]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/View.qc
new funny cvar cl_lockview (best used with chase_active)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_ELECTRO: // projectile has a size!
295                         mi = '0 0 -3';
296                         ma = '0 0 -3';
297                         break;
298         }
299
300         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
301
302         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
303         trueaimpoint = trace_endpos;
304
305         if(vecs_x > 0)
306                 vecs_y = -vecs_y;
307         else
308                 vecs = '0 0 0';
309
310         dv = view_right * vecs_y + view_up * vecs_z;
311         w_shotorg = view_origin + dv;
312
313         // now move the vecs forward as much as requested if possible
314         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
315         w_shotorg = trace_endpos - view_forward * nudge;
316
317         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
318         shottype = EnemyHitCheck();
319         if(shottype != SHOTTYPE_HITWORLD)
320                 return shottype;
321
322 #if 0
323         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
324         // or rather, I know why, but see no fix
325         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
326                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
327                 return SHOTTYPE_HITOBSTRUCTION;
328 #endif
329
330         return SHOTTYPE_HITWORLD;
331 }
332
333 void CSQC_common_hud(void);
334
335 void CSQC_kh_hud(void);
336 void CSQC_ctf_hud(void);
337 void PostInit(void);
338 void CSQC_Demo_Camera();
339 float Sbar_WouldDrawScoreboard ();
340 float view_set;
341 float camera_mode;
342 string NextFrameCommand;
343 void CSQC_SPIDER_HUD();
344 void CSQC_RAPTOR_HUD();
345
346 vector freeze_pmove_org, freeze_input_angles;
347
348 void CSQC_UpdateView(float w, float h)
349 {
350         entity e;
351         float fov;
352         float f, i, j;
353         vector v, vo;
354
355         WaypointSprite_Load();
356
357         if(spectatee_status)
358                 myteam = GetPlayerColor(spectatee_status - 1);
359         else
360                 myteam = GetPlayerColor(player_localentnum - 1);
361
362         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
363         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
364
365         warpzone_fixview_origin = pmove_org + vo;
366         warpzone_fixview_angles = input_angles;
367         WarpZone_FixView();
368         pmove_org = warpzone_fixview_origin - vo;
369         input_angles = warpzone_fixview_angles;
370
371         if(cvar("cl_lockview"))
372         {
373                 pmove_org = warpzone_fixview_origin = freeze_pmove_org;
374                 input_angles = freeze_input_angles;
375                 R_SetView(VF_ORIGIN, pmove_org + vo);
376                 R_SetView(VF_ANGLES, input_angles);
377                 //R_SetView(VF_CL_VIEWANGLES, input_angles);
378         }
379         freeze_pmove_org = pmove_org;
380         freeze_input_angles = input_angles;
381
382         // Render the Scene
383         if(!intermission || !view_set)
384         {
385                 view_origin = pmove_org + vo;
386                 view_angles = input_angles;
387                 makevectors(view_angles);
388                 view_forward = v_forward;
389                 view_right = v_right;
390                 view_up = v_up;
391                 view_set = 1;
392         }
393
394         vid_width = w;
395         vid_height = h;
396
397 #ifdef BLURTEST
398         if(time > blurtest_time0 && time < blurtest_time1)
399         {
400                 float r, t;
401
402                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
403                 r = t * blurtest_radius;
404                 f = 1 / pow(t, blurtest_power) - 1;
405
406                 cvar_set("r_glsl_postprocess", "1");
407                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
408         }
409         else
410         {
411                 cvar_set("r_glsl_postprocess", "0");
412                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
413         }
414 #endif
415
416         Fog_Force();
417
418         drawframetime = max(0.000001, time - drawtime);
419         drawtime = time;
420
421         // watch for gametype changes here...
422         // in ParseStuffCMD the cmd isn't executed yet :/
423         // might even be better to add the gametype to TE_CSQC_INIT...?
424         if(!postinit)
425                 PostInit();
426
427         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
428                 if(calledhooks & HOOK_START)
429                 {
430                         localcmd("\ncl_hook_gameend;");
431                         calledhooks |= HOOK_END;
432                 }
433
434         CheckForGamestartChange();
435         serverAnnouncer();
436         maptimeAnnouncer();
437         carrierAnnouncer();
438
439         fov = cvar("fov");
440         if(button_zoom || fov <= 59.5)
441         {
442                 if(!zoomscript_caught)
443                 {
444                         localcmd("+button4\n");
445                         zoomscript_caught = 1;
446                         ignore_plus_zoom += 1;
447                 }
448         }
449         else
450         {
451                 if(zoomscript_caught)
452                 {
453                         localcmd("-button4\n");
454                         zoomscript_caught = 0;
455                         ignore_minus_zoom += 1;
456                 }
457         }
458
459         sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));
460         sbar_currentammo = cvar("sbar_showcurrentammo");
461         sbar_hudselector = cvar("sbar_hudselector");
462         sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1);
463         ColorTranslateMode = cvar("cl_stripcolorcodes");
464         activeweapon = getstati(STAT_SWITCHWEAPON);
465         f = cvar("teamplay");
466         if(f != teamplay)
467         {
468                 teamplay = f;
469                 Sbar_InitScores();
470         }
471
472         if(last_weapon != activeweapon) {
473                 weapontime = time;
474                 last_weapon = activeweapon;
475         }
476
477         // ALWAYS Clear Current Scene First
478         R_ClearScene();
479
480         // Assign Standard Viewflags
481         // Draw the World (and sky)
482         R_SetView(VF_DRAWWORLD, 1);
483
484         // Set the console size vars
485         vid_conwidth = cvar("vid_conwidth");
486         vid_conheight = cvar("vid_conheight");
487         vid_pixelheight = cvar("vid_pixelheight");
488
489         R_SetView(VF_FOV, GetCurrentFov(fov));
490
491         // Camera for demo playback
492         if(camera_active)
493         {
494                 if(cvar("camera_enable"))
495                         CSQC_Demo_Camera();
496                 else
497                 {
498                         cvar_set("chase_active", ftos(chase_active_backup));
499                         cvar_set("cl_demo_mousegrab", "0");
500                         camera_active = FALSE;
501                 }
502         }
503 #ifdef CAMERATEST
504         else if(cvar("camera_enable"))
505 #else
506         else if(cvar("camera_enable") && isdemo())
507 #endif
508         {
509                 // Enable required Darkplaces cvars
510                 chase_active_backup = cvar("chase_active");
511                 cvar_set("chase_active", "2");
512                 cvar_set("cl_demo_mousegrab", "1");
513                 camera_active = TRUE;
514                 camera_mode = FALSE;
515         }
516
517         // Draw the Crosshair
518         float scoreboard_active;
519         scoreboard_active = Sbar_WouldDrawScoreboard();
520         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
521
522         // Draw the Engine Status Bar (the default Quake HUD)
523         R_SetView(VF_DRAWENGINESBAR, 0);
524
525         // fetch this one only once per frame
526         sbar_showbinds = cvar("sbar_showbinds");
527         sbar_showbinds_limit = cvar("sbar_showbinds_limit");
528
529         // Update the mouse position
530         /*
531            mousepos_x = vid_conwidth;
532            mousepos_y = vid_conheight;
533            mousepos = mousepos*0.5 + getmousepos();
534          */
535
536         e = self;
537         for(self = world; (self = nextent(self)); )
538                 if(self.draw)
539                         self.draw();
540         self = e;
541
542         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
543         R_RenderScene();
544
545         // now switch to 2D drawing mode by calling a 2D drawing function
546         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
547         // next R_RenderScene call
548         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
549
550         // Draw the mouse cursor
551         // NOTE: drawpic must happen after R_RenderScene for some reason
552         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
553         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
554         //self = edict_num(player_localnum);
555         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
556         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
557         // as long as the ctf part isn't in, this is useless
558         if(menu_visible)
559                 menu_show();
560
561         /*if(gametype == GAME_CTF)
562           {
563           ctf_view();
564           } else */
565
566         // draw 2D entities
567         e = self;
568         for(self = world; (self = nextent(self)); )
569                 if(self.draw2d)
570                         self.draw2d();
571         self = e;
572
573         // draw radar
574         if(
575                         ons_showmap
576                         ||
577                         (
578                          !scoreboard_active
579                          &&
580                          cvar_string("cl_teamradar") != "0"
581                          &&
582                          (
583                           cvar("cl_teamradar") == 2
584                           ||
585                           teamplay
586                          )
587                         )
588           )
589                 teamradar_view();
590
591         // draw sbar
592         if(cvar("r_letterbox") == 0) {
593                 if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
594                         if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
595                                 Sbar_DrawPressedKeys();
596                 }
597
598                 if (cvar("cl_showspeed"))
599                         Sbar_ShowSpeed();
600                 if (cvar("cl_showacceleration"))
601                         Sbar_ShowAcceleration();
602
603                 Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
604         }
605
606         float hud;
607         hud = getstati(STAT_HUD);
608         if(hud == HUD_SPIDERBOT)
609         {
610                 CSQC_SPIDER_HUD();
611         }
612         else if(hud == HUD_WAKIZASHI)
613         CSQC_WAKIZASHI_HUD();
614     else if(hud == HUD_RAPTOR)
615         CSQC_RAPTOR_HUD();
616         else
617         {
618                 if(cvar("r_letterbox") == 0)
619                         if(cvar("viewsize") < 120)
620                                 CSQC_common_hud();
621
622                 // crosshair goes VERY LAST
623                 if(!scoreboard_active && !ons_showmap && !camera_active) {
624                         // TrueAim check
625                         float shottype;
626                         float bullets, ring_scale;
627                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
628                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
629                         wcross_origin_z = 0;
630                         if(cvar("crosshair_hittest"))
631                         {
632                                 vector wcross_oldorigin;
633                                 wcross_oldorigin = wcross_origin;
634                                 shottype = TrueAimCheck();
635                                 if(shottype == SHOTTYPE_HITWORLD)
636                                 {
637                                         v = wcross_origin - wcross_oldorigin;
638                                         v_x /= vid_conwidth;
639                                         v_y /= vid_conheight;
640                                         if(vlen(v) > 0.01)
641                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
642                                 }
643                                 if(!cvar("crosshair_hittest_showimpact"))
644                                         wcross_origin = wcross_oldorigin;
645                         }
646                         else
647                                 shottype = SHOTTYPE_HITWORLD;
648
649                         string wcross_style;
650                         wcross_style = cvar_string("crosshair");
651
652                         if (wcross_style != "0") {
653                                 vector wcross_color, wcross_size;
654                                 string wcross_wep, wcross_name;
655                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
656
657                                 wcross_color_x = cvar("crosshair_color_red");
658                                 wcross_color_y = cvar("crosshair_color_green");
659                                 wcross_color_z = cvar("crosshair_color_blue");
660                                 wcross_alpha = cvar("crosshair_color_alpha");
661                                 wcross_resolution = cvar("crosshair_size");
662                                 if (cvar("crosshair_per_weapon")) {
663                                         e = get_weaponinfo(activeweapon);
664                                         if (e && e.netname != "")
665                                         {
666                                                 wcross_wep = e.netname;
667                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
668                                                 if(wcross_style == "")
669                                                         wcross_style = e.netname;
670
671                                                 if(!cvar("crosshair_color_override"))
672                                                 {
673                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
674                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
675                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
676                                                 }
677
678                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
679                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
680                                         }
681                                 }
682
683                                 wcross_name = strcat("gfx/crosshair", wcross_style);
684
685                                 if(cvar("crosshair_effect_scalefade"))
686                                 {
687                                         wcross_scale = wcross_resolution;
688                                         wcross_resolution = 1;
689                                 }
690                                 else
691                                 {
692                                         wcross_scale = 1;
693                                 }
694
695                                 if(shottype == SHOTTYPE_HITENEMY)
696                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
697                                 if(shottype == SHOTTYPE_HITTEAM)
698                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
699
700                                 f = cvar("crosshair_effect_speed");
701                                 if(f < 0)
702                                         f *= -2 * g_weaponswitchdelay;
703                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
704                                 {
705                                         wcross_changedonetime = time + f;
706                                 }
707                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
708                                 {
709                                         wcross_name_changestarttime = time;
710                                         wcross_name_changedonetime = time + f;
711                                         if(wcross_name_goal_prev_prev)
712                                                 strunzone(wcross_name_goal_prev_prev);
713                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
714                                         wcross_name_goal_prev = strzone(wcross_name);
715                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
716                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
717                                         wcross_resolution_goal_prev = wcross_resolution;
718                                 }
719
720                                 wcross_scale_goal_prev = wcross_scale;
721                                 wcross_alpha_goal_prev = wcross_alpha;
722                                 wcross_color_goal_prev = wcross_color;
723
724                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
725                                 {
726                                         wcross_blur = 1;
727                                         wcross_alpha *= 0.75;
728                                 }
729                                 else
730                                         wcross_blur = 0;
731                                 // *_prev is at time-frametime
732                                 // * is at wcross_changedonetime+f
733                                 // what do we have at time?
734                                 if(time < wcross_changedonetime)
735                                 {
736                                         f = frametime / (wcross_changedonetime - time + frametime);
737                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
738                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
739                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
740                                 }
741
742                                 wcross_scale_prev = wcross_scale;
743                                 wcross_alpha_prev = wcross_alpha;
744                                 wcross_color_prev = wcross_color;
745
746                                 wcross_scale *= 1 - cvar("_menu_alpha");
747                                 wcross_alpha *= 1 - cvar("_menu_alpha");
748
749                                 // ring around crosshair representing bullets left in camping rifle clip
750                                 if (activeweapon == WEP_CAMPINGRIFLE)
751                                 {
752                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
753                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
754                                 }
755                                 else
756                                         bullets = 0;
757
758 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
759                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
760
761 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
762                                 do \
763                                 { \
764                                         if(wcross_blur > 0) \
765                                         { \
766                                                 for(i = -2; i <= 2; ++i) \
767                                                         for(j = -2; j <= 2; ++j) \
768                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
769                                         } \
770                                         else \
771                                         { \
772                                                 M(0,0,sz,wcross_name,wcross_alpha); \
773                                         } \
774                                 } \
775                                 while(0)
776
777 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
778                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
779
780 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
781                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
782
783                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
784                                 {
785                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
786                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
787                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
788                                         f = 1 - f;
789                                 }
790                                 else
791                                 {
792                                         f = 1;
793                                 }
794
795                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
796                                 if(bullets)
797                                 {
798                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
799                                 }
800                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
801                                 wcross_name_alpha_goal_prev = f;
802                         }
803                 }
804                 else
805                 {
806                         wcross_scale_prev = 0;
807                         wcross_alpha_prev = 0;
808                         wcross_scale_goal_prev = 0;
809                         wcross_alpha_goal_prev = 0;
810                         wcross_changedonetime = 0;
811                         if(wcross_name_goal_prev)
812                                 strunzone(wcross_name_goal_prev);
813                         wcross_name_goal_prev = string_null;
814                         if(wcross_name_goal_prev_prev)
815                                 strunzone(wcross_name_goal_prev_prev);
816                         wcross_name_goal_prev_prev = string_null;
817                         wcross_name_changestarttime = 0;
818                         wcross_name_changedonetime = 0;
819                         wcross_name_alpha_goal_prev = 0;
820                         wcross_name_alpha_goal_prev_prev = 0;
821                         wcross_resolution_goal_prev = 0;
822                         wcross_resolution_goal_prev_prev = 0;
823                 }
824         }
825
826         if(NextFrameCommand)
827         {
828                 localcmd("\n", NextFrameCommand, "\n");
829                 NextFrameCommand = string_null;
830         }
831
832         // we must do this check AFTER a frame was rendered, or it won't work
833         if(cs_project_is_b0rked == 0)
834         {
835                 string w0, h0;
836                 w0 = cvar_string("vid_conwidth");
837                 h0 = cvar_string("vid_conheight");
838                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
839                 //R_SetView(VF_FOV, '90 90 0');
840                 R_SetView(VF_ORIGIN, '0 0 0');
841                 R_SetView(VF_ANGLES, '0 0 0');
842                 R_SetView(VF_PERSPECTIVE, 1);
843                 makevectors('0 0 0');
844                 vector v1, v2;
845                 cvar_set("vid_conwidth", "800");
846                 cvar_set("vid_conheight", "600");
847                 v1 = cs_project(v_forward);
848                 cvar_set("vid_conwidth", "640");
849                 cvar_set("vid_conheight", "480");
850                 v2 = cs_project(v_forward);
851                 if(v1 == v2)
852                         cs_project_is_b0rked = 1;
853                 else
854                         cs_project_is_b0rked = -1;
855                 cvar_set("vid_conwidth", w0);
856                 cvar_set("vid_conheight", h0);
857         }
858
859         // be safe against triggerbots until everyone has the fixed engine
860         // this call is meant to overwrite the trace globals by something
861         // unsuspicious
862         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
863 }
864
865 void Sbar_Draw();
866 #define spider_h "gfx/vehicles/hud_bg.tga"
867 #define spider_b "gfx/vehicles/sbot.tga"
868 #define spider_r "gfx/vehicles/sbot_rpods.tga"
869 #define spider_g "gfx/vehicles/sbot_mguns.tga"
870 #define spider_s "gfx/vehicles/shiled.tga"
871
872 #define spider_a1 "gfx/hud/sb_rocket.tga"
873 #define spider_a2 "gfx/sb_bullets.tga"
874
875 void CSQC_SPIDER_HUD()
876 {
877         float rockets, reload, heat, hp, shield;
878         vector picsize, hudloc;
879
880     // Fetch health & ammo stats
881     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
882         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
883         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
884         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
885         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
886
887     // Draw the crosshairs
888     picsize = drawgetimagesize(SPIDER_CROSS);
889     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
890     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
891     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
892
893     hudloc_y =  4;
894     hudloc_x = 4;
895
896     picsize = drawgetimagesize(spider_h) * 0.5;
897     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
898
899     picsize = drawgetimagesize(spider_a2) * 0.5;
900     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
901
902     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
903     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
904     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
905
906     picsize = drawgetimagesize(spider_a1) * 0.85;
907     if(rockets == 9)
908     {
909         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
910         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
911     }
912     else
913     {
914         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
915         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
916     }
917
918     picsize = drawgetimagesize(spider_b) * 0.5;
919     hudloc_y = 10.5;
920     hudloc_x = 10.5;
921
922     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
923     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
924     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
925     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
926
927
928         /*
929         // Draw health bar
930         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
931         p = p + '0 1 0' * vid_conheight - '0 32 0';
932         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
933         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
934         p_y += 8;
935         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
936         p_x += 256 * hp;
937         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
938
939         // Draw minigun heat indicator
940         p = '0.5 0 0' * (vid_conwidth - 256);
941         p = p + '0 1 0' * vid_conheight - '0 34  0';
942         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
943         p_x += 256 * (1-heat);
944         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
945
946
947         // Draw rocket icons for loaded/empty tubes.
948         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
949         pp += '0 1 0' * vid_conheight - '0 64 0';
950         for(i = 0; i < 8; ++i)
951         {
952                 p = pp + '1 0 0' * (rkt_size * i);
953                 if(rockets == 8)
954                 {
955                         if(floor(reload * 8) == i)
956                         {
957                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
958                         }
959                         else if(i < reload * 8)
960                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
961                         else
962                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
963                 }
964                 else
965                 {
966                         if(i < rockets)
967                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
968                         else
969                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
970                 }
971         }
972         */
973
974         if (sb_showscores)
975         {
976                 Sbar_DrawScoreboard();
977                 Sbar_DrawCenterPrint();
978         }
979
980 }
981
982 #define raptor_h "gfx/vehicles/hud_bg.tga"
983 #define raptor_b "gfx/vehicles/raptor.tga"
984 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
985 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
986 #define raptor_s "gfx/vehicles/shiled.tga"
987
988 #define spider_a1 "gfx/hud/sb_rocket.tga"
989 #define spider_a2 "gfx/sb_bullets.tga"
990
991 void CSQC_RAPTOR_HUD()
992 {
993         float rockets, reload, heat, hp, shield, energy;
994         vector picsize, hudloc;
995
996     // Fetch health & ammo stats
997     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
998         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
999         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1000         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1001
1002     // Draw the crosshairs
1003     picsize = drawgetimagesize(SPIDER_CROSS);
1004     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1005     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1006     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1007
1008     hudloc_y =  4;
1009     hudloc_x = 4;
1010
1011     picsize = drawgetimagesize(raptor_h) * 0.5;
1012     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1013
1014     picsize = drawgetimagesize(spider_a2) * 0.5;
1015     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1016
1017     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1018     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1019     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1020
1021
1022     picsize = drawgetimagesize(spider_a1) * 0.85;
1023     if(reload == 1)
1024     {
1025         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1026         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1027     }
1028     else
1029     {
1030         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1031         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1032     }
1033
1034     picsize = drawgetimagesize(raptor_b) * 0.5;
1035     hudloc_y = 10.5;
1036     hudloc_x = 10.5;
1037
1038     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1039     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1040     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1041     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1042
1043
1044         if (sb_showscores)
1045         {
1046                 Sbar_DrawScoreboard();
1047                 Sbar_DrawCenterPrint();
1048         }
1049
1050 }
1051
1052 #define waki_h "gfx/vehicles/hud_bg.tga"
1053 #define waki_b "gfx/vehicles/waki.tga"
1054 #define waki_e "gfx/vehicles/waki_e.tga"
1055 #define waki_g "gfx/vehicles/waki_guns.tga"
1056 #define waki_r "gfx/vehicles/waki_rockets.tga"
1057 #define waki_s "gfx/vehicles/shiled.tga"
1058
1059 #define waki_a1 "gfx/hud/sb_rocket.tga"
1060 #define waki_a2 "gfx/sb_cells.tga"
1061
1062 void CSQC_WAKIZASHI_HUD()
1063 {
1064         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1065         float health, shield, energy, rockets;
1066         vector picsize, hudloc;
1067
1068     picsize = drawgetimagesize(SPIDER_CROSS);
1069     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1070     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1071     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1072
1073 /*
1074 const float STAT_VEHICLESTAT_HEALTH  = 60;
1075 const float STAT_VEHICLESTAT_SHIELD  = 61;
1076 const float STAT_VEHICLESTAT_ENERGY  = 62;
1077 const float STAT_VEHICLESTAT_AMMO1   = 63;
1078 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1079 const float STAT_VEHICLESTAT_AMMO2   = 65;
1080 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1081 */
1082     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1083         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1084         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1085         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1086
1087     hudloc_y =  4;
1088     hudloc_x = 4;
1089
1090     picsize = drawgetimagesize(waki_h) * 0.5;
1091     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1092
1093     picsize = drawgetimagesize(waki_a2) * 0.7;
1094     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1095
1096
1097     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1098     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1099
1100     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1101
1102     picsize = drawgetimagesize(waki_a1) * 0.75;
1103     if(rockets == 1)
1104     {
1105         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1106         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1107     }
1108     else
1109     {
1110         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1111         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1112         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1113     }
1114
1115     picsize = drawgetimagesize(waki_b) * 0.5;
1116     hudloc_y = 10.5;
1117     hudloc_x = 10.5;
1118
1119     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1120     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1121     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1122     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1123
1124
1125
1126         /*
1127         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1128         p = p + '0 1 0' * vid_conheight - '0 32 0';
1129
1130         // Draw health bar
1131         p_y += 8;
1132         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1133         p_x += 256 * health;
1134         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1135
1136         // Draw shiled bar
1137         p_x -= 256 * health;
1138         p_y += 4;
1139         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1140
1141         // Draw energy
1142         //p_x -= 256 * health;
1143         p_y -= 8;
1144         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1145
1146         // Draw rockets bar
1147         p_y += 12;
1148         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1149         */
1150
1151
1152
1153
1154         if (sb_showscores)
1155         {
1156                 Sbar_DrawScoreboard();
1157                 Sbar_DrawCenterPrint();
1158         }
1159
1160 }
1161
1162
1163 void CSQC_common_hud(void)
1164 {
1165         // Sbar_SortFrags(); done in Sbar_Draw
1166         float hud;
1167         hud = getstati(STAT_HUD);
1168
1169         //hud = 10;
1170         switch(hud)
1171         {
1172                 case HUD_NORMAL:
1173                         Sbar_Draw();
1174                         break;
1175
1176                 case HUD_SPIDERBOT:
1177                         CSQC_SPIDER_HUD();
1178                         break;
1179
1180                 case HUD_WAKIZASHI:
1181                         CSQC_WAKIZASHI_HUD();
1182                         break;
1183         }
1184 }
1185
1186
1187 // following vectors must be global to allow seamless switching between camera modes
1188 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1189 void CSQC_Demo_Camera()
1190 {
1191         float speed, attenuation, dimensions;
1192         vector tmp, delta;
1193
1194         if( cvar("camera_reset") || !camera_mode )
1195         {
1196                 camera_offset = '0 0 0';
1197                 current_angles = '0 0 0';
1198                 camera_direction = '0 0 0';
1199                 camera_offset_z += 30;
1200                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1201                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1202                 current_origin = view_origin;
1203                 current_camera_offset  = camera_offset;
1204                 cvar_set("camera_reset", "0");
1205                 camera_mode = CAMERA_CHASE;
1206         }
1207
1208         // Camera angles
1209         if( camera_roll )
1210                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1211
1212         if(cvar("camera_look_player"))
1213         {
1214                 local vector dir;
1215                 local float n;
1216
1217                 dir = normalize(view_origin - current_position);
1218                 n = mouse_angles_z;
1219                 mouse_angles = vectoangles(dir);
1220                 mouse_angles_x = mouse_angles_x * -1;
1221                 mouse_angles_z = n;
1222         }
1223         else
1224         {
1225                 tmp = getmousepos() * 0.1;
1226                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1227                 {
1228                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1229                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1230                 }
1231         }
1232
1233         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1234         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1235         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1236         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1237
1238         // Fix difference when angles don't have the same sign
1239         delta = '0 0 0';
1240         if(mouse_angles_y < -60 && current_angles_y > 60)
1241                 delta = '0 360 0';
1242         if(mouse_angles_y > 60 && current_angles_y < -60)
1243                 delta = '0 -360 0';
1244
1245         if(cvar("camera_look_player"))
1246                 attenuation = cvar("camera_look_attenuation");
1247         else
1248                 attenuation = cvar("camera_speed_attenuation");
1249
1250         attenuation = 1 / max(1, attenuation);
1251         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1252
1253         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1254         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1255         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1256         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1257
1258         // Camera position
1259         tmp = '0 0 0';
1260         dimensions = 0;
1261
1262         if( camera_direction_x )
1263         {
1264                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1265                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1266                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1267                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1268                 ++dimensions;
1269         }
1270
1271         if( camera_direction_y )
1272         {
1273                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1274                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1275                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1276                 ++dimensions;
1277         }
1278
1279         if( camera_direction_z )
1280         {
1281                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1282                 ++dimensions;
1283         }
1284
1285         if(cvar("camera_free"))
1286                 speed = cvar("camera_speed_free");
1287         else
1288                 speed = cvar("camera_speed_chase");
1289
1290         if(dimensions)
1291         {
1292                 speed = speed * sqrt(1 / dimensions);
1293                 camera_offset += tmp * speed;
1294         }
1295
1296         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1297
1298         // Camera modes
1299         if( cvar("camera_free") )
1300         {
1301                 if ( camera_mode == CAMERA_CHASE )
1302                 {
1303                         current_camera_offset = current_origin + current_camera_offset;
1304                         camera_offset = current_origin + camera_offset;
1305                 }
1306
1307                 camera_mode = CAMERA_FREE;
1308                 current_position = current_camera_offset;
1309         }
1310         else
1311         {
1312                 if ( camera_mode == CAMERA_FREE )
1313                 {
1314                         current_origin = view_origin;
1315                         camera_offset = camera_offset - current_origin;
1316                         current_camera_offset = current_camera_offset - current_origin;
1317                 }
1318
1319                 camera_mode = CAMERA_CHASE;
1320
1321                 if(cvar("camera_chase_smoothly"))
1322                         current_origin += (view_origin - current_origin) * attenuation;
1323                 else
1324                         current_origin = view_origin;
1325
1326                 current_position = current_origin + current_camera_offset;
1327         }
1328
1329         R_SetView(VF_ANGLES, current_angles);
1330         R_SetView(VF_ORIGIN, current_position);
1331 }