292 #define waki_h "gfx/vehicles/hud_bg.tga"
1293 #define waki_b "gfx/vehicles/waki.tga"
1294 #define waki_e "gfx/vehicles/waki_e.tga"
1295 #define waki_g "gfx/vehicles/waki_guns.tga"
1296 #define waki_r "gfx/vehicles/waki_rockets.tga"
1297 #define waki_s "gfx/vehicles/shiled.tga"
1298
1299 #define waki_a1 "gfx/hud/sb_rocket.tga"
1300 #define waki_a2 "gfx/sb_cells.tga"
1301
1302 void CSQC_WAKIZASHI_HUD()
1303 {
1304         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1305         float health, shield, energy, rockets;
1306         vector picsize, hudloc;
1307
1308     picsize = drawgetimagesize(SPIDER_CROSS);
1309     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1310     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1311     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1312
1313 /*
1314 const float STAT_VEHICLESTAT_HEALTH  = 60;
1315 const float STAT_VEHICLESTAT_SHIELD  = 61;
1316 const float STAT_VEHICLESTAT_ENERGY  = 62;
1317 const float STAT_VEHICLESTAT_AMMO1   = 63;
1318 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1319 const float STAT_VEHICLESTAT_AMMO2   = 65;
1320 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1321 */
1322     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1323         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1324         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1325         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1326
1327     hudloc_y =  4;
1328     hudloc_x = 4;
1329
1330     picsize = drawgetimagesize(waki_h) * 0.5;
1331     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1332
1333     picsize = drawgetimagesize(waki_a2) * 0.7;
1334     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1335
1336
1337     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1338     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1339
1340     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1341
1342     picsize = drawgetimagesize(waki_a1) * 0.75;
1343     if(rockets == 1)
1344     {
1345         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1346         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1347     }
1348     else
1349     {
1350         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1351         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1352         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1353     }
1354
1355     picsize = drawgetimagesize(waki_b) * 0.5;
1356     hudloc_y = 10.5;
1357     hudloc_x = 10.5;
1358
1359     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1360     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1361     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1362     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1363
1364
1365
1366         /*
1367         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1368         p = p + '0 1 0' * vid_conheight - '0 32 0';
1369
1370         // Draw health bar
1371         p_y += 8;
1372         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1373         p_x += 256 * health;
1374         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1375
1376         // Draw shiled bar
1377         p_x -= 256 * health;
1378         p_y += 4;
1379         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1380
1381         // Draw energy
1382         //p_x -= 256 * health;
1383         p_y -= 8;
1384         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1385
1386         // Draw rockets bar
1387         p_y += 12;
1388         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1389         */
1390
1391
1392
1393
1394         if (scoreboard_showscores)
1395         {
1396                 HUD_DrawScoreboard();
1397                 HUD_DrawCenterPrint();
1398         }
1399
1400 }
1401
1402
1403 void CSQC_common_hud(void)
1404 {
1405         // HUD_SortFrags(); done in HUD_Draw
1406         float hud;
1407         hud = getstati(STAT_HUD);
1408
1409         //hud = 10;
1410         switch(hud)
1411         {
1412                 case HUD_NORMAL:
1413                         // do some accuracy var caching
1414                         float i;
1415                         if(!(gametype == GAME_RACE || gametype == GAME_CTS))
1416                         {
1417                                 acc_levels = tokenize(cvar_string("hud_panel_weapons_accuracy_color_levels"));
1418                                 if (acc_levels > MAX_ACCURACY_LEVELS)
1419                                         acc_levels = MAX_ACCURACY_LEVELS;
1420
1421                                 for (i = 0; i < acc_levels; ++i)
1422                                         acc_lev[i] = stof(argv(i));
1423                         }
1424
1425                         HUD_Main(); // always run these functions for alpha checks
1426                         HUD_DrawScoreboard();
1427
1428                         if (scoreboard_showscores || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1) // scoreboard/accuracy
1429                         {       
1430                                 HUD_Reset();
1431                                 // HUD_DrawScoreboard takes care of centerprint_start
1432                         }
1433                         else if (intermission == 2) // map voting screen
1434                         {
1435                                 HUD_FinaleOverlay();
1436                                 HUD_Reset();
1437
1438                                 centerprint_start_x = 0;
1439                                 centerprint_start_y = cvar("scr_centerpos") * vid_conheight;
1440                         }
1441                         else // hud
1442                         {
1443                                 centerprint_start_x = 0;
1444                                 centerprint_start_y = cvar("scr_centerpos") * vid_conheight;
1445                         }
1446
1447                         HUD_DrawCenterPrint();
1448                         break;
1449
1450                 case HUD_SPIDERBOT:
1451                         CSQC_SPIDER_HUD();
1452                         break;
1453
1454                 case HUD_WAKIZASHI:
1455                         CSQC_WAKIZASHI_HUD();
1456                         break;
1457         }
1458 }
1459
1460
1461 // following vectors must be global to allow seamless switching between camera modes
1462 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1463 void CSQC_Demo_Camera()
1464 {
1465         float speed, attenuation, dimensions;
1466         vector tmp, delta;
1467
1468         if( cvar("camera_reset") || !camera_mode )
1469         {
1470                 camera_offset = '0 0 0';
1471                 current_angles = '0 0 0';
1472                 camera_direction = '0 0 0';
1473                 camera_offset_z += 30;
1474                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1475                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1476                 current_origin = view_origin;
1477                 current_camera_offset  = camera_offset;
1478                 cvar_set("camera_reset", "0");
1479                 camera_mode = CAMERA_CHASE;
1480         }
1481
1482         // Camera angles
1483         if( camera_roll )
1484                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1485
1486         if(cvar("camera_look_player"))
1487         {
1488                 local vector dir;
1489                 local float n;
1490
1491                 dir = normalize(view_origin - current_position);
1492                 n = mouse_angles_z;
1493                 mouse_angles = vectoangles(dir);
1494                 mouse_angles_x = mouse_angles_x * -1;
1495                 mouse_angles_z = n;
1496         }
1497         else
1498         {
1499                 tmp = getmousepos() * 0.1;
1500                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1501                 {
1502                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1503                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1504                 }
1505         }
1506
1507         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1508         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1509         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1510         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1511
1512         // Fix difference when angles don't have the same sign
1513         delta = '0 0 0';
1514         if(mouse_angles_y < -60 && current_angles_y > 60)
1515                 delta = '0 360 0';
1516         if(mouse_angles_y > 60 && current_angles_y < -60)
1517                 delta = '0 -360 0';
1518
1519         if(cvar("camera_look_player"))
1520                 attenuation = cvar("camera_look_attenuation");
1521         else
1522                 attenuation = cvar("camera_speed_attenuation");
1523
1524         attenuation = 1 / max(1, attenuation);
1525         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1526
1527         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1528         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1529         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1530         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1531
1532         // Camera position
1533         tmp = '0 0 0';
1534         dimensions = 0;
1535
1536         if( camera_direction_x )
1537         {
1538                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1539                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1540                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1541                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1542                 ++dimensions;
1543         }
1544
1545         if( camera_direction_y )
1546         {
1547                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1548                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1549                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1550                 ++dimensions;
1551         }
1552
1553         if( camera_direction_z )
1554         {
1555                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1556                 ++dimensions;
1557         }
1558
1559         if(cvar("camera_free"))
1560                 speed = cvar("camera_speed_free");
1561         else
1562                 speed = cvar("camera_speed_chase");
1563
1564         if(dimensions)
1565         {
1566                 speed = speed * sqrt(1 / dimensions);
1567                 camera_offset += tmp * speed;
1568         }
1569
1570         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1571
1572         // Camera modes
1573         if( cvar("camera_free") )
1574         {
1575                 if ( camera_mode == CAMERA_CHASE )
1576                 {
1577                         current_camera_offset = current_origin + current_camera_offset;
1578                         camera_offset = current_origin + camera_offset;
1579                 }
1580
1581                 camera_mode = CAMERA_FREE;
1582                 current_position = current_camera_offset;
1583         }
1584         else
1585         {
1586                 if ( camera_mode == CAMERA_FREE )
1587                 {
1588                         current_origin = view_origin;
1589                         camera_offset = camera_offset - current_origin;
1590                         current_camera_offset = current_camera_offset - current_origin;
1591                 }
1592
1593                 camera_mode = CAMERA_CHASE;
1594
1595                 if(cvar("camera_chase_smoothly"))
1596                         current_origin += (view_origin - current_origin) * attenuation;
1597                 else
1598                         current_origin = view_origin;
1599
1600                 current_position = current_origin + current_camera_offset;
1601         }
1602
1603         R_SetView(VF_ANGLES, current_angles);
1604         R_SetView(VF_ORIGIN, current_position);
1605 }