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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / casings.qc
1 #include "casings.qh"
2
3 #include "autocvars.qh"
4 #include "defs.qh"
5 #include "main.qh"
6 #include "movetypes.qh"
7 #include "prandom.qh"
8 #include "rubble.qh"
9
10 #include "../common/util.qh"
11
12 .float cnt;
13 .float alpha;
14 .int state;
15
16 entityclass(Casing)
17 class(Casing) .bool silent;
18
19 void Casing_Delete()
20 {
21     remove(self);
22 }
23
24 void Casing_Draw()
25 {
26         if(self.move_flags & FL_ONGROUND)
27         {
28                 self.move_angles_x = 0;
29                 self.move_angles_z = 0;
30                 self.flags &= ~FL_ONGROUND;
31         }
32
33         Movetype_Physics_MatchTicrate(autocvar_cl_casings_ticrate, autocvar_cl_casings_sloppy);
34         if(wasfreed(self))
35                 return; // deleted by touch function
36
37         self.renderflags = 0;
38         self.alpha = bound(0, self.cnt - time, 1);
39
40         if(self.alpha < ALPHA_MIN_VISIBLE)
41         {
42                 Casing_Delete();
43                 self.drawmask = 0;
44         }
45 }
46
47 void Casing_Touch()
48 {
49         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
50         {
51                 Casing_Delete();
52                 return;
53         }
54
55         if(!self.silent)
56         if(!trace_ent || trace_ent.solid == SOLID_BSP)
57         {
58                 if(vlen(self.velocity) > 50)
59                 {
60                         if(time >= self.nextthink)
61                         {
62                                 string s;
63                                 int f = floor(prandom() * 3) + 1;
64
65                                 switch(self.state)
66                                 {
67                                         case 1:
68                                                 s = strcat("weapons/casings", itos(f), ".wav");
69                                                 break;
70                                         default:
71                                                 s = strcat("weapons/brass", itos(f), ".wav");
72                                                 break;
73                                 }
74
75                                 sound (self, CH_SHOTS, s, VOL_BASE, ATTEN_LARGE);
76                         }
77                 }
78         }
79
80         self.nextthink = time + 0.2;
81 }
82
83 void Casing_Damage(float thisdmg, int hittype, vector org, vector thisforce)
84 {
85         if(thisforce.z < 0)
86                 thisforce.z = 0;
87         self.move_velocity = self.move_velocity + thisforce + '0 0 100';
88         self.move_flags &= ~FL_ONGROUND;
89 }
90
91 void Ent_Casing(float isNew)
92 {
93         entity casing;
94
95         casing = RubbleNew("casing");
96         casing.state = ReadByte();
97         casing.silent = (casing.state & 0x80);
98         casing.state = (casing.state & 0x7F);
99         casing.origin_x = ReadCoord();
100         casing.origin_y = ReadCoord();
101         casing.origin_z = ReadCoord();
102         setorigin(casing, casing.origin);
103         casing.velocity = decompressShortVector(ReadShort());
104         casing.angles_x = ReadByte() * 360 / 256;
105         casing.angles_y = ReadByte() * 360 / 256;
106         casing.angles_z = ReadByte() * 360 / 256;
107         casing.drawmask = MASK_NORMAL;
108
109         if(autocvar_cl_casings && isNew) {
110                 casing.draw = Casing_Draw;
111                 casing.move_origin = casing.origin;
112                 casing.move_velocity = casing.velocity + 2 * prandomvec();
113                 casing.move_angles = casing.angles;
114                 casing.move_avelocity = '0 250 0' + 100 * prandomvec();
115                 casing.move_movetype = MOVETYPE_BOUNCE;
116                 casing.move_touch = Casing_Touch;
117                 casing.move_time = time;
118                 casing.event_damage = Casing_Damage;
119                 casing.solid = SOLID_TRIGGER;
120
121                 switch(casing.state)
122                 {
123                         case 1:
124                                 setmodel(casing, "models/casing_shell.mdl");
125                                 casing.cnt = time + autocvar_cl_casings_shell_time;
126                                 break;
127                         default:
128                                 setmodel(casing, "models/casing_bronze.iqm");
129                                 casing.cnt = time + autocvar_cl_casings_bronze_time;
130                                 break;
131                 }
132
133                 setsize(casing, '0 0 -1', '0 0 -1');
134
135                 RubbleLimit("casing", autocvar_cl_casings_maxcount, Casing_Delete);
136         }
137         else
138         {
139                 entity oldself = self;
140                 self = casing;
141                 Casing_Delete(); // yes, this IS stupid, but I don't need to duplicate all the read* stuff then
142                 self = oldself;
143         }
144 }
145
146 void Casings_Precache()
147 {
148         precache_model("models/casing_shell.mdl");
149         precache_model("models/casing_bronze.iqm");
150         precache_sound("weapons/brass1.wav");
151         precache_sound("weapons/brass2.wav");
152         precache_sound("weapons/brass3.wav");
153         precache_sound("weapons/casings1.wav");
154         precache_sound("weapons/casings2.wav");
155         precache_sound("weapons/casings3.wav");
156 }