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Merge branch 'master' into mirceakitsune/nex_reticle
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_SEEKER: // projectile has a size!
295                         mi = '-2 -2 -2';
296                         ma = '2 2 2';
297                         break;
298                 case WEP_ELECTRO: // projectile has a size!
299                         mi = '0 0 -3';
300                         ma = '0 0 -3';
301                         break;
302         }
303
304         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
305
306         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
307         trueaimpoint = trace_endpos;
308
309         if(vecs_x > 0)
310                 vecs_y = -vecs_y;
311         else
312                 vecs = '0 0 0';
313
314         dv = view_right * vecs_y + view_up * vecs_z;
315         w_shotorg = view_origin + dv;
316
317         // now move the vecs forward as much as requested if possible
318         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
319         w_shotorg = trace_endpos - view_forward * nudge;
320
321         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
322         shottype = EnemyHitCheck();
323         if(shottype != SHOTTYPE_HITWORLD)
324                 return shottype;
325
326 #if 0
327         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
328         // or rather, I know why, but see no fix
329         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
330                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
331                 return SHOTTYPE_HITOBSTRUCTION;
332 #endif
333
334         return SHOTTYPE_HITWORLD;
335 }
336
337 void CSQC_common_hud(void);
338
339 void PostInit(void);
340 void CSQC_Demo_Camera();
341 float HUD_WouldDrawScoreboard ();
342 float view_set;
343 float camera_mode;
344 string NextFrameCommand;
345 void CSQC_SPIDER_HUD();
346 void CSQC_RAPTOR_HUD();
347
348 vector freeze_pmove_org, freeze_input_angles;
349
350 void CSQC_UpdateView(float w, float h)
351 {
352         entity e;
353         float fov;
354         float f, i, j;
355         vector v, vo;
356
357         vector reticle_pos, reticle_size;
358
359         WaypointSprite_Load();
360
361         if(spectatee_status)
362                 myteam = GetPlayerColor(spectatee_status - 1);
363         else
364                 myteam = GetPlayerColor(player_localentnum - 1);
365
366         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
367         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
368
369         warpzone_fixview_origin = pmove_org + vo;
370         warpzone_fixview_cl_viewangles = input_angles;
371         warpzone_fixview_angles = view_angles;
372         WarpZone_FixView();
373         pmove_org = warpzone_fixview_origin - vo;
374         input_angles = warpzone_fixview_cl_viewangles;
375         view_angles = warpzone_fixview_angles;
376
377         if(cvar("cl_lockview") || hud_configure)
378         {
379                 pmove_org = freeze_pmove_org;
380                 input_angles = view_angles = freeze_input_angles;
381                 R_SetView(VF_ORIGIN, pmove_org + vo);
382                 R_SetView(VF_ANGLES, view_angles);
383                 //R_SetView(VF_CL_VIEWANGLES, input_angles);
384         }
385         freeze_pmove_org = pmove_org;
386         freeze_input_angles = input_angles;
387
388         // Render the Scene
389         if(!intermission || !view_set)
390         {
391                 view_origin = pmove_org + vo;
392                 view_angles = input_angles;
393                 makevectors(view_angles);
394                 view_forward = v_forward;
395                 view_right = v_right;
396                 view_up = v_up;
397                 view_set = 1;
398         }
399
400         vid_width = w;
401         vid_height = h;
402
403 #ifdef BLURTEST
404         if(time > blurtest_time0 && time < blurtest_time1)
405         {
406                 float r, t;
407
408                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
409                 r = t * blurtest_radius;
410                 f = 1 / pow(t, blurtest_power) - 1;
411
412                 cvar_set("r_glsl_postprocess", "1");
413                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
414         }
415         else
416         {
417                 cvar_set("r_glsl_postprocess", "0");
418                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
419         }
420 #endif
421
422         TargetMusic_Advance();
423         Fog_Force();
424
425         drawframetime = max(0.000001, time - drawtime);
426         drawtime = time;
427
428         // watch for gametype changes here...
429         // in ParseStuffCMD the cmd isn't executed yet :/
430         // might even be better to add the gametype to TE_CSQC_INIT...?
431         if(!postinit)
432                 PostInit();
433
434         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
435                 if(calledhooks & HOOK_START)
436                 {
437                         localcmd("\ncl_hook_gameend;");
438                         calledhooks |= HOOK_END;
439                 }
440
441         CheckForGamestartChange();
442         serverAnnouncer();
443         maptimeAnnouncer();
444         carrierAnnouncer();
445
446         fov = cvar("fov");
447         if(button_zoom || fov <= 59.5)
448         {
449                 if(!zoomscript_caught)
450                 {
451                         localcmd("+button4\n");
452                         zoomscript_caught = 1;
453                         ignore_plus_zoom += 1;
454                 }
455         }
456         else
457         {
458                 if(zoomscript_caught)
459                 {
460                         localcmd("-button4\n");
461                         zoomscript_caught = 0;
462                         ignore_minus_zoom += 1;
463                 }
464         }
465
466         hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
467         ColorTranslateMode = cvar("cl_stripcolorcodes");
468         activeweapon = getstati(STAT_SWITCHWEAPON);
469         f = cvar("teamplay");
470         if(f != teamplay)
471         {
472                 teamplay = f;
473                 HUD_InitScores();
474         }
475
476         if(last_weapon != activeweapon) {
477                 weapontime = time;
478                 last_weapon = activeweapon;
479         }
480
481         // ALWAYS Clear Current Scene First
482         R_ClearScene();
483
484         // Assign Standard Viewflags
485         // Draw the World (and sky)
486         R_SetView(VF_DRAWWORLD, 1);
487
488         // Set the console size vars
489         vid_conwidth = cvar("vid_conwidth");
490         vid_conheight = cvar("vid_conheight");
491         vid_pixelheight = cvar("vid_pixelheight");
492
493         R_SetView(VF_FOV, GetCurrentFov(fov));
494
495         // Camera for demo playback
496         if(camera_active)
497         {
498                 if(cvar("camera_enable"))
499                         CSQC_Demo_Camera();
500                 else
501                 {
502                         cvar_set("chase_active", ftos(chase_active_backup));
503                         cvar_set("cl_demo_mousegrab", "0");
504                         camera_active = FALSE;
505                 }
506         }
507 #ifdef CAMERATEST
508         else if(cvar("camera_enable"))
509 #else
510         else if(cvar("camera_enable") && isdemo())
511 #endif
512         {
513                 // Enable required Darkplaces cvars
514                 chase_active_backup = cvar("chase_active");
515                 cvar_set("chase_active", "2");
516                 cvar_set("cl_demo_mousegrab", "1");
517                 camera_active = TRUE;
518                 camera_mode = FALSE;
519         }
520
521         // Draw the Crosshair
522         float scoreboard_active;
523         scoreboard_active = HUD_WouldDrawScoreboard();
524         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
525
526         // Draw the Engine Status Bar (the default Quake HUD)
527         R_SetView(VF_DRAWENGINEHUD, 0);
528
529         // fetch this one only once per frame
530         hud_showbinds = cvar("hud_showbinds");
531         hud_showbinds_limit = cvar("hud_showbinds_limit");
532
533         // Update the mouse position
534         /*
535            mousepos_x = vid_conwidth;
536            mousepos_y = vid_conheight;
537            mousepos = mousepos*0.5 + getmousepos();
538          */
539
540         e = self;
541         for(self = world; (self = nextent(self)); )
542                 if(self.draw)
543                         self.draw();
544         self = e;
545
546         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
547         R_RenderScene();
548
549         // now switch to 2D drawing mode by calling a 2D drawing function
550         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
551         // next R_RenderScene call
552         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
553
554         // Draw the mouse cursor
555         // NOTE: drawpic must happen after R_RenderScene for some reason
556         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
557         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
558         //self = edict_num(player_localnum);
559         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
560         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
561         // as long as the ctf part isn't in, this is useless
562         if(menu_visible)
563                 menu_show();
564
565         /*if(gametype == GAME_CTF)
566           {
567           ctf_view();
568           } else */
569
570         // draw 2D entities
571         e = self;
572         for(self = world; (self = nextent(self)); )
573                 if(self.draw2d)
574                         self.draw2d();
575         self = e;
576
577         // draw hud
578         if(cvar("r_letterbox") == 0) {
579                 HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
580         }
581
582         float hud;
583         hud = getstati(STAT_HUD);
584         if(hud == HUD_SPIDERBOT)
585         {
586                 CSQC_SPIDER_HUD();
587         }
588         else if(hud == HUD_WAKIZASHI)
589         CSQC_WAKIZASHI_HUD();
590     else if(hud == HUD_RAPTOR)
591         CSQC_RAPTOR_HUD();
592         else
593         {
594                 if(cvar("r_letterbox") == 0)
595                         if(cvar("viewsize") < 120)
596                                 CSQC_common_hud();
597
598                 // crosshair goes VERY LAST
599                 if(!scoreboard_active && !camera_active) {
600                         // TrueAim check
601                         float shottype;
602                         float bullets, ring_scale;
603                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
604                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
605                         wcross_origin_z = 0;
606                         if(cvar("crosshair_hittest"))
607                         {
608                                 vector wcross_oldorigin;
609                                 wcross_oldorigin = wcross_origin;
610                                 shottype = TrueAimCheck();
611                                 if(shottype == SHOTTYPE_HITWORLD)
612                                 {
613                                         v = wcross_origin - wcross_oldorigin;
614                                         v_x /= vid_conwidth;
615                                         v_y /= vid_conheight;
616                                         if(vlen(v) > 0.01)
617                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
618                                 }
619                                 if(!cvar("crosshair_hittest_showimpact"))
620                                         wcross_origin = wcross_oldorigin;
621                         }
622                         else
623                                 shottype = SHOTTYPE_HITWORLD;
624
625                         string wcross_style;
626                         wcross_style = cvar_string("crosshair");
627
628                         if (wcross_style != "0") {
629                                 vector wcross_color, wcross_size;
630                                 string wcross_wep, wcross_name;
631                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
632
633                                 wcross_color_x = cvar("crosshair_color_red");
634                                 wcross_color_y = cvar("crosshair_color_green");
635                                 wcross_color_z = cvar("crosshair_color_blue");
636                                 wcross_alpha = cvar("crosshair_color_alpha");
637                                 wcross_resolution = cvar("crosshair_size");
638                                 if (cvar("crosshair_per_weapon")) {
639                                         e = get_weaponinfo(activeweapon);
640                                         if (e && e.netname != "")
641                                         {
642                                                 wcross_wep = e.netname;
643                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
644                                                 if(wcross_style == "")
645                                                         wcross_style = e.netname;
646
647                                                 if(!cvar("crosshair_color_override"))
648                                                 {
649                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
650                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
651                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
652                                                 }
653
654                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
655                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
656                                         }
657                                 }
658
659                                 wcross_name = strcat("gfx/crosshair", wcross_style);
660
661                                 if(cvar("crosshair_effect_scalefade"))
662                                 {
663                                         wcross_scale = wcross_resolution;
664                                         wcross_resolution = 1;
665                                 }
666                                 else
667                                 {
668                                         wcross_scale = 1;
669                                 }
670
671                                 if(shottype == SHOTTYPE_HITENEMY)
672                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
673                                 if(shottype == SHOTTYPE_HITTEAM)
674                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
675
676                                 f = cvar("crosshair_effect_speed");
677                                 if(f < 0)
678                                         f *= -2 * g_weaponswitchdelay;
679                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
680                                 {
681                                         wcross_changedonetime = time + f;
682                                 }
683                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
684                                 {
685                                         wcross_name_changestarttime = time;
686                                         wcross_name_changedonetime = time + f;
687                                         if(wcross_name_goal_prev_prev)
688                                                 strunzone(wcross_name_goal_prev_prev);
689                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
690                                         wcross_name_goal_prev = strzone(wcross_name);
691                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
692                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
693                                         wcross_resolution_goal_prev = wcross_resolution;
694                                 }
695
696                                 wcross_scale_goal_prev = wcross_scale;
697                                 wcross_alpha_goal_prev = wcross_alpha;
698                                 wcross_color_goal_prev = wcross_color;
699
700                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
701                                 {
702                                         wcross_blur = 1;
703                                         wcross_alpha *= 0.75;
704                                 }
705                                 else
706                                         wcross_blur = 0;
707                                 // *_prev is at time-frametime
708                                 // * is at wcross_changedonetime+f
709                                 // what do we have at time?
710                                 if(time < wcross_changedonetime)
711                                 {
712                                         f = frametime / (wcross_changedonetime - time + frametime);
713                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
714                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
715                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
716                                 }
717
718                                 wcross_scale_prev = wcross_scale;
719                                 wcross_alpha_prev = wcross_alpha;
720                                 wcross_color_prev = wcross_color;
721
722                                 wcross_scale *= 1 - cvar("_menu_alpha");
723                                 wcross_alpha *= 1 - cvar("_menu_alpha");
724
725                                 // ring around crosshair representing bullets left in camping rifle clip
726                                 if (activeweapon == WEP_CAMPINGRIFLE)
727                                 {
728                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
729                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
730                                 }
731                                 else
732                                         bullets = 0;
733
734 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
735                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/", cvar_string("hud_skin"), "/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
736
737 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
738                                 do \
739                                 { \
740                                         if(wcross_blur > 0) \
741                                         { \
742                                                 for(i = -2; i <= 2; ++i) \
743                                                         for(j = -2; j <= 2; ++j) \
744                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
745                                         } \
746                                         else \
747                                         { \
748                                                 M(0,0,sz,wcross_name,wcross_alpha); \
749                                         } \
750                                 } \
751                                 while(0)
752
753 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
754                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
755
756 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
757                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
758
759                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
760                                 {
761                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
762                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
763                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
764                                         f = 1 - f;
765                                 }
766                                 else
767                                 {
768                                         f = 1;
769                                 }
770
771                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
772                                 if(bullets)
773                                 {
774                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
775                                 }
776                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
777                                 wcross_name_alpha_goal_prev = f;
778                         }
779                 }
780                 else
781                 {
782                         wcross_scale_prev = 0;
783                         wcross_alpha_prev = 0;
784                         wcross_scale_goal_prev = 0;
785                         wcross_alpha_goal_prev = 0;
786                         wcross_changedonetime = 0;
787                         if(wcross_name_goal_prev)
788                                 strunzone(wcross_name_goal_prev);
789                         wcross_name_goal_prev = string_null;
790                         if(wcross_name_goal_prev_prev)
791                                 strunzone(wcross_name_goal_prev_prev);
792                         wcross_name_goal_prev_prev = string_null;
793                         wcross_name_changestarttime = 0;
794                         wcross_name_changedonetime = 0;
795                         wcross_name_alpha_goal_prev = 0;
796                         wcross_name_alpha_goal_prev_prev = 0;
797                         wcross_resolution_goal_prev = 0;
798                         wcross_resolution_goal_prev_prev = 0;
799                 }
800         }
801
802         if(NextFrameCommand)
803         {
804                 localcmd("\n", NextFrameCommand, "\n");
805                 NextFrameCommand = string_null;
806         }
807
808         // we must do this check AFTER a frame was rendered, or it won't work
809         if(cs_project_is_b0rked == 0)
810         {
811                 string w0, h0;
812                 w0 = cvar_string("vid_conwidth");
813                 h0 = cvar_string("vid_conheight");
814                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
815                 //R_SetView(VF_FOV, '90 90 0');
816                 R_SetView(VF_ORIGIN, '0 0 0');
817                 R_SetView(VF_ANGLES, '0 0 0');
818                 R_SetView(VF_PERSPECTIVE, 1);
819                 makevectors('0 0 0');
820                 vector v1, v2;
821                 cvar_set("vid_conwidth", "800");
822                 cvar_set("vid_conheight", "600");
823                 v1 = cs_project(v_forward);
824                 cvar_set("vid_conwidth", "640");
825                 cvar_set("vid_conheight", "480");
826                 v2 = cs_project(v_forward);
827                 if(v1 == v2)
828                         cs_project_is_b0rked = 1;
829                 else
830                         cs_project_is_b0rked = -1;
831                 cvar_set("vid_conwidth", w0);
832                 cvar_set("vid_conheight", h0);
833         }
834
835         if(hud_configure)
836                 HUD_Panel_Mouse();
837         // be safe against triggerbots until everyone has the fixed engine
838         // this call is meant to overwrite the trace globals by something
839         // unsuspicious
840         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
841 }
842
843 #define spider_h "gfx/vehicles/hud_bg.tga"
844 #define spider_b "gfx/vehicles/sbot.tga"
845 #define spider_r "gfx/vehicles/sbot_rpods.tga"
846 #define spider_g "gfx/vehicles/sbot_mguns.tga"
847 #define spider_s "gfx/vehicles/shiled.tga"
848 #define spider_a1 "gfx/hud/sb_rocket.tga"
849 #define spider_a2 "gfx/sb_bullets.tga"
850
851 void CSQC_SPIDER_HUD()
852 {
853         float rockets, reload, heat, hp, shield;
854         vector picsize, hudloc;
855
856     // Fetch health & ammo stats
857     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
858         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
859         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
860         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
861         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
862
863     // Draw the crosshairs
864     picsize = drawgetimagesize(SPIDER_CROSS);
865     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
866     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
867     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
868
869     hudloc_y =  4;
870     hudloc_x = 4;
871
872     picsize = drawgetimagesize(spider_h) * 0.5;
873     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
874
875     picsize = drawgetimagesize(spider_a2) * 0.5;
876     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
877
878     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
879     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
880     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
881
882     picsize = drawgetimagesize(spider_a1) * 0.85;
883     if(rockets == 9)
884     {
885         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
886         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
887     }
888     else
889     {
890         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
891         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
892     }
893
894     picsize = drawgetimagesize(spider_b) * 0.5;
895     hudloc_y = 10.5;
896     hudloc_x = 10.5;
897
898     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
899     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
900     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
901     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
902
903
904         /*
905         // Draw health bar
906         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
907         p = p + '0 1 0' * vid_conheight - '0 32 0';
908         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
909         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
910         p_y += 8;
911         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
912         p_x += 256 * hp;
913         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
914
915         // Draw minigun heat indicator
916         p = '0.5 0 0' * (vid_conwidth - 256);
917         p = p + '0 1 0' * vid_conheight - '0 34  0';
918         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
919         p_x += 256 * (1-heat);
920         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
921
922
923         // Draw rocket icons for loaded/empty tubes.
924         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
925         pp += '0 1 0' * vid_conheight - '0 64 0';
926         for(i = 0; i < 8; ++i)
927         {
928                 p = pp + '1 0 0' * (rkt_size * i);
929                 if(rockets == 8)
930                 {
931                         if(floor(reload * 8) == i)
932                         {
933                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
934                         }
935                         else if(i < reload * 8)
936                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
937                         else
938                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
939                 }
940                 else
941                 {
942                         if(i < rockets)
943                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
944                         else
945                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
946                 }
947         }
948         */
949
950         if (scoreboard_showscores)
951         {
952                 HUD_DrawScoreboard();
953                 HUD_DrawCenterPrint();
954         }
955
956 }
957
958 #define raptor_h "gfx/vehicles/hud_bg.tga"
959 #define raptor_b "gfx/vehicles/raptor.tga"
960 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
961 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
962 #define raptor_s "gfx/vehicles/shiled.tga"
963
964 void CSQC_RAPTOR_HUD()
965 {
966         float rockets, reload, heat, hp, shield, energy;
967         vector picsize, hudloc;
968
969     // Fetch health & ammo stats
970     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
971         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
972         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
973         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
974
975     // Draw the crosshairs
976     picsize = drawgetimagesize(SPIDER_CROSS);
977     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
978     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
979     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
980
981     hudloc_y =  4;
982     hudloc_x = 4;
983
984     picsize = drawgetimagesize(raptor_h) * 0.5;
985     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
986
987     picsize = drawgetimagesize(spider_a2) * 0.5;
988     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
989
990     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
991     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
992     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
993
994
995     picsize = drawgetimagesize(spider_a1) * 0.85;
996     if(reload == 1)
997     {
998         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
999         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1000     }
1001     else
1002     {
1003         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1004         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1005     }
1006
1007     picsize = drawgetimagesize(raptor_b) * 0.5;
1008     hudloc_y = 10.5;
1009     hudloc_x = 10.5;
1010
1011     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1012     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1013     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1014     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1015
1016
1017         if (scoreboard_showscores)
1018         {
1019                 HUD_DrawScoreboard();
1020                 HUD_DrawCenterPrint();
1021         }
1022
1023 }
1024
1025 #define waki_h "gfx/vehicles/hud_bg.tga"
1026 #define waki_b "gfx/vehicles/waki.tga"
1027 #define waki_e "gfx/vehicles/waki_e.tga"
1028 #define waki_g "gfx/vehicles/waki_guns.tga"
1029 #define waki_r "gfx/vehicles/waki_rockets.tga"
1030 #define waki_s "gfx/vehicles/shiled.tga"
1031
1032 #define waki_a1 "gfx/hud/sb_rocket.tga"
1033 #define waki_a2 "gfx/sb_cells.tga"
1034
1035 void CSQC_WAKIZASHI_HUD()
1036 {
1037         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1038         float health, shield, energy, rockets;
1039         vector picsize, hudloc;
1040
1041     picsize = drawgetimagesize(SPIDER_CROSS);
1042     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1043     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1044     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1045
1046 /*
1047 const float STAT_VEHICLESTAT_HEALTH  = 60;
1048 const float STAT_VEHICLESTAT_SHIELD  = 61;
1049 const float STAT_VEHICLESTAT_ENERGY  = 62;
1050 const float STAT_VEHICLESTAT_AMMO1   = 63;
1051 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1052 const float STAT_VEHICLESTAT_AMMO2   = 65;
1053 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1054 */
1055     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1056         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1057         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1058         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1059
1060     hudloc_y =  4;
1061     hudloc_x = 4;
1062
1063     picsize = drawgetimagesize(waki_h) * 0.5;
1064     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1065
1066     picsize = drawgetimagesize(waki_a2) * 0.7;
1067     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1068
1069
1070     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1071     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1072
1073     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1074
1075     picsize = drawgetimagesize(waki_a1) * 0.75;
1076     if(rockets == 1)
1077     {
1078         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1079         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1080     }
1081     else
1082     {
1083         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1084         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1085         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1086     }
1087
1088     picsize = drawgetimagesize(waki_b) * 0.5;
1089     hudloc_y = 10.5;
1090     hudloc_x = 10.5;
1091
1092     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1093     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1094     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1095     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1096
1097
1098
1099         /*
1100         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1101         p = p + '0 1 0' * vid_conheight - '0 32 0';
1102
1103         // Draw health bar
1104         p_y += 8;
1105         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1106         p_x += 256 * health;
1107         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1108
1109         // Draw shiled bar
1110         p_x -= 256 * health;
1111         p_y += 4;
1112         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1113
1114         // Draw energy
1115         //p_x -= 256 * health;
1116         p_y -= 8;
1117         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1118
1119         // Draw rockets bar
1120         p_y += 12;
1121         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1122         */
1123
1124
1125
1126
1127         if (scoreboard_showscores)
1128         {
1129                 HUD_DrawScoreboard();
1130                 HUD_DrawCenterPrint();
1131         }
1132
1133 }
1134
1135
1136 void CSQC_common_hud(void)
1137 {
1138         // HUD_SortFrags(); done in HUD_Draw
1139         float hud;
1140         hud = getstati(STAT_HUD);
1141
1142         //hud = 10;
1143         switch(hud)
1144         {
1145                 case HUD_NORMAL:
1146                         // hud first
1147                         HUD_Main();
1148
1149                         // scoreboard/accuracy
1150                         if (intermission == 2 && !scoreboard_showaccuracy && !scoreboard_showscores) // map voting screen
1151                         {
1152                                 HUD_FinaleOverlay();
1153                                 HUD_Reset();
1154                         }
1155                         else if(scoreboard_showaccuracy && spectatee_status != -1)
1156                                 HUD_DrawAccuracyStats();
1157                         else
1158                                 HUD_DrawScoreboard();
1159
1160                         if (scoreboard_showscores || scoreboard_showaccuracy || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
1161                                 HUD_Reset();
1162
1163                         break;
1164
1165                 case HUD_SPIDERBOT:
1166                         CSQC_SPIDER_HUD();
1167                         break;
1168
1169                 case HUD_WAKIZASHI:
1170                         CSQC_WAKIZASHI_HUD();
1171                         break;
1172         }
1173 }
1174
1175
1176 // following vectors must be global to allow seamless switching between camera modes
1177 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1178 void CSQC_Demo_Camera()
1179 {
1180         float speed, attenuation, dimensions;
1181         vector tmp, delta;
1182
1183         if( cvar("camera_reset") || !camera_mode )
1184         {
1185                 camera_offset = '0 0 0';
1186                 current_angles = '0 0 0';
1187                 camera_direction = '0 0 0';
1188                 camera_offset_z += 30;
1189                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1190                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1191                 current_origin = view_origin;
1192                 current_camera_offset  = camera_offset;
1193                 cvar_set("camera_reset", "0");
1194                 camera_mode = CAMERA_CHASE;
1195         }
1196
1197         // Camera angles
1198         if( camera_roll )
1199                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1200
1201         if(cvar("camera_look_player"))
1202         {
1203                 local vector dir;
1204                 local float n;
1205
1206                 dir = normalize(view_origin - current_position);
1207                 n = mouse_angles_z;
1208                 mouse_angles = vectoangles(dir);
1209                 mouse_angles_x = mouse_angles_x * -1;
1210                 mouse_angles_z = n;
1211         }
1212         else
1213         {
1214                 tmp = getmousepos() * 0.1;
1215                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1216                 {
1217                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1218                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1219                 }
1220         }
1221
1222         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1223         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1224         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1225         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1226
1227         // Fix difference when angles don't have the same sign
1228         delta = '0 0 0';
1229         if(mouse_angles_y < -60 && current_angles_y > 60)
1230                 delta = '0 360 0';
1231         if(mouse_angles_y > 60 && current_angles_y < -60)
1232                 delta = '0 -360 0';
1233
1234         if(cvar("camera_look_player"))
1235                 attenuation = cvar("camera_look_attenuation");
1236         else
1237                 attenuation = cvar("camera_speed_attenuation");
1238
1239         attenuation = 1 / max(1, attenuation);
1240         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1241
1242         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1243         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1244         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1245         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1246
1247         // Camera position
1248         tmp = '0 0 0';
1249         dimensions = 0;
1250
1251         if( camera_direction_x )
1252         {
1253                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1254                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1255                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1256                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1257                 ++dimensions;
1258         }
1259
1260         if( camera_direction_y )
1261         {
1262                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1263                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1264                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1265                 ++dimensions;
1266         }
1267
1268         if( camera_direction_z )
1269         {
1270                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1271                 ++dimensions;
1272         }
1273
1274         if(cvar("camera_free"))
1275                 speed = cvar("camera_speed_free");
1276         else
1277                 speed = cvar("camera_speed_chase");
1278
1279         if(dimensions)
1280         {
1281                 speed = speed * sqrt(1 / dimensions);
1282                 camera_offset += tmp * speed;
1283         }
1284
1285         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1286
1287         // Camera modes
1288         if( cvar("camera_free") )
1289         {
1290                 if ( camera_mode == CAMERA_CHASE )
1291                 {
1292                         current_camera_offset = current_origin + current_camera_offset;
1293                         camera_offset = current_origin + camera_offset;
1294                 }
1295
1296                 camera_mode = CAMERA_FREE;
1297                 current_position = current_camera_offset;
1298         }
1299         else
1300         {
1301                 if ( camera_mode == CAMERA_FREE )
1302                 {
1303                         current_origin = view_origin;
1304                         camera_offset = camera_offset - current_origin;
1305                         current_camera_offset = current_camera_offset - current_origin;
1306                 }
1307
1308                 camera_mode = CAMERA_CHASE;
1309
1310                 if(cvar("camera_chase_smoothly"))
1311                         current_origin += (view_origin - current_origin) * attenuation;
1312                 else
1313                         current_origin = view_origin;
1314
1315                 current_position = current_origin + current_camera_offset;
1316         }
1317
1318         R_SetView(VF_ANGLES, current_angles);
1319         R_SetView(VF_ORIGIN, current_position);
1320 }